CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 30

_id e7a8
authors Emde, H.
year 1988
title Geometrical Fundamentals for Design and Visualization of Spatial Objects
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 171-178
summary Every architectural object is a 3-dimensional entity of the human environment, haptically tangible and optically visible. During the architectural process of planning every object should be designed as a body and should be visualized in pictures. Thus the parts of construction get an order in space and the steps of construction get an order in time. The ideal planning object is a simulated anticipation of the real building object, which is to be performed later on. The possibility to relate the planning object immediately to the building object relies on the fact that they both have the same "geometry" This means: both can be described in the same geometric manner. Creating and visualizing spatial objects is based on geometrical fundamentals. Theoretical knowledge and practical control of these fundamentals is essential for the faultless construction and the realistic presentation of architectural objects. Therefore they have to be taught and learned thoroughly in the course of an architectural education. Geometrical design includes the forming of object- models (geometry of body boundaries), the structuring of object-hierarchies (geometry of body combinations) and the colouring of objects. Geometrical visualization includes controlling the processes of motion, of the bodies (when moving objects) and of the center of observation (when moving subjects) as well as the representation of 3-dimensional objects in 2- dimensional pictures and sequences of pictures. All these activities of architects are instances of geometrical information processing. They can be performed with the aid of computers. As for the computer this requires suitable hardware and software, as for the architect it requires suitable knowledge and capabilities to be able to talk about and to recall the perceivable objects and processes of the design with logic abstracts (language of geometry). In contrast to logical, numerical and textual informations the geometric informations concerning spatial objects are of much higher complexity. Usually these complexes of information are absorbed, processed and transmitted by the architect in a perceptive manner. The computer support in the field of geometry assumes that the processing of perceptions of the human consciousness can be converted by the computer as a framework of logical relations. Computer aided construction and representation require both suited devices for haptical and optical communication and suitable programs in particular.
series CAAD Futures
last changed 1999/04/03 17:58

_id 887e
authors Belajcic, N. D.
year 1988
title Computer Implementation of Shape Grammars
source Department of Architectural Science, University of Sydney
summary An approach is taken that shape grammars can be used as a possible vehicle for automated design generation. Historical background of shape grammars is discussed with emphasis on vocabulary/syntax aspect of the design process and significance of class solutions to problems. Similarities with expert system mechanics and structure is highlighted and advantages and disadvantages of rule-based and frame-based systems are considered. These concepts are implemented in a computer program written in LISP employing icon driven graphic interface with tools for creating shapes and rules. Finally, problems associated with adopted reasoning strategies are reported and areas of further development and improvement suggested. [UNPUBLISHED. CADLINE has abstract only]
keywords Shape Grammars, Design Process
series thesis:MSc
last changed 2002/12/14 19:10

_id cc50
authors Gossard, D.C., Zuffante, R.P. and Sakurai, H.
year 1988
title Representing Dimensions, Tolerances, and Features in MCAE Systems
source IEEE Computer Graphics and Applications. March, 1988. vol. 8: pp. 51-59 : ill. includes bibliography
summary Presented is a method for explicitly representing dimensions, tolerances, and geometric features in solid models. The method combines CSG and boundary representations in a graph structure called an object graph. Dimensions are represented by a relative position operator. The method can automatically translate changes in dimensional values into corresponding changes in geometry and topology. The representation provides an important foundation for higher level application programs to automate the redesign of assemblies and to automate tolerance analysis and synthesis. A prototype interactive polyhedral modeler based on this representation was implemented
keywords CAE, B-rep, representation, CAD, CAM, features, dimensioning, tolerances, graphs, topology, geometric modeling, assemblies
series CADline
last changed 2003/06/02 14:42

_id 4744
authors Livingstone, Margaret and Hubel, David
year 1988
title Segregation of Form, Color, Movement, and Depth : Anatomy, Physiology, and Perception
source Science. May, 1988. vol. 240: pp. 740-750 : ill. some col. includes bibliography
summary Anatomical and physiological observations in monkeys indicate that the primate visual system consists of several separate and independent subdivisions that analyze different aspects of the same retinal image: cells in cortical visual areas 1 and 2 and higher visual areas are segregated into three interdigitating subdivisions that differ in their selectivity for color, stereopsis, movement, and orientation. The pathways selective for form and color seem to be derived mainly from the parvocellular geniculate subdivisions, the depth- and movement-selective components from the magnocellular. At lower levels, in the retina and in the geniculate, cells in these two subdivisions differ in their color selectivity, contrast sensitivity, temporal properties, and spatial resolution. These major differences in the properties of cells at lower levels in each of the subdivisions led to the prediction that different visual functions, such as color, depth, movement, and form perception, should exhibit corresponding differences. Human perceptual experiments are remarkably consistent with these predictions. Moreover, perceptual experiments can be designed to ask which subdivisions of the system are responsible for particular visual abilities, such as figure/ground discrimination or perception of depth from perspective or relative movement-functions that might be difficult to deduce from single-cell response properties
keywords color, theory, perception
series CADline
last changed 2003/06/02 10:24

_id ca71
authors Noble, Douglas and Rittel, Horst W.J.
year 1988
title Issue-Based Information Systems for Design
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 275-286
doi https://doi.org/10.52842/conf.acadia.1988.275
summary The understanding of planning and design as a process of argumentation (of the designer with himself or with others) has led to the concept of IBIS (Issue-Based Information Systems). The elements of IBIS are Issues, each of which are associated with alternative positions. These in turn are associated with arguments which support or object to a given position (or another argument). In the course of the treatment of issues, new issues come up which are treated likewise.

Issue-Based Information Systems are used as a means of widening the coverage of a problem. By encouraging a greater degree of participation, particularly in the earlier phases of the process, the designer is increasing the opportunity that difficulties of his proposed solution, unseen by him, will be discovered by others. Since the problem observed by a designer can always be treated as merely a symptom of another higher-level problem, the argumentative approach also increases the likelyhood that someone will attempt to attack the problem from this point of view. Another desirable characteristic of the Issue-Based Information System is that it helps to make the design process 'transparent'. Transparency here refers tO the ability of observers as well as participants to trace back the process of decision-making.

This paper offers a description of a computer-supported IBIS (written in 'C' using the 'XWindows' user interface), including a discussion of the usefulness of IBIS in design, as well as comments on the role of the computer in IBIS implementation, and related developments in computing.

series ACADIA
email
last changed 2022/06/07 07:58

_id c5ec
authors Smith Shaw, Doris
year 1988
title The Conceptual Approach to CAD Education
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 35-45
doi https://doi.org/10.52842/conf.acadia.1988.035
summary Recent research at the Corps of Engineers Construction Engineering Research Laboratory (CERL) investigated embedded computer-based instruction for AutoCAD. The results of this study, which are the focus of this paper, indicated that the only factor which correlated with success in completing the final test was previous experience with another CAD system. Those who knew another CAD system had higher scores and required less than half the time to complete the lessons. Presumably their conceptual knowledge about CAD transferred to the new software environment, even though the Corps' study showed that they were initially biased against learning the new system. Such biased attitudes have been observed when users are asked to learn a second similar software of any kind.

Architects who are deeply involved in computer-aided design have stated that one must learn to program the computer to build the conceptual framework for the creative process. We at CERL agree that an understanding of underlying graphics concepts is essential to the designer. Our research shows that giving students the freedom to explore an existing software program can result in the development of conceptual knowledge. Interviews also reveal that students can invent ways to meet individual objectives when "guided discovery" learning is encouraged.

series ACADIA
last changed 2022/06/07 07:56

_id diss_howe
id diss_howe
authors Howe, Alan Scott
year 1988
title A new paradigm for life-cycle management of kit-of-parts building systems
source UNIVERSITY OF MICHIGAN , PhD
summary The research described in this dissertation brings together various technologies in manufacturing and information management and suggests a new paradigm for the design, manufacture, and lifetime use of artifacts using kit-of-parts systems and rule-based assembly. The questions are asked: If architects, designers, and users were given direct online connection to real-time design information sources and fabrication processes, and have the ability to monitor and control the current state of designed objects throughout the objects' lifetime, how would the entire life-cycle of a product be affected, and how would design processes change? During the course of the research described in this dissertation, a series of simulations and experiments were conducted which produced a computer-based simulated design, manufacture, and use environment wherein these questions could begin to be answered. A kit-of-parts model building system was devised which could be used to design model buildings in virtual form by downloading virtual representations of the components from the Internet and assembling them into a desired form. The virtual model building could then be used to order the manufacture of real components online, and remotely controlled robots used to assemble the actual building on the site. Through the use of special hardware manufactured into the components, real-time remote monitoring and control of the current state of the finished model building was affected during the building's lifetime. The research establishes the feasibility of an online life-cycle environment where a virtual representation of an artifact is created and used to both manufacture a real-world counterpart and also monitor and control the current state of the real-world object. The state-of-the-art of pertinent technologies were explored through literature searches and experiments. Data representation, rule-based design techniques, robotics, and digital control were studied, and a series of design principles established which lend themselves toward a life-cycle management paradigm. Several case studies are cited which show how the design principles and life-cycle management environment can be applied to real buildings and other artifacts such as vehicles and marine structures. Ideas for expanded research on the life-cycle management paradigm are cited.  

series thesis:PhD
email
more http://wwwlib.umi.com/dissertations/fullcit/9909905
last changed 2003/11/20 19:57

_id 0347
authors Maver, T.
year 1988
title Software Tools for the Technical Evaluation of Design Alternatives
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 47-58
summary Designing buildings which 'work' - economically, socially and technically - remains the central challenge for architects. This paper is concerned with the state of development of software tools for the evaluation of the technical issues which are relevant at the conceptual stages, as opposed to the detailed stages, of design decision-making. The technical efficiency of building is of enormous economic importance. The capital investment in building in Europe represents some 12% of the Gross Domestic Product; this capital investment is exceeded by an order of magnitude, however, by the operating costs of buildings over their life span. In turn, these operating costs are exceeded - again by an order of magnitude - by the costs associated with the (human) operations which go on within the building, and on which the design of the building has some impact.
series CAAD Futures
email
last changed 2001/06/04 17:16

_id eaea2005_151
id eaea2005_151
authors Ohno, Ruyzo
year 2006
title Seat preference in public squares and distribution of the surrounding people: An examination of the validity of using visual simulation
source Motion, E-Motion and Urban Space [Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4], pp. 151-163
summary Public squares are shared by people who use them for various purposes. When people choose seats in a square, they unconsciously evaluate not only the physical characteristics of the space but also the distribution of others already present (Hall, 1966; Sommer, 1969; Whyte, 1988). Knowing the hidden rules of this behaviour will be important in designing squares that remain comfortable even in crowded situations. Most past studies of seat choice preference have reported on statistical tendencies derived from observations of subject behavior in actually existing sites (i.e., Abe, 1997; Imai, 1999; Kawamoto, 2003). However, they provide no clear theoretical model for explaining the basic mechanisms regulating such behaviour. The present study conducts a series of experiments in both real and virtual settings in order to extract quantitative relationships between subjects’ seat preferences and the presence of nearby strangers and to clarify what factors influence their seat choices.
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id 404e
authors Oksala , T.
year 1988
title Logical Models for Rule-based CAAD
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 107-116
summary The aim of this paper is to present the basic results of a theoretic approach to represent architectural individual forms in CAD systems. From the point of view of design methodology and problem solving these descriptions might be conceived' as parts of possible environments satisfying the laws of some design theory in logical sense. This paper describes results in a series of logical studies towards rule and knowledge based systems for design automation. The effective use of programming languages and computers as design aids in architecture presupposes certain capabilities to articulate built environment logically. The use of graphic languages in the description of environmental items e.g. buildings might be theoretically mastered by formal production systems including linguistic, geometric, and spatio-material generation. The combination of the power of formal mechanisms and logical individual calculus offers suitable framework to generate arbitrary e.g. free spatial compositions as types or unique solutions. In this frame it is natural to represent in a coherent way very complex hierarchical parsing of buildings in explicit form as needed in computer implementations. In order to simulate real design work the individual configurations of possible built forms should be designed to satisfy known rules. In the preliminary stage partial solutions to design problems may be discussed in mathematical terms using frameworks like lattices, graphs, or group theoretical considerations of structural, functional, and visual organization of buildings. The capability to produce mathematically sophisticated geometric structures allows us to generalize the approach further. The theoretical design knowhow in architecture can be partly translated in to some logic and represented in a knowledge base. These rules are used as selection criteria for geometric design candidates in the sense of logical model theory and mathematical optimization. The economy of the system can be developed by using suitable conduct mechanisms familiar e.g. from logic programming. The semantics of logic offers a frame to consider computer assisted and formal generation in design. A number of semantic and pragmatic problems, however, remain to be solved. In any case conceptual analyses based on logic are applicable in order to rationally reconstruct architectural goals contributing to the quality of environmental design, which should be the main goal in the development of design systems in near future.
series CAAD Futures
last changed 1999/04/03 17:58

_id 45b7
authors Oxman, R.E.
year 1988
title Expert System for Generation and Evaluation in Architectural Design
source Technion, Faculty of Architecture and Town Planing, Haifa
summary The research field, focuses on a new research area of Knowledge Based Systems for Architectural Design. The research deals with concepts and tools emerging from Artificial Intelligence, Knowledge Based Systems and Expert Systems. The research is involved with the construction of a theoretical basis for the development of approaches and methods for the representation and control of design knowledge as a reasoning process. Key questions which attempt to reconsider representation and control in design are formulated. The following questions serve as a research framework out of which new approaches, methods and tools were developed. (1.)What are the existing ideas, methods and tools in Expert Systems? (2.) What are the performance characteristics of Expert Systems in Architectural Design ? (3.) What are the desired operative characteristics and interactions for Expert Systems in design ? (4.) How is it possible to formulate and apply the diverse forms of Architectural Knowledge in Expert Systems for design? (5.) What are the problems of implementation in the development of Expert Systems for design ? The state of the art in knowledge based systems is surveyed, while emphasizing the differences between conventional systems and knowledge based systems. Representation and control methods and the components of expert systems are reviewed. Expert systems for diagnosis, interpretation, planning and design are analysed with respect to their performance characteristics. Techniques and technologies of existing tools are defined. An expert system for the generation and evaluation of ill defined architectural design problems is develped. A formalization of the concept of 'design interpretation' is proposed and developed. It is applied in the process of defining and classifying the performance characteristics of expert systems for design. This concept is based upon two sets of reasoning processes: those which enable a mapping between design requirements and solution descriptions in the generation stage of design and those between solution descriptions and performance evaluation in the evaluation stage of design. On the basis of the formalization of this concept, an expert system capable of integrating various modes of performance is proposed and developed. The system functions as a 'design generator', a 'design critic', or a' design critic-generator'. These modes, which integrate generation and evaluation in the same system, operate by employing both forward chaining and backward chaining inference mechanisms. As a result of the examination of desired forms of interactions, a new approach for dual direction interpretation between graphic and verbal modes is developed. This approach reflects the importance of both graphical and verbal expression in design. The approach is based upon a simultaneous mapping between symbolic-verbal interpretation and graphic interpretation. The work presents the mapping process through the concept of design interpretation, employing geometrical knowledge, typological knowledge and evaluation knowledge. A tool which provides communication between an expert system and a graphic system was developed and is presented. The importance of such a tool in expert systems for design resides in the provision of free choice to the user for interacting with the system either graphically or verbally during the design process. An additional component in the development of knowledge-based systems for design is related to the important question of knowledge definition and the representational schemata of design knowledge. A new representational scheme for complex architectural knowledge, termed 'The generation and refinement scheme of a design prototype' is proposed and developed. Its operation as part of a total integrated design system is demonstrated. The scheme is based upon the structures of knowledge of design precedents which constitute typical situations and solutions in architectural design. This scheme provides an appropriate representation for the two types of knowledge which operate in a refinement process of a design prototype. Generative knowledge describes the solution space by predefined refinement stages; interpretive knowledge enables their selection. The examination of representational methods for the proposed scheme indicated that employing a single representational method lacked enough generalization and expressive power for the needs of the design knowledge structures. It was found that a way to represent complex structures is through the integration of multiple methods of representation, each one according to the knowledge characteristics. In order to represent the proposed scheme of design knowledge, a unique method was developed which integrates both rules and frames. The method consists of a rules-frames-rules structure for the representation of a design prototype. An approach is developed for the implementation of these concepts in an expert system for design. PRODS: A prototype based expert system shell for design is developed and demonstrated. The system consists of three basic components: a rule-based expert system shell, a frame system, and a knowledge base interface. All system interactions are controlled by the inference engine. It passes control between the rule-base and the frame-base inference engines, and provides communications between the rule-based and frame-based representations. It is suggested that expert system can interface with external CAD systems including graphics, communicating through a central representation. These concepts and developments are demonstrated in two implementations. The PREDIKT system for the preliminary design of the residential kitchen; the PROUST system for the selection and refinement of dwelling types. PREDIKT demonstrates the integration of rules and a graphical-verbal interpreter; in addition, PROUST demonstrates the significance of hybrid representation in the generation and refinement processes. The results and conlusions are summarized. Future research agenda within the field of knowledge-based systems for design is discussed, and potential research areas are defined.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 45d1
authors Wade, John W.
year 1988
title A Proposed Model of Perceptual Objects
source October, 1988. [9] p. : ill. includes bibliography
summary This paper expands on the General Reference Model for AEC product data (GRM) and suggests the possibility of some changes in the GRM. Accompanying these changes, the paper proposes a model of the perceptual object. It makes an argument for four categories: function, affect, symbol, and order, based in the different person-object relations that can occur. The paper proposes their further development and inclusion in the GRM
keywords standards, modeling, objects, perception, architecture, design
series CADline
last changed 2003/06/02 13:58

_id c568
authors Balachandran, M.B. and John S. Gero
year 1987
title A Model for Knowledge Based Graphical Interfaces
source AI '87: Proceedings of the Australian Joint Artificial Intelligence Conference. 1987. pp. 505-521. Also published in Artificial Intelligence Developments and Applications edited by J. S. Gero and R Stanton, North-Holland Pub. 1988. -- CADLINE has abstract only.
summary This paper describes a model for knowledge-based graphical interface which incorporates a variety of knowledge of the domain of application. The key issues considered include graphics interpretation, extraction of features of graphics objects and identification of prototype objects. The role of such knowledge-based interfaces in computer-aided design is discussed. A prototype system developed in Prolog and C is described and its application in the domain of structural engineering is demonstrated
keywords user interface, computer graphics, knowledge base, systems, civil engineering, structures
series CADline
email
last changed 2003/06/02 13:58

_id c6d5
authors Balachandran, M.B.
year 1988
title A Model for Knowledge-Based Design Optimization [PhD dissertation]
source Dept. of Architectural Science, University of Sydney
summary Unpublished. CADLINE has abstract only. This dissertation is concerned with developments in design decision methodologies applied to computer-aided design. The major aim of this research was to design and develop a knowledge-based computer-aided optimization system that has the ability to emulate some of the human performances in design decision processes. The issues and problems involved in developing a knowledge-based system for design optimization are addressed. A knowledge-based methodology to aid design optimization formulation is investigated. The major issues considered include representation of design description, the variety of knowledge required for the formulation process, recognizing optimization formulations, and selection of appropriate algorithms. It is demonstrated that the knowledge-based control of numerical processes leads to efficient and improved decisions in design. In developing knowledge-based systems for computer-aided decision applications an effective human-machine interface is essential. A model for knowledge-based graphical interfaces is proposed. This model incorporates knowledge for graphics interpretation, extraction of features of graphics objects and identification of prototypical objects. An experimental system developed in Prolog and C is demonstrated in the domain of structural design. The system shows one way of combining knowledge-based systems technology with computer graphics and indicates how knowledge-based interfaces improve the system's interactive capabilities. Finally, the system, OPTIMA, is presented. The system is designed as an integrated knowledge-based decision system using frames, rule bases, menu inputs, algebraic computation and optimization algorithms. The system has been written in LISP, Prolog and C and implemented on SUN Microsystems workstations. The performance of the system is demonstrated using two example problems from the domains of structural and architectural design respectively. The knowledge-based approach to design optimization is shown to be considerably easier and more efficient than those using conventional programs.
keywords Knowledge Base, Systems, CAD, Representation, Design, Frames, Computer Graphics, User Interface, Decision Making
series CADline
last changed 2003/06/02 13:58

_id c9e4
authors Birmingham, William P. and Siewiorek, Daniel P.
year 1988
title Automated knowledge Acquisition for a Computer Hardware Synthesis System
source 19 p. : ill. Engineering Design Research Center, CMU, June, 1988. EDRC 18-06-88. includes bibliography
summary The MICON Synthesizer Version 1 (M1) is a rule-based system which produces a complete small computer design from a set of abstract specifications. The ability of M1 to produce designs depends on the encoding of large amounts of domain knowledge. An automated knowledge acquisition tool, CGEN, works symbiotically with M1 by gathering the knowledge required by M1. CGEN acquires knowledge about how to build and when to use various computer structures. This paper overviews the operation of CGEN by providing an example of the types of knowledge acquired and the mechanisms employed. A novel knowledge-intensive generalization scheme is presented. Generalization is a pragmatic necessity for knowledge acquisition in this domain. A series of experiments to test CGEN's capabilities are explained. A description of the architecture and knowledge-base of M1 is also provided
keywords electrical engineering, automation, knowledge acquisition, knowledge base, systems
series CADline
last changed 2003/06/02 13:58

_id ab54
authors Coyne, Richard D.
year 1988
title Logic Models of Design
source 317 p. London: Pitman, 1988. CADLINE has abstract only
summary This book constitutes both a theoretical and a technical exploration into modelling design tasks in logic. It provides a framework for describing design processes based on logic, achieved primarily by gathering together various strands evident in theories of reasoning, problem solving, design and knowledge engineering. The book demonstrates the applicability of logic programming and knowledge-based techniques to design, particularly in the area of controlling generative systems. The design task by which this is demonstrated is spatial layout, though the issues reach further than this one application
keywords reasoning, logic, design process
series CADline
email
last changed 2003/05/17 10:13

_id e2ad
authors Coyne, Richard D.
year 1988
title The Logic of Computer-aided Design
source Design Computing. 1988. vol. 3: CADLINE has abstract only
summary The appropriateness of logic and language as the basis of models of the design process are discussed in relation to computer-aided design. A model of design systems is discussed which accounts for the role of interpretative and generative knowledge. It is argued that this knowledge serves to define design spaces. Interpretative knowledge can be used to derive implicit properties of designs, but designs can also be produced by 'abduction.' How interpretative and generative knowledge continue to produce designs is discussed. The relationship to other models is also reviewed
keywords CAD, logic, design process
series CADline
email
last changed 2003/05/17 10:13

_id 436b
authors Gero, John S. (editor)
year 1988
title Artificial Intelligence in Engineering : Robotics and Processes
source 403 p. Amsterdam: Elsevier/CMP, 1988. CADLINE has abstract only
summary This volume contains the papers in the robotics and processes areas from the Third International Conference on Artificial Intelligence in Engineering. Robotics has the potential to change the physical face of engineering and has no counterpart in traditional engineering. It requires the integration of numerous disparate aspects of engineering. There is a fundamental requirement for geometric and spatial reasoning of a qualitative kind. A variety of other processes in engineering are being examined through the artificial intelligence lens. The material collected under the process rubric demonstrates both the benefits and potential of utilizing this approach. The papers are presented under the following headings: Robotics; Geometric and Spatial Reasoning; Interpretation Processes; Reasoning Processes; Planning and Scheduling Processes; Interfaces
keywords AI, robotics, reasoning, planning, user interface, engineering, construction
series CADline
email
last changed 2003/06/02 13:58

_id 4cbb
authors Gero, John S. (editor)
year 1988
title Artificial Intelligence in Engineering : Design
source 465 p. Amsterdam: Elsevier/CMP, 1988. CADLINE has abstract only
summary This volume contains the papers in the design area from the Third International Conference on Artificial Intelligence in Engineering. Design is that most fundamental but least understood of engineering activities. Most current computer- aided design systems are primarily concerned with graphical representations of objects as they are being designed. The introduction of artificial intelligence into engineering has fostered the burgeoning interest in formal methods of engineering design. These methods treat design as being modelable using reasoning processes. The papers related to design can be grouped into two categories: those primarily concerned with design knowledge in its various forms and those primarily concerned with applications in specific domains. The papers in this volume are presented under the following headings: Design Knowledge and Representation; Integrated Circuit Design; Mechanical Engineering Design; Structural Engineering Design; Simultaneous Engineering Design; Architectural Design
keywords AI, design, engineering, knowledge, applications, architecture, CAD, CAE, integrated circuits, representation, structures, civil engineering
series CADline
email
last changed 2003/06/02 13:58

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