CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 163

_id e05e
authors Schon, Donald A. and Wigging, Glenn
year 1988
title Kinds of Seeing and Their Functions in Designing
source November, 1988. 31 p. : ill
summary Architectural designing is described as a kind of experimentation that consists in reflective 'conversation' with the materials of a design situation. A designer sees, moves and sees again. Working in some visual medium -- drawing, in the article examples -- the designer sees what is 'there' in some representation of a site, draws in relation to it, and sees what has been drawn, thereby informing further designing. In all this 'seeing' the designer not only visually registers information but also constructs its meaning -- identifies patterns and gives them meaningsÔ h) 0*0*0*°° ÔŒ beyond themselves. Words like 'recognize,' 'detect,' 'discover' and 'appreciate' denote variants of seeing, as do such terms as 'seeing that,' 'seeing as' and 'seeing in.' The purpose here is to explore the kinds of seeing involved in designing and to describe their various functions. At local and global levels, and in many different ways, designing is an interaction of making and seeing, doing and discovering. On the basis of a few minuscule examples, the authors suggest some of the ways in which this sort of interaction works. Some conditions that enable it to work are described. And some of its consequences for design education and for the development of computer environments useful to designers are drawn
keywords design methods, education, architecture, cognition, perception, design process, semantics, protocol analysis
series CADline
last changed 2003/06/02 13:58

_id 8fb2
id 8fb2
authors McCall, Raymond, Bennett, Patrick and Johnson, Erik
year 1994
title An Overview of the PHIDIAS II HyperCAD System
doi https://doi.org/10.52842/conf.acadia.1994.063
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 63-74
summary The PHIDIAS II HyperCAD system combines the functionality of CAD graphics, hypermedia, database management and knowledge-based computation in a single, highly integrated design environment. The CAD functionality includes both 3-D and 2-D vector graphics. The hypermedia includes support for text, raster images, video and sound. The database management enables persistent storage and interlinking of large collections of text, images, video, sound and vector graphics, i.e., thousands of vector graphic objects and drawings in a single database. Retrieval is provided both through use of "associative indexing" based on hyperlinks and through use of an advanced query language. The knowledge- based computation includes both inference and knowledgebased critiquing.

A highly unusual feature of PHIDIAS II is that it implements all of its functions using only hypermedia mechanisms. Complex vector graphic drawings and objects are represented as composite hypermedia nodes. Inference and critiquing are implemented through use of what are known as virtual structures [Halasz 1988], including virtual links and virtual nodes. These nodes and links are dynamic (computed) rather than static (constant). They are defined as expressions in the same language used for queries and are computed at display time. The implementation of different kinds of functions using a common set of mechanisms makes it easy to use them in combination, thus further augmenting the system's functionality.

PHIDIAS supports design by informing architects as they develop a solution's form. The idea is thus not to make the design process faster or cheaper but rather to improve the quality of the things designed. We believe that architects can create better buildings for their users if they have better information. This includes information about buildings of given types, user populations, historical and modern precedents, local site and climate conditions, the urban and natural context and its historical development, as well as local, state and federal regulations.

series ACADIA
last changed 2022/06/07 07:59

_id avocaad_2001_09
id avocaad_2001_09
authors Yu-Tung Liu, Yung-Ching Yeh, Sheng-Cheng Shih
year 2001
title Digital Architecture in CAD studio and Internet-based competition
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design has been changing because of the vast and creative use of computer in different ways. From the viewpoint of designing itself, computer has been used as drawing tools in the latter phase of design (Mitchell 1977; Coyne et al. 1990), presentation and simulation tools in the middle phase (Liu and Bai 2000), and even critical media which triggers creative thinking in the very early phase (Maher et al. 2000; Liu 1999; Won 1999). All the various roles that computer can play have been adopted in a number of professional design corporations and so-called computer-aided design (CAD) studio in schools worldwide (Kvan 1997, 2000; Cheng 1998). The processes and outcomes of design have been continuously developing to capture the movement of the computer age. However, from the viewpoint of social-cultural theories of architecture, the evolvement of design cannot be achieved solely by designers or design processes. Any new idea of design can be accepted socially, culturally and historically only under one condition: The design outcomes could be reviewed and appreciated by critics in the field at the time of its production (Csikszentmihalyi 1986, 1988; Schon and Wiggins 1992; Liu 2000). In other words, aspects of design production (by designers in different design processes) are as critical as those of design appreciation (by critics in different review processes) in the observation of the future trends of architecture.Nevertheless, in the field of architectural design with computer and Internet, that is, so-called computer-aided design computer-mediated design, or internet-based design, most existing studies pay more attentions to producing design in design processes as mentioned above. Relatively few studies focus on how critics act and how they interact with designers in the review processes. Therefore, this study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet.This paper takes a CAD studio and an Internet-based competition as examples. The CAD studio includes 7 master's students and 2 critics, all from the same countries. The Internet-based competition, held in year 2000, includes 206 designers from 43 counties and 26 critics from 11 countries. 3 students and the 2 critics in the CAD studio are the competition participating designers and critics respectively. The methodological steps are as follows: 1. A qualitative analysis: observation and interview of the 3 participants and 2 reviewers who join both the CAD studio and the competition. The 4 analytical criteria are the kinds of presenting media, the kinds of supportive media (such as verbal and gesture/facial data), stages of the review processes, and interaction between the designer and critics. The behavioral data are acquired by recording the design presentation and dialogue within 3 months. 2. A quantitative analysis: statistical analysis of the detailed reviewing data in the CAD studio and the competition. The four 4 analytical factors are the reviewing time, the number of reviewing of the same project, the comparison between different projects, and grades/comments. 3. Both the qualitative and quantitative data are cross analyzed and discussed, based on the theories of design thinking, design production/appreciation, and the appreciative system (Goodman 1978, 1984).The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The review processes could be either linear or cyclic due to the influences from the kinds of media, the environmental discrepancies between studio and Internet, as well as cognitive thinking/memory capacity. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment. This distinction coincides with the complementary observations of designing as a linear process (Jones 1970; Simon 1981) or a cyclic movement (Schon and Wiggins 1992). Some phenomena during the two processes are also illustrated in detail in this paper.This study is merely a starting point of the research in design production and appreciation in the computer and network age. The future direction of investigation is to establish a theoretical model for the interaction between design production and appreciation based on current findings. The model is expected to conduct using revised protocol analysis and interviews. The other future research is to explore how design computing creativity emerge from the process of producing and appreciating.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 0697
authors Balachandran, M.B. and Gero, John S.
year 1988
title Development of a Knowledge-Based System for Structural Optimization
source Dordrecht: Kluwer, 1988. pp. 17-24
summary Optimization is a useful and challenging activity in structural design. It provides designers with tools for better designs while saving time in the design process. The features of conventional optimization tools are presented and their limitations are outlined. The impact and role of knowledge-based methodologies in structural optimization processes is discussed. Structural optimization involves a number of tasks which require human expertise, and are traditionally assisted by human designers. These include design optimization formulation, problem recognition and the selection of appropriate algorithm(s). In this representation and processing of constraints are crucial tasks. This paper presents a framework for developing a knowledge-based system to accomplish these tasks. Based on the needs and the nature of the optimization process, a conceptual architecture of an integrated knowledge-based system is presented. The structure and functions of various components of the system are described
keywords knowledge base, systems, integration, optimization, structures, engineering
series CADline
email
last changed 2003/06/02 13:58

_id 4743
authors Dvorak, Robert W.
year 1988
title Designing in the CAD Studio
doi https://doi.org/10.52842/conf.acadia.1988.123
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 123-134
summary The "CAD Studio" is one of many design options that fourth year students may select in the College of Architecture. In this electronic environment, the students analyze and present their designs totally on the computer. The vehicle used is a fifteen week architectural problem called the "Calor Redesign Project".

The "Calor" problem requires the move of a famous residence to a hot arid climate. The residence must then be redesigned in the original architect's style so the building becomes as energy efficient as possible in its new arid environment. The students are required to use as design criteria a new building program, the design philosophy of the original architect, and appropriate passive energy techniques that will reduce the thermal stress on the building. The building's energy response is measured by using an envelope energy analysis program called "Calor".

Much of the learning comes from imposing a new set of restraints on a famous piece of architecture and asking the student to redesign it. The students not only need to learn and use a different design philosophy, but also develop new skills to communicate their ideas on the computer. Both Macintosh and IBM computers are used with software ranging from Microsoft Works, Superpaint, AutoCAD, MegaCAD, Dr Halo, to Calor.

series ACADIA
last changed 2022/06/07 07:55

_id 82a7
authors Gero, John S., Maher, Mary Lou and Zhang, W.
year 1988
title Chunking Structural Design Knowledge as Prototypes
source Amsterdam: CMP, 1988. pp. 3-21. includes a short bibliography
summary The concept of a prototype as a conceptual schema for the representation of generalized design knowledge is proposed. A formal definition of prototypes is presented independent of their implementation. The paper elaborates this concept and demonstrates its applicability through an example in the domain of structural design. The example of prototype knowledge is presented for the design of rigid frames and the process of designing using prototypes is described. The advantages of this approach are presented
keywords design, prototypes, knowledge, representation, structures
series CADline
email
last changed 2003/06/02 13:58

_id 0833
authors Gero, John S.
year 1988
title Expert systems in Engineering Design : the Concept of Prototypes and their Application
source Symposium on Knowledge Based Systems in Civil Engineering. 1988. pp. 37-45
summary CADLINE has abstract only. This paper addresses the question of what sort of schemata do experts in engineering design use to allow the commencement and continuation of a design. It is suggested that a conceptual schema labelled prototype can be used to capture this expertise. Prototypes are generalizations at different levels of design experience and provide the bases of an approach to designing with computers. They structure design experience to make it applicable in similar situations. The paper elaborates the concept and briefly describes an application
keywords structures, engineering, expert systems, prototypes, design, knowledge
series CADline
email
last changed 2003/06/02 13:58

_id 4744
authors Livingstone, Margaret and Hubel, David
year 1988
title Segregation of Form, Color, Movement, and Depth : Anatomy, Physiology, and Perception
source Science. May, 1988. vol. 240: pp. 740-750 : ill. some col. includes bibliography
summary Anatomical and physiological observations in monkeys indicate that the primate visual system consists of several separate and independent subdivisions that analyze different aspects of the same retinal image: cells in cortical visual areas 1 and 2 and higher visual areas are segregated into three interdigitating subdivisions that differ in their selectivity for color, stereopsis, movement, and orientation. The pathways selective for form and color seem to be derived mainly from the parvocellular geniculate subdivisions, the depth- and movement-selective components from the magnocellular. At lower levels, in the retina and in the geniculate, cells in these two subdivisions differ in their color selectivity, contrast sensitivity, temporal properties, and spatial resolution. These major differences in the properties of cells at lower levels in each of the subdivisions led to the prediction that different visual functions, such as color, depth, movement, and form perception, should exhibit corresponding differences. Human perceptual experiments are remarkably consistent with these predictions. Moreover, perceptual experiments can be designed to ask which subdivisions of the system are responsible for particular visual abilities, such as figure/ground discrimination or perception of depth from perspective or relative movement-functions that might be difficult to deduce from single-cell response properties
keywords color, theory, perception
series CADline
last changed 2003/06/02 10:24

_id 0347
authors Maver, T.
year 1988
title Software Tools for the Technical Evaluation of Design Alternatives
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 47-58
summary Designing buildings which 'work' - economically, socially and technically - remains the central challenge for architects. This paper is concerned with the state of development of software tools for the evaluation of the technical issues which are relevant at the conceptual stages, as opposed to the detailed stages, of design decision-making. The technical efficiency of building is of enormous economic importance. The capital investment in building in Europe represents some 12% of the Gross Domestic Product; this capital investment is exceeded by an order of magnitude, however, by the operating costs of buildings over their life span. In turn, these operating costs are exceeded - again by an order of magnitude - by the costs associated with the (human) operations which go on within the building, and on which the design of the building has some impact.
series CAAD Futures
email
last changed 2001/06/04 17:16

_id eaea2005_151
id eaea2005_151
authors Ohno, Ruyzo
year 2006
title Seat preference in public squares and distribution of the surrounding people: An examination of the validity of using visual simulation
source Motion, E-Motion and Urban Space [Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4], pp. 151-163
summary Public squares are shared by people who use them for various purposes. When people choose seats in a square, they unconsciously evaluate not only the physical characteristics of the space but also the distribution of others already present (Hall, 1966; Sommer, 1969; Whyte, 1988). Knowing the hidden rules of this behaviour will be important in designing squares that remain comfortable even in crowded situations. Most past studies of seat choice preference have reported on statistical tendencies derived from observations of subject behavior in actually existing sites (i.e., Abe, 1997; Imai, 1999; Kawamoto, 2003). However, they provide no clear theoretical model for explaining the basic mechanisms regulating such behaviour. The present study conducts a series of experiments in both real and virtual settings in order to extract quantitative relationships between subjects’ seat preferences and the presence of nearby strangers and to clarify what factors influence their seat choices.
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id 45b7
authors Oxman, R.E.
year 1988
title Expert System for Generation and Evaluation in Architectural Design
source Technion, Faculty of Architecture and Town Planing, Haifa
summary The research field, focuses on a new research area of Knowledge Based Systems for Architectural Design. The research deals with concepts and tools emerging from Artificial Intelligence, Knowledge Based Systems and Expert Systems. The research is involved with the construction of a theoretical basis for the development of approaches and methods for the representation and control of design knowledge as a reasoning process. Key questions which attempt to reconsider representation and control in design are formulated. The following questions serve as a research framework out of which new approaches, methods and tools were developed. (1.)What are the existing ideas, methods and tools in Expert Systems? (2.) What are the performance characteristics of Expert Systems in Architectural Design ? (3.) What are the desired operative characteristics and interactions for Expert Systems in design ? (4.) How is it possible to formulate and apply the diverse forms of Architectural Knowledge in Expert Systems for design? (5.) What are the problems of implementation in the development of Expert Systems for design ? The state of the art in knowledge based systems is surveyed, while emphasizing the differences between conventional systems and knowledge based systems. Representation and control methods and the components of expert systems are reviewed. Expert systems for diagnosis, interpretation, planning and design are analysed with respect to their performance characteristics. Techniques and technologies of existing tools are defined. An expert system for the generation and evaluation of ill defined architectural design problems is develped. A formalization of the concept of 'design interpretation' is proposed and developed. It is applied in the process of defining and classifying the performance characteristics of expert systems for design. This concept is based upon two sets of reasoning processes: those which enable a mapping between design requirements and solution descriptions in the generation stage of design and those between solution descriptions and performance evaluation in the evaluation stage of design. On the basis of the formalization of this concept, an expert system capable of integrating various modes of performance is proposed and developed. The system functions as a 'design generator', a 'design critic', or a' design critic-generator'. These modes, which integrate generation and evaluation in the same system, operate by employing both forward chaining and backward chaining inference mechanisms. As a result of the examination of desired forms of interactions, a new approach for dual direction interpretation between graphic and verbal modes is developed. This approach reflects the importance of both graphical and verbal expression in design. The approach is based upon a simultaneous mapping between symbolic-verbal interpretation and graphic interpretation. The work presents the mapping process through the concept of design interpretation, employing geometrical knowledge, typological knowledge and evaluation knowledge. A tool which provides communication between an expert system and a graphic system was developed and is presented. The importance of such a tool in expert systems for design resides in the provision of free choice to the user for interacting with the system either graphically or verbally during the design process. An additional component in the development of knowledge-based systems for design is related to the important question of knowledge definition and the representational schemata of design knowledge. A new representational scheme for complex architectural knowledge, termed 'The generation and refinement scheme of a design prototype' is proposed and developed. Its operation as part of a total integrated design system is demonstrated. The scheme is based upon the structures of knowledge of design precedents which constitute typical situations and solutions in architectural design. This scheme provides an appropriate representation for the two types of knowledge which operate in a refinement process of a design prototype. Generative knowledge describes the solution space by predefined refinement stages; interpretive knowledge enables their selection. The examination of representational methods for the proposed scheme indicated that employing a single representational method lacked enough generalization and expressive power for the needs of the design knowledge structures. It was found that a way to represent complex structures is through the integration of multiple methods of representation, each one according to the knowledge characteristics. In order to represent the proposed scheme of design knowledge, a unique method was developed which integrates both rules and frames. The method consists of a rules-frames-rules structure for the representation of a design prototype. An approach is developed for the implementation of these concepts in an expert system for design. PRODS: A prototype based expert system shell for design is developed and demonstrated. The system consists of three basic components: a rule-based expert system shell, a frame system, and a knowledge base interface. All system interactions are controlled by the inference engine. It passes control between the rule-base and the frame-base inference engines, and provides communications between the rule-based and frame-based representations. It is suggested that expert system can interface with external CAD systems including graphics, communicating through a central representation. These concepts and developments are demonstrated in two implementations. The PREDIKT system for the preliminary design of the residential kitchen; the PROUST system for the selection and refinement of dwelling types. PREDIKT demonstrates the integration of rules and a graphical-verbal interpreter; in addition, PROUST demonstrates the significance of hybrid representation in the generation and refinement processes. The results and conlusions are summarized. Future research agenda within the field of knowledge-based systems for design is discussed, and potential research areas are defined.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id c7f4
authors Bancroft, Pamela J. (ed.)
year 1988
title Computing in Design Education [ACADIA Conference Proceedings]
doi https://doi.org/10.52842/conf.acadia.1988
source ACADIA ‘88 Conference Proceedings /Ann Arbor (Michigan / USA) 28-30 October 1988, 311 p.
summary Progress is being made towards integrating computing into architectural design. This progress is not being made in a coordinated and systematic manner, which is actually a positive factor. Architects will never be scientists or engineers, who hold the distinguishing characteristic of being masters of the scientific method. We have never been so incumbered, although we certainly have given it our best effort.

Architects are creative problem solvers, primarily driven by intuition, while coming from a sense of the past and the logic of the present. Our initial attempts at integrating computing into the studio, as evidenced by this collection of papers, is very diverse, based on differing pedagogical assumptions, and the achieving of significantly different results. This would appear to be evidence of a revolutionary approach to the problem rather than a scientific evolutionary approach. Terrific! This is when we as architects are at our best. Although we reach a great number of emphatically dead ends, the successes and discoveries achieved along the way are significant.

The diversity and quality of papers submitted suggest that we are indeed pursuing the task of integration in our typical, individual, intuitive, logical manner. I commend all of the authors who submitted proposals and thank them for expanding the envelope of integration into their personal exploration.

series ACADIA
last changed 2022/06/07 07:49

_id 696c
authors Beheshti, M. and Monroy, M.
year 1988
title Requirements for Developing an Information System for Architecture
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 149-170
summary This paper discusses possibilities of developing new tools for architectural design. It argues that architects should meet the challenge of information technology and computer-based design techniques. One such attempt has been the first phase of the development of an architectural design information system (ADIS), also an architectural design decision support system. The system should benefit from the developments of the artificial intelligence to enable the architect to have access to information required to carry out design work. In other words: the system functions as a huge on-line electronic library of architecture, containing up-to-date architectural design information, literature, documents, etc. At the same time, the system offers necessary design aids such as computer programs for design process, drawing programs, evaluation programs, cost calculation programs, etc. The system also provides data communication between the architect and members of the design coalition team. This is found to be of vital importance in the architectural design process, because it can enable the architect to fit in changes, brought about in the project by different parties. Furthermore, they will be able, to oversee promptly the consequences of changes or decisions in a comprehensive manner. The system will offer advantages over the more commonly applied microcomputer based CAAD and IGDM (integrated graphics database management) systems, or even larger systems available to an architect. Computer programs as well as hardware change rapidly and become obsolete. Therefore, unrelenting investment pressure to up-date both software and hardware exists. The financial burden of this is heavy, in particular for smaller architectural practices (for instance an architect working for himself or herself and usually with few or no permanent staff). ADIS, as an on-line architectural design aid, is constantly up-dated by its own organisation. This task will be co-ordinated by the ADIS data- base administrator (DBA). The processing possibilities of the system are faster, therefore more complex processing tasks can be handled. Complicated large graphic data files, can be easily retrieved and manipulated by ADIS, a large system. In addition, the cost of an on-line system will be much less than any other system. The system is based on one model of the architectural design process, but will eventually contain a variety of design models, as it develops. The development of the system will be an evolutionary process, making use of its users' feed-back system. ADIS is seen as a step towards full automation of architectural design practices. Apart from being an architectural design support system, ADIS will assist the architect in his/her administrative and organisational activities.
series CAAD Futures
last changed 2003/11/21 15:16

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id c57b
authors Bier, Eric A.
year 1988
title Snap-Dragging. Interactive Geometric design in Two and Three Dimensions
source University of California, Berkeley
summary Graphic artists, mechanical designers, architects, animators, authors of technical papers and others create geometric designs (illustrations and solid models) as a major part of their daily efforts. Some part of this shape construction must be done with precision. For instance, certain line segments should be horizontal, parallel or congruent. In recent years, interactive computer programs have been used to speed up the production of precise geometric designs. These programs take advantage of high-speed graphics, equation solving, and computer input peripherals to reduce the time needed to describe point positions to the machine. Previous techniques include rounding the cursor to points on a rectangular grid, solving networks of constraints, and supporting step-by-step drafting-style constructions. Snap-dragging is a modification of the drafting approach that takes advantage of powerful workstations to reduce the time needed to make precise illustrations. Using a single gravity mapping, a cursor can be snapped to either points, lines or surface. The gravity algorithm achieves good performance by computing intersection points on the fly. To aid precise construction, a set of lines, circles, planes, and spheres, called alignment objects, are constructed by the system at a set of slopes, angles, and distances specified by the user. These alignments objects are constructed at each vertex or edge that the user has declared to be hot (of interest). Vertices and edges can also be made hot by the system through the action of an automatic hotness rule. When snap-dragging is used, shapes can often be constructed using a few more keystrokes than would be needed to sketch them freehand. Objects can be edited at arbitrary orientations and sizes. The number of primitive operations is small, making it possible to provide keyboard combinations for quickly activating most of these operations. The user interface works nearly identically in two or three dimensions. In three dimensions, snap-dragging works with a two-dimensional pointing device in a single perspective view.  
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 8d41
authors Bourque, Paul N.
year 1988
title Computer-Aided Learning of Structural Behavior
doi https://doi.org/10.52842/conf.acadia.1988.135
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 135-146
summary Computer-aided learning of structural behavior can be very effective and motivating. Students are able to analyse structures in far less time than by traditional methods and address problems of much greater complexity. They do so without the burden of manual computation.

Computer programs exist that are well suited for this purpose, two of which are described. They offer a broad range of design capabilities, and are easy to master because of their intuitive and graphically oriented approach.

A number of examples are given to illustrate the potential of computer-aided learning as a complement to traditional methods either in the classroom or in coursework.

series ACADIA
last changed 2022/06/07 07:54

_id 0dc3
authors Chambers, Tom and Wood, John B.
year 1999
title Decoding to 2000 CAD as Mediator
doi https://doi.org/10.52842/conf.ecaade.1999.210
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 210-216
summary This paper will present examples of current practice in the Design Studio course of the BDE, University of Strathclyde. The paper will demonstrate an integrated approach to teaching design, which includes CAD among other visual communication techniques as a means to exploring design concepts and the presentation of complex information as part of the design process. It will indicate how the theoretical dimension is used to direct the student in their areas of independent study. Projects illustrated will include design precedents that have involved students in the review and assessment of landmarks in the history of design. There will be evidence of how students integrate DTP in the presentation of site analysis, research of appropriate design precedents and presentation of their design solutions. CADET underlines the importance of considering design solutions within the context of both our European cultural context and of assessing the environmental impact of design options, for which CAD is eminently suited. As much as a critical method is essential to the development of the design process, a historical perspective and an appreciation of the sophistication of communicative media will inform the analysis of structural form and meaning in a modem urban context. Conscious of the dynamic of social and historical influences in design practice, the student is enabled "to take a critical stand against the dogmatism of the school "(Gadamer, 1988) that inevitably insinuates itself in learning institutions and professional practice.
keywords Design Studio, Communication, Integrated Teaching
series eCAADe
email
last changed 2022/06/07 07:56

_id 56be
authors Dillon, Andrew and Marian, Sweeney
year 1988
title The Application of Cognitive Psychology to CAD Input/Output
source Proceedings of the HCI'88 Conference on People and Computers IV 1988 p.477-488
summary The design of usable human-computer interfaces is one of the primary goals of the HCI specialist. To date however interest has focussed mainly on office or text based systems such as word processors or databases. Computer aided design (CAD) represents a major challenge to the human factors community to provide suitable input and expertise in an area where the users goals and requirements are cognitively distinct from more typical HCI. The present paper is based on psychological investigations of the engineering domain, involving an experimental comparison of designers using CAD and the more traditional drawing board. By employing protocol analytic techniques it is possible to shed light on the complex problem-solving nature of design and to demonstrate the crucial role of human factors in the development of interfaces which facilitate the designers in their task. A model of the cognition of design is proposed which indicates that available knowledge and guidelines alone are not sufficient to aid CAD developers and the distinct nature of the engineering designer's task merits specific attention.
keywords Cognitive Psychology; Interface Design; Protocol Analysis
series other
last changed 2002/07/07 16:01

_id 4086
authors Ervin, Stephen M.
year 1988
title Computer-Aided Diagramming and the `Generator-Test' Cycle
source 1988. 22 p.: ill. includes bibliography
summary Simon's `generator-test' model is both a metaphor and a literal prescription for the organization of computer systems for designing. In most approaches to computer-aided design, one side of the cycle - generating or testing - is reserved to the human designer, the other side delegated to the computer. A more comfortable and comprehensive approach is to support switching these roles between designer and computer. This approach underlies a prototype system for computer-aided diagramming, the CBD (Constraint-Based Diagrammer). Diagramming is an important design activity, especially in preliminary design, as diagrams play a pivotal role between graphic and symbolic knowledge. Diagrams as a medium of knowledge representation and as means of inference have an ambivalent status in the generator-test model; they may serve either purpose. Examination of CBD sheds some light on Simon's model and on the requirements for sharing generating and testing with computational design tools
keywords problem solving, CAD, constraints, evaluation, synthesis
series CADline
last changed 2003/06/02 13:58

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