CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 162

_id 7d26
authors Pearson, D.G., Alexander, C. and Webster, Robin
year 2001
title Working Memory and Expertise Differences in Design.
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary The Creative Synthesis task devised by Finke and Slayton(1988) has been widely used as an experimental measure of mentalsynthesis, but previous studies have often failed to demonstrate anysignificant benefits of external support on participants’ performance.This paper discusses a study that examined novice and expert drawers’performance of synthesis using a modified stimuli set that was designedto increase the load on visuo-spatial working memory. The resultsshowed a significant increase in Transformational Complexity(Anderson & Hesltrup, 1993) of patterns produced by the expert groupwhile using sketching. It is argued that experts are more effective atusing sketching interactively to increase complexity, while novices relymore on using it as a simple memory aid.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:14

_id e7a8
authors Emde, H.
year 1988
title Geometrical Fundamentals for Design and Visualization of Spatial Objects
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 171-178
summary Every architectural object is a 3-dimensional entity of the human environment, haptically tangible and optically visible. During the architectural process of planning every object should be designed as a body and should be visualized in pictures. Thus the parts of construction get an order in space and the steps of construction get an order in time. The ideal planning object is a simulated anticipation of the real building object, which is to be performed later on. The possibility to relate the planning object immediately to the building object relies on the fact that they both have the same "geometry" This means: both can be described in the same geometric manner. Creating and visualizing spatial objects is based on geometrical fundamentals. Theoretical knowledge and practical control of these fundamentals is essential for the faultless construction and the realistic presentation of architectural objects. Therefore they have to be taught and learned thoroughly in the course of an architectural education. Geometrical design includes the forming of object- models (geometry of body boundaries), the structuring of object-hierarchies (geometry of body combinations) and the colouring of objects. Geometrical visualization includes controlling the processes of motion, of the bodies (when moving objects) and of the center of observation (when moving subjects) as well as the representation of 3-dimensional objects in 2- dimensional pictures and sequences of pictures. All these activities of architects are instances of geometrical information processing. They can be performed with the aid of computers. As for the computer this requires suitable hardware and software, as for the architect it requires suitable knowledge and capabilities to be able to talk about and to recall the perceivable objects and processes of the design with logic abstracts (language of geometry). In contrast to logical, numerical and textual informations the geometric informations concerning spatial objects are of much higher complexity. Usually these complexes of information are absorbed, processed and transmitted by the architect in a perceptive manner. The computer support in the field of geometry assumes that the processing of perceptions of the human consciousness can be converted by the computer as a framework of logical relations. Computer aided construction and representation require both suited devices for haptical and optical communication and suitable programs in particular.
series CAAD Futures
last changed 1999/04/03 17:58

_id f65d
authors Kalisperis, L.N.
year 1988
title A Conceptual Framework for Computing in Architectural Design
source Pennsylvania State University
summary A brief historical overview of architectural design reveals that there has been a slow development in the conceptualization of the scope of architectural design. Advancing our understanding of the architectural design process reveals new directions for computing in architectural design. This study proposes a conceptual framework for an integrated computing environment. Design disciplines have embarked on a rigorous search for theoretical perspectives and methods that encompass a comprehensive view of architecture. Architectural design has been seen as a sequential process similar to that of industrial design. Attempts to formalize this process based on industrial design methods solved only a fraction of the overall integration problem. The resultant models are inadequate to deal with the complexity of architectural design. Emerging social problem-solving paradigms seek to construct a cognitive psychology of problem solving and have a direct relevance to architectural design. These problem-solving activities include structured, semi-structured, and ill-defined problems, which are included to varying degrees in each problem situation across a continuum of difficulty. Problem solving in architectural design involves the determination of certain objectives and also whether or not it is possible to accomplish them. Developments in computing in architecture have paralleled developments in architectural methodologies. The application of computing in architectural design has predominantly focused only on sequential process, optimum solutions, and quantifiable tasks of the design process. Qualitative, generative, tasks of architectural design were dealt with through the introduction of paradigms from linguistics and knowledge-based systems borrowed from engineering applications. Although the application of such paradigms resulted in some success, this reductionist approach to computing in architecture fragmented its integration into the design process. What is required, therefore, is a unified approach to computing in architecture based on a holistic view of the architectural design process. The model proposed in this study provides such a conceptual framework. This model shifts the focus from product to process and views the design problem as a goal-oriented problem-solving activity that allows a design team to identify strategies and methodologies in the quest for design solutions.  
series thesis:PhD
email
last changed 2003/02/12 22:37

_id eaea2005_151
id eaea2005_151
authors Ohno, Ruyzo
year 2006
title Seat preference in public squares and distribution of the surrounding people: An examination of the validity of using visual simulation
source Motion, E-Motion and Urban Space [Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4], pp. 151-163
summary Public squares are shared by people who use them for various purposes. When people choose seats in a square, they unconsciously evaluate not only the physical characteristics of the space but also the distribution of others already present (Hall, 1966; Sommer, 1969; Whyte, 1988). Knowing the hidden rules of this behaviour will be important in designing squares that remain comfortable even in crowded situations. Most past studies of seat choice preference have reported on statistical tendencies derived from observations of subject behavior in actually existing sites (i.e., Abe, 1997; Imai, 1999; Kawamoto, 2003). However, they provide no clear theoretical model for explaining the basic mechanisms regulating such behaviour. The present study conducts a series of experiments in both real and virtual settings in order to extract quantitative relationships between subjects’ seat preferences and the presence of nearby strangers and to clarify what factors influence their seat choices.
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id c6d5
authors Balachandran, M.B.
year 1988
title A Model for Knowledge-Based Design Optimization [PhD dissertation]
source Dept. of Architectural Science, University of Sydney
summary Unpublished. CADLINE has abstract only. This dissertation is concerned with developments in design decision methodologies applied to computer-aided design. The major aim of this research was to design and develop a knowledge-based computer-aided optimization system that has the ability to emulate some of the human performances in design decision processes. The issues and problems involved in developing a knowledge-based system for design optimization are addressed. A knowledge-based methodology to aid design optimization formulation is investigated. The major issues considered include representation of design description, the variety of knowledge required for the formulation process, recognizing optimization formulations, and selection of appropriate algorithms. It is demonstrated that the knowledge-based control of numerical processes leads to efficient and improved decisions in design. In developing knowledge-based systems for computer-aided decision applications an effective human-machine interface is essential. A model for knowledge-based graphical interfaces is proposed. This model incorporates knowledge for graphics interpretation, extraction of features of graphics objects and identification of prototypical objects. An experimental system developed in Prolog and C is demonstrated in the domain of structural design. The system shows one way of combining knowledge-based systems technology with computer graphics and indicates how knowledge-based interfaces improve the system's interactive capabilities. Finally, the system, OPTIMA, is presented. The system is designed as an integrated knowledge-based decision system using frames, rule bases, menu inputs, algebraic computation and optimization algorithms. The system has been written in LISP, Prolog and C and implemented on SUN Microsystems workstations. The performance of the system is demonstrated using two example problems from the domains of structural and architectural design respectively. The knowledge-based approach to design optimization is shown to be considerably easier and more efficient than those using conventional programs.
keywords Knowledge Base, Systems, CAD, Representation, Design, Frames, Computer Graphics, User Interface, Decision Making
series CADline
last changed 2003/06/02 13:58

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id a7c3
authors Bly, S.A.
year 1988
title A use of drawing surfaces in different collaborative settings
source Conference on Computer-Supported Cooperative Work (CSCW '88), (pp. 250-256), Portland, OR: ACM Press
summary Two-person design sessions were studied in three different settings: face-to-face, geographically separated with an audio/video link, and a telephone-only connection. In all settings, the designers' uses of a drawing surface were noted. Many similar drawing surface activities occurred in all design settings even though the settings did not each allow for the same sharing and interaction with the drawing surfaces. Observations suggest that the process of creating drawings may be as important to the design process as the drawings themselves. These preliminary results raise issues for further study, particularly with respect to computer support for collaborative drawing surface use.
series other
last changed 2003/11/21 15:16

_id a19d
authors Brown, G.Z. and Novitski, Barbara-Jo
year 1988
title A Macintosh Design Studio
doi https://doi.org/10.52842/conf.acadia.1988.151
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 151-162
summary During the past year at the University of Oregon, we have conducted an experimental design studio in which each student had an Apple Macintosh SE microcomputer on his or her studio desk. Each term we experimented with a variety of software, furniture arrangements, and pedagogical approaches to integrating computers in design teaching. Like most others who have conducted such experiments, we encountered problems in trying to use hardware and software which is fundamentally inappropriate for the intuitive, graphic, and creative processes characteristic of preliminary design. However, we solved many of these problems and have produced useful techniques that may form the beginnings of a new approach to the use of computers in architecture schools.

Our results fall in three major categories: 1) pedagogical discoveries about learning to design with a computer, which is greater than the sum of learning to design and learning about computers; 2) design exercises based on the Macintosh environment, exploiting the unique graphic qualities of the machine while simultaneously developing the ideas and drawing skills needed in the preliminary stages of design; 3) descriptions of the studio environment, including hardware, software, workstation layouts, security solutions, and other practical information that might be useful to others who are contemplating a similar project.

series ACADIA
email
last changed 2022/06/07 07:54

_id 0dc3
authors Chambers, Tom and Wood, John B.
year 1999
title Decoding to 2000 CAD as Mediator
doi https://doi.org/10.52842/conf.ecaade.1999.210
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 210-216
summary This paper will present examples of current practice in the Design Studio course of the BDE, University of Strathclyde. The paper will demonstrate an integrated approach to teaching design, which includes CAD among other visual communication techniques as a means to exploring design concepts and the presentation of complex information as part of the design process. It will indicate how the theoretical dimension is used to direct the student in their areas of independent study. Projects illustrated will include design precedents that have involved students in the review and assessment of landmarks in the history of design. There will be evidence of how students integrate DTP in the presentation of site analysis, research of appropriate design precedents and presentation of their design solutions. CADET underlines the importance of considering design solutions within the context of both our European cultural context and of assessing the environmental impact of design options, for which CAD is eminently suited. As much as a critical method is essential to the development of the design process, a historical perspective and an appreciation of the sophistication of communicative media will inform the analysis of structural form and meaning in a modem urban context. Conscious of the dynamic of social and historical influences in design practice, the student is enabled "to take a critical stand against the dogmatism of the school "(Gadamer, 1988) that inevitably insinuates itself in learning institutions and professional practice.
keywords Design Studio, Communication, Integrated Teaching
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2018_1762
id sigradi2018_1762
authors de Albuquerque Montezi, Rafael; Tanoue Vizioli, Simone Helena
year 2018
title Digital morphogenesis and tectonics: an analysis of Peter Eisenman’s Aronoff Center
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 359-366
summary The concept of architectural tectonics relates simultaneously to pragmatic and poetic aspects of the materiality, aiming the expression of these concerns in the result of the Form. Far from only a theoretical concerning, these design decisions affect how our society employs its natural and human resources. This work takes the Aronoff Center for Design and Arts (1988-1996), by Peter Eisenman, as a case study for a graphical analysis, dealing with the consequences of a free-form morphogenesis to its construction and investigating the tectonics of the contemporary architecture.
keywords Contemporary Architecture; Digital Project; Tectonics
series SIGRADI
email
last changed 2021/03/28 19:58

_id 56be
authors Dillon, Andrew and Marian, Sweeney
year 1988
title The Application of Cognitive Psychology to CAD Input/Output
source Proceedings of the HCI'88 Conference on People and Computers IV 1988 p.477-488
summary The design of usable human-computer interfaces is one of the primary goals of the HCI specialist. To date however interest has focussed mainly on office or text based systems such as word processors or databases. Computer aided design (CAD) represents a major challenge to the human factors community to provide suitable input and expertise in an area where the users goals and requirements are cognitively distinct from more typical HCI. The present paper is based on psychological investigations of the engineering domain, involving an experimental comparison of designers using CAD and the more traditional drawing board. By employing protocol analytic techniques it is possible to shed light on the complex problem-solving nature of design and to demonstrate the crucial role of human factors in the development of interfaces which facilitate the designers in their task. A model of the cognition of design is proposed which indicates that available knowledge and guidelines alone are not sufficient to aid CAD developers and the distinct nature of the engineering designer's task merits specific attention.
keywords Cognitive Psychology; Interface Design; Protocol Analysis
series other
last changed 2002/07/07 16:01

_id 8385
authors Holtz, Neal M. and Rasdorf, William J.
year 1988
title An Evaluation of Programming Languages and Language Features for Engineering Software Development
source International Journal of Engineering with Computers. Springer-Verlag, 1988. vol. 3: pp. 183-199
summary Also published as 'Procedural Programming Languages for the Development of CAD and CAE Systems Software,' in the proceedings of ASME International Conference on Computers in Engineering (1987 : New York, NY). The scope of engineering software has increased dramatically in the past decade. In its early years, most engineering applications were concerned solely with solving difficult numerical problems, and little attention was paid to man- machine interaction, to data management, or to integrated software systems. Now computers solve a much wider variety of problems, including those in which numerical computations are less predominant. In addition, completely new areas of engineering applications such as artificial intelligence have recently emerged. It is well recognized that the particular programming language used to develop an engineering application can dramatically affect the development cost, operating cost. reliability, and usability of the resulting software. With the increase in the variety, functionality, and complexity of engineering software, with its more widespread use, and with its increasing importance, more attention must be paid to programming language suitability so that rational decisions regarding language selection may be made. It is important that professional engineers be aware of the issues addressed in this paper, for it is they who must design, acquire, and use applications software, as well as occasionally develop or manage its development. This paper addresses the need for engineers to possess a working knowledge of the fundamentals of computer programming languages. In pursuit of this, the paper briefly reviews the history of four well known programming languages. It then attempts to identify and to look critically at the attributes of programming languages that significantly affect the production of engineering software. The four procedural programming languages chosen for review are those intended for scientific and general purpose programming, FORTRAN 77, C, Pascal, and Modula-2. These languages are compared and some general observations are made. As it is felt important that professional engineers should be able to make informed decisions about programming language selection, the emphasis throughout this paper is on a methodology of evaluation of programming languages. Choosing an appropriate language can be a complex task and many factors must be considered. Consequently, fundamentals are stressed
keywords programming, engineering, languages, software, management, evaluation, FORTRAN, C, PASCAL, MODULA-2, CAD, CAE
series CADline
last changed 2003/06/02 13:58

_id diss_howe
id diss_howe
authors Howe, Alan Scott
year 1988
title A new paradigm for life-cycle management of kit-of-parts building systems
source UNIVERSITY OF MICHIGAN , PhD
summary The research described in this dissertation brings together various technologies in manufacturing and information management and suggests a new paradigm for the design, manufacture, and lifetime use of artifacts using kit-of-parts systems and rule-based assembly. The questions are asked: If architects, designers, and users were given direct online connection to real-time design information sources and fabrication processes, and have the ability to monitor and control the current state of designed objects throughout the objects' lifetime, how would the entire life-cycle of a product be affected, and how would design processes change? During the course of the research described in this dissertation, a series of simulations and experiments were conducted which produced a computer-based simulated design, manufacture, and use environment wherein these questions could begin to be answered. A kit-of-parts model building system was devised which could be used to design model buildings in virtual form by downloading virtual representations of the components from the Internet and assembling them into a desired form. The virtual model building could then be used to order the manufacture of real components online, and remotely controlled robots used to assemble the actual building on the site. Through the use of special hardware manufactured into the components, real-time remote monitoring and control of the current state of the finished model building was affected during the building's lifetime. The research establishes the feasibility of an online life-cycle environment where a virtual representation of an artifact is created and used to both manufacture a real-world counterpart and also monitor and control the current state of the real-world object. The state-of-the-art of pertinent technologies were explored through literature searches and experiments. Data representation, rule-based design techniques, robotics, and digital control were studied, and a series of design principles established which lend themselves toward a life-cycle management paradigm. Several case studies are cited which show how the design principles and life-cycle management environment can be applied to real buildings and other artifacts such as vehicles and marine structures. Ideas for expanded research on the life-cycle management paradigm are cited.  

series thesis:PhD
email
more http://wwwlib.umi.com/dissertations/fullcit/9909905
last changed 2003/11/20 19:57

_id 0803
authors Jabri, Marwan A. and Skellern, David J.
year 1988
title Automatic Floorplan Design Using PIAF
source August, 1988. 36 p. : ill. tables
summary This paper presents PIAF (a Package for Intelligent and Algorithmic Floorplanning), developed at Sydney University Electrical Engineering (SUEE) for use in custom integrated circuit design. Floorplanning plays a crucial role in the design of custom integrated circuits. When design is approached in a top-down fashion, the function to be implemented on silicon is first decomposed in a conceptual phase into a Functional Block Diagram (FBD). This FBD has a 'blocks and buses' structure where blocks represent sub- functions and buses represent the interconnections that carry data and other information between blocks. The decomposition of the function into sub-functions is hierarchical and aims at reducing the complexity of the design problem. When the FBD is known, the floorplanning process may be performed. When this task is performed manually, the designer searches for a relative placement of the blocks and for an area and shape for each block to minimize the overall chip layout area while at the same time meeting design constraints such as design tool limitations, interconnection characteristics and technological design rules. PIAF is a knowledge-based system (KBS) that has been developed at SUEE during the last four years. It relies on a strategy that partitions the floorplanning task in a way that allows efficient use of heuristics and specialized design knowledge in the generation and pruning of the solution space. This paper presents the operation of PIAF and discusses several implementation issues including; KBS structure, knowledge representation, knowledge acquisition, current context memory design, design quality factors and explanation facility. This paper uses a running example to present the operation of each PIAF's KBS-based solving phases
keywords knowledge, representation, knowledge acquisition, electrical engineering, design, integrated circuits, knowledge base, systems, layout, synthesis
series CADline
last changed 2003/06/02 10:24

_id 2e5a
authors Matsumoto, N. and Seta, S.
year 1997
title A history and application of visual simulation in which perceptual behaviour movement is measured.
source Architectural and Urban Simulation Techniques in Research and Education [3rd EAEA-Conference Proceedings]
summary For our research on perception and judgment, we have developed a new visual simulation system based on the previous system. Here, we report on the development history of our system and on the current research employing it. In 1975, the first visual simulation system was introduced, witch comprised a fiberscope and small-scale models. By manipulating the fiberscope's handles, the subject was able to view the models at eye level. When the pen-size CCD TV camera came out, we immediately embraced it, incorporating it into a computer controlled visual simulation system in 1988. It comprises four elements: operation input, drive control, model shooting, and presentation. This system was easy to operate, and the subject gained an omnidirectional, eye-level image as though walking through the model. In 1995, we began developing a new visual system. We wanted to relate the scale model image directly to perceptual behavior, to make natural background images, and to record human feelings in a non-verbal method. Restructuring the above four elements to meet our equirements and adding two more (background shooting and emotion spectrum analysis), we inally completed the new simulation system in 1996. We are employing this system in streetscape research. Using the emotion spectrum system, we are able to record brain waves. Quantifying the visual effects through these waves, we are analyzing the relation between visual effects and physical elements. Thus, we are presented with a new aspect to study: the relationship between brain waves and changes in the physical environment. We will be studying the relation of brain waves in our sequential analysis of the streetscape.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id 0347
authors Maver, T.
year 1988
title Software Tools for the Technical Evaluation of Design Alternatives
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 47-58
summary Designing buildings which 'work' - economically, socially and technically - remains the central challenge for architects. This paper is concerned with the state of development of software tools for the evaluation of the technical issues which are relevant at the conceptual stages, as opposed to the detailed stages, of design decision-making. The technical efficiency of building is of enormous economic importance. The capital investment in building in Europe represents some 12% of the Gross Domestic Product; this capital investment is exceeded by an order of magnitude, however, by the operating costs of buildings over their life span. In turn, these operating costs are exceeded - again by an order of magnitude - by the costs associated with the (human) operations which go on within the building, and on which the design of the building has some impact.
series CAAD Futures
email
last changed 2001/06/04 17:16

_id ed0f
authors Moshe, R. and Shaviv, E.
year 1988
title Natural Language Interface for CAAD System
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 137-148
summary This work explores issues involved in the development of a natural interface for man-machine dialogue in architectural design processes. A hand-touch on an interactive surface is suggested as the best natural-language interface for architectural CAD systems. To allow the development of a rich range of hand-touch natural-language for communicating information and commands to the computer, it is proposed to develop a new type of a touch-panel, for which a set of specifications is presented. A conceptual design of an architectural workstation, having the described touch-panel, is presented. This workstation is characterized by the integration of the entire range of control and communication facilities required for any architectural task into a single interactive unit. The conceptual model for this workstation is the standard size drawing board, on which the architect is accustomed to spread documents, drawings, books and tools, shuffle them around and interchange them freely by using the natural-language interface developed in this work. The potential of the suggested hand-touch natural-language and the proposed workstation are demonstrated by a case-study.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 0350
authors Norman, Richard B.
year 1988
title The Role of Color in Architectural Pedagogy Computation as a Creative Tool
doi https://doi.org/10.52842/conf.acadia.1988.217
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 217-223
summary From among the possible ways of introducing graphic computing in the design studio, it is customary to develop an argument from point, to line, to shape and finally to colon The logic of this process is undeniable as technology and perhaps as history, but it should be questioned as pedagogy. A designer, tuned to the visual focus of the studio and searching for creative self-expression is not overly stimulated by drawing lines, at first laboriously, in imitation of what he can do by hand.

Using color is among the more difficult of traditional studio chores -- it is not difficult on a computer. The manipulation of color can be a simple task if one is given reasonable software and a good graphic computer. Once introduced to students, the techniques for coloring elements on a computer find acceptance as a design tool. Methods can be quickly found for modifying the perception of space and form through the use of colon

Modern architecture is rooted in the study of color as a generator of form. This idea permeated the teachings of its founders. Yet modernist concern for color has over time evolved into a pedagogy of space and form at the exclusion of color, so much so that the modern movement today stands accused by its detractors as being formed in many shades of grey.

Modern architecture is not grey! This paper will illustrate how, using the modern graphic computer, color may be introduced to the studio and discovered as an element of design and as the substance of architectural form giving.

series ACADIA
email
last changed 2022/06/07 07:58

_id 45b7
authors Oxman, R.E.
year 1988
title Expert System for Generation and Evaluation in Architectural Design
source Technion, Faculty of Architecture and Town Planing, Haifa
summary The research field, focuses on a new research area of Knowledge Based Systems for Architectural Design. The research deals with concepts and tools emerging from Artificial Intelligence, Knowledge Based Systems and Expert Systems. The research is involved with the construction of a theoretical basis for the development of approaches and methods for the representation and control of design knowledge as a reasoning process. Key questions which attempt to reconsider representation and control in design are formulated. The following questions serve as a research framework out of which new approaches, methods and tools were developed. (1.)What are the existing ideas, methods and tools in Expert Systems? (2.) What are the performance characteristics of Expert Systems in Architectural Design ? (3.) What are the desired operative characteristics and interactions for Expert Systems in design ? (4.) How is it possible to formulate and apply the diverse forms of Architectural Knowledge in Expert Systems for design? (5.) What are the problems of implementation in the development of Expert Systems for design ? The state of the art in knowledge based systems is surveyed, while emphasizing the differences between conventional systems and knowledge based systems. Representation and control methods and the components of expert systems are reviewed. Expert systems for diagnosis, interpretation, planning and design are analysed with respect to their performance characteristics. Techniques and technologies of existing tools are defined. An expert system for the generation and evaluation of ill defined architectural design problems is develped. A formalization of the concept of 'design interpretation' is proposed and developed. It is applied in the process of defining and classifying the performance characteristics of expert systems for design. This concept is based upon two sets of reasoning processes: those which enable a mapping between design requirements and solution descriptions in the generation stage of design and those between solution descriptions and performance evaluation in the evaluation stage of design. On the basis of the formalization of this concept, an expert system capable of integrating various modes of performance is proposed and developed. The system functions as a 'design generator', a 'design critic', or a' design critic-generator'. These modes, which integrate generation and evaluation in the same system, operate by employing both forward chaining and backward chaining inference mechanisms. As a result of the examination of desired forms of interactions, a new approach for dual direction interpretation between graphic and verbal modes is developed. This approach reflects the importance of both graphical and verbal expression in design. The approach is based upon a simultaneous mapping between symbolic-verbal interpretation and graphic interpretation. The work presents the mapping process through the concept of design interpretation, employing geometrical knowledge, typological knowledge and evaluation knowledge. A tool which provides communication between an expert system and a graphic system was developed and is presented. The importance of such a tool in expert systems for design resides in the provision of free choice to the user for interacting with the system either graphically or verbally during the design process. An additional component in the development of knowledge-based systems for design is related to the important question of knowledge definition and the representational schemata of design knowledge. A new representational scheme for complex architectural knowledge, termed 'The generation and refinement scheme of a design prototype' is proposed and developed. Its operation as part of a total integrated design system is demonstrated. The scheme is based upon the structures of knowledge of design precedents which constitute typical situations and solutions in architectural design. This scheme provides an appropriate representation for the two types of knowledge which operate in a refinement process of a design prototype. Generative knowledge describes the solution space by predefined refinement stages; interpretive knowledge enables their selection. The examination of representational methods for the proposed scheme indicated that employing a single representational method lacked enough generalization and expressive power for the needs of the design knowledge structures. It was found that a way to represent complex structures is through the integration of multiple methods of representation, each one according to the knowledge characteristics. In order to represent the proposed scheme of design knowledge, a unique method was developed which integrates both rules and frames. The method consists of a rules-frames-rules structure for the representation of a design prototype. An approach is developed for the implementation of these concepts in an expert system for design. PRODS: A prototype based expert system shell for design is developed and demonstrated. The system consists of three basic components: a rule-based expert system shell, a frame system, and a knowledge base interface. All system interactions are controlled by the inference engine. It passes control between the rule-base and the frame-base inference engines, and provides communications between the rule-based and frame-based representations. It is suggested that expert system can interface with external CAD systems including graphics, communicating through a central representation. These concepts and developments are demonstrated in two implementations. The PREDIKT system for the preliminary design of the residential kitchen; the PROUST system for the selection and refinement of dwelling types. PREDIKT demonstrates the integration of rules and a graphical-verbal interpreter; in addition, PROUST demonstrates the significance of hybrid representation in the generation and refinement processes. The results and conlusions are summarized. Future research agenda within the field of knowledge-based systems for design is discussed, and potential research areas are defined.
series thesis:PhD
email
last changed 2003/02/12 22:37

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 8HOMELOGIN (you are user _anon_168511 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002