CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures
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The background to this large planning exercise is sketched, the goals of our computing support plan are stated, the strategies aimed at achieving these goals are explained, and the observed outcomes from implementing these strategies are listed.
In evaluating the plan, this paper argues the position that a computer culture must take hold within the College before computer-aided design will have a truly profound effect upon pedagogy. Operationally, this means that every faculty member must have a personal computer and that every student must have free access to a microcomputer facility. Only then does the whole College adopt the new culture.
The fiscal commitment is high, but there are payoffs in of fice automation that justify the investment even in the short-term. Trivial as it seems, wordprocessing is the first step in seeding this culture. These short term payoffs help make the case for investing in the promise of long-term payoffs in superior design through computer aids.
Architects are creative problem solvers, primarily driven by intuition, while coming from a sense of the past and the logic of the present. Our initial attempts at integrating computing into the studio, as evidenced by this collection of papers, is very diverse, based on differing pedagogical assumptions, and the achieving of significantly different results. This would appear to be evidence of a revolutionary approach to the problem rather than a scientific evolutionary approach. Terrific! This is when we as architects are at our best. Although we reach a great number of emphatically dead ends, the successes and discoveries achieved along the way are significant.
The diversity and quality of papers submitted suggest that we are indeed pursuing the task of integration in our typical, individual, intuitive, logical manner. I commend all of the authors who submitted proposals and thank them for expanding the envelope of integration into their personal exploration.
Computer programs exist that are well suited for this purpose, two of which are described. They offer a broad range of design capabilities, and are easy to master because of their intuitive and graphically oriented approach.
A number of examples are given to illustrate the potential of computer-aided learning as a complement to traditional methods either in the classroom or in coursework.
Our results fall in three major categories: 1) pedagogical discoveries about learning to design with a computer, which is greater than the sum of learning to design and learning about computers; 2) design exercises based on the Macintosh environment, exploiting the unique graphic qualities of the machine while simultaneously developing the ideas and drawing skills needed in the preliminary stages of design; 3) descriptions of the studio environment, including hardware, software, workstation layouts, security solutions, and other practical information that might be useful to others who are contemplating a similar project.
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