CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 263

_id ed07
authors Love, James
year 1990
title A Case Study in Knowledge-Based System Development : Envelope Design for Reduction of Traffic Noise Transmission
source February, 1990. 19 p. : some ill. and table. includes a bibliography
summary Researchers have demonstrated the value of replication of research and explicit testing of concepts in artificial intelligence (Ritchie and Hanna 1989). In this study, a rule- based system was implemented as an exercise in the application of the theory and practice of knowledge-based systems development to architectural design analysis. The test domain was the selection of wall and window assemblies to provide adequate noise reduction given a set of traffic and building site conditions. This domain was chosen for two reasons: (1) considerable detailed heuristic information was available; and (2) it avoided large solutions spaces, 'errorful' and time-dependent data, and unreliable knowledge. Development of the system in conjunction with an extensive literature review revealed that publications on construction and performance of rule-based systems provided insufficient detail on key aspects of system architecture. Topics suffering from neglect or insufficiently rigorous treatment included algorithms used in automated inference, methods for selection of inference procedures, the integration of numerical and symbolic processing, the formulation of explanation mechanisms to deal with integrated numerical and symbolic processing, testing methods, and software standardization. Improving the quality and scope of knowledge in these areas is essential if expert systems are to be applied effectively in architectural design
keywords CAD, expert systems, acoustics, applications, knowledge base, design, architecture, AI, analysis
series CADline
last changed 1999/02/12 15:09

_id a235
authors Danahy, John W.
year 1990
title Irises in a Landscape: An Experiment in Dynamic Interaction and Teaching Design Studio
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 363-376
summary The capacity of most computer-aided design systems is inadequate to represent landscape architectural ideas and compute landscape scenes quickly. As part of our teaching agenda, we decided to write software for the Silicon Graphics Iris workstations to tackle this problem directly. This paper begins with a discussion of our concerns about the use of CAD tools in the representation of landscape architectural space. Secondly, we discuss the approach that Toronto takes to computing and teaching with particular emphasis on the use of computers to support an integrated representational work environment. Finally, a fourth-year design studio that used our software is reviewed. Static illustrations of the system are presented here, although there is a videotape that demonstrates the dynamic nature of the system.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 4c3d
authors Johnson, Robert
year 1990
title The Economics of Building : A Practical Guide for the Design Professional
source xvii, 209 p. : ill. New York: John Wiley & Sons, 1990. includes bibliography
summary This book is both an introduction to economic principles and theories as they relate to building design decisions, and a practical reference guide on how to use economic principles when making decisions. It unites a variety of specialized topics relating to building economics, such as cost estimating, life-cycle costing, cost indexes, capital budgeting, decision analysis, and real estate feasibility analysis, developing them within the framework of an integrated approach to making building design and management decisions. This integrated approach is developed by adapting basic approaches of decision theory to economic evaluation. This book attempts to achieve a sensible balance between the need to simplify relatively complex economic and decision theory principles and practices without sacrificing the intellectual content of the material
keywords economics, practice, education, construction, architecture, theory, building process, evaluation, prediction, management, decision making
series CADline
last changed 1999/02/12 15:08

_id e892
authors Kacmar, Charles John
year 1990
title PROXHY: a Process -Oriented Extensible Hypertext Architecture
source Texas A&M University
summary This research describes a new architecture for hypertext environments. The architecture merges the process, object-oriented, and hypertext models to provide hypertext services to object-based, distributed, application components. Through this architecture, applications are integrated to form a comprehensive hypertext computing environment, allowing links to connect applications or objects in different applications. The architecture separates hypertext and application functionality so that multiple applications can use the facilities of a common hypertext layer. The design of the architecture is such that components can be extended or tailored in order to support future applications, multimedia objects, or the needs of specific applications or users. The process-based, object-oriented framework allows objects of arbitrary complexity to live and interact in a hypertext world. Additionally, the protocol and facilities which support component interaction provide location transparency, arbitrary object granularity, and parallel computation over a network. This dissertation provides a conceptual model of hypertext and a general architecture for hypertext system construction. Related literature from object-oriented programming, operating systems, multimedia applications, and database is discussed in terms of the architecture. A hypertext data model, computational model, and hypertext system taxonomy are used to discuss the capabilities of current hypertext systems. Interaction scenarios are provided in order to illustrate object interaction and the distribution of work among the components of the architecture. A prototype system, implemented to demonstrate the feasibility of the architecture, is discussed. The prototype illustrates all aspects of the architecture including distributed application and hypertext components, cross-application linking, and anchors acting as proxy objects for applications. Application scenarios, problems and limitations, and future research issues provide an understanding of the power of the architecture and its potential for impacting the design of next-generation hypertext systems.  
series thesis:PhD
last changed 2003/02/12 22:37

_id aa49
authors McCall, R.J., Bennett, P.R. and D'oronzio, P.S. (et al)
year 1990
title PHIDIAS : Integrating CAD Graphics into Dynamic Hypertext
source Hypertext : Concepts, System and Applications, Proceedings of the European Conference on Hypertext, ECHT'90. Cambridge University Press., 1990. pp. 152-165 : ill. includes bibliography
summary PHIDIAS is a hypermedia system for supporting environmental design. It embodies a theory of design as continual alternation between two complementary activities: construction of solution form and argumentation about construction. To support these activities it implements a number of advanced hypermedia concepts. These include an applicative query language providing search by both structure and content, virtual structures, composite graphic notes, query-based graphic clustering, and 'triggered' queries which connect construction acts to relevant sections of the argumentive network. PHIDIAS constitutes a new type of integrated information environment design
keywords hypermedia, CAD, design, methods, user interface, argumentation, hypertext
series CADline
last changed 2003/06/02 14:41

_id 68c8
authors Flemming, U., Coyne, R. and Fenves, S. (et al.)
year 1994
title SEED: A Software Environment to Support the Early Phases in Building Design
source Proceeding of IKM '94, Weimar, Germany, pp. 5-10
summary The SEED project intends to develop a software environment that supports the early phases in building design (Flemming et al., 1993). The goal is to provide support, in principle, for the preliminary design of buildings in all aspects that can gain from computer support. This includes using the computer not only for analysis and evaluation, but also more actively for the generation of designs, or more accurately, for the rapid generation of design representations. A major motivation for the development of SEED is to bring the results of two multi-generational research efforts focusing on `generative' design systems closer to practice: 1. LOOS/ABLOOS, a generative system for the synthesis of layouts of rectangles (Flemming et al., 1988; Flemming, 1989; Coyne and Flemming, 1990; Coyne, 1991); 2. GENESIS, a rule-based system that supports the generation of assemblies of 3-dimensional solids (Heisserman, 1991; Heisserman and Woodbury, 1993). The rapid generation of design representations can take advantage of special opportunities when it deals with a recurring building type, that is, a building type dealt with frequently by the users of the system. Design firms - from housing manufacturers to government agencies - accumulate considerable experience with recurring building types. But current CAD systems capture this experience and support its reuse only marginally. SEED intends to provide systematic support for the storing and retrieval of past solutions and their adaptation to similar problem situations. This motivation aligns aspects of SEED closely with current work in Artificial Intelligence that focuses on case-based design (see, for example, Kolodner, 1991; Domeshek and Kolodner, 1992; Hua et al., 1992).
series other
email
last changed 2003/04/23 15:14

_id ab63
authors Gross, Mark D.
year 1990
title Relational Modeling: A Basis for Computer-Assisted Design
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 123-136
summary Today's computer assisted design (CAD) systems automate traditional ways of working with tracing paper and pencil, but they cannot represent the rules and relationships of a design. As hardware becomes faster and memory less expensive, more sophisticated fundamental software technologies will be adopted. This shift in the basis of CAD will provide powerful capabilities and offer new ways to think about designing. Recently parametric design, a technique for describing a large class of designs with a small description in code, has become a focus of attention in architectural computing. In parametric CAD systems, design features are identified and keyed to a number of input variables. Changes in the input values result in variations of the basic design. Based on conventional software technologies, parametric design has been successfully applied in many design domains including architecture and is supported by several commercial CAD packages. A weakness of parametric techniques is the need to predetermine which properties are input parameters to be varied and which are to be derived. Relational modeling is a simple and powerful extension of parametric design that overcomes this weakness. By viewing relations as reversible rather than one-way, any set of properties can be chosen as input parameters. For example, a relational model that calculates the shadow length of a given building can also be used to calculate the building height given a desired shadow length. In exercising a relational model the designer is not limited to a pre-selected set of input variables but can explore and experiment freely with changes in all parts of the model. Co is a relational modeling environment under development on the Macintosh-II computer, and Co-Draw, a prototype CAD program based on Co. Co's relationaI engine and object-oriented database provide a powerful basis for modeling design relations. Co-Draw's interactive graphics offer a flexible medium for design exploration. Co provides tools for viewing and editing design models in various representations, including spreadsheet cards, tree and graph structures, as well as plan and elevation graphics. Co's concepts and architecture are described and the implications for design education are discussed.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 0565
authors Oxman, Robert and Oxman, Rivka
year 1990
title The Computability of Architectural Knowledge
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 171-185
summary In an important contribution to the theoretical foundation of design computing, Mitchell noted "an increasingly urgent need to establish a demonstrably sound, comprehensive, rigorously formalized theoretical foundation upon which to base practical software development efforts" (Mitchell, 1986). In this paper we propose such a theoretical framework. A basic assumption of this work is that the advancement of design computing is dependent upon the emergence of a rigorous formulation of knowledge in design. We present a model of knowledge in architectural design which suggests a promising conceptual basis for dealing with knowledge in computer-aided design systems. We require models which can represent the formal knowledge and manipulative operations of the designer in all of their complexity-that is formal models rather than just geometric models. Shape Grammars (Stiny,1980) represent an example of such models, and constitute a relatively high level of design knowledge as compared to, for example, use of symmetry operations to generate simple formal configurations. Building upon an understanding of the classes of design knowledge as the conceptual basis for formal modeling systems may contribute a new realization of the potential of the medium for design. This will require a comprehensive approach to the definition of architectural and design knowledge. We consider here the implications of a well-defined body of architectural and design knowledge for design education and the potential mutual interaction-in a knowledge-rich environment-of design learning and CAAD learning. The computational factors connected with the representation of design knowledge and its integration in design systems are among the key problems of CAAD. Mitchell's model of knowledge in design incorporates formal knowledge in a comprehensive, multi-level, hierarchical structure in which types of knowledge are correlated with computational concepts. In the main focus of this paper we present a structured, multi-level model of design knowledge which we discuss with respect to current architectural theoretical considerations. Finally, we analyze the computational and educational relevance of such models.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 8a0c
authors Tan, Milton
year 1990
title Saying What It Is by What It Is Like - Describing Shapes Using Line Relationships
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 201-213
summary Shapes - taken as well-defined collections of lines - are fundamental building blocks in architectural drawings. From doodles to shop drawings, shapes are used to denote ideas and represent elements of design, many of which ultimately translate into actual objects. But because designs evolve, the shapes representing a design are seldom static - instead, they are perpetually open to transformations. And since transformations involve relationships, conventional methods of describing shapes as sets of discrete endpoints may not provide an appropriate foundation for schematic design. This paper begins with a review of the perception of shapes and its significance in design. In particular, it argues that juxtapositions and inter-relationships of shapes are important seedbeds for creative development of designs. It is clear that conventional representation of shapes as sets of discrete lines does not cope with these -emergent" subshapes; the most basic of which arise out of intersecting and colinear lines. Attempts to redress this by using ‘reduction rules’ based on traditional point-and-line data structures are encumbered by computational problems of precision and shape specification. Basically, this means that some ‘close’ cases of sub-shapes may escape detection and their specifications are difficult to use in substitution operations. The paper presents the findings of a computer project - Emergence II - which explored a 'relational' description of shapes based on the concept of construction lines. It builds on the notion that architectural shapes are constructed in a graphic context and that, at a basic compositional level, the context can be set by construction lines. Accordingly, the interface enables the delineation of line segments with reference to pre-established construction lines. This results in a simple data structure where the knowledge of shapes is centralized in a lookup table of all its construction lines rather than dispersed in the specifications of line segments. Taking this approach, the prototype software shows the ease and efficiency of applying ‘reduction rules’ for intersection and colinear conditions, and for finding emergent sub-shapes by simply tracking the construction lines delimiting the ends of line segments.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 2ccd
authors Kalisperis, Loukas N.
year 1994
title 3D Visualization in Design Education
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 177-184
doi https://doi.org/10.52842/conf.acadia.1994.177
summary It has been said that "The beginning of architecture is empty space." (Mitchell 1990) This statement typifies a design education philosophy in which the concepts of space and form are separated and defined respectively as the negative and positive of the physical world, a world where solid objects exist and void-the mere absence of substance-is a surrounding atmospheric emptiness. Since the beginning of the nineteenth century, however, there has been an alternative concept of space as a continuum: that there is a continuously modified surface between the pressures of form and space in which the shape of the space in our lungs is directly connected to the shape of the space within which we exist. (Porter 1979). The nature of the task of representing architecture alters to reflect the state of architectural understanding at each period of time. The construction of architectural space and form represents a fundamental achievement of humans in their environment and has always involved effort and materials requiring careful planning, preparation, and forethought. In architecture there is a necessary conversion to that which is habitable, experiential, and functional from an abstraction in an entirely different medium. It is often an imperfect procedure that centers on the translation rather than the actual design. Design of the built environment is an art of distinctions within the continuum of space, for example: between solid and void, interior and exterior, light and dark, or warm and cold. It is concerned with the physical organization and articulation of space. The amount and shape of the void contained and generated by the building create the fabric and substance of the built environment. Architecture as a design discipline, therefore, can be considered as a creative expression of the coexistence of form and space on a human scale. As Frank Ching writes in Architecture: Form, Space, and Order, "These elements of form and space are the critical means of architecture. While the utilitarian concerns of function and use can be relatively short lived, and symbolic interpretations can vary from age to age, these primary elements of form and space comprise timeless and fundamental vocabulary of the architectural designer." (1979)

series ACADIA
email
last changed 2022/06/07 07:52

_id 49a8
authors McCall, R., Fischer, G. and Morch, A.
year 1990
title Supporting Reflection-in-Action in the Janus Design Environment
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 247-259
summary We have developed a computer-based design aid called Janus, which is based on a model of computer-supported design that we think has significance for the future of architectural education. Janus utilizes a knowledge-based approach to link a graphic construction system to hypertext. This allows the computer to make useful comments on the solutions that students construct in a CAD-like environment. These comments contain information intended to make students think more carefully about what they are doing while they are doing it. In other words, Janus promotes what Donald Schon has called "reflection-inaction" (Schon, 1983). The Janus design environment is named for the Roman god with a pair of faces looking in opposite directions. In our case the faces correspond to complementary design activities we call construction and argumentation. Construction is the activity of graphically creating the form of the solution e.g., a building. Traditionally this has been done with tracing paper, pencils, and pens. Argumentation is the activity of reasoning about the problem and its solution. This includes such things as considering what to do next, what alternative courses of action are available, and which course of action to choose. Argumentation is mostly verbal but partly graphical.
series CAAD Futures
last changed 1999/04/03 17:58

_id 8e10
authors Hosny, Samir S., Sanvido, Victor E. and Kalisperis, Loukas N.
year 1990
title A Framework for an Integrated Computer-Aided Architectural Design Decision Support System
source Pennsylvania State University, January, 1990. 33 p. : ill. includes bibliography
summary This paper presents the 'ICAAD.DSS' conceptual model, which provides a framework for an integrated computer-aided architectural design (CAAD) decision support system. The model is based on a unified approach to computing in architecture which in turn is based on a holistic view of the architectural design process. The proposed model shifts the focus from product to process, and views the design problem as a goal-oriented, problem solving activity that allows a design team to identify strategies and methodologies in the search for design solutions. This paper introduces a new environment for the use and integration of computers in the architectural design process
keywords CAD, integration, design methods, architecture, design process, decision making, problem solving
series CADline
last changed 2003/06/02 10:24

_id 39e0
id 39e0
authors Jablonski, Allen D.
year 1991
title Integrated Component-based Computer Design Modeling System: The Implications of Control Parameters on the Design Process
source New Jersey Institute of Technology, Newark, NJ Graduate Thesis - Master's Program College of Architecture
summary The design process is dependent on a clear order of integrating and managing all of the control parameters that impact on a building's design. All component elements of a building must be defined by their: Physical and functional relations; Quantitative and calculable properties; Component and/or system functions. This requires a means of representation to depict a model of a building that can be viewed and interpreted by a variety of interested parties. These parties need different types of representation to address their individual control parameters, as each component instance has specific implications on all of the control parameters.

Representations are prepared for periodic design review either manually through hand-drawn graphics and handcrafted models; or with the aid of computer aided design programs. Computer programs can profoundly increase the speed and accuracy of the process', as well as provide a level of integration, graphic representation and simulation, untenable through a manual process.

By maintaining a single control model in an Integrated Component-based Computer Design Modeling System (ICCDMS), interested parties could access the design model at any point during the process. Each party could either: 1. Analyze individual components, or constraints of the model, for interferences against parameters within that party's control; or 2. Explore design alternatives to modify the model, and verify the integration of the components or functions, within the design model, as allowable in relation to other control parameters.

keywords Architectural Design; Data Processing
series thesis:MSc
type extended abstract
email
more http://www.library.njit.edu/etd/1990s/1990/njit-etd1990-005/njit-etd1990-005.html
last changed 2006/09/25 09:04

_id c903
authors Mark, Earl
year 1990
title Case Studies in Moviemaking and Computer-Aided Design
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 393-412
summary A movie which is developed from site location video, sync sound, and computer graphics animation can provide a highly convincing simulation of reality. A movie that conveys a sense of the space, materials and juxtaposition of objects of a proposed architectural design provides a special kind of realism, where the representation may be of a proposed building that exists only within the mind of an architect. For an experienced architect, however, the movie may not provide a good surrogate experience for what it feels like to actually be within the architectural space. In these case studies, a few projects that combine moviemaking and computer-aided design technologies are examined. These projects were completed using a combination of resources at the MIT School of Architecture and Planning and the Harvard Graduate School of Design. The integrated use of these media is presented as conceptualized with the Electronic Design Studio, a research project that has been supported over the past five years by Project Athena at MIT. The impact of movies and computer-aided design on the perception of architectural space is also reported- based on a pilot study of twenty architectural students.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id ecaade2023_227
id ecaade2023_227
authors Moorhouse, Jon and Freeman, Tim
year 2023
title Towards a Genome for Zero Carbon Retrofit of UK Housing
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 197–206
doi https://doi.org/10.52842/conf.ecaade.2023.2.197
summary The United Kingdom has some of the worst insulated housing stock in Northern Europe. This is in part due to the age of housing in the UK, with over 90% being built before 1990 [McCrone 2017, Piddington 2020]. Moreover, 85% of current UK housing will still be in use in 2050 by which stage their Government are targeting Net Carbon Zero [Eyre 2019]. Domestic energy use accounts for around 25% of UK carbon emissions. The UK will need to retrofit 20 million dwellings in order to meet this target. If this delivery were evenly spread, it would equate to over 2,000 retrofit completions each day. Government-funded initiatives are stimulating the market, with upwards of 60,000 social housing retrofits planned for 2023, but it is clear that a system must be developed to enable the design and implementation of housing-stock improvement at a large scale.This paper charts the 20-year development of a digital approach to the design for low-carbon domestic retrofit by architects Constructive Thinking Studio Limited and thence documents the emergence of a collaborative approach to retrofit patterns on a National scale. The author has led the Research and Development stream of this practice, developing a Building Information Modelling methodology and integrated Energy Modelling techniques to optimise design for housing retrofit [Georgiadou 2019, Ben 2020], and then inform a growing palette of details and a database of validated solutions [Moorhouse 2013] that can grow and be used to predict options for future projects [D’Angelo 2022]. The data is augmented by monitoring energy and environmental performance, enabling a growing body of knowledge that can be aligned with existing big data to simulate the benefits of nationwide stock improvement. The paper outlines incremental case studies and collaborative methods pivotal in developing this work The proposed outcome of the work is a Retrofit Genome that is available at a national level.
keywords Retrofit, Housing, Zero-Carbon, BIM, Big Data, Design Genome
series eCAADe
email
last changed 2023/12/10 10:49

_id 2005_115
id 2005_115
authors Oxman, Rivka and Rotenstreich, Ruth
year 2005
title Conceptual Content of Digital Design
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 115-121
doi https://doi.org/10.52842/conf.ecaade.2005.115
summary Concepts related to digital architecture have begun to occupy a central role in current architectural discourse. Design concepts that have been the conceptual content of this discourse are now becoming integrated into the general architectural discourse. The research reports on this process of the emergence, migration, and crystallization of a new conceptual structure over the past decade under the influence of digital design and its emerging conceptual structure. The research presented in this paper examines the emergence of new ideas in architectural thinking that are related to digital architecture since 1990 until today. In order to demonstrate this shift, we have selected a representative architectural building type that is strongly and directly influenced by the conceptual content of the cultural discourse in architecture. A museum type was selected to represent features of the expression that reflects the changes and evolution of conceptual structures that underlie digital design. The research methodology is based on a method known as “content analysis”. Content analysis in our research was de- fined as including textual material in books, book chapters, essays, articles, and historical documents. A new approach for Design Content Analysis was accomplished employing the ICF analytical framework. In order to conduct a content analysis the text was coded and was broken down into categories on a variety of theoretical design themes. Our findings demonstrate that certain expressions related to digital technology have moved up from a low level descriptive function to a significant conceptual role in formulating the design content of architectural design. In our paper we describe the research, methodology findings and contribution to the definition of the conceptual content of contemporary architectural discourse on digital architecture.
keywords Digital Design, Digital Architecture, Content Analysis, Conceptual Design
series eCAADe
email
last changed 2022/06/07 08:00

_id e07c
authors Christiansson, Per
year 1990
title Computer Tools for Product Modelling
source NBS-DATA seminar on Building Model - Product Model for: Nordic Research Cooperation Group - Working Group for Information Technology (1990 : Helsinki). 12 p. : ill. includes bibliography
summary The paper presents views and ideas on how building models can be build and on their properties as well as example on available software. Examples are also given from projects carried through in the KBS-MEDIA environment at Lund University where demonstrators have been built to support different phases in the building process: Building maintenance; material and vendors information; city advisor, etc. In this environment new concepts and tools are tried out in connection with using, building and maintaining the systems formed by advanced software and new media. New tools for building and using the systems have been defined, created and tested
keywords modeling, knowledge, representation, hypermedia, AI, building, standards, user interface
series CADline
last changed 1999/02/12 15:07

_id c0a3
authors Harfmann, Anton C. and Chen, Stuart S.
year 1989
title Component Based Computer Aided Learning for Students of Architecture and Civil Engineering
source New Ideas and Directions for the 1990’s [ACADIA Conference Proceedings] Gainsville (Florida - USA) 27-29 October 1989, pp. 193-208
doi https://doi.org/10.52842/conf.acadia.1989.193
summary The paper describes the methodology and the current efforts to develop an interdisciplinary computer aided learning system for architects and civil engineers. The system being developed incorporates a component oriented relational database with an existing interactive 3-dimensional modeling system developed in the School of Architecture and Planning at SUNY Buffalo. The software will be used in existing courses in architecture and civil engineering as a teaching aid to help students understand the complex 3-dimensional interrelationships of structural components. Initial implementation has focused on the modeling of the components and assemblies for a lowrise steel frame structure. Current implementation efforts are focusing on the capability to view connections in various ways including the ability to "explode" a connection to better understand the sequence of construction and load paths. Appropriate codes, limit states of failure and specific data will be linked to each specific component in an expert system shell so that the system can offer feedback about a student generated connection and perhaps offer other possible connections a library of standard connections. Future expansion of the system will include adding other "systems" of a building, such as mechanical, electrical, plumbing, enclosure etc., to help students visualize the integration of the various parts.
series ACADIA
email
last changed 2022/06/07 07:49

_id c5bb
authors Hirschberg, U., Meister, M. and Neumann, F.
year 1993
title Processing of Geographic Data for CAAD-supported Analysis and Design of Urban Development Areas
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.w2h
summary The interdisciplinary research project aims at the development of a hard- and software environment to support the representation, analysis, manipulation and design of urban development areas for architects and city planners. It was started in 1990 and involves three groups at the ETH Zurich: Architecture/Urban design - Processing of Geographic Data/Photogrammetry -Computer Sciences/CAAD. The first part of this paper will give an introduction to the goals and implications of the project by comparing it with a similar project one of the authors took part in as a student. Then the paper gives a brief description of the work of the three groups involved, an overview of the methods they employed and the results that were achieved. The main focus will be on the work of the CAAD group . Finally some conclusions are drawn and problems are discussed. The future work includes the testing of the tool by students during the winter term 1993/94.

series eCAADe
email
last changed 2022/06/07 07:50

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 13HOMELOGIN (you are user _anon_33732 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002