CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures
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Our results fall in three major categories: 1) pedagogical discoveries about learning to design with a computer, which is greater than the sum of learning to design and learning about computers; 2) design exercises based on the Macintosh environment, exploiting the unique graphic qualities of the machine while simultaneously developing the ideas and drawing skills needed in the preliminary stages of design; 3) descriptions of the studio environment, including hardware, software, workstation layouts, security solutions, and other practical information that might be useful to others who are contemplating a similar project.
The presentation will present our experience to-date in using conventional computer graphic tools to represent design ideas and contrast it with a video demonstration of our prototypical dynamic urban design modelling software for the Silicon Graphics IRIS computers.
The "Calor" problem requires the move of a famous residence to a hot arid climate. The residence must then be redesigned in the original architect's style so the building becomes as energy efficient as possible in its new arid environment. The students are required to use as design criteria a new building program, the design philosophy of the original architect, and appropriate passive energy techniques that will reduce the thermal stress on the building. The building's energy response is measured by using an envelope energy analysis program called "Calor".
Much of the learning comes from imposing a new set of restraints on a famous piece of architecture and asking the student to redesign it. The students not only need to learn and use a different design philosophy, but also develop new skills to communicate their ideas on the computer. Both Macintosh and IBM computers are used with software ranging from Microsoft Works, Superpaint, AutoCAD, MegaCAD, Dr Halo, to Calor.
Architects who are deeply involved in computer-aided design have stated that one must learn to program the computer to build the conceptual framework for the creative process. We at CERL agree that an understanding of underlying graphics concepts is essential to the designer. Our research shows that giving students the freedom to explore an existing software program can result in the development of conceptual knowledge. Interviews also reveal that students can invent ways to meet individual objectives when "guided discovery" learning is encouraged.
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