CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 0a09
authors Akin, O., Dave, B. and Pithavadian, S.
year 1987
title Problem Structuring in Architectural Design
source February, 1987. [4], 15 p. : ill. includes bibliography
summary The purpose of this research is to describe in operational terms the process of problem structuring while solving spatial problems in architectural design. The designer's behavior is described in terms of problem structuring, when problem parameters are established or transformed, and in terms of problem solving when these parameters are satisfied in a design solution. As opposed to problem solving, the structuring of problems is an under-studied but crucial aspect of complex tasks such as design. This work is based on observations derived from verbal protocol studies. To consider various levels of skill, the research subjects range from professional architects to novice designers. Subjects are given space planning problems which require them to develop solutions in accordance with individually established constraints and criteria, the majority of which are not explicit stated in the problem description. Based on the results of the protocol analysis, a framework is developed which explains how information processing characteristics, problem structure and different levels of expertise interact to influence the designer behavior
keywords architecture, design process, problem solving, protocol analysis, problem definition
series CADline
email
last changed 2003/05/17 10:09

_id 2389
authors Fischler, Martin A. and Firschein, Oscar
year 1987
title Intelligence : The Eye, The Brain, and the Computer
source xiv, 331 p. [4] p. of plates : ill. ( some col.) Reading, Mass.: Addison-Wesley Pub Co., 1987. includes bibliography: p. 311-323 and index.
summary This book presents a view of intelligence, both human and machine. It provides an understanding of the concept of intelligence, the nature of the cognitive and perceptual capabilities of people and computers and the representations and algorithms used to attain intelligent behavior
keywords AI, learning, cognition, perception, representation, theory
series CADline
last changed 2003/06/02 13:58

_id 831d
authors Seebohm, Thomas
year 1992
title Discoursing on Urban History Through Structured Typologies
doi https://doi.org/10.52842/conf.acadia.1992.157
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 157-175
summary How can urban history be studied with the aid of three-dimensional computer modeling? One way is to model known cities at various times in history, using historical records as sources of data. While such studies greatly enhance the understanding of the form and structure of specific cities at specific points in time, it is questionable whether such studies actually provide a true understanding of history. It can be argued that they do not because such studies only show a record of one of many possible courses of action at various moments in time. To gain a true understanding of urban history one has to place oneself back in historical time to consider all of the possible courses of action which were open in the light of the then current situation of the city, to act upon a possible course of action and to view the consequences in the physical form of the city. Only such an understanding of urban history can transcend the memory of the actual and hence the behavior of the possible. Moreover, only such an understanding can overcome the limitations of historical relativism, which contends that historical fact is of value only in historical context, with the realization, due to Benedetto Croce and echoed by Rudolf Bultmann, that the horizon of "'deeper understanding" lies in "'the actuality of decision"' (Seebohm and van Pelt 1990).

One cannot conduct such studies on real cities except, perhaps, as a point of departure at some specific point in time to provide an initial layout for a city knowing that future forms derived by the studies will diverge from that recorded in history. An entirely imaginary city is therefore chosen. Although the components of this city at the level of individual buildings are taken from known cities in history, this choice does not preclude alternative forms of the city. To some degree, building types are invariants and, as argued in the Appendix, so are the urban typologies into which they may be grouped. In this imaginary city students of urban history play the role of citizens or groups of citizens. As they defend their interests and make concessions, while interacting with each other in their respective roles, they determine the nature of the city as it evolves through the major periods of Western urban history in the form of threedimensional computer models.

My colleague R.J. van Pelt and I presented this approach to the study of urban history previously at ACADIA (Seebohm and van Pelt 1990). Yet we did not pay sufficient attention to the manner in which such urban models should be structured and how the efforts of the participants should be coordinated. In the following sections I therefore review what the requirements are for three-dimensional modeling to support studies in urban history as outlined both from the viewpoint of file structure of the models and other viewpoints which have bearing on this structure. Three alternative software schemes of progressively increasing complexity are then discussed with regard to their ability to satisfy these requirements. This comparative study of software alternatives and their corresponding file structures justifies the present choice of structure in relation to the simpler and better known generic alternatives which do not have the necessary flexibility for structuring the urban model. Such flexibility means, of course, that in the first instance the modeling software is more timeconsuming to learn than a simple point and click package in accord with the now established axiom that ease of learning software tools is inversely related to the functional power of the tools. (Smith 1987).

series ACADIA
email
last changed 2022/06/07 07:56

_id 2f5a
authors Gero, John S. and Coyne, Richard D.
year 1987
title Knowledge-based Planning as a Design Paradigm
source Amsterdam: North-Holland, 1987. pp. 289-323 : tables. includes bibliography
summary The application of sequential planning to the design process is discussed, considering design as a search through a space of states. The procedures which transform states utilize a kind of design knowledge. Planning is considered as a method of controlling the design process. Various paradigms of planning are discussed along with their application to design. The authors discuss forward deduction and backtracking, backward deduction hierarchical planning and constructive approaches to planning. These lead to the view that control in design is a multi-level process. The paradigms are illustrated with examples implemented in PROLOG. With this it is shown that knowledge-based planning is a good design paradigm
keywords control, design process, planning, PROLOG, knowledge base
series CADline
email
last changed 2003/05/17 10:17

_id 34be
authors Johnson, M.
year 1987
title The Body in the Mind: The Bodily Basis of Meaning, Imagination, and Reason
source University of Chicago Press, Chicago, Illinois
summary This is the first work which systematically put together a sensible story about the intermodal structures (image schemata) linking high-level cognition, like langauge, with the body-rich information of perceptual processing. Johnson's image schemata was the first proposal for this project which was both neurally plausible, given the organization of the cortex into topology preserving maps (contradicting Fodor and Pylshyn's mistaken view), and supported by the evidence from development, in language and conceptual structure. This book spawned debates on schematization in fields ranging from developmental psychology, cognitive psychology, linguistics, philosophy, neurocomputational modeling, and neuroscience. When the st century cognitive neuroscience writes its chapter on the way semantic processing works at a neural level, it will need to refute those 20th century philosophers of language who thought that language was primarily referential, truth-conditional, and operated on symbols formed independently of bodily perception. This book will be the touchstone for that project.
series other
last changed 2003/04/23 15:14

_id 651b
authors Maver, Tom and Wagter, Harry (eds.)
year 1988
title CAAD futures ‘87 [Conference Proceedings]
source Second International Conference on Computer Aided Architectural Design Futures / ISBN 0-444-42916-6 / Eindhoven (The Netherlands), 20-22 May 1987, 261 p.
summary The building Industry is Europe's largest single industry employing directly or indirectly 1 in 8 of the working population; yet it is fragmented, ill-organised and unprogressive. Part at least of the cause can be attributed to a failure by the architectural profession to adopt advances in Information Technology - notably Computer Aided Design. The purpose of the series of conferences on CAAD Futures is to chart a route towards a future in which the outcome of current and continuing research and development results in design tools which are acceptable to practioners and which substantially improve the quality of design decision-making and management. The papers which are printed in these proceedings make a significant contribution to our view of the future. Together they cover the range of issues which are the legitimate concern of researchers, developers, vendors, and users of CAAD software; as might be expected, they raise as many questions as they answer and they pose problems as well as reporting progress.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id ef46
authors Petrovic, I.
year 1991
title Integrative Knowledge-Based Design Systems : A View
source The Computer Integrated Future, CIB W78 Seminar September, 1991. Unnumbered : ill. includes bibliography.
summary The paper describes a recent project whose objective was to redesign GIMSEX-PERT, an existing architectural knowledge- based design system developed in 1987. Its critical generative problems appeared to be the rigid structure and limited evaluation criteria. The project's outcome is DESTOOLS, based on the 'object-oriented-methodology' inspired by the traditional trial-and-error approach. It includes a set of interchangeable design methods that can be applied interactively by any desired sequence, producing or transforming a GIMS Building System object. Such 'moderately- loose' system structure offers flexibility in use, avoids pitfalls of knowledge-based design systems with rigid structure, and is applicable in design research, education and practice
keywords knowledge base, design, architecture, methods, systems, education, practice, integration, evaluation
series CADline
last changed 2003/06/02 13:58

_id c1b6
authors Ries, R.
year 1999
title Computational Analysis of the Environmental Impact of Building Designs
source Carnegie Mellon University, Pittsburgh
summary Concem for the environmental implications of human activities is becoming increasingly important to society. The concept of current development that does not compromise future generations! abilities to meet their needs is a goal for many communities and individuals (WCED 1987). These concerns require the evaluation and assessment of the potential environmental impact of human activities so that informed choices can be made. Building construction and operation activities are of significant importance in view of a) national and intemational economies, 6) resource consumption, c) human occupancy, and d) environmental impact. For example, in the United States the built environment represents an extensive investment, both as an annual expenditure and as an aggregate investment. In the mid-l980’s, up to 30% of new and remodeled buildings had indoor air quality related complaints. Buildings also consume approximately 35% of the primary energy in the U.S. every year, resulting in the release of 482 million metric tons of carbon in 1993. I Methods developed to assess the environmental impact of buildings and development patterns can and have taken multiple strategies. The most straightforward and simple methods use single factors, such as energy use or the mass of pollutant emissions as indicators of environmental performance. Other methods use categorization and weighting strategies. These gauge the effects of the emissions typically based on research studies and use a weighting or effect formulation to normalize, compare, and group emissions so that a scalar value can be assigned to a single or a set of emissions. These methods do not consider the characteristics of the context where the emissions occur.
series thesis:MSc
email
last changed 2003/02/12 22:37

_id 8dbf
authors Schmitt, Gerhard
year 1987
title The Perceived Impact of Computers on the Teaching of Design Goals and Reality
doi https://doi.org/10.52842/conf.acadia.1987.135
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 135-152
summary The actual and potential impact of computers on design education is an issue of growing concern for students, faculty, and practitioners. The assessment ranges from very positive to negative. (On first sight, the complexity of reasons for and against computers in design seems overwhelming. This paper attempts to isolate reasons for the various attitudes and find a method to judge the impact of computers on design education rationally by identifying goals and comparing them to reality.

Part One establishes facts: the human and financial investment that universities have made in CAD, based on results from publications and a national ACADIA survey, and the investment of architectural firms in CAD, based on recent national and regional in-depth studies.

Part Two examines goals of the use of CAD in the design studio. For better analysis, goals are divided into two extreme categories: tool independent and tool dependent. Tool independent goals are born out of the need to improve the existing design education, independent from technological development. Tool dependent goals are tailored to the alleged capabilities of new software and hardware and to pressure from the professional community. The actual definition of goals for design education will lie somewhere in between.

Part three examines the reality in the design studio. It tries to determine the place of the computer in the design process from a student's view, and an educator's view. The last section is dedicated to the testing of the developed theory against actual studios.

series ACADIA
email
last changed 2022/06/07 07:57

_id 866f
authors Zelissen, C.
year 1988
title From Drafting to Design: New Programming Tools are Needed
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 253-261
summary The software needed by engineers and architects shows two new aspects. First, these programs get more and more graphic elements, secondly there is a trend from general purpose packages to more problem oriented programs. Comparing several of these application depending programs, a strong similarity appears; a user builds up a representation of a (technical) model by placing, replacing, deleting and so on, representations of objects, belonging to this model. From the programmer's point of view, it must be possible to abstract the several models and the actions on the components of a model, and therefore to build one-program with a model description as parameter. Assuming the existence of such a program, the only remaining part needed to build a complete dedicated package has reference to the specific technical calculations. In this contribution we touch on a number of the problems in developing and implementing such a program.
series CAAD Futures
last changed 1999/04/03 17:58

_id ec19
authors Dhar, Vasant and Pople, Harry E.
year 1987
title Rule-Based Versus Structure- Base Models for Explaining Generating Expert Behavior
source Communications of the ACM. June, 1987. vol. 30: pp. 542-554 : ill. includes bibliography
summary Flexible representations are required in order to understand and generate expert behavior. In this article the authors argue for a representation that contains partial model components that are synthesized into qualitative models containing entities and relationships relevant to the domain. The model components can be replaced and arranged in response to changes in the task environment. The authors have found this 'model constructor' to be useful in synthesizing models that explain and generate expert behavior, and have explored its ability to support decision making in the problem domain of business resource planning, where reasoning is based on models that evolve in response to changing external conditions or internal policies
keywords AI, cognition, modeling, expert systems, knowledge base, representation
series CADline
last changed 2003/06/02 13:58

_id 0a9c
authors Ozel, Filiz
year 1987
title The Computer Model "BGRAF": A Cognitive Approach to Emergency Egress Simulation
source University of Michigan
summary During the past decade, fire safety researchers have come to the understanding that human factors in fires play an important role in controlling the spread of fire; and in decreasing the number of fire casualties in buildings. With the current developments in computer technology, computer modeling of human behavior in fires emerged as an effective method of research. Such computer modeling techniques offered the advantage of being able to experiment with hypothetical fires in buildings without Note endangering human life. Consequently, a study to develop a computer model that will simulate the emergency egress behavior of people in fires was undertaken. Changes in the information processing capacity of the individual as a result of time pressure and stress was considered as part of the emergency egress decision process. Theories from environmental psychology identified a range of cognitive factors, such as visual access in buildings, architectural differentiation, signage and plan configuration that affect way finding and route selection in buildings. These factors needed to be incorporated into emergency egress models. The model was based on the integrated building data base of the CAD system developed at the University of Michigan, Architecture and Planning Lab., which provided a comprehensive building definition, and allowed both graphic and tabular output. Two actual fire incidences were simulated as part of the validation study. These studies have stressed the importance of the cognitive aspects of the physical environment as a factor in emergency egress. A goal structure that represented the total decision process during fires was incorporated into the model. This structure allowed the inputting and testing of a variety of goal structures by using actions as model blocks. The objectives of the model developed in this study can best be summarized as to study and eventually to predict the route selection and exiting behavior in fires, with the purpose of using such information in making building design and code development decisions, and in suggesting action sequences that will best support the safety of the occupants of a building under different emergency conditions.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2013_234
id sigradi2013_234
authors Alencar, Viviane; Gabriela Celani
year 2013
title The Art of Computer Graphics Programming: Translating Pioneer Programs
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 500 - 504
summary Considering the importance of the use of programming languages for teaching computational design to architects, this paper proposes the translation of computer programs from a pioneer work in this field into a more contemporary programming language. The book The Art of Computer Graphics Programming: A Structured Introduction for Architects and Designers was published in 1987 by William J. Mitchell, Robin Ligget and Thomas Kvan, and remains an important reference for architects. The original Pascal codes in the book were translated into Processing, and made available through an Internet website, along with images and comments, in order to give late Prof. Mitchell’s work the consideration it deserves.
keywords Processing; Pascal; Computer graphics
series SIGRADI
email
last changed 2016/03/10 09:47

_id 4d3b
authors Archea, John
year 1987
title Puzzle-Making : What Architects Do When No One is Looking
source New York: Wiley-Interscience, 1987. pp. 37-52. includes bibliography
summary The thesis of this paper is that architects work in a manner that is antithetical to problem-solving because they cannot explicate desired effects prior to their realization through the design process. In an attempt to clarify architecture's uncommon mode of action the author suggests that instead of specifying what they are trying to accomplish prior to their attempts to accomplish it as problem-solver do, architects treat design as a search for the most appropriate effects that can be attained in a unique context. They seek sets of combinatorial rules that will result in an internally consistent fit between a kit of parts and the effects that are achieved when those parts are assembled in a certain way
keywords puzzle making, problem solving, architecture, design process
series CADline
last changed 1999/02/12 15:07

_id 016a
authors Balachandran, M. B. and Gero, John S.
year 1987
title A Knowledge-based Approach to Mathematical Design Modeling and Optimization
source engineering Optimization. 1987. vol. 12: pp. 91-115
summary Optimization is a well understood process in design domains. Designers formulate their design problems as single criterion or multicriteria optimization problems and then select an appropriate optimization algorithm to search for the optimal values for the design variables. The formulation and algorithm selection procedures have been considered to be activities which relied on substantive human knowledge. This paper describes a computer system, OPTIMA, which formulates design optimization problems from a pseudo-English description into canonical algebraic expressions. It then recognizes the formulation and selects appropriate algorithm(s) for its solution. Finally, it runs the selected algorithm(s) and sends the results back to the original descriptions. Areas of expert knowledge involved in carrying out the above tasks are identified. Such knowledge is explicitly encoded in the system. The basic philosophy and key features of the system are described and are illustrated with examples
keywords structures, algorithms, knowledge base, systems, optimization, engineering
series CADline
email
last changed 2003/06/02 13:58

_id 05c2
authors Balachandran, M. B. and Gero, John S.
year 1987
title Use of Knowledge in Selection and Control of Optimization Algorithms
source engineering Optimization. 1987. vol. 12: pp. 163-173
summary Computers have been widely used in optimization based problem solving processes to assist with the numerical computations. The widespread availability of symbolic computational tools and recent developments in artificial intelligence now make it feasible to expand the role of computers in this area. Various classes of knowledge used to improve the efficiency of the optimization processes are presented in this paper. A prototype system developed in the domain of multicriteria decision making is demonstrated. The system contains knowledge needed to select appropriate optimization algorithms, to control the solution process, and to select alternate algorithms if needed
keywords multicriteria, algorithms, knowledge base, systems, problem solving, optimization
series CADline
email
last changed 2003/06/02 13:58

_id 08a1
authors Balachandran, M.B. and Gero, John S.
year 1987
title A Knowledge-based Graphical Interface for Structural Design
source Southampton: CM Publications, 1987. pp. 335-346
summary This paper describes a knowledge-based graphical interface for the domain of structural engineering. The key aspects of the system include graphics interpretation, feature extraction of graphic objects and the identification of the entity itself. Details of the implementation of a prototype system using Prolog and C are provided. The domain knowledge is represented as frames. Examples are given to illustrate the performance of the system
keywords structures, user interface, knowledge base, systems, design, engineering, computer graphics, frames
series CADline
email
last changed 2003/06/02 13:58

_id c568
authors Balachandran, M.B. and John S. Gero
year 1987
title A Model for Knowledge Based Graphical Interfaces
source AI '87: Proceedings of the Australian Joint Artificial Intelligence Conference. 1987. pp. 505-521. Also published in Artificial Intelligence Developments and Applications edited by J. S. Gero and R Stanton, North-Holland Pub. 1988. -- CADLINE has abstract only.
summary This paper describes a model for knowledge-based graphical interface which incorporates a variety of knowledge of the domain of application. The key issues considered include graphics interpretation, extraction of features of graphics objects and identification of prototype objects. The role of such knowledge-based interfaces in computer-aided design is discussed. A prototype system developed in Prolog and C is described and its application in the domain of structural engineering is demonstrated
keywords user interface, computer graphics, knowledge base, systems, civil engineering, structures
series CADline
email
last changed 2003/06/02 13:58

_id 2832
authors Baraniak, David W.
year 1987
title Automatic Data Capture: Scanners Offer a Cost-effective Solution
source computer Graphics World November, 1987. vol. 10: pp. 93-94, 97 : ill.
summary table. In order to decide whether today's scanner deliver the price and performance a particular CAAD application demand, the author lists vendors, scanner type, raster to vector conversion editing raster vector, data exchange format and compares them
keywords hardware, CAD, scanning, business
series CADline
last changed 2003/06/02 13:58

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