CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 264

_id diss_anders
id diss_anders
authors Anders, P.
year 2003
title A Procedural Model for Integrating Physical and Cyberspaces in Architecture
source Doctoral dissertation, University of Plymouth, Plymouth, U.K
summary This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical and cyberspaces.The dissertation presents important developments in architectural computation that disclose concepts and values that contrast with orthodox practice. Virtual reality and cyberspace, the foci of this inquiry, are seen to embody the more problematic aspects of these developments. They also raise a question of redundancy: If a simulation is good enough, do we still need to build? This question, raised early in the 1990's, is explored through a thought experiment - the Library Paradox - which is assessed and critiqued for its idealistic premises. Still, as technology matures and simulations become more realistic the challenge posed by VR/cyberspace to architecture only becomes more pressing. If the case for virtual idealism seems only to be strengthened by technological and cultural trends, it would seem that a virtual architecture should have been well established in the decade since its introduction.Yet a history of the virtual idealist argument discloses the many difficulties faced by virtual architects. These include differences between idealist and professional practitioners, the failure of technology to achieve its proponents' claims, and confusion over the meaning of virtual architecture among both architects and clients. However, the dissertation also cites the success of virtual architecture in other fields - Human Computer Interface design, digital games, and Computer Supported Collaborative Work - and notes that their adoption of space derives from practice within each discipline. It then proposes that the matter of VR/cyberspace be addressed from within the practice of architecture, a strategy meant to balance the theoretical/academic inclination of previous efforts in this field.The dissertation pursues an assessment that reveals latent, accepted virtualities in design methodologies, instrumentation, and the notations of architectural practices. Of special importance is a spatial database that now pervades the design and construction processes. The unity of this database, effectively a project's cyberspace, and its material counterpart is the subject of the remainder of the dissertation. Such compositions of physical and cyberspaces are herein called cybrids. The dissertation examines current technologies that cybridize architecture and information technology, and proposes their integration within cybrid wholes. The concept of cybrids is articulated in seven principles that are applied in a case study for the design for the Planetary Collegium. The project is presented and critiqued on the basis of these seven principles. The dissertation concludes with a discussion of possible effects of cybrids upon architecture and contemporary culture.
series thesis:PhD
email
last changed 2005/09/09 12:58

_id 417a
authors Cipriani, R., Lagomarsino, A.D., Stagnaro, A., Valenti, E. and Sambolino, T.
year 1990
title Some Years' Experience Teaching CAAD
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 347-361
summary In the conventional way of teaching architecture, it is common to think of design as the final synthesis of an intellectual process (composizione in Italian) integrating different elements from different curriculum subjects: history, structural analysis., technology, regional and urban planning, and so on. These elements, being comprehensive of their specific domains, together build the project. This process is supported by a long traditional that cannot easily be modified; however, we must not consider it to be the only one. Architectural practice should be much more. The Scuole di Architettura has walked a long and difficult road in the last thirty years., with a significant widening of interest in social, political, and economic issues. There have been recurring attempts at epistemological reformulation in some areas. There has been an acknowledgment of a crisis in contemporary town planning and a dimming of several certitudes that had developed with the birth and growth of the modernist school. And there has been a weakening of the promises that had given life to the vigorous discussion about town and regional planning. All of this leads to a reconsideration of the meaning and the deeper assumptions that the project implies, a question mark at the center of the human sciences that architectural practice involves. The old tradition., which assigned composition a central role in the project, is no longer sufficient because it is related to a reductive reading of epistemology that views human sciences as defining segments of physical knowledge of the actual world. Contemporary reflection on the difference between understanding and unfolding, together with the attention given to interpreting a moment as compared to purely describing one, gives to the project the task of inquiry instead of solution.
series CAAD Futures
last changed 1999/04/03 17:58

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 242f
authors Goldman, Glenn and Zdepski, M. Stephen
year 1990
title Image Sampling
doi https://doi.org/10.52842/conf.acadia.1990.021
source From Research to Practice [ACADIA Conference Proceedings] Big Sky (Montana - USA) 4-6 October 1990, pp. 21-28
summary Analogous to music sampling, in which sounds from the environment are recorded, distorted and used in unique ways to create music, "image sampling" is the visual equivalent of a sound bite used to create new visual forms, textures, patterns and types of architecture. Through the use of image sam ling, a designer can accurately record and digitize images from the existing visual world: rom the physical (built or natural) context of the site, from history (a specific building " or a significant architectural monument) or from previous work produced by the designer. The digital scanning process makes design information equal and uniform, as it converts all images to dot patterns of varying color. As a result the image can be transformed through numeric operations (even when the algorithms are transparent to the end user). The recorded images can therefore be fragmented, combined, distorted, duplicated, tweened, or subjected to random automated operations. Because computer images are digital, they facilitate modification and transformation, unlike their analog counterparts. Merging video and image processing capabilities with three-dimensional modeling permits the designer to collage visual information into new and readily editable architectural proposals. Combining image samples into new architectural concepts expands the scope of potentials available to the architect and also raises fundamental questions about issues of originality, creativity, authenticity, and the nature of the design process itself. What is original work, created by the designer, and what is merely re-used? The discussion of new digital imaging eventually leads to questions about design theory and ethics, in addition to those associated with computer technology and architectural form. As one works in any new medium, including the digital environment, many questions are raised about its impacts on design. Much of what is presented in this paper are early speculations on the implications of the digital technology and its influence on architecture.
series ACADIA
email
last changed 2022/06/07 07:51

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 63ad
authors Wang, Chao-Jen
year 1999
title Architectural Design Thinking in Virtual Reality
doi https://doi.org/10.52842/conf.caadria.1999.071
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 71-80
summary Throughout the history of the development of architectural design, from the use of planar representations to three-dimensional media using prespective and physical models, up to the present application of computer drafting, computer modeling, animation and other new design media, drawing has traditionally been used by designers to carry out the most basic design reasoning. Through discussion by Bridges and Charitos (1997, pp. 143), virtual reality (VR) has become a new design medium used by designers. Given that different media lead to different phenomena in design reasoning (Mitchell, 1990), this paper probes into differences in the attributes of design reasoning derived from traditional drawing and those observed when virtual reality is used to perform design tasks.
series CAADRIA
email
last changed 2022/06/07 07:58

_id architectural_intelligence2022_4
id architectural_intelligence2022_4
authors Yihui Li, Wen Gao & Borong Lin
year 2022
title From type to network: a review of knowledge representation methods in architecture intelligence design
doi https://doi.org/https://doi.org/10.1007/s44223-022-00006-9
source Architectural Intelligence Journal
summary With the rise of the next generation of artificial intelligence driven by knowledge and data, the research on knowledge representation in architecture is also receiving widespread attention from the academia. This paper sorts out the evolution of architectural knowledge representation methods in the history of architecture, and summarizes three progressive representation frameworks of their development with type, pattern and network. By searching these three keywords in the Web of Science Core Collection among 4867 publications from 1990 to 2021, the number of publications in the past 5 years raised more than 50%, which show significant research interest in architecture industry in recent years. Among them, the first two are static declarative knowledge representation methods, while the network-based knowledge representation method also includes procedural knowledge representation methods and provides a way for knowledge association. This means the network representation has more advantage in terms of the logical completeness of knowledge representation, and accounts for 67% of the current research on knowledge representation in architecture. In the context of the rapid development of artificial intelligence, this method can realize the construction of architectural knowledge system and greatly improve the work efficiency of the building industry. On the other hand, in the face of carbon-neutral sustainable development scenarios, using knowledge representation, building performance knowledge and design knowledge could be expressed in a unified manner, and a personalized and efficient workflow for performance-oriented scheme design and optimization would be achieved.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id 0f73
authors Ervin, Stephen M.
year 1990
title Designing with Diagrams: A Role for Computing in Design Education and Exploration
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 107-122
summary Environmental designers, design educators and design students using computers are a constituency with a set of requirements for database structure and flexibility, for knowledge representation and inference mechanisms, and for both graphical and non-graphical operations, that are now articulatable and to-date largely unmet. This is especially so in the area called 'preliminary' or 'schematic' design, where our requirements are related to, but different from, those of our colleagues in mechanical and electrical engineering, whose needs have dominated the notable developments in this area. One manifestation of these needs is in the peculiar form of graphics called diagrams , and the ways in which environmental designers (architects, landscape architects., urban designers) use them. Our diagrams are both similar to and different from structural, circuit, or logical diagrams in important ways. These similarities and differences yield basic insights into designing and design knowledge, and provide guidance for some necessary steps in the development of the next generation of CAD systems. Diagrams as a form of knowledge representation have received little scrutiny in the literature of graphic representation and computer graphics. In the following sections I present an overview of the theoretical basis for distinguishing and using diagrams; examine some of the computational requirements for a system of computer-aided diagramming; describe a prototype implementation called CBD (Constraint Based Diagrammer) and illustrate one example of its use; and speculate on the implications and potential applications of these ideas in computer-aided design education.
series CAAD Futures
last changed 1999/04/03 17:58

_id 06e1
authors Keul, Alexander
year 1996
title LOST IN SPACE? ARCHITECTURAL PSYCHOLOGY - PAST, PRESENT, FUTURE
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary A methodological review by Kaminski (1995) summed up five perspectives in environmental psychology - patterns of spatial distribution, everyday “jigsaw puzzles”, functional everyday action systems, sociocultural change and evolution of competence. Architectural psychology (named so at the Strathclyde conference 1969; Canter, 1973) as psychology of built environments is one leg of environmental psychology, the second one being psychology of environmental protection. Architectural psychology has come of age and passed its 25th birthday. Thus, a triangulation of its position, especially in Central Europe, seems interesting and necessary. A recent survey mainly on university projects in German-speaking countries (Kruse & Trimpin, 1995) found a marked decrease of studies in psychology of built environments. 1994, 25% of all projects were reported in this category, which in 1975 had made up 40% (Kruse, 1975). Guenther, in an unpublished survey of BDP (association of professional German psychologists) members, encountered only a handful active in architectural psychology - mostly part-time, not full-time. 1996, Austria has two full-time university specialists. The discrepancy between the general interest displayed by planners and a still low institutionalization is noticeable.

How is the research situation? Using several standard research data banks, the author collected articles and book(chapter)s on architectural psychology in German- and English-language countries from 1990 to 1996. Studies on main architecture-psychology interface problems such as user needs, housing quality evaluations, participatory planning and spatial simulation / virtual reality did not outline an “old, settled” discipline, but rather the sketchy, random surface of a field “always starting anew”. E.g., discussions at the 1995 EAEA-Conference showed that several architectural simulation studies since 1973 caused no major impact on planner's opinions (Keul&Martens, 1996). “Re-inventions of the wheel” are caused by a lack of meetings (except this one!) and of interdisciplinary infrastructure in German-language countries (contrary to Sweden or the United States). Social pressures building up on architecture nowadays by inter-European competition, budget cuts and citizen activities for informed consent in most urban projects are a new challenge for planners to cooperate efficiently with social scientists. At Salzburg, the author currently manages the Corporate Design-process for the Chamber of Architecture, Division for Upper Austria and Salzburg. A “working group for architectural psychology” (Keul-Martens-Maderthaner) has been active since 1994.

keywords Model Simulation, Real Environments
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/efa/
last changed 2005/09/09 10:43

_id 4ae8
authors Kokosalakis, Jen, Hohmann, L.M. and Pamplin, I.
year 1999
title Benefits of Data Integration in Building Modelling: 3D Object Oriented Professional Collaboration
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 103-130
summary This paper will review current progress across the building construction industry in meeting demands for use of data integration with the 3D building model as the coordinating device in building design and development. Decades of national initiatives from NEDO (1990) to Egan (1998) have striven to encourage collaboration in first the building design team and later targetting in programmas the means to accomplish this. In its 14th year 'The User Group' has intensified efforts to persuade the industry of the benefits of associating all data involved from the first briefing and conception of design needs and ideas, through the development of the design, testing for structures, costs, heating, lighting, urban and rural environmental impact, facilities management, adaptation and even the eventual controlled demolition of the building. Examples in this paper will be reported from 'The User Group' conference, "Profit from Data Integration: An industry update", (NEC, Birmingham, Nov. 1998), to indicate how various organisations are now profiting from data integration in 3D object orientated modelling.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id ecaade2023_227
id ecaade2023_227
authors Moorhouse, Jon and Freeman, Tim
year 2023
title Towards a Genome for Zero Carbon Retrofit of UK Housing
doi https://doi.org/10.52842/conf.ecaade.2023.2.197
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 197–206
summary The United Kingdom has some of the worst insulated housing stock in Northern Europe. This is in part due to the age of housing in the UK, with over 90% being built before 1990 [McCrone 2017, Piddington 2020]. Moreover, 85% of current UK housing will still be in use in 2050 by which stage their Government are targeting Net Carbon Zero [Eyre 2019]. Domestic energy use accounts for around 25% of UK carbon emissions. The UK will need to retrofit 20 million dwellings in order to meet this target. If this delivery were evenly spread, it would equate to over 2,000 retrofit completions each day. Government-funded initiatives are stimulating the market, with upwards of 60,000 social housing retrofits planned for 2023, but it is clear that a system must be developed to enable the design and implementation of housing-stock improvement at a large scale.This paper charts the 20-year development of a digital approach to the design for low-carbon domestic retrofit by architects Constructive Thinking Studio Limited and thence documents the emergence of a collaborative approach to retrofit patterns on a National scale. The author has led the Research and Development stream of this practice, developing a Building Information Modelling methodology and integrated Energy Modelling techniques to optimise design for housing retrofit [Georgiadou 2019, Ben 2020], and then inform a growing palette of details and a database of validated solutions [Moorhouse 2013] that can grow and be used to predict options for future projects [D’Angelo 2022]. The data is augmented by monitoring energy and environmental performance, enabling a growing body of knowledge that can be aligned with existing big data to simulate the benefits of nationwide stock improvement. The paper outlines incremental case studies and collaborative methods pivotal in developing this work The proposed outcome of the work is a Retrofit Genome that is available at a national level.
keywords Retrofit, Housing, Zero-Carbon, BIM, Big Data, Design Genome
series eCAADe
email
last changed 2023/12/10 10:49

_id a685
authors Oxman, Rivka E.
year 1990
title Prior Knowledge in Design : A Dynamic Knowledge-based Model of Design and Creativity
source Design Studies. January 1990. vol. 11: pp. 17-28 : ill. includes bibliography
summary The incorporation of precedents into a present design situation by adaptation, restructuring and reformulation depends upon processes of typification and generalization. The function of prototypes as a characteristic form of generalized and structured knowledge in design is described. A precedent-based design model employing memory-based reasoning is proposed. It is argued that typological concepts can serve as a matching level between situation types and solution types. In such an approach both the organization of structured knowledge and the mechanisms of matching to prior knowledge such as cross-indexing and analogy appear to be of seminal importance. A memory-based reasoning process in routine, innovative and creative design is postulated. This is based on concepts of dynamic and episodic memory. Relevant work in the fields of memory organization, machine learning and analogical reasoning is considered with respect to its significance to the field of knowledge-based design
keywords prototypes, reasoning, knowledge base, design
series CADline
email
last changed 2003/06/02 13:58

_id 82a2
authors Streich, Bernd
year 1991
title The Conception of Education in CAD
doi https://doi.org/10.52842/conf.ecaade.1991.x.p4b
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary In February 1990 the University of Kaiserslautern founded the new teaching and research department "Computer-Aided Design and Construction in Environmental Planning and Architecture". Unlike other German universities, the speciality of the new teaching department is in the common education of architects and environmental planners (including urban planning), so that a wide range of computer systems is at their disposal: computer-aided architectural design systems just as geographic information systems, picture processing or information systems to support urban planning etc. No other German university disposes of this kind of common education in a single teaching department. The following aspects will be discussed: (-) The general concept of education in three dimensions, viz. a dimension of application concerning architecture and urban planning, a dimension of technical features concerning computer applications and a dimension of critical judgement. (-) Contents of education and teaching concept including examples and students' resonance. (-) Research fields in urban planning and architecture which are necessary for a practical-oriented education concept. (-) Experience with the educational background furnished by the students of architecture and environmental planning and general consequences for the teaching concept.

series eCAADe
email
last changed 2022/06/07 07:50

_id avocaad_2001_09
id avocaad_2001_09
authors Yu-Tung Liu, Yung-Ching Yeh, Sheng-Cheng Shih
year 2001
title Digital Architecture in CAD studio and Internet-based competition
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design has been changing because of the vast and creative use of computer in different ways. From the viewpoint of designing itself, computer has been used as drawing tools in the latter phase of design (Mitchell 1977; Coyne et al. 1990), presentation and simulation tools in the middle phase (Liu and Bai 2000), and even critical media which triggers creative thinking in the very early phase (Maher et al. 2000; Liu 1999; Won 1999). All the various roles that computer can play have been adopted in a number of professional design corporations and so-called computer-aided design (CAD) studio in schools worldwide (Kvan 1997, 2000; Cheng 1998). The processes and outcomes of design have been continuously developing to capture the movement of the computer age. However, from the viewpoint of social-cultural theories of architecture, the evolvement of design cannot be achieved solely by designers or design processes. Any new idea of design can be accepted socially, culturally and historically only under one condition: The design outcomes could be reviewed and appreciated by critics in the field at the time of its production (Csikszentmihalyi 1986, 1988; Schon and Wiggins 1992; Liu 2000). In other words, aspects of design production (by designers in different design processes) are as critical as those of design appreciation (by critics in different review processes) in the observation of the future trends of architecture.Nevertheless, in the field of architectural design with computer and Internet, that is, so-called computer-aided design computer-mediated design, or internet-based design, most existing studies pay more attentions to producing design in design processes as mentioned above. Relatively few studies focus on how critics act and how they interact with designers in the review processes. Therefore, this study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet.This paper takes a CAD studio and an Internet-based competition as examples. The CAD studio includes 7 master's students and 2 critics, all from the same countries. The Internet-based competition, held in year 2000, includes 206 designers from 43 counties and 26 critics from 11 countries. 3 students and the 2 critics in the CAD studio are the competition participating designers and critics respectively. The methodological steps are as follows: 1. A qualitative analysis: observation and interview of the 3 participants and 2 reviewers who join both the CAD studio and the competition. The 4 analytical criteria are the kinds of presenting media, the kinds of supportive media (such as verbal and gesture/facial data), stages of the review processes, and interaction between the designer and critics. The behavioral data are acquired by recording the design presentation and dialogue within 3 months. 2. A quantitative analysis: statistical analysis of the detailed reviewing data in the CAD studio and the competition. The four 4 analytical factors are the reviewing time, the number of reviewing of the same project, the comparison between different projects, and grades/comments. 3. Both the qualitative and quantitative data are cross analyzed and discussed, based on the theories of design thinking, design production/appreciation, and the appreciative system (Goodman 1978, 1984).The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The review processes could be either linear or cyclic due to the influences from the kinds of media, the environmental discrepancies between studio and Internet, as well as cognitive thinking/memory capacity. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment. This distinction coincides with the complementary observations of designing as a linear process (Jones 1970; Simon 1981) or a cyclic movement (Schon and Wiggins 1992). Some phenomena during the two processes are also illustrated in detail in this paper.This study is merely a starting point of the research in design production and appreciation in the computer and network age. The future direction of investigation is to establish a theoretical model for the interaction between design production and appreciation based on current findings. The model is expected to conduct using revised protocol analysis and interviews. The other future research is to explore how design computing creativity emerge from the process of producing and appreciating.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id ijac202119301
id ijac202119301
authors Doyle, Shelby Elizabeth; Senske, Nick S.
year 2021
title SOM’s Computer Group: Narratives of women in early architectural computing
source International Journal of Architectural Computing 2021, Vol. 19 - no. 3, 213–225
summary Cultural narratives of digital technology in architecture rely heavily upon stories of unique, almost always male, genius and often deny the collective intellectual labor of technology’s construction. These narratives are perpetuated by a historical record which does not fully address the contributions of women to the history of digital technology. Because this history is not well-documented, there is an opportunity to represent these events in a manner which is more inclusive and equitable. Toward that end, this article focuses on narratives from the SOM Computing Group (1964–1990), as a means of correcting the historical record and addressing gender equity in the profession. The interviews collected here highlight several women who helped to integrate technologies into architecture through professional experimentation and cross-disciplinary collaboration. While it is not a comprehensive history, this work represents the beginning of an agenda to produce a history of technology in architecture which better reflects the contributions of women to the digital designs of today.
keywords History of architectural computing, gender equality, SOM Computer Group, women in architecture
series journal
email
last changed 2024/04/17 14:29

_id 0711
authors Kunnath, S.K., Reinhorn, A.M. and Abel, J.F.
year 1990
title A Computational Tool for Evaluation of Seismic Performance of RC Buildings
source February, 1990. [1] 15 p. : ill. graphs, tables. includes bibliography: p. 10-11
summary Recent events have demonstrated the damaging power of earthquakes on structural assemblages resulting in immense loss of life and property (Mexico City, 1985; Armenia, 1988; San Francisco, 1989). While the present state-of-the-art in inelastic seismic response analysis of structures is capable of estimating response quantities in terms of deformations, stresses, etc., it has not established a physical qualification of these end-results into measures of damage sustained by the structure wherein system vulnerability is ascertained in terms of serviceability, repairability, and/or collapse. An enhanced computational tool is presented in this paper for evaluation of reinforced concrete structures (such as buildings and bridges) subjected to seismic loading. The program performs a series of tasks to enable a complete evaluation of the structural system: (a) elastic collapse- mode analysis to determine the base shear capacity of the system; (b) step-by-step time history analysis using a macromodel approach in which the inelastic behavior of RC structural components is incorporated; (c) reduction of the response quantities to damage indices so that a physical interpretation of the response is possible. The program is built around two graphical interfaces: one for preprocessing of structural and loading data; and the other for visualization of structural damage following the seismic analysis. This program can serve as an invaluable tool in estimating the seismic performance of existing RC buildings and for designing new structures within acceptable levels of damage
keywords seismic, structures, applications, evaluation, civil engineering, CAD
series CADline
last changed 2003/06/02 14:41

_id 831d
authors Seebohm, Thomas
year 1992
title Discoursing on Urban History Through Structured Typologies
doi https://doi.org/10.52842/conf.acadia.1992.157
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 157-175
summary How can urban history be studied with the aid of three-dimensional computer modeling? One way is to model known cities at various times in history, using historical records as sources of data. While such studies greatly enhance the understanding of the form and structure of specific cities at specific points in time, it is questionable whether such studies actually provide a true understanding of history. It can be argued that they do not because such studies only show a record of one of many possible courses of action at various moments in time. To gain a true understanding of urban history one has to place oneself back in historical time to consider all of the possible courses of action which were open in the light of the then current situation of the city, to act upon a possible course of action and to view the consequences in the physical form of the city. Only such an understanding of urban history can transcend the memory of the actual and hence the behavior of the possible. Moreover, only such an understanding can overcome the limitations of historical relativism, which contends that historical fact is of value only in historical context, with the realization, due to Benedetto Croce and echoed by Rudolf Bultmann, that the horizon of "'deeper understanding" lies in "'the actuality of decision"' (Seebohm and van Pelt 1990).

One cannot conduct such studies on real cities except, perhaps, as a point of departure at some specific point in time to provide an initial layout for a city knowing that future forms derived by the studies will diverge from that recorded in history. An entirely imaginary city is therefore chosen. Although the components of this city at the level of individual buildings are taken from known cities in history, this choice does not preclude alternative forms of the city. To some degree, building types are invariants and, as argued in the Appendix, so are the urban typologies into which they may be grouped. In this imaginary city students of urban history play the role of citizens or groups of citizens. As they defend their interests and make concessions, while interacting with each other in their respective roles, they determine the nature of the city as it evolves through the major periods of Western urban history in the form of threedimensional computer models.

My colleague R.J. van Pelt and I presented this approach to the study of urban history previously at ACADIA (Seebohm and van Pelt 1990). Yet we did not pay sufficient attention to the manner in which such urban models should be structured and how the efforts of the participants should be coordinated. In the following sections I therefore review what the requirements are for three-dimensional modeling to support studies in urban history as outlined both from the viewpoint of file structure of the models and other viewpoints which have bearing on this structure. Three alternative software schemes of progressively increasing complexity are then discussed with regard to their ability to satisfy these requirements. This comparative study of software alternatives and their corresponding file structures justifies the present choice of structure in relation to the simpler and better known generic alternatives which do not have the necessary flexibility for structuring the urban model. Such flexibility means, of course, that in the first instance the modeling software is more timeconsuming to learn than a simple point and click package in accord with the now established axiom that ease of learning software tools is inversely related to the functional power of the tools. (Smith 1987).

series ACADIA
email
last changed 2022/06/07 07:56

_id 5447
authors Van Pelt, Robert-Jan and Seebohm, Thomas
year 1990
title Of Computer Memory and Human Remembrance: History of Urban Form Through Three-Dimensional Computer Modeling
doi https://doi.org/10.52842/conf.acadia.1990.045
source From Research to Practice [ACADIA Conference Proceedings] Big Sky (Montana - USA) 4-6 October 1990, pp. 45-59
summary After a discussion of the problematic relationship between architectural history, computer aided design and the design studio, a course is described which provides an overview of the history of urban form through readings and three-dimensional modeling by computer. One objective of the course was to model a hypothetical, archaic Greek city on a hypothetical but realistic site and to transform the model of that city through time to the 20th century. An overview is given of the computer modeling techniques, of the successes and failures of the first offering of the course and of suggestions for improving future offerings of the course.
series ACADIA
email
last changed 2022/06/07 07:58

_id fbeb
authors Witkin, A., Kass, M., Terzopoulos, D. and Barr, A.
year 1990
title Linking perception and graphics: modeling with dynamic constraints
source Barlow, H., Blackemore, C. and Weston-Smith, M. (eds), Images and understanding, Cambridge University Press, Cambridge, pp. 213-226
summary Images and Understanding Thoughts about Images: Ideas about Understanding How do you paint a picture of infinity? How do you dance about death? How do you draw a diagram explaining entropy? Images and Understanding explores the human problem of moving facts and ideas from one mind to another - the problems of how we see and communicate using images expressed in pictures, diagrams, words, music and dance. For artists as well as scientists discussion of this topic is timely; electronic and computing technology is expanding the means of generating and communicating images, while physiology and psychology are revealing the neural mechanisms of coding, perceiving and understanding them. The book is divided into six sections, each with an explanatory introduction followed by comprehensively illustrated contributions from internationally distinguished figures from fields as diverse as art history, choreography, psychology, computer science, and philosophy. Images and Understanding is unique in viewing the problems of imagery through the eyes of both science and art; it gives new insight into images and new ideas about understanding. Contributors
series other
last changed 2003/04/23 15:14

_id 450c
authors Akin, Ömer
year 1990
title Computational Design Instruction: Toward a Pedagogy
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 302-316
summary The computer offers enormous potential both in and out of the classroom that is realized only in limited ways through the applications available to us today. In the early days of the computer it was generally argued that it would replace the architect. When this idea became obsolete, the prevailing opinion of proponents and opponents alike shifted to the notion of the computer as merely adding to present design capabilities. This idea is so ingrained in our thinking that we still speak of "aiding" design with computers. It is clear to those who grasp the real potential of this still new technology - as in the case of many other major technological innovations - that it continues to change the way we design, rather than to merely augment or replace human designers. In the classroom the computer has the potential to radically change three fundamental ingredients: student, instruction, and instructor. It is obvious that changes of this kind spell out a commensurate change in design pedagogy. If the computer is going to be more than a passive instrument in the design studio, then design pedagogy will have to be changed, fundamentally. While the practice of computing in the studio continues to be a significant I aspect of architectural education, articulation of viable pedagogy for use in the design studio is truly rare. In this paper the question of pedagogy in the CAD studio will be considered first. Then one particular design studio taught during Fall 1988 at Carnegie Mellon University will be presented. Finally, we shall return to issues of change in the student, instruction, and instructor, as highlighted by this particular experience.
series CAAD Futures
email
last changed 2003/11/21 15:15

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