CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 174

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 43a9
authors Goldman, Glenn and Zdepski, Stephen
year 1987
title Form, Color & Movement
doi https://doi.org/10.52842/conf.acadia.1987.039
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 39-50
summary Computer generated three dimensional architectural modeling is a fundamental transformation of the traditional architectural design process.

Viewing a three dimensional computer model from many vantage points and through animation sequences, presents buildings and their surrounding environments as a sequence of spaces and events, rather than as static objects or graphic abstractions. Three dimensional modeling at the earliest stages of design tends to increase the spatial and formal properties of early building design studies, and diminishes the dominance of plan as the form giver.

The following paper is based upon the work of second, third and fifth year architectural students who have engaged in architectural design through the use of microcomputer graphics. In each case they entered the architectural studio with virtually no computer experience. Although the assigned architectural projects were identical to those of other "conventional" architectural studios, their design work was accomplished, almost solely, using four different types of graphic software: Computer-Aided Drafting, 3-Dimensional Modeling, Painting and Animation programs. Information presented is based upon student surveys, semester logs, interviews, impressions of external design critics, and the comparison of computer based and conventional studio final presentations.

series ACADIA
email
last changed 2022/06/07 07:51

_id eeda
authors Kalay, Yehuda E.
year 1987
title Graphic Introduction to Programming
source xvii, 231 p. : ill. New York: Wiley-Interscience, 1987. includes bibliography p.: 215-216 and Index -- (Principles of Computer- Aided Design)
summary Teaching PASCAL programming for graphic applications by using graphics from the very beginning. The book is an introduction to computer-aided design and require no prior computer experience
keywords computer graphics, programming, PASCAL, education
series CADline
email
last changed 2003/06/02 13:58

_id 8e02
authors Brown, A.G.P. and Coenen, F.P.
year 2000
title Spatial reasoning: improving computational efficiency
source Automation in Construction 9 (4) (2000) pp. 361-367
summary When spatial data is analysed the result is often very computer intensive: even by the standards of contemporary technologies, the machine power needed is great and the processing times significant. This is particularly so in 3-D and 4-D scenarios. What we describe here is a technique, which tackles this and associated problems. The technique is founded in the idea of quad-tesseral addressing; a technique, which was originally applied to the analysis of atomic structures. It is based on ideas concerning Hierarchical clustering developed in the 1960s and 1970s to improve data access time [G.M. Morton, A computer oriented geodetic database and a new technique on file sequencing, IBM Canada, 1996.], and on atomic isohedral (same shape) tiling strategies developed in the 1970s and 1980s concerned with group theory [B. Grunbaum, G.C. Shephard, Tilings and Patterns, Freeman, New York, 1987.]. The technique was first suggested as a suitable representation for GIS in the early 1980s when the two strands were brought together and a tesseral arithmetic applied [F.C. Holdroyd, The Geometry of Tiling Hierarchies, Ars Combanitoria 16B (1983) 211–244.; S.B.M. Bell, B.M. Diaz, F.C. Holroyd, M.J.J. Jackson, Spatially referenced methods of processing raster and vector data, Image and Vision Computing 1 (4) (1983) 211–220.; Diaz, S.B.M. Bell, Spatial Data Processing Using Tesseral Methods, Natural Environment Research Council, Swindon, 1986.]. Here, we describe how that technique can equally be applied to the analysis of environmental interaction with built forms. The way in which the technique deals with the problems described is first to linearise the three-dimensional (3-D) space being investigated. Then, the reasoning applied to that space is applied within the same environment as the definition of the problem data. We show, with an illustrative example, how the technique can be applied. The problem then remains of how to visualise the results of the analysis so undertaken. We show how this has been accomplished so that the 3-D space and the results are represented in a way which facilitates rapid interpretation of the analysis, which has been carried out.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ea89
authors Brown, John L.
year 1987
title Integrating Computers into the Design Studio - A Critical Evaluation
doi https://doi.org/10.52842/conf.acadia.1987.029
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 29-38
summary This paper presents a critical evaluation of two years of experience in using computer aided design as the primary graphic tool in an architectural design studio. In addition to significant benefits being realized, it was found that in a number of circumstances the graphic tool seemed to place unnecessary or inappropriate constraints on the designer. A critical examination of this tendency revealed that there may be a discrepancy between the theoretical framework in which computer aided design systems are developed and used, and the conceptual framework of contemporary architectural thought. These issues arising from the studio experience, are discussed and placed within the context of current theoretical concerns in architecture.

series ACADIA
email
last changed 2022/06/07 07:54

_id ascaad2006_paper20
id ascaad2006_paper20
authors Chougui, Ali
year 2006
title The Digital Design Process: reflections on architectural design positions on complexity and CAAD
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary These instructions are intended to guide contributors to the Second Architecture is presently engaged in an impatient search for solutions to critical questions about the nature and the identity of the discipline, and digital technology is a key agent for prevailing innovations in architectural design. The problem of complexity underlies all design problems. With the advent of CAD however, Architect’s ability to truly represent complexity has increased considerably. Another source that provides information about dealing with complexity is architectural theory. As Rowe (1987) states, architectural theory constitutes “a corpus of principles that are agreed upon and therefore worthy of emulation”. Architectural theory often is a mixed reflection on the nature of architectural design, design processes, made in descriptive and prescriptive terms (see Kruft 1985). Complexity is obviously not a new issue in architectural theory. Since it is an inherent characteristic of design problems, it has been dealt with in many different ways throughout history. Contemporary architects incorporate the computer in their design process. They produce architecture that is generated by the use of particle systems, simulation software, animation software, but also the more standard modelling tools. The architects reflect on the impact of the computer in their theories, and display changes in style by using information modelling techniques that have become versatile enough to encompass the complexity of information in the architectural design process. In this way, architectural style and theory can provide directions to further develop CAD. Most notable is the acceptance of complexity as a given fact, not as a phenomenon to oppose in systems of organization, but as a structuring principle to begin with. No matter what information modelling paradigm is used, complex and huge amounts of information need to be processed by designers. A key aspect in the combination of CAD, complexity, and architectural design is the role of the design representation. The way the design is presented and perceived during the design process is instrumental to understanding the design task. More architects are trying to reformulate this working of the representation. The intention of this paper is to present and discuss the current state of the art in architectural design positions on complexity and CAAD, and to reflect in particular on the role of digital design representations in this discussion. We also try to investigate how complexity can be dealt with, by looking at architects, in particular their styles and theories. The way architects use digital media and graphic representations can be informative how units of information can be formed and used in the design process. A case study is a concrete architect’s design processes such as Peter Eisenman Rem Koolhaas, van Berkel, Lynn, and Franke gehry, who embrace complexity and make it a focus point in their design, Rather than viewing it as problematic issue, by using computer as an indispensable instrument in their approaches.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 8cff
authors Fridqvist, Sverker
year 1989
title Computers as a Creative Tool in Architecture
doi https://doi.org/10.52842/conf.ecaade.1989.x.k1l
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.6.1-9.6.4
summary The School of Architecture at Lund Institute of Technology was augmented by the establishment of the Computer Studio in 1987. As a result the school now has a device for teaching and research in the architects' use of computers. We are now conducting several research projects as well as courses and an education project. The third and fourth years of the education at the school of architecture are arranged as education projects instead of traditional lecturing. The students choose from projects that are organised by different departments at the School of Architecture. The issue is that the students will ask for instruction when felt needed, and that learning will therefore be more efficient. The Computer Studio has conducted such a project during the first half of 1989. We have tried to encourage the students to use our different computers and programs in new and creative ways. One of the issues of the computer project is to teach the students how computers are used at the architects offices today as well as expected future developments. The students shall be acquainted well enough with present and future possibilities to make good choices when deciding upon buying computers for architectural use. Another issue is to develop new ways of making and presenting architecture by using computers. As a group the teachers at the school of architecture have a very restrictive attitude towards the use of computers. We hope that our project will open their minds for the possibilities of computers, and to engage them in the development of new ways to use computers creatively in architecture. An interesting question is if the use of computers will yield different outcomes of he students' work than traditional methods. An object for research is whether the added possibilities of considering different aspects of he design by using a computer will make for higher quality of the results.

series eCAADe
email
more http://www.caad.lth.se/
last changed 2022/06/07 07:50

_id cd7b
authors Hopgood, F. and Duce, D.
year 1988
title Future Developments in Graphics and Workstations
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 217-252
summary The application of Computer Aided Design has been fragmented so far due to the lack of standards at the hardware and basic software level. The most impressive products have been turn-key systems using custom-built hardware with large software suites developed over a number of years. Such systems have often been difficult to modify and maintain. The very nature of such systems is that they are expensive to produce, have a limited market and, consequently, are expensive. Hardware and software advances over the last few years point to a change in this environment. The trend is towards hardware and software compatibility from the computer suppliers allowing software suppliers to target their offerings at a wider range of products. This produces a competitive market and the downward trend in hardware costs gives the possibility for systems of much lower cost and, consequently, opens up the market to a larger customer base. This paper will concentrate on the developments in single user workstations and graphics standards which should provide a firm base for this new environment.
series CAAD Futures
last changed 1999/04/03 17:58

_id af13
authors Kennedy, Michael
year 1987
title The Initial Start: Beginning CAADD for the Brand New Student
doi https://doi.org/10.52842/conf.acadia.1987.065
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 65-76
summary Described is a teaching system presently being used during the first five weeks of a first course in Computer Aided Architectural Design and Drafting (After these five weeks students spend eleven weeks actively using a 2-D drafting package and a 3-D surface modeling package).

It is the view of the author that a student can obtain much more from her or his first course in CAADD if some fundamental concepts are covered specifically and dramatically, rather than assumed or conveyed by osmosis. On the other hand, one does not want to significantly delay the teaching of he principal objective: how to use a computer as a partner in design and production. The answer to meeting these two divergent objectives is two-fold: (1) careful organization with computer based tutorials, and (2) integration of architectonic lessons during the introduction.

The objectives of he initial five weeks are (1) to demystify computers, (2) teach the fundamental concepts of computer systems relating to hardware (disks, cpu, memory, display), and software (programs, data, files), (3) illustrate programming and program design, and (4) convey the concept of discrete symbol manipulation and its relation to graphics and text.

series ACADIA
last changed 2022/06/07 07:52

_id c7e0
id c7e0
authors Maria Gabriela Caffarena Celani
year 2002
title BEYOND ANALYSIS AND REPRESENTATION IN CAD: A NEW COMPUTATIONAL APPROACH TO DESIGN EDUCATION
source Submitted to the Department of Architecture in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the field of Architecture: Design & Computation at the Massachusetts Institute of Technology
summary This thesis aims at changing students' attitude towards the use of computer-aided design (CAD) in architecture. It starts from the premise that CAD is used mostly for analysis and representation, and not as a real design aide, and that architecture students have a bias against learning computer programming. For this purpose, a prototypical instruction system that mixes computer-aided design and computational design theory was developed, based on a series of fundamental concepts that are common to both fields. This system was influenced by Mitchell's (1987) The Art of Computer Graphics Programming and Stiny's (1976) shape grammars. Despite being based on solid theoretical foundations, CAD has progressively become an exclusively practical tool, since its origins in the 50's and 60's, while computational design theories have been mostly restricted to the academic circles. This thesis proposes an inversion in the present situation: the study of CAD theory, and the application of computational design into practice. The system proposed provides a conceptual framework that can be adapted to different circumstances, including course formats and resources, as well as students' background and technical training. It is based on seven fundamental concepts from computational design theories that are also important to the study of shape grammars: symmetry, recursion, rule-based compositions, parameterization of shapes, generative systems, algorithmization of design procedures, and shape emergence. These concepts are introduced within a CAD context, where their practical implementation and experimentation are possible, focusing the understanding of the computational nature of design. During this research, the proposed system was tested in two case studies with students from schools that had contrary orientations in terms of the importance of CAD in the architectural curriculum. In these experimental courses, students' activities evolved from using a commercial CAD tool in an innovative way, to the use of programming techniques for creating meaningful tools. Despite not having a statistical reach, the fieldwork allowed drawing preliminary conclusions about the proposed system's efficacy, since virtually all the students reported changing their understanding of the role of CAD in architecture, while some also acknowledged a conceptual influence in other subjects and in the way they see architecture.
keywords Symmetry
series thesis:PhD
type normal paper
email
more http://www.fec.unicamp.br/~celani/
last changed 2004/11/17 20:51

_id ed0f
authors Moshe, R. and Shaviv, E.
year 1988
title Natural Language Interface for CAAD System
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 137-148
summary This work explores issues involved in the development of a natural interface for man-machine dialogue in architectural design processes. A hand-touch on an interactive surface is suggested as the best natural-language interface for architectural CAD systems. To allow the development of a rich range of hand-touch natural-language for communicating information and commands to the computer, it is proposed to develop a new type of a touch-panel, for which a set of specifications is presented. A conceptual design of an architectural workstation, having the described touch-panel, is presented. This workstation is characterized by the integration of the entire range of control and communication facilities required for any architectural task into a single interactive unit. The conceptual model for this workstation is the standard size drawing board, on which the architect is accustomed to spread documents, drawings, books and tools, shuffle them around and interchange them freely by using the natural-language interface developed in this work. The potential of the suggested hand-touch natural-language and the proposed workstation are demonstrated by a case-study.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 2e9a
authors Oxman, Rivka E. and Gero, John S.
year 1987
title Using an Expert System for Design Diagnosis and Design Synthesis
source Expert Systems. 1987. vol. 4: pp. 4-15 : ill. includes bibliography
summary This paper describes the concepts which allow an expert system to be used for both design diagnosis and design synthesis. An example of the implementation of these concepts is presented in the domain of preliminary design of domestic kitchens in the expert system PREDIKT. PREDIKT carries out both design diagnosis and design synthesis using the same knowledge base and utilizes an existing expert system shell which has forward and backward chaining capabilities. The significance of graphical interaction with expert systems in design domains is demonstrated
keywords synthesis, expert systems, design, evaluation, architecture
series CADline
email
last changed 2003/06/02 13:58

_id 0a9c
authors Ozel, Filiz
year 1987
title The Computer Model "BGRAF": A Cognitive Approach to Emergency Egress Simulation
source University of Michigan
summary During the past decade, fire safety researchers have come to the understanding that human factors in fires play an important role in controlling the spread of fire; and in decreasing the number of fire casualties in buildings. With the current developments in computer technology, computer modeling of human behavior in fires emerged as an effective method of research. Such computer modeling techniques offered the advantage of being able to experiment with hypothetical fires in buildings without Note endangering human life. Consequently, a study to develop a computer model that will simulate the emergency egress behavior of people in fires was undertaken. Changes in the information processing capacity of the individual as a result of time pressure and stress was considered as part of the emergency egress decision process. Theories from environmental psychology identified a range of cognitive factors, such as visual access in buildings, architectural differentiation, signage and plan configuration that affect way finding and route selection in buildings. These factors needed to be incorporated into emergency egress models. The model was based on the integrated building data base of the CAD system developed at the University of Michigan, Architecture and Planning Lab., which provided a comprehensive building definition, and allowed both graphic and tabular output. Two actual fire incidences were simulated as part of the validation study. These studies have stressed the importance of the cognitive aspects of the physical environment as a factor in emergency egress. A goal structure that represented the total decision process during fires was incorporated into the model. This structure allowed the inputting and testing of a variety of goal structures by using actions as model blocks. The objectives of the model developed in this study can best be summarized as to study and eventually to predict the route selection and exiting behavior in fires, with the purpose of using such information in making building design and code development decisions, and in suggesting action sequences that will best support the safety of the occupants of a building under different emergency conditions.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 8a38
authors Rasdorf, William J. and Parks, Linda M.
year 1987
title Natural Language Prototypes for Analyzing Design Standards
source Southampton, U.K: Computational Mechanics Publications, 1987. pp. 147-160
summary CADLINE has abstract only. This paper addresses the use of natural language processing for acquiring, processing, and representing knowledge from design standards. A standard is a set of provisions providing principles, models, rules, limits, and particulars that are established by some authority for some purpose. In their textual form as written documents, design standards cannot directly be used in computer-aided design (CAD) systems. This paper demonstrates how standards can be transformed, using natural language processing techniques, from their textual form to alternative representations that more readily lend themselves to use in computer-aided design systems, supporting a variety of design applications. The language being transformed is the Building Officials and Code Administrators Building Code, one set of requirements that govern the design of buildings. Prototype computer subsystems have been developed that transform natural language sentences to case-grammar format and finally to subject-relationship- object triplets. The three prototypes that achieve these transformations are described: a parser, a semantic analyzer, and a query system. During one processing cycle, the system identifies that data items in a provision and the relationships between the data items. It also interacts with the user to add new data items to its knowledge bases, to verify data items found, and to add to its vocabulary. Alternatively, it responds to natural-language questions about the contents of the standard by identifying the relevant provisions within the standards. Processing formal documents requires knowledge about vocabulary, word-order, time, semantics, reference, and discourse. Despite the relative clarity of formal writing as it occurs in standards, the difficulties of implied responsibility, multiple meanings, and implied data items remain. A long-term research program at North Carolina State University has been defined that builds on these prototypes to further investigate knowledge acquisition and representation for standards
keywords design, standards, analysis, AI, natural languages
series CADline
last changed 2003/06/02 13:58

_id 861a
authors Sedas, Sergio W. and Talukdar, Sarosh N.
year 1987
title A Disassembly Planner for Redesign
source The Winter Annual Meeting of the American Society of Mechanical Engineers. Symposium of Intelligent and Integrated Manufacturing Analysis and Synthesis. December, 1987. Pittsburgh, PA: Engineering Design Research Center, CMU, 1988. [6] p. : ill. includes bibliography
summary This paper describes an algorithm for generating plans for disassembling given objects. The plans are produced by a set of knowledge sources acting on a set of representations for the object. Both sets are arbitrarily expandable, so programs using the approach can grow continually in capability. Our present complement of knowledge sources and representations can tackle relatively difficult problems. Three examples are included. The first requires a good bit of geometric reasoning before appropriate subassemblies can be selected. The second and third require certain movable parts to be repositioned before disassembly can be achieved
keywords algorithms, representation, synthesis, assemblies, knowledge, reasoning, mechanical engineering
series CADline
last changed 2003/06/02 13:58

_id 0cb8
authors Yessios, Chris I.
year 1987
title A Fractal Studio
doi https://doi.org/10.52842/conf.acadia.1987.169
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 169-182
summary The experience of using computer aided architectural design tools in a second year graduate studio is presented. These tools had to be developed as the search for design solutions evolved. The computer has been used for the exploration and generation of architectural forms and very little as a drafting/rendering machine. The generative algorithms were based on fractal geometries, arabesque ornamentations, DNA/RNA biological processes' etc. The design problem was a Biological Research Complex. The whole experience raised some interesting pedagogical questions, which are also discussed.

series ACADIA
email
last changed 2022/06/07 07:57

_id 9999
authors Coxe, W., Hartung, N.F., Hochberg, H.H., Lewis, B.J., Maister, D.H., Mattox, R.F. and Piven, P.A.
year 1987
title Success Strategies for Design Professionals
source New York, McGraw-Hill
summary As consultants with the opportunity to analyze literally hundreds of professional design firms, we have found the search for ideal management methods challenging. Each time we've observed a format that appears to work well for some or many firms, an exception has soon appeared, contradicting what looked like a good rule to follow. For example, some firms do outstanding work organized as project teams, others are very successful with a departmentalized project structure, and still others get good results with a studio format. One of the major puzzles for observers has been finding a relation between the project delivery system used by firms (that is, "how we do our work") and how the organization itself is operated (that is, "how we structure and run the firm"). After years of study and trial and error, a model has begun to emerge that holds promise for creating some order among these issues. At the heart of this model is the recognition that although no one strategy fits all firms, there is a family of understandable principles from which almost any firm of design professionals can devise its own best strategy. We call these the SuperPositioning principles. This book sets forth the theory, a set of master strategies derived from it, and some thoughts on how to put the principles to use. We look forward to further learning in the years ahead from the experience of professionals who apply the principles in their own firms.
series other
last changed 2003/04/23 15:14

_id e806
authors Maver, T.W.
year 1987
title The New Studio: CAD and the Workstation - State of the Art
doi https://doi.org/10.52842/conf.ecaade.1987.x.g1r
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
summary This presentation draws on three main sources: (i) reportage of the ATHENA project at MIT, (ii) the experience of the author as a Professor of CAAD, (iii) the work of the eCAADe on the social impacts of CAAD. // Project ATHENA was introduced to MIT in May 1983 as an experiment in the potential uses of advanced computer technology throughout the University curriculum. By the end of the project a network of about 2000 high performance graphics workstations - supplied mainly by IBM and DEC - will have been installed; about half of MIT's $20 million investment is being devoted to the development of new applications software for teaching across almost all the academic Departments, including Architecture.

series eCAADe
email
last changed 2022/06/07 07:50

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id a7c1
authors Galle, Per
year 1987
title A Basic Problem Definition Language for Automated Floor Plan Design
source 113 p. 1987. DIKU Research Report No. 87/4
summary CADLINE has abstract only. Algorithms for automated floor plan design need a machine- readable description of properties of the desired floor plans. In this report BPDL ('Basic Problem Definition Language'), a rudimentary language for stating such descriptions, is developed. The development is based on a discussion of pragmatic aspects of possible features of the language. The resulting language is described by formal definitions of syntax and semantics, accompanied by informal explanations. Finally, experiments with a floor plan design algorithm that supports BPDL are reported and it is concluded that even a rudimentary language like BPDL can describe relatively non- trivial floor plan layouts, provided a set of geometrical primitives, attributes and relations that make up the language are carefully chosen. Further research along the lines of BPDL is suggested, and the importance of a systematic approach to development of future specification languages for architectural design is stressed
keywords architecture, floor plans, design, attributes, relations, semantics, algorithms, synthesis, planning, languages
series CADline
last changed 1999/02/12 15:08

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