CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia06_079
id acadia06_079
authors Kumar, Shilpi
year 2006
title Architecture and Industrial Design A Convergent Process for Design
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 79-94
doi https://doi.org/10.52842/conf.acadia.2006.079
summary The use of technology has grown with the way design professions have evolved over time. Changing needs, desires of comfort, and perceptions of the consumers have led to a distinct improvement in the design of both product and architecture. The use of the digital media and emerging technologies has brought a dramatic change to the design process allowing us to view, feel, and mould a virtual object at every stage of design, development, and engineering. Change is often quick and easy since a virtual product does not inherently carry the biases of its physical counterpart. In order to communicate ideas across the team, digital processes are also used to bring together opinions, experiences, and perspectives. These methods encourage decision making based on information rather than prejudice or instinct. Thus, digital exchanges (technology) impact firm strategies at three levels: product, process, and administrative or support activities (Adler 1989).Digital tools for design exchange in Industrial Design (ID) began much earlier than many other professions. The profession of Architecture is also slowly moving to a similar model with digital exchange finding increasing prevalence in drawing, modeling, performance simulation, design collaboration, construction management, and building fabrication. The biggest problem is the disintegrated use of technology in the architectural profession without a strategy toward streamlining the design process from conception to fabrication. In this paper we investigate how the use of technology has evolved in the professions of Industrial Design and Architecture comparatively in their product, process, and support activities. Further, we will present a set of guidelines that will help architects in the convergence of design process, helping in a more efficient work flow with a strategic use of digital technology.
series ACADIA
email
last changed 2022/06/07 07:52

_id b4c4
authors Carrara, G., Fioravanti, A. and Novembri, G.
year 2000
title A framework for an Architectural Collaborative Design
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 57-60
doi https://doi.org/10.52842/conf.ecaade.2000.057
summary The building industry involves a larger number of disciplines, operators and professionals than other industrial processes. Its peculiarity is that the products (building objects) have a number of parts (building elements) that does not differ much from the number of classes into which building objects can be conceptually subdivided. Another important characteristic is that the building industry produces unique products (de Vries and van Zutphen, 1992). This is not an isolated situation but indeed one that is spreading also in other industrial fields. For example, production niches have proved successful in the automotive and computer industries (Carrara, Fioravanti, & Novembri, 1989). Building design is a complex multi-disciplinary process, which demands a high degree of co-ordination and co-operation among separate teams, each having its own specific knowledge and its own set of specific design tools. Establishing an environment for design tool integration is a prerequisite for network-based distributed work. It was attempted to solve the problem of efficient, user-friendly, and fast information exchange among operators by treating it simply as an exchange of data. But the failure of IGES, CGM, PHIGS confirms that data have different meanings and importance in different contexts. The STandard for Exchange of Product data, ISO 10303 Part 106 BCCM, relating to AEC field (Wix, 1997), seems to be too complex to be applied to professional studios. Moreover its structure is too deep and the conceptual classifications based on it do not allow multi-inheritance (Ekholm, 1996). From now on we shall adopt the BCCM semantic that defines the actor as "a functional participant in building construction"; and we shall define designer as "every member of the class formed by designers" (architects, engineers, town-planners, construction managers, etc.).
keywords Architectural Design Process, Collaborative Design, Knowledge Engineering, Dynamic Object Oriented Programming
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:55

_id 5fe7
authors Hoffmann C.M.
year 1989
title Geometric and Solid Modeling
source Morgan Kaufmann
summary Solid modeling is rapidly emerging as a central area of research and de- velopment in such diverse applications as engineering and product design, computer-aided manufacturing, electronic prototyping, o -line robot pro- gramming, and motion planning. All these applications require represent- ing the shapes of solid physical objects, and such representations and basic operations on them can be provided by solid modeling. As a eld, solid modeling spans several disciplines, including mathemat- ics, computer science, and engineering. In consequence, it is a broad subject that must accommodate a diversity of viewpoints and has to meet a diversity of goals. Sometimes, this diversity of goals can lead to con icting demands. Current thinking on the subject views the proper resolution of these con- icts to be application-dependent. That is, it is no longer thought realistic to envision a comprehensive solid-modeling system that satis es the needs of all potential users. Rather, as it is argued, we should concentrate on con- structing a software environment in which many tools for geometric and solid computation are available and can be combined with ease as appropriate for the speci c application under consideration.
series other
last changed 2003/04/23 15:14

_id d703
authors Tovey, M.
year 1989
title Drawing and CAD in industrial design
source Design Studies, Vol. 10, No. 1, pp. 24-39
summary Drawing is an essential component in the industrial design process, facilitating visual thinking and creativity. It constitutes one type of design model, along with specifications, 3D representations and CAD techniques. The design process involves movement from one model to another, and by using representations of different types and at different levels of detail a fluid and inventive design approach is facilitated. Examples of schematic drawings, ideas sketches and concept drawings demonstrate this in product design and transport design. CAD has proved to be highly effective in evaluative and analytical design development, and in manufacture. It is inherently unsuitable for innovative design, but has potential for contributing to evolutionary design, as is evidenced by its proven effectiveness in engineering optimization. Automotive design is almost always concerned with design evolution, and procedures for car stylists to work productively with CAD are being developed in Coventry Polytechnic's SERC funded research project Computer Aided Vehicle Styling. Vehicle stylist's design thinking is characterized by holistic, right-hemisphere processes informed by tacit knowledge and dependent on visual representation. They have particular difficulties with CAD systems. Nonetheless, design techniques that capitalize on CAD's potential and may be applicable to industrial design are briefly described. CAD drawings and conventional design drawings are compared by using examples from the car industry, and from the research project. Tentative speculations about future design procedures are made.
series journal paper
last changed 2003/04/23 15:14

_id 425e
authors Van Wyk, Skip G.
year 1989
title A Geometrybased Insolation model for Computer-aided Building Design
source University of Michigan
summary Insolation modeling is a unique aspect of building energy-use modeling that determines the energy incident on building surfaces due to the interaction of the sun, the clouds and atmosphere, and reflection from the ground and adjacent surfaces. Though its established roots lie in the fields of meteorology and mechanical engineering, insolation modeling can be used in architectural applications as an analysis tool on which to base design decisions. This dissertation described one application of insolation modeling for use in the early stages of building design, and presented an overview of the methods and techniques used to implement such a geometry-based insolation model. The model was evaluated for real world conditions using a scaled physical model, configured to represent an architectural facade typical of energy-responsive design, and instrumented under a range of sky conditions (clear, partly cloudy, and overcast) over a two-week period. The emittances of the surfaces representing the sky were measured using a computer-controlled, multipurpose automatic scanning photometer (MASP) developed by Pacific Northwest Laboratories.
series thesis:PhD
email
last changed 2003/03/29 18:15

_id 020e
authors Wade, John W. and Baur, J. Scott
year 1989
title Evaluation According to a Metric for Visual Order
source December 1989. 18 p. includes bibliography
summary Varying degrees of stimulus in the environment are appropriate to different tasks, so a uniform level of order in design cannot account for the many activities that will take place in a building. An ability to measure the visual order in a scene would facilitate the evaluation of design proposals. The designer could apply such a measure to establish a preferred level of order for a particular activity. A measure of order would also make possible the evaluation of the finished building product in terms of its use and in terms of any explicit goals of the designer. This paper describes a group of hypotheses proposed by Wade in a 1976 paper intended to develop a metric for visual order. It then examines the available literature to include other research that relates to this topic. It brings the earlier hypotheses up to date, outlines a strategy for testing those hypotheses, and proposes to develop the metric using computer image processing techniques. It also describes the methods that will be applied to validate the metric against the order that people perceive in the environment. To establish an objective standard for order, the metric that assesses the order will address only the features and attributes specific to scene. Thus, the measure will depend on neither the semantic content nor the figural properties of the field. The hypotheses under investigation are: (1) That visual order is related to the number of potential figure-ground shifts present in a visual field; (2) that the number of figure- ground shifts is dependent on the degree of articulation of the field; (3) that the number of figure-ground shifts is dependent on the distribution of color in the visual field; and (4) that the number of figure-ground shifts is dependent on the structure of the visual field. The various components of these elements are also detailed. From this, the designer will be able to determine which components of a design possess the appropriate level of order for a given task and which do not. The direct application of these principles will be explored in the design studio
keywords evaluation, analysis, aesthetics, form
series CADline
last changed 2003/06/02 13:58

_id 82b9
authors Beyers, Robert and Desa, Subhas
year 1989
title Design of Control Systems for Performance : A Constraint Mapping Approach
source 17 p. : ill Engineering Design Research Center, CMU, October, 1989. EDRC 24-10-89. includes bibliography.
summary Simple s-plane maps are used to graphically reveal interactions of performance requirements and constraints thus providing a control system designer insight into performance trade-offs. Two well-known but powerful ideas underlie this approach: (a) the characteristic equation of an nth-order system can be fully described by the specification of n variables and (b) any dynamic performance requirement or constraint can be expressed in terms of 2n variables of which n describe the open-loop and n describe the closed-loop characteristic equations. An example illustrates the application of the approach to controller design
keywords constraints, engineering, control, systems, design, performance
series CADline
last changed 2003/06/02 13:58

_id e19d
authors Birmingham, William P. and Siewiorek, Daniel P.
year 1989
title Capturing Designer Expertise : The CGEN System
source 18 p. : ill Pittsburgh, PA: Engineering Design Research Center, CMU, August, 1989. EDRC 18-08-89. includes bibliography.
summary Knowledge-based systems are becoming pervasive in the computer-aided design area. For these systems to achieve satisfactory levels of performance large amounts of knowledge are necessary. However, the acquisition of knowledge is a difficult and tedious task. Automated knowledge-acquisition tools (AKAT) provide capabilities for quickly building and maintaining knowledge-bases. This paper describes the CGEN AKAT, which allows hardware designers, unfamiliar with artificial intelligence programming techniques, to deposit their expertise into a synthesis tool's knowledge-base. A set of experiments which tested CGEN's capabilities are presented. The experiments show that with CGEN hardware designers can produce high quality knowledge-bases
keywords CAD, automation, knowledge acquisition, tools, AI, programming, knowledge base, systems, integrated circuits, hardware
series CADline
last changed 2003/06/02 10:24

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 600f
authors Cortes, Chaves Camila
year 1989
title Design Software of the '90s
source Architectural and Engineering Systems. July, 1989. vol. 5: pp. 30
summary The design firm of the '90s will have the ability to use the right tool for the right task, permitting tailored resources to be used more effectively. This mean portable, modular and multiuser software running on machines specifically designed for a particular environment with the option to tap other sources. Designers will enter the 21st century using integrated design knowledge-based support systems with knowledge-based inferencing systems, information management systems for text and graphics, a CAD/modeling package, and a flexible user interface with speech recognition, eye tracking and manual input device. Some of these are discussed in this article
keywords practice, construction, systems, software, integration
series CADline
last changed 1999/02/12 15:07

_id 2728
authors Daniell, J. and Director, S.W.
year 1989
title An Object Oriented Approach to CAD Tool Control Within a Design Framework
source Engineering Design Research Center, CMU, Pittsburgh, PA, USA
summary As VLSI design frameworks evolve, a distributed control mechanism for CAD tools has become a central research issue. In this paper, we present an object oriented tool integration methodology that treats the tools as objects. This approach simplifies CAD tool control within a design framework making the framework more general, easier to use, and more capable of supporting a large population of CAD tools.
series other
last changed 2003/04/23 15:50

_id 0f73
authors Ervin, Stephen M.
year 1990
title Designing with Diagrams: A Role for Computing in Design Education and Exploration
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 107-122
summary Environmental designers, design educators and design students using computers are a constituency with a set of requirements for database structure and flexibility, for knowledge representation and inference mechanisms, and for both graphical and non-graphical operations, that are now articulatable and to-date largely unmet. This is especially so in the area called 'preliminary' or 'schematic' design, where our requirements are related to, but different from, those of our colleagues in mechanical and electrical engineering, whose needs have dominated the notable developments in this area. One manifestation of these needs is in the peculiar form of graphics called diagrams , and the ways in which environmental designers (architects, landscape architects., urban designers) use them. Our diagrams are both similar to and different from structural, circuit, or logical diagrams in important ways. These similarities and differences yield basic insights into designing and design knowledge, and provide guidance for some necessary steps in the development of the next generation of CAD systems. Diagrams as a form of knowledge representation have received little scrutiny in the literature of graphic representation and computer graphics. In the following sections I present an overview of the theoretical basis for distinguishing and using diagrams; examine some of the computational requirements for a system of computer-aided diagramming; describe a prototype implementation called CBD (Constraint Based Diagrammer) and illustrate one example of its use; and speculate on the implications and potential applications of these ideas in computer-aided design education.
series CAAD Futures
last changed 1999/04/03 17:58

_id eee2
authors Gero, John S. and Rosenman, Michael A.
year 1989
title A Conceptual Framework for Knowledge-Based Design Research at Sydney University's Design Computing Unit
source Southampton/Berlin: CMP/Springer- verlag, 1989. pp. 363-382. Published also in Artificial Intelligence in Engineering 5(2):363-383, 1990
summary This paper presents the conceptual framework behind the Design Computing Unit's knowledge-based design research. It commences with a brief overview before introducing the role of experience in design. The conceptual schema 'prototypes' is introduced and described within a framework of design as transforming required or expected functions to structure descriptions. Current projects related to this conceptual framework are briefly described
keywords CAD, knowledge base, design, prototypes, representation
series CADline
email
last changed 2003/06/02 13:58

_id 4f00
authors Gero, John S. and Sudweeks, F. (editors)
year 1989
title Expert Systems in Engineering, Architecture and Construction
source 360 p University of Sydney: 1989. CADLINE has abstract only.
summary Engineering involves both cognitive and calculational processes. It involves judgement as well as numeracy. Cognitive processes and judgement are better served by expert systems than other existing technologies. Expert systems are not designed to replace technologies currently used in engineering, rather they are and will continue to augment them. Clearly, better tools are needed and further education of engineers is needed. This conference aims to provide a forum for the presentation of developments and applications of expert systems in engineering, primarily in Australasia. The 20 papers accepted for presentation span the spectrum of engineering applications of expert systems from analysis and diagnosis, through simulation and modeling, learning, to design and synthesis
keywords expert systems, knowledge base, design process, architecture, structures, engineering, construction, analysis, simulation, modeling, learning, synthesis
series CADline
email
last changed 2003/06/02 13:58

_id ae90
authors Gero, John S.
year 1989
title Expert Systems for Design
source Expert Systems in Engineering Applications International Conference Proceedings. 1989. China: Huazhong University of Science and Technology Press, pp. i-v. CADLINE has abstract only
summary This paper introduces the fundamental notions of knowledge- based systems before introducing a variety of categories of expert systems in design. It concludes by discussing current research which will support future knowledge-based experts for designs
keywords expert systems, knowledge base, design
series CADline
email
last changed 2003/06/02 10:24

_id 62d0
authors Gero, John S.
year 1989
title Routine and Non-routine Design : A Prototype- based Approach
source Expert Systems in Engineering Applications International Conference Proceedings. 1989. China: Huazhong University of Science and Technology Press, pp. 369-371
summary CADLINE has abstract only. A new conceptual schema called a prototype for the representation of generalized design knowledge is proposed. It contains knowledge necessary for the commencement and the continuation of a design. This paper briefly presents the schema and describes its use in designing. Its use in categorizing design processes is presented
keywords design, prototypes, knowledge, representation
series CADline
email
last changed 2003/06/02 13:58

_id afdd
authors Gupta, Anurag P. and Siewiorek, Daniel P.
year 1989
title Hierarchical Design Synthesis : The M1 System
source Pittsburgh: Engineering Design Research Center, September, 1989. 22 p. : ill. tables. includes bibliography
summary Rapid advances in semiconductor technology are motivating the development of computer-aided design tools to assist human designers at the higher levels of the design process. In particular, there is a need for tools that aid system-level design synthesis - the process of producing a detailed artifact satisfying high level specifications given a set of components. A knowledge-based approach that uses a hierarchical design synthesis methodology is described. M1 is a knowledge-based system that implements the approach for the domain of single board computer design. A set of experiments which indicate M1's capabilities and the effectiveness of the approach in organizing and utilizing knowledge are presented
keywords knowledge base, systems, design, expert systems, electrical engineering, integrated circuits, synthesis
series CADline
last changed 2003/06/02 13:58

_id 6152
authors Longhi, Domenico
year 1989
title A System for Building Design Information Management
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.11.1-9.11.8
doi https://doi.org/10.52842/conf.ecaade.1989.x.b7n
summary Computer assistants to building process management are not able nowadays to efficiently work out the problems generated by the increased complexity of designing. Actual difficulties depend, on one hand, on the fact D.B.M.S. that have been developed on other environments than CAAD, and on the other hand, on the fact that architectural design process is scarcely formalized. At the Department of T.E.C.A., at the University of Rome, a PhD research program is aimed to overcome difficulties, working out techniques of information management based on Knowledge Engineering and particularly on Knowledge Base Management Systems and Expert Database Systems. At present a prototype system is being developed, that can manage existing technical information, connected with buiIding process.
keywords Information Management, Data Base, Computer Assistants, BuiIding Process
series eCAADe
last changed 2022/06/07 07:50

_id a262
authors Maher, Mary Lou, Zhao, F. and Gero, John S.
year 1989
title An Approach to Knowledge-Based Creative Design
source NSF Engineering Design Research Conference. PREPRINT. 1989. pp. 333-346. CADLINE has abstract only
summary When considering the design process as a search through a design space, creative design occurs when the design space is expanded by adding knowledge from outside the space. A design space includes a state space, points which represent partial design descriptions, and operators that enable the process to move from one state to another. The design operators embody generalized design knowledge about classes of design solutions, i.e. prototypes. The authors' approach to knowledge- based creative design provides mechanisms for prototype adaptation and generation through analogy and mutation. This model is illustrated by creative solutions to building design problems. The implementation is discussed
keywords synthesis, knowledge, representation, creativity, design process, prototypes, building, architecture, engineering
series CADline
email
last changed 2003/06/02 10:24

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