CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 256

_id ecaade2021_065
id ecaade2021_065
authors Sdegno, Alberto and De Lorenzo, Andrea
year 2021
title Geometric Parametrization of a New Town - The case study of Lignano Pineta by Marcello D'Olivo
doi https://doi.org/10.52842/conf.ecaade.2021.1.537
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 537-544
summary This research focuses on the geometric analysis of a project by the architect Marcello D'Olivo, in which the role of parametrization could be a significant part.The first phase was an in-depth study of the compositional syntax of the author, in order to understand the rules adopted by him to design architectures. As he worked between 1950 and 1990, he didn't use digital software for the computation of his projects, but only traditional instruments.The second phase was a description of digital computational procedures to generate models using parametric software. The digitization of some morphologies designed by D'Olivo was converted in shape algorithms.So the aim of the research was to convert his analog procedures into a series of well-defined digital steps, in order to systematize a way to proceed to control complex forms and to attempt to build a bridge between the pencil projects of D'Olivo and parametric design.
keywords Geometric Parametrization; Shape grammar; Marcello D’Olivo
series eCAADe
email
last changed 2022/06/07 07:56

_id 06fc
authors Vanier, Dana J.
year 1990
title Hypertext: A Computer Tool to Assist Building Design
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 283-300
summary This paper shows how hypertext, an electronic information transfer medium, can assist accessing the large volumes of architectural and engineering technical information needed in decision-making phase of building design. A technical paper on architectural details serves as a model for demonstrating the capabilities of hypertext. This example consists mostly of graphics and illustrates how the hypertext medium could act as an information source for designers in the construction industry. The objectives of the paper are to illustrate the potential of hypertext to create, disseminate, and access technical information, and to identify an electronic format for construction industry technical publications. The paper identifies the capabilities of the medium, some advantages and disadvantages of hypertext, and the potential of the medium for construction information transfer. The author suggests that hypertext systems can assist technical information transfer in the construction industry.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id sigradi2006_e183a
id sigradi2006_e183a
authors Costa Couceiro, Mauro
year 2006
title La Arquitectura como Extensión Fenotípica Humana - Un Acercamiento Basado en Análisis Computacionales [Architecture as human phenotypic extension – An approach based on computational explorations]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 56-60
summary The study describes some of the aspects tackled within a current Ph.D. research where architectural applications of constructive, structural and organization processes existing in biological systems are considered. The present information processing capacity of computers and the specific software development have allowed creating a bridge between two holistic nature disciplines: architecture and biology. The crossover between those disciplines entails a methodological paradigm change towards a new one based on the dynamical aspects of forms and compositions. Recent studies about artificial-natural intelligence (Hawkins, 2004) and developmental-evolutionary biology (Maturana, 2004) have added fundamental knowledge about the role of the analogy in the creative process and the relationship between forms and functions. The dimensions and restrictions of the Evo-Devo concepts are analyzed, developed and tested by software that combines parametric geometries, L-systems (Lindenmayer, 1990), shape-grammars (Stiny and Gips, 1971) and evolutionary algorithms (Holland, 1975) as a way of testing new architectural solutions within computable environments. It is pondered Lamarck´s (1744-1829) and Weismann (1834-1914) theoretical approaches to evolution where can be found significant opposing views. Lamarck´s theory assumes that an individual effort towards a specific evolutionary goal can cause change to descendents. On the other hand, Weismann defended that the germ cells are not affected by anything the body learns or any ability it acquires during its life, and cannot pass this information on to the next generation; this is called the Weismann barrier. Lamarck’s widely rejected theory has recently found a new place in artificial and natural intelligence researches as a valid explanation to some aspects of the human knowledge evolution phenomena, that is, the deliberate change of paradigms in the intentional research of solutions. As well as the analogy between genetics and architecture (Estévez and Shu, 2000) is useful in order to understand and program emergent complexity phenomena (Hopfield, 1982) for architectural solutions, also the consideration of architecture as a product of a human extended phenotype can help us to understand better its cultural dimension.
keywords evolutionary computation; genetic architectures; artificial/natural intelligence
series SIGRADI
email
last changed 2016/03/10 09:49

_id e5e2
authors Coyne, R.D., Rosenman, M.A. and Radford, A.D. (et.al.)
year 1990
title Knowledge Based Design Systems
source 576 p. : ill Reading, Mass.: Addison-Wesley, 1990. includes bibliographies and index.
summary This book describes the bases, approaches, techniques, and implementations of knowledge-based design systems, and advocates and develops new directions in design systems generally. A formal model of design coupled with the notion of prototypes provides a coherent framework for all that follows and is a platform on which a comprehension of knowledge-based design rests. The book is divided into three parts. Part I, Design, examines and describes design and design processes, providing the context for the remainder of the book. Part II, Representation and Reasoning, explores the kinds of knowledge involved in design and the tools and techniques available for representing and controlling this knowledge. It examines the attributes of design that must be described and the ways in which knowledge-based methods are capable of describing and controlling them. Part III, Knowledge-Based Design, presents in detail the fundamentals of the interpretation of design, including the role of expert systems in interpreting existing designs, before describing how to produce designs within a knowledge-based environment. This part includes a detailed examination of design processes from the perspective of how to control these processes. Within each of these processes, the place and role of knowledge is presented and examples of knowledge-based design systems given. Finally, the authors examine central areas of human design and demonstrate what current knowledge-based design systems are capable of doing now and in the future
keywords knowledge base, design process, representation, CAD, AI, prototypes, expert systems
series CADline
email
last changed 2003/05/17 10:13

_id 3207
authors Emmerik, Maarten J.G.M. van
year 1990
title Interactive design of parameterized 3D models by direct manipulation
source Delft University of Technology
summary The practical applicability of a computer-aided design system is strongly influenced by both the user interface and the internal model representation. A well designed user interface facilitates the communication with the system by offering an intuitive environment for for specification and representation of model information. An internal model representation, capable of storing geometric, topological and hierarchical dependencies between components in a model, increases the efficiency of the system by facilitating modification and elaboration of the model during the different stages of the design process. The subject of this thesis is the integration of a high level parameterized model representation with direct manipulation interface techniques for the design of three-dimensional objects. A direct manipulation interface enables the user to specify a model by interaction on a graphical representation, as an alternative for an abstract and error-prone apha-numerical dialogue style. A high level model representation is obtained by using a procedural modeling language with general purpose control structures, including arithmetic and logical expressions, repetition, conditionals, functions and procedures, and dedicated data types such as coordinate systems, geometric primitives and geometric constraints. The language interpreter is interconnected with a graphical interface, an incremental constraint solver and a geometrical modeler, using visual programming techniques. The developed techniques are implemented in a modeling system called GeoNode. The system incorporates paradigms of object-oriented design, with respect to both the user interface and to the system implementation. The applicability of the presented techniques is illustrated by examples in application domains such as solid modeling, kinematic analysis, feature modeling and top-down design.
keywords CAD/CAM
series thesis:PhD
last changed 2003/02/12 22:37

_id 220c
authors Jain, Sanjay, Barber, Karon and Osterfeld, David
year 1990
title Expert Simulation for On-Line Scheduling
source Communications of the ACM. Association for Computing Machinery, October, 1990. vol. 33: pp. 54-60. includes bibliography
summary The application described in this article utilizes advanced concepts in AI and simulation modeling, together with the latest in computer hardware and graphics for effective real- time control of the plant floor
keywords expert systems, industry, automation, scheduling, simulation, production
series CADline
last changed 2003/06/02 10:24

_id ab9c
authors Kvan, Thomas and Kvan, Erik
year 1999
title Is Design Really Social
source International Journal of Virtual Reality, 4:1
summary There are many who will readily agree with Mitchell's assertion that "the most interesting new directions (for computer-aided design) are suggested by the growing convergence of computation and telecommunication. This allows us to treat designing not just as a technical process... but also as a social process." [Mitchell 1995]. The assumption is that design was a social process until users of computer-aided design systems were distracted into treating it as a merely technical process. Most readers will assume that this convergence must and will lead to increased communication between design participants, that better social interaction leads to be better design. The unspoken assumption appears to be that putting the participants into an environment with maximal communication channels will result in design collaboration. The tools provided, therefore, must permit the best communication and the best social interaction. We see a danger here, a pattern being repeated which may lead us into less than useful activities. As with several (popular) architectural design or modelling systems already available, however, computer system implementations all too often are poor imitations manual systems. For example, few in the field will argue with the statement that the storage of data in layers in a computer-aided drafting system is an dispensable approach. Layers derive from manual overlay drafting technology [Stitt 1984] which was regarded as an advanced (manual) production concept at the time many software engineers were specifying CAD software designs. Early implementations of CAD systems (such as RUCAPS, GDS, Computervision) avoided such data organisation, the software engineers recognising that object-based structures are more flexible, permitting greater control of data editing and display. Layer-based systems, however, are easier to implement in software, more familiar to the user and hence easier to explain, initially easier to use but more limiting for an experienced and thoughtful user, leading in the end to a lesser quality in resultant drawings and significant problems in output control (see Richens [1990], pp. 31-40 for a detailed analysis of such features and constraints). Here then we see the design for architectural software faithfully but inappropriately following manual methods. So too is there a danger of assuming that the best social interaction is that done face-to-face, therefore all collaborative design communications environments must mimic face-to-face.
series journal paper
email
last changed 2003/05/15 10:29

_id aea2
authors Laurel, B. (ed.)
year 1990
title The Art of Human-Computer Interface Design
source New York: Addison-Wesley.
summary Human-computer interface design is a new discipline. So new in fact, that Alan Kay of Apple Computer quipped that people "are not sure whether they should order it by the yard or the ton"! Irrespective of the measure, interface design is gradually emerging as a much-needed and timely approach to reducing the awkwardness and inconveniences of human-computer interaction. "Increased cognitive load", "bewildered and tired users" - these are the byproducts of the "plethora of options and the interface conventions" faced by computer users. Originally, computers were "designed by engineers, for engineers". Little or no attention was, or needed to be, paid to the interface. However, the pervasive use of the personal computer and the increasing number and variety of applications and programs has given rise to a need to focus on the "cognitive locus of human-computer interaction" i.e. the interface. What is the interface? Laurel defines the interface as a "contact surface" that "reflects the physical properties of the interactors, the functions to be performed, and the balance of power and control." (p.xiii) Incorporated into her definition are the "cognitive and emotional aspects of the user's experience". In a very basic sense, the interface is "the place where contact between two entities occurs." (p.xii) Doorknobs, steering wheels, spacesuits-these are all interfaces. The greater the difference between the two entities, the greater the need for a well-designed interface. In this case, the two very different entities are computers and humans. Human-conputer interface design looks at how we can lessen the effects of these differences. This means, for Laurel, empowering users by providing them with ease of use. "How can we think about it so that the interfaces we design will empower users?" "What does the user want to do?" These are the questions Laurel believes must be asked by designers. These are the questions addressed directly and indirectly by the approximately 50 contributors to The Art of Human-Computer Interface Design. In spite of the large number of contributors to the book and the wide range of fields with which they are associated, there is a broad consensus on how interfaces can be designed for empowerment and ease of use. User testing, user contexts, user tasks, user needs, user control: these terms appear throughout the book and suggest ways in which design might focus less on the technology and more on the user. With this perspective in mind, contributor D. Norman argues that computer interfaces should be designed so that the user interacts more with the task and less with the machine. Such interfaces "blend with the task", and "make tools invisible" so that "the technology is subervient to that goal". Sellen and Nicol insist on the need for interfaces that are 'simple', 'self-explanatory', 'adaptive' and 'supportive'. Contributors Vertelney and Grudin are interested in interfaces that support the contexts in which many users work. They consider ways in which group-oriented tasks and collaborative efforts can be supported and aided by the particular design of the interface. Mountford equates ease of use with understating the interface: "The art and science of interface design depends largely on making the transaction with the computer as transparent as possible in order to minimize the burden on the user".(p.248) Mountford also believes in "making computers more powerful extensions of our natural capabilities and goals" by offering the user a "richer sensory environment". One way this can be achieved according to Saloman is through creative use of colour. Saloman notes that colour can not only impart information but that it can be a useful mnemonic device to create associations. A richer sensory environment can also be achieved through use of sound, natural speech recognition, graphics, gesture input devices, animation, video, optical media and through what Blake refers to as "hybrid systems". These systems include additional interface features to control components such as optical disks, videotape, speech digitizers and a range of devices that support "whole user tasks". Rich sensory environments are often characteristic of game interfaces which rely heavily on sound and graphics. Crawford believes we have a lot to learn from the design of games and that they incorporate "sound concepts of user interface design". He argues that "games operate in a more demanding user-interface universe than other applications" since they must be both "fun" and "functional".
series other
last changed 2003/04/23 15:14

_id 4ec7
authors Papper, Mike
year 1990
title Using high-level constraints to aid space planning applications in computer-aided design
source University of Toronto, Department of Computer Science
summary This thesis describes a system that aids in solving space planning and layout design problems through an innovative use of constraints. Space planning problem solving is aided by constrained manipulation, a trial-and-error approach, and modelling the scaling properties of objects. Constraints are used to model various physical properties of solid objects (including gravity and friction) and to control the way in which objects scale. The system runs on a Silicon Graphics workstation supporting interactive, real-time, 3-dimensional graphics that aid in visualizing designs. The problems handled by our prototype are restricted to objects representable with rectangular solids oriented along the cartesian axes. This system was used by designers and novice computer users to solve a studio layout problem. Constraints were found to aid in the manipulation of objects by providing predictable behaviour for objects. The test results indicate that subjects learn the behaviour of objects easily and use this information in useful ways. In addition, there are indications that constraints can reduce users' cognitive loads at the user interface level. The coupling of constraints with the interactive, 3-dimensional aspect of the system encourages the use of the system at earlier stages of the design process than simple geometric drafting systems. (Abstract shortened by UMI.)
series thesis:MSc
email
last changed 2003/02/12 22:37

_id e17f
authors Turner, J.A., Tsou, J.-Y. and Prayoonhong, C.
year 1990
title Information Modeling Applied to Cost and Energy Analysis During the Early Stages of Building Design
source International Conference Proceedings on Systems Research (5th. : 1990 ). [6] p. : ill. includes bibliography
summary The evaluation of design solutions by computer can only be achieved if the information describing the building design is in a form accessible by the computer. This not only demands that the data is in a machine-readable form, but that the data is logically organized, classified, and grouped so that its 'knowledge' can be found, extracted, used and modified by the variety of external sources. The article presents applications of information modeling to the design of knowledge bases to support design cost control and energy analysis
keywords knowledge base, systems, analysis, architecture, energy, information, modeling, cost, evaluation
series CADline
last changed 2003/06/02 14:41

_id a7f0
authors Van Emmerick, M.J.G.M.
year 1990
title Interactive design of parameterized 3D models by direct manipulation
source Delft University Press
summary The practical applicability of a computer-aided design system is strongly influenced by both the user interface and the internal model representation. A well designed user interface facilitates the communication with the system by offering an intuitive environment for for specification and representation of model information. An internal model representation, capable of storing geometric, topological and hierarchical dependencies between components in a model, increases the efficiency of the system by facilitating modification and elaboration of the model during the different stages of the design process. The subject of this thesis is the integration of a high level parameterized model representation with direct manipulation interface techniques for the design of three-dimensional objects. A direct manipulation interface enables the user to specify a model by interaction on a graphical representation, as an alternative for an abstract and error-prone apha-numerical dialogue style. A high level model representation is obtained by using a procedural modeling language with general purpose control structures, including arithmetic and logical expressions, repetition, conditionals, functions and procedures, and dedicated data types such as coordinate systems, geometric primitives and geometric constraints. The language interpreter is interconnected with a graphical interface, an incremental constraint solver and a geometrical modeler, using visual programming techniques. The developed techniques are implemented in a modeling system called GeoNode. The system incorporates paradigms of object-oriented design, with respect to both the user interface and to the system implementation. The applicability of the presented techniques is illustrated by examples in application domains such as solid modeling, kinematic analysis, feature modeling and top-down design.
series other
last changed 2003/04/23 15:14

_id caadria2006_573
id caadria2006_573
authors WEN-YEN TANG, SHENG-KAI TANG
year 2006
title THE DEVELOPMENT OF A TACTILE MODELING INTERFACE
doi https://doi.org/10.52842/conf.caadria.2006.x.o8n
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 573-575
summary Recently, more and more researchers dedicated in the development of human computer interaction for CAD systems, such as gestural input of three dimensional coordinates (Lee, Hu, and Selker, 2005), flexible manipulation of NURBS objects (Cohen, Markosian, Zeleznik, Hughes, and Barzel, 1999; Emmerik, 1990), and the creation of force feedback (Wu, 2003). These research results indicated that the more intuitive control the device can provide in modeling process, the more creative solutions can be generated (Lee, Hu, and Selker, 2005; Schweikardt and Gross, 2000; Wu, 2003).
series CAADRIA
email
last changed 2022/06/07 07:49

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id e5d0
authors Lowe, John P.
year 1994
title Computer-Aided-Design in the Studio Setting: A Paradigm Shift in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.1994.x.g6j
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 230
summary The introduction of the personal computer in 1982 set forth a revolution that will continue to transform the profession of Architecture. Most architectural practices in America have embraced this revolution realizing the potentials of the computer. However, education seems to have been slower accepting the potentials and challenges of computers. Computer technology will change the design studio setting and therefore the fundamental way architects are educated. The Department of Architecture at Kansas State University has made a commitment to move toward a computer based design studio. In the fall of 1990, discussions began among the faculty to search for the placement of a computer studio within the five year program. Curriculum, staffing, and funding were issues that had to be overcome to make this commitment work. The strategy that was adopted involved placing the computer studio at the fourth year level in phase one. Phase two will progress as more staff are trained on the computer and course work was adapted to accommodate other year levels for a computer based design studios. Funding was a major obstacle. The decision was made to move from a position of being the primary suppliers of computing technology to one of support for student purchased computers. This strategy alleviated the department from maintaining and upgrading the technology. There was great enthusiasm and support from the faculty as a whole for the use of computers in the studio setting. However, the pedagogical impacts of such a change are just beginning to be realized.

series eCAADe
last changed 2022/06/07 07:50

_id avocaad_2001_09
id avocaad_2001_09
authors Yu-Tung Liu, Yung-Ching Yeh, Sheng-Cheng Shih
year 2001
title Digital Architecture in CAD studio and Internet-based competition
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design has been changing because of the vast and creative use of computer in different ways. From the viewpoint of designing itself, computer has been used as drawing tools in the latter phase of design (Mitchell 1977; Coyne et al. 1990), presentation and simulation tools in the middle phase (Liu and Bai 2000), and even critical media which triggers creative thinking in the very early phase (Maher et al. 2000; Liu 1999; Won 1999). All the various roles that computer can play have been adopted in a number of professional design corporations and so-called computer-aided design (CAD) studio in schools worldwide (Kvan 1997, 2000; Cheng 1998). The processes and outcomes of design have been continuously developing to capture the movement of the computer age. However, from the viewpoint of social-cultural theories of architecture, the evolvement of design cannot be achieved solely by designers or design processes. Any new idea of design can be accepted socially, culturally and historically only under one condition: The design outcomes could be reviewed and appreciated by critics in the field at the time of its production (Csikszentmihalyi 1986, 1988; Schon and Wiggins 1992; Liu 2000). In other words, aspects of design production (by designers in different design processes) are as critical as those of design appreciation (by critics in different review processes) in the observation of the future trends of architecture.Nevertheless, in the field of architectural design with computer and Internet, that is, so-called computer-aided design computer-mediated design, or internet-based design, most existing studies pay more attentions to producing design in design processes as mentioned above. Relatively few studies focus on how critics act and how they interact with designers in the review processes. Therefore, this study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet.This paper takes a CAD studio and an Internet-based competition as examples. The CAD studio includes 7 master's students and 2 critics, all from the same countries. The Internet-based competition, held in year 2000, includes 206 designers from 43 counties and 26 critics from 11 countries. 3 students and the 2 critics in the CAD studio are the competition participating designers and critics respectively. The methodological steps are as follows: 1. A qualitative analysis: observation and interview of the 3 participants and 2 reviewers who join both the CAD studio and the competition. The 4 analytical criteria are the kinds of presenting media, the kinds of supportive media (such as verbal and gesture/facial data), stages of the review processes, and interaction between the designer and critics. The behavioral data are acquired by recording the design presentation and dialogue within 3 months. 2. A quantitative analysis: statistical analysis of the detailed reviewing data in the CAD studio and the competition. The four 4 analytical factors are the reviewing time, the number of reviewing of the same project, the comparison between different projects, and grades/comments. 3. Both the qualitative and quantitative data are cross analyzed and discussed, based on the theories of design thinking, design production/appreciation, and the appreciative system (Goodman 1978, 1984).The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The review processes could be either linear or cyclic due to the influences from the kinds of media, the environmental discrepancies between studio and Internet, as well as cognitive thinking/memory capacity. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment. This distinction coincides with the complementary observations of designing as a linear process (Jones 1970; Simon 1981) or a cyclic movement (Schon and Wiggins 1992). Some phenomena during the two processes are also illustrated in detail in this paper.This study is merely a starting point of the research in design production and appreciation in the computer and network age. The future direction of investigation is to establish a theoretical model for the interaction between design production and appreciation based on current findings. The model is expected to conduct using revised protocol analysis and interviews. The other future research is to explore how design computing creativity emerge from the process of producing and appreciating.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 044f
authors Balachandran, M.B. and Gero, John S.
year 1990
title Role of Prototypes in Integrating Expert Systems and CAD Systems
source Berlin: Springer-Verlag, 1990. v: Design: pp. 195-211
summary This paper describes concepts which allow the development of integrated systems that combine the two technologies of expert systems and computer-aided drafting systems. It demonstrates how an expert system can be used for evaluating and criticizing designs described using traditional CAD packages. The notion of 'prototypes' has been used to play the central role in such an integration. The development, implementation and operation issues of an integrated system, called IPEXCAD, are described
keywords expert systems, prototypes, design, CAD, integration, drafting
series CADline
email
last changed 2003/06/02 13:58

_id 067e
authors Banz, George
year 1990
title Expert Systems and Artificial Intelligence in Real Estate Development Planning
source CIB W55/W66 Joint Symposium. 1990. 7 p. : ill. includes bibliography. -- Abstracts in English and French
summary Expert systems and artificial intelligence can contribute substantially to the quality of real-estate development analysis. 'A. I. coaches' help correlate input and check the validity of schedules. Expert systems enhance life cycle cost analysis. Property value indicators become viable when used in conjunction with remote sensing and life style mapping
keywords economics, life cycle, expert systems, analysis
series CADline
last changed 1999/02/12 15:07

_id 1e3d
authors Bernard, Rusty
year 1989
title USL/State Facility Planning and Control Automation Pilot Project
doi https://doi.org/10.52842/conf.acadia.1989.179
source New Ideas and Directions for the 1990’s [ACADIA Conference Proceedings] Gainsville (Florida - USA) 27-29 October 1989, pp. 179-192
summary State supported Universities often lend a helping hand to their state by providing services which may be difficult or impossible to acquire otherwise. This presentation reviews the process of computer aided facility management with special reference to a recently completed joint venture project to fully automate Louisiana's Facility Planning and Control services.
series ACADIA
last changed 2022/06/07 07:52

_id ddss9219
id ddss9219
authors Bourdakis, V. and Fellows, R.F.
year 1993
title A model appraising the performance of structural systems used in sports hall and swimming pool buildings in greece
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary The selection of the best performing structural system (among steel, timber laminated, concrete, fabric tents) for medium span (30-50m) sports halls and swimming pools in Greece formed the impetus for this research. Decision-making concerning selection of the structural system is difficult in this sector of construction, as was explained in the "Long Span Structures" conference (November 1990, Athens. Greece). From the literature it has been found that most building appraisals end up at the level of data analysis and draw conclusions on the individual aspects they investigate. These approaches usually focus on a fraction of the problem, examining it very deeply and theoretically. Their drawback is loss of comprehensiveness and ability to draw conclusions on an overall level and consequently being applicable to the existing conditions. Research on an inclusive level is sparse. In this particular research project, an inclusive appraisal approach was adopted, leading to the identification of three main variables: resources, human-user-satisfaction, and technical. Consequently, this led to a combination of purely quantitative and qualitative data. Case studies were conducted on existing buildings in order to assess the actual performance of the various alternative structural systems. This paper presents the procedure followed for the identification of the research variables and the focus on the development of the model of quantification. The latter is of vital importance if the problem of incompatibility of data is to be solved, overall relation of findings is to be achieved and holistic conclusions are to be drawn.
series DDSS
last changed 2003/11/21 15:16

_id 8c66
authors Brooks, Frederick P. Jr., Ouh-Young,Ming and Batter, James J. (et al)
year 1990
title Project GROPE - Haptic Displays for Scientific Visualization
source SIGGRAPH '90 Conference Proceedings August, 1990. vol. 24 ; no. 4: pp. 177-185 : ill. (some col.). includes bibliography.
summary A project to develop a haptic and display for 6-D force fields of interacting protein molecules was began in 1967. The authors approached it in four stages: a 2-D system, a 3-D system tested with a simple task, a 6-D system tested with a simple task, and a full 6-D molecular docking system, which was the initial goal. This paper summarize the entire project, the four systems, the evaluation experiments, the results, and the authors observations
keywords user interface, computer graphics, visualization, virtual reality
series CADline
last changed 2003/06/02 10:24

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