CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 109

_id 56be
authors Dillon, Andrew and Marian, Sweeney
year 1988
title The Application of Cognitive Psychology to CAD Input/Output
source Proceedings of the HCI'88 Conference on People and Computers IV 1988 p.477-488
summary The design of usable human-computer interfaces is one of the primary goals of the HCI specialist. To date however interest has focussed mainly on office or text based systems such as word processors or databases. Computer aided design (CAD) represents a major challenge to the human factors community to provide suitable input and expertise in an area where the users goals and requirements are cognitively distinct from more typical HCI. The present paper is based on psychological investigations of the engineering domain, involving an experimental comparison of designers using CAD and the more traditional drawing board. By employing protocol analytic techniques it is possible to shed light on the complex problem-solving nature of design and to demonstrate the crucial role of human factors in the development of interfaces which facilitate the designers in their task. A model of the cognition of design is proposed which indicates that available knowledge and guidelines alone are not sufficient to aid CAD developers and the distinct nature of the engineering designer's task merits specific attention.
keywords Cognitive Psychology; Interface Design; Protocol Analysis
series other
last changed 2002/07/07 16:01

_id cb88
authors Novak, Marcos J.
year 1988
title Computational Composition in Architecture
doi https://doi.org/10.52842/conf.acadia.1988.005
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 5-30
summary The impact of computers on architectural design, manifested through the creation of architectural designs that equal or surpass in quality and sophistication architecture generated using traditional means, has yet to be demonstrated. Computer-aided design is conspicuously absent from theoretical discussions of architectural design per se, and there exist no major built or published buildings that have been designed using the computer in a true design capacity. Most prominent architects continue to ignore computer-aided design. This paper argues that the issues of architectural theory and composition must be addressed directly by the computer-aided design field, and that until this occurs computer-aided architectural design will necessarily be peripheral to architecture because it does not address the central problems of architecture as an expressive medium. To this end, it proposes a shift to the paradigm of computational composition, and discusses recent work in this direction.

The paper is divided into four parts. Part I identifies fundamental theoretical problems, contrasts the application of computation to architecture and to music, and draws upon several different areas for insight into the nature of making; Part II reviews particular architectural implications of these considerations, introduces the concept of computational composition in architecture, and presents a brief overview of important precedents; Part III proposes new goals for computer-aided architectural design and presents a framework for computational composition; finally, Part IV presents recent work directly related to the ideas presented in the previous parts and leads to the Conclusion. The appendices contain a pseudo-Prolog expression of Alvar Aalto's architectural language and notes on features of the PADL-2 solid modeler that are architecturally interesting.

series ACADIA
email
last changed 2022/06/07 08:00

_id 0ee6
authors Boyle, R. and Thomas, R.
year 1988
title Computer Vision: A First Course
source Blackwell Scientific Publications
summary Computer vision is a new discipline recently developed from image processing, which is able to take raw images, and, after suitable processing, derive information from them automatically. Computer vision applications are legion in the areas of automated manufacture and robotics, where it may be addressed to such problems as resolving motion in images, and 3-D analysis. This book is a much-needed introduction to the subject for senior undergraduates and graduates. It covers the necessary mathematical techniques at a level suitable for the mathematical literate who has not encountered any image processing before, and proceeds to an examination of some pure vision applications. There is a discussion of human perception and how it relates to machine perception, and there are examples throughout the text, with exercises at the end of each chapter. Table of Contents Perception A pattern recognition system Image acquisition and modelling Low level processing Segmentation A PCB example Line labelling Towards three dimensions Knowledge representation Rule based systemsl Epilogue Appendices.
series other
last changed 2003/04/23 15:14

_id 0051
authors Wastell, D.G. and White, P.
year 1993
title Using Process Technology to Support Cooperative work: Prospects and Design Issues
source CSCW in Practice: An Introduction and Case Studies. pp. 105-126. Edited by Dan Diaper and Colston Sanger, London: Springer-Veriag
summary CSCW is a diverse and eclectic field. The theme which unifies CSCW is the question of group coordination, how it is achieved as a social phenomenon and how it may be actively assisted by computer-based support. The nature of these social processes are variously discussed in many of this book's other chapters. The issue of what is "true" CSCW and what is not is a contentious academic issue. Support for non-routine "professional" work such as collaborative writing would be widely accepted as a paradigm of CSCW (see, in particular, Sharples, Chapter 4; Gilbert, chapter 5; and Diaper, Chapter 6). Electronic mail, however, does not count for some as CSCW, because it is "not really tuned (or tunable) to the needs of the work group" (Greif, 1988). Technologies which support routine work would appear to fall into a particularly controversial category. Traditional office automation systems come under this heading.
series other
last changed 2003/04/23 15:14

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id 0697
authors Balachandran, M.B. and Gero, John S.
year 1988
title Development of a Knowledge-Based System for Structural Optimization
source Dordrecht: Kluwer, 1988. pp. 17-24
summary Optimization is a useful and challenging activity in structural design. It provides designers with tools for better designs while saving time in the design process. The features of conventional optimization tools are presented and their limitations are outlined. The impact and role of knowledge-based methodologies in structural optimization processes is discussed. Structural optimization involves a number of tasks which require human expertise, and are traditionally assisted by human designers. These include design optimization formulation, problem recognition and the selection of appropriate algorithm(s). In this representation and processing of constraints are crucial tasks. This paper presents a framework for developing a knowledge-based system to accomplish these tasks. Based on the needs and the nature of the optimization process, a conceptual architecture of an integrated knowledge-based system is presented. The structure and functions of various components of the system are described
keywords knowledge base, systems, integration, optimization, structures, engineering
series CADline
email
last changed 2003/06/02 13:58

_id c6d5
authors Balachandran, M.B.
year 1988
title A Model for Knowledge-Based Design Optimization [PhD dissertation]
source Dept. of Architectural Science, University of Sydney
summary Unpublished. CADLINE has abstract only. This dissertation is concerned with developments in design decision methodologies applied to computer-aided design. The major aim of this research was to design and develop a knowledge-based computer-aided optimization system that has the ability to emulate some of the human performances in design decision processes. The issues and problems involved in developing a knowledge-based system for design optimization are addressed. A knowledge-based methodology to aid design optimization formulation is investigated. The major issues considered include representation of design description, the variety of knowledge required for the formulation process, recognizing optimization formulations, and selection of appropriate algorithms. It is demonstrated that the knowledge-based control of numerical processes leads to efficient and improved decisions in design. In developing knowledge-based systems for computer-aided decision applications an effective human-machine interface is essential. A model for knowledge-based graphical interfaces is proposed. This model incorporates knowledge for graphics interpretation, extraction of features of graphics objects and identification of prototypical objects. An experimental system developed in Prolog and C is demonstrated in the domain of structural design. The system shows one way of combining knowledge-based systems technology with computer graphics and indicates how knowledge-based interfaces improve the system's interactive capabilities. Finally, the system, OPTIMA, is presented. The system is designed as an integrated knowledge-based decision system using frames, rule bases, menu inputs, algebraic computation and optimization algorithms. The system has been written in LISP, Prolog and C and implemented on SUN Microsystems workstations. The performance of the system is demonstrated using two example problems from the domains of structural and architectural design respectively. The knowledge-based approach to design optimization is shown to be considerably easier and more efficient than those using conventional programs.
keywords Knowledge Base, Systems, CAD, Representation, Design, Frames, Computer Graphics, User Interface, Decision Making
series CADline
last changed 2003/06/02 13:58

_id c7f4
authors Bancroft, Pamela J. (ed.)
year 1988
title Computing in Design Education [ACADIA Conference Proceedings]
doi https://doi.org/10.52842/conf.acadia.1988
source ACADIA ‘88 Conference Proceedings /Ann Arbor (Michigan / USA) 28-30 October 1988, 311 p.
summary Progress is being made towards integrating computing into architectural design. This progress is not being made in a coordinated and systematic manner, which is actually a positive factor. Architects will never be scientists or engineers, who hold the distinguishing characteristic of being masters of the scientific method. We have never been so incumbered, although we certainly have given it our best effort.

Architects are creative problem solvers, primarily driven by intuition, while coming from a sense of the past and the logic of the present. Our initial attempts at integrating computing into the studio, as evidenced by this collection of papers, is very diverse, based on differing pedagogical assumptions, and the achieving of significantly different results. This would appear to be evidence of a revolutionary approach to the problem rather than a scientific evolutionary approach. Terrific! This is when we as architects are at our best. Although we reach a great number of emphatically dead ends, the successes and discoveries achieved along the way are significant.

The diversity and quality of papers submitted suggest that we are indeed pursuing the task of integration in our typical, individual, intuitive, logical manner. I commend all of the authors who submitted proposals and thank them for expanding the envelope of integration into their personal exploration.

series ACADIA
last changed 2022/06/07 07:49

_id 696c
authors Beheshti, M. and Monroy, M.
year 1988
title Requirements for Developing an Information System for Architecture
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 149-170
summary This paper discusses possibilities of developing new tools for architectural design. It argues that architects should meet the challenge of information technology and computer-based design techniques. One such attempt has been the first phase of the development of an architectural design information system (ADIS), also an architectural design decision support system. The system should benefit from the developments of the artificial intelligence to enable the architect to have access to information required to carry out design work. In other words: the system functions as a huge on-line electronic library of architecture, containing up-to-date architectural design information, literature, documents, etc. At the same time, the system offers necessary design aids such as computer programs for design process, drawing programs, evaluation programs, cost calculation programs, etc. The system also provides data communication between the architect and members of the design coalition team. This is found to be of vital importance in the architectural design process, because it can enable the architect to fit in changes, brought about in the project by different parties. Furthermore, they will be able, to oversee promptly the consequences of changes or decisions in a comprehensive manner. The system will offer advantages over the more commonly applied microcomputer based CAAD and IGDM (integrated graphics database management) systems, or even larger systems available to an architect. Computer programs as well as hardware change rapidly and become obsolete. Therefore, unrelenting investment pressure to up-date both software and hardware exists. The financial burden of this is heavy, in particular for smaller architectural practices (for instance an architect working for himself or herself and usually with few or no permanent staff). ADIS, as an on-line architectural design aid, is constantly up-dated by its own organisation. This task will be co-ordinated by the ADIS data- base administrator (DBA). The processing possibilities of the system are faster, therefore more complex processing tasks can be handled. Complicated large graphic data files, can be easily retrieved and manipulated by ADIS, a large system. In addition, the cost of an on-line system will be much less than any other system. The system is based on one model of the architectural design process, but will eventually contain a variety of design models, as it develops. The development of the system will be an evolutionary process, making use of its users' feed-back system. ADIS is seen as a step towards full automation of architectural design practices. Apart from being an architectural design support system, ADIS will assist the architect in his/her administrative and organisational activities.
series CAAD Futures
last changed 2003/11/21 15:16

_id 887e
authors Belajcic, N. D.
year 1988
title Computer Implementation of Shape Grammars
source Department of Architectural Science, University of Sydney
summary An approach is taken that shape grammars can be used as a possible vehicle for automated design generation. Historical background of shape grammars is discussed with emphasis on vocabulary/syntax aspect of the design process and significance of class solutions to problems. Similarities with expert system mechanics and structure is highlighted and advantages and disadvantages of rule-based and frame-based systems are considered. These concepts are implemented in a computer program written in LISP employing icon driven graphic interface with tools for creating shapes and rules. Finally, problems associated with adopted reasoning strategies are reported and areas of further development and improvement suggested. [UNPUBLISHED. CADLINE has abstract only]
keywords Shape Grammars, Design Process
series thesis:MSc
last changed 2002/12/14 19:10

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id c57b
authors Bier, Eric A.
year 1988
title Snap-Dragging. Interactive Geometric design in Two and Three Dimensions
source University of California, Berkeley
summary Graphic artists, mechanical designers, architects, animators, authors of technical papers and others create geometric designs (illustrations and solid models) as a major part of their daily efforts. Some part of this shape construction must be done with precision. For instance, certain line segments should be horizontal, parallel or congruent. In recent years, interactive computer programs have been used to speed up the production of precise geometric designs. These programs take advantage of high-speed graphics, equation solving, and computer input peripherals to reduce the time needed to describe point positions to the machine. Previous techniques include rounding the cursor to points on a rectangular grid, solving networks of constraints, and supporting step-by-step drafting-style constructions. Snap-dragging is a modification of the drafting approach that takes advantage of powerful workstations to reduce the time needed to make precise illustrations. Using a single gravity mapping, a cursor can be snapped to either points, lines or surface. The gravity algorithm achieves good performance by computing intersection points on the fly. To aid precise construction, a set of lines, circles, planes, and spheres, called alignment objects, are constructed by the system at a set of slopes, angles, and distances specified by the user. These alignments objects are constructed at each vertex or edge that the user has declared to be hot (of interest). Vertices and edges can also be made hot by the system through the action of an automatic hotness rule. When snap-dragging is used, shapes can often be constructed using a few more keystrokes than would be needed to sketch them freehand. Objects can be edited at arbitrary orientations and sizes. The number of primitive operations is small, making it possible to provide keyboard combinations for quickly activating most of these operations. The user interface works nearly identically in two or three dimensions. In three dimensions, snap-dragging works with a two-dimensional pointing device in a single perspective view.  
series thesis:PhD
email
last changed 2003/02/12 22:37

_id c9e4
authors Birmingham, William P. and Siewiorek, Daniel P.
year 1988
title Automated knowledge Acquisition for a Computer Hardware Synthesis System
source 19 p. : ill. Engineering Design Research Center, CMU, June, 1988. EDRC 18-06-88. includes bibliography
summary The MICON Synthesizer Version 1 (M1) is a rule-based system which produces a complete small computer design from a set of abstract specifications. The ability of M1 to produce designs depends on the encoding of large amounts of domain knowledge. An automated knowledge acquisition tool, CGEN, works symbiotically with M1 by gathering the knowledge required by M1. CGEN acquires knowledge about how to build and when to use various computer structures. This paper overviews the operation of CGEN by providing an example of the types of knowledge acquired and the mechanisms employed. A novel knowledge-intensive generalization scheme is presented. Generalization is a pragmatic necessity for knowledge acquisition in this domain. A series of experiments to test CGEN's capabilities are explained. A description of the architecture and knowledge-base of M1 is also provided
keywords electrical engineering, automation, knowledge acquisition, knowledge base, systems
series CADline
last changed 2003/06/02 13:58

_id cf08
authors Blaha, Michael R., Premerlani, William J. and Rumbaugh, James E.
year 1988
title Relational Database Design Using An Object- Oriented Methodology
source communications of the ACM. April, 1988. vol. 31: pp. 414-427 : ill. includes a short bibliography
summary Object-oriented concepts provide a useful abstraction for relational database design. In this article the authors present a design technique that has been used for several projects at General Electric. The methodology is intuitive, expressive, and extensible. The new approach to relational database design is based on the work of Loomis, Sha, and Rumbaugh
keywords relational database, design, methods, objects, modeling, representation
series CADline
last changed 2003/06/02 13:58

_id a7c3
authors Bly, S.A.
year 1988
title A use of drawing surfaces in different collaborative settings
source Conference on Computer-Supported Cooperative Work (CSCW '88), (pp. 250-256), Portland, OR: ACM Press
summary Two-person design sessions were studied in three different settings: face-to-face, geographically separated with an audio/video link, and a telephone-only connection. In all settings, the designers' uses of a drawing surface were noted. Many similar drawing surface activities occurred in all design settings even though the settings did not each allow for the same sharing and interaction with the drawing surfaces. Observations suggest that the process of creating drawings may be as important to the design process as the drawings themselves. These preliminary results raise issues for further study, particularly with respect to computer support for collaborative drawing surface use.
series other
last changed 2003/11/21 15:16

_id 8c6d
authors Brooks, H. Gordon
year 1988
title A New Communication Model for Architecture Using Video and 3D Computer Animated Graphics
doi https://doi.org/10.52842/conf.acadia.1988.263
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 263-274
summary The University of Arkansas School of Architecture has produced a half-hour television program describing Richard Meier's Atheneum in New Harmony, Indiana. The program uses an analysis technique developed by Dr. Geoffrey Baker, RIBA. The treatment for the material is a combination of on- site video and computer generated 3D animated graphics. An instrument was developed to evaluate the video and its 3D graphics. Based on analysis of the test data several conclusions are apparent. Students believe the video to be very helpful in understanding this building. This video appears to be paced too quickly for understanding in one viewing. Repetitive viewings of the video are helpful in understanding the content. Some students are able to understand principles presented visually better than those presented verbally, but best learning happens when information is reinforced visually and verbally.

series ACADIA
last changed 2022/06/07 07:54

_id a19d
authors Brown, G.Z. and Novitski, Barbara-Jo
year 1988
title A Macintosh Design Studio
doi https://doi.org/10.52842/conf.acadia.1988.151
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 151-162
summary During the past year at the University of Oregon, we have conducted an experimental design studio in which each student had an Apple Macintosh SE microcomputer on his or her studio desk. Each term we experimented with a variety of software, furniture arrangements, and pedagogical approaches to integrating computers in design teaching. Like most others who have conducted such experiments, we encountered problems in trying to use hardware and software which is fundamentally inappropriate for the intuitive, graphic, and creative processes characteristic of preliminary design. However, we solved many of these problems and have produced useful techniques that may form the beginnings of a new approach to the use of computers in architecture schools.

Our results fall in three major categories: 1) pedagogical discoveries about learning to design with a computer, which is greater than the sum of learning to design and learning about computers; 2) design exercises based on the Macintosh environment, exploiting the unique graphic qualities of the machine while simultaneously developing the ideas and drawing skills needed in the preliminary stages of design; 3) descriptions of the studio environment, including hardware, software, workstation layouts, security solutions, and other practical information that might be useful to others who are contemplating a similar project.

series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2011_061
id caadria2011_061
authors Celani, Gabriela; José P. Duarte and Carlos V. Vaz
year 2011
title The gardens revisited: The link between technology, meaning and logic?
doi https://doi.org/10.52842/conf.caadria.2011.643
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 643-652
summary The objective of this paper is to compare the computational concepts present in three books published by Mitchell between 1987 and 1990: The art of computer-graphics programming (1987), which has Robin Liggett and Thomas Kvan as co-authors, The logic of architecture (1990), probably his most influential work, and The poetics of gardens (1988), which has Charles Moore and William Turnbull as coauthors. By looking at the concepts that are presented in the three books and establishing a comparison between them, we expect to show that The poetics of Gardens should not be seen as a detour from Mitchell´s line of research, but rather as a key piece for understanding the relationship between technology, meaning and logic in his very coherent body of work.
keywords Computational design concepts; technology; meaning; logic
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2007_659
id caadria2007_659
authors Chen, Zi-Ru
year 2007
title The Combination of Design Media and Design Creativity _ Conventional and Digital Media
doi https://doi.org/10.52842/conf.caadria.2007.x.w5x
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Creativity is always interested in many fields, in particular, creativity and design creativity have many interpretations (Boden, 1991; Gero and Maher, 1992, 1993; Kim, 1990; Sternberg, 1988; Weisberg, 1986). In early conceptual design process, designers used large number of sketches and drawings (Purcell and Gero, 1998). The sketch can inspire the designer to increase the creativity of the designer’s creations(Schenk, 1991; Goldschmidt, 1994; Suwa and Tversky, 1997). The freehand sketches by conventional media have been believed to play important roles in processes of the creative design thinking(Goldschmidt, 1991; Schon and Wiggins, 1992; Goel, 1995; Suwa et al., 2000; Verstijnen et al., 1998; Elsas van and Vergeest, 1998). Recently, there are many researches on inspiration of the design creativity by digital media(Liu, 2001; Sasada, 1999). The digital media have been used to apply the creative activities and that caused the occurrenssce of unexpected discovery in early design processes(Gero and Maher, 1993; Mitchell, 1993; Schmitt, 1994; Gero, 1996, 2000; Coyne and Subrahmanian, 1993; Boden, 1998; Huang, 2001; Chen, 2001; Manolya et al. 1998; Verstijinen et al., 1998; Lynn, 2001). In addition, there are many applications by combination of conventional and digital media in the sketches conceptual process. However, previous works only discussed that the individual media were related to the design creativity. The cognitive research about the application of conceptual sketches design by integrating both conventional and digital media simultaneously is absent.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 5f4b
authors Coyne, R.D.
year 1988
title Logic Models of Design
source Pitman, London
summary This monograph places design in a theoretical context which applies developments in knowledge-based systems, logic programming and planning to design. It addresses two important design issues: the interpretation of designs, which concerns the discovery of implicit design attributes, a key activity in design evaluation that can be modelled by deductive inference in logic programming; and the process of generation, whereby a design description is produced which exhibits these implicit design attributes. Implicit attributes can be seen as analogous to the semantic content of natural language utterances. The work presented here is mainly concerned with design generation, and an operational model of design is investigated in which operations on processes are treated in a similar way to operations on form. It is argued that there are advantages in representing control knowledge as rules in a design system, and that logic is an effective medium for this purpose. This is demonstrated by means of programs developed in Prolog and C using the example of spatial layout in buildings. Primarily, this book is directed at those in artificial intelligence (AI) involved in logic programming, planning and expert systems. However, since AI techniques are finding widespread application in industry, the use of an architectural design example makes this work relevant to architects, designers, engineers and developers of intelligent architectural design software.
series other
email
last changed 2003/04/23 15:14

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