CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 206

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 417a
authors Cipriani, R., Lagomarsino, A.D., Stagnaro, A., Valenti, E. and Sambolino, T.
year 1990
title Some Years' Experience Teaching CAAD
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 347-361
summary In the conventional way of teaching architecture, it is common to think of design as the final synthesis of an intellectual process (composizione in Italian) integrating different elements from different curriculum subjects: history, structural analysis., technology, regional and urban planning, and so on. These elements, being comprehensive of their specific domains, together build the project. This process is supported by a long traditional that cannot easily be modified; however, we must not consider it to be the only one. Architectural practice should be much more. The Scuole di Architettura has walked a long and difficult road in the last thirty years., with a significant widening of interest in social, political, and economic issues. There have been recurring attempts at epistemological reformulation in some areas. There has been an acknowledgment of a crisis in contemporary town planning and a dimming of several certitudes that had developed with the birth and growth of the modernist school. And there has been a weakening of the promises that had given life to the vigorous discussion about town and regional planning. All of this leads to a reconsideration of the meaning and the deeper assumptions that the project implies, a question mark at the center of the human sciences that architectural practice involves. The old tradition., which assigned composition a central role in the project, is no longer sufficient because it is related to a reductive reading of epistemology that views human sciences as defining segments of physical knowledge of the actual world. Contemporary reflection on the difference between understanding and unfolding, together with the attention given to interpreting a moment as compared to purely describing one, gives to the project the task of inquiry instead of solution.
series CAAD Futures
last changed 1999/04/03 17:58

_id 8775
authors Cigolle, Mark and Coleman, Kim
year 1990
title Computer Integrated Design: Transformation as Process
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 333-346
summary To bring together poetry, magic and science, to explore beyond preconceptions, to invent spaces and forms which re-form and inform man's experience, these are the possibilities of architecture. Computer integrated design offers a means for extending the search, one which integrates both conceptual and perceptual issues in the making of architecture. The computer may assist in generating constructs which would not have been created by conventional methods. The application of computer techniques to design has to date been focused primarily on production aspects, an area which is already highly organizable and communicable. In conceptual and perceptual aspects of design, computer techniques remain underdeveloped. Since the impetus for- the development of computer applications has come from the immediate economics of practice rather than a theoretically based strategy, computer-aided design is currently biased toward the replication of conventional techniques rather than the exploration of new potentials. Over the last two years we have been involved in experimentation with methodologies which engage the computer in formative explorations of the design idea. Work produced from investigations by 4th and 5th year undergraduate students in computer integrated design studios that we have been teaching at the University of Southern California demonstrates the potential for the use of the computer as a principal tool in the exploration of syntax and perception, space and program. The challenge is to approach the making of architecture as an innovative act, one which does not rely on preconceived notions of design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id e1c9
authors Danahy, John and Wright, Robert
year 1989
title Computing and Design in the Canadian Schools of Architecture and Landscape Architecture: A Proposed Research Agenda for Integrated CAD & GIS in the 1990's
source New Ideas and Directions for the 1990’s [ACADIA Conference Proceedings] Gainsville (Florida - USA) 27-29 October 1989, pp. 227-244
doi https://doi.org/10.52842/conf.acadia.1989.227
summary Conventional computer systems currently used by architecture and landscape architecture are not addressing complex decision making, system interface, dynamic manipulation and real time visualization of data. This paper identifies a strategy by which Canadian Schools could form a supportive network, incorporate and expand their research development. Within this larger framework schools would have better tools, a larger research base and access to funding as a group. The following discussion is an idea of what we at the Canadian Schools need to do differently over the next five years in our research and teaching in order to make a unique contribution to our fields.
series ACADIA
email
last changed 2022/06/07 07:55

_id e365
authors Danahy, John
year 1989
title Intuition & Computer Visualization in an Urban Design Studio
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 4.2.1-4.2.6
doi https://doi.org/10.52842/conf.ecaade.1989.x.i5v
summary This paper will present prototypical software being used in the teaching of urban design to students and for use by professionals in the early stages of a project. The system is intended to support a heuristic approach to design. That is, it supports a process of refining ideas and understandings through a process of trial and error. The support or aid to design comes in the form of a didactic real-time programme. Its power lies in its ability to provide instantaneous response to operations on the data that can allow one to develop three-dimensional spatial ideas in an intuitively driven manner. This condition appears to occur for both novice and expert computer operators.

The presentation will present our experience to-date in using conventional computer graphic tools to represent design ideas and contrast it with a video demonstration of ow prototypical dynamic urban design modelling software for the Silicon Graphics IRIS computers.

keywords Intuition, Visualization, Urban Design, Modelling, Real-Time
series eCAADe
email
last changed 2022/06/07 07:50

_id 0f73
authors Ervin, Stephen M.
year 1990
title Designing with Diagrams: A Role for Computing in Design Education and Exploration
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 107-122
summary Environmental designers, design educators and design students using computers are a constituency with a set of requirements for database structure and flexibility, for knowledge representation and inference mechanisms, and for both graphical and non-graphical operations, that are now articulatable and to-date largely unmet. This is especially so in the area called 'preliminary' or 'schematic' design, where our requirements are related to, but different from, those of our colleagues in mechanical and electrical engineering, whose needs have dominated the notable developments in this area. One manifestation of these needs is in the peculiar form of graphics called diagrams , and the ways in which environmental designers (architects, landscape architects., urban designers) use them. Our diagrams are both similar to and different from structural, circuit, or logical diagrams in important ways. These similarities and differences yield basic insights into designing and design knowledge, and provide guidance for some necessary steps in the development of the next generation of CAD systems. Diagrams as a form of knowledge representation have received little scrutiny in the literature of graphic representation and computer graphics. In the following sections I present an overview of the theoretical basis for distinguishing and using diagrams; examine some of the computational requirements for a system of computer-aided diagramming; describe a prototype implementation called CBD (Constraint Based Diagrammer) and illustrate one example of its use; and speculate on the implications and potential applications of these ideas in computer-aided design education.
series CAAD Futures
last changed 1999/04/03 17:58

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id 4cf3
authors Kalay, Yehuda E.
year 1989
title Modeling Objects and Environments
source xix, 402 p. : ill. New York: Wiley, 1989. includes a short bibliography and index. Part of the Principles of Computer Aided Design series. --- See also review by Patricia G
summary McIntosh, in ACADIA Newsletter Vol. 9 No. 3 pp 20-23, June 1990. This book introduces the concept of modeling objects in the computer's memory so it can be used to aide the process of their design. Modeling is defined as an hierarchical abstraction of data and operators to manipulate it, subject to semantic integrity constraints that guarantee the realizability of the designed artifact in the real world. Starting with general concepts of modeling, the book moves on to discuss the modeling of shapes (form) in two and in three dimensions. The discussion covers both topology and geometry. Next the book introduces the concept of shape transformations (translation, scaling, rotation, etc.), both in absolute and in relative terms. The book then introduces the concept of assembly modeling, and adds non-graphical attributes to the representation. It concludes with a discussion on user interface and parametrization. The book includes many examples written in Pascal that complement the theory, and can be used as a basis for building a geometric modeling engine. It also includes exercises, so it can be used as a text book for a two-semester advance course in geometric modeling
keywords CAD, data structures, solid modeling, abstraction, polygons, solids, boolean operations, transforms, computer graphics, user interface, parametrization, B-rep, polyhedra, objects, PASCAL
series CADline
email
last changed 2003/06/02 13:58

_id 2bcc
authors Mark, Earl
year 1989
title A Contrast in Pedagogy: The M.l.T. Versus Harvard Approach to Computer Aided Design
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 5.1.1-5.1.9
doi https://doi.org/10.52842/conf.ecaade.1989.x.d8b
summary This is a period of relative detente among academics in the field of computers and architecture, advocating the use of computers in a design studio is today received more politely than, as in the past, when it was received like a declaration of war. Among some research groups at M.I.T. and Harvard to first engage In this field, the approaches were so dissimilar to one another that they could be considered as constituting separate schools of thought. Over time, however, a number of paths have led to a similar direction, if not agreement among principal investigators. The lack of sharply competing ideologies today may be a little less exciting: however, the enormous growth of the academic discipline seems now to allow for a fruitful exchange of ideas between positions that no longer seem mutually exclusive.

Two views are important, among others, at M.I.T. and Harvard. The classic M.I.T. view looks upon the AI Lab as a microcosm for examining how architects think. Underlying this view is the position of 'lets examine the way architects think about design and build tools which can reflect that process'. Another point of view, as expressed at Harvard, is speculative on what architects seem to do in design practice and education, rather than speculative on the nature of thinking per se. Both views seem ultimately to be concerned with representing architectural design knowledge within computers. And in the rob of computers as a design medium. This paper examines how the M.I.T. view and the Harvard view have superficially been associated with separate research directions. As these contrasting points of view incorporate many common themes. The author finds that it may be possible to take an eclectic position in teaching computer aided design.

keywords Constraints, Shape Grammars, Representational World, Emergent Form. Design Thinking, Design Habit
series eCAADe
email
more http://palladio.arch.Virginia.EDU/~arch-con/exhibit/
last changed 2022/06/07 07:50

_id 2bb6
authors Van Bakergem, Dave
year 1990
title Image Collections in the Design Studio
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 261-271
summary No matter what the medium, architects are constantly using images in all aspects of design thinking. Whether it is the perception of the environment, an image in the mind's eye, an abstract drawing or a photographic record, designers use images to conceive of, and manipulate their design ideas. Managing these image collections occurs at a variety of levels in the creative process and is dependent on the type of image that is called upon for reference. The most basic example would be the image collection residing in the mind's memory which is a result of the designer’s world experiences and the relative impressiveness of each experience. Clearly, personal memory plays a significant role in the use of imagery in design, but it is unreliable and can be abstracted in uncontrollable ways. The sketchbook and later photographic collections of the grand tour were the beginnings of efforts to manage and utilize image collections as an aid to drawing and thinking about design. Now the capacity to use electronic means of creating, altering, storing, and retrieving images will enable designers to effectively use large image collections in ways that have not been possible before. This paper describes current work at the School of Architecture at Washington University in a graduate design studio. The students use a powerful 3D modeling CAD system (HOKDraw) to design and present their studio projects. In addition, we are experimenting with an image storage and retrieval system which is directly linked to the CAD model through a relational database (INGRES). Access to the database and images is instantly available through the command language and graphic display. The CAD model in effect becomes a 3D menu to an extensive image database stored on an optical memory disc recorder. Several collections are available to the studio members: the library's slide collection which relates to the studio project, specific photographs and drawings of the project site, and personal image collections stored by individuals for their own reference. The commonly accessible images are basically background material and images collected by the students to document the site, urban context and building typology. The personal images collections are any images (drawings, photographs, published images, CAD images) created or collected by the students for purposes of informing their design thinking. This work relates to the use of precedents and typology in architecture as a point of departure as well as in development of design ideas.
series CAAD Futures
last changed 1999/04/03 17:58

_id 450c
authors Akin, Ömer
year 1990
title Computational Design Instruction: Toward a Pedagogy
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 302-316
summary The computer offers enormous potential both in and out of the classroom that is realized only in limited ways through the applications available to us today. In the early days of the computer it was generally argued that it would replace the architect. When this idea became obsolete, the prevailing opinion of proponents and opponents alike shifted to the notion of the computer as merely adding to present design capabilities. This idea is so ingrained in our thinking that we still speak of "aiding" design with computers. It is clear to those who grasp the real potential of this still new technology - as in the case of many other major technological innovations - that it continues to change the way we design, rather than to merely augment or replace human designers. In the classroom the computer has the potential to radically change three fundamental ingredients: student, instruction, and instructor. It is obvious that changes of this kind spell out a commensurate change in design pedagogy. If the computer is going to be more than a passive instrument in the design studio, then design pedagogy will have to be changed, fundamentally. While the practice of computing in the studio continues to be a significant I aspect of architectural education, articulation of viable pedagogy for use in the design studio is truly rare. In this paper the question of pedagogy in the CAD studio will be considered first. Then one particular design studio taught during Fall 1988 at Carnegie Mellon University will be presented. Finally, we shall return to issues of change in the student, instruction, and instructor, as highlighted by this particular experience.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id 6b83
authors Carrara, G., Fioravanti, A. and Novembri, G.
year 1989
title Towards a New Generation of Computer Assistants for Architectural Design: An Existing Scenario
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 8.3.1.8.3.10
doi https://doi.org/10.52842/conf.ecaade.1989.x.f9h
summary The context in which designers operate is becoming more and more complex, owing to the large number of codes, new materials, technologies and professional figures; new instruments are needed, therefore, to support and verify design activity. The results obtained in the first years of 'computer era' were barely sufficient. The hardware and software available today is capable of producing a new generation of CAD systems which can aid the designer in the process of conceiving and defining building objects. At the CAD Laboratory in the Department of Building and Environmental Control Techniques at the 'La Sapienza' University of Rome, research is being carried out with the aim of defining a new kind of Knowledge-based assistant for architectural design. To this purpose a partnership has been established whit a private firm called CARTESIANA, whose partners are software houses, designing and building associations.
keywords Knowledge-Based Architectural Design
series eCAADe
last changed 2022/06/07 07:50

_id b4c4
authors Carrara, G., Fioravanti, A. and Novembri, G.
year 2000
title A framework for an Architectural Collaborative Design
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 57-60
doi https://doi.org/10.52842/conf.ecaade.2000.057
summary The building industry involves a larger number of disciplines, operators and professionals than other industrial processes. Its peculiarity is that the products (building objects) have a number of parts (building elements) that does not differ much from the number of classes into which building objects can be conceptually subdivided. Another important characteristic is that the building industry produces unique products (de Vries and van Zutphen, 1992). This is not an isolated situation but indeed one that is spreading also in other industrial fields. For example, production niches have proved successful in the automotive and computer industries (Carrara, Fioravanti, & Novembri, 1989). Building design is a complex multi-disciplinary process, which demands a high degree of co-ordination and co-operation among separate teams, each having its own specific knowledge and its own set of specific design tools. Establishing an environment for design tool integration is a prerequisite for network-based distributed work. It was attempted to solve the problem of efficient, user-friendly, and fast information exchange among operators by treating it simply as an exchange of data. But the failure of IGES, CGM, PHIGS confirms that data have different meanings and importance in different contexts. The STandard for Exchange of Product data, ISO 10303 Part 106 BCCM, relating to AEC field (Wix, 1997), seems to be too complex to be applied to professional studios. Moreover its structure is too deep and the conceptual classifications based on it do not allow multi-inheritance (Ekholm, 1996). From now on we shall adopt the BCCM semantic that defines the actor as "a functional participant in building construction"; and we shall define designer as "every member of the class formed by designers" (architects, engineers, town-planners, construction managers, etc.).
keywords Architectural Design Process, Collaborative Design, Knowledge Engineering, Dynamic Object Oriented Programming
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:55

_id 235d
authors Catalano, Fernando
year 1990
title The Computerized Design Firm
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 317-332
summary This paper is not just about the future of computerized design practice. It is about what to do today in contemplation of tomorrow-the issues of computercentered practice and the courses of action open to us can be discerned by the careful observer. The realities of computerized design practice are different from the issues on which design education still fixes its attention. To educators, the present paper recommends further clinical research on computerized design firms and suggests that case studies on the matter be developed and utilized as teaching material. Research conducted by the author of this paper indicates that a new form of design firm is emerging-the computerized design firm-totally supported and augmented by the new information technology. The present paper proceeds by introducing an abridged case study of an actual totally electronic, computerized design practice. Then, the paper concentrates on modelling the computerized design firm as an intelligent system, indicating non-trivial changes in its structure and strategy brought about by the introduction of the new information technology into its operations - among other considerations, different strategies and diverse conceptions of management and workgroup roles are highlighted. In particular, this paper points out that these structural and strategic changes reflect back on the technology of information with pressures to redirect present emphasis on the individual designer, working alone in an isolated workstation, to a more realistic conception of the designer as a member of an electronic workgroup. Finally, the paper underlines that this non-trivial conception demands that new hardware and software be developed to meet the needs of the electronic workgroup - which raises issues of human-machine interface. Further, it raises the key issues of how to represent and expose knowledge to users in intelligent information - sharing systems, designed to include not only good user interfaces for supporting problem-solving activities of individuals, but also good organizational interfaces for supporting the problem-solving activities of groups. The paper closes by charting promising directions for further research and with a few remarks about the computerized design firm's (near) future.
series CAAD Futures
last changed 1999/04/03 17:58

_id 2b8f
authors Colajanni, Benedetto and De Grassi, Mario
year 1989
title Inferential Mechanisms to be Employed in CAAD: The Castorp System
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 7.1.1-7.1.9
doi https://doi.org/10.52842/conf.ecaade.1989.x.c7m
summary The paper presents an approach to the problems of architectural design aided by Artificial Intelligence techniques that can solve the difficulties related to combinatorial explosion, often encountered in the past. Three expert systems, dubbed "reasoners", capable of some elementary design work and a hypothesis for their interaction have been developed. Reasoner A has an "analogical" view of space. A notion of conflict, managed by means of fuzzy logic, has been introduced. It corresponds, in an intuitive and straightforward fashion, to the common notion of conflict or contradiction in real space as a consequence of improper overlapping of actual physical objects or of their functional pertinence. Reasoner B works on formalized models of building objects. It designs new patterns from given patterns taken as defaults. Reasoner C picks up from an archive of patterns the one which best suits a list of given goals. Design is the result of interaction between the three reasoners. Finally, the proposed schema raises questions about formal structures ("images") and about the nature of culturally-linked options ("memory") on which some preliminary considerations are made. Prototypes of the reasoners are operating at the Instituto di Edilizia of the University of Ancona, Italy.
series eCAADe
last changed 2022/06/07 07:50

_id e33a
authors De Cola, S., De Cola, B. and Pentasuglia, Francesco
year 1990
title Messina 1908: The Invisible City
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 239-246
summary The initial purposes of this work were to build a 3D model of the old city of Messina and to reconstruct a walk through it; to understand the "Ghost city," the parts that form it, and the rules of its plan, which are explicit in some cases but hidden most of the time; to measure its space, appreciate the similarities to and differences from modern city plans, and use the information to improve the plans of tomorrow. It might seem a useless study of a nonexistent city, and yet during the months of detailed work, of patient reconstruction from the surveys and photographs of the city destroyed in 1908, we began to consider how it was still possible to obtain spatial values of and to project behaviors in the lost city, in other words, to practice tests on memory that are very interesting for people working in a context in which memory no longer exists. The work presented here is the first stage of a more complex research project still to be carried out on Messina as it was at the end of the nineteenth century. Here we constructed a 3D model of some parts of the city prior to the earthquake of 1908 and made a five-minute video, using cartoon techniques, of an "impossible" walk through the city. The fragments of the city were reconstructed from available documentary sources, primarily photographic images, which tended to be of the most important places in the city.
series CAAD Futures
last changed 1999/04/03 17:58

_id 09a5
authors Eastman, Charles M.
year 1989
title Building Modeling in Architectural Design
source [8] p. : ill. Design & Computation . Los Angeles: Graduate School of Architecture and Urban Planning, UCLA, 1989? includes bibliography
summary This paper reviews building modeling from the perspective of U.S. architectural practice. During the previous twenty years of computer-aided architectural design, the underlying paradigm has mimicked a paper-based technology. The future of design, however, is proposed to be in building modeling. A review of building modeling is provided and some prospects for architectural design, based on its concepts, are proposed
keywords CAD, building, modeling, architecture, design
series CADline
email
last changed 2003/05/17 10:15

_id 25de
authors Ervamaa, Pekka
year 1993
title Integrated Visualization
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 157-160
summary The Video and Multimedia studio at VTT, Technical Research Centre of Finland, started with endoscopy photography of scale models. Video recordings has been made since 1985 and computer graphic since 1989. New visualization methods and techniques has been taken into use as a part of research projects, but mainly we have been working with clients commissions only. Theoretical background for the visualizations is strong. Research professor Hilkka Lehtonen has published several papers concerning the theory of visualization in urban planning. This studio is the only professional level video unit at Technical Research Centre, which is a large polytechnic research unit. We produce video tapes for many other research units. All kind of integrated methods of visualization are useful in these video productions, too.
keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 4104
authors Ervin, Stephen McTee
year 1989
title The structure and function of diagrams in environmental design :a computational inquiry
source Massachusetts Institute of Technology
summary The design process often begins with a graphical description of the proposed device or system and sketching is the physical expression of the design engineer's thinking process. Computer Aided Design is a technique in which man and machine are blended into a problem solving team, intimately coupling the best characteristics of each. Solid modelling is developed to act as the common medium between man and the computer. At present it is achieved mainly by designing with volumes and hence does not leave much room for sketching input, the traditional physical expression of the thinking process of the design engineer. This thesis describes a method of accepting isometric free hand sketching as the input to a solid model. The design engineer is allowed to make a sketch on top of a digitizer indicating (i) visible lines; (ii) hidden lines; (iii) construction lines; (iv) centre lines; (v) erased lines; and (vi) redundant lines as the input. The computer then processes this sketch by identifying the line segments, fitting the best possible lines, removing the erased lines, ignoring the redundant lines and finally merging the hidden lines and visible lines to form the lines in the solid in an interactive manner. The program then uses these lines and the information about the three dimensional origin of the object and produces three dimensional information such as the faces, loops, holes, rings, edges and vertices which are sufficient to build a solid model. This is achieved in the following manner. The points in the sketch are first written into a file. The computer than reads this file, breaks the group of points into sub-groups belonging to individual line segments, fits the best lines and identify the vertices in two dimensions. These improved lines in two dimensions are then merged to form the lines and vertices in the solid. These lines are then used together with the three dimensional origin (or any other point) to produce the wireframe model in three dimensions. The loops in the wireframe models are then identified and surface equations are fitted to these loops. Finally all the necessary inputs to build a B-rep solid model are produced.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 22ed
authors Glaser, Migges M.
year 1989
title ART + COM Lab Report - BERKOM Project "New Media in Urban Planning"
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 6.1.1-6.1.6
doi https://doi.org/10.52842/conf.ecaade.1989.x.l1t
summary The highly developed glasfiber technology of the Berlin ISDN-B prototype network will make it possible to test a future benefit of the possibilities of real time visual communication for architects and planers in their home office. In the project an external user will be able to share high end visual outputs of a Service Center for Visualisation with his own low end CAAD workstation via ISDN-B. The capabilities of these services will range from a still picture archive, real time access to video film archive, a variety of conventional database services to special postproduction for his own 3D data models. The transferred 3D model can be rendered an animated on the Center's systems, if requested also integrated into a video background film. The production will than be available on his workstation screen. These new means will be evaluated in the view of the architects new possibilities for the design process.
keywords Multimedia, CAAD Services, Computer Animation
series eCAADe
last changed 2022/06/07 07:50

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