CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 262

_id 6b3c
authors Cheng, Nancy Yen-wen
year 1990
title Tradition and Innovation: Mixing digital and manual methods in designing a Cambodian Community Center
source Harvard Graduate School of Design, USA
summary This thesis examines how an architectural problem with specific social and site constraints can be addressed by a formal solution. In the process of exploring formal possibilities, computer imaging techniques were used to complement traditional models and drawings. Because the methods reveal different aspects of the project, they elicit different perceptions.

The project yielded insights into the use of representational techniques in design. Changing media keeps the designer alert to alternate ways of understanding. Successive manifestations can keep the identity of the design shifting: useful for exploring variants, but antithetical to resolution. In presentation, traditional representations can make the work more legible. If traditional and digital media are shown together, they must be arranged to complement rather than compete with each other.

series thesis:MSc
email
last changed 2003/05/29 06:01

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id f586
authors Gabriel, G. and Maher, M.L.
year 2000
title Analysis of design communication with and without computer mediation
source Proceedings of Co-designing 2000, pp. 329-337
summary With recent developments in CAD and communication technologies, the way we visualise and communicate design representations is changing. A matter of great interest to architects, practitioners and researchers alike, is how computer technology might affect the way they think and work. The concern is not about the notion of 'support' alone, but about ensuring that computers do not disrupt the design process and collaborative activity already going on (Bannon and Schmidt, 1991). Designing new collaborative tools will then have to be guided by a better understanding of how collaborative work is accomplished and by understanding what resources the collaborators use and what hindrances they encounter in their work (Finholt et al., 1990). Designing, as a more abstract notion, is different than having a business meeting using video conferencing. In design it is more important to 'see' what is being discussed rather than 'watch' the other person(s) involved in the discussion. In other words the data being conveyed might be of more importance than the method with which it is communicated (See Kvan, 1994). Similarly, we believe that by using text instead of audio as a medium for verbal communication, verbal representations can then be recorded alongside graphical representations for later retrieval and use. In this paper we present the results of a study on collaborative design in three different environments: face-to-face (FTF), computer-mediated using video conferencing (CMCD-a), and computer-mediated using "talk by typing" (CMCD-b). The underlying aim is to establish a clearer notion of the collaborative needs of architects using computer-mediation. In turn this has the potential in assisting developers when designing new collaborative tools and in assisting designers when selecting an environment for a collaborative session.
series other
last changed 2003/04/23 15:50

_id 68c0
authors Gero, John S. and Rosenman, Michael A.
year 1990
title Design Decision Making Using Pareto-Optimal Dynamic Programming
source Berlin: Springer- Verlag, 1990. pp. 376-396
summary When designing using the systems approach, the given system is decomposed into a number of subsystems, and for each subsystem a set of feasible alternatives is selected by the designer. A building design example is presented in which it is demonstrated that sufficient relevant solutions are generated in one pass of the dynamic programming procedure to give a good approximation to the Pareto set, thus offering designers sufficient choice in making a final selection. The relevant information is displayed in an intelligent manner so that designers can either make a final decision or else perceive what extra information they require
keywords optimization, decision making, design process, architecture, multicriteria, evaluation, decomposition, dynamic programming
series CADline
email
last changed 2003/06/02 10:24

_id ea98
authors Gero, John S.
year 1990
title Design Prototypes : A Knowledge Representation Schema for Design
source AI Magazine. 1990, vol. 11: pp. 26-36
summary This article commences with an elaboration of models of design as a process. It then introduces and describes a knowledge representation schema for design called design prototypes. This schema supports the initiation and continuation of the act of designing. Design prototypes are shown to provide a suitable framework to distinguish routine, innovative and creative design
keywords prototypes, knowledge, representation, design process
series CADline
email
last changed 2003/06/02 13:58

_id 09f7
authors Goldschmidt, Gabriela
year 1990
title Serial Sketching : Feedback Mechanisms in Designing
source System Research, Informatics and Cybernetics, International Conference (5th : 1990 : Baden- Baden, Germany). For Cognition in Design Session, abbreviated paper
summary Designing is seen as a process of small-step transformations of partial images of a still non-existing entity. The ultimate objective of the process is the production of sufficiently coherent and comprehensive representations of design entity, so as to allow the construction of a visual simulation of it, physically or mentally. Sketching is universally used by designers throughout the front-edge of the process as a major tool for the generation, transformation, and representation of images. Serial sketching, often executed on consecutive layers of transparent paper, allows the designer to experiment with changes while fully controlling previous versions of an image. Feedback from each version informs subsequent transformations. This typical characteristic of design behavior is explored through on-line studies quotidian design activity and is compared to modes of production in other domains
keywords design process, cognition, sketching
series CADline
last changed 1999/02/12 15:08

_id ab9c
authors Kvan, Thomas and Kvan, Erik
year 1999
title Is Design Really Social
source International Journal of Virtual Reality, 4:1
summary There are many who will readily agree with Mitchell's assertion that "the most interesting new directions (for computer-aided design) are suggested by the growing convergence of computation and telecommunication. This allows us to treat designing not just as a technical process... but also as a social process." [Mitchell 1995]. The assumption is that design was a social process until users of computer-aided design systems were distracted into treating it as a merely technical process. Most readers will assume that this convergence must and will lead to increased communication between design participants, that better social interaction leads to be better design. The unspoken assumption appears to be that putting the participants into an environment with maximal communication channels will result in design collaboration. The tools provided, therefore, must permit the best communication and the best social interaction. We see a danger here, a pattern being repeated which may lead us into less than useful activities. As with several (popular) architectural design or modelling systems already available, however, computer system implementations all too often are poor imitations manual systems. For example, few in the field will argue with the statement that the storage of data in layers in a computer-aided drafting system is an dispensable approach. Layers derive from manual overlay drafting technology [Stitt 1984] which was regarded as an advanced (manual) production concept at the time many software engineers were specifying CAD software designs. Early implementations of CAD systems (such as RUCAPS, GDS, Computervision) avoided such data organisation, the software engineers recognising that object-based structures are more flexible, permitting greater control of data editing and display. Layer-based systems, however, are easier to implement in software, more familiar to the user and hence easier to explain, initially easier to use but more limiting for an experienced and thoughtful user, leading in the end to a lesser quality in resultant drawings and significant problems in output control (see Richens [1990], pp. 31-40 for a detailed analysis of such features and constraints). Here then we see the design for architectural software faithfully but inappropriately following manual methods. So too is there a danger of assuming that the best social interaction is that done face-to-face, therefore all collaborative design communications environments must mimic face-to-face.
series journal paper
email
last changed 2003/05/15 10:29

_id c4db
authors Tan, Milton
year 1990
title Closing in on an Open Problem: Reasons and a Strategy to Encode Emergent Subshapes
source From Research to Practice [ACADIA Conference Proceedings] Big Sky (Montana - USA) 4-6 October 1990, pp. 5-19
doi https://doi.org/10.52842/conf.acadia.1990.005
summary The interpretation of drawings, by breaking them into subshapes and classifying these subshapes, is an essential part of creative designing. Drawings must be open to different interpretations - i.e. different decompositions into parts, and classification of these parts in different ways - but conventional CAD systems do not readily allow this. Their data structures are too inflexible, and they do not provide subshape or implied-shape recognition capabilities. This paper discusses the centrality of emergent forms in the design process and proposes a datastructure based on construction lines and ordered lists which enables shapes as collection of lines and arcs to be efficiently encoded. The strategy to build a design tool around this data structure is also presented.
series ACADIA
email
last changed 2022/06/07 07:56

_id 81d1
authors Wirfs-Brock, R., Wilkerson, B. and Wiener, L.
year 1990
title Designing Object-Oriented Software
source Englewood Cliffs, NJ: Prentice Hall
summary Offers basic design principles, and a specific design process, that can be applied to any software programming effort, even those not using object-oriented programming languages or environments. Provides a model for the design process--responsibility-driven design--and tools, such as the hierarchy graph and the collaboration graph. Includes examples and exercises.
series other
last changed 2003/04/23 15:14

_id 1e97
authors Wojtowicz, Jerzy
year 1990
title Aspects of design logic and Le Corbusier's universe of forms
source Harvard University, Graduate School of Design
summary Generation of form in architectural design tends to become a highly structured process when computational tools are engaged. The objective of this study was to develop an alternative way of designing with a computer--one that is not framed by assumptions of monotonicity and determinism. To realize this aim the case study method was chosen. It was followed by formalization and design etudes rooted in a specific corpus of significant design work. A corpus of work was isolated from Le Corbusier's Oeuvre complete to serve as the vehicle for: (a) Construction, using shape grammar rules of a dynamic model of a concise design world. (b) Analysis of the process of rupture and dialectic which results in the fundamental transformation of the design world. (c) Generation of existing and new examples in the given language. (d) Examination of the limitations of the shape grammar formalism and proposal of alternatives formalisms based on non-monotonic logic. Le Corbusier's purist tradition, selected as the corpus for this study, is characterized by formal continuity followed by a sudden rupture in its formal language. The issue of change and collapse of one design world into a new one was therefore the focus of the investigation. The method that was developed interprets the formal procedure of examining the architectural object as 'reading' and the procedure of generating the architectural object as 'writing'. Design is seen as a continuous feedback loop between reading and writing within the boundaries of a given universe of forms. This is demonstrated by abstracting an architectural vocabulary and compositional rules from Le Corbusier's purist work, translating the vocabulary into a set of computer models, and using the computer to transform and recompose these elements into new designs.
keywords Data Processing; Composition; Proportion; Data Processing
series thesis:PhD
email
last changed 2003/03/11 09:59

_id avocaad_2001_09
id avocaad_2001_09
authors Yu-Tung Liu, Yung-Ching Yeh, Sheng-Cheng Shih
year 2001
title Digital Architecture in CAD studio and Internet-based competition
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design has been changing because of the vast and creative use of computer in different ways. From the viewpoint of designing itself, computer has been used as drawing tools in the latter phase of design (Mitchell 1977; Coyne et al. 1990), presentation and simulation tools in the middle phase (Liu and Bai 2000), and even critical media which triggers creative thinking in the very early phase (Maher et al. 2000; Liu 1999; Won 1999). All the various roles that computer can play have been adopted in a number of professional design corporations and so-called computer-aided design (CAD) studio in schools worldwide (Kvan 1997, 2000; Cheng 1998). The processes and outcomes of design have been continuously developing to capture the movement of the computer age. However, from the viewpoint of social-cultural theories of architecture, the evolvement of design cannot be achieved solely by designers or design processes. Any new idea of design can be accepted socially, culturally and historically only under one condition: The design outcomes could be reviewed and appreciated by critics in the field at the time of its production (Csikszentmihalyi 1986, 1988; Schon and Wiggins 1992; Liu 2000). In other words, aspects of design production (by designers in different design processes) are as critical as those of design appreciation (by critics in different review processes) in the observation of the future trends of architecture.Nevertheless, in the field of architectural design with computer and Internet, that is, so-called computer-aided design computer-mediated design, or internet-based design, most existing studies pay more attentions to producing design in design processes as mentioned above. Relatively few studies focus on how critics act and how they interact with designers in the review processes. Therefore, this study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet.This paper takes a CAD studio and an Internet-based competition as examples. The CAD studio includes 7 master's students and 2 critics, all from the same countries. The Internet-based competition, held in year 2000, includes 206 designers from 43 counties and 26 critics from 11 countries. 3 students and the 2 critics in the CAD studio are the competition participating designers and critics respectively. The methodological steps are as follows: 1. A qualitative analysis: observation and interview of the 3 participants and 2 reviewers who join both the CAD studio and the competition. The 4 analytical criteria are the kinds of presenting media, the kinds of supportive media (such as verbal and gesture/facial data), stages of the review processes, and interaction between the designer and critics. The behavioral data are acquired by recording the design presentation and dialogue within 3 months. 2. A quantitative analysis: statistical analysis of the detailed reviewing data in the CAD studio and the competition. The four 4 analytical factors are the reviewing time, the number of reviewing of the same project, the comparison between different projects, and grades/comments. 3. Both the qualitative and quantitative data are cross analyzed and discussed, based on the theories of design thinking, design production/appreciation, and the appreciative system (Goodman 1978, 1984).The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The review processes could be either linear or cyclic due to the influences from the kinds of media, the environmental discrepancies between studio and Internet, as well as cognitive thinking/memory capacity. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment. This distinction coincides with the complementary observations of designing as a linear process (Jones 1970; Simon 1981) or a cyclic movement (Schon and Wiggins 1992). Some phenomena during the two processes are also illustrated in detail in this paper.This study is merely a starting point of the research in design production and appreciation in the computer and network age. The future direction of investigation is to establish a theoretical model for the interaction between design production and appreciation based on current findings. The model is expected to conduct using revised protocol analysis and interviews. The other future research is to explore how design computing creativity emerge from the process of producing and appreciating.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 8833
authors Kalay, Yehuda E., Swerdloff, Lucien M. and Majkowski, Bruce R. (et al)
year 1990
title Process and Knowledge in Design Computation
source Journal of Architectural Education. February, 1990. includes bibliography
summary The challenge of understanding the many facets of design has been a central issue in attempting to computationally define design processes and knowledge. The historical progression of computers in design has been characterized by high aspirations repeatedly humbled by the complexity of design problems. Fundamental questions concerning the role and impact of computers in design should be re-examined in light of new developments in Computer-Aided Design (CAD) and Artificial Intelligence (AI), and the progressive understanding of design itself. At the heart of these issues must lie a mutual understanding of the respective traits of design and computation, and the balance of interaction between them. In this paper two avenues, expressed in terms of mappings between design and computation, are explored with the intention of clarifying the relationship between the theories of design and computation. First, the relationship between models of the design process and computational search strategies is explored. Several paradigms (problem solving, puzzle making, and constraint satisfying), which demonstrate a breadth of approaches to modeling design, are presented along with their computational implications. Second, relationships between design knowledge and computational representation schemes are discussed. Emphasis is placed on drawing from cognitive and computational knowledge representation schemes to represent design knowledge. Finally, some thoughts on integrating these design models and knowledge representation schemes into computer systems to assist designers are discussed
keywords design process, knowledge, representation, architecture
series CADline
email
last changed 2003/06/02 13:58

_id 0f73
authors Ervin, Stephen M.
year 1990
title Designing with Diagrams: A Role for Computing in Design Education and Exploration
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 107-122
summary Environmental designers, design educators and design students using computers are a constituency with a set of requirements for database structure and flexibility, for knowledge representation and inference mechanisms, and for both graphical and non-graphical operations, that are now articulatable and to-date largely unmet. This is especially so in the area called 'preliminary' or 'schematic' design, where our requirements are related to, but different from, those of our colleagues in mechanical and electrical engineering, whose needs have dominated the notable developments in this area. One manifestation of these needs is in the peculiar form of graphics called diagrams , and the ways in which environmental designers (architects, landscape architects., urban designers) use them. Our diagrams are both similar to and different from structural, circuit, or logical diagrams in important ways. These similarities and differences yield basic insights into designing and design knowledge, and provide guidance for some necessary steps in the development of the next generation of CAD systems. Diagrams as a form of knowledge representation have received little scrutiny in the literature of graphic representation and computer graphics. In the following sections I present an overview of the theoretical basis for distinguishing and using diagrams; examine some of the computational requirements for a system of computer-aided diagramming; describe a prototype implementation called CBD (Constraint Based Diagrammer) and illustrate one example of its use; and speculate on the implications and potential applications of these ideas in computer-aided design education.
series CAAD Futures
last changed 1999/04/03 17:58

_id ab63
authors Gross, Mark D.
year 1990
title Relational Modeling: A Basis for Computer-Assisted Design
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 123-136
summary Today's computer assisted design (CAD) systems automate traditional ways of working with tracing paper and pencil, but they cannot represent the rules and relationships of a design. As hardware becomes faster and memory less expensive, more sophisticated fundamental software technologies will be adopted. This shift in the basis of CAD will provide powerful capabilities and offer new ways to think about designing. Recently parametric design, a technique for describing a large class of designs with a small description in code, has become a focus of attention in architectural computing. In parametric CAD systems, design features are identified and keyed to a number of input variables. Changes in the input values result in variations of the basic design. Based on conventional software technologies, parametric design has been successfully applied in many design domains including architecture and is supported by several commercial CAD packages. A weakness of parametric techniques is the need to predetermine which properties are input parameters to be varied and which are to be derived. Relational modeling is a simple and powerful extension of parametric design that overcomes this weakness. By viewing relations as reversible rather than one-way, any set of properties can be chosen as input parameters. For example, a relational model that calculates the shadow length of a given building can also be used to calculate the building height given a desired shadow length. In exercising a relational model the designer is not limited to a pre-selected set of input variables but can explore and experiment freely with changes in all parts of the model. Co is a relational modeling environment under development on the Macintosh-II computer, and Co-Draw, a prototype CAD program based on Co. Co's relationaI engine and object-oriented database provide a powerful basis for modeling design relations. Co-Draw's interactive graphics offer a flexible medium for design exploration. Co provides tools for viewing and editing design models in various representations, including spreadsheet cards, tree and graph structures, as well as plan and elevation graphics. Co's concepts and architecture are described and the implications for design education are discussed.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id c749
id c749
authors Kan, JWT and Gero JS
year 2009
title Using the FBS ontology to capture semantic design information in design protocol studies
source in J McDonnell and P Lloyd (eds), About: Designing. Analysing Design Meetings, CRC Press, pp. 213-229.
summary This chapter presents a method to capture semantic information from design protocols. We report on a preliminary study that analyses a design protocol by using the FBS ontology and derives processes within this ontological framework by employing linkography. The usefulness of this method is examined by applying it to the Engineering 1 protocol (E1) as a case study. The original 1990 FBS ontology captures 66% meaningful processes of all the derived processes, while the situated FBS ontology captures 92% meaningful processes of all the derived processes. Further coding analysis may improve this percentage. The session is characterized, according to the ontology, by the high percentage of behaviour reformulation, followed by structure reformulation, and analysis.
keywords ontology, FBS, protocol analysis,
series other
type normal paper
email
last changed 2009/09/11 18:14

_id f047
authors Milne, Murray and Labib, Tarek
year 1990
title Tools for Designing Climate Responsive Buildings
source From Research to Practice [ACADIA Conference Proceedings] Big Sky (Montana - USA) 4-6 October 1990, pp. 161-172
doi https://doi.org/10.52842/conf.acadia.1990.161
summary The term "Computer-Aided Design" for some people is reserved exclusively for drafting systems that provide a 2- or 3-dimensional graphic representation of a building. But many other issues bear on the final form of a building, issues that initially cannot be represented in a drawing of that building. These issues include thermal performance, lighting, economics, behavioral factors, acoustics, structural safety, etc. Architects in the future will have a whole kit of computer-aided design tools to help them address all of these non-graphic issues. A "design tool" might be defined as something that helps an architect make a better design decision. But the development of design tools also has a hidden agenda: they leave the architect with a richer understanding of the underlying issues involved. In other words, they also teach.
series ACADIA
last changed 2022/06/07 07:59

_id 9a86
authors Romiszowski, A.J.
year 1990
title Designing Instructional Systems
source Kogan Page Ltd, London
summary Deals with the major areas of decision making that face the instructional designer at the beginning of a project; establishing the needs and developing the objectives of a curriculum, and producing detailed plans for the structure, methods and evaluation system to be used. The book establishes basic principles from an analysis of current theory and practice. The author complements this with practical advice, presenting useful techniques for analyzing problems, establishing needs and selecting from alternatives. This is a comprehensive handbook for decision making in course planning and instructional design.
series other
last changed 2003/04/23 15:14

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
doi https://doi.org/10.52842/conf.acadia.1994.039
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id 4d0d
authors Angelil, Mark
year 1990
title Experiments as Modus Operandi
source Journal of Architectural Education. November, 1990. Vol. 44: pp. 37-48 : 9 p. of ill
summary Architecture has for too long focused on the presentation of pristine objects and the presentation in drawing form. A critical understanding of the field, however, necessitates a reevaluation of the roles of the process involved in the production of building. Rather than emphasizing surface appearances, an architecture rooted in process aims ultimately at revealing the fundamental and deep structures inherent within the making of architecture. One of the primary tasks of the process is to provoke intuition and ingenuity - and the awareness that both are founded on knowledge - and that knowledge must be applied with imagination. The experiment presented here developed sequentially with a defined structure to the process of design, moving gradually from the abstract into the concrete, thereby attempting and understanding of what Roland Barthes identified as 'concrete abstraction.'
keywords design process, architecture, knowledge, experimentation
series CADline
last changed 1999/02/12 15:07

_id 84c3
authors Blinn, James F.
year 1990
title The Ultimate Design Tool
source IEEE Computer Graphics and Applications. November, 1990. vol. 10: pp. 90-92
summary Paper and pen(cil)? Some thoughts on the ultimate design tool
keywords design, computer graphics, drafting
series CADline
last changed 2003/06/02 10:24

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