CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 172

_id sigradi2013_234
id sigradi2013_234
authors Alencar, Viviane; Gabriela Celani
year 2013
title The Art of Computer Graphics Programming: Translating Pioneer Programs
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 500 - 504
summary Considering the importance of the use of programming languages for teaching computational design to architects, this paper proposes the translation of computer programs from a pioneer work in this field into a more contemporary programming language. The book The Art of Computer Graphics Programming: A Structured Introduction for Architects and Designers was published in 1987 by William J. Mitchell, Robin Ligget and Thomas Kvan, and remains an important reference for architects. The original Pascal codes in the book were translated into Processing, and made available through an Internet website, along with images and comments, in order to give late Prof. Mitchell’s work the consideration it deserves.
keywords Processing; Pascal; Computer graphics
series SIGRADI
email
last changed 2016/03/10 09:47

_id 016a
authors Balachandran, M. B. and Gero, John S.
year 1987
title A Knowledge-based Approach to Mathematical Design Modeling and Optimization
source engineering Optimization. 1987. vol. 12: pp. 91-115
summary Optimization is a well understood process in design domains. Designers formulate their design problems as single criterion or multicriteria optimization problems and then select an appropriate optimization algorithm to search for the optimal values for the design variables. The formulation and algorithm selection procedures have been considered to be activities which relied on substantive human knowledge. This paper describes a computer system, OPTIMA, which formulates design optimization problems from a pseudo-English description into canonical algebraic expressions. It then recognizes the formulation and selects appropriate algorithm(s) for its solution. Finally, it runs the selected algorithm(s) and sends the results back to the original descriptions. Areas of expert knowledge involved in carrying out the above tasks are identified. Such knowledge is explicitly encoded in the system. The basic philosophy and key features of the system are described and are illustrated with examples
keywords structures, algorithms, knowledge base, systems, optimization, engineering
series CADline
email
last changed 2003/06/02 13:58

_id c89d
authors Bancroft, Pamela J.
year 1987
title The Integration of Computing into Architectural Education Through Computer Literate Faculty
doi https://doi.org/10.52842/conf.acadia.1987.109
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 109-120
summary This paper discusses the apparent correlation between faculty computer literacy and the success of integrating computing into architectural education. Relevant questions of a 1985 national survey which was conducted to study the historical development of faculty computer utilization are analyzed and interpreted. The survey results are then used as the basis for a series of recommendations given for increasing computer literacy among faculty in architectural schools, thus increasing the integration of computing.

series ACADIA
last changed 2022/06/07 07:54

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ea89
authors Brown, John L.
year 1987
title Integrating Computers into the Design Studio - A Critical Evaluation
doi https://doi.org/10.52842/conf.acadia.1987.029
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 29-38
summary This paper presents a critical evaluation of two years of experience in using computer aided design as the primary graphic tool in an architectural design studio. In addition to significant benefits being realized, it was found that in a number of circumstances the graphic tool seemed to place unnecessary or inappropriate constraints on the designer. A critical examination of this tendency revealed that there may be a discrepancy between the theoretical framework in which computer aided design systems are developed and used, and the conceptual framework of contemporary architectural thought. These issues arising from the studio experience, are discussed and placed within the context of current theoretical concerns in architecture.

series ACADIA
email
last changed 2022/06/07 07:54

_id b915
authors Carpenter, L., Catmull, E. and Cook, R.L.
year 1987
title The REYES image rendering architecture
source Computer Graphics, 21 4, 95-102
summary In 1987, Robert Cook, Loren Carpenter, and Edwin Catmull released an article about the Reyes (Renders Everything You Ever Saw) image rendering pipeline [1]. This pipeline formed the basis for PRMan (Photo-realistic RenderMan), Pixar's ground-breaking image renderer. The basic Reyes pipeline proceeds in several steps: For each primitive in the scene: 1. Transform to Camera-Space 2. Bound - Eye-space bound of the primitive that will help cull primitives that are outside of the viewing area. 3. Split - A primitive can split itself into one or more smaller primitives. This will help to reduce the total number of polygons when the primitive gets diced. It will also allow parts of a primitive to be culled. 4. Dice - Convert the primitive into a grid of micropolygons. Each micropolygon is about the size of half of a pixel. 5. Shade - Perform lighting and shading calculations on each vertex in the micropolygon grid. 6. Draw - Scan convert and perform z-buffer calculations on the micropolygons of each primitive.
series journal paper
last changed 2003/04/23 15:14

_id a1a1
authors Cornick, T. and Bull, S.
year 1988
title Expert Systems for Detail Design in Building
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 117-126
summary Computer-Aided Architectural Design (CAAD) requires detailed knowledge of the construction of building elements to be effective as a complete design aid. Knowledge-based systems provide the tools for both encapsulating the "rules" of construction - i.e. the knowledge of good construction practice gained from experience - and relating those rules to geometric representation of building spaces and elements. The "rules" of construction are based upon the production and performance implications of building elements and how these satisfy various functional criteria. These building elements in turn may be related to construction materials, components and component assemblies. This paper presents two prototype knowledge-based systems, one dealing with the external envelope and the other with the internal space division of buildings. Each is "component specific" and is based upon its own model of the overall construction. This paper argues that "CAAD requires component specific knowledge bases and that integration of these knowledge bases into a knowledge-based design system for complete buildings can only occur if every knowledge base relates to a single coordinated construction model".
series CAAD Futures
last changed 1999/04/03 17:58

_id 0518
authors Degelman, Larry O. and Miranda, Valerian
year 1987
title Development of Interfaces for CAD Processing in Architecture
doi https://doi.org/10.52842/conf.acadia.1987.095
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 95-104
summary Substantial efforts within Europe and Japan, as well as the U.S., have been placed on automating construction processes within the building industry, while lesser efforts have been focused on computer integration in the design processes. This paper addresses the design end of the design/build spectrum and how this subject is approached in the educational and research programs at Texas A&M University. The problems of fragmentation and incompatibility of existing software data bases for building design are recognized as being the major drawbacks to significant progress in Computer-Aided Design. This is followed by a description of proposed models for future interfaces and communications linkages necessary for successful computer integration in the building design process.

Efforts in the area of CAD development are undertaken within the "computers in architecture" emphasis area in the PhD program at this university and are targeted at resolution of the CAD interface problems. This happens in both the teaching and research programs. Initially, the communication problems between the building design team and the building systems software are being approached through a PhD-level course in software development for building design problems. In this context, the non-graphical aspects of CAD are being addressed through the development of user friendly, tutorial- type software. Longer range research objectives are directed at the special three-way interfaces between the (1) Design Team, (2) Graphics Handler, and (3) Analytical Engine, and the linkages of these to the Common Data Base.

series ACADIA
email
last changed 2022/06/07 07:55

_id ec19
authors Dhar, Vasant and Pople, Harry E.
year 1987
title Rule-Based Versus Structure- Base Models for Explaining Generating Expert Behavior
source Communications of the ACM. June, 1987. vol. 30: pp. 542-554 : ill. includes bibliography
summary Flexible representations are required in order to understand and generate expert behavior. In this article the authors argue for a representation that contains partial model components that are synthesized into qualitative models containing entities and relationships relevant to the domain. The model components can be replaced and arranged in response to changes in the task environment. The authors have found this 'model constructor' to be useful in synthesizing models that explain and generate expert behavior, and have explored its ability to support decision making in the problem domain of business resource planning, where reasoning is based on models that evolve in response to changing external conditions or internal policies
keywords AI, cognition, modeling, expert systems, knowledge base, representation
series CADline
last changed 2003/06/02 13:58

_id 2ac0
authors Galle, Per
year 1987
title A Formalized Concept of Sketching in Automated Floor Plan Design
source 177 p. 1987. DIKO Research Report No.87/3
summary CADLINE has abstract only. Automated floor plan design, though originally motivated by the difficulties encountered by architects manually designing building layouts, raise several questions that may be of relevance to related application areas as well. e.g. design of electronic circuitry. One such question is, 'how do we come from a given set of constraints on size and placement of rooms (components) to a set of floor plans (circuit layouts) that satisfy these constraints?' In manual architectural design, sketches are used as an intermediate step. The present work is a study of a number of formalizations of the sketch concept which have been or could be used in computer- generation of architectural floor plans. A particular type of sketch, called the 'delta-derivative', is suggested and developed. The delta-derivative of a desired solution plan is an approximation of that solution plan and usually several other similar or 'equivalent' solutions. The idea is to generate sketches ('abstract' plans) before solutions ('concrete' plans), because they are simpler to compute, weeding out sketches that are not 'promising', and trying to refine the remaining sketches into solutions proper, thus limiting the amount of combinatorial search. Several abstraction levels of sketches may be used in this process. However, constraints as specified by the user of an automated design system are assumed to apply to the solutions; therefore a major theoretical problem which is addressed in the report is the derivation of sketch-level constraints that define which sketches to be generated. A comprehensive floor plan design system based on these ideas has been implemented, and empirical results are reported which confirms certain predicted advantages of delta-derivatives but also shows that the sketch-level constraints based on the developed theory are too weak if used alone; they allow generation of too many sketches which cannot possibly be refined into solutions. The report finally conjectures a solution to this problem
keywords CAD, planning, architecture, floor plans, design, combinatorics, programming, abstraction
series CADline
last changed 1999/02/12 15:08

_id 43a9
authors Goldman, Glenn and Zdepski, Stephen
year 1987
title Form, Color & Movement
doi https://doi.org/10.52842/conf.acadia.1987.039
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 39-50
summary Computer generated three dimensional architectural modeling is a fundamental transformation of the traditional architectural design process.

Viewing a three dimensional computer model from many vantage points and through animation sequences, presents buildings and their surrounding environments as a sequence of spaces and events, rather than as static objects or graphic abstractions. Three dimensional modeling at the earliest stages of design tends to increase the spatial and formal properties of early building design studies, and diminishes the dominance of plan as the form giver.

The following paper is based upon the work of second, third and fifth year architectural students who have engaged in architectural design through the use of microcomputer graphics. In each case they entered the architectural studio with virtually no computer experience. Although the assigned architectural projects were identical to those of other "conventional" architectural studios, their design work was accomplished, almost solely, using four different types of graphic software: Computer-Aided Drafting, 3-Dimensional Modeling, Painting and Animation programs. Information presented is based upon student surveys, semester logs, interviews, impressions of external design critics, and the comparison of computer based and conventional studio final presentations.

series ACADIA
email
last changed 2022/06/07 07:51

_id 6f4d
authors Hall, Theodore W.
year 1987
title Space Stations, Computers and Architectural Design
doi https://doi.org/10.52842/conf.acadia.1987.007
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 7-18
summary In the winter semester of 1987, I had the opportunity to work with a group of aerospace engineering students on the design of an artificial-gravity rotating space habitat. This was an interesting project in its own right, but of particular relevance to ACADIA was the role of the computer in the design process. Because of its unusual nature, this project forced me to reconsider several issues. This paper addresses the following: (-) The computer as a medium for communication. (-) The need for special tools for special tasks. (-) The pros and cons of computer models vs. cardboard models. (-) The designer's reliance on technology and technocrats. (-) The role of the guru. // Since it was the experience with the space habitat design project that raised these issues, the discussion starts there. The paper then looks for similar experiences in other, more "typical" studio projects. The conclusions are personal opinions about software design, computer literacy, and the teaching of CAD skills to non-programmers.

series ACADIA
email
last changed 2022/06/07 07:50

_id cd8d
authors Herbert, Daniel M.
year 1987
title Study Drawings in Architectural Design: Applications for CAD Systems
doi https://doi.org/10.52842/conf.acadia.1987.157
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 157-168
summary To guide their future development, research and teaching in computer-aided design must look beyond the technical capabilities of computer systems to establish a theoretical foundation based on known processes in design. This paper suggests that such a theoretical foundation can be derived by analyzing architectural study drawings -- defined as the rough drawings that architects make in the exploratory stages of design -- to determine their epistemelogical properties. The analysis brings forward concepts from a number of disciplines related to the structure of human knowledge to identify five properties of study drawings. Based on these properties, the paper proposes strategies for application to the next generation of research and teaching in CAD systems.
series ACADIA
last changed 2022/06/07 07:49

_id 0740
authors Herman, M. Jackson, N. and Pomerenke, S.
year 1987
title Four-D Architectural Exploration Through CAD: Applications of the Computer to Architectural History
doi https://doi.org/10.52842/conf.acadia.1987.055
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 55-64
summary This paper, which is based on ongoing research, demonstrates methods of utilizing Computer-Aided Design (CAD) to explore objects of architectural significance in relation to time and space. The paper shows how the use of animated walk-through allows these objects to be experienced with the realism of built form which no other means of recording can achieve.

The paper argues that, through the use of the computer, the whole nature of Architectural History, as it is currently taught in schools of architecture, will need to be changed and that a more pragmatic, hands- on approach to the subject will have to be adopted. Thus we advocate that the computer, the tool of today and the future, will allow students to experience architecture in the way they did in the past, from the Grand Tour to the architectural apprenticeship, aU before the introduction of architectural academies.

series ACADIA
type normal paper
last changed 2022/06/07 07:51

_id afd5
authors Jog, Bharati
year 1987
title An Interface Between CAD and Energy Analysis System
doi https://doi.org/10.52842/conf.acadia.1987.087
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 87-94
summary During the architectural design process it is helpful to get the energy analysis at various steps. Using the knowledge obtained from energy analysis programs, a design can be improved during the next step. Today Computer-Aided Drafting packages are popular as drafting tools in the architecture profession and schools. Many software packages for energy analysis are also available. To promote such analytical design process, there is a need to develop interfaces between energy analysis systems and Computer- Aided Drafting packages to get the energy analysis using the drawing files. This paper describes the use of the interface between Computer-Aided Drafting system and energy analysis program as an analytical tool in the Computer-Aided Design process. Then it presents an interface developed between AutoCAD, a popular Computer-Aided Drafting tool, and CALPAS3, an energy analysis program.

series ACADIA
last changed 2022/06/07 07:52

_id 34be
authors Johnson, M.
year 1987
title The Body in the Mind: The Bodily Basis of Meaning, Imagination, and Reason
source University of Chicago Press, Chicago, Illinois
summary This is the first work which systematically put together a sensible story about the intermodal structures (image schemata) linking high-level cognition, like langauge, with the body-rich information of perceptual processing. Johnson's image schemata was the first proposal for this project which was both neurally plausible, given the organization of the cortex into topology preserving maps (contradicting Fodor and Pylshyn's mistaken view), and supported by the evidence from development, in language and conceptual structure. This book spawned debates on schematization in fields ranging from developmental psychology, cognitive psychology, linguistics, philosophy, neurocomputational modeling, and neuroscience. When the st century cognitive neuroscience writes its chapter on the way semantic processing works at a neural level, it will need to refute those 20th century philosophers of language who thought that language was primarily referential, truth-conditional, and operated on symbols formed independently of bodily perception. This book will be the touchstone for that project.
series other
last changed 2003/04/23 15:14

_id e26f
authors Kalay, Y. (ed.)
year 1987
title Computability of Design
source New York: Wiley & Sons
summary Computer-aided design (CAD) has promised to transform the art and science of architectural design. Yet, despite some significant achievements in the past 3 decades, it has so far failed to do so. This stimulating volume, derived from a symposium held at SUNY, Buffalo in December 1986, explores the reasons why design is so difficult to support by computational means, and what can be done to alleviate this difficulty. Written by an interdisciplinary panel of experts, it presents a varied and comprehensive view of the ways creative design processes can be modelled. The contributors do not all reach the same conclusions, which makes this book lively reading. Topics are arranged into four parts: constructing models of the design process, the computational representation of design knowledge (including spatial information and implicit design intent), methods for computing the design process as a whole (including mathematical programming, expert systems, and shape grammars), and the integration of CAD with traditional design practices.
series other
last changed 2003/04/23 15:14

_id e290
authors Kalay, Yehuda E.
year 1987
title Worldview : An Integrated Geometric Modeling/Drafting System
source IEEE Computer Graphics and Applications. February, 1987. vol. 7: pp. 36-46 : ill. (some col.). includes bibliography
summary Worldview is a computer-aided architectural and engineering design system that combines the power of geometric modeling utilities with the intuitive design and communication capabilities of drafting utilities. This article describes the basic design concepts and implementation of the system, achieved by representing the designed artifact nonredundantly in a three-dimensional 'world' and manipulating it through multiple two-dimensional 'views.' The world consists of a collection of shapes that store all the formative information pertinent to the designed artifact, while the views consist of images of selected shapes, generated through particular two-way mapping transforms. Several views that depict the same set of shapes through different transforms can be displayed simultaneously, using multiple, dynamic, user- defined windows, thereby enabling addressability of points in the 3D world. Views also include such design and communication aids as dimension lines, construction lines, annotations, and graphic symbols to enhance the visual content of the images without encumbering the representation of the shapes themselves. Modifications applied to the shapes through any view are immediately apparent in all other views in which the shapes are imaged. The shapes are represented by a data structure based on the Hybrid Edge data model, which facilitates the integration of points, lines, surfaces, and volumetric bodies into one formative hierarchy. The integration of drafting and modeling simplifies the use of powerful modeling utilities by designers, facilitates the communication of the designed artifact, and enhances the integrity of the design as a whole
keywords drafting, systems, geometric modeling, representation, user interface, computer graphics, CAD, architecture, engineering
series CADline
email
last changed 2003/06/02 10:24

_id af13
authors Kennedy, Michael
year 1987
title The Initial Start: Beginning CAADD for the Brand New Student
doi https://doi.org/10.52842/conf.acadia.1987.065
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 65-76
summary Described is a teaching system presently being used during the first five weeks of a first course in Computer Aided Architectural Design and Drafting (After these five weeks students spend eleven weeks actively using a 2-D drafting package and a 3-D surface modeling package).

It is the view of the author that a student can obtain much more from her or his first course in CAADD if some fundamental concepts are covered specifically and dramatically, rather than assumed or conveyed by osmosis. On the other hand, one does not want to significantly delay the teaching of he principal objective: how to use a computer as a partner in design and production. The answer to meeting these two divergent objectives is two-fold: (1) careful organization with computer based tutorials, and (2) integration of architectonic lessons during the introduction.

The objectives of he initial five weeks are (1) to demystify computers, (2) teach the fundamental concepts of computer systems relating to hardware (disks, cpu, memory, display), and software (programs, data, files), (3) illustrate programming and program design, and (4) convey the concept of discrete symbol manipulation and its relation to graphics and text.

series ACADIA
last changed 2022/06/07 07:52

_id 4ca5
authors Kramel, Herbert E.
year 1987
title The Consequence of Telecommunication for Architecture and Architecture Education
doi https://doi.org/10.52842/conf.ecaade.1987.x.g8w
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
summary Most of us will raise the question whether or not there will be any consequences at all beyond the increasing amount of communication systems which have to be taken into consideration in the design of a building. As an introduction into the subject, recent changes in the academic community as well as observations on the field of architecture will be introduced. Technological developments in Switzerland, Swissnet i.e. will be used to reinforce the assumption that telecommunication in its various forms may have or will have consequences for the work of the architects as well as for architecture education.
series eCAADe
last changed 2022/06/07 07:50

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