CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id a4ce
authors Goldberg, D.
year 1988
title Genetic Algorithms in Search, Optimization and Machine Learning
source Addison-Wesley, Reading, Massachusetts
summary David Goldberg's Genetic Algorithms in Search, Optimization and Machine Learning is by far the bestselling introduction to genetic algorithms. Goldberg is one of the preeminent researchers in the field--he has published over 100 research articles on genetic algorithms and is a student of John Holland, the father of genetic algorithms--and his deep understanding of the material shines through. The book contains a complete listing of a simple genetic algorithm in Pascal, which C programmers can easily understand. The book covers all of the important topics in the field, including crossover, mutation, classifier systems, and fitness scaling, giving a novice with a computer science background enough information to implement a genetic algorithm and describe genetic algorithms to a friend.
series other
last changed 2003/04/23 15:14

_id c6d5
authors Balachandran, M.B.
year 1988
title A Model for Knowledge-Based Design Optimization [PhD dissertation]
source Dept. of Architectural Science, University of Sydney
summary Unpublished. CADLINE has abstract only. This dissertation is concerned with developments in design decision methodologies applied to computer-aided design. The major aim of this research was to design and develop a knowledge-based computer-aided optimization system that has the ability to emulate some of the human performances in design decision processes. The issues and problems involved in developing a knowledge-based system for design optimization are addressed. A knowledge-based methodology to aid design optimization formulation is investigated. The major issues considered include representation of design description, the variety of knowledge required for the formulation process, recognizing optimization formulations, and selection of appropriate algorithms. It is demonstrated that the knowledge-based control of numerical processes leads to efficient and improved decisions in design. In developing knowledge-based systems for computer-aided decision applications an effective human-machine interface is essential. A model for knowledge-based graphical interfaces is proposed. This model incorporates knowledge for graphics interpretation, extraction of features of graphics objects and identification of prototypical objects. An experimental system developed in Prolog and C is demonstrated in the domain of structural design. The system shows one way of combining knowledge-based systems technology with computer graphics and indicates how knowledge-based interfaces improve the system's interactive capabilities. Finally, the system, OPTIMA, is presented. The system is designed as an integrated knowledge-based decision system using frames, rule bases, menu inputs, algebraic computation and optimization algorithms. The system has been written in LISP, Prolog and C and implemented on SUN Microsystems workstations. The performance of the system is demonstrated using two example problems from the domains of structural and architectural design respectively. The knowledge-based approach to design optimization is shown to be considerably easier and more efficient than those using conventional programs.
keywords Knowledge Base, Systems, CAD, Representation, Design, Frames, Computer Graphics, User Interface, Decision Making
series CADline
last changed 2003/06/02 13:58

_id a19d
authors Brown, G.Z. and Novitski, Barbara-Jo
year 1988
title A Macintosh Design Studio
doi https://doi.org/10.52842/conf.acadia.1988.151
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 151-162
summary During the past year at the University of Oregon, we have conducted an experimental design studio in which each student had an Apple Macintosh SE microcomputer on his or her studio desk. Each term we experimented with a variety of software, furniture arrangements, and pedagogical approaches to integrating computers in design teaching. Like most others who have conducted such experiments, we encountered problems in trying to use hardware and software which is fundamentally inappropriate for the intuitive, graphic, and creative processes characteristic of preliminary design. However, we solved many of these problems and have produced useful techniques that may form the beginnings of a new approach to the use of computers in architecture schools.

Our results fall in three major categories: 1) pedagogical discoveries about learning to design with a computer, which is greater than the sum of learning to design and learning about computers; 2) design exercises based on the Macintosh environment, exploiting the unique graphic qualities of the machine while simultaneously developing the ideas and drawing skills needed in the preliminary stages of design; 3) descriptions of the studio environment, including hardware, software, workstation layouts, security solutions, and other practical information that might be useful to others who are contemplating a similar project.

series ACADIA
email
last changed 2022/06/07 07:54

_id 252a
authors Reich, Yoram
year 1988
title Machine Learning for Expert Systems : Motivation and Techniques
source i-iii, 51 p. : some ill Pittsburgh, PA: Engineering Design Research Center, CMU, June, 1988. EDRC 12-27-88. includes bibliography. First generation expert systems suffer from two major problems: they are brittle and their development is a long, effortful process. Few successful expert systems for real world problems have been demonstrated. In this paper, learning, the key to intelligent behavior and expertise, is described as the answer to both expert systems deficiencies. Machine learning techniques are described, with their applicability to expert systems. A framework to organize machine learning techniques is provided. The description is followed by examples taken from the structural design domain. AI / learning / expert systems / structures / techniques. 37. Requicha, Aristides A. G. 'Mathematical Models of Rigid Solid Objects -- Production Automation Project.' Rochester, NY: College of Engineering & Applied Science, University of Rochester, November, 1977. [3], 37 p. : ill.
summary Computational models of solid objects are potentially useful in a variety of scientific and engineering fields, and in particular in the field of design and manufacturing automation for the mechanical industries. In recent years a multitude of modelling systems have been implemented both by research laboratories and commercial vendors, but little attention has been paid to the fundamental theoretical issues in geometric modelling. This has led to severe difficulties in assessing current and proposed systems, and in distinguishing essential capabilities and limitations from user conveniences and efficiency considerations. This paper seeks a sharp mathematical characterization of 'rigid solids' in a manner that is suitable for studies in design and production automation. It draws heavily on established results in modern geometry and topology. Relevant results scattered throughout the mathematical literature are placed in a coherent framework and presented in a form accessible to engineers and computer scientists. A companion paper is devoted to a discussion of representational issues in the context set forth by this paper
keywords solid modeling, geometric modeling
series CADline
last changed 1999/02/12 15:09

_id ea6a
authors Bentley, Jon L.
year 1988
title More Programming Pearls : Confessions of a Coder
source 207 p. : ill. Reading, Massachusetts: Addison-Wesley Publishing Co., 1988. includes index
summary A collection of essays demonstrating the various aspects of programming. Some cover programming techniques using the C and AWK languages, other essays discuss making I/O fit for humans and several sub routines
keywords programming, algorithms, techniques
series CADline
last changed 2003/06/02 13:58

_id 6f1b
authors De Floriani, Leila and Falcidieno, Bianca
year 1988
title A Hierarchical Boundary Model for Solid Object Representation
source ACM Transactions on Graphics. January, 1988. vol. 7: pp. 42-60 : ill. includes bibliography
summary A new hierarchical model for solid object representation is described. This model, called a Hierarchical Face Adjacency Hypergraph (HFAH), is based on a relational description of the object boundary, called a Face Adjacency Hypergraph (FAH), which considers faces as the primary topological entities defining the object boundary. The HFAH consists of a hierarchy of FAHs describing the decomposition of the boundary of an object into form features. In this paper the HFAH is described together with its internal encoding structure. Two basic transformations, called refinement and abstraction, are defined on the hierarchical model; these allow effective and efficient modifications of the hierarchical boundary model
keywords representation, computational geometry, solid modeling, algorithms, design, data structures, graphs, features, B-rep
series CADline
last changed 2003/06/02 13:58

_id 0149
authors Mackenzie, C.A.
year 1988
title Heuristic Search and Tree Systems Inference for Structural Pattern Recognition
source Knowledge based systems. 1988. vol. 1: pp. 78-89
summary An experiment is reported that combines the use of a heuristic search and a tree systems inference technique to induce context-free relational grammars that generate patterns in the style embodied in a sample set. This is achieved by searching for concise structural representations of each pattern in a sample set and discovering regularities in their tree systems representation. The knowledge induced is represented as an accepting tree systems automation and generative grammar, and is used to classify extant patterns and generate novel ones. Examples are given to illustrate the methodology, and to lend support to the hypothesis that the style of a pattern can be partially characterized by a unique generative process
keywords algorithms, heuristics, search, pattern recognition, inference, shape grammars
series CADline
last changed 2003/06/02 13:58

_id c7e9
authors Maver, T.W.
year 2002
title Predicting the Past, Remembering the Future
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 2-3
summary Charlas Magistrales 2There never has been such an exciting moment in time in the extraordinary 30 year history of our subject area, as NOW,when the philosophical theoretical and practical issues of virtuality are taking centre stage.The PastThere have, of course, been other defining moments during these exciting 30 years:• the first algorithms for generating building layouts (circa 1965).• the first use of Computer graphics for building appraisal (circa 1966).• the first integrated package for building performance appraisal (circa 1972).• the first computer generated perspective drawings (circa 1973).• the first robust drafting systems (circa 1975).• the first dynamic energy models (circa 1982).• the first photorealistic colour imaging (circa 1986).• the first animations (circa 1988)• the first multimedia systems (circa 1995), and• the first convincing demonstrations of virtual reality (circa 1996).Whereas the CAAD community has been hugely inventive in the development of ICT applications to building design, it hasbeen woefully remiss in its attempts to evaluate the contribution of those developments to the quality of the built environmentor to the efficiency of the design process. In the absence of any real evidence, one can only conjecture regarding the realbenefits which fall, it is suggested, under the following headings:• Verisimilitude: The extraordinary quality of still and animated images of the formal qualities of the interiors and exteriorsof individual buildings and of whole neighborhoods must surely give great comfort to practitioners and their clients thatwhat is intended, formally, is what will be delivered, i.e. WYSIWYG - what you see is what you get.• Sustainability: The power of «first-principle» models of the dynamic energetic behaviour of buildings in response tochanging diurnal and seasonal conditions has the potential to save millions of dollars and dramatically to reduce thedamaging environmental pollution created by badly designed and managed buildings.• Productivity: CAD is now a multi-billion dollar business which offers design decision support systems which operate,effectively, across continents, time-zones, professions and companies.• Communication: Multi-media technology - cheap to deliver but high in value - is changing the way in which we canexplain and understand the past and, envisage and anticipate the future; virtual past and virtual future!MacromyopiaThe late John Lansdown offered the view, in his wonderfully prophetic way, that ...”the future will be just like the past, onlymore so...”So what can we expect the extraordinary trajectory of our subject area to be?To have any chance of being accurate we have to have an understanding of the phenomenon of macromyopia: thephenomenon exhibitted by society of greatly exaggerating the immediate short-term impact of new technologies (particularlythe information technologies) but, more importantly, seriously underestimating their sustained long-term impacts - socially,economically and intellectually . Examples of flawed predictions regarding the the future application of information technologiesinclude:• The British Government in 1880 declined to support the idea of a national telephonic system, backed by the argumentthat there were sufficient small boys in the countryside to run with messages.• Alexander Bell was modest enough to say that: «I am not boasting or exaggerating but I believe, one day, there will bea telephone in every American city».• Tom Watson, in 1943 said: «I think there is a world market for about 5 computers».• In 1977, Ken Olssop of Digital said: «There is no reason for any individuals to have a computer in their home».The FutureJust as the ascent of woman/man-kind can be attributed to her/his capacity to discover amplifiers of the modest humancapability, so we shall discover how best to exploit our most important amplifier - that of the intellect. The more we know themore we can figure; the more we can figure the more we understand; the more we understand the more we can appraise;the more we can appraise the more we can decide; the more we can decide the more we can act; the more we can act themore we can shape; and the more we can shape, the better the chance that we can leave for future generations a trulysustainable built environment which is fit-for-purpose, cost-beneficial, environmentally friendly and culturally significactCentral to this aspiration will be our understanding of the relationship between real and virtual worlds and how to moveeffortlessly between them. We need to be able to design, from within the virtual world, environments which may be real ormay remain virtual or, perhaps, be part real and part virtual.What is certain is that the next 30 years will be every bit as exciting and challenging as the first 30 years.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 20aa
authors Pekny, J. F. and Miller, D.L.
year 1988
title Results from a Parallel Branch and Bound Algorithm for the Asymmetric Traveling Salesman Problem
source [1], 8, [6] p. : tables Pittsburgh, PA: Engineering Design Research Center, CMU, 1988. EDRC-06-42-88. includes bibliography
summary Computational results are presented for a parallel branch- and-bound algorithm that optimally solves the asymmetric traveling salesman problem. Results are presented for randomly generated problems with sizes ranging from 250 to 3000 cities
keywords search, parallel processing, algorithms, branch-and-bound
series CADline
last changed 2003/06/02 13:58

_id 861a
authors Sedas, Sergio W. and Talukdar, Sarosh N.
year 1987
title A Disassembly Planner for Redesign
source The Winter Annual Meeting of the American Society of Mechanical Engineers. Symposium of Intelligent and Integrated Manufacturing Analysis and Synthesis. December, 1987. Pittsburgh, PA: Engineering Design Research Center, CMU, 1988. [6] p. : ill. includes bibliography
summary This paper describes an algorithm for generating plans for disassembling given objects. The plans are produced by a set of knowledge sources acting on a set of representations for the object. Both sets are arbitrarily expandable, so programs using the approach can grow continually in capability. Our present complement of knowledge sources and representations can tackle relatively difficult problems. Three examples are included. The first requires a good bit of geometric reasoning before appropriate subassemblies can be selected. The second and third require certain movable parts to be repositioned before disassembly can be achieved
keywords algorithms, representation, synthesis, assemblies, knowledge, reasoning, mechanical engineering
series CADline
last changed 2003/06/02 13:58

_id 7812
authors Straber, W. and Seidel, H.-P. (eds.)
year 1989
title Theory and Practice of Geometric Modeling
source Springer-Verlag
summary This book originates from the lectures given at the international conference "Theory and Practice of Geometric Modeling", Blaubeuren, FRG, October 3-7, 1988, that brought together leading experts from universities, system developers, and system users, to discuss new concepts and future trends in geometric modeling. The book covers a variety of topics on an advanced level and is organized as follows. Part A contains new algorithms and techniques for modeling objects that are bounded by free form surfaces. Part B focuses on surface/surface intersections, new types of blending surfaces and speed ups for ray tracing. Part C contains some new geometric tools. Part D discusses different representation schemes in solid modeling, conversions between these different schemes, and some applications. Part E covers some issues of product modeling, automatic tolerancing, high level specification of solid models (constraints, features) and the need for better user interfaces.
series other
last changed 2003/04/23 15:14

_id ed75
authors Ullman, Jeffrey D.
year 1988
title Principles of Database and Knowledge-base Systems
source Computer Science Press, Maryland
summary This book goes into the details of database conception and use, it tells you everything on relational databases. from theory to the actual used algorithms.
series other
last changed 2003/04/23 15:14

_id abaf
authors Veenstra, Jack and Ahuja, Narendra
year 1988
title Line Drawings of Octree- Represented Objects
source ACM Transactions on Graphicsò January, 1988. vol. 7: pp. 61-75 : ill. includes bibliography.
summary The octree structure represents the space occupied by an object as a juxtaposition of cubes. The octree structure is highly sensitive to object location and orientation, and the three-dimensional shape of the represented object is obscured. It is helpful to be able to see the actual object represented by an octree, especially for visual performance evaluation of octree algorithms. This paper presents a display algorithm that helps visualize the three-dimensional space represented by the octree. Given an octree, the algorithm produces a line drawing of the object represented by the octree, using parallel projection, from any specified viewpoint with hidden lines removed. Example of some line drawing produced by the algorithm are given. The complexity of the algorithm is also discussed
keywords hidden lines, drawings, solid modeling, representation, octree, display, computer graphics
series CADline
last changed 2003/06/02 13:58

_id 0220
authors Woodwark, J.R.
year 1988
title Eliminating Redundant Primitives from Set- Theoretic Solid Models by a Consideration of Constituents
source 16 p. : ill. Winchester: IBM UK Scientific Center, IBM United Kingdom Laboratories Limited, April, 1988. IBM UKSC Report 188. includes bibliography
summary Set-theoretic solid models often contain redundant primitives, which slow down rendering and other processes. They are not simple to remove, especially as there can be alternative eliminations that may not be equally desirable. There has been recent progress towards solving this problem, but existing techniques for eliminating such redundant primitives do not fully consider the possibilities and rely on repeated evaluation of parts of the object's boundary, a process that is likely to be very slow. This article proposes a technique that allows alternative eliminations to be examined, and outlines a potentially efficient, but geometrically approximate, method of implementation
keywords solid modeling, CSG, primitives, algorithms
series CADline
last changed 2003/06/02 13:58

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id c57b
authors Bier, Eric A.
year 1988
title Snap-Dragging. Interactive Geometric design in Two and Three Dimensions
source University of California, Berkeley
summary Graphic artists, mechanical designers, architects, animators, authors of technical papers and others create geometric designs (illustrations and solid models) as a major part of their daily efforts. Some part of this shape construction must be done with precision. For instance, certain line segments should be horizontal, parallel or congruent. In recent years, interactive computer programs have been used to speed up the production of precise geometric designs. These programs take advantage of high-speed graphics, equation solving, and computer input peripherals to reduce the time needed to describe point positions to the machine. Previous techniques include rounding the cursor to points on a rectangular grid, solving networks of constraints, and supporting step-by-step drafting-style constructions. Snap-dragging is a modification of the drafting approach that takes advantage of powerful workstations to reduce the time needed to make precise illustrations. Using a single gravity mapping, a cursor can be snapped to either points, lines or surface. The gravity algorithm achieves good performance by computing intersection points on the fly. To aid precise construction, a set of lines, circles, planes, and spheres, called alignment objects, are constructed by the system at a set of slopes, angles, and distances specified by the user. These alignments objects are constructed at each vertex or edge that the user has declared to be hot (of interest). Vertices and edges can also be made hot by the system through the action of an automatic hotness rule. When snap-dragging is used, shapes can often be constructed using a few more keystrokes than would be needed to sketch them freehand. Objects can be edited at arbitrary orientations and sizes. The number of primitive operations is small, making it possible to provide keyboard combinations for quickly activating most of these operations. The user interface works nearly identically in two or three dimensions. In three dimensions, snap-dragging works with a two-dimensional pointing device in a single perspective view.  
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 8d41
authors Bourque, Paul N.
year 1988
title Computer-Aided Learning of Structural Behavior
doi https://doi.org/10.52842/conf.acadia.1988.135
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 135-146
summary Computer-aided learning of structural behavior can be very effective and motivating. Students are able to analyse structures in far less time than by traditional methods and address problems of much greater complexity. They do so without the burden of manual computation.

Computer programs exist that are well suited for this purpose, two of which are described. They offer a broad range of design capabilities, and are easy to master because of their intuitive and graphically oriented approach.

A number of examples are given to illustrate the potential of computer-aided learning as a complement to traditional methods either in the classroom or in coursework.

series ACADIA
last changed 2022/06/07 07:54

_id 0ee6
authors Boyle, R. and Thomas, R.
year 1988
title Computer Vision: A First Course
source Blackwell Scientific Publications
summary Computer vision is a new discipline recently developed from image processing, which is able to take raw images, and, after suitable processing, derive information from them automatically. Computer vision applications are legion in the areas of automated manufacture and robotics, where it may be addressed to such problems as resolving motion in images, and 3-D analysis. This book is a much-needed introduction to the subject for senior undergraduates and graduates. It covers the necessary mathematical techniques at a level suitable for the mathematical literate who has not encountered any image processing before, and proceeds to an examination of some pure vision applications. There is a discussion of human perception and how it relates to machine perception, and there are examples throughout the text, with exercises at the end of each chapter. Table of Contents Perception A pattern recognition system Image acquisition and modelling Low level processing Segmentation A PCB example Line labelling Towards three dimensions Knowledge representation Rule based systemsl Epilogue Appendices.
series other
last changed 2003/04/23 15:14

_id 8c6d
authors Brooks, H. Gordon
year 1988
title A New Communication Model for Architecture Using Video and 3D Computer Animated Graphics
doi https://doi.org/10.52842/conf.acadia.1988.263
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 263-274
summary The University of Arkansas School of Architecture has produced a half-hour television program describing Richard Meier's Atheneum in New Harmony, Indiana. The program uses an analysis technique developed by Dr. Geoffrey Baker, RIBA. The treatment for the material is a combination of on- site video and computer generated 3D animated graphics. An instrument was developed to evaluate the video and its 3D graphics. Based on analysis of the test data several conclusions are apparent. Students believe the video to be very helpful in understanding this building. This video appears to be paced too quickly for understanding in one viewing. Repetitive viewings of the video are helpful in understanding the content. Some students are able to understand principles presented visually better than those presented verbally, but best learning happens when information is reinforced visually and verbally.

series ACADIA
last changed 2022/06/07 07:54

_id 0dc3
authors Chambers, Tom and Wood, John B.
year 1999
title Decoding to 2000 CAD as Mediator
doi https://doi.org/10.52842/conf.ecaade.1999.210
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 210-216
summary This paper will present examples of current practice in the Design Studio course of the BDE, University of Strathclyde. The paper will demonstrate an integrated approach to teaching design, which includes CAD among other visual communication techniques as a means to exploring design concepts and the presentation of complex information as part of the design process. It will indicate how the theoretical dimension is used to direct the student in their areas of independent study. Projects illustrated will include design precedents that have involved students in the review and assessment of landmarks in the history of design. There will be evidence of how students integrate DTP in the presentation of site analysis, research of appropriate design precedents and presentation of their design solutions. CADET underlines the importance of considering design solutions within the context of both our European cultural context and of assessing the environmental impact of design options, for which CAD is eminently suited. As much as a critical method is essential to the development of the design process, a historical perspective and an appreciation of the sophistication of communicative media will inform the analysis of structural form and meaning in a modem urban context. Conscious of the dynamic of social and historical influences in design practice, the student is enabled "to take a critical stand against the dogmatism of the school "(Gadamer, 1988) that inevitably insinuates itself in learning institutions and professional practice.
keywords Design Studio, Communication, Integrated Teaching
series eCAADe
email
last changed 2022/06/07 07:56

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