CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 203

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id 425e
authors Van Wyk, Skip G.
year 1989
title A Geometrybased Insolation model for Computer-aided Building Design
source University of Michigan
summary Insolation modeling is a unique aspect of building energy-use modeling that determines the energy incident on building surfaces due to the interaction of the sun, the clouds and atmosphere, and reflection from the ground and adjacent surfaces. Though its established roots lie in the fields of meteorology and mechanical engineering, insolation modeling can be used in architectural applications as an analysis tool on which to base design decisions. This dissertation described one application of insolation modeling for use in the early stages of building design, and presented an overview of the methods and techniques used to implement such a geometry-based insolation model. The model was evaluated for real world conditions using a scaled physical model, configured to represent an architectural facade typical of energy-responsive design, and instrumented under a range of sky conditions (clear, partly cloudy, and overcast) over a two-week period. The emittances of the surfaces representing the sky were measured using a computer-controlled, multipurpose automatic scanning photometer (MASP) developed by Pacific Northwest Laboratories.
series thesis:PhD
email
last changed 2003/03/29 18:15

_id c9f3
authors Shaviv, Edna
year 1989
title Implementation of Solid Modeling in High Hierarchy Architectural Language (HHAL)
doi https://doi.org/10.52842/conf.ecaade.1989.x.a0j
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 8.2.1.8.2.21
summary This work illustrates the use of solid modeling for the representation and analysis of complex architectural structures and details. While the approach is a general one it is demonstrated and implemented on the visual representation and evaluation of Mediaeval Age basilican structures. Basilican structures have the advantage that rules of composition for defining their form are well formulated. These rules are imposed on the solid modeler as high hierarchy architectural language (HHALL). It is within this language that the basilican structures are described and analyzed.
keywords High Hierarchy Architectural Language (HHAL), Solid Modeling, Shape Grammar, Formal Language, Design Systems, Basilican Structures
series eCAADe
email
last changed 2022/06/07 07:50

_id 4f00
authors Gero, John S. and Sudweeks, F. (editors)
year 1989
title Expert Systems in Engineering, Architecture and Construction
source 360 p University of Sydney: 1989. CADLINE has abstract only.
summary Engineering involves both cognitive and calculational processes. It involves judgement as well as numeracy. Cognitive processes and judgement are better served by expert systems than other existing technologies. Expert systems are not designed to replace technologies currently used in engineering, rather they are and will continue to augment them. Clearly, better tools are needed and further education of engineers is needed. This conference aims to provide a forum for the presentation of developments and applications of expert systems in engineering, primarily in Australasia. The 20 papers accepted for presentation span the spectrum of engineering applications of expert systems from analysis and diagnosis, through simulation and modeling, learning, to design and synthesis
keywords expert systems, knowledge base, design process, architecture, structures, engineering, construction, analysis, simulation, modeling, learning, synthesis
series CADline
email
last changed 2003/06/02 13:58

_id 578d
authors Helpenstein, H. (Ed.)
year 1993
title CAD geometry data exchange using STEP
source Berlin: Springer-Verlag
summary With increasing demand for data exchange in computer integrated manufacturing, a neutral connection between dissimilar systems is needed. After a few national and European attempts, a worldwide standardization of product data has been developed. Standard ISO 10303 (STEP - STandard for Exchange of Product data) produced in its first version those parts that are relevant for CAD geometrical data. A European consortium of 14 CAD vendors and users was supported by the ESPRIT programme to influence the emerging standard and implement early applications for it. Over the years 1989-1992, project CADEX (CAD geometry data EXchange) worked out application protocols as a contribution to STEP; developed a software toolkit that reads, writes, and manipulates STEP data; and, based on this toolkit, implemented data exchange processors for ten different CAD and FEA systems. This book reports the work done in project CADEX and describes all its results in detail.
series other
last changed 2003/04/23 15:14

_id 4cf3
authors Kalay, Yehuda E.
year 1989
title Modeling Objects and Environments
source xix, 402 p. : ill. New York: Wiley, 1989. includes a short bibliography and index. Part of the Principles of Computer Aided Design series. --- See also review by Patricia G
summary McIntosh, in ACADIA Newsletter Vol. 9 No. 3 pp 20-23, June 1990. This book introduces the concept of modeling objects in the computer's memory so it can be used to aide the process of their design. Modeling is defined as an hierarchical abstraction of data and operators to manipulate it, subject to semantic integrity constraints that guarantee the realizability of the designed artifact in the real world. Starting with general concepts of modeling, the book moves on to discuss the modeling of shapes (form) in two and in three dimensions. The discussion covers both topology and geometry. Next the book introduces the concept of shape transformations (translation, scaling, rotation, etc.), both in absolute and in relative terms. The book then introduces the concept of assembly modeling, and adds non-graphical attributes to the representation. It concludes with a discussion on user interface and parametrization. The book includes many examples written in Pascal that complement the theory, and can be used as a basis for building a geometric modeling engine. It also includes exercises, so it can be used as a text book for a two-semester advance course in geometric modeling
keywords CAD, data structures, solid modeling, abstraction, polygons, solids, boolean operations, transforms, computer graphics, user interface, parametrization, B-rep, polyhedra, objects, PASCAL
series CADline
email
last changed 2003/06/02 13:58

_id 0155
authors Sastre, R., Puigdomènech, J., Jorge, J. and Cusido, A.
year 1989
title A Comprehensive Approach to the Tensile Structures Design
doi https://doi.org/10.52842/conf.ecaade.1989.x.l6e
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.7.1-9.7.8
summary We present an integrated set of programs as CAD-tools for the design of shapes, evaluation of stress field and displacements of tensile membrane structures as well as a way to find out their surface patterns. In early times simulation of physical small models has been used to obtain a phenomenological view rather than quantitative information about these structures. A progressive way has been thought to make a comprehensive an practical approach to this kind of structure, characterized by its ability to offer displacements of long range. We propose like a first steep a rough simulation through elastic member models or elastic-surface models. An iterative process starts, based on visualizations through different peripheric devices (screened and plottered graphic outputs). This first steep ends by the formulation of an optimum geometric performances of the structure. The resulting geometry serves like a source structure for a more accurate calculus achieved by the Finite Element Method. Discretization of the continues structure is carried out in a network of tiny triangular elements. Finally, 3-D realism techniques has been used to represent the form adopted or stress field calculated or both at the same time, by an adequate use of the color attributes of the finite elements.

keywords Tensile structures, Finite Elements
series eCAADe
last changed 2022/06/07 07:50

_id 2786
authors Woodwark, J.R.
year 1989
title Splitting Set-Theoretic Solid Models into Connected Components
source 10 p. : ill. Winchester: IBM UK Scientific Center, IBM United Kingdom Laboratories Limited, June, 1989. IBM UKSC 210. includes bibliography In general, there is no way to tell how many pieces (connected components) a set-theoretic (CSG) solid model represents, except via conversion to a boundary model. Recent work on the elimination of redundant primitives has been linked with techniques for identifying connected components in quad-trees and oct-trees into a strategy to attack this problem. Some success has been achieved, and an experimental Prolog program, working in two dimensions, that finds connected components and determines the set-theoretic representation of each component, is reported, and further developments proposed. CSG / quadtree / octree / primitives / algorithms. 43. Woodwark, J. R. and Quinlan K. M. 'Reducing the Effect of Complexity on Volume Model Evaluation.' Computer Aided Design. April, 1982. pp. 89-95 : ill. includes bibliography.
summary A major problem with volume modelling systems is that processing times may increase with model complexity in a worse than linear fashion. The authors have addressed this problem, for picture generation, by repeatedly dividing the space occupied by a model, and evaluating the sub-models created only when they meet a criterion of simplicity. Hidden surface elimination has been integrated with evaluation, in such a way that major portions of the model which are not visible are never evaluated. An example demonstrates a better than linear relationship between model complexity and computation time, and also shows the effect of picture complexity on the performance of the process
keywords CAD, computational geometry, solid modeling, geometric modeling, algorithms, hidden surfaces, CSG
series CADline
last changed 2003/06/02 13:58

_id 6b83
authors Carrara, G., Fioravanti, A. and Novembri, G.
year 1989
title Towards a New Generation of Computer Assistants for Architectural Design: An Existing Scenario
doi https://doi.org/10.52842/conf.ecaade.1989.x.f9h
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 8.3.1.8.3.10
summary The context in which designers operate is becoming more and more complex, owing to the large number of codes, new materials, technologies and professional figures; new instruments are needed, therefore, to support and verify design activity. The results obtained in the first years of 'computer era' were barely sufficient. The hardware and software available today is capable of producing a new generation of CAD systems which can aid the designer in the process of conceiving and defining building objects. At the CAD Laboratory in the Department of Building and Environmental Control Techniques at the 'La Sapienza' University of Rome, research is being carried out with the aim of defining a new kind of Knowledge-based assistant for architectural design. To this purpose a partnership has been established whit a private firm called CARTESIANA, whose partners are software houses, designing and building associations.
keywords Knowledge-Based Architectural Design
series eCAADe
last changed 2022/06/07 07:50

_id 417a
authors Cipriani, R., Lagomarsino, A.D., Stagnaro, A., Valenti, E. and Sambolino, T.
year 1990
title Some Years' Experience Teaching CAAD
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 347-361
summary In the conventional way of teaching architecture, it is common to think of design as the final synthesis of an intellectual process (composizione in Italian) integrating different elements from different curriculum subjects: history, structural analysis., technology, regional and urban planning, and so on. These elements, being comprehensive of their specific domains, together build the project. This process is supported by a long traditional that cannot easily be modified; however, we must not consider it to be the only one. Architectural practice should be much more. The Scuole di Architettura has walked a long and difficult road in the last thirty years., with a significant widening of interest in social, political, and economic issues. There have been recurring attempts at epistemological reformulation in some areas. There has been an acknowledgment of a crisis in contemporary town planning and a dimming of several certitudes that had developed with the birth and growth of the modernist school. And there has been a weakening of the promises that had given life to the vigorous discussion about town and regional planning. All of this leads to a reconsideration of the meaning and the deeper assumptions that the project implies, a question mark at the center of the human sciences that architectural practice involves. The old tradition., which assigned composition a central role in the project, is no longer sufficient because it is related to a reductive reading of epistemology that views human sciences as defining segments of physical knowledge of the actual world. Contemporary reflection on the difference between understanding and unfolding, together with the attention given to interpreting a moment as compared to purely describing one, gives to the project the task of inquiry instead of solution.
series CAAD Futures
last changed 1999/04/03 17:58

_id e91f
authors Mitchell, W.J., Liggett, R.S. and Tan, M.
year 1990
title Top-Down Knowledge-Based Design
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 137-148
summary Traditional computer drafting systems and three- dimensional geometric modeling systems work in bottom-up fashion. They provide a range of graphic primitives, such as vectors, arcs, and splines, together with operators for inserting, deleting, combining, and transforming instances of these. Thus they are conceptually very similar to word processors, with the difference that they operate on two- dimensional or three-dimensional patterns of graphic primitives rather than one-dimensional strings of characters. This sort of system is effective for input and editing of drawings or models that represent existing designs, but provides little more help than a pencil when you want to construct from scratch a drawing of some complex object such as a human figure, an automobile, or a classical column: you must depend on your own knowledge of what the pieces are and how to shape them and put them together. If you already know how to draw something then a computer drafting system will help you to do so efficiently, but if you do not know how to begin, or how to develop and refine the drawing, then the efficiency that you gain is of little practical consequence. And accelerated performance, flashier color graphics, or futuristic three-dimensional modes of interaction will not help with this problem at all. By contrast, experienced expert graphic artists and designers usually work in top-down fashion-beginning with a very schematic sketch of the whole object, then refining this, in step-by-step fashion, till the requisite level of precision and completeness is reached. For example, a figure drawing might begin as a "stick figure" schema showing lengths and angles of limbs, then be developed to show the general blocking of masses, and finally be resolved down to the finest details of contour and surface. Similarly, an architectural drawing might begin as a parti showing just a skeleton of construction lines, then be developed into a single-line floor plan, then a plan showing accurate wall thicknesses and openings, and finally a fully developed and detailed drawing.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id sigradi2012_30
id sigradi2012_30
authors Angeluzzi, Gustavo; Hanns, Daniela Kutschat
year 2012
title Um levantamento de requisitos gerais para o desenvolvimento e posicionamento de DOOTERS – um aplicativo lúdico de listas de tarefas para iPhone [A survey of general requirements for developing and positioning DOOTERS - a to-do list application for iPhone]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 191-195
summary DOOTERS is a to-do list application for iPhone which entertains and motivates the user to get things done. It was developed based on requirements obtained trough: 1. the study of several personal information organizing methods (Covey, 1989; Allen, 2005; Foster, 2006); 2. answers to a task lists user focused questionnaire; 3. observation of to-do list users while creating lists and organizing tasks; 4. comparison of digital and non-digital task list media (paper, computer and mobile device); 5. analysis of profiles, behaviors and to-do list applications for iPhone. In this paper, the authors present the process of obtaining requirements for developing and positioning DOOTERS.
keywords information and interface design, requirements, to-do list application, iPhone, DOOTERS
series SIGRADI
email
last changed 2016/03/10 09:47

_id 82b9
authors Beyers, Robert and Desa, Subhas
year 1989
title Design of Control Systems for Performance : A Constraint Mapping Approach
source 17 p. : ill Engineering Design Research Center, CMU, October, 1989. EDRC 24-10-89. includes bibliography.
summary Simple s-plane maps are used to graphically reveal interactions of performance requirements and constraints thus providing a control system designer insight into performance trade-offs. Two well-known but powerful ideas underlie this approach: (a) the characteristic equation of an nth-order system can be fully described by the specification of n variables and (b) any dynamic performance requirement or constraint can be expressed in terms of 2n variables of which n describe the open-loop and n describe the closed-loop characteristic equations. An example illustrates the application of the approach to controller design
keywords constraints, engineering, control, systems, design, performance
series CADline
last changed 2003/06/02 13:58

_id e19d
authors Birmingham, William P. and Siewiorek, Daniel P.
year 1989
title Capturing Designer Expertise : The CGEN System
source 18 p. : ill Pittsburgh, PA: Engineering Design Research Center, CMU, August, 1989. EDRC 18-08-89. includes bibliography.
summary Knowledge-based systems are becoming pervasive in the computer-aided design area. For these systems to achieve satisfactory levels of performance large amounts of knowledge are necessary. However, the acquisition of knowledge is a difficult and tedious task. Automated knowledge-acquisition tools (AKAT) provide capabilities for quickly building and maintaining knowledge-bases. This paper describes the CGEN AKAT, which allows hardware designers, unfamiliar with artificial intelligence programming techniques, to deposit their expertise into a synthesis tool's knowledge-base. A set of experiments which tested CGEN's capabilities are presented. The experiments show that with CGEN hardware designers can produce high quality knowledge-bases
keywords CAD, automation, knowledge acquisition, tools, AI, programming, knowledge base, systems, integrated circuits, hardware
series CADline
last changed 2003/06/02 10:24

_id b4c4
authors Carrara, G., Fioravanti, A. and Novembri, G.
year 2000
title A framework for an Architectural Collaborative Design
doi https://doi.org/10.52842/conf.ecaade.2000.057
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 57-60
summary The building industry involves a larger number of disciplines, operators and professionals than other industrial processes. Its peculiarity is that the products (building objects) have a number of parts (building elements) that does not differ much from the number of classes into which building objects can be conceptually subdivided. Another important characteristic is that the building industry produces unique products (de Vries and van Zutphen, 1992). This is not an isolated situation but indeed one that is spreading also in other industrial fields. For example, production niches have proved successful in the automotive and computer industries (Carrara, Fioravanti, & Novembri, 1989). Building design is a complex multi-disciplinary process, which demands a high degree of co-ordination and co-operation among separate teams, each having its own specific knowledge and its own set of specific design tools. Establishing an environment for design tool integration is a prerequisite for network-based distributed work. It was attempted to solve the problem of efficient, user-friendly, and fast information exchange among operators by treating it simply as an exchange of data. But the failure of IGES, CGM, PHIGS confirms that data have different meanings and importance in different contexts. The STandard for Exchange of Product data, ISO 10303 Part 106 BCCM, relating to AEC field (Wix, 1997), seems to be too complex to be applied to professional studios. Moreover its structure is too deep and the conceptual classifications based on it do not allow multi-inheritance (Ekholm, 1996). From now on we shall adopt the BCCM semantic that defines the actor as "a functional participant in building construction"; and we shall define designer as "every member of the class formed by designers" (architects, engineers, town-planners, construction managers, etc.).
keywords Architectural Design Process, Collaborative Design, Knowledge Engineering, Dynamic Object Oriented Programming
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:55

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 600f
authors Cortes, Chaves Camila
year 1989
title Design Software of the '90s
source Architectural and Engineering Systems. July, 1989. vol. 5: pp. 30
summary The design firm of the '90s will have the ability to use the right tool for the right task, permitting tailored resources to be used more effectively. This mean portable, modular and multiuser software running on machines specifically designed for a particular environment with the option to tap other sources. Designers will enter the 21st century using integrated design knowledge-based support systems with knowledge-based inferencing systems, information management systems for text and graphics, a CAD/modeling package, and a flexible user interface with speech recognition, eye tracking and manual input device. Some of these are discussed in this article
keywords practice, construction, systems, software, integration
series CADline
last changed 1999/02/12 15:07

_id a718
authors Cuomo, Donna L. and Sharit, Joseph
year 1989
title A Study of Human Performance in Computer-Aided Architectural Design
source International Journal of Human-Computer Interaction. 1989. vol. 1: pp. 69-107 : ill. includes bibliography
summary This paper describes the development and application of a cognitively-based performance methodology for assessing human performance on computer-aided architectural design (CAAD) tasks. Two CAAD tasks were employed that were hypothesized to be different in terms of the underlying cognitive processes required for these tasks to be performed. Methods of manipulating task complexity within each of these tasks were then developed. Six architectural graduate students were trained on a commercially available CAAD system. Each student performed the two experimental design tasks at one of three levels of complexity. The data collected included protocols, video recordings of the computer screen, and an interactive script (time-stamped record of every command input and the computers textual response). Performance measures and methods of analysis were developed which reflected the cognitive processes used by the human during design (including problem- solving techniques, planning times, heuristics employed, etc.) and the role of the computer as a design aid. The analysis techniques used included graphical techniques, Markov process analysis, protocol analysis, and error classification and analysis. The results of the study indicated that some measures more directly reflected human design activity while others more directly reflected the efficiency of interaction between the computer and the human. The discussion of the results focuses primarily on the usefulness of the various measures comprising the performance methodology, the usefulness of the tasks employed including methods for manipulating task complexity, and the effectiveness of this system as well as CAAD systems in general for aiding human design processes
keywords protocol analysis, problem solving, planning, CAD, design process, performance, architecture
series CADline
last changed 2003/06/02 13:58

_id 2728
authors Daniell, J. and Director, S.W.
year 1989
title An Object Oriented Approach to CAD Tool Control Within a Design Framework
source Engineering Design Research Center, CMU, Pittsburgh, PA, USA
summary As VLSI design frameworks evolve, a distributed control mechanism for CAD tools has become a central research issue. In this paper, we present an object oriented tool integration methodology that treats the tools as objects. This approach simplifies CAD tool control within a design framework making the framework more general, easier to use, and more capable of supporting a large population of CAD tools.
series other
last changed 2003/04/23 15:50

_id 0f73
authors Ervin, Stephen M.
year 1990
title Designing with Diagrams: A Role for Computing in Design Education and Exploration
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 107-122
summary Environmental designers, design educators and design students using computers are a constituency with a set of requirements for database structure and flexibility, for knowledge representation and inference mechanisms, and for both graphical and non-graphical operations, that are now articulatable and to-date largely unmet. This is especially so in the area called 'preliminary' or 'schematic' design, where our requirements are related to, but different from, those of our colleagues in mechanical and electrical engineering, whose needs have dominated the notable developments in this area. One manifestation of these needs is in the peculiar form of graphics called diagrams , and the ways in which environmental designers (architects, landscape architects., urban designers) use them. Our diagrams are both similar to and different from structural, circuit, or logical diagrams in important ways. These similarities and differences yield basic insights into designing and design knowledge, and provide guidance for some necessary steps in the development of the next generation of CAD systems. Diagrams as a form of knowledge representation have received little scrutiny in the literature of graphic representation and computer graphics. In the following sections I present an overview of the theoretical basis for distinguishing and using diagrams; examine some of the computational requirements for a system of computer-aided diagramming; describe a prototype implementation called CBD (Constraint Based Diagrammer) and illustrate one example of its use; and speculate on the implications and potential applications of these ideas in computer-aided design education.
series CAAD Futures
last changed 1999/04/03 17:58

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