CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 191

_id a442
authors Rosenman, Michael A. and Gero, John S.
year 1989
title Creativity in Design Using a Prototype Approach
source Design Computing Unit, Department of Architectural and Design Science, University of Sydney, 1989. pp. 207-232. CADLINE has abstract only
summary This paper discusses creative design as the creation of new syntax in response to required semantics. Various ways of producing creative designs are investigated and it is postulated that the key element in all of these is experience. The paper stresses the need to provide a schema whereby experiences are generalized and stored as concepts wherein syntax and semantics are associated, the prototype schema is seen as providing a suitable structure
keywords knowledge base, design, experience, architecture, prototypes, creativity
series CADline
email
last changed 2003/06/02 13:58

_id 001a
authors Stiny, George
year 1990
title What Designers Do That Computers Should
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 17-30
summary Designers do many things that computers don't. Some of these are bad habits that the stringencies of computation will correct. But others are basic to design, and cannot be ignored if computation is to serve creation and invention. Two of these provide the correlative themes of this paper. Both are concerned with description, and its variability and multiplicity in design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id ascaad2014_002
id ascaad2014_002
authors Burry, Mark
year 2014
title BIM and the Building Site: Assimilating digital fabrication within craft traditions
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 27-36
summary This paper outlines a particular component of very well known project: Antoni Gaudí’s Sagrada Família Basilica in Barcelona (1882– on-going but scheduled for completion in 2026). At the time of writing the realisation of the project has proceeded for 87 years since Gaudí's death (1852-1926). As a building site it has been a living laboratory for the nexus between traditional construction offsite manufacturing and digital fabrication since the computers were first introduced to the project:CAD in 1989 closely followed by CAAD two years later. More remarkably CAD/CAM commenced its significant influence in 1991 with the take-up of sem robotised stone cutting and carving. The subject of this paper is an elevated auditorium space that is one of the relatively few ‘sketchy’ areas that Gaudí bequeathed the successors for the design of his magnum opus.
series ASCAAD
email
last changed 2016/02/15 13:09

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 8775
authors Cigolle, Mark and Coleman, Kim
year 1990
title Computer Integrated Design: Transformation as Process
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 333-346
summary To bring together poetry, magic and science, to explore beyond preconceptions, to invent spaces and forms which re-form and inform man's experience, these are the possibilities of architecture. Computer integrated design offers a means for extending the search, one which integrates both conceptual and perceptual issues in the making of architecture. The computer may assist in generating constructs which would not have been created by conventional methods. The application of computer techniques to design has to date been focused primarily on production aspects, an area which is already highly organizable and communicable. In conceptual and perceptual aspects of design, computer techniques remain underdeveloped. Since the impetus for- the development of computer applications has come from the immediate economics of practice rather than a theoretically based strategy, computer-aided design is currently biased toward the replication of conventional techniques rather than the exploration of new potentials. Over the last two years we have been involved in experimentation with methodologies which engage the computer in formative explorations of the design idea. Work produced from investigations by 4th and 5th year undergraduate students in computer integrated design studios that we have been teaching at the University of Southern California demonstrates the potential for the use of the computer as a principal tool in the exploration of syntax and perception, space and program. The challenge is to approach the making of architecture as an innovative act, one which does not rely on preconceived notions of design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 801b
authors Cocchioni, Cristina and Mecca, Saverio
year 1989
title Utilization of Rules for Modular Coordination in Relational Models to Be Employed In CAAD
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 7.5.1-7.5.11
doi https://doi.org/10.52842/conf.ecaade.1989.x.p3f
summary The paper deals with the structure of experimental software to be used for the interactive relational database and a graphic package. Proposed is the development that considers the main implications of a modular space grid for the project´s development already from the stage of preliminary wire-frame design.
series eCAADe
last changed 2022/06/07 07:50

_id 2b8f
authors Colajanni, Benedetto and De Grassi, Mario
year 1989
title Inferential Mechanisms to be Employed in CAAD: The Castorp System
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 7.1.1-7.1.9
doi https://doi.org/10.52842/conf.ecaade.1989.x.c7m
summary The paper presents an approach to the problems of architectural design aided by Artificial Intelligence techniques that can solve the difficulties related to combinatorial explosion, often encountered in the past. Three expert systems, dubbed "reasoners", capable of some elementary design work and a hypothesis for their interaction have been developed. Reasoner A has an "analogical" view of space. A notion of conflict, managed by means of fuzzy logic, has been introduced. It corresponds, in an intuitive and straightforward fashion, to the common notion of conflict or contradiction in real space as a consequence of improper overlapping of actual physical objects or of their functional pertinence. Reasoner B works on formalized models of building objects. It designs new patterns from given patterns taken as defaults. Reasoner C picks up from an archive of patterns the one which best suits a list of given goals. Design is the result of interaction between the three reasoners. Finally, the proposed schema raises questions about formal structures ("images") and about the nature of culturally-linked options ("memory") on which some preliminary considerations are made. Prototypes of the reasoners are operating at the Instituto di Edilizia of the University of Ancona, Italy.
series eCAADe
last changed 2022/06/07 07:50

_id a235
authors Danahy, John W.
year 1990
title Irises in a Landscape: An Experiment in Dynamic Interaction and Teaching Design Studio
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 363-376
summary The capacity of most computer-aided design systems is inadequate to represent landscape architectural ideas and compute landscape scenes quickly. As part of our teaching agenda, we decided to write software for the Silicon Graphics Iris workstations to tackle this problem directly. This paper begins with a discussion of our concerns about the use of CAD tools in the representation of landscape architectural space. Secondly, we discuss the approach that Toronto takes to computing and teaching with particular emphasis on the use of computers to support an integrated representational work environment. Finally, a fourth-year design studio that used our software is reviewed. Static illustrations of the system are presented here, although there is a videotape that demonstrates the dynamic nature of the system.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id e33a
authors De Cola, S., De Cola, B. and Pentasuglia, Francesco
year 1990
title Messina 1908: The Invisible City
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 239-246
summary The initial purposes of this work were to build a 3D model of the old city of Messina and to reconstruct a walk through it; to understand the "Ghost city," the parts that form it, and the rules of its plan, which are explicit in some cases but hidden most of the time; to measure its space, appreciate the similarities to and differences from modern city plans, and use the information to improve the plans of tomorrow. It might seem a useless study of a nonexistent city, and yet during the months of detailed work, of patient reconstruction from the surveys and photographs of the city destroyed in 1908, we began to consider how it was still possible to obtain spatial values of and to project behaviors in the lost city, in other words, to practice tests on memory that are very interesting for people working in a context in which memory no longer exists. The work presented here is the first stage of a more complex research project still to be carried out on Messina as it was at the end of the nineteenth century. Here we constructed a 3D model of some parts of the city prior to the earthquake of 1908 and made a five-minute video, using cartoon techniques, of an "impossible" walk through the city. The fragments of the city were reconstructed from available documentary sources, primarily photographic images, which tended to be of the most important places in the city.
series CAAD Futures
last changed 1999/04/03 17:58

_id a672
authors Flemming, Ulrich
year 1990
title Syntactic Structures in Architecture: Teaching Composition with Computer Assistance
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 31-48
summary The present paper outlines a plan for the teaching of architectural composition with computer assistance.The approach is to introduce students to a series of architectural languages characterized by a vocabulary of elements and a grammar whose rules indicate how these elements can be placed in space. Exercises with each language include the analysis of precedents; the generation of forms using a given rule set; and follow-up studies with an expanded rule set. The paper introduces languages and exercises through illustrative examples. This architectural content can be taught in the traditional way. The use of computers is motivated by expectations which are stated, and some basic requirements for the needed software are listed. Work to develop this software has started.
series CAAD Futures
email
last changed 2003/02/26 17:24

_id 1a4e
authors Goel, Ashok Kumar
year 1989
title Integration of case-based reasoning and model-based reasoning for adaptive design problem solving
source Ohio State University
summary In the case-based approach to design, a novel problem is solved by adapting a design known to solve a related problem. Adapting a known design to solve a related problem by the commonly used methods of heuristic association and search, however, can be computationally expensive if the adaptation search space is not small. The adaptation space, then, needs to be decomposed into smaller and simpler spaces that can be searched more efficiently and effectively. The knowledge for decomposing the adaptation search space can be represented as a behavior-structure model that specifies how the structure of the known design results in its output behaviors. This research investigates the use of such behavior-structure models for adapting the designs of physical devices. Comprehension of how the output behaviors of a design arise from its structure is represented as a behavioral component-substance model for the design. The model explicitly specifies (i) the expected output behaviors of the design including its functions, (ii) the elementary structural and behavioral interactions between components and substances constituting the structure of the design, and (iii) the internal causal behaviors of the design that compose the elementary interactions into its output behaviors. The causal behaviors of the design, in this model, are indexed by the expected output behaviors for which they are responsible. The model aids case-based design in several ways. First, it identifies conceptual primitives for specifying the functions of designs, which are used to index the known designs stored in a case-based memory. Second, it identifies elementary types of behavior transformations and elementary types of structure modifications. Third, it provides knowledge for decomposition of the adaptation search space into smaller spaces so that the search for the needed structure modifications is localized. Fourth, it leads to a novel method for simulating the behavioral effects of structure modifications. The output and causal behaviors of the modified design, in this method, are derived by revising the output and causal behaviors of the known design. This integrative approach unifies case-based methods, associative methods, heuristic search methods, decomposition methods, and model-based methods into one architecture for adaptive design problem solving. Core portions of this approach have been implemented in an experimental design system called KRITIK.  
keywords Case Based Reasoning; Model Based Reasoning; Adaptive Design; Problem Solving
series thesis:PhD
last changed 2003/02/12 22:37

_id 88d7
authors Kulcke, Richard
year 1995
title CAAD in the Architectural Education of the Fachhochschulen in Germany
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 7-13
summary Like the most teachers of Computer Aided Architectural Design at the Fachhochschulen I am an architect not a computer specialist. I studied architecture in the sixties at the universities of Stuttgart and Berlin, In 1973 I became a lecturer at the Fachhochschule Nordostniedersachsen. My subjects are building economics, urban planning and computer aided architectural design (CAAD). My report wants to show what is going on at the Fachhochschulen. This report is based on the paper presented at the eCAADe conference 1989 in Aarhus, Denmark
series plCAD
last changed 2000/01/24 10:08

_id 315caadria2004
id 315caadria2004
authors Kuo-Chung Wen, Wei-Lung Chen
year 2004
title Application of Genetic Algorithms to Establish Flooding Evacuation Path Model in Metropolitan Area
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 557-570
doi https://doi.org/10.52842/conf.caadria.2004.557
summary This research has shown the difficulties associated with the GIS and the flooding evacuation path search through the huge searching space generated during the network analysis process. This research also presents an approach to these problems by utilizing a search process whose concept is derived from natural genetics. Genetic algorithms (GAs) have been introduced in the optimization problem solving area by Holland (1975) and Goldberg (1989) and have shown their usefulness through numerous applications. We apply GA and GIS to choice flooding evacuation path in metropolitan area in this study. We take the region of Shiji city in Taiwan for case. That could be divided into four parts. First, is to set the population of GA operation. Second, is to choose crossover and mutation. Third, is to calculate the fitness function of each generation and to select the better gene arrangement. Fourth, is to reproduce, after evolution, we can establish Flooding Evacuation Path that more reflect really human action and choice when flood takes place. However we can apply GA to calculate different evacuation path in different time series. Final, we compare and establish real model of evacuation path model to choosing flooding evacuation path.
series CAADRIA
email
last changed 2022/06/07 07:52

_id c903
authors Mark, Earl
year 1990
title Case Studies in Moviemaking and Computer-Aided Design
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 393-412
summary A movie which is developed from site location video, sync sound, and computer graphics animation can provide a highly convincing simulation of reality. A movie that conveys a sense of the space, materials and juxtaposition of objects of a proposed architectural design provides a special kind of realism, where the representation may be of a proposed building that exists only within the mind of an architect. For an experienced architect, however, the movie may not provide a good surrogate experience for what it feels like to actually be within the architectural space. In these case studies, a few projects that combine moviemaking and computer-aided design technologies are examined. These projects were completed using a combination of resources at the MIT School of Architecture and Planning and the Harvard Graduate School of Design. The integrated use of these media is presented as conceptualized with the Electronic Design Studio, a research project that has been supported over the past five years by Project Athena at MIT. The impact of movies and computer-aided design on the perception of architectural space is also reported- based on a pilot study of twenty architectural students.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 0797
authors Purnomo, H.
year 1989
title SPACE - Generative Expert System: An Expert System for Designing a Layout of Single-Family Houses Using the Expansiva Building System
source Department of Architectural and Design Science, University of Sydney
summary This thesis describes an expert system for designing the layout of a single-family house using the Espansiva building system introduced by Jorn Utzon. The expert system uses two systems that are already available; the BUILD expert system shell as an automated reasoning system and the Eagle 3D modeler system for producing graphical output. Both programs run under the UNIX operating system on SUN microcomputers. The integration of BUILD, which is written in Prolog, with Eagle using one of the Eagle commands called 'weasel' is a major part of the implementation of the system. [Unpublished. -- CADLINE has abstract only.]
keywords Expert Systems, Floor Plans, Synthesis, Layout, Applications, Languages, PROLOG
series thesis:MSc
last changed 2002/12/14 19:12

_id ecd3
authors Shaviv, Edna
year 1989
title A Direct Generative CAD Tool for the Site Layout of Communities With Solar Access to Each Building
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.17.1-9.17.9
doi https://doi.org/10.52842/conf.ecaade.1989.x.x6o
summary A method for the design of communities with solar access to each building is presented. The method allows the determination of the minimum possible distance between the buildings that enables insolation, the maximum height allowed for a given building without violating the "Solar Rights" of its neighbors, and how low the window or the passive solar collector can be placed on the wall and still be insolated in winter. The fundamental idea is to use a computer and CRT to generate the entire envelope of the families of design solutions. These solutions provide the required open space between buildings to sustain the "Solar Rights" of the building under consideration. This envelope of solutions serves as a nomogram on the basis of which the location of each building in the solar communities is determined. The method creates an unlimited space of solutions, leaving the final design to the architect's imagination.
keywords "Solar Rights", Solar Radiation, Solar Communities, Computer-Aided Architectural Design, Design Tools
series eCAADe
email
last changed 2022/06/07 07:50

_id 6058
authors Smulevich, Gerard
year 1994
title The Electronic Bauhaus
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 197-208
doi https://doi.org/10.52842/conf.acadia.1994.197
summary This paper describes the use of electronic space in a fourth year undergraduate architectural design studio. It attempts to address the importance of developing a design process that is redefined by the use of computing, integrating concept and perception. This goal is set in the studio exercise, an international student design competition to design an addition to the school of architecture at the original Bauhaus/Weimar. The studio involved re-evaluating the Bauhaus principles of integrating the artist and the craftsman, but in contemporary or post-industrial terms. In 1989 the Wall came down. Seamless access of western telecommunications and media became greatly responsible for the crumbling of the rigid machine-age soviet technocracy; and with it, the former east German city of Weimar, home to the first Bauhaus, was once again a living part of architectural history. When the Association of Collegiate Schools of Architecture announced an international student competition to design a new addition to the school of architecture at the original Bauhaus/Weimar, we immediately decided that this should be an Electronic Bauhaus.
series ACADIA
email
last changed 2022/06/07 07:56

_id ddss2004_d-63
id ddss2004_d-63
authors Wen, K.-C. and W.-L. Chen
year 2004
title Applying Genetic Algorithms to Establish Disaster Decision Support System for Flooding Evacuation Path of Hsichih Area in Taiwan
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 63-75
summary Because of the special geography features and subtropics weather in Taiwan, we need to provide correct information to help people making decision when they are in disaster. So the disaster decision support system must offer proper information of evacuation path to people. This research has shown the difficulties associated with the GIS and the flooding evacuation path search through the huge searching space generated during the network analysis process. This research also presents an approach to these problems by utilizing a search process whose concept is derived from natural genetics. Genetic algorithms (GAs) have been introduced in the optimization problem solving area by Holland (1975) and Goldberg (1989) and have shown their usefulness through numerous applications. We apply GA and GIS to choice flooding evacuation path in metropolitan area in this study. We take the region of Shiji city in Taiwan for case. Firstly, we establish the node relationship of GA calculation, the level of the weight is the standard of the date that is exported by Disaster Database. Secondly, we apply GA to calculate different evacuation path in different time series. Finally, we build the model of choosing flooding evacuation path.
keywords Genetic Algorithms, Decision Support System, GIS, Evacuation Path
series DDSS
last changed 2004/07/03 22:13

_id 660f
authors Woo, Sungho and Sasada, Tsuyoshi
year 1998
title Shared Virtual Space for Architectural Education
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1989, pp. 291-298
doi https://doi.org/10.52842/conf.caadria.1998.291
summary Our research in recent years has included the subject of providing co-operative work space in the field of architectural design. We propose raising the quality of architectural design by extending the physical space of the architectural laboratory into the virtual space of the network (i.e. Internet). In this paper, this extension is called Multi-user work space. The aim of this paper is to provide Multi-user work space with the feature of synchronous+asynchronous, bidirection and peer-to-peer+client-server, and to popularize architectural design by providing Multi-user work space with a seamless environment in time and space.
keywords Collaborative Design, Virtual Space, Synchronous Communication
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:57

_id 2786
authors Woodwark, J.R.
year 1989
title Splitting Set-Theoretic Solid Models into Connected Components
source 10 p. : ill. Winchester: IBM UK Scientific Center, IBM United Kingdom Laboratories Limited, June, 1989. IBM UKSC 210. includes bibliography In general, there is no way to tell how many pieces (connected components) a set-theoretic (CSG) solid model represents, except via conversion to a boundary model. Recent work on the elimination of redundant primitives has been linked with techniques for identifying connected components in quad-trees and oct-trees into a strategy to attack this problem. Some success has been achieved, and an experimental Prolog program, working in two dimensions, that finds connected components and determines the set-theoretic representation of each component, is reported, and further developments proposed. CSG / quadtree / octree / primitives / algorithms. 43. Woodwark, J. R. and Quinlan K. M. 'Reducing the Effect of Complexity on Volume Model Evaluation.' Computer Aided Design. April, 1982. pp. 89-95 : ill. includes bibliography.
summary A major problem with volume modelling systems is that processing times may increase with model complexity in a worse than linear fashion. The authors have addressed this problem, for picture generation, by repeatedly dividing the space occupied by a model, and evaluating the sub-models created only when they meet a criterion of simplicity. Hidden surface elimination has been integrated with evaluation, in such a way that major portions of the model which are not visible are never evaluated. An example demonstrates a better than linear relationship between model complexity and computation time, and also shows the effect of picture complexity on the performance of the process
keywords CAD, computational geometry, solid modeling, geometric modeling, algorithms, hidden surfaces, CSG
series CADline
last changed 2003/06/02 13:58

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