CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 45e6
authors Agger, Kristian and Lentz, Uffe (Eds.)
year 1989
title CAAD: Education - Research and Practice [Conference Proceedings]
doi https://doi.org/10.52842/conf.ecaade.1989
source eCAADe Conference Proceedings / ISBN 87-982875-2-4 / Aarhus (Denmark) 21-23 September 1989
summary In the announcement of the sixth eCAADe Conference we stated that It is held at a time where CAAD is moving into practice very fast, with heavy influence on research and education. We stated that research is directed towards the early design phases, and that education is facing the problem of mass education.

In that situation much benefit can be obtained from collaboration with practice. We decided to give the conference the title “CAAD: Education - Research and Practice” to state the importance of practice as a test bench.

The conference papers cover education and research in depth in many important areas and give a good overview, whereas the practical theme is more or less missing, indicating, that experience here is still modest.

At the lecture material market and the exhibition the situation is opposite and shows state of art in practical use.

series eCAADe
email
last changed 2022/06/07 07:49

_id 450c
authors Akin, Ömer
year 1990
title Computational Design Instruction: Toward a Pedagogy
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 302-316
summary The computer offers enormous potential both in and out of the classroom that is realized only in limited ways through the applications available to us today. In the early days of the computer it was generally argued that it would replace the architect. When this idea became obsolete, the prevailing opinion of proponents and opponents alike shifted to the notion of the computer as merely adding to present design capabilities. This idea is so ingrained in our thinking that we still speak of "aiding" design with computers. It is clear to those who grasp the real potential of this still new technology - as in the case of many other major technological innovations - that it continues to change the way we design, rather than to merely augment or replace human designers. In the classroom the computer has the potential to radically change three fundamental ingredients: student, instruction, and instructor. It is obvious that changes of this kind spell out a commensurate change in design pedagogy. If the computer is going to be more than a passive instrument in the design studio, then design pedagogy will have to be changed, fundamentally. While the practice of computing in the studio continues to be a significant I aspect of architectural education, articulation of viable pedagogy for use in the design studio is truly rare. In this paper the question of pedagogy in the CAD studio will be considered first. Then one particular design studio taught during Fall 1988 at Carnegie Mellon University will be presented. Finally, we shall return to issues of change in the student, instruction, and instructor, as highlighted by this particular experience.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id 0105
authors Bossan, Mario and Ronchi, Alfredo M.
year 1989
title Presentazione Esperienza Didattica del Dipartimento di Ingegneria dei Sistemi Edilizi e Territoriali - Politecnico di Milano
doi https://doi.org/10.52842/conf.ecaade.1989.x.x4i
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.8.1-9.8.19
summary Didactic and research experience developed at the "Dipartimento di Ingegneria dei Sistemi Edilizi e Territoriali del Politecnico di Milano" in the environment of Computer Aided Architectural Design (CAAD). From the early part of the 1980's, using initially at an experimental level the resources available at the departmental centre of calculation various applications of CAD techniques in the building sector have been effected at DISET (Dipartimento di Ingegneria del Politecnico di Milano). During 1983, after a three year period of experimenting with these systems, it was decided to organise and activate a small computer aided design centre, within the department, the use of which was reserved for dissertation and research students.

series eCAADe
email
last changed 2022/06/07 07:50

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 8775
authors Cigolle, Mark and Coleman, Kim
year 1990
title Computer Integrated Design: Transformation as Process
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 333-346
summary To bring together poetry, magic and science, to explore beyond preconceptions, to invent spaces and forms which re-form and inform man's experience, these are the possibilities of architecture. Computer integrated design offers a means for extending the search, one which integrates both conceptual and perceptual issues in the making of architecture. The computer may assist in generating constructs which would not have been created by conventional methods. The application of computer techniques to design has to date been focused primarily on production aspects, an area which is already highly organizable and communicable. In conceptual and perceptual aspects of design, computer techniques remain underdeveloped. Since the impetus for- the development of computer applications has come from the immediate economics of practice rather than a theoretically based strategy, computer-aided design is currently biased toward the replication of conventional techniques rather than the exploration of new potentials. Over the last two years we have been involved in experimentation with methodologies which engage the computer in formative explorations of the design idea. Work produced from investigations by 4th and 5th year undergraduate students in computer integrated design studios that we have been teaching at the University of Southern California demonstrates the potential for the use of the computer as a principal tool in the exploration of syntax and perception, space and program. The challenge is to approach the making of architecture as an innovative act, one which does not rely on preconceived notions of design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 417a
authors Cipriani, R., Lagomarsino, A.D., Stagnaro, A., Valenti, E. and Sambolino, T.
year 1990
title Some Years' Experience Teaching CAAD
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 347-361
summary In the conventional way of teaching architecture, it is common to think of design as the final synthesis of an intellectual process (composizione in Italian) integrating different elements from different curriculum subjects: history, structural analysis., technology, regional and urban planning, and so on. These elements, being comprehensive of their specific domains, together build the project. This process is supported by a long traditional that cannot easily be modified; however, we must not consider it to be the only one. Architectural practice should be much more. The Scuole di Architettura has walked a long and difficult road in the last thirty years., with a significant widening of interest in social, political, and economic issues. There have been recurring attempts at epistemological reformulation in some areas. There has been an acknowledgment of a crisis in contemporary town planning and a dimming of several certitudes that had developed with the birth and growth of the modernist school. And there has been a weakening of the promises that had given life to the vigorous discussion about town and regional planning. All of this leads to a reconsideration of the meaning and the deeper assumptions that the project implies, a question mark at the center of the human sciences that architectural practice involves. The old tradition., which assigned composition a central role in the project, is no longer sufficient because it is related to a reductive reading of epistemology that views human sciences as defining segments of physical knowledge of the actual world. Contemporary reflection on the difference between understanding and unfolding, together with the attention given to interpreting a moment as compared to purely describing one, gives to the project the task of inquiry instead of solution.
series CAAD Futures
last changed 1999/04/03 17:58

_id 2b8f
authors Colajanni, Benedetto and De Grassi, Mario
year 1989
title Inferential Mechanisms to be Employed in CAAD: The Castorp System
doi https://doi.org/10.52842/conf.ecaade.1989.x.c7m
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 7.1.1-7.1.9
summary The paper presents an approach to the problems of architectural design aided by Artificial Intelligence techniques that can solve the difficulties related to combinatorial explosion, often encountered in the past. Three expert systems, dubbed "reasoners", capable of some elementary design work and a hypothesis for their interaction have been developed. Reasoner A has an "analogical" view of space. A notion of conflict, managed by means of fuzzy logic, has been introduced. It corresponds, in an intuitive and straightforward fashion, to the common notion of conflict or contradiction in real space as a consequence of improper overlapping of actual physical objects or of their functional pertinence. Reasoner B works on formalized models of building objects. It designs new patterns from given patterns taken as defaults. Reasoner C picks up from an archive of patterns the one which best suits a list of given goals. Design is the result of interaction between the three reasoners. Finally, the proposed schema raises questions about formal structures ("images") and about the nature of culturally-linked options ("memory") on which some preliminary considerations are made. Prototypes of the reasoners are operating at the Instituto di Edilizia of the University of Ancona, Italy.
series eCAADe
last changed 2022/06/07 07:50

_id ee16
authors Coyne, R.D., Newton, S. and Sudweeks, F.
year 1989
title Modeling the Emergence of Schemas in Design Reasoning
source Design Computing Unit, Department of Architectural and Design Science, University of Sydney, 1989. pp. 173-205. CADLINE has abstract only
summary The authors explore how neural networks can be used to model important aspects of design reasoning: the way design involves memory; and a 'holistic' kind of reasoning by which designs appear to emerge from that memory. A simple neural network is constructed to demonstrate how information about schemas (in this case, room types) is stored implicitly after exposure to a number of examples of specific rooms. We then demonstrate how new room types emerge from this information. The paper includes a discussion of design, a discussion of schemas from a psycholinguistic perspective, a technical explanation of neural networks and the demonstration of an implemented examples
keywords neural networks, modeling, design, reasoning, learning, knowledge acquisition, experimentation
series CADline
email
last changed 2003/05/17 10:13

_id c3ec
authors Coyne, Richard D. and Radford, Antony D.
year 1989
title Knowledge-based Design Systems in Architecture : a Linguistic Perspective
source Knowledge Based Systems in Architecture. Helsinki: Acta Polytechnica Scandinavica, 1989. pp. 27-36
summary The separation of syntax and semantics in systems for the production of architectural designs is discussed. In producing designs we are less interested in mapping between buildings and their meaning than in mapping between an intended meaning and a design description of a kind that can be constructed, a mapping between semantic and syntactic realms. The thesis of this paper is that it is both feasible and operationally useful to separate the consideration of interpretation and syntactic generating in design. The authors first examine the possibility of operating in the syntactic realm, then the possibility of operating in the interpretative realm. Finally they examine how a design system might combine interpretative and syntactic systems
keywords reasoning, design, CAD, architecture, knowledge base, semantics
series CADline
email
last changed 2003/05/17 10:13

_id a235
authors Danahy, John W.
year 1990
title Irises in a Landscape: An Experiment in Dynamic Interaction and Teaching Design Studio
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 363-376
summary The capacity of most computer-aided design systems is inadequate to represent landscape architectural ideas and compute landscape scenes quickly. As part of our teaching agenda, we decided to write software for the Silicon Graphics Iris workstations to tackle this problem directly. This paper begins with a discussion of our concerns about the use of CAD tools in the representation of landscape architectural space. Secondly, we discuss the approach that Toronto takes to computing and teaching with particular emphasis on the use of computers to support an integrated representational work environment. Finally, a fourth-year design studio that used our software is reviewed. Static illustrations of the system are presented here, although there is a videotape that demonstrates the dynamic nature of the system.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id e365
authors Danahy, John
year 1989
title Intuition & Computer Visualization in an Urban Design Studio
doi https://doi.org/10.52842/conf.ecaade.1989.x.i5v
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 4.2.1-4.2.6
summary This paper will present prototypical software being used in the teaching of urban design to students and for use by professionals in the early stages of a project. The system is intended to support a heuristic approach to design. That is, it supports a process of refining ideas and understandings through a process of trial and error. The support or aid to design comes in the form of a didactic real-time programme. Its power lies in its ability to provide instantaneous response to operations on the data that can allow one to develop three-dimensional spatial ideas in an intuitively driven manner. This condition appears to occur for both novice and expert computer operators.

The presentation will present our experience to-date in using conventional computer graphic tools to represent design ideas and contrast it with a video demonstration of ow prototypical dynamic urban design modelling software for the Silicon Graphics IRIS computers.

keywords Intuition, Visualization, Urban Design, Modelling, Real-Time
series eCAADe
email
last changed 2022/06/07 07:50

_id 09a5
authors Eastman, Charles M.
year 1989
title Building Modeling in Architectural Design
source [8] p. : ill. Design & Computation . Los Angeles: Graduate School of Architecture and Urban Planning, UCLA, 1989? includes bibliography
summary This paper reviews building modeling from the perspective of U.S. architectural practice. During the previous twenty years of computer-aided architectural design, the underlying paradigm has mimicked a paper-based technology. The future of design, however, is proposed to be in building modeling. A review of building modeling is provided and some prospects for architectural design, based on its concepts, are proposed
keywords CAD, building, modeling, architecture, design
series CADline
email
last changed 2003/05/17 10:15

_id 10a5
authors Edwards, D.M. and Hardman, L.
year 1989
title Lost In Hyperspace: Cognitive Mapping and Navigation in a Hypertext Environment, Chapter 7
source Hypertext: Theory Into Practice, Edited by McAleese, Ray., Ablex Publishing Corporation, New Jersey
summary This paper describes an experiment which looks at how the users of a hypertext document cognitively represent its layout. A document was formed into three different hypertext styles and was presented to the readers, they were then asked a series of questions about information contained in the hypertexts. The way the users found the answers and the time taken was recorded, they were also ask to lay out cards, with reduced versions of the screen on them, on a board and as they thought them to be arranged in the document and also to draw any connecting hypertext links they thought existed between these screens. The users selected for this experiment consisted of 27 university undergraduates 15 male and 12 female with a mean age of 20.5 years with little or no computing experience. They were each assigned one of the three hypertext methods and their performance was recorded. The three methods consisted of a hierarchical, a mixed and an index based method.
series other
last changed 2003/04/23 15:14

_id 68c8
authors Flemming, U., Coyne, R. and Fenves, S. (et al.)
year 1994
title SEED: A Software Environment to Support the Early Phases in Building Design
source Proceeding of IKM '94, Weimar, Germany, pp. 5-10
summary The SEED project intends to develop a software environment that supports the early phases in building design (Flemming et al., 1993). The goal is to provide support, in principle, for the preliminary design of buildings in all aspects that can gain from computer support. This includes using the computer not only for analysis and evaluation, but also more actively for the generation of designs, or more accurately, for the rapid generation of design representations. A major motivation for the development of SEED is to bring the results of two multi-generational research efforts focusing on `generative' design systems closer to practice: 1. LOOS/ABLOOS, a generative system for the synthesis of layouts of rectangles (Flemming et al., 1988; Flemming, 1989; Coyne and Flemming, 1990; Coyne, 1991); 2. GENESIS, a rule-based system that supports the generation of assemblies of 3-dimensional solids (Heisserman, 1991; Heisserman and Woodbury, 1993). The rapid generation of design representations can take advantage of special opportunities when it deals with a recurring building type, that is, a building type dealt with frequently by the users of the system. Design firms - from housing manufacturers to government agencies - accumulate considerable experience with recurring building types. But current CAD systems capture this experience and support its reuse only marginally. SEED intends to provide systematic support for the storing and retrieval of past solutions and their adaptation to similar problem situations. This motivation aligns aspects of SEED closely with current work in Artificial Intelligence that focuses on case-based design (see, for example, Kolodner, 1991; Domeshek and Kolodner, 1992; Hua et al., 1992).
series other
email
last changed 2003/04/23 15:14

_id eee2
authors Gero, John S. and Rosenman, Michael A.
year 1989
title A Conceptual Framework for Knowledge-Based Design Research at Sydney University's Design Computing Unit
source Southampton/Berlin: CMP/Springer- verlag, 1989. pp. 363-382. Published also in Artificial Intelligence in Engineering 5(2):363-383, 1990
summary This paper presents the conceptual framework behind the Design Computing Unit's knowledge-based design research. It commences with a brief overview before introducing the role of experience in design. The conceptual schema 'prototypes' is introduced and described within a framework of design as transforming required or expected functions to structure descriptions. Current projects related to this conceptual framework are briefly described
keywords CAD, knowledge base, design, prototypes, representation
series CADline
email
last changed 2003/06/02 13:58

_id 22bd
authors Hoffmann, C.M., Hopcroft, J.E. and Karasick, M.S.
year 1989
title Robust Set Operations on Polyhedral Solids
source IEEE Computer Graphics and Applications. November, 1989. vol. 9: pp. 50-59 : ill. includes bibliography
summary The paper describes an algorithm for performing regularized Boolean operations on polyhedral solids. Robustness is achieved by adding symbolic reasoning as a supplemental step to resolve possible numerical uncertainty. Additionally, numerical redundancy and numerical computation based on derived quantities are reduced as much as possible. It also discusses the authors' experience with the implementation of the algorithm
keywords algorithms, polyhedra, solids, representation, computational geometry, geometric modeling, boolean operations
series CADline
last changed 2003/06/02 14:41

_id 2bcc
authors Mark, Earl
year 1989
title A Contrast in Pedagogy: The M.l.T. Versus Harvard Approach to Computer Aided Design
doi https://doi.org/10.52842/conf.ecaade.1989.x.d8b
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 5.1.1-5.1.9
summary This is a period of relative detente among academics in the field of computers and architecture, advocating the use of computers in a design studio is today received more politely than, as in the past, when it was received like a declaration of war. Among some research groups at M.I.T. and Harvard to first engage In this field, the approaches were so dissimilar to one another that they could be considered as constituting separate schools of thought. Over time, however, a number of paths have led to a similar direction, if not agreement among principal investigators. The lack of sharply competing ideologies today may be a little less exciting: however, the enormous growth of the academic discipline seems now to allow for a fruitful exchange of ideas between positions that no longer seem mutually exclusive.

Two views are important, among others, at M.I.T. and Harvard. The classic M.I.T. view looks upon the AI Lab as a microcosm for examining how architects think. Underlying this view is the position of 'lets examine the way architects think about design and build tools which can reflect that process'. Another point of view, as expressed at Harvard, is speculative on what architects seem to do in design practice and education, rather than speculative on the nature of thinking per se. Both views seem ultimately to be concerned with representing architectural design knowledge within computers. And in the rob of computers as a design medium. This paper examines how the M.I.T. view and the Harvard view have superficially been associated with separate research directions. As these contrasting points of view incorporate many common themes. The author finds that it may be possible to take an eclectic position in teaching computer aided design.

keywords Constraints, Shape Grammars, Representational World, Emergent Form. Design Thinking, Design Habit
series eCAADe
email
more http://palladio.arch.Virginia.EDU/~arch-con/exhibit/
last changed 2022/06/07 07:50

_id c903
authors Mark, Earl
year 1990
title Case Studies in Moviemaking and Computer-Aided Design
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 393-412
summary A movie which is developed from site location video, sync sound, and computer graphics animation can provide a highly convincing simulation of reality. A movie that conveys a sense of the space, materials and juxtaposition of objects of a proposed architectural design provides a special kind of realism, where the representation may be of a proposed building that exists only within the mind of an architect. For an experienced architect, however, the movie may not provide a good surrogate experience for what it feels like to actually be within the architectural space. In these case studies, a few projects that combine moviemaking and computer-aided design technologies are examined. These projects were completed using a combination of resources at the MIT School of Architecture and Planning and the Harvard Graduate School of Design. The integrated use of these media is presented as conceptualized with the Electronic Design Studio, a research project that has been supported over the past five years by Project Athena at MIT. The impact of movies and computer-aided design on the perception of architectural space is also reported- based on a pilot study of twenty architectural students.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id a708
authors McLaughlin, S. and Gero, John S.
year 1989
title Creative Processes : Can They be Automated?
source Design Computing Unit, Department of Architectural and Design Science, University of Sydney, 1989. pp. 69-94. CADLINE has abstract only
summary This paper attempts to identify the nature of creative processes and the relationship of those processes to the automated information processing techniques. Creative processes are characterized in terms of three categories of activity: problem solving, selection and reminding. Intuitive control is identified as a necessary component of any process capable of yielding a creative outcome. The nature of intuitive control is explored. The possibility of automating such control is considered. The implications of the presented characterization of creative processes in relation to the development of fully-automated systems and semi-automated support systems are described
keywords creativity, design process, architecture, problem solving, intuition, control, automation
series CADline
email
last changed 2003/06/02 13:58

_id effd
authors Morozumi, M., Nakamura, H. and Kijima, Y.
year 1990
title A Primitive-Instancing Interactive 3-D Modeling System for Spatial Design Studies
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 457-468
summary The authors have developed a basic, interactive, primitive-instancing 3-D modeling system (CAADF), which is based on a high-speed 3-D color graphic workstation, and have tested its potential ability to support spatial design studies in an architectural design studio. After- a review of work performed by a student with the system, this paper concludes that this system provides an attractive environment for spatial design studies which conventional CAD systems have not achieved. The interactive process of 3-D modeling in perspective or isometric view images and the dynamic viewing utility are the most successful features of the system. In contrast to those advantages, the resolution of color graphic display is a limitation of the system. The authors conclude that if sufficiently many appropriate 3-D geometric primitives are supported by a CAD system, a primitive instancing method can significantly reduce the work entailed in object modeling.
series CAAD Futures
email
last changed 2003/05/16 20:58

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