CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 4901
authors McIntosh, John F.
year 1988
title The ASU Strategic Plan For Computing Support
doi https://doi.org/10.52842/conf.acadia.1988.301
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 301-310
summary Our College has spent approximately one hundred thousand dollars per year on computing over the last five years. This paper, which developed out of a University-wide strategic planning exercise, speaks to the question: What are we getting for all that money?

The background to this large planning exercise is sketched, the goals of our computing support plan are stated, the strategies aimed at achieving these goals are explained, and the observed outcomes from implementing these strategies are listed.

In evaluating the plan, this paper argues the position that a computer culture must take hold within the College before computer-aided design will have a truly profound effect upon pedagogy. Operationally, this means that every faculty member must have a personal computer and that every student must have free access to a microcomputer facility. Only then does the whole College adopt the new culture.

The fiscal commitment is high, but there are payoffs in of fice automation that justify the investment even in the short-term. Trivial as it seems, wordprocessing is the first step in seeding this culture. These short term payoffs help make the case for investing in the promise of long-term payoffs in superior design through computer aids.

series ACADIA
email
last changed 2022/06/07 07:58

_id 696c
authors Beheshti, M. and Monroy, M.
year 1988
title Requirements for Developing an Information System for Architecture
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 149-170
summary This paper discusses possibilities of developing new tools for architectural design. It argues that architects should meet the challenge of information technology and computer-based design techniques. One such attempt has been the first phase of the development of an architectural design information system (ADIS), also an architectural design decision support system. The system should benefit from the developments of the artificial intelligence to enable the architect to have access to information required to carry out design work. In other words: the system functions as a huge on-line electronic library of architecture, containing up-to-date architectural design information, literature, documents, etc. At the same time, the system offers necessary design aids such as computer programs for design process, drawing programs, evaluation programs, cost calculation programs, etc. The system also provides data communication between the architect and members of the design coalition team. This is found to be of vital importance in the architectural design process, because it can enable the architect to fit in changes, brought about in the project by different parties. Furthermore, they will be able, to oversee promptly the consequences of changes or decisions in a comprehensive manner. The system will offer advantages over the more commonly applied microcomputer based CAAD and IGDM (integrated graphics database management) systems, or even larger systems available to an architect. Computer programs as well as hardware change rapidly and become obsolete. Therefore, unrelenting investment pressure to up-date both software and hardware exists. The financial burden of this is heavy, in particular for smaller architectural practices (for instance an architect working for himself or herself and usually with few or no permanent staff). ADIS, as an on-line architectural design aid, is constantly up-dated by its own organisation. This task will be co-ordinated by the ADIS data- base administrator (DBA). The processing possibilities of the system are faster, therefore more complex processing tasks can be handled. Complicated large graphic data files, can be easily retrieved and manipulated by ADIS, a large system. In addition, the cost of an on-line system will be much less than any other system. The system is based on one model of the architectural design process, but will eventually contain a variety of design models, as it develops. The development of the system will be an evolutionary process, making use of its users' feed-back system. ADIS is seen as a step towards full automation of architectural design practices. Apart from being an architectural design support system, ADIS will assist the architect in his/her administrative and organisational activities.
series CAAD Futures
last changed 2003/11/21 15:16

_id a19d
authors Brown, G.Z. and Novitski, Barbara-Jo
year 1988
title A Macintosh Design Studio
doi https://doi.org/10.52842/conf.acadia.1988.151
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 151-162
summary During the past year at the University of Oregon, we have conducted an experimental design studio in which each student had an Apple Macintosh SE microcomputer on his or her studio desk. Each term we experimented with a variety of software, furniture arrangements, and pedagogical approaches to integrating computers in design teaching. Like most others who have conducted such experiments, we encountered problems in trying to use hardware and software which is fundamentally inappropriate for the intuitive, graphic, and creative processes characteristic of preliminary design. However, we solved many of these problems and have produced useful techniques that may form the beginnings of a new approach to the use of computers in architecture schools.

Our results fall in three major categories: 1) pedagogical discoveries about learning to design with a computer, which is greater than the sum of learning to design and learning about computers; 2) design exercises based on the Macintosh environment, exploiting the unique graphic qualities of the machine while simultaneously developing the ideas and drawing skills needed in the preliminary stages of design; 3) descriptions of the studio environment, including hardware, software, workstation layouts, security solutions, and other practical information that might be useful to others who are contemplating a similar project.

series ACADIA
email
last changed 2022/06/07 07:54

_id 2622
authors Schmitt, G.
year 1988
title Expert Systems and Interactive Fractal Generators in Design and Evaluation
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 91-106
summary Microcomputer based interactive programmable drafting programs and analysis packages are setting new standards for design support, systems in architectural offices. These programs allow the representation and performance simulation of design proposals with one tool, but they lack the ability to represent knowledge concerning relations between design and artifact. While they can expediate the traditional design and analysis process, they do not fundamentally improve it. We shall describe three computationally related approaches which could be a step towards a necessary paradigm change in developing design software. These approaches deal with expert design generators and evaluators, function oriented programming, and fractal design machines.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 8a1d
authors Zdepski, Stephen M. and Goldman, Glenn
year 1988
title Computers : Beyond Working Drawings
source Architectural Record. McGraw-Hill Publication, January, 1988. pp. 125-127 : ill
summary It is the impact of the new media upon the way we view, model, and evaluate our architectural work that may change architecture and architectural education. Work by the authors and Filez Ozel with their students at the New Jersey School of Architecture has integrated microcomputer graphics into the school's mainstream design curriculum. The mechanical means have been two aging off the shelf software system- one that first creates wire-frame models and another that 'paints' them to create solids, as well as draw in a more freehand fashion. However the models were achieved, the results point to profound changes in the way that future architects can view the design process
keywords education, design process, CAD, architecture
series CADline
last changed 2003/06/02 13:58

_id c568
authors Balachandran, M.B. and John S. Gero
year 1987
title A Model for Knowledge Based Graphical Interfaces
source AI '87: Proceedings of the Australian Joint Artificial Intelligence Conference. 1987. pp. 505-521. Also published in Artificial Intelligence Developments and Applications edited by J. S. Gero and R Stanton, North-Holland Pub. 1988. -- CADLINE has abstract only.
summary This paper describes a model for knowledge-based graphical interface which incorporates a variety of knowledge of the domain of application. The key issues considered include graphics interpretation, extraction of features of graphics objects and identification of prototype objects. The role of such knowledge-based interfaces in computer-aided design is discussed. A prototype system developed in Prolog and C is described and its application in the domain of structural engineering is demonstrated
keywords user interface, computer graphics, knowledge base, systems, civil engineering, structures
series CADline
email
last changed 2003/06/02 13:58

_id c6d5
authors Balachandran, M.B.
year 1988
title A Model for Knowledge-Based Design Optimization [PhD dissertation]
source Dept. of Architectural Science, University of Sydney
summary Unpublished. CADLINE has abstract only. This dissertation is concerned with developments in design decision methodologies applied to computer-aided design. The major aim of this research was to design and develop a knowledge-based computer-aided optimization system that has the ability to emulate some of the human performances in design decision processes. The issues and problems involved in developing a knowledge-based system for design optimization are addressed. A knowledge-based methodology to aid design optimization formulation is investigated. The major issues considered include representation of design description, the variety of knowledge required for the formulation process, recognizing optimization formulations, and selection of appropriate algorithms. It is demonstrated that the knowledge-based control of numerical processes leads to efficient and improved decisions in design. In developing knowledge-based systems for computer-aided decision applications an effective human-machine interface is essential. A model for knowledge-based graphical interfaces is proposed. This model incorporates knowledge for graphics interpretation, extraction of features of graphics objects and identification of prototypical objects. An experimental system developed in Prolog and C is demonstrated in the domain of structural design. The system shows one way of combining knowledge-based systems technology with computer graphics and indicates how knowledge-based interfaces improve the system's interactive capabilities. Finally, the system, OPTIMA, is presented. The system is designed as an integrated knowledge-based decision system using frames, rule bases, menu inputs, algebraic computation and optimization algorithms. The system has been written in LISP, Prolog and C and implemented on SUN Microsystems workstations. The performance of the system is demonstrated using two example problems from the domains of structural and architectural design respectively. The knowledge-based approach to design optimization is shown to be considerably easier and more efficient than those using conventional programs.
keywords Knowledge Base, Systems, CAD, Representation, Design, Frames, Computer Graphics, User Interface, Decision Making
series CADline
last changed 2003/06/02 13:58

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 8d41
authors Bourque, Paul N.
year 1988
title Computer-Aided Learning of Structural Behavior
doi https://doi.org/10.52842/conf.acadia.1988.135
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 135-146
summary Computer-aided learning of structural behavior can be very effective and motivating. Students are able to analyse structures in far less time than by traditional methods and address problems of much greater complexity. They do so without the burden of manual computation.

Computer programs exist that are well suited for this purpose, two of which are described. They offer a broad range of design capabilities, and are easy to master because of their intuitive and graphically oriented approach.

A number of examples are given to illustrate the potential of computer-aided learning as a complement to traditional methods either in the classroom or in coursework.

series ACADIA
last changed 2022/06/07 07:54

_id caadria2011_061
id caadria2011_061
authors Celani, Gabriela; José P. Duarte and Carlos V. Vaz
year 2011
title The gardens revisited: The link between technology, meaning and logic?
doi https://doi.org/10.52842/conf.caadria.2011.643
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 643-652
summary The objective of this paper is to compare the computational concepts present in three books published by Mitchell between 1987 and 1990: The art of computer-graphics programming (1987), which has Robin Liggett and Thomas Kvan as co-authors, The logic of architecture (1990), probably his most influential work, and The poetics of gardens (1988), which has Charles Moore and William Turnbull as coauthors. By looking at the concepts that are presented in the three books and establishing a comparison between them, we expect to show that The poetics of Gardens should not be seen as a detour from Mitchell´s line of research, but rather as a key piece for understanding the relationship between technology, meaning and logic in his very coherent body of work.
keywords Computational design concepts; technology; meaning; logic
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2007_659
id caadria2007_659
authors Chen, Zi-Ru
year 2007
title The Combination of Design Media and Design Creativity _ Conventional and Digital Media
doi https://doi.org/10.52842/conf.caadria.2007.x.w5x
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Creativity is always interested in many fields, in particular, creativity and design creativity have many interpretations (Boden, 1991; Gero and Maher, 1992, 1993; Kim, 1990; Sternberg, 1988; Weisberg, 1986). In early conceptual design process, designers used large number of sketches and drawings (Purcell and Gero, 1998). The sketch can inspire the designer to increase the creativity of the designer’s creations(Schenk, 1991; Goldschmidt, 1994; Suwa and Tversky, 1997). The freehand sketches by conventional media have been believed to play important roles in processes of the creative design thinking(Goldschmidt, 1991; Schon and Wiggins, 1992; Goel, 1995; Suwa et al., 2000; Verstijnen et al., 1998; Elsas van and Vergeest, 1998). Recently, there are many researches on inspiration of the design creativity by digital media(Liu, 2001; Sasada, 1999). The digital media have been used to apply the creative activities and that caused the occurrenssce of unexpected discovery in early design processes(Gero and Maher, 1993; Mitchell, 1993; Schmitt, 1994; Gero, 1996, 2000; Coyne and Subrahmanian, 1993; Boden, 1998; Huang, 2001; Chen, 2001; Manolya et al. 1998; Verstijinen et al., 1998; Lynn, 2001). In addition, there are many applications by combination of conventional and digital media in the sketches conceptual process. However, previous works only discussed that the individual media were related to the design creativity. The cognitive research about the application of conceptual sketches design by integrating both conventional and digital media simultaneously is absent.
series CAADRIA
email
last changed 2022/06/07 07:50

_id a1a1
authors Cornick, T. and Bull, S.
year 1988
title Expert Systems for Detail Design in Building
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 117-126
summary Computer-Aided Architectural Design (CAAD) requires detailed knowledge of the construction of building elements to be effective as a complete design aid. Knowledge-based systems provide the tools for both encapsulating the "rules" of construction - i.e. the knowledge of good construction practice gained from experience - and relating those rules to geometric representation of building spaces and elements. The "rules" of construction are based upon the production and performance implications of building elements and how these satisfy various functional criteria. These building elements in turn may be related to construction materials, components and component assemblies. This paper presents two prototype knowledge-based systems, one dealing with the external envelope and the other with the internal space division of buildings. Each is "component specific" and is based upon its own model of the overall construction. This paper argues that "CAAD requires component specific knowledge bases and that integration of these knowledge bases into a knowledge-based design system for complete buildings can only occur if every knowledge base relates to a single coordinated construction model".
series CAAD Futures
last changed 1999/04/03 17:58

_id e2ad
authors Coyne, Richard D.
year 1988
title The Logic of Computer-aided Design
source Design Computing. 1988. vol. 3: CADLINE has abstract only
summary The appropriateness of logic and language as the basis of models of the design process are discussed in relation to computer-aided design. A model of design systems is discussed which accounts for the role of interpretative and generative knowledge. It is argued that this knowledge serves to define design spaces. Interpretative knowledge can be used to derive implicit properties of designs, but designs can also be produced by 'abduction.' How interpretative and generative knowledge continue to produce designs is discussed. The relationship to other models is also reviewed
keywords CAD, logic, design process
series CADline
email
last changed 2003/05/17 10:13

_id 56be
authors Dillon, Andrew and Marian, Sweeney
year 1988
title The Application of Cognitive Psychology to CAD Input/Output
source Proceedings of the HCI'88 Conference on People and Computers IV 1988 p.477-488
summary The design of usable human-computer interfaces is one of the primary goals of the HCI specialist. To date however interest has focussed mainly on office or text based systems such as word processors or databases. Computer aided design (CAD) represents a major challenge to the human factors community to provide suitable input and expertise in an area where the users goals and requirements are cognitively distinct from more typical HCI. The present paper is based on psychological investigations of the engineering domain, involving an experimental comparison of designers using CAD and the more traditional drawing board. By employing protocol analytic techniques it is possible to shed light on the complex problem-solving nature of design and to demonstrate the crucial role of human factors in the development of interfaces which facilitate the designers in their task. A model of the cognition of design is proposed which indicates that available knowledge and guidelines alone are not sufficient to aid CAD developers and the distinct nature of the engineering designer's task merits specific attention.
keywords Cognitive Psychology; Interface Design; Protocol Analysis
series other
last changed 2002/07/07 16:01

_id e7a8
authors Emde, H.
year 1988
title Geometrical Fundamentals for Design and Visualization of Spatial Objects
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 171-178
summary Every architectural object is a 3-dimensional entity of the human environment, haptically tangible and optically visible. During the architectural process of planning every object should be designed as a body and should be visualized in pictures. Thus the parts of construction get an order in space and the steps of construction get an order in time. The ideal planning object is a simulated anticipation of the real building object, which is to be performed later on. The possibility to relate the planning object immediately to the building object relies on the fact that they both have the same "geometry" This means: both can be described in the same geometric manner. Creating and visualizing spatial objects is based on geometrical fundamentals. Theoretical knowledge and practical control of these fundamentals is essential for the faultless construction and the realistic presentation of architectural objects. Therefore they have to be taught and learned thoroughly in the course of an architectural education. Geometrical design includes the forming of object- models (geometry of body boundaries), the structuring of object-hierarchies (geometry of body combinations) and the colouring of objects. Geometrical visualization includes controlling the processes of motion, of the bodies (when moving objects) and of the center of observation (when moving subjects) as well as the representation of 3-dimensional objects in 2- dimensional pictures and sequences of pictures. All these activities of architects are instances of geometrical information processing. They can be performed with the aid of computers. As for the computer this requires suitable hardware and software, as for the architect it requires suitable knowledge and capabilities to be able to talk about and to recall the perceivable objects and processes of the design with logic abstracts (language of geometry). In contrast to logical, numerical and textual informations the geometric informations concerning spatial objects are of much higher complexity. Usually these complexes of information are absorbed, processed and transmitted by the architect in a perceptive manner. The computer support in the field of geometry assumes that the processing of perceptions of the human consciousness can be converted by the computer as a framework of logical relations. Computer aided construction and representation require both suited devices for haptical and optical communication and suitable programs in particular.
series CAAD Futures
last changed 1999/04/03 17:58

_id 4086
authors Ervin, Stephen M.
year 1988
title Computer-Aided Diagramming and the `Generator-Test' Cycle
source 1988. 22 p.: ill. includes bibliography
summary Simon's `generator-test' model is both a metaphor and a literal prescription for the organization of computer systems for designing. In most approaches to computer-aided design, one side of the cycle - generating or testing - is reserved to the human designer, the other side delegated to the computer. A more comfortable and comprehensive approach is to support switching these roles between designer and computer. This approach underlies a prototype system for computer-aided diagramming, the CBD (Constraint-Based Diagrammer). Diagramming is an important design activity, especially in preliminary design, as diagrams play a pivotal role between graphic and symbolic knowledge. Diagrams as a medium of knowledge representation and as means of inference have an ambivalent status in the generator-test model; they may serve either purpose. Examination of CBD sheds some light on Simon's model and on the requirements for sharing generating and testing with computational design tools
keywords problem solving, CAD, constraints, evaluation, synthesis
series CADline
last changed 2003/06/02 13:58

_id 476d
authors Gero, J. and Maher, M.
year 1988
title Future Roles of Knowledge-based Systems in the Design Process
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 81-90
summary This paper examines the future roles of knowledge-based systems in the design process. It commences with a brief review of computer-aided design and knowledge-based systems prior to examining the present and future roles of knowledge-based systems in design under the headings of: design analysis/formulation; design synthesis; and design evaluation. The paper concludes with a discussion on design integration, novel design, and detail design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 4cbb
authors Gero, John S. (editor)
year 1988
title Artificial Intelligence in Engineering : Design
source 465 p. Amsterdam: Elsevier/CMP, 1988. CADLINE has abstract only
summary This volume contains the papers in the design area from the Third International Conference on Artificial Intelligence in Engineering. Design is that most fundamental but least understood of engineering activities. Most current computer- aided design systems are primarily concerned with graphical representations of objects as they are being designed. The introduction of artificial intelligence into engineering has fostered the burgeoning interest in formal methods of engineering design. These methods treat design as being modelable using reasoning processes. The papers related to design can be grouped into two categories: those primarily concerned with design knowledge in its various forms and those primarily concerned with applications in specific domains. The papers in this volume are presented under the following headings: Design Knowledge and Representation; Integrated Circuit Design; Mechanical Engineering Design; Structural Engineering Design; Simultaneous Engineering Design; Architectural Design
keywords AI, design, engineering, knowledge, applications, architecture, CAD, CAE, integrated circuits, representation, structures, civil engineering
series CADline
email
last changed 2003/06/02 13:58

_id cd7b
authors Hopgood, F. and Duce, D.
year 1988
title Future Developments in Graphics and Workstations
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 217-252
summary The application of Computer Aided Design has been fragmented so far due to the lack of standards at the hardware and basic software level. The most impressive products have been turn-key systems using custom-built hardware with large software suites developed over a number of years. Such systems have often been difficult to modify and maintain. The very nature of such systems is that they are expensive to produce, have a limited market and, consequently, are expensive. Hardware and software advances over the last few years point to a change in this environment. The trend is towards hardware and software compatibility from the computer suppliers allowing software suppliers to target their offerings at a wider range of products. This produces a competitive market and the downward trend in hardware costs gives the possibility for systems of much lower cost and, consequently, opens up the market to a larger customer base. This paper will concentrate on the developments in single user workstations and graphics standards which should provide a firm base for this new environment.
series CAAD Futures
last changed 1999/04/03 17:58

_id 4da4
authors Jordan, J. Peter
year 1988
title ARCH 431: Computer-Aided Design
doi https://doi.org/10.52842/conf.acadia.1988.187
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 187-200
summary There is a significant variance in the way computer courses are taught at various institutions around the country. Generally, it is useful to think of these courses falling either into a "tool-building" or a "tool-using" category. However, within either category, there is a variety of focus on the application of the "tool". Two courses have been developed at the University of Hawaii at Manoa which deal with computer applications. The first course is more quantitatively oriented, encouraging students to explore ways of dealing with problems in a more complex and substantial manner. This paper deals with the second course whose focus has shifted toward design issues, using the computer as a tool to explore these issues. This course exposes the student, not to training on a specific computer-aided drafting system, but to issues in computer-aided design which include hardware and software systems, human-machine interface, and the nature of the design process. This course seems to be an appropriate model for introducing computer-aided design to undergraduates in a professional design program.
series ACADIA
email
last changed 2022/06/07 07:52

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