CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 124

_id ascaad2006_paper20
id ascaad2006_paper20
authors Chougui, Ali
year 2006
title The Digital Design Process: reflections on architectural design positions on complexity and CAAD
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary These instructions are intended to guide contributors to the Second Architecture is presently engaged in an impatient search for solutions to critical questions about the nature and the identity of the discipline, and digital technology is a key agent for prevailing innovations in architectural design. The problem of complexity underlies all design problems. With the advent of CAD however, Architect’s ability to truly represent complexity has increased considerably. Another source that provides information about dealing with complexity is architectural theory. As Rowe (1987) states, architectural theory constitutes “a corpus of principles that are agreed upon and therefore worthy of emulation”. Architectural theory often is a mixed reflection on the nature of architectural design, design processes, made in descriptive and prescriptive terms (see Kruft 1985). Complexity is obviously not a new issue in architectural theory. Since it is an inherent characteristic of design problems, it has been dealt with in many different ways throughout history. Contemporary architects incorporate the computer in their design process. They produce architecture that is generated by the use of particle systems, simulation software, animation software, but also the more standard modelling tools. The architects reflect on the impact of the computer in their theories, and display changes in style by using information modelling techniques that have become versatile enough to encompass the complexity of information in the architectural design process. In this way, architectural style and theory can provide directions to further develop CAD. Most notable is the acceptance of complexity as a given fact, not as a phenomenon to oppose in systems of organization, but as a structuring principle to begin with. No matter what information modelling paradigm is used, complex and huge amounts of information need to be processed by designers. A key aspect in the combination of CAD, complexity, and architectural design is the role of the design representation. The way the design is presented and perceived during the design process is instrumental to understanding the design task. More architects are trying to reformulate this working of the representation. The intention of this paper is to present and discuss the current state of the art in architectural design positions on complexity and CAAD, and to reflect in particular on the role of digital design representations in this discussion. We also try to investigate how complexity can be dealt with, by looking at architects, in particular their styles and theories. The way architects use digital media and graphic representations can be informative how units of information can be formed and used in the design process. A case study is a concrete architect’s design processes such as Peter Eisenman Rem Koolhaas, van Berkel, Lynn, and Franke gehry, who embrace complexity and make it a focus point in their design, Rather than viewing it as problematic issue, by using computer as an indispensable instrument in their approaches.
series ASCAAD
email
last changed 2007/04/08 19:47

_id bbeb
authors Pena, W., Parshall, S. and Kelly, K.
year 1987
title Problem Seeking: An architectural programming primer
source 3d ed. Washinton, D. C. AIA Press
summary Architectural programming is a team effort that requires close cooperation between architects and their clients. Problem Seeking, Fourth Edition lays out a five-step procedure that teams can follow when programming any building or series of buildings, from a small house to a hospital complex. This simple yet comprehensive process encompasses the entire range of factors that influence the design of buildings. This new edition of the only programming guide appropriate for both architect and client features new ways of thinking about programming, new strategies for effective group action, and new settings in which to explore programming concepts. Supplemented with more than 120 helpful illustrations and diagrams, this indispensable resource provides updated technical information and faster, easier access to explanations, examples, and tools.
series other
last changed 2003/04/23 15:14

_id cd8d
authors Herbert, Daniel M.
year 1987
title Study Drawings in Architectural Design: Applications for CAD Systems
doi https://doi.org/10.52842/conf.acadia.1987.157
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 157-168
summary To guide their future development, research and teaching in computer-aided design must look beyond the technical capabilities of computer systems to establish a theoretical foundation based on known processes in design. This paper suggests that such a theoretical foundation can be derived by analyzing architectural study drawings -- defined as the rough drawings that architects make in the exploratory stages of design -- to determine their epistemelogical properties. The analysis brings forward concepts from a number of disciplines related to the structure of human knowledge to identify five properties of study drawings. Based on these properties, the paper proposes strategies for application to the next generation of research and teaching in CAD systems.
series ACADIA
last changed 2022/06/07 07:49

_id ceb3
authors Lehtonen, Hilkka
year 1987
title Visualization Needs and Tool Kits
doi https://doi.org/10.52842/conf.ecaade.1987.x.v5m
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
summary A well-known Finnish novel characterizes the agrarian way of life by the following words: In the beginning there was a marsh, a hoe and John. John turned the marsh into a fertile corn field by means of the Finnish "sisu" or perseverance. We may draw a parallel to architectural design and say that in the beginning there was the idea of the architect only after that came various tools. Nevertheless, the method of visualization - image in its many forms - is something quintessential in architectural planning and design: it plays a central role as a tool for the designer's own thinking and evaluation, in general communication of planning, and in the communication between the designer and other parties of the planning process. Different sketches give directly visual interpretations to different consequences. The needs for the communication of planning in itself have grown along with the manifold development of public communication. Accordingly, the communication of planning has to compete with the highly-developed commercial communication.
series eCAADe
last changed 2022/06/07 07:50

_id ecaaderis2023_45
id ecaaderis2023_45
authors Morton, David, Ahmed, Tarek MF and Humphery, Richard
year 2023
title BIM and Teaching in Architecture: Current thinking and approaches
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 105–115
summary Increasing use of BIM has represented a continuing shift in traditional assumptions on how we navigate the design process. BIM is affording the student the ability to gain a greater understanding of their design ideas via the exploration of scale, spatial organisation and structure, amongst many other design layers, in increasing levels of detail, at the same point in the design process. Architectural education is at a delayed tipping point where architectural students are increasingly looking towards BIM to streamline their design process drawn by the production of realistic visualisation, but with a lack of knowledge and skill in its application. With a lack of guidance and understanding around the application of BIM, the use of BIM in this manner overlooks the potential of BIM to construct and test virtual simulations of proposed schemes, to support design enquiry. A historical concern for the pedagogy constructed around the students’ design process is the application of methods and techniques that support the progression through the design process, (Ambrose, 2014; dash mei & Safari, 2018). This study examines the design process of architectural students and the interaction between analogue and digital methods used in design. These primary modes of communication, offer the opportunity to query the roles and rules of traditional architectural conventions around ‘problem finding’ and ‘problem solving’, challenging the ‘traditional’ design process examined by pioneers like Bruner (1966) and Schon (1987). These approaches are distilled from the findings of the study and presented as guidance to those teaching in architectural aBIMemia to align pedagogic goals to methods of abstraction in this new era of design education reconsidering digital methods in design.
keywords BIM, BIM, Design Process, Architecture, Learning
series eCAADe
email
last changed 2024/02/05 14:28

_id 266d
authors Badler, Norman I., Manoochehri, Kamran H. and Walters, Graham
year 1987
title Articulated Figure Positioning by Multiple Constraints
source IEEE Computer Graphics and Applications. June, 1987. vol. 7: pp. 28-38 : ill. Includes bibliography
summary A problem that arises in positioning an articulated figures is the solution of 3D joint positions (kinematics), when joint angles are given. If more than one such goal is to be achieved, the problem is often solved interactively by positioning or solving one component of the linkage, then adjusting another, then redoing the first, and so on. This iterative process is slow and tedious. The authors present a method that automatically solves multiple simultaneous joint position goals. The user interface offers a six-degree-of freedom input device to specify joint angles and goal positions interactively. Examples are used to demonstrate the power and efficiency of this method for key-position animation
keywords animation, constraints, computer graphics
series CADline
last changed 2003/06/02 13:58

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 696c
authors Beheshti, M. and Monroy, M.
year 1988
title Requirements for Developing an Information System for Architecture
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 149-170
summary This paper discusses possibilities of developing new tools for architectural design. It argues that architects should meet the challenge of information technology and computer-based design techniques. One such attempt has been the first phase of the development of an architectural design information system (ADIS), also an architectural design decision support system. The system should benefit from the developments of the artificial intelligence to enable the architect to have access to information required to carry out design work. In other words: the system functions as a huge on-line electronic library of architecture, containing up-to-date architectural design information, literature, documents, etc. At the same time, the system offers necessary design aids such as computer programs for design process, drawing programs, evaluation programs, cost calculation programs, etc. The system also provides data communication between the architect and members of the design coalition team. This is found to be of vital importance in the architectural design process, because it can enable the architect to fit in changes, brought about in the project by different parties. Furthermore, they will be able, to oversee promptly the consequences of changes or decisions in a comprehensive manner. The system will offer advantages over the more commonly applied microcomputer based CAAD and IGDM (integrated graphics database management) systems, or even larger systems available to an architect. Computer programs as well as hardware change rapidly and become obsolete. Therefore, unrelenting investment pressure to up-date both software and hardware exists. The financial burden of this is heavy, in particular for smaller architectural practices (for instance an architect working for himself or herself and usually with few or no permanent staff). ADIS, as an on-line architectural design aid, is constantly up-dated by its own organisation. This task will be co-ordinated by the ADIS data- base administrator (DBA). The processing possibilities of the system are faster, therefore more complex processing tasks can be handled. Complicated large graphic data files, can be easily retrieved and manipulated by ADIS, a large system. In addition, the cost of an on-line system will be much less than any other system. The system is based on one model of the architectural design process, but will eventually contain a variety of design models, as it develops. The development of the system will be an evolutionary process, making use of its users' feed-back system. ADIS is seen as a step towards full automation of architectural design practices. Apart from being an architectural design support system, ADIS will assist the architect in his/her administrative and organisational activities.
series CAAD Futures
last changed 2003/11/21 15:16

_id ecaade2017_172
id ecaade2017_172
authors Brand?o, Filipe, Paio, Alexandra and Whitelaw, Christopher
year 2017
title Mapping Mass Customization
doi https://doi.org/10.52842/conf.ecaade.2017.2.417
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 417-424
summary Mass customization (MC) and personal fabrication (PF) are current relevant topics in architecture offices practice and schools design research. Architects are adopting information based design and production techniques as a response to architectural century challenges. However, is not clear how various authors used and transformed the concept in practice, research and industry after three decades since the MC term was introduced by Davis (1987). Therefore, is essential to map the most relevant works in the field in relation to production and design control. The paper presents some of the results of the ongoing study through an evolving map that aims to visualize relationships, layering complexity and revealing difference.
keywords Mass Customization; Personal Fabrication; Housing; Map
series eCAADe
email
last changed 2022/06/07 07:54

_id ea89
authors Brown, John L.
year 1987
title Integrating Computers into the Design Studio - A Critical Evaluation
doi https://doi.org/10.52842/conf.acadia.1987.029
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 29-38
summary This paper presents a critical evaluation of two years of experience in using computer aided design as the primary graphic tool in an architectural design studio. In addition to significant benefits being realized, it was found that in a number of circumstances the graphic tool seemed to place unnecessary or inappropriate constraints on the designer. A critical examination of this tendency revealed that there may be a discrepancy between the theoretical framework in which computer aided design systems are developed and used, and the conceptual framework of contemporary architectural thought. These issues arising from the studio experience, are discussed and placed within the context of current theoretical concerns in architecture.

series ACADIA
email
last changed 2022/06/07 07:54

_id e861
authors Burnham, G.T.
year 1987
title Microcomputer-Based Expert System for the Design of Operational Military Airfields
source Department of Architectural Science, University of Sydney
summary This thesis develops a number of prototypical expert systems on a microcomputer to assist the military designer or engineer with facets of military operational airfield design. An existing expert system shell BUILD written in PROLOG-1 was altered to provide a more permanent record of the results of the system execution. The individual knowledge base includes production rules which conform to the BUILD syntax requirements. A number of additional clauses related to the knowledge base are written in PROLOG-1. The expert system consists of some 200 rules and an additional 36 clauses. The rules contain knowledge on soil characteristics pertinent to airfields, factors involved in calculating lengths of runways and factors for determining the effort involved in construction. The knowledge for the expert systems was gathered from a combination of civilian and military literature sources, the author's own experience, and discussions with military and air force personnel currently engaged in the design, planning and construction of these facilities. Development of these prototypical expert systems demonstrates the feasibility of implementing expert systems on microcomputers in this domain. Furthermore, it demonstrates their possible application to military engineering design particularly where the design process relies on a large amount of tabulated data and heuristic knowledge. It is this type of knowledge that is often used by the military engineer to find a timely problem solution when provided with a range of options. [Unpublished. -- CADLINE has abstract only.]
keywords Applications, Military Engineering, Expert Systems, Design, Planning
series thesis:MSc
last changed 2002/12/14 19:15

_id caadria2011_061
id caadria2011_061
authors Celani, Gabriela; José P. Duarte and Carlos V. Vaz
year 2011
title The gardens revisited: The link between technology, meaning and logic?
doi https://doi.org/10.52842/conf.caadria.2011.643
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 643-652
summary The objective of this paper is to compare the computational concepts present in three books published by Mitchell between 1987 and 1990: The art of computer-graphics programming (1987), which has Robin Liggett and Thomas Kvan as co-authors, The logic of architecture (1990), probably his most influential work, and The poetics of gardens (1988), which has Charles Moore and William Turnbull as coauthors. By looking at the concepts that are presented in the three books and establishing a comparison between them, we expect to show that The poetics of Gardens should not be seen as a detour from Mitchell´s line of research, but rather as a key piece for understanding the relationship between technology, meaning and logic in his very coherent body of work.
keywords Computational design concepts; technology; meaning; logic
series CAADRIA
email
last changed 2022/06/07 07:55

_id a1a1
authors Cornick, T. and Bull, S.
year 1988
title Expert Systems for Detail Design in Building
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 117-126
summary Computer-Aided Architectural Design (CAAD) requires detailed knowledge of the construction of building elements to be effective as a complete design aid. Knowledge-based systems provide the tools for both encapsulating the "rules" of construction - i.e. the knowledge of good construction practice gained from experience - and relating those rules to geometric representation of building spaces and elements. The "rules" of construction are based upon the production and performance implications of building elements and how these satisfy various functional criteria. These building elements in turn may be related to construction materials, components and component assemblies. This paper presents two prototype knowledge-based systems, one dealing with the external envelope and the other with the internal space division of buildings. Each is "component specific" and is based upon its own model of the overall construction. This paper argues that "CAAD requires component specific knowledge bases and that integration of these knowledge bases into a knowledge-based design system for complete buildings can only occur if every knowledge base relates to a single coordinated construction model".
series CAAD Futures
last changed 1999/04/03 17:58

_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id d007
authors Day, Christopher
year 1987
title BUILDING AS A HEALING PROCESS
source Proceedings of the 1st European Full-Scale Workshop Conference / ISBN 87-88373-20-7 / Copenhagen (Denmark) 15-16 January 1987, pp. 37-43
summary The work process is predominantly one-sided, involving little more than the intellect for the managerial - and often the architectural-side, and physical strength and manual skills on the building workers' side. Characteristically the buildings that result are sterile. The whole process is one of materialisation of ideas - often too fast and too far. Too fast - because the idea often becomes concrete and inflexible before -it has met, and conversed with the requirements of the surroundings, and people. The buildings that typically result are imposed on and damaging to the environment and social fabric. Too far - because decisions become dominated by monetary considerations. So do relationships - indeed conventional relationships in the, building industry are governed by the principle of gain. There is a tendency therefore to try to get the best bargain out of any situation, to get as much out of it as possible - in other words, relationships are exploitive. Nobody likes being exploited, and it does no one any good. If we wish to develop a healing building process it must start with a recognition that a healthy human being must be meaningful, whole, and nourished.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:08

_id 84ca
authors Dupagne, A.
year 1987
title Teaching Machines. A Creative Revival of Architectural Education or a Pernicious Restoration of Technical Dominance?
doi https://doi.org/10.52842/conf.ecaade.1987.x.b2u
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
summary Architectural design is not a science nor a technology. Architectural design is a praxis of both. It embodies knowledge coming from a large range of varied domains, like policy, culture, economy, environmental science, psychology, ..., but it must be clearly distinguished from Bach. It has little to do with the knowledge development or with a better understanding of physical phenomena. Architectural design is a creative activity generating products that intend to achieve: (-) the fulfilment of individual and social needs; (-) serve certain purposes; (-) in order to change the world. // It is a purposeful activity intervening directly on the built environment in order to intentionally modify it. Therefore, teaching architectural design can reasonably be organized as a training for action and, by contrast, the knowledge attainment becomes a relatively secondary objective.
series eCAADe
last changed 2022/06/07 07:50

_id e7a8
authors Emde, H.
year 1988
title Geometrical Fundamentals for Design and Visualization of Spatial Objects
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 171-178
summary Every architectural object is a 3-dimensional entity of the human environment, haptically tangible and optically visible. During the architectural process of planning every object should be designed as a body and should be visualized in pictures. Thus the parts of construction get an order in space and the steps of construction get an order in time. The ideal planning object is a simulated anticipation of the real building object, which is to be performed later on. The possibility to relate the planning object immediately to the building object relies on the fact that they both have the same "geometry" This means: both can be described in the same geometric manner. Creating and visualizing spatial objects is based on geometrical fundamentals. Theoretical knowledge and practical control of these fundamentals is essential for the faultless construction and the realistic presentation of architectural objects. Therefore they have to be taught and learned thoroughly in the course of an architectural education. Geometrical design includes the forming of object- models (geometry of body boundaries), the structuring of object-hierarchies (geometry of body combinations) and the colouring of objects. Geometrical visualization includes controlling the processes of motion, of the bodies (when moving objects) and of the center of observation (when moving subjects) as well as the representation of 3-dimensional objects in 2- dimensional pictures and sequences of pictures. All these activities of architects are instances of geometrical information processing. They can be performed with the aid of computers. As for the computer this requires suitable hardware and software, as for the architect it requires suitable knowledge and capabilities to be able to talk about and to recall the perceivable objects and processes of the design with logic abstracts (language of geometry). In contrast to logical, numerical and textual informations the geometric informations concerning spatial objects are of much higher complexity. Usually these complexes of information are absorbed, processed and transmitted by the architect in a perceptive manner. The computer support in the field of geometry assumes that the processing of perceptions of the human consciousness can be converted by the computer as a framework of logical relations. Computer aided construction and representation require both suited devices for haptical and optical communication and suitable programs in particular.
series CAAD Futures
last changed 1999/04/03 17:58

_id e8f1
authors Frazer, J.
year 1988
title Plastic Modelling - The Flexible Modelling of the Logic of Structure and Spaces
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 199-208
summary Plastic Modelling is a technique which allows the computer model to be easily developed and manipulated. In particular it models not only building geometry but also logical relationships between elements, components, structure and spaces. It is the author's contention that this approach to solid modelling is particularly suitable for the interactive development of architectural design ideas.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 2613
authors Frew, Robert S.
year 1990
title The Organization of CAD Teaching in Design Schools
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 387-392
summary This paper is the result of a survey of European CAD teaching that was conducted in 1987 and 1988. It makes comparisons with teaching at the Yale School of Architecture, and goes on to analyze the issues that should be addressed in a CAD program in a school of architecture.
series CAAD Futures
email
last changed 2003/05/16 20:58

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