CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id aea2
authors Laurel, B. (ed.)
year 1990
title The Art of Human-Computer Interface Design
source New York: Addison-Wesley.
summary Human-computer interface design is a new discipline. So new in fact, that Alan Kay of Apple Computer quipped that people "are not sure whether they should order it by the yard or the ton"! Irrespective of the measure, interface design is gradually emerging as a much-needed and timely approach to reducing the awkwardness and inconveniences of human-computer interaction. "Increased cognitive load", "bewildered and tired users" - these are the byproducts of the "plethora of options and the interface conventions" faced by computer users. Originally, computers were "designed by engineers, for engineers". Little or no attention was, or needed to be, paid to the interface. However, the pervasive use of the personal computer and the increasing number and variety of applications and programs has given rise to a need to focus on the "cognitive locus of human-computer interaction" i.e. the interface. What is the interface? Laurel defines the interface as a "contact surface" that "reflects the physical properties of the interactors, the functions to be performed, and the balance of power and control." (p.xiii) Incorporated into her definition are the "cognitive and emotional aspects of the user's experience". In a very basic sense, the interface is "the place where contact between two entities occurs." (p.xii) Doorknobs, steering wheels, spacesuits-these are all interfaces. The greater the difference between the two entities, the greater the need for a well-designed interface. In this case, the two very different entities are computers and humans. Human-conputer interface design looks at how we can lessen the effects of these differences. This means, for Laurel, empowering users by providing them with ease of use. "How can we think about it so that the interfaces we design will empower users?" "What does the user want to do?" These are the questions Laurel believes must be asked by designers. These are the questions addressed directly and indirectly by the approximately 50 contributors to The Art of Human-Computer Interface Design. In spite of the large number of contributors to the book and the wide range of fields with which they are associated, there is a broad consensus on how interfaces can be designed for empowerment and ease of use. User testing, user contexts, user tasks, user needs, user control: these terms appear throughout the book and suggest ways in which design might focus less on the technology and more on the user. With this perspective in mind, contributor D. Norman argues that computer interfaces should be designed so that the user interacts more with the task and less with the machine. Such interfaces "blend with the task", and "make tools invisible" so that "the technology is subervient to that goal". Sellen and Nicol insist on the need for interfaces that are 'simple', 'self-explanatory', 'adaptive' and 'supportive'. Contributors Vertelney and Grudin are interested in interfaces that support the contexts in which many users work. They consider ways in which group-oriented tasks and collaborative efforts can be supported and aided by the particular design of the interface. Mountford equates ease of use with understating the interface: "The art and science of interface design depends largely on making the transaction with the computer as transparent as possible in order to minimize the burden on the user".(p.248) Mountford also believes in "making computers more powerful extensions of our natural capabilities and goals" by offering the user a "richer sensory environment". One way this can be achieved according to Saloman is through creative use of colour. Saloman notes that colour can not only impart information but that it can be a useful mnemonic device to create associations. A richer sensory environment can also be achieved through use of sound, natural speech recognition, graphics, gesture input devices, animation, video, optical media and through what Blake refers to as "hybrid systems". These systems include additional interface features to control components such as optical disks, videotape, speech digitizers and a range of devices that support "whole user tasks". Rich sensory environments are often characteristic of game interfaces which rely heavily on sound and graphics. Crawford believes we have a lot to learn from the design of games and that they incorporate "sound concepts of user interface design". He argues that "games operate in a more demanding user-interface universe than other applications" since they must be both "fun" and "functional".
series other
last changed 2003/04/23 15:14

_id e8fe
authors Nagakura, Takehiko
year 1990
title Shape Recognition and Transformation: A Script-Based Approach
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 149-170
summary Design evolves. Architects deploy considerable knowledge to develop their designs from one stage to the next. Drawings play a major role in describing the 11 state" of design at each stage; however, they do not explicitly reveal the knowledge used to achieve the design, for the knowledge is concealed in the "process" between these stages rather than in the drawings themselves. This process involves parametric and schematic transformations as well as perception of unanticipated possibilities emerging from the drawings in progress. To make an impact on design, CAD must address these issues of design knowledge, but so far its focus has been instead on drawings as relatively static collections of graphic primitives. This paper introduces the concepts of shapes and shape transformation as fundamental aspects of design knowledge. It is implemented on a computer program in the form of a prototype shape-scripting language. In summary, this language works as a shell to encode a set of shape categories and their transformations, and it enables progressive shape recognition and shape transformation in line drawings. An appropriate set of these encoded transformations may represent a body of syntactic knowledge about an architectural style. This opens up the exciting possibility of a computational implementation of a shape grammar.
series CAAD Futures
last changed 1999/04/03 17:58

_id 2005_115
id 2005_115
authors Oxman, Rivka and Rotenstreich, Ruth
year 2005
title Conceptual Content of Digital Design
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 115-121
doi https://doi.org/10.52842/conf.ecaade.2005.115
summary Concepts related to digital architecture have begun to occupy a central role in current architectural discourse. Design concepts that have been the conceptual content of this discourse are now becoming integrated into the general architectural discourse. The research reports on this process of the emergence, migration, and crystallization of a new conceptual structure over the past decade under the influence of digital design and its emerging conceptual structure. The research presented in this paper examines the emergence of new ideas in architectural thinking that are related to digital architecture since 1990 until today. In order to demonstrate this shift, we have selected a representative architectural building type that is strongly and directly influenced by the conceptual content of the cultural discourse in architecture. A museum type was selected to represent features of the expression that reflects the changes and evolution of conceptual structures that underlie digital design. The research methodology is based on a method known as “content analysis”. Content analysis in our research was de- fined as including textual material in books, book chapters, essays, articles, and historical documents. A new approach for Design Content Analysis was accomplished employing the ICF analytical framework. In order to conduct a content analysis the text was coded and was broken down into categories on a variety of theoretical design themes. Our findings demonstrate that certain expressions related to digital technology have moved up from a low level descriptive function to a significant conceptual role in formulating the design content of architectural design. In our paper we describe the research, methodology findings and contribution to the definition of the conceptual content of contemporary architectural discourse on digital architecture.
keywords Digital Design, Digital Architecture, Content Analysis, Conceptual Design
series eCAADe
email
last changed 2022/06/07 08:00

_id diss_anders
id diss_anders
authors Anders, P.
year 2003
title A Procedural Model for Integrating Physical and Cyberspaces in Architecture
source Doctoral dissertation, University of Plymouth, Plymouth, U.K
summary This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical and cyberspaces.The dissertation presents important developments in architectural computation that disclose concepts and values that contrast with orthodox practice. Virtual reality and cyberspace, the foci of this inquiry, are seen to embody the more problematic aspects of these developments. They also raise a question of redundancy: If a simulation is good enough, do we still need to build? This question, raised early in the 1990's, is explored through a thought experiment - the Library Paradox - which is assessed and critiqued for its idealistic premises. Still, as technology matures and simulations become more realistic the challenge posed by VR/cyberspace to architecture only becomes more pressing. If the case for virtual idealism seems only to be strengthened by technological and cultural trends, it would seem that a virtual architecture should have been well established in the decade since its introduction.Yet a history of the virtual idealist argument discloses the many difficulties faced by virtual architects. These include differences between idealist and professional practitioners, the failure of technology to achieve its proponents' claims, and confusion over the meaning of virtual architecture among both architects and clients. However, the dissertation also cites the success of virtual architecture in other fields - Human Computer Interface design, digital games, and Computer Supported Collaborative Work - and notes that their adoption of space derives from practice within each discipline. It then proposes that the matter of VR/cyberspace be addressed from within the practice of architecture, a strategy meant to balance the theoretical/academic inclination of previous efforts in this field.The dissertation pursues an assessment that reveals latent, accepted virtualities in design methodologies, instrumentation, and the notations of architectural practices. Of special importance is a spatial database that now pervades the design and construction processes. The unity of this database, effectively a project's cyberspace, and its material counterpart is the subject of the remainder of the dissertation. Such compositions of physical and cyberspaces are herein called cybrids. The dissertation examines current technologies that cybridize architecture and information technology, and proposes their integration within cybrid wholes. The concept of cybrids is articulated in seven principles that are applied in a case study for the design for the Planetary Collegium. The project is presented and critiqued on the basis of these seven principles. The dissertation concludes with a discussion of possible effects of cybrids upon architecture and contemporary culture.
series thesis:PhD
email
last changed 2005/09/09 12:58

_id 2ccd
authors Kalisperis, Loukas N.
year 1994
title 3D Visualization in Design Education
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 177-184
doi https://doi.org/10.52842/conf.acadia.1994.177
summary It has been said that "The beginning of architecture is empty space." (Mitchell 1990) This statement typifies a design education philosophy in which the concepts of space and form are separated and defined respectively as the negative and positive of the physical world, a world where solid objects exist and void-the mere absence of substance-is a surrounding atmospheric emptiness. Since the beginning of the nineteenth century, however, there has been an alternative concept of space as a continuum: that there is a continuously modified surface between the pressures of form and space in which the shape of the space in our lungs is directly connected to the shape of the space within which we exist. (Porter 1979). The nature of the task of representing architecture alters to reflect the state of architectural understanding at each period of time. The construction of architectural space and form represents a fundamental achievement of humans in their environment and has always involved effort and materials requiring careful planning, preparation, and forethought. In architecture there is a necessary conversion to that which is habitable, experiential, and functional from an abstraction in an entirely different medium. It is often an imperfect procedure that centers on the translation rather than the actual design. Design of the built environment is an art of distinctions within the continuum of space, for example: between solid and void, interior and exterior, light and dark, or warm and cold. It is concerned with the physical organization and articulation of space. The amount and shape of the void contained and generated by the building create the fabric and substance of the built environment. Architecture as a design discipline, therefore, can be considered as a creative expression of the coexistence of form and space on a human scale. As Frank Ching writes in Architecture: Form, Space, and Order, "These elements of form and space are the critical means of architecture. While the utilitarian concerns of function and use can be relatively short lived, and symbolic interpretations can vary from age to age, these primary elements of form and space comprise timeless and fundamental vocabulary of the architectural designer." (1979)

series ACADIA
email
last changed 2022/06/07 07:52

_id 84e1
authors Kovacs, Laszio Bela and Galle, Per
year 1990
title Logic Programming for Concept Modelling and Support of Urban Housing Design : A Pilot Study
source 1990. 134 p. CADLINE has abstract only
summary Starting from a case study of manual sketch design of a residential area, the authors develop a prototypical site plan for low to medium density housing. The layout keeps pedestrian and vehicular traffic separated and provides open green area as well as a concentrated urban atmosphere. The constituents of the prototype layout are identified and a system of concepts devised accordingly. This conceptual analysis is formalized, using a Horn clause logic notation. Aspects of the resulting logic model concerning design of walking lines and plazas are refined into a considerable amount of detail. This exercise in knowledge representation seems to indicate that it will be possible, within the logic programming paradigm, to implement computerized support systems able to cooperate with and simulate designers working with architectural design. The main result of the study is that logical analysis of a particular prototype design can result in a collection of quite general concepts which are potentially useful in many other context than that of the prototype, for other kinds of design tasks. The report concludes by recommending several lines or aspects of future research in this area
keywords architecture, design, logic, programming, knowledge base, systems, CAD, layout, prototypes
series CADline
last changed 2003/06/02 10:24

_id 4e31
authors Norman, Richard B.
year 1990
title Electronic Color : The Art of Color Applied to Graphic Computing
source xiv, 186 p. : ill. (some col.) New York: Van Nostrand Reinhold, 1990. includes bibliography
summary This book offers artists an introduction to a new technology for the communication of visual ideas, and it offers scientists an introduction to principles of art that have existed forever, but made simpler to communicate because of the new technology. The 9 chapters of the book cover such topics as: The language of color (tools and teaching, the elements of design, how color speaks, electronic color as teacher); A theory of contrasts (the Bauhaus, the seven contrasts of Johannes Itten, design applications); Color models (the need for order, traditional concepts of color organization, computer color selection, inventing a color space); Electronics as a source of color (color images, the color monitor, additive and subtractive color, the automation of graphics, reproduction of the computer image); The dynamics of color (dynamics in painting, impressionism, the Albers color descriptions, color dynamics today, dynamic architectural images); Illusions of space and form (transparency, perception of space, definition of form); Color psychology (the meaning of color, the colors, color transposition, applied psychology); Color in the design process (the discovery of site, the design of buildings, the color of cities); The representation of form (automation of the construction process, intuition in drawing, intuition in design, form and color)
keywords computer graphics, color, education
series CADline
last changed 2003/06/02 13:58

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 06e1
authors Keul, Alexander
year 1996
title LOST IN SPACE? ARCHITECTURAL PSYCHOLOGY - PAST, PRESENT, FUTURE
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary A methodological review by Kaminski (1995) summed up five perspectives in environmental psychology - patterns of spatial distribution, everyday “jigsaw puzzles”, functional everyday action systems, sociocultural change and evolution of competence. Architectural psychology (named so at the Strathclyde conference 1969; Canter, 1973) as psychology of built environments is one leg of environmental psychology, the second one being psychology of environmental protection. Architectural psychology has come of age and passed its 25th birthday. Thus, a triangulation of its position, especially in Central Europe, seems interesting and necessary. A recent survey mainly on university projects in German-speaking countries (Kruse & Trimpin, 1995) found a marked decrease of studies in psychology of built environments. 1994, 25% of all projects were reported in this category, which in 1975 had made up 40% (Kruse, 1975). Guenther, in an unpublished survey of BDP (association of professional German psychologists) members, encountered only a handful active in architectural psychology - mostly part-time, not full-time. 1996, Austria has two full-time university specialists. The discrepancy between the general interest displayed by planners and a still low institutionalization is noticeable.

How is the research situation? Using several standard research data banks, the author collected articles and book(chapter)s on architectural psychology in German- and English-language countries from 1990 to 1996. Studies on main architecture-psychology interface problems such as user needs, housing quality evaluations, participatory planning and spatial simulation / virtual reality did not outline an “old, settled” discipline, but rather the sketchy, random surface of a field “always starting anew”. E.g., discussions at the 1995 EAEA-Conference showed that several architectural simulation studies since 1973 caused no major impact on planner's opinions (Keul&Martens, 1996). “Re-inventions of the wheel” are caused by a lack of meetings (except this one!) and of interdisciplinary infrastructure in German-language countries (contrary to Sweden or the United States). Social pressures building up on architecture nowadays by inter-European competition, budget cuts and citizen activities for informed consent in most urban projects are a new challenge for planners to cooperate efficiently with social scientists. At Salzburg, the author currently manages the Corporate Design-process for the Chamber of Architecture, Division for Upper Austria and Salzburg. A “working group for architectural psychology” (Keul-Martens-Maderthaner) has been active since 1994.

keywords Model Simulation, Real Environments
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/efa/
last changed 2005/09/09 10:43

_id ddss9503
id ddss9503
authors Wineman, Jean and Serrato, Margaret
year 1994
title Visual and Spatial Analysis in Office Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The demands for rapid response to complex problems, flexibility, and other characteristics of today's workplace, such as a highly trained work force, have led many organizations to move from strict hierarchical structures to a more flexible project team organization. The organizational structure is broader and flatter, with greater independence given to organizational units, in this case the project teams. To understand the relationship between project team communication patterns and the design and layout of team space, a study was conducted of an architectural office before and after a move to new space. The study involved three project teams. Information was collected on individual communication patterns; perceptions of the ease of communication; and the effectiveness of the design and layout of physical space to support these communications. In order to provide guidance for critical decision-making in design, these communication data were correlated with a series of measures for the specification of team space enclosure and layout. These group/team space measures were adaptations of existing measures of individual work space, and included an enclosure measure, based on an enclosure measure developed by Stokols (1990); a measure of visual field, based on the "isovist" fields of Benedikt (1979); and an "integration" measure, based on the work of Hillier and Hanson (1984). Results indicate both linear and non-linear relationships between interaction patterns and physical space measures. This work is the initial stage of a research program to define a set of specific physical measures to guide the design of supportive work space for project teams and work groups within various types of organizations.
series DDSS
email
last changed 2003/08/07 16:36

_id 235d
authors Catalano, Fernando
year 1990
title The Computerized Design Firm
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 317-332
summary This paper is not just about the future of computerized design practice. It is about what to do today in contemplation of tomorrow-the issues of computercentered practice and the courses of action open to us can be discerned by the careful observer. The realities of computerized design practice are different from the issues on which design education still fixes its attention. To educators, the present paper recommends further clinical research on computerized design firms and suggests that case studies on the matter be developed and utilized as teaching material. Research conducted by the author of this paper indicates that a new form of design firm is emerging-the computerized design firm-totally supported and augmented by the new information technology. The present paper proceeds by introducing an abridged case study of an actual totally electronic, computerized design practice. Then, the paper concentrates on modelling the computerized design firm as an intelligent system, indicating non-trivial changes in its structure and strategy brought about by the introduction of the new information technology into its operations - among other considerations, different strategies and diverse conceptions of management and workgroup roles are highlighted. In particular, this paper points out that these structural and strategic changes reflect back on the technology of information with pressures to redirect present emphasis on the individual designer, working alone in an isolated workstation, to a more realistic conception of the designer as a member of an electronic workgroup. Finally, the paper underlines that this non-trivial conception demands that new hardware and software be developed to meet the needs of the electronic workgroup - which raises issues of human-machine interface. Further, it raises the key issues of how to represent and expose knowledge to users in intelligent information - sharing systems, designed to include not only good user interfaces for supporting problem-solving activities of individuals, but also good organizational interfaces for supporting the problem-solving activities of groups. The paper closes by charting promising directions for further research and with a few remarks about the computerized design firm's (near) future.
series CAAD Futures
last changed 1999/04/03 17:58

_id 2ca1
authors Montagu, A. and Bermudez, J.
year 1998
title Datarq: The Development of a Website of Modern Contemporary Architecture
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998
doi https://doi.org/10.52842/conf.ecaade.1998.x.p7a
summary The pedagogic approach in the architectural field is suffering a deep change taking in consideration the impact that has been produced mainly by the CAD and multimedia procedures. An additional view to be taken in consideration is the challenge produced by the influence of advanced IT which since 1990-92, has affected positively the exchange of information among people of the academic environment. Several studies confirm this hypothesis, from the wide cultural spectrum when the digitalization process was emerging as an alternative way to data processing (Bateson 1976) to the pedagogical-computational side analyzed by (Papert 1996). One of the main characteristics indicated by S. Papert (op.cit) is the idea of "self teaching" which students are used everywhere due to the constant augment of "friendly" software and the decreasing costs of hardware. Another consequences to point out by S. Paper (op.cit) is that will be more probably that students at home will have more actualized equipment that most of the computer lab. of schools in general. Therefore, the main hypothesis of this paper is, "if we are able to combine usual tutorials design methods with the concept of "self-teaching" regarding the paradigmatic architectural models that are used in practically all the schools of architecture (Le Corbusier, F.L.Wright, M.v. der Rohe, M.Botta, T.Ando, etc.) using a Web site available to everybody, what we are doing is expanding the existing knowledge in the libraries and fulfill the future requirements of the newly generations of students".
series eCAADe
email
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/35montagu/index.htm
last changed 2022/06/07 07:50

_id caadria2006_047
id caadria2006_047
authors SHAI YESHAYAHU, A.; B. MARIA VERA
year 2006
title CUT, COPY, PASTE SOCIETY
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 47-52
doi https://doi.org/10.52842/conf.caadria.2006.x.g1r
summary You and I were not born in the 1990’s thus our experience about the true modalities of circulation and communication that have substantially transformed the methods that form and inform us today, are not really “pure”. Why? Because we know how slow time was before the communication boom of this last decade and because some of us still believe that we must read to be inform and thus, visit a bookstore, library or friends house and get peeks inside a subject of matter. So experiencing life as we bypass the book _ that’s a story of a brand new era! Taking note of the enormous changes this era brings, is fundamental to our current pedagogic undertakings. We seek data about the differences that lie in the way individuals, which never knew a world before or between analogue and digital zones, process information. It signals a dramatic shift in cognitive realms that is deeply imbedded in our emerging socio-economic spheres. So, you say “hypothesizing that economic, technologic, and cultural fluxes fabricate new means to learn and think, is not a fresh idea”_ True. But, it led us to ask one fundamental question _What are the upcoming learning habits employed by the “post digital” society? We noted that the post digital generation is an avid cut, copy, paste society that is able to extract information from infinite resources and mix, remix in diversified modes, through time and in real-time. We think these abilities are strengths, which will permit students to multitask yet they strongly differ from the academic agendas that are concerned with meditative processes and qualitative interdisciplinary task. As aspiring academics interested in the reconfiguration of current pedagogic formats we seek a creative intervention for future design generations, one that can benefit both the upheavals of the cultural world and the integrity of the academic setting where a pedagogy that links extended fields of knowledge with shifting cognitive habits can emerge. In this arena where cognition plays an important role, our goals are challenging and difficult, especially in the beginning years when the foundations set forward leaves lasting impressions. Thus, letting go of familiar grounds and tuning to continual alterations of the immediate surroundings enables us to seek means that facilitate important readings for our current learning/teaching processes. Demystifying changes and embracing differences as design potentials for new interventions are basic programmatic elements that permit us to incorporate a rigorous research agenda in the design exercises. Our presentation will project the current state of our teaching modality and provide examples of current studio work. It will demonstrate how everyday rituals, journeys and research observations, are documented by a society that heralds a new academic setting.
series CAADRIA
email
last changed 2022/06/07 07:50

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
doi https://doi.org/10.52842/conf.acadia.1994.039
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id 044f
authors Balachandran, M.B. and Gero, John S.
year 1990
title Role of Prototypes in Integrating Expert Systems and CAD Systems
source Berlin: Springer-Verlag, 1990. v: Design: pp. 195-211
summary This paper describes concepts which allow the development of integrated systems that combine the two technologies of expert systems and computer-aided drafting systems. It demonstrates how an expert system can be used for evaluating and criticizing designs described using traditional CAD packages. The notion of 'prototypes' has been used to play the central role in such an integration. The development, implementation and operation issues of an integrated system, called IPEXCAD, are described
keywords expert systems, prototypes, design, CAD, integration, drafting
series CADline
email
last changed 2003/06/02 13:58

_id 48fc
authors Carrara, Gianfranco and Novembri, Gabriele
year 1990
title Knowledge Assistant in the Process of Architectural Design
source Building and Environment. 1990. 39 p. includes bibliography
summary The article illustrates a methodological approach for the realization of a knowledge-based assistant for building and architectural design. The system is based on the concepts of constraint propagation, and uses the formal method of frames. The aim of the system is to cooperate 'interactively' with the designer in the various phases of this work
keywords knowledge base, architecture, CAD, building, design, frames
series CADline
last changed 2003/06/02 13:58

_id caadria2011_061
id caadria2011_061
authors Celani, Gabriela; José P. Duarte and Carlos V. Vaz
year 2011
title The gardens revisited: The link between technology, meaning and logic?
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 643-652
doi https://doi.org/10.52842/conf.caadria.2011.643
summary The objective of this paper is to compare the computational concepts present in three books published by Mitchell between 1987 and 1990: The art of computer-graphics programming (1987), which has Robin Liggett and Thomas Kvan as co-authors, The logic of architecture (1990), probably his most influential work, and The poetics of gardens (1988), which has Charles Moore and William Turnbull as coauthors. By looking at the concepts that are presented in the three books and establishing a comparison between them, we expect to show that The poetics of Gardens should not be seen as a detour from Mitchell´s line of research, but rather as a key piece for understanding the relationship between technology, meaning and logic in his very coherent body of work.
keywords Computational design concepts; technology; meaning; logic
series CAADRIA
email
last changed 2022/06/07 07:55

_id 298e
authors Dave, Bharat and Woodbury, Robert
year 1990
title Computer Modeling: A First Course in Design Computing
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 61-76
summary Computation in design has long been a focus in our department. In recent years our faculty has paid particular attention to the use of computation in professional architectural education. The result is a shared vision of computers in the curriculum [Woodbury 1985] and a set of courses, some with considerable historyland others just now being initiated. We (Dave and Woodbury) have jointly developed and at various times over the last seven years have taught Computer Modeling, the most introductory of these courses. This is a required course for all the incoming freshmen students in the department. In this paper we describe Computer Modeling: its context, the issues and topics it addresses, the tasks it requires of students, and the questions and opportunities that it raises. Computer Modeling is a course about concepts, about ways of explicitly understanding design and its relation to computation. Procedural skills and algorithmic problem solving techniques are given only secondary emphasis. In essential terms, the course is about models, of design processes, of designed objects, of computation and of computational design. Its lessons are intended to communicate a structure of such models to students and through this structure to demonstrate a relationship between computation and design. It is hoped that this structure can be used as a framework, around which students can continue to develop an understanding of computers in design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 242f
authors Goldman, Glenn and Zdepski, M. Stephen
year 1990
title Image Sampling
source From Research to Practice [ACADIA Conference Proceedings] Big Sky (Montana - USA) 4-6 October 1990, pp. 21-28
doi https://doi.org/10.52842/conf.acadia.1990.021
summary Analogous to music sampling, in which sounds from the environment are recorded, distorted and used in unique ways to create music, "image sampling" is the visual equivalent of a sound bite used to create new visual forms, textures, patterns and types of architecture. Through the use of image sam ling, a designer can accurately record and digitize images from the existing visual world: rom the physical (built or natural) context of the site, from history (a specific building " or a significant architectural monument) or from previous work produced by the designer. The digital scanning process makes design information equal and uniform, as it converts all images to dot patterns of varying color. As a result the image can be transformed through numeric operations (even when the algorithms are transparent to the end user). The recorded images can therefore be fragmented, combined, distorted, duplicated, tweened, or subjected to random automated operations. Because computer images are digital, they facilitate modification and transformation, unlike their analog counterparts. Merging video and image processing capabilities with three-dimensional modeling permits the designer to collage visual information into new and readily editable architectural proposals. Combining image samples into new architectural concepts expands the scope of potentials available to the architect and also raises fundamental questions about issues of originality, creativity, authenticity, and the nature of the design process itself. What is original work, created by the designer, and what is merely re-used? The discussion of new digital imaging eventually leads to questions about design theory and ethics, in addition to those associated with computer technology and architectural form. As one works in any new medium, including the digital environment, many questions are raised about its impacts on design. Much of what is presented in this paper are early speculations on the implications of the digital technology and its influence on architecture.
series ACADIA
email
last changed 2022/06/07 07:51

_id ab63
authors Gross, Mark D.
year 1990
title Relational Modeling: A Basis for Computer-Assisted Design
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 123-136
summary Today's computer assisted design (CAD) systems automate traditional ways of working with tracing paper and pencil, but they cannot represent the rules and relationships of a design. As hardware becomes faster and memory less expensive, more sophisticated fundamental software technologies will be adopted. This shift in the basis of CAD will provide powerful capabilities and offer new ways to think about designing. Recently parametric design, a technique for describing a large class of designs with a small description in code, has become a focus of attention in architectural computing. In parametric CAD systems, design features are identified and keyed to a number of input variables. Changes in the input values result in variations of the basic design. Based on conventional software technologies, parametric design has been successfully applied in many design domains including architecture and is supported by several commercial CAD packages. A weakness of parametric techniques is the need to predetermine which properties are input parameters to be varied and which are to be derived. Relational modeling is a simple and powerful extension of parametric design that overcomes this weakness. By viewing relations as reversible rather than one-way, any set of properties can be chosen as input parameters. For example, a relational model that calculates the shadow length of a given building can also be used to calculate the building height given a desired shadow length. In exercising a relational model the designer is not limited to a pre-selected set of input variables but can explore and experiment freely with changes in all parts of the model. Co is a relational modeling environment under development on the Macintosh-II computer, and Co-Draw, a prototype CAD program based on Co. Co's relationaI engine and object-oriented database provide a powerful basis for modeling design relations. Co-Draw's interactive graphics offer a flexible medium for design exploration. Co provides tools for viewing and editing design models in various representations, including spreadsheet cards, tree and graph structures, as well as plan and elevation graphics. Co's concepts and architecture are described and the implications for design education are discussed.
series CAAD Futures
email
last changed 2003/05/16 20:58

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