CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 176

_id 4904
authors Lapre, L. and Hudson, P.
year 1988
title Talking about Design: Supporting the Design Process with Different Goals
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 127-136
summary The architectural design process has more than one participant. Each participant has his own way of approaching the information embedded in a design. In the future the CAAD systems of these participants must be able to communicate and exchange information. For a communication of this kind there must be a common ground, a frame of reference, in which these different points of view can be expressed. This frame of reference or model must support participants accessing the same information with different objectives and for different purposes. We shall propose such a model based on research results obtained by the analysis of architectural knowledge and designs. The model incorporates certain aspects drawn from AI.
series CAAD Futures
last changed 1999/04/03 17:58

_id 404e
authors Oksala , T.
year 1988
title Logical Models for Rule-based CAAD
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 107-116
summary The aim of this paper is to present the basic results of a theoretic approach to represent architectural individual forms in CAD systems. From the point of view of design methodology and problem solving these descriptions might be conceived' as parts of possible environments satisfying the laws of some design theory in logical sense. This paper describes results in a series of logical studies towards rule and knowledge based systems for design automation. The effective use of programming languages and computers as design aids in architecture presupposes certain capabilities to articulate built environment logically. The use of graphic languages in the description of environmental items e.g. buildings might be theoretically mastered by formal production systems including linguistic, geometric, and spatio-material generation. The combination of the power of formal mechanisms and logical individual calculus offers suitable framework to generate arbitrary e.g. free spatial compositions as types or unique solutions. In this frame it is natural to represent in a coherent way very complex hierarchical parsing of buildings in explicit form as needed in computer implementations. In order to simulate real design work the individual configurations of possible built forms should be designed to satisfy known rules. In the preliminary stage partial solutions to design problems may be discussed in mathematical terms using frameworks like lattices, graphs, or group theoretical considerations of structural, functional, and visual organization of buildings. The capability to produce mathematically sophisticated geometric structures allows us to generalize the approach further. The theoretical design knowhow in architecture can be partly translated in to some logic and represented in a knowledge base. These rules are used as selection criteria for geometric design candidates in the sense of logical model theory and mathematical optimization. The economy of the system can be developed by using suitable conduct mechanisms familiar e.g. from logic programming. The semantics of logic offers a frame to consider computer assisted and formal generation in design. A number of semantic and pragmatic problems, however, remain to be solved. In any case conceptual analyses based on logic are applicable in order to rationally reconstruct architectural goals contributing to the quality of environmental design, which should be the main goal in the development of design systems in near future.
series CAAD Futures
last changed 1999/04/03 17:58

_id diss_kuo
id diss_kuo
authors Kuo, C.J.
year 1999
title Unsupervised Dynamic Concurrent Computer-Aided Design Assistant
source Los Angeles: UCLA
summary The increasing capability of computer-aided architectural design systems has strengthened the role that the computer plays in the workplace. Due to the complexity of developing new techniques and research, these systems are undertaken mostly by scientists and engineers without significant architectural input (Willey, 1991). The design concept of these systems may be based on a well-defined and well-understood process, which is not yet realized in architectural design (Galle, 1994). The output of such research may not be easily adapted into the design process. Most of the techniques assume a complete understanding of the design space (Gero and Maher, 1987) (Willey, 1991). The description or construction of the design space is always time and space consuming, and the result can never be complete due to the ever-changing nature of architectural design. This research intends to initiate a solution for the above problems. The proposed system is an unsupervised-dynamic-concurrent-computer-aided-design assistant. The “unsupervised” means the learning process is not supervised by the user because it is against the designer's nature to “think-aloud” in the design studio and it also increases the work load. It is dynamic because the size of the knowledge base is constantly changing. Concurrent means that there are multiple procedures active simultaneously. This research focuses on learning the operational knowledge from an individual designer and reapplying it in future designs. A computer system for this experiment is constructed. It is capable of The preliminary result shows a positive feedback from test subjects. The purpose of this research is to suggest a potent computational frame within which future developments may flourish.
series thesis:PhD
last changed 2003/11/28 07:37

_id sigradi2013_234
id sigradi2013_234
authors Alencar, Viviane; Gabriela Celani
year 2013
title The Art of Computer Graphics Programming: Translating Pioneer Programs
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 500 - 504
summary Considering the importance of the use of programming languages for teaching computational design to architects, this paper proposes the translation of computer programs from a pioneer work in this field into a more contemporary programming language. The book The Art of Computer Graphics Programming: A Structured Introduction for Architects and Designers was published in 1987 by William J. Mitchell, Robin Ligget and Thomas Kvan, and remains an important reference for architects. The original Pascal codes in the book were translated into Processing, and made available through an Internet website, along with images and comments, in order to give late Prof. Mitchell’s work the consideration it deserves.
keywords Processing; Pascal; Computer graphics
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2017_172
id ecaade2017_172
authors Brand?o, Filipe, Paio, Alexandra and Whitelaw, Christopher
year 2017
title Mapping Mass Customization
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 417-424
doi https://doi.org/10.52842/conf.ecaade.2017.2.417
summary Mass customization (MC) and personal fabrication (PF) are current relevant topics in architecture offices practice and schools design research. Architects are adopting information based design and production techniques as a response to architectural century challenges. However, is not clear how various authors used and transformed the concept in practice, research and industry after three decades since the MC term was introduced by Davis (1987). Therefore, is essential to map the most relevant works in the field in relation to production and design control. The paper presents some of the results of the ongoing study through an evolving map that aims to visualize relationships, layering complexity and revealing difference.
keywords Mass Customization; Personal Fabrication; Housing; Map
series eCAADe
email
last changed 2022/06/07 07:54

_id 0b9f
authors Carini, Alessandra
year 1987
title THE ITALIAN FULL-SCALE MODELS LABORATORY
source Proceedings of the 1st European Full-Scale Workshop Conference / ISBN 87-88373-20-7 / Copenhagen (Denmark) 15-16 January 1987, pp. 27-30
summary The Housing Research Center OIKOS has its offices in Bologna and is runned by a non-profit association of public and private Bodies. Among the members of the Association there are the University of Bologna, the Polytechnic of Turin, the Municipalities of Bologna, Turin, Venice and Brescia, the Emilia Romagna District, the National Builders Association, The Building and Housing Cooperatives, the Public Housing Association of Bologna, several building industries and so on. A few years ago OIKOS proposed a research to the National Housing Committee of the Ministry of Works. The object was to create in Italy a full-scale models laboratory, as well as a few European Countries had done before. We visited the Laboratories of Lausanne, Lund and Amsterdam. The National Housing Committee acknowledged the opportunity of this kind of Laboratory, which is an important tool to experiment and control in advance technical, architectural and use features of housing spaces.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:08

_id 9999
authors Coxe, W., Hartung, N.F., Hochberg, H.H., Lewis, B.J., Maister, D.H., Mattox, R.F. and Piven, P.A.
year 1987
title Success Strategies for Design Professionals
source New York, McGraw-Hill
summary As consultants with the opportunity to analyze literally hundreds of professional design firms, we have found the search for ideal management methods challenging. Each time we've observed a format that appears to work well for some or many firms, an exception has soon appeared, contradicting what looked like a good rule to follow. For example, some firms do outstanding work organized as project teams, others are very successful with a departmentalized project structure, and still others get good results with a studio format. One of the major puzzles for observers has been finding a relation between the project delivery system used by firms (that is, "how we do our work") and how the organization itself is operated (that is, "how we structure and run the firm"). After years of study and trial and error, a model has begun to emerge that holds promise for creating some order among these issues. At the heart of this model is the recognition that although no one strategy fits all firms, there is a family of understandable principles from which almost any firm of design professionals can devise its own best strategy. We call these the SuperPositioning principles. This book sets forth the theory, a set of master strategies derived from it, and some thoughts on how to put the principles to use. We look forward to further learning in the years ahead from the experience of professionals who apply the principles in their own firms.
series other
last changed 2003/04/23 15:14

_id 0748
authors Coyne, R.D., Rosenman, M.A. and Radford, A.D. (et.al.)
year 1987
title Innovation and Creativity in Knowledge-based CAD
source Amsterdam: North-Holland, 1987. pp. 435-465
summary The authors examine the creativity of knowledge-based design systems from a narrow information processing perspective. As a property of the design process innovation and creativity can be identified by observing both the quality of the product, and also the characteristics of the process itself. The key theme running through the discussion is the acquisition of knowledge as the key to understanding creativity. This involves not only the ability of a system to acquire knowledge, but also its ability to control its own processes and change its own structure. In order to discuss this view a model of design systems is put forward in which a distinction between interpretative and syntactic subsystems for innovation and creativity is made
keywords design process, knowledge base, systems, creativity, knowledge acquisition, representation
series CADline
email
last changed 2003/05/17 10:13

_id ec19
authors Dhar, Vasant and Pople, Harry E.
year 1987
title Rule-Based Versus Structure- Base Models for Explaining Generating Expert Behavior
source Communications of the ACM. June, 1987. vol. 30: pp. 542-554 : ill. includes bibliography
summary Flexible representations are required in order to understand and generate expert behavior. In this article the authors argue for a representation that contains partial model components that are synthesized into qualitative models containing entities and relationships relevant to the domain. The model components can be replaced and arranged in response to changes in the task environment. The authors have found this 'model constructor' to be useful in synthesizing models that explain and generate expert behavior, and have explored its ability to support decision making in the problem domain of business resource planning, where reasoning is based on models that evolve in response to changing external conditions or internal policies
keywords AI, cognition, modeling, expert systems, knowledge base, representation
series CADline
last changed 2003/06/02 13:58

_id 0faa
authors Duelund Mortensen, Peder
year 1991
title THE FULL-SCALE MODEL WORKSHOP
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 10-11
summary The workshop is an institution, available for use by the public and established at the Laboratory of Housing in the Art Academy's school of Architecture for a 3 year trial period beginning April 1985. This resumé contains brief descriptions of a variety of representative model projects and an overview of all projects carried out so far, including the pilot projects from 1983 and planned projects to and including January 1987. The Full Scale Model Workshop builds full size models of buildings, rooms and parts of buildings. The purpose of the Full Scale Model Workshop is to promote communication among building's users. The workshop is a tool in an attempt to build bridges between theory and practice in research, experimentation and communication of research results. New ideas and experiments of various sorts can be tried out cheaply, quickly and efficiently through the building of full scale models. Changes can be done on the spot as a planned part of the project and on the basis of ideas and experiments achieved through the model work itself. Buildings and their space can thus be communicated directly to all involved persons, regardless of technical background or training in evaluation of building projects.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id 84ca
authors Dupagne, A.
year 1987
title Teaching Machines. A Creative Revival of Architectural Education or a Pernicious Restoration of Technical Dominance?
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
doi https://doi.org/10.52842/conf.ecaade.1987.x.b2u
summary Architectural design is not a science nor a technology. Architectural design is a praxis of both. It embodies knowledge coming from a large range of varied domains, like policy, culture, economy, environmental science, psychology, ..., but it must be clearly distinguished from Bach. It has little to do with the knowledge development or with a better understanding of physical phenomena. Architectural design is a creative activity generating products that intend to achieve: (-) the fulfilment of individual and social needs; (-) serve certain purposes; (-) in order to change the world. // It is a purposeful activity intervening directly on the built environment in order to intentionally modify it. Therefore, teaching architectural design can reasonably be organized as a training for action and, by contrast, the knowledge attainment becomes a relatively secondary objective.
series eCAADe
last changed 2022/06/07 07:50

_id e7a8
authors Emde, H.
year 1988
title Geometrical Fundamentals for Design and Visualization of Spatial Objects
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 171-178
summary Every architectural object is a 3-dimensional entity of the human environment, haptically tangible and optically visible. During the architectural process of planning every object should be designed as a body and should be visualized in pictures. Thus the parts of construction get an order in space and the steps of construction get an order in time. The ideal planning object is a simulated anticipation of the real building object, which is to be performed later on. The possibility to relate the planning object immediately to the building object relies on the fact that they both have the same "geometry" This means: both can be described in the same geometric manner. Creating and visualizing spatial objects is based on geometrical fundamentals. Theoretical knowledge and practical control of these fundamentals is essential for the faultless construction and the realistic presentation of architectural objects. Therefore they have to be taught and learned thoroughly in the course of an architectural education. Geometrical design includes the forming of object- models (geometry of body boundaries), the structuring of object-hierarchies (geometry of body combinations) and the colouring of objects. Geometrical visualization includes controlling the processes of motion, of the bodies (when moving objects) and of the center of observation (when moving subjects) as well as the representation of 3-dimensional objects in 2- dimensional pictures and sequences of pictures. All these activities of architects are instances of geometrical information processing. They can be performed with the aid of computers. As for the computer this requires suitable hardware and software, as for the architect it requires suitable knowledge and capabilities to be able to talk about and to recall the perceivable objects and processes of the design with logic abstracts (language of geometry). In contrast to logical, numerical and textual informations the geometric informations concerning spatial objects are of much higher complexity. Usually these complexes of information are absorbed, processed and transmitted by the architect in a perceptive manner. The computer support in the field of geometry assumes that the processing of perceptions of the human consciousness can be converted by the computer as a framework of logical relations. Computer aided construction and representation require both suited devices for haptical and optical communication and suitable programs in particular.
series CAAD Futures
last changed 1999/04/03 17:58

_id 8eb5
authors Gero, John S. (Conference Chairman and Editor)
year 1987
title Expert Systems in Computer-Aided Design
source IFIP WG 5.2 Working Conference on Expert Systems in Computer-Aided Design. proceedings. 1987. 533 p. : ill. Amsterdam: North-Holland, 1987. Also published as a book by North Holland (Amsterdam, 1987)
summary The aim of the Expert Systems in Computer-Aided Design conference was to provide a forum for the exchange of ideas and experiences related to expert systems in computer-aided design, to present and explore the state-of-the-art of expert systems in computer-aided design, to delineate future directions in both research and practice and to promote further development. Seventeen of the nineteen papers accepted were presented with each presentation followed by a round table discussion. The discussion was taped, transcribed and edited and forms part of this volume. The authors came from seven countries, whilst the attendees represented some thirteen nationalities. There is an implicit structure in the ordering of the papers, commencing with system architectures, representation tools through applications to specific design concerns. These papers demonstrate the wide variety of knowledge engineering tools needed in computer-aided design. It is interesting to observe the progression over these three conferences in the ratio of computer scientists to design researchers amongst the authors. The balance over the period has swung from a predominance of computer scientists to a predominance of design researchers. We are beginning to see knowledge engineering development driven by designers' needs
keywords CAD, expert systems, AI, design
series CADline
email
last changed 2003/06/02 13:58

_id 448b
authors Gerzso, Miguel J.
year 1987
title On the Reasons for Designing an Object Based Language Called TM
source 1987. 7 p. : ill. includes bibliography
summary One of the most basic problems in attempting to use computers for architectural applications has been the generation of design alternatives. In order to approach this problem, it is claimed in the paper that in reality it is two basic problems: a methodological problem and a data and procedural representation problem. Diagrammatic Production Rules (DPR's), developed previously by the author, have been proposed for dealing with methodological problem and TM, an object based language, is proposed in the paper for dealing with the data and procedural representation problem. An example of a DPR and a 'program' in TM are included to illustrate the relationship between the two
keywords languages, representation, OOPS, CAD, applications, programming, architecture, synthesis, design
series CADline
last changed 2003/06/02 13:58

_id 7bc9
authors Kjaer, Bodil
year 1987
title PROGRESS TOWARDS AN AMERICAN FULL SCALE ENVIRONMENTAL DESIGN SIMULATION LABORATORY (SIM-LAB)
source Proceedings of the 1st European Full-Scale Workshop Conference / ISBN 87-88373-20-7 / Copenhagen (Denmark) 15-16 January 1987, pp. 45-51
summary The need for a hands-on, full scale mock-up facility where elements of the man-made environment can be tried out before being built has recently become of considerable concern to people from a wide range of fields. This is possibly a result of a more general recognition of all the barriers which crowd our physical environment; the barriers which impede our ability to work effectively and dwell comfortably. It may also have something to do with the fact that funds are no longer available for the building and production of too hastily conceived designs of the sort which need extensive modification and improvement in order to function in an acceptable manner.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:09

_id 0347
authors Maver, T.
year 1988
title Software Tools for the Technical Evaluation of Design Alternatives
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 47-58
summary Designing buildings which 'work' - economically, socially and technically - remains the central challenge for architects. This paper is concerned with the state of development of software tools for the evaluation of the technical issues which are relevant at the conceptual stages, as opposed to the detailed stages, of design decision-making. The technical efficiency of building is of enormous economic importance. The capital investment in building in Europe represents some 12% of the Gross Domestic Product; this capital investment is exceeded by an order of magnitude, however, by the operating costs of buildings over their life span. In turn, these operating costs are exceeded - again by an order of magnitude - by the costs associated with the (human) operations which go on within the building, and on which the design of the building has some impact.
series CAAD Futures
email
last changed 2001/06/04 17:16

_id ecaade2011_149
id ecaade2011_149
authors Popov, Nikolay
year 2011
title Generative sub-division morphogenesis with Cellular Automata and Agent-Based Modelling
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.166-174
doi https://doi.org/10.52842/conf.ecaade.2011.166
wos WOS:000335665500019
summary This paper reports on some recent research carried out to develop computational generative urban design system that can be used as an alternative approach to master planning. The focus of the investigation is an 11 ha site located in the South-East edge of Auckland, New Zealand. The urban (or sub-urban) morphology is modelled as cellular automaton based on Hillier’s (1984) x-y syntax in order to resemble the morphology of the existing village. An agent based system based on Reynolds’ (1987) flocking algorithm evolves synchronously with the automaton and tests its ecological fitness. The emergent pattern of development therefore results from the mutual co-adaption of the cellular automaton and the agent based model. The outcomes are variety of spatial morphologies that connects well with adjacent existing village and at the same time take into account landscape and ecological peculiarities of the site.
keywords Generative urban design; structural coupling; cellular automata; agent based modelling
series eCAADe
email
last changed 2022/05/01 23:21

_id 8a38
authors Rasdorf, William J. and Parks, Linda M.
year 1987
title Natural Language Prototypes for Analyzing Design Standards
source Southampton, U.K: Computational Mechanics Publications, 1987. pp. 147-160
summary CADLINE has abstract only. This paper addresses the use of natural language processing for acquiring, processing, and representing knowledge from design standards. A standard is a set of provisions providing principles, models, rules, limits, and particulars that are established by some authority for some purpose. In their textual form as written documents, design standards cannot directly be used in computer-aided design (CAD) systems. This paper demonstrates how standards can be transformed, using natural language processing techniques, from their textual form to alternative representations that more readily lend themselves to use in computer-aided design systems, supporting a variety of design applications. The language being transformed is the Building Officials and Code Administrators Building Code, one set of requirements that govern the design of buildings. Prototype computer subsystems have been developed that transform natural language sentences to case-grammar format and finally to subject-relationship- object triplets. The three prototypes that achieve these transformations are described: a parser, a semantic analyzer, and a query system. During one processing cycle, the system identifies that data items in a provision and the relationships between the data items. It also interacts with the user to add new data items to its knowledge bases, to verify data items found, and to add to its vocabulary. Alternatively, it responds to natural-language questions about the contents of the standard by identifying the relevant provisions within the standards. Processing formal documents requires knowledge about vocabulary, word-order, time, semantics, reference, and discourse. Despite the relative clarity of formal writing as it occurs in standards, the difficulties of implied responsibility, multiple meanings, and implied data items remain. A long-term research program at North Carolina State University has been defined that builds on these prototypes to further investigate knowledge acquisition and representation for standards
keywords design, standards, analysis, AI, natural languages
series CADline
last changed 2003/06/02 13:58

_id ddss9846
id ddss9846
authors Rigatti, Decio
year 1998
title Rubem Berta Housing Estate: Order and Structure, Designand Use
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The main goal of this paper is to investigate, through some space configurational based tools, a quite common phenomenon found in many different locations in Brazil, concerning the process of urban changes individually introduced by dwellers of public housing estates. A significant number of housing estates, particularly those designed according to rationalist concepts, seem to be unable to support space related social requirements and are then widely transformed when compared to the original layouts. Beyond the quantitative features, the morphological changes that take place in those housing estates mean a fundamental new approach to understand how completely new urban structures can arisefrom the space produced by a comprehensive urban design, took as a starting point for the transformations made by the dwellers of those settlements. As a case study is analysed the Rubem Berta Housing Estate which was built in Porto Alegre/RS, Brazil, for 20,000 people in the late 70’s. Since the begining of its occupation in 1986 and the invasion that took place in 1987, the urban transformations there have never stopped. It’s possible to realize that the dwellers individually use some constant physical rules to define the new settlement which are very similar within the estate itself and, at the same time, very similar to those found in other transformed housing estates of this sort. The physical rules introduced change the features of the entire settlement in two different levels: a) locally, through the transformations introduced in order to solve individual needs; b) globally, the local rules of physical transformations produce a new overall structure for the whole urban complex. The knowledge of this process makes it possible to bring to the surface of architectural theory some generic configurational codes that can be used as a tool for designing public housing estates in Brazil.
series DDSS
last changed 2003/08/07 16:36

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