CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 158

_id c057
authors Ganter, John H.
year 1988
title Interactive Graphics : Linking the Human to the Model
source GIS/LIS'88 Proceeding accessing the world (3rd. : 1988 : San Antonio). December, 1988. Vol. 1: pp. 230-239 : ill. includes bibliography
summary Discovery and innovation, which have traditionally involved thinking visually and producing images, increasingly benefit from labor-saving devices like GIS and CAD. As new visualization technologies are implemented, it is particularly important to understand the human faculties which use pictures as tools in thinking. Science and engineering define problems, explain processes, and design solutions through observation, imagination and logic. This conceptual thought relies on a cognitive `database' of sensed verbal and non-verbal information, which is retained, managed, and updated within the short and long-term human memories. Research suggests that the individual must actively manipulate a phenomenon under study and its representations to enhance and maintain this database, and to produce abstractions and generalizations. Graphics are particularly important in this process of discovering correlations, contradictions and connections, and subsequent communication to others. Graphics offer high information density, simultaneity, variable detail and the capacity for showing multivariate relations. A `gestalt' property leads to the discovery of new relationships since the graphic whole always exceeds the sum of its parts. A cycle occurs in which the individual interacts with the phenomenon and produces explicit knowledge in the form of graphics and text, testing and refining each against knowledge and abstractions held in the mind
keywords information, computer graphics, perception, user interface, visualization, cognition, abstraction
series CADline
last changed 2003/06/02 13:58

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
doi https://doi.org/10.52842/conf.acadia.1994.039
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id c6d5
authors Balachandran, M.B.
year 1988
title A Model for Knowledge-Based Design Optimization [PhD dissertation]
source Dept. of Architectural Science, University of Sydney
summary Unpublished. CADLINE has abstract only. This dissertation is concerned with developments in design decision methodologies applied to computer-aided design. The major aim of this research was to design and develop a knowledge-based computer-aided optimization system that has the ability to emulate some of the human performances in design decision processes. The issues and problems involved in developing a knowledge-based system for design optimization are addressed. A knowledge-based methodology to aid design optimization formulation is investigated. The major issues considered include representation of design description, the variety of knowledge required for the formulation process, recognizing optimization formulations, and selection of appropriate algorithms. It is demonstrated that the knowledge-based control of numerical processes leads to efficient and improved decisions in design. In developing knowledge-based systems for computer-aided decision applications an effective human-machine interface is essential. A model for knowledge-based graphical interfaces is proposed. This model incorporates knowledge for graphics interpretation, extraction of features of graphics objects and identification of prototypical objects. An experimental system developed in Prolog and C is demonstrated in the domain of structural design. The system shows one way of combining knowledge-based systems technology with computer graphics and indicates how knowledge-based interfaces improve the system's interactive capabilities. Finally, the system, OPTIMA, is presented. The system is designed as an integrated knowledge-based decision system using frames, rule bases, menu inputs, algebraic computation and optimization algorithms. The system has been written in LISP, Prolog and C and implemented on SUN Microsystems workstations. The performance of the system is demonstrated using two example problems from the domains of structural and architectural design respectively. The knowledge-based approach to design optimization is shown to be considerably easier and more efficient than those using conventional programs.
keywords Knowledge Base, Systems, CAD, Representation, Design, Frames, Computer Graphics, User Interface, Decision Making
series CADline
last changed 2003/06/02 13:58

_id 887e
authors Belajcic, N. D.
year 1988
title Computer Implementation of Shape Grammars
source Department of Architectural Science, University of Sydney
summary An approach is taken that shape grammars can be used as a possible vehicle for automated design generation. Historical background of shape grammars is discussed with emphasis on vocabulary/syntax aspect of the design process and significance of class solutions to problems. Similarities with expert system mechanics and structure is highlighted and advantages and disadvantages of rule-based and frame-based systems are considered. These concepts are implemented in a computer program written in LISP employing icon driven graphic interface with tools for creating shapes and rules. Finally, problems associated with adopted reasoning strategies are reported and areas of further development and improvement suggested. [UNPUBLISHED. CADLINE has abstract only]
keywords Shape Grammars, Design Process
series thesis:MSc
last changed 2002/12/14 19:10

_id 2a36
authors Ben-Moshe, R. and Sorgen, A.
year 1988
title Parametric Shape Definition by Example
source 12, [13] p., [7] p. of ill. Israel: MICROCAD, 1988(?). includes bibliography
summary Incorporation of parametric design facilities into CAD systems presents some serious problems. The major issues are: (1) functionality - the need to cater for a great variety of designs, (2) natural user interface, with no need for the user to acquire programming skills, (3) integration and consistency with the 'host' CAD environment
keywords parametrization, user interface, CAD, geometric modeling, mechanical engineering, CAM
series CADline
last changed 2003/06/02 13:58

_id c57b
authors Bier, Eric A.
year 1988
title Snap-Dragging. Interactive Geometric design in Two and Three Dimensions
source University of California, Berkeley
summary Graphic artists, mechanical designers, architects, animators, authors of technical papers and others create geometric designs (illustrations and solid models) as a major part of their daily efforts. Some part of this shape construction must be done with precision. For instance, certain line segments should be horizontal, parallel or congruent. In recent years, interactive computer programs have been used to speed up the production of precise geometric designs. These programs take advantage of high-speed graphics, equation solving, and computer input peripherals to reduce the time needed to describe point positions to the machine. Previous techniques include rounding the cursor to points on a rectangular grid, solving networks of constraints, and supporting step-by-step drafting-style constructions. Snap-dragging is a modification of the drafting approach that takes advantage of powerful workstations to reduce the time needed to make precise illustrations. Using a single gravity mapping, a cursor can be snapped to either points, lines or surface. The gravity algorithm achieves good performance by computing intersection points on the fly. To aid precise construction, a set of lines, circles, planes, and spheres, called alignment objects, are constructed by the system at a set of slopes, angles, and distances specified by the user. These alignments objects are constructed at each vertex or edge that the user has declared to be hot (of interest). Vertices and edges can also be made hot by the system through the action of an automatic hotness rule. When snap-dragging is used, shapes can often be constructed using a few more keystrokes than would be needed to sketch them freehand. Objects can be edited at arbitrary orientations and sizes. The number of primitive operations is small, making it possible to provide keyboard combinations for quickly activating most of these operations. The user interface works nearly identically in two or three dimensions. In three dimensions, snap-dragging works with a two-dimensional pointing device in a single perspective view.  
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 56be
authors Dillon, Andrew and Marian, Sweeney
year 1988
title The Application of Cognitive Psychology to CAD Input/Output
source Proceedings of the HCI'88 Conference on People and Computers IV 1988 p.477-488
summary The design of usable human-computer interfaces is one of the primary goals of the HCI specialist. To date however interest has focussed mainly on office or text based systems such as word processors or databases. Computer aided design (CAD) represents a major challenge to the human factors community to provide suitable input and expertise in an area where the users goals and requirements are cognitively distinct from more typical HCI. The present paper is based on psychological investigations of the engineering domain, involving an experimental comparison of designers using CAD and the more traditional drawing board. By employing protocol analytic techniques it is possible to shed light on the complex problem-solving nature of design and to demonstrate the crucial role of human factors in the development of interfaces which facilitate the designers in their task. A model of the cognition of design is proposed which indicates that available knowledge and guidelines alone are not sufficient to aid CAD developers and the distinct nature of the engineering designer's task merits specific attention.
keywords Cognitive Psychology; Interface Design; Protocol Analysis
series other
last changed 2002/07/07 16:01

_id 436b
authors Gero, John S. (editor)
year 1988
title Artificial Intelligence in Engineering : Robotics and Processes
source 403 p. Amsterdam: Elsevier/CMP, 1988. CADLINE has abstract only
summary This volume contains the papers in the robotics and processes areas from the Third International Conference on Artificial Intelligence in Engineering. Robotics has the potential to change the physical face of engineering and has no counterpart in traditional engineering. It requires the integration of numerous disparate aspects of engineering. There is a fundamental requirement for geometric and spatial reasoning of a qualitative kind. A variety of other processes in engineering are being examined through the artificial intelligence lens. The material collected under the process rubric demonstrates both the benefits and potential of utilizing this approach. The papers are presented under the following headings: Robotics; Geometric and Spatial Reasoning; Interpretation Processes; Reasoning Processes; Planning and Scheduling Processes; Interfaces
keywords AI, robotics, reasoning, planning, user interface, engineering, construction
series CADline
email
last changed 2003/06/02 13:58

_id 4da4
authors Jordan, J. Peter
year 1988
title ARCH 431: Computer-Aided Design
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 187-200
doi https://doi.org/10.52842/conf.acadia.1988.187
summary There is a significant variance in the way computer courses are taught at various institutions around the country. Generally, it is useful to think of these courses falling either into a "tool-building" or a "tool-using" category. However, within either category, there is a variety of focus on the application of the "tool". Two courses have been developed at the University of Hawaii at Manoa which deal with computer applications. The first course is more quantitatively oriented, encouraging students to explore ways of dealing with problems in a more complex and substantial manner. This paper deals with the second course whose focus has shifted toward design issues, using the computer as a tool to explore these issues. This course exposes the student, not to training on a specific computer-aided drafting system, but to issues in computer-aided design which include hardware and software systems, human-machine interface, and the nature of the design process. This course seems to be an appropriate model for introducing computer-aided design to undergraduates in a professional design program.
series ACADIA
email
last changed 2022/06/07 07:52

_id 67ac
authors Koivunen, Marja-Riitta and Mantyla, Martti
year 1988
title Hut Windows : An Improved Architecture for a User Interface Management System
source IEEE Computer Graphics and Applications. January, 1988. vol. 8: pp. 43-52 : ill. includes bibliography
summary The design of Hut Windows, a user interface management system intended for applications in mechanical CAD, is the subject of this article. Hut Windows features a three-layered internal architecture, where the presentation, dialogue- control, and application processing layers are clearly separated from each other. This leads to increased simplicity and flexibility in user interface design over the more traditional situation where all of these layers are closely coupled
keywords user interface, CAD, windowing, mechanical engineering
series CADline
last changed 2003/06/02 13:58

_id 8403
authors Mitchell, William J., Liggett, Robin S. and Tan, Milton
year 1988
title The Topdown System and its use in Teaching - An Exploration of Structured, Knowledge-Based Design
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 251-262
doi https://doi.org/10.52842/conf.acadia.1988.251
summary The Topdown System is a shell for use in developing simple (but we believe non-trivial) knowledge-based CAD systems. It provides a data structure, graphics capabilities, a sophisticated user interface, and programming tools for rapid construction of knowledge bases. Implementation is for Macintosh, Macintosh II, IBM PC/AT, PS12, and Sun workstations.

The basic idea is that of top-down design - beginning with a very abstract representation, and elaborating that, in step-by-step fashion, into a complete and detailed representation. The basic operations are real-time parametric variation of designs (using the mouse and slide bar) and substitution of objects. Essentially, then, a knowledge-base in Topdown implements a kind of parametric shape grammar.

The main applications of Topdown are in introductory teaching of CAD, and (since it provides a very quick and easy way for a user to develop detailed geometric models) to provide a uniform front-end for a variety of different applications. The shell, and some example knowledge-bases, are publicly available.

This paper discusses the principles of the Topdown Shell, the implementation of knowledge bases within it, and a variety of practical design applications.

series ACADIA
email
last changed 2022/06/07 07:58

_id ed0f
authors Moshe, R. and Shaviv, E.
year 1988
title Natural Language Interface for CAAD System
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 137-148
summary This work explores issues involved in the development of a natural interface for man-machine dialogue in architectural design processes. A hand-touch on an interactive surface is suggested as the best natural-language interface for architectural CAD systems. To allow the development of a rich range of hand-touch natural-language for communicating information and commands to the computer, it is proposed to develop a new type of a touch-panel, for which a set of specifications is presented. A conceptual design of an architectural workstation, having the described touch-panel, is presented. This workstation is characterized by the integration of the entire range of control and communication facilities required for any architectural task into a single interactive unit. The conceptual model for this workstation is the standard size drawing board, on which the architect is accustomed to spread documents, drawings, books and tools, shuffle them around and interchange them freely by using the natural-language interface developed in this work. The potential of the suggested hand-touch natural-language and the proposed workstation are demonstrated by a case-study.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id ca71
authors Noble, Douglas and Rittel, Horst W.J.
year 1988
title Issue-Based Information Systems for Design
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 275-286
doi https://doi.org/10.52842/conf.acadia.1988.275
summary The understanding of planning and design as a process of argumentation (of the designer with himself or with others) has led to the concept of IBIS (Issue-Based Information Systems). The elements of IBIS are Issues, each of which are associated with alternative positions. These in turn are associated with arguments which support or object to a given position (or another argument). In the course of the treatment of issues, new issues come up which are treated likewise.

Issue-Based Information Systems are used as a means of widening the coverage of a problem. By encouraging a greater degree of participation, particularly in the earlier phases of the process, the designer is increasing the opportunity that difficulties of his proposed solution, unseen by him, will be discovered by others. Since the problem observed by a designer can always be treated as merely a symptom of another higher-level problem, the argumentative approach also increases the likelyhood that someone will attempt to attack the problem from this point of view. Another desirable characteristic of the Issue-Based Information System is that it helps to make the design process 'transparent'. Transparency here refers tO the ability of observers as well as participants to trace back the process of decision-making.

This paper offers a description of a computer-supported IBIS (written in 'C' using the 'XWindows' user interface), including a discussion of the usefulness of IBIS in design, as well as comments on the role of the computer in IBIS implementation, and related developments in computing.

series ACADIA
email
last changed 2022/06/07 07:58

_id 45b7
authors Oxman, R.E.
year 1988
title Expert System for Generation and Evaluation in Architectural Design
source Technion, Faculty of Architecture and Town Planing, Haifa
summary The research field, focuses on a new research area of Knowledge Based Systems for Architectural Design. The research deals with concepts and tools emerging from Artificial Intelligence, Knowledge Based Systems and Expert Systems. The research is involved with the construction of a theoretical basis for the development of approaches and methods for the representation and control of design knowledge as a reasoning process. Key questions which attempt to reconsider representation and control in design are formulated. The following questions serve as a research framework out of which new approaches, methods and tools were developed. (1.)What are the existing ideas, methods and tools in Expert Systems? (2.) What are the performance characteristics of Expert Systems in Architectural Design ? (3.) What are the desired operative characteristics and interactions for Expert Systems in design ? (4.) How is it possible to formulate and apply the diverse forms of Architectural Knowledge in Expert Systems for design? (5.) What are the problems of implementation in the development of Expert Systems for design ? The state of the art in knowledge based systems is surveyed, while emphasizing the differences between conventional systems and knowledge based systems. Representation and control methods and the components of expert systems are reviewed. Expert systems for diagnosis, interpretation, planning and design are analysed with respect to their performance characteristics. Techniques and technologies of existing tools are defined. An expert system for the generation and evaluation of ill defined architectural design problems is develped. A formalization of the concept of 'design interpretation' is proposed and developed. It is applied in the process of defining and classifying the performance characteristics of expert systems for design. This concept is based upon two sets of reasoning processes: those which enable a mapping between design requirements and solution descriptions in the generation stage of design and those between solution descriptions and performance evaluation in the evaluation stage of design. On the basis of the formalization of this concept, an expert system capable of integrating various modes of performance is proposed and developed. The system functions as a 'design generator', a 'design critic', or a' design critic-generator'. These modes, which integrate generation and evaluation in the same system, operate by employing both forward chaining and backward chaining inference mechanisms. As a result of the examination of desired forms of interactions, a new approach for dual direction interpretation between graphic and verbal modes is developed. This approach reflects the importance of both graphical and verbal expression in design. The approach is based upon a simultaneous mapping between symbolic-verbal interpretation and graphic interpretation. The work presents the mapping process through the concept of design interpretation, employing geometrical knowledge, typological knowledge and evaluation knowledge. A tool which provides communication between an expert system and a graphic system was developed and is presented. The importance of such a tool in expert systems for design resides in the provision of free choice to the user for interacting with the system either graphically or verbally during the design process. An additional component in the development of knowledge-based systems for design is related to the important question of knowledge definition and the representational schemata of design knowledge. A new representational scheme for complex architectural knowledge, termed 'The generation and refinement scheme of a design prototype' is proposed and developed. Its operation as part of a total integrated design system is demonstrated. The scheme is based upon the structures of knowledge of design precedents which constitute typical situations and solutions in architectural design. This scheme provides an appropriate representation for the two types of knowledge which operate in a refinement process of a design prototype. Generative knowledge describes the solution space by predefined refinement stages; interpretive knowledge enables their selection. The examination of representational methods for the proposed scheme indicated that employing a single representational method lacked enough generalization and expressive power for the needs of the design knowledge structures. It was found that a way to represent complex structures is through the integration of multiple methods of representation, each one according to the knowledge characteristics. In order to represent the proposed scheme of design knowledge, a unique method was developed which integrates both rules and frames. The method consists of a rules-frames-rules structure for the representation of a design prototype. An approach is developed for the implementation of these concepts in an expert system for design. PRODS: A prototype based expert system shell for design is developed and demonstrated. The system consists of three basic components: a rule-based expert system shell, a frame system, and a knowledge base interface. All system interactions are controlled by the inference engine. It passes control between the rule-base and the frame-base inference engines, and provides communications between the rule-based and frame-based representations. It is suggested that expert system can interface with external CAD systems including graphics, communicating through a central representation. These concepts and developments are demonstrated in two implementations. The PREDIKT system for the preliminary design of the residential kitchen; the PROUST system for the selection and refinement of dwelling types. PREDIKT demonstrates the integration of rules and a graphical-verbal interpreter; in addition, PROUST demonstrates the significance of hybrid representation in the generation and refinement processes. The results and conlusions are summarized. Future research agenda within the field of knowledge-based systems for design is discussed, and potential research areas are defined.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 47e7
authors Segal, Mark and Sequin, Carlo H.
year 1988
title PARTITIONING POLYHEDRAL OBJECTS INTO NONINTERSECTING PARTS
source IEEE Computer Graphics and Applications. January, 1988. vol. 8: pp. 53-67 : ill. some col. includes bibliography
summary The article describes an algorithm for partitioning intersecting polyhedrons into disjoint pieces and, more generally, removing intersections from sets of planar polygons embedded in three space. Polygons, or faces, need not be convex and may contain multiple holes. Intersections are removed by considering pairs of faces and slicing the faces apart along their regions of intersection. To reduce the number of face pairs examined, bounding boxes around groups of faces are checked for overlap. The intersection algorithm also computes set theoretic operations on polyhedrons. Information gathered during face cutting is used to determine which portions of the original boundaries may be present in the result of an intersection, a union, or a difference of solids. The method includes provisions to detect, and in some cases overcome, the effects of numerical inaccuracy on the topological decisions that the algorithm must make. The regions in which ambiguous results are possible are flagged so that the user can take appropriate action.
keywords geometric modeling, computer graphics, objects, programming, hidden surfaces, hidden lines, business, practice, systems, user interface, UNIX
series CADline
type normal paper
last changed 2005/10/05 07:39

_id 0ee1
authors Veness, R. E.
year 1988
title Bridge Builder: An Expert System for the Design of Non-Equipment Military Bridging
source Department of Architectural Science, University of Sydney
summary This thesis describes an expert system for the selection, design and documentation of non-equipment military bridges. The expert system uses the expert system shell BUILD. Extensive use has been made of interfacing between BUILD and Prolog and then by using Prolog's foreign language interface with Pascal procedures and the graphics interface. The expert system, which consists of rules, Pascal procedures and a graphics package, aims at: (a) the determination of the suitable bridging structure; (b) designing a bridge using material constraints; (c) producing a consistent and sound structural design for the bridge and the necessary support structures; (d) producing the necessary working drawings and a bill of materials for the solution. The graphics interface is used to display and manipulate a three dimensional model of the solution and the hardcopy output. [Unpublished. -- CADLINE has abstract only.]
keywords Military Engineering, Expert Systems, Structures, User Interface, Applications
series thesis:MSc
last changed 2002/12/14 19:13

_id 696c
authors Beheshti, M. and Monroy, M.
year 1988
title Requirements for Developing an Information System for Architecture
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 149-170
summary This paper discusses possibilities of developing new tools for architectural design. It argues that architects should meet the challenge of information technology and computer-based design techniques. One such attempt has been the first phase of the development of an architectural design information system (ADIS), also an architectural design decision support system. The system should benefit from the developments of the artificial intelligence to enable the architect to have access to information required to carry out design work. In other words: the system functions as a huge on-line electronic library of architecture, containing up-to-date architectural design information, literature, documents, etc. At the same time, the system offers necessary design aids such as computer programs for design process, drawing programs, evaluation programs, cost calculation programs, etc. The system also provides data communication between the architect and members of the design coalition team. This is found to be of vital importance in the architectural design process, because it can enable the architect to fit in changes, brought about in the project by different parties. Furthermore, they will be able, to oversee promptly the consequences of changes or decisions in a comprehensive manner. The system will offer advantages over the more commonly applied microcomputer based CAAD and IGDM (integrated graphics database management) systems, or even larger systems available to an architect. Computer programs as well as hardware change rapidly and become obsolete. Therefore, unrelenting investment pressure to up-date both software and hardware exists. The financial burden of this is heavy, in particular for smaller architectural practices (for instance an architect working for himself or herself and usually with few or no permanent staff). ADIS, as an on-line architectural design aid, is constantly up-dated by its own organisation. This task will be co-ordinated by the ADIS data- base administrator (DBA). The processing possibilities of the system are faster, therefore more complex processing tasks can be handled. Complicated large graphic data files, can be easily retrieved and manipulated by ADIS, a large system. In addition, the cost of an on-line system will be much less than any other system. The system is based on one model of the architectural design process, but will eventually contain a variety of design models, as it develops. The development of the system will be an evolutionary process, making use of its users' feed-back system. ADIS is seen as a step towards full automation of architectural design practices. Apart from being an architectural design support system, ADIS will assist the architect in his/her administrative and organisational activities.
series CAAD Futures
last changed 2003/11/21 15:16

_id 8ac0
authors Birmingham, William P., Gupta, Anurag P. and Siewiorek, Daniel P.
year 1988
title The MICON System for Computer Design
source 11 p. : ill. Pittsburgh, PA: Engineering Design Research Center, CMU, November, 1988. EDRC 18-10-89. includes bibliography
summary The MICON system is an integrated collection of programs which automatically synthesizes small computer systems from high level specifications. The system address multiple levels of design, from logical through physical, providing a rapid prototyping capability. Two programs form MICON's nucleus: a knowledge-based synthesis tool called M1; and, an automated knowledge acquisition tool named CGEN which is used to teach M1 how to design. Other tools in the MICON system are an integrated database and associated data management tools. The system is fully functional, having been used to generate working designs. This paper describes the architecture and operation of the MICON system
keywords integrated circuits, electrical engineering, design, systems, automation, integration
series CADline
last changed 2003/06/02 13:58

_id cf08
authors Blaha, Michael R., Premerlani, William J. and Rumbaugh, James E.
year 1988
title Relational Database Design Using An Object- Oriented Methodology
source communications of the ACM. April, 1988. vol. 31: pp. 414-427 : ill. includes a short bibliography
summary Object-oriented concepts provide a useful abstraction for relational database design. In this article the authors present a design technique that has been used for several projects at General Electric. The methodology is intuitive, expressive, and extensible. The new approach to relational database design is based on the work of Loomis, Sha, and Rumbaugh
keywords relational database, design, methods, objects, modeling, representation
series CADline
last changed 2003/06/02 13:58

_id 8fb2
id 8fb2
authors McCall, Raymond, Bennett, Patrick and Johnson, Erik
year 1994
title An Overview of the PHIDIAS II HyperCAD System
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 63-74
doi https://doi.org/10.52842/conf.acadia.1994.063
summary The PHIDIAS II HyperCAD system combines the functionality of CAD graphics, hypermedia, database management and knowledge-based computation in a single, highly integrated design environment. The CAD functionality includes both 3-D and 2-D vector graphics. The hypermedia includes support for text, raster images, video and sound. The database management enables persistent storage and interlinking of large collections of text, images, video, sound and vector graphics, i.e., thousands of vector graphic objects and drawings in a single database. Retrieval is provided both through use of "associative indexing" based on hyperlinks and through use of an advanced query language. The knowledge- based computation includes both inference and knowledgebased critiquing.

A highly unusual feature of PHIDIAS II is that it implements all of its functions using only hypermedia mechanisms. Complex vector graphic drawings and objects are represented as composite hypermedia nodes. Inference and critiquing are implemented through use of what are known as virtual structures [Halasz 1988], including virtual links and virtual nodes. These nodes and links are dynamic (computed) rather than static (constant). They are defined as expressions in the same language used for queries and are computed at display time. The implementation of different kinds of functions using a common set of mechanisms makes it easy to use them in combination, thus further augmenting the system's functionality.

PHIDIAS supports design by informing architects as they develop a solution's form. The idea is thus not to make the design process faster or cheaper but rather to improve the quality of the things designed. We believe that architects can create better buildings for their users if they have better information. This includes information about buildings of given types, user populations, historical and modern precedents, local site and climate conditions, the urban and natural context and its historical development, as well as local, state and federal regulations.

series ACADIA
last changed 2022/06/07 07:59

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