CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 154

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id c9e4
authors Birmingham, William P. and Siewiorek, Daniel P.
year 1988
title Automated knowledge Acquisition for a Computer Hardware Synthesis System
source 19 p. : ill. Engineering Design Research Center, CMU, June, 1988. EDRC 18-06-88. includes bibliography
summary The MICON Synthesizer Version 1 (M1) is a rule-based system which produces a complete small computer design from a set of abstract specifications. The ability of M1 to produce designs depends on the encoding of large amounts of domain knowledge. An automated knowledge acquisition tool, CGEN, works symbiotically with M1 by gathering the knowledge required by M1. CGEN acquires knowledge about how to build and when to use various computer structures. This paper overviews the operation of CGEN by providing an example of the types of knowledge acquired and the mechanisms employed. A novel knowledge-intensive generalization scheme is presented. Generalization is a pragmatic necessity for knowledge acquisition in this domain. A series of experiments to test CGEN's capabilities are explained. A description of the architecture and knowledge-base of M1 is also provided
keywords electrical engineering, automation, knowledge acquisition, knowledge base, systems
series CADline
last changed 2003/06/02 13:58

_id 8ac0
authors Birmingham, William P., Gupta, Anurag P. and Siewiorek, Daniel P.
year 1988
title The MICON System for Computer Design
source 11 p. : ill. Pittsburgh, PA: Engineering Design Research Center, CMU, November, 1988. EDRC 18-10-89. includes bibliography
summary The MICON system is an integrated collection of programs which automatically synthesizes small computer systems from high level specifications. The system address multiple levels of design, from logical through physical, providing a rapid prototyping capability. Two programs form MICON's nucleus: a knowledge-based synthesis tool called M1; and, an automated knowledge acquisition tool named CGEN which is used to teach M1 how to design. Other tools in the MICON system are an integrated database and associated data management tools. The system is fully functional, having been used to generate working designs. This paper describes the architecture and operation of the MICON system
keywords integrated circuits, electrical engineering, design, systems, automation, integration
series CADline
last changed 2003/06/02 13:58

_id 0ee6
authors Boyle, R. and Thomas, R.
year 1988
title Computer Vision: A First Course
source Blackwell Scientific Publications
summary Computer vision is a new discipline recently developed from image processing, which is able to take raw images, and, after suitable processing, derive information from them automatically. Computer vision applications are legion in the areas of automated manufacture and robotics, where it may be addressed to such problems as resolving motion in images, and 3-D analysis. This book is a much-needed introduction to the subject for senior undergraduates and graduates. It covers the necessary mathematical techniques at a level suitable for the mathematical literate who has not encountered any image processing before, and proceeds to an examination of some pure vision applications. There is a discussion of human perception and how it relates to machine perception, and there are examples throughout the text, with exercises at the end of each chapter. Table of Contents Perception A pattern recognition system Image acquisition and modelling Low level processing Segmentation A PCB example Line labelling Towards three dimensions Knowledge representation Rule based systemsl Epilogue Appendices.
series other
last changed 2003/04/23 15:14

_id 176f
authors Habraken, N.J. and Gross, M.D.
year 1988
title Concept Design Games
source Design Studies, Volume 9, Number 3, 1988, pp. 12-23
summary This paper describes our work on using games as a tool for research in design theory and methods. Games offer a means of isolating certain aspects, or concepts, of designing for purposes of scrutiny. A game provides an environment for a group of players, acting with individual goals and a shared program, to make and transform complex configurations, free of functional requirements. Adjusting game parameters emphasizes different concepts. We have developed nine games that explore a variety of concepts of general interest to those concerned with organizing physical configurations. Beyond these particular concepts, we argue that games are a useful way to couch studies in design theory and methods.
series journal paper
last changed 2003/04/23 15:14

_id 20a1
authors Hall, R.
year 1989
title Illumination and Color in Computer Generated Imagery
source New York: Springer Verlag
summary This is a discussion of the physics of illumination and the associated techniques for modeling global and local illumination in computer generated imagery. It was state-of-the-art in 1988, but is now rather outdated. It does include discussions of physics and color theory basics that have not changed, and a discussion of illumination models through ray tracing models using various specular reflectance functions and including Fresnel effects. This text is currently out of print. However, we still receive numerous requests for an electronic version of the source code in the book.
series other
last changed 2003/04/23 15:14

_id 0803
authors Jabri, Marwan A. and Skellern, David J.
year 1988
title Automatic Floorplan Design Using PIAF
source August, 1988. 36 p. : ill. tables
summary This paper presents PIAF (a Package for Intelligent and Algorithmic Floorplanning), developed at Sydney University Electrical Engineering (SUEE) for use in custom integrated circuit design. Floorplanning plays a crucial role in the design of custom integrated circuits. When design is approached in a top-down fashion, the function to be implemented on silicon is first decomposed in a conceptual phase into a Functional Block Diagram (FBD). This FBD has a 'blocks and buses' structure where blocks represent sub- functions and buses represent the interconnections that carry data and other information between blocks. The decomposition of the function into sub-functions is hierarchical and aims at reducing the complexity of the design problem. When the FBD is known, the floorplanning process may be performed. When this task is performed manually, the designer searches for a relative placement of the blocks and for an area and shape for each block to minimize the overall chip layout area while at the same time meeting design constraints such as design tool limitations, interconnection characteristics and technological design rules. PIAF is a knowledge-based system (KBS) that has been developed at SUEE during the last four years. It relies on a strategy that partitions the floorplanning task in a way that allows efficient use of heuristics and specialized design knowledge in the generation and pruning of the solution space. This paper presents the operation of PIAF and discusses several implementation issues including; KBS structure, knowledge representation, knowledge acquisition, current context memory design, design quality factors and explanation facility. This paper uses a running example to present the operation of each PIAF's KBS-based solving phases
keywords knowledge, representation, knowledge acquisition, electrical engineering, design, integrated circuits, knowledge base, systems, layout, synthesis
series CADline
last changed 2003/06/02 10:24

_id 4da4
authors Jordan, J. Peter
year 1988
title ARCH 431: Computer-Aided Design
doi https://doi.org/10.52842/conf.acadia.1988.187
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 187-200
summary There is a significant variance in the way computer courses are taught at various institutions around the country. Generally, it is useful to think of these courses falling either into a "tool-building" or a "tool-using" category. However, within either category, there is a variety of focus on the application of the "tool". Two courses have been developed at the University of Hawaii at Manoa which deal with computer applications. The first course is more quantitatively oriented, encouraging students to explore ways of dealing with problems in a more complex and substantial manner. This paper deals with the second course whose focus has shifted toward design issues, using the computer as a tool to explore these issues. This course exposes the student, not to training on a specific computer-aided drafting system, but to issues in computer-aided design which include hardware and software systems, human-machine interface, and the nature of the design process. This course seems to be an appropriate model for introducing computer-aided design to undergraduates in a professional design program.
series ACADIA
email
last changed 2022/06/07 07:52

_id 6424
authors Katz, Genevieve
year 1988
title Paint Systems as a Design Tool .... "Oh Wow!"
doi https://doi.org/10.52842/conf.acadia.1988.224
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 224-233
summary The use of computer graphics paint systems is investigated as a primary design tool in the architecture studio. Paint programs are more conducive than CAD systems to providing a supportive environment for the exploration of design concepts.

series ACADIA
email
last changed 2022/06/07 07:52

_id 0711
authors Kunnath, S.K., Reinhorn, A.M. and Abel, J.F.
year 1990
title A Computational Tool for Evaluation of Seismic Performance of RC Buildings
source February, 1990. [1] 15 p. : ill. graphs, tables. includes bibliography: p. 10-11
summary Recent events have demonstrated the damaging power of earthquakes on structural assemblages resulting in immense loss of life and property (Mexico City, 1985; Armenia, 1988; San Francisco, 1989). While the present state-of-the-art in inelastic seismic response analysis of structures is capable of estimating response quantities in terms of deformations, stresses, etc., it has not established a physical qualification of these end-results into measures of damage sustained by the structure wherein system vulnerability is ascertained in terms of serviceability, repairability, and/or collapse. An enhanced computational tool is presented in this paper for evaluation of reinforced concrete structures (such as buildings and bridges) subjected to seismic loading. The program performs a series of tasks to enable a complete evaluation of the structural system: (a) elastic collapse- mode analysis to determine the base shear capacity of the system; (b) step-by-step time history analysis using a macromodel approach in which the inelastic behavior of RC structural components is incorporated; (c) reduction of the response quantities to damage indices so that a physical interpretation of the response is possible. The program is built around two graphical interfaces: one for preprocessing of structural and loading data; and the other for visualization of structural damage following the seismic analysis. This program can serve as an invaluable tool in estimating the seismic performance of existing RC buildings and for designing new structures within acceptable levels of damage
keywords seismic, structures, applications, evaluation, civil engineering, CAD
series CADline
last changed 2003/06/02 14:41

_id 7e15
authors Kvan, Thomas
year 1997
title Chips, chunks and sauces
source International Journal of Design Computing, 1, 1997 (Editorial)
summary I am sure there is an art in balancing the chunks to use with your chips. Then there is the sauce that envelops them both. I like my chips chunky and not too saucy. Not that I am obsessed with food but I don't think you can consider design computing without chunks. It's the sauce I'm not sure about. The chunks of which I write are not of course those in your salsa picante but those postulated by Chase and Simon (1973) reflecting on good chess players; the chunks of knowledge with which an expert tackles a problem in their domain of expertise. The more knowledge an expert has of complex and large configurations of typical problem situations (configurations of chess pieces), the greater range of solutions the expert can bring a wider to a particular problem. Those with more chunks have more options and arrive at better solutions. In other words, good designs come from having plenty of big chunks available. There has been a wealth of research in the field of computer-supported collaborative work in the contexts of writing, office management, software design and policy bodies. It is typically divided between systems which support decision making (GDSS: group decision support systems) and those which facilitate joint work (CSCW: computer-based systems for co-operative work) (see Dennis et al. (1988) for a discussion of the distinctions and their likely convergence). Most implementations in the world of design have been on CSCW systems, few have looked at trying to make a group design decision support system (GDDSS?). Most of the work in CSCD has been grounded in the heritage of situated cognition - the assumption that collaborative design is an act that is intrinsically grounded in the context within which it is carried out, that is, the sauce in which we find ourselves swimming daily. By sauce, therefore, I am referring to anything that is not knowledge in the domain of expertise, such as modes of interaction, gestures, social behaviours.
series journal paper
email
last changed 2003/05/15 10:29

_id c70a
authors Lindgren, Christina Axelsson
year 1988
title Forest Visual Variation as a Recreative Force
source Knowledge-Based Design in Architecture, Tips-88 (pre-proceedings) (1988 : Otaniemi). editors. John S Gero and T. Oksala. Espoo, Finland: Research Institute for Built Environment, Helsinki University of Technology, Department of Architecture, pp. 149-157. includes bibliography.
summary --- A revised version of this paper has been published in the Acta Polytechnica Scandinavica series. The article presents some findings concerning the importance of forest visual variation and the possibilities to create a Forest Visual Opportunity Spectrum. In the light of suggestions on theory of recreation and of the actual multiple use planning situation of forests, the possibilities and limits of empirical studies as a tool to receive knowledge of visual aspects of forests are discussed
keywords planning, knowledge, applications, landscape
series CADline
last changed 1999/02/12 15:09

_id 2fd0
authors Maher, Mary Lou, Zhao, F. and Gero, John S.
year 1989
title Creativity in Humans and Computers
source Helsinki: Acta Polytechnica Scandinavica, 1989. pp. 129-141. Also Published as : Creativity in Humans and Computers: A Discussion of Creativity in Computer-Aided Architectural Design, in J.S. Gero and T. Oksala (eds.) Symposium on Knowledge-based Design in Architecture, Helsinki University of Technology, pp. 31-44. 1988
summary This paper explores creativity from a process viewpoint. It examines various strategies employed by humans during their creative acts and posits analogous computational processes. The discussion provides a framework for the current work by the authors on knowledge-based creative design
keywords creativity, design process, architecture, knowledge base
series CADline
email
last changed 2003/06/02 13:58

_id ec36
authors Meurant, Robert C.
year 1988
title Some Metaphysical Considerations Raised by the Computer-Generated Electronic Environment
doi https://doi.org/10.52842/conf.acadia.1988.059
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 59-70
summary The effects of the computer on the designer are profound, and affect design methodology and habitation. The computer-aided designer experiences within the electronic environment a freedom from certain important constraints of real-world modelling of physical reality. Electronic configurations are not bound by the constructional, material, or structural constraints operating in the physical world. This freedom is liberating, in that the imagination is given a powerful tool with which to develop external representations of ideal environments. But there is also the potential of destructive tendencies. Is the increasing sophistication of external tools of the imagination at the expense of the ability of the individual to master the internal imagination - are we externalizing at the price of inner vision? There is also the possibility of greater alienation from the physical world. We loose the tactile sensitivity, and the spatial and structural intuition with which we draw and make physical models. These are essential parts of the design of the physical environment.

We are left on the horns of a dilemma. The rapid response and exciting images of the computergenerated video environment suggest we are entering an era when architecture itself becomes electronic. The physical built-form recedes in importance, and may even become redundant. But we must also ask: Are we entering a post-computer age? Will we realize the potential profundity of our innate human biocomputers - to the point where we renounce the hard technology of the material for the soft technology of consciousness?

series ACADIA
last changed 2022/06/07 07:58

_id ca71
authors Noble, Douglas and Rittel, Horst W.J.
year 1988
title Issue-Based Information Systems for Design
doi https://doi.org/10.52842/conf.acadia.1988.275
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 275-286
summary The understanding of planning and design as a process of argumentation (of the designer with himself or with others) has led to the concept of IBIS (Issue-Based Information Systems). The elements of IBIS are Issues, each of which are associated with alternative positions. These in turn are associated with arguments which support or object to a given position (or another argument). In the course of the treatment of issues, new issues come up which are treated likewise.

Issue-Based Information Systems are used as a means of widening the coverage of a problem. By encouraging a greater degree of participation, particularly in the earlier phases of the process, the designer is increasing the opportunity that difficulties of his proposed solution, unseen by him, will be discovered by others. Since the problem observed by a designer can always be treated as merely a symptom of another higher-level problem, the argumentative approach also increases the likelyhood that someone will attempt to attack the problem from this point of view. Another desirable characteristic of the Issue-Based Information System is that it helps to make the design process 'transparent'. Transparency here refers tO the ability of observers as well as participants to trace back the process of decision-making.

This paper offers a description of a computer-supported IBIS (written in 'C' using the 'XWindows' user interface), including a discussion of the usefulness of IBIS in design, as well as comments on the role of the computer in IBIS implementation, and related developments in computing.

series ACADIA
email
last changed 2022/06/07 07:58

_id 0350
authors Norman, Richard B.
year 1988
title The Role of Color in Architectural Pedagogy Computation as a Creative Tool
doi https://doi.org/10.52842/conf.acadia.1988.217
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 217-223
summary From among the possible ways of introducing graphic computing in the design studio, it is customary to develop an argument from point, to line, to shape and finally to colon The logic of this process is undeniable as technology and perhaps as history, but it should be questioned as pedagogy. A designer, tuned to the visual focus of the studio and searching for creative self-expression is not overly stimulated by drawing lines, at first laboriously, in imitation of what he can do by hand.

Using color is among the more difficult of traditional studio chores -- it is not difficult on a computer. The manipulation of color can be a simple task if one is given reasonable software and a good graphic computer. Once introduced to students, the techniques for coloring elements on a computer find acceptance as a design tool. Methods can be quickly found for modifying the perception of space and form through the use of colon

Modern architecture is rooted in the study of color as a generator of form. This idea permeated the teachings of its founders. Yet modernist concern for color has over time evolved into a pedagogy of space and form at the exclusion of color, so much so that the modern movement today stands accused by its detractors as being formed in many shades of grey.

Modern architecture is not grey! This paper will illustrate how, using the modern graphic computer, color may be introduced to the studio and discovered as an element of design and as the substance of architectural form giving.

series ACADIA
email
last changed 2022/06/07 07:58

_id 11cb
id 11cb
authors Oguzhan Özcan
year 2004
title MATHEMATICS AND DESIGN EDUCATION
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 199-203.
summary Many people believe that mathematical thought is an essential element of creativity. The origin of this idea in art dates back to Plato. Asserting that aesthetics is based on logical and mathematical rules, Plato had noticed that geometrical forms were “forms of beauty” in his late years. Unlike his contemporaries, he had stressed that the use of geometrical forms such as lines, circles, planes, cubes in a composition would aid to form an aesthetics. The rational forms of Plato and the rules of geometry have formed the basis of antique Greek art, sculpture and architecture and have influenced art and design throughout history in varying degrees. This emphasis on geometry has continued in modern design, reflected prominently by Kandinsky’s geometric classifications .

Mathematics and especially geometry have found increasing application in the computer-based design environment of our day. The computer has become the central tool in the modern design environment, replacing the brush, the paints, the pens and pencils of the artist. However, if the artist does not master the internal working of this new tool thoroughly, he can neither develop nor express his creativity. If the designer merely learns how to use a computer-based tool, he risks producing designs that appear to be created by a computer. From this perspective, many design schools have included computer courses, which teach not only the use of application programs but also programming to modify and create computer-based tools.

In the current academic educational structure, different techniques are used to show the interrelationship of design and programming to students. One of the best examples in this area is an application program that attempts to teach the programming logic to design students in a simple way. One of the earliest examples of such programs is the Topdown Programming Shell developed by Mitchell, Liggett and Tan in 1988 . The Topdown system is an educational CAD tool for architectural applications, where students program in Pascal to create architectural objects. Different examples of such educational programs have appeared since then. A recent fine example of these is the book and program called “Design by Number” by John Maeda . In that book, students are led to learn programming by coding in a simple programming language to create various graphical primitives.

However, visual programming is based largely on geometry and one cannot master the use of computer-based tools without a through understanding of the mathematical principles involved. Therefore, in a model for design education, computer-based application and creativity classes should be supported by "mathematics for design" courses. The definition of such a course and its application in the multimedia design program is the subject of this article.

series other
type normal paper
email
last changed 2005/04/07 15:36

_id 45b7
authors Oxman, R.E.
year 1988
title Expert System for Generation and Evaluation in Architectural Design
source Technion, Faculty of Architecture and Town Planing, Haifa
summary The research field, focuses on a new research area of Knowledge Based Systems for Architectural Design. The research deals with concepts and tools emerging from Artificial Intelligence, Knowledge Based Systems and Expert Systems. The research is involved with the construction of a theoretical basis for the development of approaches and methods for the representation and control of design knowledge as a reasoning process. Key questions which attempt to reconsider representation and control in design are formulated. The following questions serve as a research framework out of which new approaches, methods and tools were developed. (1.)What are the existing ideas, methods and tools in Expert Systems? (2.) What are the performance characteristics of Expert Systems in Architectural Design ? (3.) What are the desired operative characteristics and interactions for Expert Systems in design ? (4.) How is it possible to formulate and apply the diverse forms of Architectural Knowledge in Expert Systems for design? (5.) What are the problems of implementation in the development of Expert Systems for design ? The state of the art in knowledge based systems is surveyed, while emphasizing the differences between conventional systems and knowledge based systems. Representation and control methods and the components of expert systems are reviewed. Expert systems for diagnosis, interpretation, planning and design are analysed with respect to their performance characteristics. Techniques and technologies of existing tools are defined. An expert system for the generation and evaluation of ill defined architectural design problems is develped. A formalization of the concept of 'design interpretation' is proposed and developed. It is applied in the process of defining and classifying the performance characteristics of expert systems for design. This concept is based upon two sets of reasoning processes: those which enable a mapping between design requirements and solution descriptions in the generation stage of design and those between solution descriptions and performance evaluation in the evaluation stage of design. On the basis of the formalization of this concept, an expert system capable of integrating various modes of performance is proposed and developed. The system functions as a 'design generator', a 'design critic', or a' design critic-generator'. These modes, which integrate generation and evaluation in the same system, operate by employing both forward chaining and backward chaining inference mechanisms. As a result of the examination of desired forms of interactions, a new approach for dual direction interpretation between graphic and verbal modes is developed. This approach reflects the importance of both graphical and verbal expression in design. The approach is based upon a simultaneous mapping between symbolic-verbal interpretation and graphic interpretation. The work presents the mapping process through the concept of design interpretation, employing geometrical knowledge, typological knowledge and evaluation knowledge. A tool which provides communication between an expert system and a graphic system was developed and is presented. The importance of such a tool in expert systems for design resides in the provision of free choice to the user for interacting with the system either graphically or verbally during the design process. An additional component in the development of knowledge-based systems for design is related to the important question of knowledge definition and the representational schemata of design knowledge. A new representational scheme for complex architectural knowledge, termed 'The generation and refinement scheme of a design prototype' is proposed and developed. Its operation as part of a total integrated design system is demonstrated. The scheme is based upon the structures of knowledge of design precedents which constitute typical situations and solutions in architectural design. This scheme provides an appropriate representation for the two types of knowledge which operate in a refinement process of a design prototype. Generative knowledge describes the solution space by predefined refinement stages; interpretive knowledge enables their selection. The examination of representational methods for the proposed scheme indicated that employing a single representational method lacked enough generalization and expressive power for the needs of the design knowledge structures. It was found that a way to represent complex structures is through the integration of multiple methods of representation, each one according to the knowledge characteristics. In order to represent the proposed scheme of design knowledge, a unique method was developed which integrates both rules and frames. The method consists of a rules-frames-rules structure for the representation of a design prototype. An approach is developed for the implementation of these concepts in an expert system for design. PRODS: A prototype based expert system shell for design is developed and demonstrated. The system consists of three basic components: a rule-based expert system shell, a frame system, and a knowledge base interface. All system interactions are controlled by the inference engine. It passes control between the rule-base and the frame-base inference engines, and provides communications between the rule-based and frame-based representations. It is suggested that expert system can interface with external CAD systems including graphics, communicating through a central representation. These concepts and developments are demonstrated in two implementations. The PREDIKT system for the preliminary design of the residential kitchen; the PROUST system for the selection and refinement of dwelling types. PREDIKT demonstrates the integration of rules and a graphical-verbal interpreter; in addition, PROUST demonstrates the significance of hybrid representation in the generation and refinement processes. The results and conlusions are summarized. Future research agenda within the field of knowledge-based systems for design is discussed, and potential research areas are defined.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 2d82
authors Radford, Anthony D., Oxman, Robert and Oxman, Rivka
year 1988
title Design Teaching: The Language of Architectural Plans
doi https://doi.org/10.52842/conf.acadia.1988.099
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 99-110
summary The aims, operation and student reaction to a design studio course for beginning architecture students on the syntax of architectural plans are described. The course is highly structured and draws from computer graphics templates and a teaching manual which set up a series of exercises. The process of learning comes from execution of the exercises and from associated reading, discussion and debate on architectural planning issues.

series ACADIA
email
last changed 2022/06/07 08:00

_id 252a
authors Reich, Yoram
year 1988
title Machine Learning for Expert Systems : Motivation and Techniques
source i-iii, 51 p. : some ill Pittsburgh, PA: Engineering Design Research Center, CMU, June, 1988. EDRC 12-27-88. includes bibliography. First generation expert systems suffer from two major problems: they are brittle and their development is a long, effortful process. Few successful expert systems for real world problems have been demonstrated. In this paper, learning, the key to intelligent behavior and expertise, is described as the answer to both expert systems deficiencies. Machine learning techniques are described, with their applicability to expert systems. A framework to organize machine learning techniques is provided. The description is followed by examples taken from the structural design domain. AI / learning / expert systems / structures / techniques. 37. Requicha, Aristides A. G. 'Mathematical Models of Rigid Solid Objects -- Production Automation Project.' Rochester, NY: College of Engineering & Applied Science, University of Rochester, November, 1977. [3], 37 p. : ill.
summary Computational models of solid objects are potentially useful in a variety of scientific and engineering fields, and in particular in the field of design and manufacturing automation for the mechanical industries. In recent years a multitude of modelling systems have been implemented both by research laboratories and commercial vendors, but little attention has been paid to the fundamental theoretical issues in geometric modelling. This has led to severe difficulties in assessing current and proposed systems, and in distinguishing essential capabilities and limitations from user conveniences and efficiency considerations. This paper seeks a sharp mathematical characterization of 'rigid solids' in a manner that is suitable for studies in design and production automation. It draws heavily on established results in modern geometry and topology. Relevant results scattered throughout the mathematical literature are placed in a coherent framework and presented in a form accessible to engineers and computer scientists. A companion paper is devoted to a discussion of representational issues in the context set forth by this paper
keywords solid modeling, geometric modeling
series CADline
last changed 1999/02/12 15:09

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