CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 8c2b
authors Peleg, Uriel J. and Shaviv, Edna
year 1990
title A Knowledge Based Computer- Aided Solar Design System
source ASHRAE Transactions (American Society of Heating, Refrigerating and Air-Conditioning Engineers). Atlanta, GA: 1990. v.st.-96-2: [5] p. : ill. includes bibliography
summary A knowledge based computer-aided architectural design system (KB-CAAD) for the schematic design and evaluation of passive solar buildings is presented. The presented tool is based on the integration of knowledge based and procedural simulation methods with any available CAAD system for building representation. The knowledge base contains the heuristic rules for the design of passive solar buildings. Whenever possible, the knowledge base guides the designer through the decision making process. However, if 'rules of thumb' are not acceptable for the particular design problem, the KB-CAAD tool guides the architect towards the optimal solution, by using a procedural simulation model. It is demonstrated, through a case study, that the proposed knowledge based design system not only leads to the design of better solar buildings, but that it takes less time and man-power to introduce the geometrical data that would be needed for a regular non-solar building representation
keywords CAD, knowledge base, energy, design, systems, evaluation, analysis
series CADline
email
last changed 2003/06/02 10:24

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
doi https://doi.org/10.52842/conf.acadia.1994.039
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id 48fc
authors Carrara, Gianfranco and Novembri, Gabriele
year 1990
title Knowledge Assistant in the Process of Architectural Design
source Building and Environment. 1990. 39 p. includes bibliography
summary The article illustrates a methodological approach for the realization of a knowledge-based assistant for building and architectural design. The system is based on the concepts of constraint propagation, and uses the formal method of frames. The aim of the system is to cooperate 'interactively' with the designer in the various phases of this work
keywords knowledge base, architecture, CAD, building, design, frames
series CADline
last changed 2003/06/02 13:58

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id f9e5
authors Cherneff, Jonathan Martin
year 1990
title Knowledge Based Interpretation of Architectural Drawings
source Massachusetts Institute of Technology, Department of Civil Engineering, Cambridge, MA
summary Architectural schematic drawings have been used to communicate building designs for centuries. The symbolic language used in these drawings efficiently represents much of the intricacy of the building process (e.g. implied business relationships, common building practice, and properties of construction materials). The drawing language is an accepted standard representation for building design, something that modern data languages have failed to achieve. In fact, the lack of an accepted standard electronic representation has hampered efforts at computer intergration and perhaps worsened industry fragmentation. In general, drawings must be interpreted, by a professional, and then reentered in order to transfer them from one CAD system to another. This work develops a method for machine interpretation of architectural (or other) schematic drawings. The central problem is to build an efficient drawing parser (i.e. a program that identifies the semantic entitites, characteristics, and relationships that are represented in the drawing). The parser is built from specifications of the drawing grammar and an underlying spatial model. The grammar describes what to look for, and the spatial model enables the parser to find it quickly. Coupled with existing optical recognition technology, this technique enables the use of drawings directly as: (1) a database to drive various AEC applications, (2) a communication protocol to integrate CAD systems, (3) a traditional user interface.
series thesis:PhD
last changed 2003/02/12 22:37

_id 0f73
authors Ervin, Stephen M.
year 1990
title Designing with Diagrams: A Role for Computing in Design Education and Exploration
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 107-122
summary Environmental designers, design educators and design students using computers are a constituency with a set of requirements for database structure and flexibility, for knowledge representation and inference mechanisms, and for both graphical and non-graphical operations, that are now articulatable and to-date largely unmet. This is especially so in the area called 'preliminary' or 'schematic' design, where our requirements are related to, but different from, those of our colleagues in mechanical and electrical engineering, whose needs have dominated the notable developments in this area. One manifestation of these needs is in the peculiar form of graphics called diagrams , and the ways in which environmental designers (architects, landscape architects., urban designers) use them. Our diagrams are both similar to and different from structural, circuit, or logical diagrams in important ways. These similarities and differences yield basic insights into designing and design knowledge, and provide guidance for some necessary steps in the development of the next generation of CAD systems. Diagrams as a form of knowledge representation have received little scrutiny in the literature of graphic representation and computer graphics. In the following sections I present an overview of the theoretical basis for distinguishing and using diagrams; examine some of the computational requirements for a system of computer-aided diagramming; describe a prototype implementation called CBD (Constraint Based Diagrammer) and illustrate one example of its use; and speculate on the implications and potential applications of these ideas in computer-aided design education.
series CAAD Futures
last changed 1999/04/03 17:58

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 68c8
authors Flemming, U., Coyne, R. and Fenves, S. (et al.)
year 1994
title SEED: A Software Environment to Support the Early Phases in Building Design
source Proceeding of IKM '94, Weimar, Germany, pp. 5-10
summary The SEED project intends to develop a software environment that supports the early phases in building design (Flemming et al., 1993). The goal is to provide support, in principle, for the preliminary design of buildings in all aspects that can gain from computer support. This includes using the computer not only for analysis and evaluation, but also more actively for the generation of designs, or more accurately, for the rapid generation of design representations. A major motivation for the development of SEED is to bring the results of two multi-generational research efforts focusing on `generative' design systems closer to practice: 1. LOOS/ABLOOS, a generative system for the synthesis of layouts of rectangles (Flemming et al., 1988; Flemming, 1989; Coyne and Flemming, 1990; Coyne, 1991); 2. GENESIS, a rule-based system that supports the generation of assemblies of 3-dimensional solids (Heisserman, 1991; Heisserman and Woodbury, 1993). The rapid generation of design representations can take advantage of special opportunities when it deals with a recurring building type, that is, a building type dealt with frequently by the users of the system. Design firms - from housing manufacturers to government agencies - accumulate considerable experience with recurring building types. But current CAD systems capture this experience and support its reuse only marginally. SEED intends to provide systematic support for the storing and retrieval of past solutions and their adaptation to similar problem situations. This motivation aligns aspects of SEED closely with current work in Artificial Intelligence that focuses on case-based design (see, for example, Kolodner, 1991; Domeshek and Kolodner, 1992; Hua et al., 1992).
series other
email
last changed 2003/04/23 15:14

_id 04aa
authors Harfmann, Anton C. and Chen, Stuart S.
year 1990
title Building Representation within a Component Based Paradigm
source From Research to Practice [ACADIA Conference Proceedings] Big Sky (Montana - USA) 4-6 October 1990, pp. 117-127
doi https://doi.org/10.52842/conf.acadia.1990.117
summary This paper questions the use of a 2-dimensional medium to convey 3-dimensional information about design intent and proposes a computer-aided paradigm that could radically alter the way in which buildings are designed and built. The paradigm is centered about the accurate and rational representation (Rush, 86) of each individual component that makes up a building in a single, shared, computer based model. The single model approach couples the accurate physical representation of components with the accurate representation of technical information and knowledge about the assemblies of building components. It is anticipated that implementation of this approach will result in fewer communication problems that currently plague the fragmented process of practicing in the professions of architecture and engineering. The paper introduces the basic concepts within the paradigm and focuses on the development of intuitive, reasoning about the component-based design suitable for incorporation in a computer-aided setting.
series ACADIA
email
last changed 2022/06/07 07:49

_id 5509
authors Koutamanis, Alexandros
year 1990
title Development of a computerized handbook of architectural plans
source Delft University of Technology
summary The dissertation investigates an approach to the development of visual / spatial computer representations for architectural purposes through the development of the computerized handbook of architectural plans (chap), a knowledge-based computer system capable of recognizing the metric properties of architectural plans. This investigation can be summarized as an introduction of computer vision to the computerization of architectural representations: chap represents an attempt to automate recognition of the most essential among conventional architectural drawings, floor plans. The system accepts as input digitized images of architectural plans and recognizes their spatial primitives (locations) and their spatial articulation on a variety of abstraction levels. The final output of chap is a description of the plan in terms of the grouping formations detected in its spatial articulation. The overall structure of the description is based on an analysis of its conformity to the formal rules of its “stylistic” context (which in the initial version of chap is classical architecture). Chapter 1 suggests that the poor performance of computerized architectural drawing and design systems is among others evidence of the necessity to computerize visual / spatial architectural representations. A recognition system such as chap offers comprehensive means for the investigation of a methodology for the development and use of such representations. Chapter 2 describes a fundamental task of chap: recognition of the position and shape of locations, the atomic parts of the description of an architectural plan in chap. This operation represents the final and most significant part of the first stage in processing an image input in machine environment. Chapter 3 moves to the next significant problem, recognition of the spatial arrangement of locations in an architectural plan, that is, recognition of grouping relationships that determine the subdivision of a plan into parts. In the absence of systematic and exhaustive typologic studies of classical architecture that would allow us to define a repertory of the location group types possible in classical architectural plans, Chapter 3 follows a bottom-up approach based on grouping relationships derived from elementary architectural knowledge and formalized with assistance from Gestalt theory and its antecedents. The grouping process described in Chapter 3 corresponds both in purpose and in structure to the derivation of a description of an image in computer vision [Marr 1982]. Chapter 4 investigates the well-formedness of the description of a classical architectural plan in an analytical manner: each relevant level (or sublevel) of the classical canon according to Tzonis & Lefaivre [1986] is transformed into a single group of criteria of well-formedness which is investigated independently. The hierarchical structure of the classical canon determines the coordination of these criteria into a sequence of cognitive filters which progressively analyses the correspondence of the descriptions derived as in Chapter 3 to the constraints of the canon. The methodology and techniques presented in the dissertation are primarily considered with respect to chap, a specific recognition system. The resulting specification of chap gives a measure of the use of such a system within the context of a computerized collection of architectural precedents and also presents several extensions to other areas of architecture. Although these extensions are not considered as verifiable claims, Chapter 5 describes some of their implications, including on the role of architectural drawing in computerized design systems, on architectural typologies, and on the nature and structure of generative systems in architecture.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id ed07
authors Love, James
year 1990
title A Case Study in Knowledge-Based System Development : Envelope Design for Reduction of Traffic Noise Transmission
source February, 1990. 19 p. : some ill. and table. includes a bibliography
summary Researchers have demonstrated the value of replication of research and explicit testing of concepts in artificial intelligence (Ritchie and Hanna 1989). In this study, a rule- based system was implemented as an exercise in the application of the theory and practice of knowledge-based systems development to architectural design analysis. The test domain was the selection of wall and window assemblies to provide adequate noise reduction given a set of traffic and building site conditions. This domain was chosen for two reasons: (1) considerable detailed heuristic information was available; and (2) it avoided large solutions spaces, 'errorful' and time-dependent data, and unreliable knowledge. Development of the system in conjunction with an extensive literature review revealed that publications on construction and performance of rule-based systems provided insufficient detail on key aspects of system architecture. Topics suffering from neglect or insufficiently rigorous treatment included algorithms used in automated inference, methods for selection of inference procedures, the integration of numerical and symbolic processing, the formulation of explanation mechanisms to deal with integrated numerical and symbolic processing, testing methods, and software standardization. Improving the quality and scope of knowledge in these areas is essential if expert systems are to be applied effectively in architectural design
keywords CAD, expert systems, acoustics, applications, knowledge base, design, architecture, AI, analysis
series CADline
last changed 1999/02/12 15:09

_id 49a8
authors McCall, R., Fischer, G. and Morch, A.
year 1990
title Supporting Reflection-in-Action in the Janus Design Environment
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 247-259
summary We have developed a computer-based design aid called Janus, which is based on a model of computer-supported design that we think has significance for the future of architectural education. Janus utilizes a knowledge-based approach to link a graphic construction system to hypertext. This allows the computer to make useful comments on the solutions that students construct in a CAD-like environment. These comments contain information intended to make students think more carefully about what they are doing while they are doing it. In other words, Janus promotes what Donald Schon has called "reflection-inaction" (Schon, 1983). The Janus design environment is named for the Roman god with a pair of faces looking in opposite directions. In our case the faces correspond to complementary design activities we call construction and argumentation. Construction is the activity of graphically creating the form of the solution e.g., a building. Traditionally this has been done with tracing paper, pencils, and pens. Argumentation is the activity of reasoning about the problem and its solution. This includes such things as considering what to do next, what alternative courses of action are available, and which course of action to choose. Argumentation is mostly verbal but partly graphical.
series CAAD Futures
last changed 1999/04/03 17:58

_id e91f
authors Mitchell, W.J., Liggett, R.S. and Tan, M.
year 1990
title Top-Down Knowledge-Based Design
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 137-148
summary Traditional computer drafting systems and three- dimensional geometric modeling systems work in bottom-up fashion. They provide a range of graphic primitives, such as vectors, arcs, and splines, together with operators for inserting, deleting, combining, and transforming instances of these. Thus they are conceptually very similar to word processors, with the difference that they operate on two- dimensional or three-dimensional patterns of graphic primitives rather than one-dimensional strings of characters. This sort of system is effective for input and editing of drawings or models that represent existing designs, but provides little more help than a pencil when you want to construct from scratch a drawing of some complex object such as a human figure, an automobile, or a classical column: you must depend on your own knowledge of what the pieces are and how to shape them and put them together. If you already know how to draw something then a computer drafting system will help you to do so efficiently, but if you do not know how to begin, or how to develop and refine the drawing, then the efficiency that you gain is of little practical consequence. And accelerated performance, flashier color graphics, or futuristic three-dimensional modes of interaction will not help with this problem at all. By contrast, experienced expert graphic artists and designers usually work in top-down fashion-beginning with a very schematic sketch of the whole object, then refining this, in step-by-step fashion, till the requisite level of precision and completeness is reached. For example, a figure drawing might begin as a "stick figure" schema showing lengths and angles of limbs, then be developed to show the general blocking of masses, and finally be resolved down to the finest details of contour and surface. Similarly, an architectural drawing might begin as a parti showing just a skeleton of construction lines, then be developed into a single-line floor plan, then a plan showing accurate wall thicknesses and openings, and finally a fully developed and detailed drawing.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id effd
authors Morozumi, M., Nakamura, H. and Kijima, Y.
year 1990
title A Primitive-Instancing Interactive 3-D Modeling System for Spatial Design Studies
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 457-468
summary The authors have developed a basic, interactive, primitive-instancing 3-D modeling system (CAADF), which is based on a high-speed 3-D color graphic workstation, and have tested its potential ability to support spatial design studies in an architectural design studio. After- a review of work performed by a student with the system, this paper concludes that this system provides an attractive environment for spatial design studies which conventional CAD systems have not achieved. The interactive process of 3-D modeling in perspective or isometric view images and the dynamic viewing utility are the most successful features of the system. In contrast to those advantages, the resolution of color graphic display is a limitation of the system. The authors conclude that if sufficiently many appropriate 3-D geometric primitives are supported by a CAD system, a primitive instancing method can significantly reduce the work entailed in object modeling.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 22de
authors Oxman, Rivka E.
year 1990
title The Role of Knowledge-Based Systems in Design and Design Education
source Int. J. Appl. Enging, Ed England: Pergamon Press, 1990. vol. 6: pp. 255-264 : ill. includes bibliography.
summary This paper investigates the role of Artificial Intelligence and Knowledge Based Design in the emergence of a 'general design science' common to all engineering design. The advantages of the design shell's approach is demonstrated relative to the utilization of expert systems for design. The design shell is proposed as a medium to accommodate the characteristics of design knowledge. The significance of this concept is discussed with respect to formalization of knowledge, implementation, application and operation in knowledge based systems. GRPS - a generative prototype refinement design shell is defined and elaborated. A system applying this concept in a significant structure of generic knowledge in architectural design is demonstrated. It utilizes a method for representing structured knowledge by exploiting the characteristics of both rules and frames, and integrates them in a prototype based design system. Finally, the significance of such an approach in research and design teaching is discussed
keywords design, education, knowledge base, expert systems, frames, architecture
series CADline
email
last changed 2003/06/02 13:58

_id 29b6
authors Oxman, Rivka
year 1990
title Architectural Knowledge Structures as "Design Shells": A Knowledge-Based View of Design and CAAD Education
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 187-199
summary The concept of a knowledge based design shell is proposed as a basis for teaching design. The significance of the concept of design shell is discussed with respect to formalization, implementation, application and operation. GPRS-a generative prototype refinement design shell-is proposed, defined and elaborated. A plan type is introduced as one significant kind of structure of knowledge in architectural design is introduced. A method for representing syntactic and the semantic content to be used in design refinement is proposed. The method exploits the characteristics of both rules and frames, and integrates them in a prototype-based design system. This is demonstrated in a system called PRODS. Finally, the significance of such an approach in teaching is discussed.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 2a8b
authors Purcell, Patrick and Applebaum Dan
year 1990
title Light Table: An Interface To Visual Information Systems
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 229-238
summary A primary aim of the Light Table project was to see if a combination of the optical laser disc, local area networks, and interactive videographic workstation technology could bring a major visual collection, (such as the Rotch Visual Collections of the Massachusetts Institute of Technology), to a campuswide population of undergraduate users. VIS (Visual Information System) is the name being given to the new genre of information technology. Much research and development effort is currently being applied to areas where the image has a special significance, for example in architecture and planning, in graphic and fine arts, in biology, in medicine, and in photography. One particular advance in the technology of VIS has been the facility to access visual information across a distributed computer system via LAN (Local Area Networks) and video delivery systems, (such as campus TV cable). This advance allows users to retrieve images from both local and remote sources, dispatching the image search through the LAN, and receiving the images back at their workstation via dedicated channels on the campus TV cable. Light Table is the title of a system that acts as a computer-based interactive videographic interface to a variety of visual information systems described in the body of this paper. It takes its name from the traditional, back- lit, translucent light table that lecturers use to assemble and view collections of slides for talks and seminars. The component of Light Table which is being reported in greatest detail here, a software outcome called Galatea, is a versatile and robust system capable of controlling video devices in a networked environment.
series CAAD Futures
last changed 1999/04/03 17:58

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id cd2d
authors Tham, K.W., H.S. Lee and Gero, John S.
year 1990
title Building Envelope Design Using Design Prototypes
source St Louis, Missouri: 1990
summary CADLINE has abstract only. A knowledge-based system for the design of building envelopes using design prototypes is described. The notion of design prototypes and the architecture of a design system utilizing design prototypes for routine design are presented. Design prototypes are schemas for representing design knowledge comprehensively, providing descriptions of structure, behavior and function, and how these are interrelated to facilitate design. The authors identify the processes associated with such a model of design. The approach is object-centered. Examples are drawn from the building envelope design domain, demonstrating how design prototypes are structured and utilized in routine design. Considerations are given to energy, lighting and acoustic performance
keywords building, envelope, knowledge base, systems, prototypes, automation, applications, energy, lighting, acoustics
series CADline
email
last changed 2003/06/02 13:58

_id 075b
authors Wade, John W. and De Dios, Bettina
year 1990
title Typification and Evaluation in Design
source February, 1990. [18] p. : ill. includes bibliography
summary A number of writers have characterized the design process as an interaction between broad categories of design knowledge and their application in unique situations. The notion of 'type' summarizes this interaction. A typological view of design suggests that a designer keys knowledge from specific design situations to generic versions of those situations; it suggests that a designer invokes those generic situations in order to deal with current specific situations. If this view of design is correct, then a number of interesting subsidiary processes occur. The most important of these is in the classic interplay between classification and evaluation. In a strong sense, when a designer has built up a type, every member of that type has been declared a 'good' member of that type. If members of that type are later invoked as exemplars, they have been preevaluated by being classed with that group. This suggests that the notion of type extends beyond simple descriptions of objects that are members of the type to requirements that those objects were able to satisfy, and to conditions within which those satisfactions obtained. The authors examine different possible expressions of a type in (1) generic objects; (2) prototypical objects; (3) exemplar objects; and (4) symbols for object types. It has been examined how design appears to use different levels of specificity. These issues are of interest to the authors because they are engaged in the structuring of a computer- based design support system that will use a wide variety of information bearing components that are generic in character. They are imbedded within a typologically structured system. The overall library system and the typology that it will use is described briefly
keywords design process, prototypes, classification
series CADline
last changed 2003/06/02 13:58

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