CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id diss_anders
id diss_anders
authors Anders, P.
year 2003
title A Procedural Model for Integrating Physical and Cyberspaces in Architecture
source Doctoral dissertation, University of Plymouth, Plymouth, U.K
summary This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical and cyberspaces.The dissertation presents important developments in architectural computation that disclose concepts and values that contrast with orthodox practice. Virtual reality and cyberspace, the foci of this inquiry, are seen to embody the more problematic aspects of these developments. They also raise a question of redundancy: If a simulation is good enough, do we still need to build? This question, raised early in the 1990's, is explored through a thought experiment - the Library Paradox - which is assessed and critiqued for its idealistic premises. Still, as technology matures and simulations become more realistic the challenge posed by VR/cyberspace to architecture only becomes more pressing. If the case for virtual idealism seems only to be strengthened by technological and cultural trends, it would seem that a virtual architecture should have been well established in the decade since its introduction.Yet a history of the virtual idealist argument discloses the many difficulties faced by virtual architects. These include differences between idealist and professional practitioners, the failure of technology to achieve its proponents' claims, and confusion over the meaning of virtual architecture among both architects and clients. However, the dissertation also cites the success of virtual architecture in other fields - Human Computer Interface design, digital games, and Computer Supported Collaborative Work - and notes that their adoption of space derives from practice within each discipline. It then proposes that the matter of VR/cyberspace be addressed from within the practice of architecture, a strategy meant to balance the theoretical/academic inclination of previous efforts in this field.The dissertation pursues an assessment that reveals latent, accepted virtualities in design methodologies, instrumentation, and the notations of architectural practices. Of special importance is a spatial database that now pervades the design and construction processes. The unity of this database, effectively a project's cyberspace, and its material counterpart is the subject of the remainder of the dissertation. Such compositions of physical and cyberspaces are herein called cybrids. The dissertation examines current technologies that cybridize architecture and information technology, and proposes their integration within cybrid wholes. The concept of cybrids is articulated in seven principles that are applied in a case study for the design for the Planetary Collegium. The project is presented and critiqued on the basis of these seven principles. The dissertation concludes with a discussion of possible effects of cybrids upon architecture and contemporary culture.
series thesis:PhD
email
last changed 2005/09/09 12:58

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 439f
authors Galle, Per
year 1990
title A language of Abstract Floor Plans
source Environment and Planning B: Planning and Design. 1990. vol. 17: pp. 173-204 : ill. includes bibliography
summary Theoretical and experimental results from the implementation of a system for computer-aided floor-plan design are reported. The system is based on a potentially exhaustive search for solutions that satisfy user-specified constraints, but the paper concentrates on techniques for limiting and guiding the search. The emphasis is on two aspects of floor-plan design: the use of a formalized concept of sketching, and the language in which design constraints are specified by the user. A well-defined concept of abstract draft plans is achieved by limiting corner coordinates to intervals, rather than single numbers. Mathematical properties of draft and their defining constraints as derived from the user's constraints are outlined, and the role of drafts in computer- aided floor plan design is investigated and illustrated by examples. The specification language is based on a small set of primitives whose combined power of expression is also illustrated. The syntax and semantics of the language are formally defined (in two appendices), and the importance of careful development of languages for future design automation is pointed out
keywords floor plans, design, CAD, architecture, automation, synthesis, combinatorics, layout
series CADline
last changed 1999/02/12 15:08

_id 4cf3
authors Kalay, Yehuda E.
year 1989
title Modeling Objects and Environments
source xix, 402 p. : ill. New York: Wiley, 1989. includes a short bibliography and index. Part of the Principles of Computer Aided Design series. --- See also review by Patricia G
summary McIntosh, in ACADIA Newsletter Vol. 9 No. 3 pp 20-23, June 1990. This book introduces the concept of modeling objects in the computer's memory so it can be used to aide the process of their design. Modeling is defined as an hierarchical abstraction of data and operators to manipulate it, subject to semantic integrity constraints that guarantee the realizability of the designed artifact in the real world. Starting with general concepts of modeling, the book moves on to discuss the modeling of shapes (form) in two and in three dimensions. The discussion covers both topology and geometry. Next the book introduces the concept of shape transformations (translation, scaling, rotation, etc.), both in absolute and in relative terms. The book then introduces the concept of assembly modeling, and adds non-graphical attributes to the representation. It concludes with a discussion on user interface and parametrization. The book includes many examples written in Pascal that complement the theory, and can be used as a basis for building a geometric modeling engine. It also includes exercises, so it can be used as a text book for a two-semester advance course in geometric modeling
keywords CAD, data structures, solid modeling, abstraction, polygons, solids, boolean operations, transforms, computer graphics, user interface, parametrization, B-rep, polyhedra, objects, PASCAL
series CADline
email
last changed 2003/06/02 13:58

_id 2ccd
authors Kalisperis, Loukas N.
year 1994
title 3D Visualization in Design Education
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 177-184
doi https://doi.org/10.52842/conf.acadia.1994.177
summary It has been said that "The beginning of architecture is empty space." (Mitchell 1990) This statement typifies a design education philosophy in which the concepts of space and form are separated and defined respectively as the negative and positive of the physical world, a world where solid objects exist and void-the mere absence of substance-is a surrounding atmospheric emptiness. Since the beginning of the nineteenth century, however, there has been an alternative concept of space as a continuum: that there is a continuously modified surface between the pressures of form and space in which the shape of the space in our lungs is directly connected to the shape of the space within which we exist. (Porter 1979). The nature of the task of representing architecture alters to reflect the state of architectural understanding at each period of time. The construction of architectural space and form represents a fundamental achievement of humans in their environment and has always involved effort and materials requiring careful planning, preparation, and forethought. In architecture there is a necessary conversion to that which is habitable, experiential, and functional from an abstraction in an entirely different medium. It is often an imperfect procedure that centers on the translation rather than the actual design. Design of the built environment is an art of distinctions within the continuum of space, for example: between solid and void, interior and exterior, light and dark, or warm and cold. It is concerned with the physical organization and articulation of space. The amount and shape of the void contained and generated by the building create the fabric and substance of the built environment. Architecture as a design discipline, therefore, can be considered as a creative expression of the coexistence of form and space on a human scale. As Frank Ching writes in Architecture: Form, Space, and Order, "These elements of form and space are the critical means of architecture. While the utilitarian concerns of function and use can be relatively short lived, and symbolic interpretations can vary from age to age, these primary elements of form and space comprise timeless and fundamental vocabulary of the architectural designer." (1979)

series ACADIA
email
last changed 2022/06/07 07:52

_id 84e1
authors Kovacs, Laszio Bela and Galle, Per
year 1990
title Logic Programming for Concept Modelling and Support of Urban Housing Design : A Pilot Study
source 1990. 134 p. CADLINE has abstract only
summary Starting from a case study of manual sketch design of a residential area, the authors develop a prototypical site plan for low to medium density housing. The layout keeps pedestrian and vehicular traffic separated and provides open green area as well as a concentrated urban atmosphere. The constituents of the prototype layout are identified and a system of concepts devised accordingly. This conceptual analysis is formalized, using a Horn clause logic notation. Aspects of the resulting logic model concerning design of walking lines and plazas are refined into a considerable amount of detail. This exercise in knowledge representation seems to indicate that it will be possible, within the logic programming paradigm, to implement computerized support systems able to cooperate with and simulate designers working with architectural design. The main result of the study is that logical analysis of a particular prototype design can result in a collection of quite general concepts which are potentially useful in many other context than that of the prototype, for other kinds of design tasks. The report concludes by recommending several lines or aspects of future research in this area
keywords architecture, design, logic, programming, knowledge base, systems, CAD, layout, prototypes
series CADline
last changed 2003/06/02 10:24

_id ab9c
authors Kvan, Thomas and Kvan, Erik
year 1999
title Is Design Really Social
source International Journal of Virtual Reality, 4:1
summary There are many who will readily agree with Mitchell's assertion that "the most interesting new directions (for computer-aided design) are suggested by the growing convergence of computation and telecommunication. This allows us to treat designing not just as a technical process... but also as a social process." [Mitchell 1995]. The assumption is that design was a social process until users of computer-aided design systems were distracted into treating it as a merely technical process. Most readers will assume that this convergence must and will lead to increased communication between design participants, that better social interaction leads to be better design. The unspoken assumption appears to be that putting the participants into an environment with maximal communication channels will result in design collaboration. The tools provided, therefore, must permit the best communication and the best social interaction. We see a danger here, a pattern being repeated which may lead us into less than useful activities. As with several (popular) architectural design or modelling systems already available, however, computer system implementations all too often are poor imitations manual systems. For example, few in the field will argue with the statement that the storage of data in layers in a computer-aided drafting system is an dispensable approach. Layers derive from manual overlay drafting technology [Stitt 1984] which was regarded as an advanced (manual) production concept at the time many software engineers were specifying CAD software designs. Early implementations of CAD systems (such as RUCAPS, GDS, Computervision) avoided such data organisation, the software engineers recognising that object-based structures are more flexible, permitting greater control of data editing and display. Layer-based systems, however, are easier to implement in software, more familiar to the user and hence easier to explain, initially easier to use but more limiting for an experienced and thoughtful user, leading in the end to a lesser quality in resultant drawings and significant problems in output control (see Richens [1990], pp. 31-40 for a detailed analysis of such features and constraints). Here then we see the design for architectural software faithfully but inappropriately following manual methods. So too is there a danger of assuming that the best social interaction is that done face-to-face, therefore all collaborative design communications environments must mimic face-to-face.
series journal paper
email
last changed 2003/05/15 10:29

_id 2ca1
authors Montagu, A. and Bermudez, J.
year 1998
title Datarq: The Development of a Website of Modern Contemporary Architecture
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998
doi https://doi.org/10.52842/conf.ecaade.1998.x.p7a
summary The pedagogic approach in the architectural field is suffering a deep change taking in consideration the impact that has been produced mainly by the CAD and multimedia procedures. An additional view to be taken in consideration is the challenge produced by the influence of advanced IT which since 1990-92, has affected positively the exchange of information among people of the academic environment. Several studies confirm this hypothesis, from the wide cultural spectrum when the digitalization process was emerging as an alternative way to data processing (Bateson 1976) to the pedagogical-computational side analyzed by (Papert 1996). One of the main characteristics indicated by S. Papert (op.cit) is the idea of "self teaching" which students are used everywhere due to the constant augment of "friendly" software and the decreasing costs of hardware. Another consequences to point out by S. Paper (op.cit) is that will be more probably that students at home will have more actualized equipment that most of the computer lab. of schools in general. Therefore, the main hypothesis of this paper is, "if we are able to combine usual tutorials design methods with the concept of "self-teaching" regarding the paradigmatic architectural models that are used in practically all the schools of architecture (Le Corbusier, F.L.Wright, M.v. der Rohe, M.Botta, T.Ando, etc.) using a Web site available to everybody, what we are doing is expanding the existing knowledge in the libraries and fulfill the future requirements of the newly generations of students".
series eCAADe
email
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/35montagu/index.htm
last changed 2022/06/07 07:50

_id 22de
authors Oxman, Rivka E.
year 1990
title The Role of Knowledge-Based Systems in Design and Design Education
source Int. J. Appl. Enging, Ed England: Pergamon Press, 1990. vol. 6: pp. 255-264 : ill. includes bibliography.
summary This paper investigates the role of Artificial Intelligence and Knowledge Based Design in the emergence of a 'general design science' common to all engineering design. The advantages of the design shell's approach is demonstrated relative to the utilization of expert systems for design. The design shell is proposed as a medium to accommodate the characteristics of design knowledge. The significance of this concept is discussed with respect to formalization of knowledge, implementation, application and operation in knowledge based systems. GRPS - a generative prototype refinement design shell is defined and elaborated. A system applying this concept in a significant structure of generic knowledge in architectural design is demonstrated. It utilizes a method for representing structured knowledge by exploiting the characteristics of both rules and frames, and integrates them in a prototype based design system. Finally, the significance of such an approach in research and design teaching is discussed
keywords design, education, knowledge base, expert systems, frames, architecture
series CADline
email
last changed 2003/06/02 13:58

_id 29b6
authors Oxman, Rivka
year 1990
title Architectural Knowledge Structures as "Design Shells": A Knowledge-Based View of Design and CAAD Education
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 187-199
summary The concept of a knowledge based design shell is proposed as a basis for teaching design. The significance of the concept of design shell is discussed with respect to formalization, implementation, application and operation. GPRS-a generative prototype refinement design shell-is proposed, defined and elaborated. A plan type is introduced as one significant kind of structure of knowledge in architectural design is introduced. A method for representing syntactic and the semantic content to be used in design refinement is proposed. The method exploits the characteristics of both rules and frames, and integrates them in a prototype-based design system. This is demonstrated in a system called PRODS. Finally, the significance of such an approach in teaching is discussed.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 82a2
authors Streich, Bernd
year 1991
title The Conception of Education in CAD
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
doi https://doi.org/10.52842/conf.ecaade.1991.x.p4b
summary In February 1990 the University of Kaiserslautern founded the new teaching and research department "Computer-Aided Design and Construction in Environmental Planning and Architecture". Unlike other German universities, the speciality of the new teaching department is in the common education of architects and environmental planners (including urban planning), so that a wide range of computer systems is at their disposal: computer-aided architectural design systems just as geographic information systems, picture processing or information systems to support urban planning etc. No other German university disposes of this kind of common education in a single teaching department. The following aspects will be discussed: (-) The general concept of education in three dimensions, viz. a dimension of application concerning architecture and urban planning, a dimension of technical features concerning computer applications and a dimension of critical judgement. (-) Contents of education and teaching concept including examples and students' resonance. (-) Research fields in urban planning and architecture which are necessary for a practical-oriented education concept. (-) Experience with the educational background furnished by the students of architecture and environmental planning and general consequences for the teaching concept.

series eCAADe
email
last changed 2022/06/07 07:50

_id 8a0c
authors Tan, Milton
year 1990
title Saying What It Is by What It Is Like - Describing Shapes Using Line Relationships
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 201-213
summary Shapes - taken as well-defined collections of lines - are fundamental building blocks in architectural drawings. From doodles to shop drawings, shapes are used to denote ideas and represent elements of design, many of which ultimately translate into actual objects. But because designs evolve, the shapes representing a design are seldom static - instead, they are perpetually open to transformations. And since transformations involve relationships, conventional methods of describing shapes as sets of discrete endpoints may not provide an appropriate foundation for schematic design. This paper begins with a review of the perception of shapes and its significance in design. In particular, it argues that juxtapositions and inter-relationships of shapes are important seedbeds for creative development of designs. It is clear that conventional representation of shapes as sets of discrete lines does not cope with these -emergent" subshapes; the most basic of which arise out of intersecting and colinear lines. Attempts to redress this by using ‘reduction rules’ based on traditional point-and-line data structures are encumbered by computational problems of precision and shape specification. Basically, this means that some ‘close’ cases of sub-shapes may escape detection and their specifications are difficult to use in substitution operations. The paper presents the findings of a computer project - Emergence II - which explored a 'relational' description of shapes based on the concept of construction lines. It builds on the notion that architectural shapes are constructed in a graphic context and that, at a basic compositional level, the context can be set by construction lines. Accordingly, the interface enables the delineation of line segments with reference to pre-established construction lines. This results in a simple data structure where the knowledge of shapes is centralized in a lookup table of all its construction lines rather than dispersed in the specifications of line segments. Taking this approach, the prototype software shows the ease and efficiency of applying ‘reduction rules’ for intersection and colinear conditions, and for finding emergent sub-shapes by simply tracking the construction lines delimiting the ends of line segments.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id a021
authors Woodbury, Robert F.
year 1990
title Variations in Solids : A Declarative Treatment
source Computers and Graphics. April, 1990. Vol. 14: 40 p. : ill. includes bibliography
summary Underlying the notions of variational geometry, design prototypes, features, and representation of assemblies seems to be a common concept of variations. This paper develops the core of a monotonically declarative system for variations on solids. It introduces a set of language constructs that are the basis for ASCEND, an object oriented equation solving language. It presents equations for representing certain spatial relationships between primitive geometric elements. Using plex grammar notation it develops a set of Euler operators that are monotonic in the strict sense required by the ASCEND language. These operators are collectively shown to generate representations for all plane models of 2-manifold objects and to generate only such representations. Finally it presents the core of a system for variations using the ASCEND language to implement both equation models and the new Euler operators
keywords prototypes, features, assemblies, representation, solid modeling, OOPS, languages, Euler operators, systems
series CADline
email
last changed 2003/06/02 13:58

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
doi https://doi.org/10.52842/conf.acadia.1994.039
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id 235d
authors Catalano, Fernando
year 1990
title The Computerized Design Firm
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 317-332
summary This paper is not just about the future of computerized design practice. It is about what to do today in contemplation of tomorrow-the issues of computercentered practice and the courses of action open to us can be discerned by the careful observer. The realities of computerized design practice are different from the issues on which design education still fixes its attention. To educators, the present paper recommends further clinical research on computerized design firms and suggests that case studies on the matter be developed and utilized as teaching material. Research conducted by the author of this paper indicates that a new form of design firm is emerging-the computerized design firm-totally supported and augmented by the new information technology. The present paper proceeds by introducing an abridged case study of an actual totally electronic, computerized design practice. Then, the paper concentrates on modelling the computerized design firm as an intelligent system, indicating non-trivial changes in its structure and strategy brought about by the introduction of the new information technology into its operations - among other considerations, different strategies and diverse conceptions of management and workgroup roles are highlighted. In particular, this paper points out that these structural and strategic changes reflect back on the technology of information with pressures to redirect present emphasis on the individual designer, working alone in an isolated workstation, to a more realistic conception of the designer as a member of an electronic workgroup. Finally, the paper underlines that this non-trivial conception demands that new hardware and software be developed to meet the needs of the electronic workgroup - which raises issues of human-machine interface. Further, it raises the key issues of how to represent and expose knowledge to users in intelligent information - sharing systems, designed to include not only good user interfaces for supporting problem-solving activities of individuals, but also good organizational interfaces for supporting the problem-solving activities of groups. The paper closes by charting promising directions for further research and with a few remarks about the computerized design firm's (near) future.
series CAAD Futures
last changed 1999/04/03 17:58

_id 68c0
authors Gero, John S. and Rosenman, Michael A.
year 1990
title Design Decision Making Using Pareto-Optimal Dynamic Programming
source Berlin: Springer- Verlag, 1990. pp. 376-396
summary When designing using the systems approach, the given system is decomposed into a number of subsystems, and for each subsystem a set of feasible alternatives is selected by the designer. A building design example is presented in which it is demonstrated that sufficient relevant solutions are generated in one pass of the dynamic programming procedure to give a good approximation to the Pareto set, thus offering designers sufficient choice in making a final selection. The relevant information is displayed in an intelligent manner so that designers can either make a final decision or else perceive what extra information they require
keywords optimization, decision making, design process, architecture, multicriteria, evaluation, decomposition, dynamic programming
series CADline
email
last changed 2003/06/02 10:24

_id acadia06_496
id acadia06_496
authors Jemtrud, Michael
year 2006
title Eucalyptus: User Controlled Lightpath Enabled Participatory Design Studio
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 496-509
doi https://doi.org/10.52842/conf.acadia.2006.496
summary A new notion of participation is at stake with advances in technologically mediated work environments. The digitally mediated e-design studio has been around since the mid-1990’s and has been employed in various forms in disciplines including architecture/engineering/construction (AEC), industrial design, and the automotive industry. Insufficient bandwidth and insufficiently powerful, crudely coordinated tools resulted in distributed task-based modes of collaboration that did not allow full participation by members of the distributed design team. At the very least, the present “second generation” network severely limits the applications, tools, and modes of communication that can be used in data and visualization intense design scenarios. The emergence of Service Oriented Architectures and User-Controlled LightPaths (“intelligent infrastructure”) herald the beginning of a new age where fully participatory multi-site design may become possible. The networks, visualization & communication tools, Service Oriented Architecture & Web Services, work protocols, and physical site designs of the Participatory Design Studio (PDS) being developed by the authors will constitute one of the first working examples of this future. This paper will briefly outline the “mise en scène” or staging of the technical configuration of the Eucalyptus project; observations and results from the creative activity of the PDS in the context of two case studies; and speculate on the implications for design activity, pedagogy, and a more robust mode of participation.
series ACADIA
email
last changed 2022/06/07 07:52

_id 29c2
authors Ozel, Filiz
year 1991
title An Intelligent Simulation Approach in Simulating Dynamic Processes in Architectural Environments
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 177-190
summary The implications of object-oriented data models and rule-based reasoning systems is being researched in a wide variety of application areas ranging from VLSI circuit design (Afsannanesh et al 1990) to architectural environments (Coyne et al 1990). The potential of this approach in the development of discrete event simulations is also being scrutinized (Birtwistle et al 1986). Such computer models are usually called "expert simulations" or "intelligent simulations". Typically rule-basing in such models allows the definition of intelligent-objects that can reason about the simulated dynamic processes through an inferencing system. The major advantage of this approach over traditional simulation languages is its ability to provide direct reference to real world objects and processes. The simulation of dynamic processes in architectural environments poses an additional Problem of resolving the interaction of architectural objects with other objects such as humans, water, smoke etc., depending on the process simulated. Object-oriented approach promises potential in solving this specific problem. The first part of this paper addresses expert simulation approach within the context of architectural settings, then the second part summarizes work done in the application of such an approach to an emergency egress simulation.
series CAAD Futures
last changed 1999/04/07 12:03

_id ce34
authors Rutherford, James H.
year 1990
title An intelligent design support environment : the application of intelligent knowledge-based systems and advanced HCI techniques to building design
source University of Strathclyde, Department of Architecture, Glasgow, UK
series thesis:PhD
last changed 2003/02/12 22:37

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