CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 160

_id 85b9
authors Haglund, Bruce and Sumption, Brian
year 1988
title Toward a Computer Integrated Design Studio
doi https://doi.org/10.52842/conf.acadia.1988.291
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 291-299
summary The formation of our vision for a computer-integrated design studio is outlined. The ways in which our experience in teaching with computers in a variety of settings and in developing our own computer tools has contributed to this is explained. The next step in actualization of our vision is the creation of a design curriculum and a computerized studio which support the integration of this new technology into the traditions of architectural education.
series ACADIA
last changed 2022/06/07 07:51

_id 450c
authors Akin, Ömer
year 1990
title Computational Design Instruction: Toward a Pedagogy
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 302-316
summary The computer offers enormous potential both in and out of the classroom that is realized only in limited ways through the applications available to us today. In the early days of the computer it was generally argued that it would replace the architect. When this idea became obsolete, the prevailing opinion of proponents and opponents alike shifted to the notion of the computer as merely adding to present design capabilities. This idea is so ingrained in our thinking that we still speak of "aiding" design with computers. It is clear to those who grasp the real potential of this still new technology - as in the case of many other major technological innovations - that it continues to change the way we design, rather than to merely augment or replace human designers. In the classroom the computer has the potential to radically change three fundamental ingredients: student, instruction, and instructor. It is obvious that changes of this kind spell out a commensurate change in design pedagogy. If the computer is going to be more than a passive instrument in the design studio, then design pedagogy will have to be changed, fundamentally. While the practice of computing in the studio continues to be a significant I aspect of architectural education, articulation of viable pedagogy for use in the design studio is truly rare. In this paper the question of pedagogy in the CAD studio will be considered first. Then one particular design studio taught during Fall 1988 at Carnegie Mellon University will be presented. Finally, we shall return to issues of change in the student, instruction, and instructor, as highlighted by this particular experience.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id 2a6e
authors McCullough, Malcolm
year 1988
title Representation in the Computer Aided Design Studio
doi https://doi.org/10.52842/conf.acadia.1988.163
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 163-174
summary Application of commercial computer aided design systems to schematic design in a studio setting in a professionally oriented university provides the opportunity for observation of extensive use of CAD by designers with little or no orientation toward computing. Within a framework of studios intended to contrast media and highlight the issue of design representation, the most encouraging applications of computing have involved dynamic visual design representation. This paper presents a case study of three studios at the University of Texas at Austin together with commentary on the place of computing in this essentially artistic environment. It presents, in slide form, a body of aesthetically oriented CAD work which signals the spread of computer aided design out of the hands of researchers and into mainstream architectural design, where development of the visual and dynamic aspects of the medium may prove to be primary routes to improvement of itS power and acceptance. Much like a first design project, this paper then presents a lot of observations without yet much rigorous development of any one. It asks implicitly whether application of software constitutes research.

series ACADIA
email
last changed 2022/06/07 07:58

_id diss_howe
id diss_howe
authors Howe, Alan Scott
year 1988
title A new paradigm for life-cycle management of kit-of-parts building systems
source UNIVERSITY OF MICHIGAN , PhD
summary The research described in this dissertation brings together various technologies in manufacturing and information management and suggests a new paradigm for the design, manufacture, and lifetime use of artifacts using kit-of-parts systems and rule-based assembly. The questions are asked: If architects, designers, and users were given direct online connection to real-time design information sources and fabrication processes, and have the ability to monitor and control the current state of designed objects throughout the objects' lifetime, how would the entire life-cycle of a product be affected, and how would design processes change? During the course of the research described in this dissertation, a series of simulations and experiments were conducted which produced a computer-based simulated design, manufacture, and use environment wherein these questions could begin to be answered. A kit-of-parts model building system was devised which could be used to design model buildings in virtual form by downloading virtual representations of the components from the Internet and assembling them into a desired form. The virtual model building could then be used to order the manufacture of real components online, and remotely controlled robots used to assemble the actual building on the site. Through the use of special hardware manufactured into the components, real-time remote monitoring and control of the current state of the finished model building was affected during the building's lifetime. The research establishes the feasibility of an online life-cycle environment where a virtual representation of an artifact is created and used to both manufacture a real-world counterpart and also monitor and control the current state of the real-world object. The state-of-the-art of pertinent technologies were explored through literature searches and experiments. Data representation, rule-based design techniques, robotics, and digital control were studied, and a series of design principles established which lend themselves toward a life-cycle management paradigm. Several case studies are cited which show how the design principles and life-cycle management environment can be applied to real buildings and other artifacts such as vehicles and marine structures. Ideas for expanded research on the life-cycle management paradigm are cited.  

series thesis:PhD
email
more http://wwwlib.umi.com/dissertations/fullcit/9909905
last changed 2003/11/20 19:57

_id 4da4
authors Jordan, J. Peter
year 1988
title ARCH 431: Computer-Aided Design
doi https://doi.org/10.52842/conf.acadia.1988.187
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 187-200
summary There is a significant variance in the way computer courses are taught at various institutions around the country. Generally, it is useful to think of these courses falling either into a "tool-building" or a "tool-using" category. However, within either category, there is a variety of focus on the application of the "tool". Two courses have been developed at the University of Hawaii at Manoa which deal with computer applications. The first course is more quantitatively oriented, encouraging students to explore ways of dealing with problems in a more complex and substantial manner. This paper deals with the second course whose focus has shifted toward design issues, using the computer as a tool to explore these issues. This course exposes the student, not to training on a specific computer-aided drafting system, but to issues in computer-aided design which include hardware and software systems, human-machine interface, and the nature of the design process. This course seems to be an appropriate model for introducing computer-aided design to undergraduates in a professional design program.
series ACADIA
email
last changed 2022/06/07 07:52

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id c6d5
authors Balachandran, M.B.
year 1988
title A Model for Knowledge-Based Design Optimization [PhD dissertation]
source Dept. of Architectural Science, University of Sydney
summary Unpublished. CADLINE has abstract only. This dissertation is concerned with developments in design decision methodologies applied to computer-aided design. The major aim of this research was to design and develop a knowledge-based computer-aided optimization system that has the ability to emulate some of the human performances in design decision processes. The issues and problems involved in developing a knowledge-based system for design optimization are addressed. A knowledge-based methodology to aid design optimization formulation is investigated. The major issues considered include representation of design description, the variety of knowledge required for the formulation process, recognizing optimization formulations, and selection of appropriate algorithms. It is demonstrated that the knowledge-based control of numerical processes leads to efficient and improved decisions in design. In developing knowledge-based systems for computer-aided decision applications an effective human-machine interface is essential. A model for knowledge-based graphical interfaces is proposed. This model incorporates knowledge for graphics interpretation, extraction of features of graphics objects and identification of prototypical objects. An experimental system developed in Prolog and C is demonstrated in the domain of structural design. The system shows one way of combining knowledge-based systems technology with computer graphics and indicates how knowledge-based interfaces improve the system's interactive capabilities. Finally, the system, OPTIMA, is presented. The system is designed as an integrated knowledge-based decision system using frames, rule bases, menu inputs, algebraic computation and optimization algorithms. The system has been written in LISP, Prolog and C and implemented on SUN Microsystems workstations. The performance of the system is demonstrated using two example problems from the domains of structural and architectural design respectively. The knowledge-based approach to design optimization is shown to be considerably easier and more efficient than those using conventional programs.
keywords Knowledge Base, Systems, CAD, Representation, Design, Frames, Computer Graphics, User Interface, Decision Making
series CADline
last changed 2003/06/02 13:58

_id 696c
authors Beheshti, M. and Monroy, M.
year 1988
title Requirements for Developing an Information System for Architecture
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 149-170
summary This paper discusses possibilities of developing new tools for architectural design. It argues that architects should meet the challenge of information technology and computer-based design techniques. One such attempt has been the first phase of the development of an architectural design information system (ADIS), also an architectural design decision support system. The system should benefit from the developments of the artificial intelligence to enable the architect to have access to information required to carry out design work. In other words: the system functions as a huge on-line electronic library of architecture, containing up-to-date architectural design information, literature, documents, etc. At the same time, the system offers necessary design aids such as computer programs for design process, drawing programs, evaluation programs, cost calculation programs, etc. The system also provides data communication between the architect and members of the design coalition team. This is found to be of vital importance in the architectural design process, because it can enable the architect to fit in changes, brought about in the project by different parties. Furthermore, they will be able, to oversee promptly the consequences of changes or decisions in a comprehensive manner. The system will offer advantages over the more commonly applied microcomputer based CAAD and IGDM (integrated graphics database management) systems, or even larger systems available to an architect. Computer programs as well as hardware change rapidly and become obsolete. Therefore, unrelenting investment pressure to up-date both software and hardware exists. The financial burden of this is heavy, in particular for smaller architectural practices (for instance an architect working for himself or herself and usually with few or no permanent staff). ADIS, as an on-line architectural design aid, is constantly up-dated by its own organisation. This task will be co-ordinated by the ADIS data- base administrator (DBA). The processing possibilities of the system are faster, therefore more complex processing tasks can be handled. Complicated large graphic data files, can be easily retrieved and manipulated by ADIS, a large system. In addition, the cost of an on-line system will be much less than any other system. The system is based on one model of the architectural design process, but will eventually contain a variety of design models, as it develops. The development of the system will be an evolutionary process, making use of its users' feed-back system. ADIS is seen as a step towards full automation of architectural design practices. Apart from being an architectural design support system, ADIS will assist the architect in his/her administrative and organisational activities.
series CAAD Futures
last changed 2003/11/21 15:16

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 8ac0
authors Birmingham, William P., Gupta, Anurag P. and Siewiorek, Daniel P.
year 1988
title The MICON System for Computer Design
source 11 p. : ill. Pittsburgh, PA: Engineering Design Research Center, CMU, November, 1988. EDRC 18-10-89. includes bibliography
summary The MICON system is an integrated collection of programs which automatically synthesizes small computer systems from high level specifications. The system address multiple levels of design, from logical through physical, providing a rapid prototyping capability. Two programs form MICON's nucleus: a knowledge-based synthesis tool called M1; and, an automated knowledge acquisition tool named CGEN which is used to teach M1 how to design. Other tools in the MICON system are an integrated database and associated data management tools. The system is fully functional, having been used to generate working designs. This paper describes the architecture and operation of the MICON system
keywords integrated circuits, electrical engineering, design, systems, automation, integration
series CADline
last changed 2003/06/02 13:58

_id a19d
authors Brown, G.Z. and Novitski, Barbara-Jo
year 1988
title A Macintosh Design Studio
doi https://doi.org/10.52842/conf.acadia.1988.151
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 151-162
summary During the past year at the University of Oregon, we have conducted an experimental design studio in which each student had an Apple Macintosh SE microcomputer on his or her studio desk. Each term we experimented with a variety of software, furniture arrangements, and pedagogical approaches to integrating computers in design teaching. Like most others who have conducted such experiments, we encountered problems in trying to use hardware and software which is fundamentally inappropriate for the intuitive, graphic, and creative processes characteristic of preliminary design. However, we solved many of these problems and have produced useful techniques that may form the beginnings of a new approach to the use of computers in architecture schools.

Our results fall in three major categories: 1) pedagogical discoveries about learning to design with a computer, which is greater than the sum of learning to design and learning about computers; 2) design exercises based on the Macintosh environment, exploiting the unique graphic qualities of the machine while simultaneously developing the ideas and drawing skills needed in the preliminary stages of design; 3) descriptions of the studio environment, including hardware, software, workstation layouts, security solutions, and other practical information that might be useful to others who are contemplating a similar project.

series ACADIA
email
last changed 2022/06/07 07:54

_id 0dc3
authors Chambers, Tom and Wood, John B.
year 1999
title Decoding to 2000 CAD as Mediator
doi https://doi.org/10.52842/conf.ecaade.1999.210
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 210-216
summary This paper will present examples of current practice in the Design Studio course of the BDE, University of Strathclyde. The paper will demonstrate an integrated approach to teaching design, which includes CAD among other visual communication techniques as a means to exploring design concepts and the presentation of complex information as part of the design process. It will indicate how the theoretical dimension is used to direct the student in their areas of independent study. Projects illustrated will include design precedents that have involved students in the review and assessment of landmarks in the history of design. There will be evidence of how students integrate DTP in the presentation of site analysis, research of appropriate design precedents and presentation of their design solutions. CADET underlines the importance of considering design solutions within the context of both our European cultural context and of assessing the environmental impact of design options, for which CAD is eminently suited. As much as a critical method is essential to the development of the design process, a historical perspective and an appreciation of the sophistication of communicative media will inform the analysis of structural form and meaning in a modem urban context. Conscious of the dynamic of social and historical influences in design practice, the student is enabled "to take a critical stand against the dogmatism of the school "(Gadamer, 1988) that inevitably insinuates itself in learning institutions and professional practice.
keywords Design Studio, Communication, Integrated Teaching
series eCAADe
email
last changed 2022/06/07 07:56

_id 4743
authors Dvorak, Robert W.
year 1988
title Designing in the CAD Studio
doi https://doi.org/10.52842/conf.acadia.1988.123
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 123-134
summary The "CAD Studio" is one of many design options that fourth year students may select in the College of Architecture. In this electronic environment, the students analyze and present their designs totally on the computer. The vehicle used is a fifteen week architectural problem called the "Calor Redesign Project".

The "Calor" problem requires the move of a famous residence to a hot arid climate. The residence must then be redesigned in the original architect's style so the building becomes as energy efficient as possible in its new arid environment. The students are required to use as design criteria a new building program, the design philosophy of the original architect, and appropriate passive energy techniques that will reduce the thermal stress on the building. The building's energy response is measured by using an envelope energy analysis program called "Calor".

Much of the learning comes from imposing a new set of restraints on a famous piece of architecture and asking the student to redesign it. The students not only need to learn and use a different design philosophy, but also develop new skills to communicate their ideas on the computer. Both Macintosh and IBM computers are used with software ranging from Microsoft Works, Superpaint, AutoCAD, MegaCAD, Dr Halo, to Calor.

series ACADIA
last changed 2022/06/07 07:55

_id 2613
authors Frew, Robert S.
year 1990
title The Organization of CAD Teaching in Design Schools
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 387-392
summary This paper is the result of a survey of European CAD teaching that was conducted in 1987 and 1988. It makes comparisons with teaching at the Yale School of Architecture, and goes on to analyze the issues that should be addressed in a CAD program in a school of architecture.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 8385
authors Holtz, Neal M. and Rasdorf, William J.
year 1988
title An Evaluation of Programming Languages and Language Features for Engineering Software Development
source International Journal of Engineering with Computers. Springer-Verlag, 1988. vol. 3: pp. 183-199
summary Also published as 'Procedural Programming Languages for the Development of CAD and CAE Systems Software,' in the proceedings of ASME International Conference on Computers in Engineering (1987 : New York, NY). The scope of engineering software has increased dramatically in the past decade. In its early years, most engineering applications were concerned solely with solving difficult numerical problems, and little attention was paid to man- machine interaction, to data management, or to integrated software systems. Now computers solve a much wider variety of problems, including those in which numerical computations are less predominant. In addition, completely new areas of engineering applications such as artificial intelligence have recently emerged. It is well recognized that the particular programming language used to develop an engineering application can dramatically affect the development cost, operating cost. reliability, and usability of the resulting software. With the increase in the variety, functionality, and complexity of engineering software, with its more widespread use, and with its increasing importance, more attention must be paid to programming language suitability so that rational decisions regarding language selection may be made. It is important that professional engineers be aware of the issues addressed in this paper, for it is they who must design, acquire, and use applications software, as well as occasionally develop or manage its development. This paper addresses the need for engineers to possess a working knowledge of the fundamentals of computer programming languages. In pursuit of this, the paper briefly reviews the history of four well known programming languages. It then attempts to identify and to look critically at the attributes of programming languages that significantly affect the production of engineering software. The four procedural programming languages chosen for review are those intended for scientific and general purpose programming, FORTRAN 77, C, Pascal, and Modula-2. These languages are compared and some general observations are made. As it is felt important that professional engineers should be able to make informed decisions about programming language selection, the emphasis throughout this paper is on a methodology of evaluation of programming languages. Choosing an appropriate language can be a complex task and many factors must be considered. Consequently, fundamentals are stressed
keywords programming, engineering, languages, software, management, evaluation, FORTRAN, C, PASCAL, MODULA-2, CAD, CAE
series CADline
last changed 2003/06/02 13:58

_id 6424
authors Katz, Genevieve
year 1988
title Paint Systems as a Design Tool .... "Oh Wow!"
doi https://doi.org/10.52842/conf.acadia.1988.224
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 224-233
summary The use of computer graphics paint systems is investigated as a primary design tool in the architecture studio. Paint programs are more conducive than CAD systems to providing a supportive environment for the exploration of design concepts.

series ACADIA
email
last changed 2022/06/07 07:52

_id c7e9
authors Maver, T.W.
year 2002
title Predicting the Past, Remembering the Future
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 2-3
summary Charlas Magistrales 2There never has been such an exciting moment in time in the extraordinary 30 year history of our subject area, as NOW,when the philosophical theoretical and practical issues of virtuality are taking centre stage.The PastThere have, of course, been other defining moments during these exciting 30 years:• the first algorithms for generating building layouts (circa 1965).• the first use of Computer graphics for building appraisal (circa 1966).• the first integrated package for building performance appraisal (circa 1972).• the first computer generated perspective drawings (circa 1973).• the first robust drafting systems (circa 1975).• the first dynamic energy models (circa 1982).• the first photorealistic colour imaging (circa 1986).• the first animations (circa 1988)• the first multimedia systems (circa 1995), and• the first convincing demonstrations of virtual reality (circa 1996).Whereas the CAAD community has been hugely inventive in the development of ICT applications to building design, it hasbeen woefully remiss in its attempts to evaluate the contribution of those developments to the quality of the built environmentor to the efficiency of the design process. In the absence of any real evidence, one can only conjecture regarding the realbenefits which fall, it is suggested, under the following headings:• Verisimilitude: The extraordinary quality of still and animated images of the formal qualities of the interiors and exteriorsof individual buildings and of whole neighborhoods must surely give great comfort to practitioners and their clients thatwhat is intended, formally, is what will be delivered, i.e. WYSIWYG - what you see is what you get.• Sustainability: The power of «first-principle» models of the dynamic energetic behaviour of buildings in response tochanging diurnal and seasonal conditions has the potential to save millions of dollars and dramatically to reduce thedamaging environmental pollution created by badly designed and managed buildings.• Productivity: CAD is now a multi-billion dollar business which offers design decision support systems which operate,effectively, across continents, time-zones, professions and companies.• Communication: Multi-media technology - cheap to deliver but high in value - is changing the way in which we canexplain and understand the past and, envisage and anticipate the future; virtual past and virtual future!MacromyopiaThe late John Lansdown offered the view, in his wonderfully prophetic way, that ...”the future will be just like the past, onlymore so...”So what can we expect the extraordinary trajectory of our subject area to be?To have any chance of being accurate we have to have an understanding of the phenomenon of macromyopia: thephenomenon exhibitted by society of greatly exaggerating the immediate short-term impact of new technologies (particularlythe information technologies) but, more importantly, seriously underestimating their sustained long-term impacts - socially,economically and intellectually . Examples of flawed predictions regarding the the future application of information technologiesinclude:• The British Government in 1880 declined to support the idea of a national telephonic system, backed by the argumentthat there were sufficient small boys in the countryside to run with messages.• Alexander Bell was modest enough to say that: «I am not boasting or exaggerating but I believe, one day, there will bea telephone in every American city».• Tom Watson, in 1943 said: «I think there is a world market for about 5 computers».• In 1977, Ken Olssop of Digital said: «There is no reason for any individuals to have a computer in their home».The FutureJust as the ascent of woman/man-kind can be attributed to her/his capacity to discover amplifiers of the modest humancapability, so we shall discover how best to exploit our most important amplifier - that of the intellect. The more we know themore we can figure; the more we can figure the more we understand; the more we understand the more we can appraise;the more we can appraise the more we can decide; the more we can decide the more we can act; the more we can act themore we can shape; and the more we can shape, the better the chance that we can leave for future generations a trulysustainable built environment which is fit-for-purpose, cost-beneficial, environmentally friendly and culturally significactCentral to this aspiration will be our understanding of the relationship between real and virtual worlds and how to moveeffortlessly between them. We need to be able to design, from within the virtual world, environments which may be real ormay remain virtual or, perhaps, be part real and part virtual.What is certain is that the next 30 years will be every bit as exciting and challenging as the first 30 years.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 0350
authors Norman, Richard B.
year 1988
title The Role of Color in Architectural Pedagogy Computation as a Creative Tool
doi https://doi.org/10.52842/conf.acadia.1988.217
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 217-223
summary From among the possible ways of introducing graphic computing in the design studio, it is customary to develop an argument from point, to line, to shape and finally to colon The logic of this process is undeniable as technology and perhaps as history, but it should be questioned as pedagogy. A designer, tuned to the visual focus of the studio and searching for creative self-expression is not overly stimulated by drawing lines, at first laboriously, in imitation of what he can do by hand.

Using color is among the more difficult of traditional studio chores -- it is not difficult on a computer. The manipulation of color can be a simple task if one is given reasonable software and a good graphic computer. Once introduced to students, the techniques for coloring elements on a computer find acceptance as a design tool. Methods can be quickly found for modifying the perception of space and form through the use of colon

Modern architecture is rooted in the study of color as a generator of form. This idea permeated the teachings of its founders. Yet modernist concern for color has over time evolved into a pedagogy of space and form at the exclusion of color, so much so that the modern movement today stands accused by its detractors as being formed in many shades of grey.

Modern architecture is not grey! This paper will illustrate how, using the modern graphic computer, color may be introduced to the studio and discovered as an element of design and as the substance of architectural form giving.

series ACADIA
email
last changed 2022/06/07 07:58

_id ea5c
authors Purcell, P.
year 1988
title The Role of Media Technology in the Design Studio
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 179-187
summary This paper refers to a program of work, which aims to integrate a range of computer-based multi-media technologies which has the overall goal of enhancing the processes of education in the design studio. The individual projects describe the development of visual information systems and intelligent design systems. The framework of support for much of the work is Project Athena, a campus wide initiative to apply new technology towards enhancing the educational process project.
series CAAD Futures
last changed 1999/04/03 17:58

_id 2d82
authors Radford, Anthony D., Oxman, Robert and Oxman, Rivka
year 1988
title Design Teaching: The Language of Architectural Plans
doi https://doi.org/10.52842/conf.acadia.1988.099
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 99-110
summary The aims, operation and student reaction to a design studio course for beginning architecture students on the syntax of architectural plans are described. The course is highly structured and draws from computer graphics templates and a teaching manual which set up a series of exercises. The process of learning comes from execution of the exercises and from associated reading, discussion and debate on architectural planning issues.

series ACADIA
email
last changed 2022/06/07 08:00

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