CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 202

_id e303
authors Coyne, Richard D. and Newton, S.
year 1989
title A Tutorial on Neural Networks and Expert Systems for Design
source University of Sydney, 1989. pp. 321-337. CADLINE has abstract only
summary This paper presents an overview of neural network (connectionist) systems and their potential contribution to computer-aided design. The authors discuss the appeal of neural networks and some of the problems. The major contribution to design is in the representation and manipulation of schemas. A neural network system can be 'taught' various examples (such as room descriptions). The system then apparently recognizes schemas (room types) and can produce novel but sensible combinations of descriptions constituting new types. A simple handworked example is presented, and the learning and reasoning mechanism is explained
keywords representation, CAD, expert systems, design, neural networks
series CADline
email
last changed 2003/05/17 10:13

_id 8a0c
authors Tan, Milton
year 1990
title Saying What It Is by What It Is Like - Describing Shapes Using Line Relationships
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 201-213
summary Shapes - taken as well-defined collections of lines - are fundamental building blocks in architectural drawings. From doodles to shop drawings, shapes are used to denote ideas and represent elements of design, many of which ultimately translate into actual objects. But because designs evolve, the shapes representing a design are seldom static - instead, they are perpetually open to transformations. And since transformations involve relationships, conventional methods of describing shapes as sets of discrete endpoints may not provide an appropriate foundation for schematic design. This paper begins with a review of the perception of shapes and its significance in design. In particular, it argues that juxtapositions and inter-relationships of shapes are important seedbeds for creative development of designs. It is clear that conventional representation of shapes as sets of discrete lines does not cope with these -emergent" subshapes; the most basic of which arise out of intersecting and colinear lines. Attempts to redress this by using ‘reduction rules’ based on traditional point-and-line data structures are encumbered by computational problems of precision and shape specification. Basically, this means that some ‘close’ cases of sub-shapes may escape detection and their specifications are difficult to use in substitution operations. The paper presents the findings of a computer project - Emergence II - which explored a 'relational' description of shapes based on the concept of construction lines. It builds on the notion that architectural shapes are constructed in a graphic context and that, at a basic compositional level, the context can be set by construction lines. Accordingly, the interface enables the delineation of line segments with reference to pre-established construction lines. This results in a simple data structure where the knowledge of shapes is centralized in a lookup table of all its construction lines rather than dispersed in the specifications of line segments. Taking this approach, the prototype software shows the ease and efficiency of applying ‘reduction rules’ for intersection and colinear conditions, and for finding emergent sub-shapes by simply tracking the construction lines delimiting the ends of line segments.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id ebb2
authors Proctor, George
year 2000
title Reflections on the VDS, Pedagogy, Methods
doi https://doi.org/10.52842/conf.acadia.2000.015.2
source ACADIA Quarterly, vol. 19, no. 1, pp. 15-16
summary After having conducted a Digital Media based design studio at Cal Poly for six years, we have developed a body of experience I feel is worth sharing. When the idea of conducting a studio with the exclusive use of digital tools was implemented at our college, it was still somewhat novel, and only 2 short years after the first VDS- Virtual Design Studio (UBC, UHK et.al.-1993). When we began, most of what we explored required a suspension of disbelief on the part of both the students and faculty reviewers of studio work. In a few short years the notions we examined have become ubiquitous in academic architectural discourse and are expanding into common use in practice. (For background, the digital media component of our curriculum owes much to my time at Harvard GSD [MAUD 1989-91] and the texts of: McCullough/Mitchell 1990, 1994; McCullough 1998; Mitchell 1990,1992,1996; Tufte 1990; Turkel 1995; and Wojtowicz 1993; and others.)
series ACADIA
email
last changed 2022/06/07 08:00

_id 0e93
authors Af Klercker, Jonas
year 1989
title Interactive Animation on the Macintosh II
doi https://doi.org/10.52842/conf.ecaade.1989.x.a0t
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.5.1-9.5.6
summary The efficiency of images in communication between humans has so far been used almost exclusively by TV and other mass medias. The costs have been too great to encourage the use of images in the financially restricted everyday practice of architecture. With a range of application programs for the Apple Macintosh II the vision has come close to reality. It is now possible to create guided walks with the chance to choose different routes and views in a model of buildings and surroundings in 256 colour graphics. The makers of these programs may not have foreseen this use for their products and that is why it takes quite a lot of effort to make all the necessary images. With some supplementary routines however, this will be made much easier. Animation can also be used to visualize different processes inside a building. We have been studying the working environment in mechanical industry. The goal of this project is to make communication possible between the workers at all levels of an organization in planning changes and has so far been very successful. The use of this technique is only limited by our imagination and funding. Some examples to be tested in the near future are "Escape at a fire", "Animation of a Dairy", "Traffic situations in a parking lot-, "CAD-working place" and others. One of the difficulties in interactive planning with users has been to come close enough to their reality. With animated images it is possible to visualize what is going to happen and what it is going to look like in a more understandable way. In education this must be a challenging possibility. Changes and processes are some of the most difficult subjects to describe and explain! The software used is a handful of individual programs which, thanks to the graphics standards of the Macintosh, can exchange data with each other.

series eCAADe
email
more http://www.caad.lth.se/
last changed 2022/06/07 07:50

_id 4bf3
authors Blinn, James F.
year 1989
title Optimal Tubes
source IEEE Computer Graphics and Applications. September, 1989. vol. 9: pp. 8-13 : ill. (some col.)
summary The author discusses how to cut down the number of polygons required to model and render the Voyager spacecraft. The geometric problem is to find the tangent lines from a point to a circle. There are two ways to go about solving this, one using garden-variety analytical geometry and the other using high tech homogeneous coordinates. The author in this column discusses the simple way
keywords programming, geometry, algorithms, computer graphics, techniques
series CADline
last changed 2003/06/02 13:58

_id 44b3
authors Cajati, Claudio
year 1989
title Towards A KB System / Image-Databases - Integrated Interface: A Tool For Architectural Education
doi https://doi.org/10.52842/conf.ecaade.1989.x.e2p
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.9.1-9.9.7
summary Focusing on the tasks of university architectural education, a special stress is first laid on the possibility of going beyond some limits of traditional CAAD. as coming out from the recent debate, and on the opportunities offered by knowledge based systems as metadesign supports in architectural domains. Particularly, with regard to image-databases, their importance for explaining and exemplifying the knowledge representation in KB Systems, and their integration via intelligent interface are discussed. At last, some possible uses of the whole as an educational tool in the daily university training are proposed.
keywords Architectural Education, KB System, Image-database, Interface
series eCAADe
email
last changed 2022/06/07 07:50

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 417a
authors Cipriani, R., Lagomarsino, A.D., Stagnaro, A., Valenti, E. and Sambolino, T.
year 1990
title Some Years' Experience Teaching CAAD
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 347-361
summary In the conventional way of teaching architecture, it is common to think of design as the final synthesis of an intellectual process (composizione in Italian) integrating different elements from different curriculum subjects: history, structural analysis., technology, regional and urban planning, and so on. These elements, being comprehensive of their specific domains, together build the project. This process is supported by a long traditional that cannot easily be modified; however, we must not consider it to be the only one. Architectural practice should be much more. The Scuole di Architettura has walked a long and difficult road in the last thirty years., with a significant widening of interest in social, political, and economic issues. There have been recurring attempts at epistemological reformulation in some areas. There has been an acknowledgment of a crisis in contemporary town planning and a dimming of several certitudes that had developed with the birth and growth of the modernist school. And there has been a weakening of the promises that had given life to the vigorous discussion about town and regional planning. All of this leads to a reconsideration of the meaning and the deeper assumptions that the project implies, a question mark at the center of the human sciences that architectural practice involves. The old tradition., which assigned composition a central role in the project, is no longer sufficient because it is related to a reductive reading of epistemology that views human sciences as defining segments of physical knowledge of the actual world. Contemporary reflection on the difference between understanding and unfolding, together with the attention given to interpreting a moment as compared to purely describing one, gives to the project the task of inquiry instead of solution.
series CAAD Futures
last changed 1999/04/03 17:58

_id 2b8f
authors Colajanni, Benedetto and De Grassi, Mario
year 1989
title Inferential Mechanisms to be Employed in CAAD: The Castorp System
doi https://doi.org/10.52842/conf.ecaade.1989.x.c7m
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 7.1.1-7.1.9
summary The paper presents an approach to the problems of architectural design aided by Artificial Intelligence techniques that can solve the difficulties related to combinatorial explosion, often encountered in the past. Three expert systems, dubbed "reasoners", capable of some elementary design work and a hypothesis for their interaction have been developed. Reasoner A has an "analogical" view of space. A notion of conflict, managed by means of fuzzy logic, has been introduced. It corresponds, in an intuitive and straightforward fashion, to the common notion of conflict or contradiction in real space as a consequence of improper overlapping of actual physical objects or of their functional pertinence. Reasoner B works on formalized models of building objects. It designs new patterns from given patterns taken as defaults. Reasoner C picks up from an archive of patterns the one which best suits a list of given goals. Design is the result of interaction between the three reasoners. Finally, the proposed schema raises questions about formal structures ("images") and about the nature of culturally-linked options ("memory") on which some preliminary considerations are made. Prototypes of the reasoners are operating at the Instituto di Edilizia of the University of Ancona, Italy.
series eCAADe
last changed 2022/06/07 07:50

_id 600f
authors Cortes, Chaves Camila
year 1989
title Design Software of the '90s
source Architectural and Engineering Systems. July, 1989. vol. 5: pp. 30
summary The design firm of the '90s will have the ability to use the right tool for the right task, permitting tailored resources to be used more effectively. This mean portable, modular and multiuser software running on machines specifically designed for a particular environment with the option to tap other sources. Designers will enter the 21st century using integrated design knowledge-based support systems with knowledge-based inferencing systems, information management systems for text and graphics, a CAD/modeling package, and a flexible user interface with speech recognition, eye tracking and manual input device. Some of these are discussed in this article
keywords practice, construction, systems, software, integration
series CADline
last changed 1999/02/12 15:07

_id a718
authors Cuomo, Donna L. and Sharit, Joseph
year 1989
title A Study of Human Performance in Computer-Aided Architectural Design
source International Journal of Human-Computer Interaction. 1989. vol. 1: pp. 69-107 : ill. includes bibliography
summary This paper describes the development and application of a cognitively-based performance methodology for assessing human performance on computer-aided architectural design (CAAD) tasks. Two CAAD tasks were employed that were hypothesized to be different in terms of the underlying cognitive processes required for these tasks to be performed. Methods of manipulating task complexity within each of these tasks were then developed. Six architectural graduate students were trained on a commercially available CAAD system. Each student performed the two experimental design tasks at one of three levels of complexity. The data collected included protocols, video recordings of the computer screen, and an interactive script (time-stamped record of every command input and the computers textual response). Performance measures and methods of analysis were developed which reflected the cognitive processes used by the human during design (including problem- solving techniques, planning times, heuristics employed, etc.) and the role of the computer as a design aid. The analysis techniques used included graphical techniques, Markov process analysis, protocol analysis, and error classification and analysis. The results of the study indicated that some measures more directly reflected human design activity while others more directly reflected the efficiency of interaction between the computer and the human. The discussion of the results focuses primarily on the usefulness of the various measures comprising the performance methodology, the usefulness of the tasks employed including methods for manipulating task complexity, and the effectiveness of this system as well as CAAD systems in general for aiding human design processes
keywords protocol analysis, problem solving, planning, CAD, design process, performance, architecture
series CADline
last changed 2003/06/02 13:58

_id e33a
authors De Cola, S., De Cola, B. and Pentasuglia, Francesco
year 1990
title Messina 1908: The Invisible City
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 239-246
summary The initial purposes of this work were to build a 3D model of the old city of Messina and to reconstruct a walk through it; to understand the "Ghost city," the parts that form it, and the rules of its plan, which are explicit in some cases but hidden most of the time; to measure its space, appreciate the similarities to and differences from modern city plans, and use the information to improve the plans of tomorrow. It might seem a useless study of a nonexistent city, and yet during the months of detailed work, of patient reconstruction from the surveys and photographs of the city destroyed in 1908, we began to consider how it was still possible to obtain spatial values of and to project behaviors in the lost city, in other words, to practice tests on memory that are very interesting for people working in a context in which memory no longer exists. The work presented here is the first stage of a more complex research project still to be carried out on Messina as it was at the end of the nineteenth century. Here we constructed a 3D model of some parts of the city prior to the earthquake of 1908 and made a five-minute video, using cartoon techniques, of an "impossible" walk through the city. The fragments of the city were reconstructed from available documentary sources, primarily photographic images, which tended to be of the most important places in the city.
series CAAD Futures
last changed 1999/04/03 17:58

_id 09a5
authors Eastman, Charles M.
year 1989
title Building Modeling in Architectural Design
source [8] p. : ill. Design & Computation . Los Angeles: Graduate School of Architecture and Urban Planning, UCLA, 1989? includes bibliography
summary This paper reviews building modeling from the perspective of U.S. architectural practice. During the previous twenty years of computer-aided architectural design, the underlying paradigm has mimicked a paper-based technology. The future of design, however, is proposed to be in building modeling. A review of building modeling is provided and some prospects for architectural design, based on its concepts, are proposed
keywords CAD, building, modeling, architecture, design
series CADline
email
last changed 2003/05/17 10:15

_id 0f73
authors Ervin, Stephen M.
year 1990
title Designing with Diagrams: A Role for Computing in Design Education and Exploration
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 107-122
summary Environmental designers, design educators and design students using computers are a constituency with a set of requirements for database structure and flexibility, for knowledge representation and inference mechanisms, and for both graphical and non-graphical operations, that are now articulatable and to-date largely unmet. This is especially so in the area called 'preliminary' or 'schematic' design, where our requirements are related to, but different from, those of our colleagues in mechanical and electrical engineering, whose needs have dominated the notable developments in this area. One manifestation of these needs is in the peculiar form of graphics called diagrams , and the ways in which environmental designers (architects, landscape architects., urban designers) use them. Our diagrams are both similar to and different from structural, circuit, or logical diagrams in important ways. These similarities and differences yield basic insights into designing and design knowledge, and provide guidance for some necessary steps in the development of the next generation of CAD systems. Diagrams as a form of knowledge representation have received little scrutiny in the literature of graphic representation and computer graphics. In the following sections I present an overview of the theoretical basis for distinguishing and using diagrams; examine some of the computational requirements for a system of computer-aided diagramming; describe a prototype implementation called CBD (Constraint Based Diagrammer) and illustrate one example of its use; and speculate on the implications and potential applications of these ideas in computer-aided design education.
series CAAD Futures
last changed 1999/04/03 17:58

_id a9b9
authors Galle, Per
year 1989
title Computer Methods in Architectural Problem Solving : Critique and Proposals
source Journal of Architectural and Planning Research. Spring, 1989. vol. 6: pp. 34-54 : ill. includes bibliography
summary While the development of modelling and drafting tools for computer-aided design has reached a state of considerable maturity, computerized decision support in architectural sketch design is still in its infancy after more than 20 years. The paper analyzes the difficulties of developing computer tools for architectural problem solving in the early stages of design where decisions of majors importance are made. The potentials of computer methods are discussed in relation to design as a static system of information, and to design as a creative process. Two key problems are identified, and on this background current computer methods intended for use in architectural sketch design are critically reviewed. As a result some guidelines are suggested for future research into computer-aided architectural problem solving. The purpose of the paper is twofold: (1) to encourage research that will take this field into a state of maturity and acceptance by practitioners, and (2) to provoke further debate on the question of how to do it
keywords architecture, CAD, design process, information, problem solving
series CADline
last changed 1999/02/12 15:08

_id e3c7
authors Galle, Per
year 1989
title Computer Methods in Architectural Problem Solving: Critique and Proposals
doi https://doi.org/10.52842/conf.ecaade.1989.x.t9u
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 6.4.1-6.4.21
summary While the development of modeling and drafting tools for computer-aided design has reached a state of considerable maturity, computerized decision support in architectural sketch design is still in its infancy after more than 20 years. The paper analyzes the difficulties of developing computer tools for architectural problem solving in the early stages of design where decisions of major importance are made. The potentials of computer methods are discussed in relation to design as a static system of information and to design as a dynamic creative process. Two key problems are identified, and on this background current computer methods intended for use in architectural sketch design are critically reviewed. As a result some guidelines are suggested for future research into computer- aided architectural problem solving. The purpose of the paper is twofold: (1) to encourage research that will take this field into a state of maturity and acceptance by practitioners, and (2) to provoke further debate on the question of how to do it.

series eCAADe
last changed 2022/06/07 07:50

_id a87a
authors Kroszynski, U.I., Palstorem, Bj. and Trostmann, E. (et al)
year 1989
title Geometric Data Transfer Between CAD Systems : Solid Models
source IEEE Computer Graphics and Applications September, 1989. vol. 9: pp. 57-71 : ill. includes bibliography.
summary The CAD/CAM community is showing great interest in the development of data exchange standards. This article highlights some aspects of the work accomplished during the first phase of the ESPRIT project CAD*1. Part of this work has resulted in a specification for the exchange of solid models, as well as in some pilot implementations of processors based on this specification. This work also contributes to the efforts of the International Standards Organization (ISO) in developing the Standard for the Exchange of Product Model Data (STEP). The authors present a summary of the CAD*1 approach, addressing the structure of neutral files for solids, entities, and attributes supporting three kinds of representations; facilities for the transfer of parametric designs; referencing library components; and other general mechanisms. Also is described the current state of the specification and processor implementations. An example of a CAD*1 neutral file is included. Results from cycle and intersystem solid model transfer tests are presented, showing the practicality of the CAD*1 proposal. B-rep model transfer results are discussed in some detail. Finally, the authors outline the relationship of this work with standardization
keywords communication, solid modeling, standards, STEP, B-rep
series CADline
last changed 2003/06/02 14:42

_id 67a9
authors Lawson, Stephen
year 1989
title In the Eye of the Beholder: A Proposal to Further the Critical Framework of Computer Graphics in Architectural Design
doi https://doi.org/10.52842/conf.acadia.1989.147
source New Ideas and Directions for the 1990’s [ACADIA Conference Proceedings] Gainsville (Florida - USA) 27-29 October 1989, pp. 147-157
summary This paper speculates on some of the inherent differences between computer graphics and conventional media when used in architectural design. It suggests that a lot of work and thought has gone into developing computer graphics as a medium for the development and expression of architectural ideas and examines some of the reasons that the fruits of this labor have been slow to fmd their way into the mainstream of the profession. This slowness to embrace rapidly developing technologies seems to be resulting in an ever widening gap between potential and the mainstream practice.
series ACADIA
last changed 2022/06/07 07:52

_id ed07
authors Love, James
year 1990
title A Case Study in Knowledge-Based System Development : Envelope Design for Reduction of Traffic Noise Transmission
source February, 1990. 19 p. : some ill. and table. includes a bibliography
summary Researchers have demonstrated the value of replication of research and explicit testing of concepts in artificial intelligence (Ritchie and Hanna 1989). In this study, a rule- based system was implemented as an exercise in the application of the theory and practice of knowledge-based systems development to architectural design analysis. The test domain was the selection of wall and window assemblies to provide adequate noise reduction given a set of traffic and building site conditions. This domain was chosen for two reasons: (1) considerable detailed heuristic information was available; and (2) it avoided large solutions spaces, 'errorful' and time-dependent data, and unreliable knowledge. Development of the system in conjunction with an extensive literature review revealed that publications on construction and performance of rule-based systems provided insufficient detail on key aspects of system architecture. Topics suffering from neglect or insufficiently rigorous treatment included algorithms used in automated inference, methods for selection of inference procedures, the integration of numerical and symbolic processing, the formulation of explanation mechanisms to deal with integrated numerical and symbolic processing, testing methods, and software standardization. Improving the quality and scope of knowledge in these areas is essential if expert systems are to be applied effectively in architectural design
keywords CAD, expert systems, acoustics, applications, knowledge base, design, architecture, AI, analysis
series CADline
last changed 1999/02/12 15:09

_id 2bcc
authors Mark, Earl
year 1989
title A Contrast in Pedagogy: The M.l.T. Versus Harvard Approach to Computer Aided Design
doi https://doi.org/10.52842/conf.ecaade.1989.x.d8b
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 5.1.1-5.1.9
summary This is a period of relative detente among academics in the field of computers and architecture, advocating the use of computers in a design studio is today received more politely than, as in the past, when it was received like a declaration of war. Among some research groups at M.I.T. and Harvard to first engage In this field, the approaches were so dissimilar to one another that they could be considered as constituting separate schools of thought. Over time, however, a number of paths have led to a similar direction, if not agreement among principal investigators. The lack of sharply competing ideologies today may be a little less exciting: however, the enormous growth of the academic discipline seems now to allow for a fruitful exchange of ideas between positions that no longer seem mutually exclusive.

Two views are important, among others, at M.I.T. and Harvard. The classic M.I.T. view looks upon the AI Lab as a microcosm for examining how architects think. Underlying this view is the position of 'lets examine the way architects think about design and build tools which can reflect that process'. Another point of view, as expressed at Harvard, is speculative on what architects seem to do in design practice and education, rather than speculative on the nature of thinking per se. Both views seem ultimately to be concerned with representing architectural design knowledge within computers. And in the rob of computers as a design medium. This paper examines how the M.I.T. view and the Harvard view have superficially been associated with separate research directions. As these contrasting points of view incorporate many common themes. The author finds that it may be possible to take an eclectic position in teaching computer aided design.

keywords Constraints, Shape Grammars, Representational World, Emergent Form. Design Thinking, Design Habit
series eCAADe
email
more http://palladio.arch.Virginia.EDU/~arch-con/exhibit/
last changed 2022/06/07 07:50

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