CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2013_234
id sigradi2013_234
authors Alencar, Viviane; Gabriela Celani
year 2013
title The Art of Computer Graphics Programming: Translating Pioneer Programs
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 500 - 504
summary Considering the importance of the use of programming languages for teaching computational design to architects, this paper proposes the translation of computer programs from a pioneer work in this field into a more contemporary programming language. The book The Art of Computer Graphics Programming: A Structured Introduction for Architects and Designers was published in 1987 by William J. Mitchell, Robin Ligget and Thomas Kvan, and remains an important reference for architects. The original Pascal codes in the book were translated into Processing, and made available through an Internet website, along with images and comments, in order to give late Prof. Mitchell’s work the consideration it deserves.
keywords Processing; Pascal; Computer graphics
series SIGRADI
email
last changed 2016/03/10 09:47

_id 963b
authors Bartels, R.H., Beatty, J.C. and Barsky, B.A.
year 1987
title An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
source Morgan Kaufmann Publishers, Los Altos, CA
summary The most basic output primitives in every computer graphics library are "lineSegment()" and "Polygon()", ortheir equivalents. These are, of course, sufficent in the sense that any curved line or surface can be arbitrarrily well approximated by straight line segments or planar polygons, but in many contexts that is not enough. Such approximations often require large amounts of data to obtain satifactory smoothness, and they are awkward to manipulate. Then too, even with the the most sophisticated continous shading models, polygonaltechniques can resultin visually ojectionable images. Mach bands may be apparent at the borders between adjacent polygons, and there is always a telltale angularity to polygonal silhouettes. Hence many modeling systems are augmented by circles, spheres, cylinders, etc. and allow such simple primitives to be combined to form quite complex objects.
series other
last changed 2003/04/23 15:14

_id 0740
authors Herman, M. Jackson, N. and Pomerenke, S.
year 1987
title Four-D Architectural Exploration Through CAD: Applications of the Computer to Architectural History
doi https://doi.org/10.52842/conf.acadia.1987.055
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 55-64
summary This paper, which is based on ongoing research, demonstrates methods of utilizing Computer-Aided Design (CAD) to explore objects of architectural significance in relation to time and space. The paper shows how the use of animated walk-through allows these objects to be experienced with the realism of built form which no other means of recording can achieve.

The paper argues that, through the use of the computer, the whole nature of Architectural History, as it is currently taught in schools of architecture, will need to be changed and that a more pragmatic, hands- on approach to the subject will have to be adopted. Thus we advocate that the computer, the tool of today and the future, will allow students to experience architecture in the way they did in the past, from the Grand Tour to the architectural apprenticeship, aU before the introduction of architectural academies.

series ACADIA
type normal paper
last changed 2022/06/07 07:51

_id af13
authors Kennedy, Michael
year 1987
title The Initial Start: Beginning CAADD for the Brand New Student
doi https://doi.org/10.52842/conf.acadia.1987.065
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 65-76
summary Described is a teaching system presently being used during the first five weeks of a first course in Computer Aided Architectural Design and Drafting (After these five weeks students spend eleven weeks actively using a 2-D drafting package and a 3-D surface modeling package).

It is the view of the author that a student can obtain much more from her or his first course in CAADD if some fundamental concepts are covered specifically and dramatically, rather than assumed or conveyed by osmosis. On the other hand, one does not want to significantly delay the teaching of he principal objective: how to use a computer as a partner in design and production. The answer to meeting these two divergent objectives is two-fold: (1) careful organization with computer based tutorials, and (2) integration of architectonic lessons during the introduction.

The objectives of he initial five weeks are (1) to demystify computers, (2) teach the fundamental concepts of computer systems relating to hardware (disks, cpu, memory, display), and software (programs, data, files), (3) illustrate programming and program design, and (4) convey the concept of discrete symbol manipulation and its relation to graphics and text.

series ACADIA
last changed 2022/06/07 07:52

_id 4ca5
authors Kramel, Herbert E.
year 1987
title The Consequence of Telecommunication for Architecture and Architecture Education
doi https://doi.org/10.52842/conf.ecaade.1987.x.g8w
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
summary Most of us will raise the question whether or not there will be any consequences at all beyond the increasing amount of communication systems which have to be taken into consideration in the design of a building. As an introduction into the subject, recent changes in the academic community as well as observations on the field of architecture will be introduced. Technological developments in Switzerland, Swissnet i.e. will be used to reinforce the assumption that telecommunication in its various forms may have or will have consequences for the work of the architects as well as for architecture education.
series eCAADe
last changed 2022/06/07 07:50

_id 7767
authors Danahy, John W.
year 1987
title Sophisticated Image Rendering in Environmental Design Review Graphics Systems
source Proceedings of ACM CHI+GI'87 Conference on Human Factors in Computing Systems and Graphics Interface 1987 p.211-217
summary The Landscape Architecture Programme and the Computer Systems Research Institute at the University of Toronto undertook two studies using advanced rendering tools pioneered in the areas of computer animation and graphic art. Through two professional landscape architectural design studies we explored the potential role and impact of computer simulation in the initial, more creative phases of the design work. Advanced image rendering hardware and software were used to produce high quality computer drawings of design concepts. The techniques employed in this study are unique in their application to environmental design where they dramatically improve the designer's opportunities to simulate realistic images of proposed design alternatives and to consider the visual and spatial implications of such alternatives. The case studies represented in the paper were undertaken for the National Capital Commission in Ottawa, Canada. The first project is an urban design massing study called the "Parliamentary Precinct Study" and the second project is a detailed design of the "Ceremonial Routes" in Ottawa.
keywords Image Rendering; Design Review; System Specification
series other
last changed 2002/07/07 16:01

_id cd8d
authors Herbert, Daniel M.
year 1987
title Study Drawings in Architectural Design: Applications for CAD Systems
doi https://doi.org/10.52842/conf.acadia.1987.157
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 157-168
summary To guide their future development, research and teaching in computer-aided design must look beyond the technical capabilities of computer systems to establish a theoretical foundation based on known processes in design. This paper suggests that such a theoretical foundation can be derived by analyzing architectural study drawings -- defined as the rough drawings that architects make in the exploratory stages of design -- to determine their epistemelogical properties. The analysis brings forward concepts from a number of disciplines related to the structure of human knowledge to identify five properties of study drawings. Based on these properties, the paper proposes strategies for application to the next generation of research and teaching in CAD systems.
series ACADIA
last changed 2022/06/07 07:49

_id 889f
authors Krantz, Birgit
year 1987
title THE FULL-SCALE LABORATORY IN LUND
source Proceedings of the 1st European Full-Scale Workshop Conference / ISBN 87-88373-20-7 / Copenhagen (Denmark) 15-16 January 1987, pp. 7-17
summary An often repeated statement of the nature of the result of our general construction activities in general says that any building and environmental arrangement could be seen as a pure experimental product. The building, in this sense, is nothing but one single full-scale experiment started afresh each time, unfortunately, we could add, without the consistent follow-up measures. In view of this way of understanding the building process you might deduce the interest in a more anticipating attitude.and behaviour, namely the mock-up method or the full-scale design process, based on the philosophy that in a situation of uncertainty you had better try before than after. An underlying presumption is, however, that generally there is a lack of knowledge about the consequences by transferring spatial and design ideas from. drawings to one to one realization. A lack of knowledge not only-among lay, people but also among professionals. The mock-up practice can also to the same extent be derived from a pure investigative interest with the aim to virtually analyze general or specific problems in the* relationship man and the built environment, particularly buildings and spatial settings on the micro level. That means the use of the full-scale method for the search for basic design knowledge. In this sense the mock-up activities started in Sweden.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:09

_id 21b9
authors Landsdown, J.
year 1988
title Computers and Visualisation of Design Ideas: Possibilities and Promises
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 71-80
summary Drawing in all its various forms, from freehand sketching to detailed technical layout, is a type of modelling that designers find indispensable. In many cases, indeed, drawing is the only form of external modelling a designer uses. It has two basic functions: to assist in the externalisation and development of mental concepts and to help in the presentation of these concepts to others. The current thrust of work in computer graphics - although valuable - tends to concentrate almost exclusively on the presentation aspects and it is now possible to create images almost resembling photographs of real objects as well as production drawings of great accuracy and consistency. This paper summarises some of this presentation work as well as developments which might go further in assisting the activities and processes of design.
series CAAD Futures
last changed 1999/04/03 17:58

_id 0e62
authors Lansdown, John
year 1987
title Some Notes on the Impact of Computing on Design
doi https://doi.org/10.52842/conf.ecaade.1987.x.r0a
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
summary Computers have been potentially able to assist designers in their work for almost thirty years. A few pioneers have been using them for this purpose for more than twenty years but it is only in the last seven or so that use has become really widespread. Undoubtedly, the most widespread use of computers in architectural practice is for making production drawings - which they can do with an accuracy, speed and reliability difficult to achieve by manual means. But this use does not even begin to exploit the full possibilities that computer aided design opens up. What I want to do here is to introduce these possibilities and discuss what impact they might have on the way we design in the immediate future.
series eCAADe
last changed 2022/06/07 07:50

_id ed0f
authors Moshe, R. and Shaviv, E.
year 1988
title Natural Language Interface for CAAD System
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 137-148
summary This work explores issues involved in the development of a natural interface for man-machine dialogue in architectural design processes. A hand-touch on an interactive surface is suggested as the best natural-language interface for architectural CAD systems. To allow the development of a rich range of hand-touch natural-language for communicating information and commands to the computer, it is proposed to develop a new type of a touch-panel, for which a set of specifications is presented. A conceptual design of an architectural workstation, having the described touch-panel, is presented. This workstation is characterized by the integration of the entire range of control and communication facilities required for any architectural task into a single interactive unit. The conceptual model for this workstation is the standard size drawing board, on which the architect is accustomed to spread documents, drawings, books and tools, shuffle them around and interchange them freely by using the natural-language interface developed in this work. The potential of the suggested hand-touch natural-language and the proposed workstation are demonstrated by a case-study.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id eeda
authors Kalay, Yehuda E.
year 1987
title Graphic Introduction to Programming
source xvii, 231 p. : ill. New York: Wiley-Interscience, 1987. includes bibliography p.: 215-216 and Index -- (Principles of Computer- Aided Design)
summary Teaching PASCAL programming for graphic applications by using graphics from the very beginning. The book is an introduction to computer-aided design and require no prior computer experience
keywords computer graphics, programming, PASCAL, education
series CADline
email
last changed 2003/06/02 13:58

_id 0a09
authors Akin, O., Dave, B. and Pithavadian, S.
year 1987
title Problem Structuring in Architectural Design
source February, 1987. [4], 15 p. : ill. includes bibliography
summary The purpose of this research is to describe in operational terms the process of problem structuring while solving spatial problems in architectural design. The designer's behavior is described in terms of problem structuring, when problem parameters are established or transformed, and in terms of problem solving when these parameters are satisfied in a design solution. As opposed to problem solving, the structuring of problems is an under-studied but crucial aspect of complex tasks such as design. This work is based on observations derived from verbal protocol studies. To consider various levels of skill, the research subjects range from professional architects to novice designers. Subjects are given space planning problems which require them to develop solutions in accordance with individually established constraints and criteria, the majority of which are not explicit stated in the problem description. Based on the results of the protocol analysis, a framework is developed which explains how information processing characteristics, problem structure and different levels of expertise interact to influence the designer behavior
keywords architecture, design process, problem solving, protocol analysis, problem definition
series CADline
email
last changed 2003/05/17 10:09

_id ae05
authors Akin, Omer
year 1987
title Expertise of the Architect
source November, 1987. [13] p. unevenly numbered : ill. includes bibliography
summary One of the areas where the expertise of the seasoned architect comes out is in the initial structuring of design problems. During problem structuring the parameters and processes used in design are defined. Experienced architects modify these parameters both in global and local levels as a function of the success of their research process. Experienced architects also rely on 'scenarios' acquired through pervious experiences with similar problems to initialize their problem structures or to redefined them
keywords design, architecture, methods
series CADline
email
last changed 2003/05/17 10:09

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id 4d3b
authors Archea, John
year 1987
title Puzzle-Making : What Architects Do When No One is Looking
source New York: Wiley-Interscience, 1987. pp. 37-52. includes bibliography
summary The thesis of this paper is that architects work in a manner that is antithetical to problem-solving because they cannot explicate desired effects prior to their realization through the design process. In an attempt to clarify architecture's uncommon mode of action the author suggests that instead of specifying what they are trying to accomplish prior to their attempts to accomplish it as problem-solver do, architects treat design as a search for the most appropriate effects that can be attained in a unique context. They seek sets of combinatorial rules that will result in an internally consistent fit between a kit of parts and the effects that are achieved when those parts are assembled in a certain way
keywords puzzle making, problem solving, architecture, design process
series CADline
last changed 1999/02/12 15:07

_id e820
authors Armstrong, W.W., Green, M. and Lake, R.
year 1987
title Near- Real-Time Control of Human Figure Models
source IEEE Computer Graphics and Applications. June, 1987. vol. 7: pp. 52-60 : ill
summary Includes bibliography. Animating human figures is one of the major problems in computer animation. A recent approach is the use of dynamic analysis to compute the movement of a human figure, given the forces and torques operating within and upon the body. One of the problems with this technique is computing the forces and torques required for particular motions: this has been called the control problem of dynamic analysis. To develop a better understanding of this problem, an interactive interface to a dynamics package has been produced. This interface, along with a collection of low-level motion processes, can be used to control the motion of a human figure model. This article describes both the user interface and the motion processes, along with experiences with this approach
keywords computer graphics, animation, user interface
series CADline
last changed 2003/06/02 14:41

_id 8eb4
authors Athithan, G. and Patnaik, L.M.
year 1987
title Geometric Searching In Extended CSG Models : Application to Solid Modeling and Viewing
source February, 1987. 30 p. : ill
summary In this paper, the CSG representation scheme is augmented with the 'cartesian product.' The sweep method of generating solids is encompassed by this 'Extended CSG' formalism. The point inclusion problem encountered in the area of geometric searching in computational geometry is discussed in the context to solid models represented by 'extended CSG.' A simple algorithm to solve it that has a time complexity O(n), where n is the number of primitives, is presented. Allowing for preprocessing and extra storage, a second efficient algorithm, having a time complexity O(log n), is developed. The relevance of point inclusion problem in solid modelling techniques is indicated. An extended CSG based solid modeling method is proposed. A solution to the problem of hidden line removal, that uses the faster algorithm for the point inclusion problem, is also presented in the paper
keywords point inclusion, computational geometry, data structures, solid modeling, CSG, computer graphics, hidden lines
series CADline
last changed 2003/06/02 14:41

_id 266d
authors Badler, Norman I., Manoochehri, Kamran H. and Walters, Graham
year 1987
title Articulated Figure Positioning by Multiple Constraints
source IEEE Computer Graphics and Applications. June, 1987. vol. 7: pp. 28-38 : ill. Includes bibliography
summary A problem that arises in positioning an articulated figures is the solution of 3D joint positions (kinematics), when joint angles are given. If more than one such goal is to be achieved, the problem is often solved interactively by positioning or solving one component of the linkage, then adjusting another, then redoing the first, and so on. This iterative process is slow and tedious. The authors present a method that automatically solves multiple simultaneous joint position goals. The user interface offers a six-degree-of freedom input device to specify joint angles and goal positions interactively. Examples are used to demonstrate the power and efficiency of this method for key-position animation
keywords animation, constraints, computer graphics
series CADline
last changed 2003/06/02 13:58

_id a60d
authors Bairstow, Jeffrey N.
year 1987
title Personal Workstations Redefine Desktop Computing
source high Technology. March, 1987. pp. 18-23 : ill. includes bibliography: p. 64
summary Becoming an essential tool in any creative activity, the personal workstations were successfully adopted by software developers for designing both system and application software, by electronics engineers for computer-aided design, and by a wide range of businesses for technical publishing. The rapid adoption of networking and file standards by the workstation manufacturers will undoubtedly put them in a good position to install large networks of both PCs and workstations linked to existing corporate mainframe computers
keywords hardware, technology, business
series CADline
last changed 2003/06/02 13:58

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