CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 176

_id 8e02
authors Brown, A.G.P. and Coenen, F.P.
year 2000
title Spatial reasoning: improving computational efficiency
source Automation in Construction 9 (4) (2000) pp. 361-367
summary When spatial data is analysed the result is often very computer intensive: even by the standards of contemporary technologies, the machine power needed is great and the processing times significant. This is particularly so in 3-D and 4-D scenarios. What we describe here is a technique, which tackles this and associated problems. The technique is founded in the idea of quad-tesseral addressing; a technique, which was originally applied to the analysis of atomic structures. It is based on ideas concerning Hierarchical clustering developed in the 1960s and 1970s to improve data access time [G.M. Morton, A computer oriented geodetic database and a new technique on file sequencing, IBM Canada, 1996.], and on atomic isohedral (same shape) tiling strategies developed in the 1970s and 1980s concerned with group theory [B. Grunbaum, G.C. Shephard, Tilings and Patterns, Freeman, New York, 1987.]. The technique was first suggested as a suitable representation for GIS in the early 1980s when the two strands were brought together and a tesseral arithmetic applied [F.C. Holdroyd, The Geometry of Tiling Hierarchies, Ars Combanitoria 16B (1983) 211–244.; S.B.M. Bell, B.M. Diaz, F.C. Holroyd, M.J.J. Jackson, Spatially referenced methods of processing raster and vector data, Image and Vision Computing 1 (4) (1983) 211–220.; Diaz, S.B.M. Bell, Spatial Data Processing Using Tesseral Methods, Natural Environment Research Council, Swindon, 1986.]. Here, we describe how that technique can equally be applied to the analysis of environmental interaction with built forms. The way in which the technique deals with the problems described is first to linearise the three-dimensional (3-D) space being investigated. Then, the reasoning applied to that space is applied within the same environment as the definition of the problem data. We show, with an illustrative example, how the technique can be applied. The problem then remains of how to visualise the results of the analysis so undertaken. We show how this has been accomplished so that the 3-D space and the results are represented in a way which facilitates rapid interpretation of the analysis, which has been carried out.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id bbeb
authors Pena, W., Parshall, S. and Kelly, K.
year 1987
title Problem Seeking: An architectural programming primer
source 3d ed. Washinton, D. C. AIA Press
summary Architectural programming is a team effort that requires close cooperation between architects and their clients. Problem Seeking, Fourth Edition lays out a five-step procedure that teams can follow when programming any building or series of buildings, from a small house to a hospital complex. This simple yet comprehensive process encompasses the entire range of factors that influence the design of buildings. This new edition of the only programming guide appropriate for both architect and client features new ways of thinking about programming, new strategies for effective group action, and new settings in which to explore programming concepts. Supplemented with more than 120 helpful illustrations and diagrams, this indispensable resource provides updated technical information and faster, easier access to explanations, examples, and tools.
series other
last changed 2003/04/23 15:14

_id 8331
authors Rasdorf, William J., Ulberg, Karen J. and Baugh, John W. Jr.
year 1987
title A Structure-Based Model of Semantic Integrity Constraints for Relational Databases
source International Journal of Engineering with Computers. Springer-Verlag, Spring, 1987. vol. 2: pp. 31- 39
summary Database management systems (DBMSs) are in widespread use because of the ease and flexibility with which they enable users to access large volumes of data. The use of DBMSs has spread from its origin in business applications to scientific and engineering applications as well. As engineers rely more and more on the computer for data storage, our ability to manually keep track of relationships between data and to ensure data accuracy is severely limited. The inherent fluctuations in engineering design data as well as its large volume, increase the difficulty of doing so. Ensuring data accuracy through the use of integrity constraints which limit or constrain the values of the data is a central aspect of DBMS use. Enforcing constraints (to the extend possible) is a job for the DBMS. This alleviates some of the burden placed on the user and database administrator to maintain the integrity of the database. In addition, it enables integrity constraints to be conceptually centralized and made available for inspection and modification instead of being scattered among application programs. Despite their importance, however, capabilities for handling integrity constraints in commercial DBMSs are limited and they lack adequate integrity maintenance support. In addition, a comprehensive theoretical basis for such support-the role of a constraint classification, representation, invocation, and use methodology-has yet to be developed. This paper presents a formalism that classifies semantic integrity constraints based on the structure of the relational database model. Integrity constraints are characterized by the portion of the database structure they access, whether one or more relations, attributes, or tuples. Thus, the model is completely general, allowing the identification, definition, and arbitrary specification of any constraint on a relational database. It also provides a basis for the implementation of a database integrity subsystem. Examples of each type of constraint are illustrated using a small engineering database, and various implementation issues are discussed
keywords civil engineering, relational database, constraints management
series CADline
last changed 2003/06/02 13:58

_id 861a
authors Sedas, Sergio W. and Talukdar, Sarosh N.
year 1987
title A Disassembly Planner for Redesign
source The Winter Annual Meeting of the American Society of Mechanical Engineers. Symposium of Intelligent and Integrated Manufacturing Analysis and Synthesis. December, 1987. Pittsburgh, PA: Engineering Design Research Center, CMU, 1988. [6] p. : ill. includes bibliography
summary This paper describes an algorithm for generating plans for disassembling given objects. The plans are produced by a set of knowledge sources acting on a set of representations for the object. Both sets are arbitrarily expandable, so programs using the approach can grow continually in capability. Our present complement of knowledge sources and representations can tackle relatively difficult problems. Three examples are included. The first requires a good bit of geometric reasoning before appropriate subassemblies can be selected. The second and third require certain movable parts to be repositioned before disassembly can be achieved
keywords algorithms, representation, synthesis, assemblies, knowledge, reasoning, mechanical engineering
series CADline
last changed 2003/06/02 13:58

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
doi https://doi.org/10.52842/conf.acadia.1994.039
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id 08a1
authors Balachandran, M.B. and Gero, John S.
year 1987
title A Knowledge-based Graphical Interface for Structural Design
source Southampton: CM Publications, 1987. pp. 335-346
summary This paper describes a knowledge-based graphical interface for the domain of structural engineering. The key aspects of the system include graphics interpretation, feature extraction of graphic objects and the identification of the entity itself. Details of the implementation of a prototype system using Prolog and C are provided. The domain knowledge is represented as frames. Examples are given to illustrate the performance of the system
keywords structures, user interface, knowledge base, systems, design, engineering, computer graphics, frames
series CADline
email
last changed 2003/06/02 13:58

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id e9ef
authors Casale, Malcolm S.
year 1987
title Free-Form Solid Modeling with Trimmed Surface Patches
source IEEE Computer Graphics and Applications January, 1987. vol. 7: pp. 33-43 : col. ill. includes bibliography.
summary Solid modelers store a more complete representation than wireframe or surface modelers. This completeness permits the automation of such tasks as interference analysis, mass property calculation, and finite element mesh generation. But the denser information content and complex algorithms needed to perform these tasks complicate the support of free-form geometry, especially Boolean operations. Consequently, the high degree of geometric coverage traditionally found in surface modeling systems has not, for the most part, been equaled in modern solid modelers. This article explores some of the difficulties encountered in Boolean combinations of free-form solids and presents a geometric representation designed to circumvent them
keywords solid modeling, curved surfaces, representation, geometric modeling, curves, boolean operations
series CADline
last changed 2003/06/02 13:58

_id 801f
authors Galle, Per
year 1987
title Branch & Sample : Systematic Combinatorial Search without Optimization
source 73 p. 1987. DIKU Research Report No. 87/5. CADLINE has abstract only
summary Many constraint satisfaction problems are combinatorically explosive, i.e. have far too many solutions. Optimization techniques may help in selecting solutions for consideration, but a reasonable measure of optimality is not always at hand. The branch & sample algorithm is presented as an alternative to optimization. If the constraints themselves limit the solution set sufficiently, the algorithm finds all solutions, but otherwise a suitable number of solutions (determined by the user) is generated, such that each new solution has a maximal distance to those already generated. The distance measure used is a so called ultrametric distance expressible in terms of the search tree: solutions are viewed as m-tuples of fixed length, each of whose m decision variables corresponds to a level in the search tree. The distance between two solutions is the number of edges from their leaf nodes to the closest common predecessor node in the tree. For problems whose decision variables depend on each other (as is often the case) the set of solutions generated in this way corresponds well to the intuitive notion of a 'representative sample.' The principles of Branch & Sample are first introduced informally, then the algorithm is developed by stepwise refinement, and two examples of its use are given. A fully tested application-independent implementation of the algorithm in C is given as an appendix
keywords algorithms, combinatorics, search, constraints, floor plans, layout, synthesis, architecture
series CADline
last changed 1999/02/12 15:08

_id acadia12_239
id acadia12_239
authors Jackson, Jesse ; Stern, Luke
year 2012
title Fabricating Sustainable Concrete Elements: A Physical Instantiation of the Marching Cubes Algorithm
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 239-247
doi https://doi.org/10.52842/conf.acadia.2012.239
summary This paper explores how an algorithm designed to represent form can be made physical, and how this physical instantiation can be made to respond to a set of design imperatives. Specifically, the paper demonstrates how Marching Cubes (Lorensen and Cline 1987), an algorithm that extracts a polygonal mesh from a scalar field, can be used to initiate the design for a system of modular concrete armature elements that permit a large degree of variability using a small number of discrete parts. The design of these elements was developed in response to a close examination of Frank Lloyd Wright's Usonian Automatic system, an architecturally pertinent historical precedent. The fabricated results positively satisfy contemporary design criteria, including maximal formal freedom, optimal environmental performance, and minimal life-cycle costs.
keywords Form-finding Algorithms , Digital Fabrication , Sustainability , Frank Lloyd Wright , Concrete , Tectonic Elements
series ACADIA
type panel paper
email
last changed 2022/06/07 07:52

_id 0b76
authors Kalay, Yehuda E. (editor)
year 1987
title Computability of Design
source xvii, 363 p. : ill New York: Wiley & Sons, 1987. includes bibliographies and index --- (Principle of Computer-aided Design)
summary Computer-aided design has promised to transform the art and science of architectural design. Yet despite some significant achievements, it has so far failed to do so. The book explores reasons why design is so difficult to support by computational means and what can be done to alleviate this difficulty. Written by an interdisciplinary panel of experts the book presents a varied and comprehensive view of the ways creative design processes can be modeled mathematically
keywords CAD, design process, architecture, design methods, knowledge, representation, practice, evaluation, analysis
series CADline
email
last changed 2003/06/02 13:58

_id c7e0
id c7e0
authors Maria Gabriela Caffarena Celani
year 2002
title BEYOND ANALYSIS AND REPRESENTATION IN CAD: A NEW COMPUTATIONAL APPROACH TO DESIGN EDUCATION
source Submitted to the Department of Architecture in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the field of Architecture: Design & Computation at the Massachusetts Institute of Technology
summary This thesis aims at changing students' attitude towards the use of computer-aided design (CAD) in architecture. It starts from the premise that CAD is used mostly for analysis and representation, and not as a real design aide, and that architecture students have a bias against learning computer programming. For this purpose, a prototypical instruction system that mixes computer-aided design and computational design theory was developed, based on a series of fundamental concepts that are common to both fields. This system was influenced by Mitchell's (1987) The Art of Computer Graphics Programming and Stiny's (1976) shape grammars. Despite being based on solid theoretical foundations, CAD has progressively become an exclusively practical tool, since its origins in the 50's and 60's, while computational design theories have been mostly restricted to the academic circles. This thesis proposes an inversion in the present situation: the study of CAD theory, and the application of computational design into practice. The system proposed provides a conceptual framework that can be adapted to different circumstances, including course formats and resources, as well as students' background and technical training. It is based on seven fundamental concepts from computational design theories that are also important to the study of shape grammars: symmetry, recursion, rule-based compositions, parameterization of shapes, generative systems, algorithmization of design procedures, and shape emergence. These concepts are introduced within a CAD context, where their practical implementation and experimentation are possible, focusing the understanding of the computational nature of design. During this research, the proposed system was tested in two case studies with students from schools that had contrary orientations in terms of the importance of CAD in the architectural curriculum. In these experimental courses, students' activities evolved from using a commercial CAD tool in an innovative way, to the use of programming techniques for creating meaningful tools. Despite not having a statistical reach, the fieldwork allowed drawing preliminary conclusions about the proposed system's efficacy, since virtually all the students reported changing their understanding of the role of CAD in architecture, while some also acknowledged a conceptual influence in other subjects and in the way they see architecture.
keywords Symmetry
series thesis:PhD
type normal paper
email
more http://www.fec.unicamp.br/~celani/
last changed 2004/11/17 20:51

_id 0fba
authors Quarendon, P. and Woodwark, J.R.
year 1987
title Three-Dimensional Models for Computer Graphics
source [2] 17 p. : col. ill. Winchester, UK: IBM UK Scientific Center, May, 1987. IBM UKSC Report 158. includes bibliography
summary The various object models which are in use for generating computer graphics are reviewed and some of their advantages and disadvantages discussed. In particular, methods of overcoming the apparently unpromising performance characteristics of set-theoretic solid models are described. A number of examples are given showing the use of set- theoretic models in graphics applications. It is concluded that, while these models were developed for computer-aided design, they will have increasing use in computer graphics
keywords geometric modeling, methods, performance, evaluation, solid modeling,boolean operations, computer graphics, B- rep
series CADline
last changed 2003/06/02 13:58

_id 8a38
authors Rasdorf, William J. and Parks, Linda M.
year 1987
title Natural Language Prototypes for Analyzing Design Standards
source Southampton, U.K: Computational Mechanics Publications, 1987. pp. 147-160
summary CADLINE has abstract only. This paper addresses the use of natural language processing for acquiring, processing, and representing knowledge from design standards. A standard is a set of provisions providing principles, models, rules, limits, and particulars that are established by some authority for some purpose. In their textual form as written documents, design standards cannot directly be used in computer-aided design (CAD) systems. This paper demonstrates how standards can be transformed, using natural language processing techniques, from their textual form to alternative representations that more readily lend themselves to use in computer-aided design systems, supporting a variety of design applications. The language being transformed is the Building Officials and Code Administrators Building Code, one set of requirements that govern the design of buildings. Prototype computer subsystems have been developed that transform natural language sentences to case-grammar format and finally to subject-relationship- object triplets. The three prototypes that achieve these transformations are described: a parser, a semantic analyzer, and a query system. During one processing cycle, the system identifies that data items in a provision and the relationships between the data items. It also interacts with the user to add new data items to its knowledge bases, to verify data items found, and to add to its vocabulary. Alternatively, it responds to natural-language questions about the contents of the standard by identifying the relevant provisions within the standards. Processing formal documents requires knowledge about vocabulary, word-order, time, semantics, reference, and discourse. Despite the relative clarity of formal writing as it occurs in standards, the difficulties of implied responsibility, multiple meanings, and implied data items remain. A long-term research program at North Carolina State University has been defined that builds on these prototypes to further investigate knowledge acquisition and representation for standards
keywords design, standards, analysis, AI, natural languages
series CADline
last changed 2003/06/02 13:58

_id ef3d
authors Wilhelms, Jane
year 1987
title Using Dynamic Analysis for Realistic Animation of Articulated Bodies
source IEEE Computer Graphics and Applications. June, 1987. Vol. 7: pp. 12-27 : ill. (some col.). includes bibliography
summary A major problem in animation is creating motion that appears natural and realistic, particularly in such complex articulated bodies as humans and other animals. At present, truly lifelike motion is produced mainly by copying recorded images, a tedious and lengthy process that requires considerable external equipment. An alternative is the use of dynamic analysis to predict motion. Using dynamic motion control, bodies are treated as masses acting under the influence of external and internal forces and torques. Dynamic control is advantageous because motion is naturally restricted to physically realizable patterns, and many types of motion can be predicted automatically. Use of dynamics is computationally expensive and specifying controlling forces and torques can be difficult. However, there is evidence that dynamics offers hope for more realistic, natural, and automatic motion control. Because such motion simulates real world conditions, an animation system using dynamic analysis is also a useful tool in such related fields as robotics and biomechanics
keywords CAD, animation, computer graphics, simulation
series CADline
last changed 1999/02/12 15:10

_id 0a09
authors Akin, O., Dave, B. and Pithavadian, S.
year 1987
title Problem Structuring in Architectural Design
source February, 1987. [4], 15 p. : ill. includes bibliography
summary The purpose of this research is to describe in operational terms the process of problem structuring while solving spatial problems in architectural design. The designer's behavior is described in terms of problem structuring, when problem parameters are established or transformed, and in terms of problem solving when these parameters are satisfied in a design solution. As opposed to problem solving, the structuring of problems is an under-studied but crucial aspect of complex tasks such as design. This work is based on observations derived from verbal protocol studies. To consider various levels of skill, the research subjects range from professional architects to novice designers. Subjects are given space planning problems which require them to develop solutions in accordance with individually established constraints and criteria, the majority of which are not explicit stated in the problem description. Based on the results of the protocol analysis, a framework is developed which explains how information processing characteristics, problem structure and different levels of expertise interact to influence the designer behavior
keywords architecture, design process, problem solving, protocol analysis, problem definition
series CADline
email
last changed 2003/05/17 10:09

_id sigradi2013_234
id sigradi2013_234
authors Alencar, Viviane; Gabriela Celani
year 2013
title The Art of Computer Graphics Programming: Translating Pioneer Programs
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 500 - 504
summary Considering the importance of the use of programming languages for teaching computational design to architects, this paper proposes the translation of computer programs from a pioneer work in this field into a more contemporary programming language. The book The Art of Computer Graphics Programming: A Structured Introduction for Architects and Designers was published in 1987 by William J. Mitchell, Robin Ligget and Thomas Kvan, and remains an important reference for architects. The original Pascal codes in the book were translated into Processing, and made available through an Internet website, along with images and comments, in order to give late Prof. Mitchell’s work the consideration it deserves.
keywords Processing; Pascal; Computer graphics
series SIGRADI
email
last changed 2016/03/10 09:47

_id e820
authors Armstrong, W.W., Green, M. and Lake, R.
year 1987
title Near- Real-Time Control of Human Figure Models
source IEEE Computer Graphics and Applications. June, 1987. vol. 7: pp. 52-60 : ill
summary Includes bibliography. Animating human figures is one of the major problems in computer animation. A recent approach is the use of dynamic analysis to compute the movement of a human figure, given the forces and torques operating within and upon the body. One of the problems with this technique is computing the forces and torques required for particular motions: this has been called the control problem of dynamic analysis. To develop a better understanding of this problem, an interactive interface to a dynamics package has been produced. This interface, along with a collection of low-level motion processes, can be used to control the motion of a human figure model. This article describes both the user interface and the motion processes, along with experiences with this approach
keywords computer graphics, animation, user interface
series CADline
last changed 2003/06/02 14:41

_id 266d
authors Badler, Norman I., Manoochehri, Kamran H. and Walters, Graham
year 1987
title Articulated Figure Positioning by Multiple Constraints
source IEEE Computer Graphics and Applications. June, 1987. vol. 7: pp. 28-38 : ill. Includes bibliography
summary A problem that arises in positioning an articulated figures is the solution of 3D joint positions (kinematics), when joint angles are given. If more than one such goal is to be achieved, the problem is often solved interactively by positioning or solving one component of the linkage, then adjusting another, then redoing the first, and so on. This iterative process is slow and tedious. The authors present a method that automatically solves multiple simultaneous joint position goals. The user interface offers a six-degree-of freedom input device to specify joint angles and goal positions interactively. Examples are used to demonstrate the power and efficiency of this method for key-position animation
keywords animation, constraints, computer graphics
series CADline
last changed 2003/06/02 13:58

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