CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 124

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 409f
authors Becker, Joseph D.
year 1987
title Arabic Word Processing
source communications of the ACM. July, 1987. vol. 30: pp. 600-610 : ill. includes bibliography
summary The technology of word processing in the Middle East recently developed a word processing software that can correctly format the cursive, interacting letters of the Arabic script. Moreover, new layout procedures can automatically intermix right-to-left Arabic or Hebrew writing with left-to-right text in European or other languages. The design presented in this article is embodied in the Xerox View Point Documenter, but its principles apply equally well to any Arabic desktop publishing
keywords software, computer graphics
series CADline
last changed 2003/06/02 13:58

_id 9583
authors Brown, Stephen
year 1987
title Computer-Aided Learning Support for Environmental Design Students Ergonomic Design
source Proceedings of the Human Factors Society 31st Annual Meeting 1987 pp. 889-893
summary Intelligent CAD systems could be a useful vehicle for disseminating Human Factors principles among non Human Factors designers. Limitations of current CAD systems are discussed and an experimental system is described. It is suggested that future CAD systems should be less than expert, should be responsive to different learning styles and should employ a variety of electronic media at the user interface.
series other
last changed 2002/07/07 16:01

_id ascaad2006_paper20
id ascaad2006_paper20
authors Chougui, Ali
year 2006
title The Digital Design Process: reflections on architectural design positions on complexity and CAAD
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary These instructions are intended to guide contributors to the Second Architecture is presently engaged in an impatient search for solutions to critical questions about the nature and the identity of the discipline, and digital technology is a key agent for prevailing innovations in architectural design. The problem of complexity underlies all design problems. With the advent of CAD however, Architect’s ability to truly represent complexity has increased considerably. Another source that provides information about dealing with complexity is architectural theory. As Rowe (1987) states, architectural theory constitutes “a corpus of principles that are agreed upon and therefore worthy of emulation”. Architectural theory often is a mixed reflection on the nature of architectural design, design processes, made in descriptive and prescriptive terms (see Kruft 1985). Complexity is obviously not a new issue in architectural theory. Since it is an inherent characteristic of design problems, it has been dealt with in many different ways throughout history. Contemporary architects incorporate the computer in their design process. They produce architecture that is generated by the use of particle systems, simulation software, animation software, but also the more standard modelling tools. The architects reflect on the impact of the computer in their theories, and display changes in style by using information modelling techniques that have become versatile enough to encompass the complexity of information in the architectural design process. In this way, architectural style and theory can provide directions to further develop CAD. Most notable is the acceptance of complexity as a given fact, not as a phenomenon to oppose in systems of organization, but as a structuring principle to begin with. No matter what information modelling paradigm is used, complex and huge amounts of information need to be processed by designers. A key aspect in the combination of CAD, complexity, and architectural design is the role of the design representation. The way the design is presented and perceived during the design process is instrumental to understanding the design task. More architects are trying to reformulate this working of the representation. The intention of this paper is to present and discuss the current state of the art in architectural design positions on complexity and CAAD, and to reflect in particular on the role of digital design representations in this discussion. We also try to investigate how complexity can be dealt with, by looking at architects, in particular their styles and theories. The way architects use digital media and graphic representations can be informative how units of information can be formed and used in the design process. A case study is a concrete architect’s design processes such as Peter Eisenman Rem Koolhaas, van Berkel, Lynn, and Franke gehry, who embrace complexity and make it a focus point in their design, Rather than viewing it as problematic issue, by using computer as an indispensable instrument in their approaches.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 9999
authors Coxe, W., Hartung, N.F., Hochberg, H.H., Lewis, B.J., Maister, D.H., Mattox, R.F. and Piven, P.A.
year 1987
title Success Strategies for Design Professionals
source New York, McGraw-Hill
summary As consultants with the opportunity to analyze literally hundreds of professional design firms, we have found the search for ideal management methods challenging. Each time we've observed a format that appears to work well for some or many firms, an exception has soon appeared, contradicting what looked like a good rule to follow. For example, some firms do outstanding work organized as project teams, others are very successful with a departmentalized project structure, and still others get good results with a studio format. One of the major puzzles for observers has been finding a relation between the project delivery system used by firms (that is, "how we do our work") and how the organization itself is operated (that is, "how we structure and run the firm"). After years of study and trial and error, a model has begun to emerge that holds promise for creating some order among these issues. At the heart of this model is the recognition that although no one strategy fits all firms, there is a family of understandable principles from which almost any firm of design professionals can devise its own best strategy. We call these the SuperPositioning principles. This book sets forth the theory, a set of master strategies derived from it, and some thoughts on how to put the principles to use. We look forward to further learning in the years ahead from the experience of professionals who apply the principles in their own firms.
series other
last changed 2003/04/23 15:14

_id ae4f
authors Kalay, Yehuda E., Swerdloff, Lucien M. and Majkowski, Bruce R.
year 1987
title Computer-Aided Architectural Design Research : Summary of Proposed Research Plan
source March, 1987. [8] p. includes bibliography
summary The potentials of recent advancements in computer-driven, information-rich technologies have begun to effect the disciplines of architecture, planning, and design. The roles of computer-aided design tools are, however, still not completely specified, and it is the responsibility of research institutes, and in particular schools of architecture and design, to explore, define, and develop the uses of computers in architecture, planning, and design. The CAD program at the School of Architecture and Planning is based on the premise that research and education are both essential and interdependent components which provide students with necessary technical skills, improve methods of teaching fundamental design knowledge, and foster the exploration and development of new technologies and methodologies for computers in design. The program has been implemented in what the authors have termed the 'Triad Methodology' of computer-aided architectural design: the teaching of CAD principles to students, the development of a strong research program, and the use of computer tools to enhance the school's general curriculum. The CAD Lab functions as a conduit for basic and advanced research intended to enhance architecture and planning through the use of computers. The faculty and graduate students have already demonstrated their interest and ability to undertake state of the art research in CAD. It is expected that these interests will continue and proliferate in the future. This paper briefly outlines the direction, scope, and required resources for computer related research at the School of Architecture and Planning in Buffalo
keywords CAD, education, architecture, research
series CADline
email
last changed 2003/06/02 10:24

_id eeda
authors Kalay, Yehuda E.
year 1987
title Graphic Introduction to Programming
source xvii, 231 p. : ill. New York: Wiley-Interscience, 1987. includes bibliography p.: 215-216 and Index -- (Principles of Computer- Aided Design)
summary Teaching PASCAL programming for graphic applications by using graphics from the very beginning. The book is an introduction to computer-aided design and require no prior computer experience
keywords computer graphics, programming, PASCAL, education
series CADline
email
last changed 2003/06/02 13:58

_id 8a38
authors Rasdorf, William J. and Parks, Linda M.
year 1987
title Natural Language Prototypes for Analyzing Design Standards
source Southampton, U.K: Computational Mechanics Publications, 1987. pp. 147-160
summary CADLINE has abstract only. This paper addresses the use of natural language processing for acquiring, processing, and representing knowledge from design standards. A standard is a set of provisions providing principles, models, rules, limits, and particulars that are established by some authority for some purpose. In their textual form as written documents, design standards cannot directly be used in computer-aided design (CAD) systems. This paper demonstrates how standards can be transformed, using natural language processing techniques, from their textual form to alternative representations that more readily lend themselves to use in computer-aided design systems, supporting a variety of design applications. The language being transformed is the Building Officials and Code Administrators Building Code, one set of requirements that govern the design of buildings. Prototype computer subsystems have been developed that transform natural language sentences to case-grammar format and finally to subject-relationship- object triplets. The three prototypes that achieve these transformations are described: a parser, a semantic analyzer, and a query system. During one processing cycle, the system identifies that data items in a provision and the relationships between the data items. It also interacts with the user to add new data items to its knowledge bases, to verify data items found, and to add to its vocabulary. Alternatively, it responds to natural-language questions about the contents of the standard by identifying the relevant provisions within the standards. Processing formal documents requires knowledge about vocabulary, word-order, time, semantics, reference, and discourse. Despite the relative clarity of formal writing as it occurs in standards, the difficulties of implied responsibility, multiple meanings, and implied data items remain. A long-term research program at North Carolina State University has been defined that builds on these prototypes to further investigate knowledge acquisition and representation for standards
keywords design, standards, analysis, AI, natural languages
series CADline
last changed 2003/06/02 13:58

_id 2fac
authors Schmitt, Gerhard
year 1987
title ARCHPLAN - An Architectural Planning Front End to Engineering Design Expert Systems
source ii, 22 p. : ill
summary Engineering Design Research Center, CMU, 1987. EDRC-48-04-87. ARCHPLAN is a knowledge-based ARCHitectural PLANning front end to a set of vertically integrated engineering expert systems. ARCHPLAN is part of a larger project to explore the principles of parallel operation of expert systems in an Integrated Building Design Environment. It is designed toÔ h)0*0*0*°° ÔŒ operate in conjunction with HIRISE, a structural design expert system; with CORE and SPACER, two expert systems for the spatial layout of buildings; and with other knowledge based systems dealing with construction planning, specification, and foundation design. ARCHPLAN operates either in connection with these expert systems or as a stand- alone program. It consists of three major parts: the application, the user interface, and the graphics package
keywords The application offers a knowledge based approach towards the
series CADline
last changed 1999/02/12 15:09

_id 801f
authors Galle, Per
year 1987
title Branch & Sample : Systematic Combinatorial Search without Optimization
source 73 p. 1987. DIKU Research Report No. 87/5. CADLINE has abstract only
summary Many constraint satisfaction problems are combinatorically explosive, i.e. have far too many solutions. Optimization techniques may help in selecting solutions for consideration, but a reasonable measure of optimality is not always at hand. The branch & sample algorithm is presented as an alternative to optimization. If the constraints themselves limit the solution set sufficiently, the algorithm finds all solutions, but otherwise a suitable number of solutions (determined by the user) is generated, such that each new solution has a maximal distance to those already generated. The distance measure used is a so called ultrametric distance expressible in terms of the search tree: solutions are viewed as m-tuples of fixed length, each of whose m decision variables corresponds to a level in the search tree. The distance between two solutions is the number of edges from their leaf nodes to the closest common predecessor node in the tree. For problems whose decision variables depend on each other (as is often the case) the set of solutions generated in this way corresponds well to the intuitive notion of a 'representative sample.' The principles of Branch & Sample are first introduced informally, then the algorithm is developed by stepwise refinement, and two examples of its use are given. A fully tested application-independent implementation of the algorithm in C is given as an appendix
keywords algorithms, combinatorics, search, constraints, floor plans, layout, synthesis, architecture
series CADline
last changed 1999/02/12 15:08

_id 0a09
authors Akin, O., Dave, B. and Pithavadian, S.
year 1987
title Problem Structuring in Architectural Design
source February, 1987. [4], 15 p. : ill. includes bibliography
summary The purpose of this research is to describe in operational terms the process of problem structuring while solving spatial problems in architectural design. The designer's behavior is described in terms of problem structuring, when problem parameters are established or transformed, and in terms of problem solving when these parameters are satisfied in a design solution. As opposed to problem solving, the structuring of problems is an under-studied but crucial aspect of complex tasks such as design. This work is based on observations derived from verbal protocol studies. To consider various levels of skill, the research subjects range from professional architects to novice designers. Subjects are given space planning problems which require them to develop solutions in accordance with individually established constraints and criteria, the majority of which are not explicit stated in the problem description. Based on the results of the protocol analysis, a framework is developed which explains how information processing characteristics, problem structure and different levels of expertise interact to influence the designer behavior
keywords architecture, design process, problem solving, protocol analysis, problem definition
series CADline
email
last changed 2003/05/17 10:09

_id ae05
authors Akin, Omer
year 1987
title Expertise of the Architect
source November, 1987. [13] p. unevenly numbered : ill. includes bibliography
summary One of the areas where the expertise of the seasoned architect comes out is in the initial structuring of design problems. During problem structuring the parameters and processes used in design are defined. Experienced architects modify these parameters both in global and local levels as a function of the success of their research process. Experienced architects also rely on 'scenarios' acquired through pervious experiences with similar problems to initialize their problem structures or to redefined them
keywords design, architecture, methods
series CADline
email
last changed 2003/05/17 10:09

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2013_234
id sigradi2013_234
authors Alencar, Viviane; Gabriela Celani
year 2013
title The Art of Computer Graphics Programming: Translating Pioneer Programs
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 500 - 504
summary Considering the importance of the use of programming languages for teaching computational design to architects, this paper proposes the translation of computer programs from a pioneer work in this field into a more contemporary programming language. The book The Art of Computer Graphics Programming: A Structured Introduction for Architects and Designers was published in 1987 by William J. Mitchell, Robin Ligget and Thomas Kvan, and remains an important reference for architects. The original Pascal codes in the book were translated into Processing, and made available through an Internet website, along with images and comments, in order to give late Prof. Mitchell’s work the consideration it deserves.
keywords Processing; Pascal; Computer graphics
series SIGRADI
email
last changed 2016/03/10 09:47

_id 4d3b
authors Archea, John
year 1987
title Puzzle-Making : What Architects Do When No One is Looking
source New York: Wiley-Interscience, 1987. pp. 37-52. includes bibliography
summary The thesis of this paper is that architects work in a manner that is antithetical to problem-solving because they cannot explicate desired effects prior to their realization through the design process. In an attempt to clarify architecture's uncommon mode of action the author suggests that instead of specifying what they are trying to accomplish prior to their attempts to accomplish it as problem-solver do, architects treat design as a search for the most appropriate effects that can be attained in a unique context. They seek sets of combinatorial rules that will result in an internally consistent fit between a kit of parts and the effects that are achieved when those parts are assembled in a certain way
keywords puzzle making, problem solving, architecture, design process
series CADline
last changed 1999/02/12 15:07

_id a60d
authors Bairstow, Jeffrey N.
year 1987
title Personal Workstations Redefine Desktop Computing
source high Technology. March, 1987. pp. 18-23 : ill. includes bibliography: p. 64
summary Becoming an essential tool in any creative activity, the personal workstations were successfully adopted by software developers for designing both system and application software, by electronics engineers for computer-aided design, and by a wide range of businesses for technical publishing. The rapid adoption of networking and file standards by the workstation manufacturers will undoubtedly put them in a good position to install large networks of both PCs and workstations linked to existing corporate mainframe computers
keywords hardware, technology, business
series CADline
last changed 2003/06/02 13:58

_id 0cd8
authors Baker, Nelson C. and Fenves, Stephen J.
year 1987
title A Knowledge Acquisition Study of Structural Engineers Performing Preliminary Design
source 92 p. : ill. Pittsburgh, PA: Engineering Design Research Center, CMU, December, 1987. EDRC-12-19-87
summary This paper describes interviews with experts in structural engineering. Video recordings of the experts performing preliminary structural design for three buildings were obtained. The knowledge acquisition process is described and the conclusions reached are presented. The conclusions are discussed in terms of level of design detail, solution time, distribution of process and domain activities, the use of previous information in the design process, and the use of sketches
keywords knowledge acquisition, civil engineering, design process, design methods, drafting, systems, protocol analysis
series CADline
last changed 2003/06/02 10:24

_id 016a
authors Balachandran, M. B. and Gero, John S.
year 1987
title A Knowledge-based Approach to Mathematical Design Modeling and Optimization
source engineering Optimization. 1987. vol. 12: pp. 91-115
summary Optimization is a well understood process in design domains. Designers formulate their design problems as single criterion or multicriteria optimization problems and then select an appropriate optimization algorithm to search for the optimal values for the design variables. The formulation and algorithm selection procedures have been considered to be activities which relied on substantive human knowledge. This paper describes a computer system, OPTIMA, which formulates design optimization problems from a pseudo-English description into canonical algebraic expressions. It then recognizes the formulation and selects appropriate algorithm(s) for its solution. Finally, it runs the selected algorithm(s) and sends the results back to the original descriptions. Areas of expert knowledge involved in carrying out the above tasks are identified. Such knowledge is explicitly encoded in the system. The basic philosophy and key features of the system are described and are illustrated with examples
keywords structures, algorithms, knowledge base, systems, optimization, engineering
series CADline
email
last changed 2003/06/02 13:58

_id 08a1
authors Balachandran, M.B. and Gero, John S.
year 1987
title A Knowledge-based Graphical Interface for Structural Design
source Southampton: CM Publications, 1987. pp. 335-346
summary This paper describes a knowledge-based graphical interface for the domain of structural engineering. The key aspects of the system include graphics interpretation, feature extraction of graphic objects and the identification of the entity itself. Details of the implementation of a prototype system using Prolog and C are provided. The domain knowledge is represented as frames. Examples are given to illustrate the performance of the system
keywords structures, user interface, knowledge base, systems, design, engineering, computer graphics, frames
series CADline
email
last changed 2003/06/02 13:58

_id c568
authors Balachandran, M.B. and John S. Gero
year 1987
title A Model for Knowledge Based Graphical Interfaces
source AI '87: Proceedings of the Australian Joint Artificial Intelligence Conference. 1987. pp. 505-521. Also published in Artificial Intelligence Developments and Applications edited by J. S. Gero and R Stanton, North-Holland Pub. 1988. -- CADLINE has abstract only.
summary This paper describes a model for knowledge-based graphical interface which incorporates a variety of knowledge of the domain of application. The key issues considered include graphics interpretation, extraction of features of graphics objects and identification of prototype objects. The role of such knowledge-based interfaces in computer-aided design is discussed. A prototype system developed in Prolog and C is described and its application in the domain of structural engineering is demonstrated
keywords user interface, computer graphics, knowledge base, systems, civil engineering, structures
series CADline
email
last changed 2003/06/02 13:58

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