CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id e1c9
authors Danahy, John and Wright, Robert
year 1989
title Computing and Design in the Canadian Schools of Architecture and Landscape Architecture: A Proposed Research Agenda for Integrated CAD & GIS in the 1990's
source New Ideas and Directions for the 1990’s [ACADIA Conference Proceedings] Gainsville (Florida - USA) 27-29 October 1989, pp. 227-244
doi https://doi.org/10.52842/conf.acadia.1989.227
summary Conventional computer systems currently used by architecture and landscape architecture are not addressing complex decision making, system interface, dynamic manipulation and real time visualization of data. This paper identifies a strategy by which Canadian Schools could form a supportive network, incorporate and expand their research development. Within this larger framework schools would have better tools, a larger research base and access to funding as a group. The following discussion is an idea of what we at the Canadian Schools need to do differently over the next five years in our research and teaching in order to make a unique contribution to our fields.
series ACADIA
email
last changed 2022/06/07 07:55

_id acadia06_079
id acadia06_079
authors Kumar, Shilpi
year 2006
title Architecture and Industrial Design A Convergent Process for Design
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 79-94
doi https://doi.org/10.52842/conf.acadia.2006.079
summary The use of technology has grown with the way design professions have evolved over time. Changing needs, desires of comfort, and perceptions of the consumers have led to a distinct improvement in the design of both product and architecture. The use of the digital media and emerging technologies has brought a dramatic change to the design process allowing us to view, feel, and mould a virtual object at every stage of design, development, and engineering. Change is often quick and easy since a virtual product does not inherently carry the biases of its physical counterpart. In order to communicate ideas across the team, digital processes are also used to bring together opinions, experiences, and perspectives. These methods encourage decision making based on information rather than prejudice or instinct. Thus, digital exchanges (technology) impact firm strategies at three levels: product, process, and administrative or support activities (Adler 1989).Digital tools for design exchange in Industrial Design (ID) began much earlier than many other professions. The profession of Architecture is also slowly moving to a similar model with digital exchange finding increasing prevalence in drawing, modeling, performance simulation, design collaboration, construction management, and building fabrication. The biggest problem is the disintegrated use of technology in the architectural profession without a strategy toward streamlining the design process from conception to fabrication. In this paper we investigate how the use of technology has evolved in the professions of Industrial Design and Architecture comparatively in their product, process, and support activities. Further, we will present a set of guidelines that will help architects in the convergence of design process, helping in a more efficient work flow with a strategic use of digital technology.
series ACADIA
email
last changed 2022/06/07 07:52

_id 06fc
authors Vanier, Dana J.
year 1990
title Hypertext: A Computer Tool to Assist Building Design
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 283-300
summary This paper shows how hypertext, an electronic information transfer medium, can assist accessing the large volumes of architectural and engineering technical information needed in decision-making phase of building design. A technical paper on architectural details serves as a model for demonstrating the capabilities of hypertext. This example consists mostly of graphics and illustrates how the hypertext medium could act as an information source for designers in the construction industry. The objectives of the paper are to illustrate the potential of hypertext to create, disseminate, and access technical information, and to identify an electronic format for construction industry technical publications. The paper identifies the capabilities of the medium, some advantages and disadvantages of hypertext, and the potential of the medium for construction information transfer. The author suggests that hypertext systems can assist technical information transfer in the construction industry.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id ddss2004_d-63
id ddss2004_d-63
authors Wen, K.-C. and W.-L. Chen
year 2004
title Applying Genetic Algorithms to Establish Disaster Decision Support System for Flooding Evacuation Path of Hsichih Area in Taiwan
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 63-75
summary Because of the special geography features and subtropics weather in Taiwan, we need to provide correct information to help people making decision when they are in disaster. So the disaster decision support system must offer proper information of evacuation path to people. This research has shown the difficulties associated with the GIS and the flooding evacuation path search through the huge searching space generated during the network analysis process. This research also presents an approach to these problems by utilizing a search process whose concept is derived from natural genetics. Genetic algorithms (GAs) have been introduced in the optimization problem solving area by Holland (1975) and Goldberg (1989) and have shown their usefulness through numerous applications. We apply GA and GIS to choice flooding evacuation path in metropolitan area in this study. We take the region of Shiji city in Taiwan for case. Firstly, we establish the node relationship of GA calculation, the level of the weight is the standard of the date that is exported by Disaster Database. Secondly, we apply GA to calculate different evacuation path in different time series. Finally, we build the model of choosing flooding evacuation path.
keywords Genetic Algorithms, Decision Support System, GIS, Evacuation Path
series DDSS
last changed 2004/07/03 22:13

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id a718
authors Cuomo, Donna L. and Sharit, Joseph
year 1989
title A Study of Human Performance in Computer-Aided Architectural Design
source International Journal of Human-Computer Interaction. 1989. vol. 1: pp. 69-107 : ill. includes bibliography
summary This paper describes the development and application of a cognitively-based performance methodology for assessing human performance on computer-aided architectural design (CAAD) tasks. Two CAAD tasks were employed that were hypothesized to be different in terms of the underlying cognitive processes required for these tasks to be performed. Methods of manipulating task complexity within each of these tasks were then developed. Six architectural graduate students were trained on a commercially available CAAD system. Each student performed the two experimental design tasks at one of three levels of complexity. The data collected included protocols, video recordings of the computer screen, and an interactive script (time-stamped record of every command input and the computers textual response). Performance measures and methods of analysis were developed which reflected the cognitive processes used by the human during design (including problem- solving techniques, planning times, heuristics employed, etc.) and the role of the computer as a design aid. The analysis techniques used included graphical techniques, Markov process analysis, protocol analysis, and error classification and analysis. The results of the study indicated that some measures more directly reflected human design activity while others more directly reflected the efficiency of interaction between the computer and the human. The discussion of the results focuses primarily on the usefulness of the various measures comprising the performance methodology, the usefulness of the tasks employed including methods for manipulating task complexity, and the effectiveness of this system as well as CAAD systems in general for aiding human design processes
keywords protocol analysis, problem solving, planning, CAD, design process, performance, architecture
series CADline
last changed 2003/06/02 13:58

_id 10a5
authors Edwards, D.M. and Hardman, L.
year 1989
title Lost In Hyperspace: Cognitive Mapping and Navigation in a Hypertext Environment, Chapter 7
source Hypertext: Theory Into Practice, Edited by McAleese, Ray., Ablex Publishing Corporation, New Jersey
summary This paper describes an experiment which looks at how the users of a hypertext document cognitively represent its layout. A document was formed into three different hypertext styles and was presented to the readers, they were then asked a series of questions about information contained in the hypertexts. The way the users found the answers and the time taken was recorded, they were also ask to lay out cards, with reduced versions of the screen on them, on a board and as they thought them to be arranged in the document and also to draw any connecting hypertext links they thought existed between these screens. The users selected for this experiment consisted of 27 university undergraduates 15 male and 12 female with a mean age of 20.5 years with little or no computing experience. They were each assigned one of the three hypertext methods and their performance was recorded. The three methods consisted of a hierarchical, a mixed and an index based method.
series other
last changed 2003/04/23 15:14

_id 84f6
authors Ferrari, Carlo and Naticchia, Berardo
year 1989
title Definition of Spatial Elements of the Building System: “Reasoner A” in the Castorp System
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 7.2.1-7.2.10
doi https://doi.org/10.52842/conf.ecaade.1989.x.p5w
summary This paper tackles the problem of the functional and morphological definition of elementary spaces (in relation to the overall definition of the building object) through the study and the modelization of the designer's knowledge and of the cognitive processes which use it. An interactive automatic system which solves the problem of the placing of objects within a predefined environment is then described. This is the first element in a more general system which is meant as an intelligent aid to building design.
series eCAADe
last changed 2022/06/07 07:50

_id 4f00
authors Gero, John S. and Sudweeks, F. (editors)
year 1989
title Expert Systems in Engineering, Architecture and Construction
source 360 p University of Sydney: 1989. CADLINE has abstract only.
summary Engineering involves both cognitive and calculational processes. It involves judgement as well as numeracy. Cognitive processes and judgement are better served by expert systems than other existing technologies. Expert systems are not designed to replace technologies currently used in engineering, rather they are and will continue to augment them. Clearly, better tools are needed and further education of engineers is needed. This conference aims to provide a forum for the presentation of developments and applications of expert systems in engineering, primarily in Australasia. The 20 papers accepted for presentation span the spectrum of engineering applications of expert systems from analysis and diagnosis, through simulation and modeling, learning, to design and synthesis
keywords expert systems, knowledge base, design process, architecture, structures, engineering, construction, analysis, simulation, modeling, learning, synthesis
series CADline
email
last changed 2003/06/02 13:58

_id e8fe
authors Nagakura, Takehiko
year 1990
title Shape Recognition and Transformation: A Script-Based Approach
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 149-170
summary Design evolves. Architects deploy considerable knowledge to develop their designs from one stage to the next. Drawings play a major role in describing the 11 state" of design at each stage; however, they do not explicitly reveal the knowledge used to achieve the design, for the knowledge is concealed in the "process" between these stages rather than in the drawings themselves. This process involves parametric and schematic transformations as well as perception of unanticipated possibilities emerging from the drawings in progress. To make an impact on design, CAD must address these issues of design knowledge, but so far its focus has been instead on drawings as relatively static collections of graphic primitives. This paper introduces the concepts of shapes and shape transformation as fundamental aspects of design knowledge. It is implemented on a computer program in the form of a prototype shape-scripting language. In summary, this language works as a shell to encode a set of shape categories and their transformations, and it enables progressive shape recognition and shape transformation in line drawings. An appropriate set of these encoded transformations may represent a body of syntactic knowledge about an architectural style. This opens up the exciting possibility of a computational implementation of a shape grammar.
series CAAD Futures
last changed 1999/04/03 17:58

_id 4825
authors Van Bakel, A.P.M. and Daru, R.
year 1993
title CAADidactics - An Instrument for Tuning CAAD Systems to Student Styles
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.j4l
summary This paper discusses the features of an instrument for tuning CAAD systems to student styles implemented in the authoring shell Authorware Professional (1989). This application enables students and teachers to evaluate the design progress. It also makes it possible to assess their preferences with respect to their working styles (Subject style) and style preferences in terms of the product style (Object style) in different stages of the design curriculum. The availability of this information enables teachers to adapt their didactical approach to their students. The progress they make during design education can be evaluated by looking at the process documentation as well as by looking at the product documentation generated by the application. This makes the students conscious of their own preferences and affinities. It is up to the student and the teacher whether they want to enhance or compensate those preoccupations. The documented information of previous design sessions can also be used as a guide system for further development and adaptations in styles of design and designing. In the design studio this style knowledge can also be used to establish adequate and workable design teams. Some of the features discussed in this paper are already implemented in a small prototype application. The prototype application will be presented and discussed. Other features will be implemented in the near future.

series eCAADe
last changed 2022/06/07 07:50

_id 8775
authors Cigolle, Mark and Coleman, Kim
year 1990
title Computer Integrated Design: Transformation as Process
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 333-346
summary To bring together poetry, magic and science, to explore beyond preconceptions, to invent spaces and forms which re-form and inform man's experience, these are the possibilities of architecture. Computer integrated design offers a means for extending the search, one which integrates both conceptual and perceptual issues in the making of architecture. The computer may assist in generating constructs which would not have been created by conventional methods. The application of computer techniques to design has to date been focused primarily on production aspects, an area which is already highly organizable and communicable. In conceptual and perceptual aspects of design, computer techniques remain underdeveloped. Since the impetus for- the development of computer applications has come from the immediate economics of practice rather than a theoretically based strategy, computer-aided design is currently biased toward the replication of conventional techniques rather than the exploration of new potentials. Over the last two years we have been involved in experimentation with methodologies which engage the computer in formative explorations of the design idea. Work produced from investigations by 4th and 5th year undergraduate students in computer integrated design studios that we have been teaching at the University of Southern California demonstrates the potential for the use of the computer as a principal tool in the exploration of syntax and perception, space and program. The challenge is to approach the making of architecture as an innovative act, one which does not rely on preconceived notions of design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 2728
authors Daniell, J. and Director, S.W.
year 1989
title An Object Oriented Approach to CAD Tool Control Within a Design Framework
source Engineering Design Research Center, CMU, Pittsburgh, PA, USA
summary As VLSI design frameworks evolve, a distributed control mechanism for CAD tools has become a central research issue. In this paper, we present an object oriented tool integration methodology that treats the tools as objects. This approach simplifies CAD tool control within a design framework making the framework more general, easier to use, and more capable of supporting a large population of CAD tools.
series other
last changed 2003/04/23 15:50

_id 8cff
authors Fridqvist, Sverker
year 1989
title Computers as a Creative Tool in Architecture
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.6.1-9.6.4
doi https://doi.org/10.52842/conf.ecaade.1989.x.k1l
summary The School of Architecture at Lund Institute of Technology was augmented by the establishment of the Computer Studio in 1987. As a result the school now has a device for teaching and research in the architects' use of computers. We are now conducting several research projects as well as courses and an education project. The third and fourth years of the education at the school of architecture are arranged as education projects instead of traditional lecturing. The students choose from projects that are organised by different departments at the School of Architecture. The issue is that the students will ask for instruction when felt needed, and that learning will therefore be more efficient. The Computer Studio has conducted such a project during the first half of 1989. We have tried to encourage the students to use our different computers and programs in new and creative ways. One of the issues of the computer project is to teach the students how computers are used at the architects offices today as well as expected future developments. The students shall be acquainted well enough with present and future possibilities to make good choices when deciding upon buying computers for architectural use. Another issue is to develop new ways of making and presenting architecture by using computers. As a group the teachers at the school of architecture have a very restrictive attitude towards the use of computers. We hope that our project will open their minds for the possibilities of computers, and to engage them in the development of new ways to use computers creatively in architecture. An interesting question is if the use of computers will yield different outcomes of he students' work than traditional methods. An object for research is whether the added possibilities of considering different aspects of he design by using a computer will make for higher quality of the results.

series eCAADe
email
more http://www.caad.lth.se/
last changed 2022/06/07 07:50

_id a9b9
authors Galle, Per
year 1989
title Computer Methods in Architectural Problem Solving : Critique and Proposals
source Journal of Architectural and Planning Research. Spring, 1989. vol. 6: pp. 34-54 : ill. includes bibliography
summary While the development of modelling and drafting tools for computer-aided design has reached a state of considerable maturity, computerized decision support in architectural sketch design is still in its infancy after more than 20 years. The paper analyzes the difficulties of developing computer tools for architectural problem solving in the early stages of design where decisions of majors importance are made. The potentials of computer methods are discussed in relation to design as a static system of information, and to design as a creative process. Two key problems are identified, and on this background current computer methods intended for use in architectural sketch design are critically reviewed. As a result some guidelines are suggested for future research into computer-aided architectural problem solving. The purpose of the paper is twofold: (1) to encourage research that will take this field into a state of maturity and acceptance by practitioners, and (2) to provoke further debate on the question of how to do it
keywords architecture, CAD, design process, information, problem solving
series CADline
last changed 1999/02/12 15:08

_id e3c7
authors Galle, Per
year 1989
title Computer Methods in Architectural Problem Solving: Critique and Proposals
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 6.4.1-6.4.21
doi https://doi.org/10.52842/conf.ecaade.1989.x.t9u
summary While the development of modeling and drafting tools for computer-aided design has reached a state of considerable maturity, computerized decision support in architectural sketch design is still in its infancy after more than 20 years. The paper analyzes the difficulties of developing computer tools for architectural problem solving in the early stages of design where decisions of major importance are made. The potentials of computer methods are discussed in relation to design as a static system of information and to design as a dynamic creative process. Two key problems are identified, and on this background current computer methods intended for use in architectural sketch design are critically reviewed. As a result some guidelines are suggested for future research into computer- aided architectural problem solving. The purpose of the paper is twofold: (1) to encourage research that will take this field into a state of maturity and acceptance by practitioners, and (2) to provoke further debate on the question of how to do it.

series eCAADe
last changed 2022/06/07 07:50

_id a68b
authors Mackenzie, C.A.
year 1989
title Inferring Relational Design Grammars
source Environment and Planning B. 1989. vol. 16: pp. 252-287
summary The hierarchical structure afforded by linguistic systems, together with inter-element relationships, is suggested as a means of representing interpretations of generative design processes. The utility of relational descriptions for describing spatial arrangements and performing geometric transformations is discussed. Tree systems are shown to be a useful representation for relational descriptions, by making explicit the possible hierarchical organizations, and a search mechanism is introduced to look for 'interesting' design interpretations. A method for inferring tree automata from positive sample sets is employed to infer relational grammars. Issues in the representation and the grammatical inference method are discussed in the light of examples from the domain of spatial configuration
keywords inference, shape grammars, design, synthesis, relations, search
series CADline
last changed 2003/06/02 13:58

_id 1920
authors Riesbeck, C. and Schank, R.C.
year 1989
title Inside Case-based Reasoning
source Lawrence Erlbaum Associates, Hillsdale, NJ
summary Case-based reasoning, broadly construed, is the process of solving new problems based on the solutions of similar past problems. An auto mechanic who fixes an engine by recalling another car that exhibited similar symptoms is using case-based reasoning. A lawyer who advocates a particular outcome in a trial based on legal precedents is using case-based reasoning. It has been argued that case-based reasoning is not only a powerful method for computer reasoning, but also a pervasive behavior in everyday human problem solving. Case-based reasoning (CBR) has been formalized as a four-step process:N 1. Retrieve: Given a target problem, retrieve cases from memory that are relevant to solving it. A case consists of a problem, its solution, and, typically, annotations about how the solution was derived. For example, suppose Fred wants to prepare blueberry pancakes. Being a novice cook, the most relevant experience he can recall is one in which he successfully made plain pancakes. The procedure he followed for making the plain pancakes, together with justifications for decisions made along the way, constitutes Fred's retrieved case. 2. Reuse: Map the solution from the previous case to the target problem. This may involve adapting the solution as needed to fit the new situation. In the pancake example, Fred must adapt his retrieved solution to include the addition of blueberries. 3. Revise: Having mapped the previous solution to the target situation, test the new solution in the real world (or a simulation) and, if necessary, revise. Suppose Fred adapted his pancake solution by adding blueberries to the batter. After mixing, he discovers that the batter has turned blue -- an undesired effect. This suggests the following revision: delay the addition of blueberries until after the batter has been ladled into the pan. 4. Retain: After the solution has been successfully adapted to the target problem, store the resulting experience as a new case in memory. Fred, accordingly, records his newfound procedure for making blueberry pancakes, thereby enriching his set of stored experiences, and better preparing him for future pancake-making demands. At first glance, CBR may seem similar to the rule-induction algorithmsP of machine learning.N Like a rule-induction algorithm, CBR starts with a set of cases or training examples; it forms generalizations of these examples, albeit implicit ones, by identifying commonalities between a retrieved case and the target problem. For instance, when Fred mapped his procedure for plain pancakes to blueberry pancakes, he decided to use the same basic batter and frying method, thus implicitly generalizing the set of situations under which the batter and frying method can be used. The key difference, however, between the implicit generalization in CBR and the generalization in rule induction lies in when the generalization is made. A rule-induction algorithm draws its generalizations from a set of training examples before the target problem is even known; that is, it performs eager generalization. For instance, if a rule-induction algorithm were given recipes for plain pancakes, Dutch apple pancakes, and banana pancakes as its training examples, it would have to derive, at training time, a set of general rules for making all types of pancakes. It would not be until testing time that it would be given, say, the task of cooking blueberry pancakes. The difficulty for the rule-induction algorithm is in anticipating the different directions in which it should attempt to generalize its training examples. This is in contrast to CBR, which delays (implicit) generalization of its cases until testing time -- a strategy of lazy generalization. In the pancake example, CBR has already been given the target problem of cooking blueberry pancakes; thus it can generalize its cases exactly as needed to cover this situation. CBR therefore tends to be a good approach for rich, complex domains in which there are myriad ways to generalize a case.
series other
last changed 2003/04/23 15:14

_id ddss9201
id ddss9201
authors Van Bakel, A.P.M.
year 1993
title Personality assessment in regard to design strategies
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary This paper discusses some preliminary results of several knowledge-acquisition and documentation-structuring techniques that were used to assess the working styles of architects. The focus of this assessment was on their strategic design behaviour. Hettema's Interactive Personality Model (Hettema 1979, 1989) was used to explain and interpret these results. The methods used to acquire the necessary data are protocol analysis, card sorting and interviews. The results suggest that at least three parameters can be used to explain and differentiate the strategic design behaviour of architects. These parameters are S (site-oriented), B (brief-oriented) and C (concept-oriented). A priority hierarchy of these parameters reveals six major distinguishable working styles. These results are captured in a new design model that can be used in data bank implementations.
series DDSS
last changed 2003/08/07 16:36

_id 0e93
authors Af Klercker, Jonas
year 1989
title Interactive Animation on the Macintosh II
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.5.1-9.5.6
doi https://doi.org/10.52842/conf.ecaade.1989.x.a0t
summary The efficiency of images in communication between humans has so far been used almost exclusively by TV and other mass medias. The costs have been too great to encourage the use of images in the financially restricted everyday practice of architecture. With a range of application programs for the Apple Macintosh II the vision has come close to reality. It is now possible to create guided walks with the chance to choose different routes and views in a model of buildings and surroundings in 256 colour graphics. The makers of these programs may not have foreseen this use for their products and that is why it takes quite a lot of effort to make all the necessary images. With some supplementary routines however, this will be made much easier. Animation can also be used to visualize different processes inside a building. We have been studying the working environment in mechanical industry. The goal of this project is to make communication possible between the workers at all levels of an organization in planning changes and has so far been very successful. The use of this technique is only limited by our imagination and funding. Some examples to be tested in the near future are "Escape at a fire", "Animation of a Dairy", "Traffic situations in a parking lot-, "CAD-working place" and others. One of the difficulties in interactive planning with users has been to come close enough to their reality. With animated images it is possible to visualize what is going to happen and what it is going to look like in a more understandable way. In education this must be a challenging possibility. Changes and processes are some of the most difficult subjects to describe and explain! The software used is a handful of individual programs which, thanks to the graphics standards of the Macintosh, can exchange data with each other.

series eCAADe
email
more http://www.caad.lth.se/
last changed 2022/06/07 07:50

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