CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id e820
authors Armstrong, W.W., Green, M. and Lake, R.
year 1987
title Near- Real-Time Control of Human Figure Models
source IEEE Computer Graphics and Applications. June, 1987. vol. 7: pp. 52-60 : ill
summary Includes bibliography. Animating human figures is one of the major problems in computer animation. A recent approach is the use of dynamic analysis to compute the movement of a human figure, given the forces and torques operating within and upon the body. One of the problems with this technique is computing the forces and torques required for particular motions: this has been called the control problem of dynamic analysis. To develop a better understanding of this problem, an interactive interface to a dynamics package has been produced. This interface, along with a collection of low-level motion processes, can be used to control the motion of a human figure model. This article describes both the user interface and the motion processes, along with experiences with this approach
keywords computer graphics, animation, user interface
series CADline
last changed 2003/06/02 14:41

_id 8eb4
authors Athithan, G. and Patnaik, L.M.
year 1987
title Geometric Searching In Extended CSG Models : Application to Solid Modeling and Viewing
source February, 1987. 30 p. : ill
summary In this paper, the CSG representation scheme is augmented with the 'cartesian product.' The sweep method of generating solids is encompassed by this 'Extended CSG' formalism. The point inclusion problem encountered in the area of geometric searching in computational geometry is discussed in the context to solid models represented by 'extended CSG.' A simple algorithm to solve it that has a time complexity O(n), where n is the number of primitives, is presented. Allowing for preprocessing and extra storage, a second efficient algorithm, having a time complexity O(log n), is developed. The relevance of point inclusion problem in solid modelling techniques is indicated. An extended CSG based solid modeling method is proposed. A solution to the problem of hidden line removal, that uses the faster algorithm for the point inclusion problem, is also presented in the paper
keywords point inclusion, computational geometry, data structures, solid modeling, CSG, computer graphics, hidden lines
series CADline
last changed 2003/06/02 14:41

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 963b
authors Bartels, R.H., Beatty, J.C. and Barsky, B.A.
year 1987
title An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
source Morgan Kaufmann Publishers, Los Altos, CA
summary The most basic output primitives in every computer graphics library are "lineSegment()" and "Polygon()", ortheir equivalents. These are, of course, sufficent in the sense that any curved line or surface can be arbitrarrily well approximated by straight line segments or planar polygons, but in many contexts that is not enough. Such approximations often require large amounts of data to obtain satifactory smoothness, and they are awkward to manipulate. Then too, even with the the most sophisticated continous shading models, polygonaltechniques can resultin visually ojectionable images. Mach bands may be apparent at the borders between adjacent polygons, and there is always a telltale angularity to polygonal silhouettes. Hence many modeling systems are augmented by circles, spheres, cylinders, etc. and allow such simple primitives to be combined to form quite complex objects.
series other
last changed 2003/04/23 15:14

_id 696c
authors Beheshti, M. and Monroy, M.
year 1988
title Requirements for Developing an Information System for Architecture
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 149-170
summary This paper discusses possibilities of developing new tools for architectural design. It argues that architects should meet the challenge of information technology and computer-based design techniques. One such attempt has been the first phase of the development of an architectural design information system (ADIS), also an architectural design decision support system. The system should benefit from the developments of the artificial intelligence to enable the architect to have access to information required to carry out design work. In other words: the system functions as a huge on-line electronic library of architecture, containing up-to-date architectural design information, literature, documents, etc. At the same time, the system offers necessary design aids such as computer programs for design process, drawing programs, evaluation programs, cost calculation programs, etc. The system also provides data communication between the architect and members of the design coalition team. This is found to be of vital importance in the architectural design process, because it can enable the architect to fit in changes, brought about in the project by different parties. Furthermore, they will be able, to oversee promptly the consequences of changes or decisions in a comprehensive manner. The system will offer advantages over the more commonly applied microcomputer based CAAD and IGDM (integrated graphics database management) systems, or even larger systems available to an architect. Computer programs as well as hardware change rapidly and become obsolete. Therefore, unrelenting investment pressure to up-date both software and hardware exists. The financial burden of this is heavy, in particular for smaller architectural practices (for instance an architect working for himself or herself and usually with few or no permanent staff). ADIS, as an on-line architectural design aid, is constantly up-dated by its own organisation. This task will be co-ordinated by the ADIS data- base administrator (DBA). The processing possibilities of the system are faster, therefore more complex processing tasks can be handled. Complicated large graphic data files, can be easily retrieved and manipulated by ADIS, a large system. In addition, the cost of an on-line system will be much less than any other system. The system is based on one model of the architectural design process, but will eventually contain a variety of design models, as it develops. The development of the system will be an evolutionary process, making use of its users' feed-back system. ADIS is seen as a step towards full automation of architectural design practices. Apart from being an architectural design support system, ADIS will assist the architect in his/her administrative and organisational activities.
series CAAD Futures
last changed 2003/11/21 15:16

_id 0b9f
authors Carini, Alessandra
year 1987
title THE ITALIAN FULL-SCALE MODELS LABORATORY
source Proceedings of the 1st European Full-Scale Workshop Conference / ISBN 87-88373-20-7 / Copenhagen (Denmark) 15-16 January 1987, pp. 27-30
summary The Housing Research Center OIKOS has its offices in Bologna and is runned by a non-profit association of public and private Bodies. Among the members of the Association there are the University of Bologna, the Polytechnic of Turin, the Municipalities of Bologna, Turin, Venice and Brescia, the Emilia Romagna District, the National Builders Association, The Building and Housing Cooperatives, the Public Housing Association of Bologna, several building industries and so on. A few years ago OIKOS proposed a research to the National Housing Committee of the Ministry of Works. The object was to create in Italy a full-scale models laboratory, as well as a few European Countries had done before. We visited the Laboratories of Lausanne, Lund and Amsterdam. The National Housing Committee acknowledged the opportunity of this kind of Laboratory, which is an important tool to experiment and control in advance technical, architectural and use features of housing spaces.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:08

_id 0518
authors Degelman, Larry O. and Miranda, Valerian
year 1987
title Development of Interfaces for CAD Processing in Architecture
doi https://doi.org/10.52842/conf.acadia.1987.095
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 95-104
summary Substantial efforts within Europe and Japan, as well as the U.S., have been placed on automating construction processes within the building industry, while lesser efforts have been focused on computer integration in the design processes. This paper addresses the design end of the design/build spectrum and how this subject is approached in the educational and research programs at Texas A&M University. The problems of fragmentation and incompatibility of existing software data bases for building design are recognized as being the major drawbacks to significant progress in Computer-Aided Design. This is followed by a description of proposed models for future interfaces and communications linkages necessary for successful computer integration in the building design process.

Efforts in the area of CAD development are undertaken within the "computers in architecture" emphasis area in the PhD program at this university and are targeted at resolution of the CAD interface problems. This happens in both the teaching and research programs. Initially, the communication problems between the building design team and the building systems software are being approached through a PhD-level course in software development for building design problems. In this context, the non-graphical aspects of CAD are being addressed through the development of user friendly, tutorial- type software. Longer range research objectives are directed at the special three-way interfaces between the (1) Design Team, (2) Graphics Handler, and (3) Analytical Engine, and the linkages of these to the Common Data Base.

series ACADIA
email
last changed 2022/06/07 07:55

_id ec19
authors Dhar, Vasant and Pople, Harry E.
year 1987
title Rule-Based Versus Structure- Base Models for Explaining Generating Expert Behavior
source Communications of the ACM. June, 1987. vol. 30: pp. 542-554 : ill. includes bibliography
summary Flexible representations are required in order to understand and generate expert behavior. In this article the authors argue for a representation that contains partial model components that are synthesized into qualitative models containing entities and relationships relevant to the domain. The model components can be replaced and arranged in response to changes in the task environment. The authors have found this 'model constructor' to be useful in synthesizing models that explain and generate expert behavior, and have explored its ability to support decision making in the problem domain of business resource planning, where reasoning is based on models that evolve in response to changing external conditions or internal policies
keywords AI, cognition, modeling, expert systems, knowledge base, representation
series CADline
last changed 2003/06/02 13:58

_id 0faa
authors Duelund Mortensen, Peder
year 1991
title THE FULL-SCALE MODEL WORKSHOP
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 10-11
summary The workshop is an institution, available for use by the public and established at the Laboratory of Housing in the Art Academy's school of Architecture for a 3 year trial period beginning April 1985. This resumé contains brief descriptions of a variety of representative model projects and an overview of all projects carried out so far, including the pilot projects from 1983 and planned projects to and including January 1987. The Full Scale Model Workshop builds full size models of buildings, rooms and parts of buildings. The purpose of the Full Scale Model Workshop is to promote communication among building's users. The workshop is a tool in an attempt to build bridges between theory and practice in research, experimentation and communication of research results. New ideas and experiments of various sorts can be tried out cheaply, quickly and efficiently through the building of full scale models. Changes can be done on the spot as a planned part of the project and on the basis of ideas and experiments achieved through the model work itself. Buildings and their space can thus be communicated directly to all involved persons, regardless of technical background or training in evaluation of building projects.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id e7a8
authors Emde, H.
year 1988
title Geometrical Fundamentals for Design and Visualization of Spatial Objects
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 171-178
summary Every architectural object is a 3-dimensional entity of the human environment, haptically tangible and optically visible. During the architectural process of planning every object should be designed as a body and should be visualized in pictures. Thus the parts of construction get an order in space and the steps of construction get an order in time. The ideal planning object is a simulated anticipation of the real building object, which is to be performed later on. The possibility to relate the planning object immediately to the building object relies on the fact that they both have the same "geometry" This means: both can be described in the same geometric manner. Creating and visualizing spatial objects is based on geometrical fundamentals. Theoretical knowledge and practical control of these fundamentals is essential for the faultless construction and the realistic presentation of architectural objects. Therefore they have to be taught and learned thoroughly in the course of an architectural education. Geometrical design includes the forming of object- models (geometry of body boundaries), the structuring of object-hierarchies (geometry of body combinations) and the colouring of objects. Geometrical visualization includes controlling the processes of motion, of the bodies (when moving objects) and of the center of observation (when moving subjects) as well as the representation of 3-dimensional objects in 2- dimensional pictures and sequences of pictures. All these activities of architects are instances of geometrical information processing. They can be performed with the aid of computers. As for the computer this requires suitable hardware and software, as for the architect it requires suitable knowledge and capabilities to be able to talk about and to recall the perceivable objects and processes of the design with logic abstracts (language of geometry). In contrast to logical, numerical and textual informations the geometric informations concerning spatial objects are of much higher complexity. Usually these complexes of information are absorbed, processed and transmitted by the architect in a perceptive manner. The computer support in the field of geometry assumes that the processing of perceptions of the human consciousness can be converted by the computer as a framework of logical relations. Computer aided construction and representation require both suited devices for haptical and optical communication and suitable programs in particular.
series CAAD Futures
last changed 1999/04/03 17:58

_id e8f1
authors Frazer, J.
year 1988
title Plastic Modelling - The Flexible Modelling of the Logic of Structure and Spaces
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 199-208
summary Plastic Modelling is a technique which allows the computer model to be easily developed and manipulated. In particular it models not only building geometry but also logical relationships between elements, components, structure and spaces. It is the author's contention that this approach to solid modelling is particularly suitable for the interactive development of architectural design ideas.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 6f4d
authors Hall, Theodore W.
year 1987
title Space Stations, Computers and Architectural Design
doi https://doi.org/10.52842/conf.acadia.1987.007
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 7-18
summary In the winter semester of 1987, I had the opportunity to work with a group of aerospace engineering students on the design of an artificial-gravity rotating space habitat. This was an interesting project in its own right, but of particular relevance to ACADIA was the role of the computer in the design process. Because of its unusual nature, this project forced me to reconsider several issues. This paper addresses the following: (-) The computer as a medium for communication. (-) The need for special tools for special tasks. (-) The pros and cons of computer models vs. cardboard models. (-) The designer's reliance on technology and technocrats. (-) The role of the guru. // Since it was the experience with the space habitat design project that raised these issues, the discussion starts there. The paper then looks for similar experiences in other, more "typical" studio projects. The conclusions are personal opinions about software design, computer literacy, and the teaching of CAD skills to non-programmers.

series ACADIA
email
last changed 2022/06/07 07:50

_id c7ac
authors Hardwick, Martin and Spooner, David L.
year 1987
title Comparison of Some Data Models for Engineering Objects
source IEEE Computer Graphics and Applications. March, 1987. vol. 7: pp. 56-66 : ill. includes bibliography
summary Many proposals using object-oriented data models for engineering objects have appeared in the literature. These data models try to represent the data in engineering systems more naturally by organizing it logically and/or physically into objects relevant to the engineering applications using the database. The article reviews and examines several of these proposed data models to identify important properties of the models. It shows that none of the data models excels in all areas, but each has desirable properties
keywords objects, CAD, design, database, representation, modeling
series CADline
last changed 2003/06/02 13:58

_id e26f
authors Kalay, Y. (ed.)
year 1987
title Computability of Design
source New York: Wiley & Sons
summary Computer-aided design (CAD) has promised to transform the art and science of architectural design. Yet, despite some significant achievements in the past 3 decades, it has so far failed to do so. This stimulating volume, derived from a symposium held at SUNY, Buffalo in December 1986, explores the reasons why design is so difficult to support by computational means, and what can be done to alleviate this difficulty. Written by an interdisciplinary panel of experts, it presents a varied and comprehensive view of the ways creative design processes can be modelled. The contributors do not all reach the same conclusions, which makes this book lively reading. Topics are arranged into four parts: constructing models of the design process, the computational representation of design knowledge (including spatial information and implicit design intent), methods for computing the design process as a whole (including mathematical programming, expert systems, and shape grammars), and the integration of CAD with traditional design practices.
series other
last changed 2003/04/23 15:14

_id maver_059
id maver_059
authors Maver, T.W.
year 1987
title Computer Models for Energy Efficient Building Design
source Proceedings of Symposium on Building Physics, Technical University of Eindhoven
series other
email
last changed 2003/09/03 15:01

_id ce3b
authors Mitchell, J.R. and Radford, Antony D.
year 1987
title EAVE, A Generative Expert System for Detailing
source Environment and Planning B. 1987. vol. 14: pp. 281-292
summary Grammars of shapes and designs are rule-based models for the generation of members of a class of designs. The applicability of the formalism as a basis for generative expert systems for construction details in computer-aided design is discussed. A demonstration system is presented
keywords applications, automation, synthesis, shape grammars, CAD, expert systems
series CADline
last changed 2003/06/02 14:41

_id 404e
authors Oksala , T.
year 1988
title Logical Models for Rule-based CAAD
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 107-116
summary The aim of this paper is to present the basic results of a theoretic approach to represent architectural individual forms in CAD systems. From the point of view of design methodology and problem solving these descriptions might be conceived' as parts of possible environments satisfying the laws of some design theory in logical sense. This paper describes results in a series of logical studies towards rule and knowledge based systems for design automation. The effective use of programming languages and computers as design aids in architecture presupposes certain capabilities to articulate built environment logically. The use of graphic languages in the description of environmental items e.g. buildings might be theoretically mastered by formal production systems including linguistic, geometric, and spatio-material generation. The combination of the power of formal mechanisms and logical individual calculus offers suitable framework to generate arbitrary e.g. free spatial compositions as types or unique solutions. In this frame it is natural to represent in a coherent way very complex hierarchical parsing of buildings in explicit form as needed in computer implementations. In order to simulate real design work the individual configurations of possible built forms should be designed to satisfy known rules. In the preliminary stage partial solutions to design problems may be discussed in mathematical terms using frameworks like lattices, graphs, or group theoretical considerations of structural, functional, and visual organization of buildings. The capability to produce mathematically sophisticated geometric structures allows us to generalize the approach further. The theoretical design knowhow in architecture can be partly translated in to some logic and represented in a knowledge base. These rules are used as selection criteria for geometric design candidates in the sense of logical model theory and mathematical optimization. The economy of the system can be developed by using suitable conduct mechanisms familiar e.g. from logic programming. The semantics of logic offers a frame to consider computer assisted and formal generation in design. A number of semantic and pragmatic problems, however, remain to be solved. In any case conceptual analyses based on logic are applicable in order to rationally reconstruct architectural goals contributing to the quality of environmental design, which should be the main goal in the development of design systems in near future.
series CAAD Futures
last changed 1999/04/03 17:58

_id 0a9c
authors Ozel, Filiz
year 1987
title The Computer Model "BGRAF": A Cognitive Approach to Emergency Egress Simulation
source University of Michigan
summary During the past decade, fire safety researchers have come to the understanding that human factors in fires play an important role in controlling the spread of fire; and in decreasing the number of fire casualties in buildings. With the current developments in computer technology, computer modeling of human behavior in fires emerged as an effective method of research. Such computer modeling techniques offered the advantage of being able to experiment with hypothetical fires in buildings without Note endangering human life. Consequently, a study to develop a computer model that will simulate the emergency egress behavior of people in fires was undertaken. Changes in the information processing capacity of the individual as a result of time pressure and stress was considered as part of the emergency egress decision process. Theories from environmental psychology identified a range of cognitive factors, such as visual access in buildings, architectural differentiation, signage and plan configuration that affect way finding and route selection in buildings. These factors needed to be incorporated into emergency egress models. The model was based on the integrated building data base of the CAD system developed at the University of Michigan, Architecture and Planning Lab., which provided a comprehensive building definition, and allowed both graphic and tabular output. Two actual fire incidences were simulated as part of the validation study. These studies have stressed the importance of the cognitive aspects of the physical environment as a factor in emergency egress. A goal structure that represented the total decision process during fires was incorporated into the model. This structure allowed the inputting and testing of a variety of goal structures by using actions as model blocks. The objectives of the model developed in this study can best be summarized as to study and eventually to predict the route selection and exiting behavior in fires, with the purpose of using such information in making building design and code development decisions, and in suggesting action sequences that will best support the safety of the occupants of a building under different emergency conditions.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id c95f
authors Petrovic, Ivan and Svetel, Igor
year 1994
title Conversation on Design Action: By Men or by Machines?
doi https://doi.org/10.52842/conf.ecaade.1994.015
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 15-23
summary A design studio of the future shall be based on dislocated, distributed design services, and feature the ‘design by collaboration’ enabled by the computer transmitted information. However, in a collaborative design process, computer may take an additional role, i.e., as an “ultimately structured dynamic communication medium ... based on the notion of commitment and interpretation” (Winograd and Flores 1987). Various models of ‘intelligent’ design systems based on the ideas of ‘open, distributed, artificial intelligence systems’ have shown that the computer-based design agents which act on the object-to-be-designed model could be involved in a “conversation for action” (Winograd and Flores, Ibid.). The aim of the paper is to illustrate a computer-based design system that enables ‘a-kind-of’ conversations by the design agents before the design decisions were made. After the description of a design experiment and the conversation that went on between the design agents, the traits of the applied ‘design design system’ are discussed.

series eCAADe
last changed 2022/06/07 08:00

_id e304
authors Porada, M.
year 1988
title Digital Image: A Bridge Towards Mental Images?
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 209-216
summary How we see things depends on our education and our cultural pre-suppositions. This does not allow to convey some logical form, but nevertheless makes possible a more global and less formalized understanding of the objects, their environment and their physical proprieties. In architecture, the digital image acts according to two directions: (-) representation: the fine images are a means of communication between the different parties implementing building projects. (-) modelization: in addition to its iconic qualities the layers of different models simulate the most different aspects of the ,image and the environment characteristics. // At this level our vision is directly concerned with the design of the studied object; it acts both in the design process and in the expression of our conceptual images. How does modelization work? Infographical representation deals with a more or less schematic and conceptualized world the reading of which is more typified than particularized. It deals with a schematization nearly "ideographical" of the mental image thus is produced "synthetism", a neologism similar to such expressions as realism or abstractionism.
series CAAD Futures
last changed 1999/04/03 17:58

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