CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 220

_id 227a
authors Bourdeau, L., Dubois, A.-M. and Poyet, P.
year 1991
title A Common Data Model for Computer Integrated Building
source computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered : some ill. includes bibliography
summary The connection of various building performance evaluation tools in a collaborative way is an essential request to develop true CAD systems. It is a basic requirement for the future of integrated information systems for building projects, where data concerning multiple aspects of the project can be exchanged during the different design steps. This paper deals with the on-going research concerning the generation of a common data model in the framework of a European collaborative action, the COMBINE Project, which is supported by the CEC, General Directorate XII for Research Science and Development, within the JOULE programme. The first step of the research concerns the progressive construction of a conceptual model and the paper focuses on the development of this Integrated Data Model (IDM). The paper reports on the definition of the architecture of the IDM. The main issues and the methodology of the IDM development are presented. The IDM development methodology is based on successive steps dealing with the identification of the data and context which are considered by the Design Tool Prototypes (DTP) to be connected through the IDM, the conceptual integration of this knowledge, and the implementation of the model on an appropriate software environment
keywords standards, integration, communication, building, evaluation, modeling
series CADline
last changed 2003/06/02 14:41

_id 403a
authors Karstila, K., Björk, B.C. and Hannus, M.
year 1991
title A Conceptual Framework for Design and Construction Information
source The Computer Integrated Future, CIB W78 Seminar. september, 1991. Unnumbered : ill. includes bibliography
summary This paper tries to sketch out a conceptual framework model for design and construction information. This conceptual model is formed by extending the Finnish RATAS building product data model to include also construction activities, resources, costs, organizations, contracts, etc. and relationships between them. The overall conceptual framework model can be used to extract conceptual submodels related to the information needs of particular participants of the construction process. As an example of different views to design and construction information the views of design, cost estimating and production planning discussed in the paper. The framework model can also be used to define the position of traditional classification systems and general databases in the construction information process
keywords construction, product modeling, building, information, design process
series CADline
email
last changed 2003/06/02 14:41

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id cdb1
authors Cornick, T., Noble, B. and Hallahan, C.
year 1991
title The Limitations of Current Working Practices on the Development of Computer Integrating Modelling in Construction
source computer Integrated Future, CIB W78 Seminar. Calibre, The Netherlands: Eindhoven University of Technology, september, 1991. Unnumbered. includes bibliography
summary For the construction Industry to improve its processes through the application computer-based systems, traditional working practices must first change to support the integrated control of design and construction. Current manual methods of practice accept the limitations of man to process a wide range of building performance and production information simultaneously. However when these limitations are removed, through the applications of computer systems, the constraints of manual methods need no longer apply. The first generation of computer applications to the Construction Industry merely modelled the divided and sequential processes of manual methods i.e. drafting, specification writing, engineering and quantity calculations, estimating, billing, material ordering data-bases and activity planning. Use of these systems raises expectations that connections within the computer between the processes modelled can actually be made and faster and more integrated information processing be achieved. 'Linking' software is then developed. The end result of this approach was that users were able to produce information faster, present it in an impressive manner but, in reality, no perceived improvement in actual building performance, production economy or efficiency was realized. A current government sponsored Teaching Company Programme with a UK design and build company is addressing the problem of how real economic benefit can be realized through improvement in, amongst other things, their existing computer applications. This work is being carried out by both considering an academic conceptual model of how 'designing for production' can be achieved in computer applications and what is immediately realizable in practice by modelling the integration of a limited number of knowledge domains to which computers are already being applied. i.e. billing from design, estimating and buying. This paper describes each area of work and how they are impacting on each other
keywords construction, building process, integration
series CADline
last changed 2003/06/02 13:58

_id 00bc
authors Chen, Chen-Cheng
year 1991
title Analogical and inductive reasoning in architectural design computation
source Swiss Federal Institute of Technology, ETH Zurich
summary Computer-aided architectural design technology is now a crucial tool of modern architecture, from the viewpoint of higher productivity and better products. As technologies advance, the amount of information and knowledge that designers can apply to a project is constantly increasing. This requires development of more advanced knowledge acquisition technology to achieve higher functionality, flexibility, and efficient performance of the knowledge-based design systems in architecture. Human designers do not solve design problems from scratch, they utilize previous problem solving episodes for similar design problems as a basis for developmental decision making. This observation leads to the starting point of this research: First, we can utilize past experience to solve a new problem by detecting the similarities between the past problem and the new problem. Second, we can identify constraints and general rules implied by those similarities and the similar parts of similar situations. That is, by applying analogical and inductive reasoning we can advance the problem solving process. The main objective of this research is to establish the theory that (1) design process can be viewed as a learning process, (2) design innovation involves analogical and inductive reasoning, and (3) learning from a designer's previous design cases is necessary for the development of the next generation in a knowledge-based design system. This thesis draws upon results from several disciplines, including knowledge representation and machine learning in artificial intelligence, and knowledge acquisition in knowledge engineering, to investigate a potential design environment for future developments in computer-aided architectural design. This thesis contains three parts which correspond to the different steps of this research. Part I, discusses three different ways - problem solving, learning and creativity - of generating new thoughts based on old ones. In Part II, the problem statement of the thesis is made and a conceptual model of analogical and inductive reasoning in design is proposed. In Part III, three different methods of building design systems for solving an architectural design problem are compared rule-based, example-based, and case-based. Finally, conclusions are made based on the current implementation of the work, and possible future extensions of this research are described. It reveals new approaches for knowledge acquisition, machine learning, and knowledge-based design systems in architecture.
series thesis:PhD
email
last changed 2003/05/10 05:42

_id e4b3
authors Eastman, Charles M.
year 1991
title Use of Data Modeling in the Conceptual Structuring of Design Problems
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 225-244
summary An approach is presented for defining the information needed or used in a design task, based on data modeling techniques. Called EDM, it allows representation of the information complexity imposed both from the performances or technologies involved as well as imposed criteria, such as aesthetic intentions. Here, EDM is applied to the design of chairs, a design domain with highly diverse technologies and information structures. The relation is shown between the information considered and the class of designs possible. Also shown is the complexity of different design structures and the implication of information structures for conventional and creative design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 0457
authors Fereshetian, Nirva and Eastman, Charles M.
year 1991
title A Comparison of Information Models for Product Design
source Computer Integrated Future, CIB W78 Seminar. Calibre, The Netherlands: Eindhoven University of Technology, September, 1991. Unnumbered. includes bibliography
summary This paper develops the data modeling requirements for modeling products, as required for the development of integrated databases in architecture and construction. These requirements are then applied to four data models: Entity- Relationship Model, NIAM, IDEF1x and EDM
keywords building, modeling, integration, systems, database, construction
series CADline
email
last changed 2003/05/17 10:15

_id f85d
authors Geraedts, Rob P and Pollalis, Spiro N.
year 2001
title Remote Teaching in Design Education - Educational and Organizational Issues and Experiences
doi https://doi.org/10.52842/conf.ecaade.2001.305
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 305-310
summary The Department of Real Estate and Project Management (BMVB) of the Faculty of Architecture at the Delft University of Technology has been working closely with Professor Spiro N. Pollalis of Harvard University, Graduate School of Design in Cambridge, USA since 1991. His case-based interactive seminars about the management of the design & construction process have been highly appreciated by many generations of students. In Spring 2000, Pollalis suggested to extend the scope of his involvement by introducing a remote teaching component, the subject of his research in the last few years. As Information and Communication Technology (ICT) in the Design and Construction Industry is part of his lectures, it was appropriate to provide the students with a first hand experience on the subject. In the following experiment, the teacher would remain in his office at Harvard while the interactive work and discussion sessions with 130 students in a full lecture room would take place in Delft as planned. The consequences this experiment has had for the course, for the techniques and facilities used, how teachers and students experienced these, and which conclusions and recommendations can be made, are the topics of this paper.
keywords Remote Teaching, Design & Construction Education, And ICT
series eCAADe
last changed 2022/06/07 07:51

_id 8658
authors Matas, Bellot
year 1991
title BECOC : A Knowledge Bank and its Use in Construction and CAD Systems
source The Computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered : ill. include some bibliographical references
summary The Development of the BECOC prototype (Structured Knowledge Bank for Construction Elements) was undertaken in order to test the integration of Data and Knowledge using the SITEC model (Construction Technology Information System). After the graphical definition of a building exterior, the assignment of the construction solutions is dynamically controlled using the Knowledge Bank for real time decision making. To represent the knowledge that acts on the data the knowledge bank consists of an Object Oriented Data Base and a Rule System, developed using the NEXPERT/OBJECT package. In this manner it is possible to establish relationships among properties, concepts, restrictions in values, structural relations and the control of standards compliance, which in this case has been limited to thermal, acoustic and weight requirements. The system helps the user to make decisions and it analyzes the context in order to make the deductions needed to maintain internal data consistency. The positive results of this work indicate the way for further developments, and demonstrate that expert systems and traditional technologies coupled together can be effective and give the desired answers in monitoring design in the everyday problems in construction technology
keywords construction, expert systems, knowledge base, design, building, envelope, applications, integration, architecture
series CADline
last changed 2003/06/02 13:58

_id a9d7
authors Mitchell, J.W. and McCullough, M.
year 1991
title Digital Design Media: A Handbook for Architects and Design Professionals
source Van Nostrand Reinhold, New York, pp. 421-422
summary In Digital Design Media architects and related design professionals will find a complete conceptual guide to the multidimensional world of computer-aided design. In contrast to the many books that describe how to use particular programs (and which therefore go out of date very quickly), Digital Design Media constructs a lasting theoretical framework, which will make it easier to understand a great number of programs-existing and future-as a whole. Clear structure, numerous historical references, and hundreds of illustrations make this framework both accessible to the nontechnical professional and broadening for the experienced computer-aided designer. The book will be especially valuable to anyone who is ready to expand their work in CAD beyond production drafting systems. The new second edition adds chapters one merging technologies, such as the Internet, but the book's original content is as valid as ever. Thousands of design students and practitioners have made this book a standard.
series other
email
last changed 2003/04/23 15:14

_id ga0010
id ga0010
authors Moroni, A., Zuben, F. Von and Manzolli, J.
year 2000
title ArTbitrariness in Music
source International Conference on Generative Art
summary Evolution is now considered not only powerful enough to bring about the biological entities as complex as humans and conciousness, but also useful in simulation to create algorithms and structures of higher levels of complexity than could easily be built by design. In the context of artistic domains, the process of human-machine interaction is analyzed as a good framework to explore creativity and to produce results that could not be obtained without this interaction. When evolutionary computation and other computational intelligence methodologies are involved, every attempt to improve aesthetic judgement we denote as ArTbitrariness, and is interpreted as an interactive iterative optimization process. ArTbitrariness is also suggested as an effective way to produce art through an efficient manipulation of information and a proper use of computational creativity to increase the complexity of the results without neglecting the aesthetic aspects [Moroni et al., 2000]. Our emphasis will be in an approach to interactive music composition. The problem of computer generation of musical material has received extensive attention and a subclass of the field of algorithmic composition includes those applications which use the computer as something in between an instrument, in which a user "plays" through the application's interface, and a compositional aid, which a user experiments with in order to generate stimulating and varying musical material. This approach was adopted in Vox Populi, a hybrid made up of an instrument and a compositional environment. Differently from other systems found in genetic algorithms or evolutionary computation, in which people have to listen to and judge the musical items, Vox Populi uses the computer and the mouse as real-time music controllers, acting as a new interactive computer-based musical instrument. The interface is designed to be flexible for the user to modify the music being generated. It explores evolutionary computation in the context of algorithmic composition and provides a graphical interface that allows to modify the tonal center and the voice range, changing the evolution of the music by using the mouse[Moroni et al., 1999]. A piece of music consists of several sets of musical material manipulated and exposed to the listener, for example pitches, harmonies, rhythms, timbres, etc. They are composed of a finite number of elements and basically, the aim of a composer is to organize those elements in an esthetic way. Modeling a piece as a dynamic system implies a view in which the composer draws trajectories or orbits using the elements of each set [Manzolli, 1991]. Nonlinear iterative mappings are associated with interface controls. In the next page two examples of nonlinear iterative mappings with their resulting musical pieces are shown.The mappings may give rise to attractors, defined as geometric figures that represent the set of stationary states of a non-linear dynamic system, or simply trajectories to which the system is attracted. The relevance of this approach goes beyond music applications per se. Computer music systems that are built on the basis of a solid theory can be coherently embedded into multimedia environments. The richness and specialty of the music domain are likely to initiate new thinking and ideas, which will have an impact on areas such as knowledge representation and planning, and on the design of visual formalisms and human-computer interfaces in general. Above and bellow, Vox Populi interface is depicted, showing two nonlinear iterative mappings with their resulting musical pieces. References [Manzolli, 1991] J. Manzolli. Harmonic Strange Attractors, CEM BULLETIN, Vol. 2, No. 2, 4 -- 7, 1991. [Moroni et al., 1999] Moroni, J. Manzolli, F. Von Zuben, R. Gudwin. Evolutionary Computation applied to Algorithmic Composition, Proceedings of CEC99 - IEEE International Conference on Evolutionary Computation, Washington D. C., p. 807 -- 811,1999. [Moroni et al., 2000] Moroni, A., Von Zuben, F. and Manzolli, J. ArTbitration, Las Vegas, USA: Proceedings of the 2000 Genetic and Evolutionary Computation Conference Workshop Program – GECCO, 143 -- 145, 2000.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id f2f6
authors Papper, M., Danahy, J. and Baecker, R.
year 1991
title Predictable Modelling Interaction Using High-Level Constraints: Making Objects Behave As They Would In Our Environment
doi https://doi.org/10.52842/conf.acadia.1991.211
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 211-222
summary An approach for a graphical CAD system that is capable of representing physical and geometric aspects of a design using high-level constraints (HLCs) is presented. A prototype spatial planning system incorporating constraints is used in an interactive manner to refine designs by following an iterative approach which uses visual information to evaluate the design at each stage of iteration. High-level constraints aid this iterative approach by influencing (or constraining) the behavior of objects as they are interactively manipulated during the design stage of problem solving. High-level constraints also define the scaling properties of objects which are useful during the construction stage of problem solving. This system and its implications for the design of CAD systems incorporating HLCs are discussed.
series ACADIA
email
last changed 2022/06/07 08:00

_id c12b
authors Sakr, Yasser H. and Johnson, Robert E.
year 1991
title Computer-Aided Architectural Design Strategies: One Size Does Not Fit All
doi https://doi.org/10.52842/conf.acadia.1991.015
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 15-31
summary The practice of architecture is in the midst of significant change and an increasingly uncertain future. Socio-economic factors external to the profession are forcing firms to develop new strategies for delivering design services. Overlaying these external changes is the uncertainty resulting from the inevitable introduction of information technology, which is only beginning to have an impact on the profession. Some advocates see the emergence of a new form of design firm -the computerized design firm - as an intelligent organization structured around electronic work groups with powerful computation and communications tools (Catalano 1990). On the other hand, many practitioners still see CADD as an expensive technology whose primary result leads to an increase in overhead costs. But some practitioners and researchers (Coyne, 1991) recognize both the potential and, problems that computer-aided design presents to the profession. This research presents a framework for understanding how changing information technology might be appropriately integrated into the design firm. It argues that design is an increasingly diverse enterprise, and that this diversity must be understood in order to effectively integrate information technology. The study is divided into three sections. The first section develops an overview of major social, economic, and structural changes within the profession. The second section discusses two alternative approaches that have been utilized to integrate information technology into firms. The third part presents a framework for understanding how information technology may have an impact on strategies for structuring and organizing architectural firms.
series ACADIA
last changed 2022/06/07 07:56

_id f14c
authors Sariyildiz, Sevil
year 1991
title Conceptual Design by Means of Islamic-Geometric-Patterns within a CAAD-Environment
source Delft University of Technology
summary The starting point in this research was to develop a 3D grammar theory on top of existing 2D Islamic-geometric-patterns, trying to rescue their fundamental geometry contents to be applied in contemporary architecture without compromising any architectural style. As it is self evident the architectural design process consists of clearly distinct stages namely conceptual design, materialisation and further completion. A this conceptual stage the innovative item of the research deals with pattern grammars on 3D complex geometrical patterns, considering them as polyhedra and polytopes, for their use as an underlayer to a concept design, like architects use 2D rectangular and triangular grids by the conventional way. Handling these complex 3D patterns requires a special environment which is possible with CAAD. Within the CAAD environment, the handling of these complex patterns is easily done by means of 3D tools, because the 3D tools permit the user to make any possible manipulations and geometrical transformations in an easier way in space. To a geometrical patterns, there is some attention paid during the last 50 years by some scholars. The most complex geometrical patterns are highly developed in Islamic architecture because it is forbidden in Muslim religion to use man's portraits or sculptures of human beings in the religious buildings. All these approaches to complex patterns are analysed and studied as 2D elements. The question was how could we consider them in 3rd dimensions and use them instead of 2D underlayer, as 3D underlayers in the conceptual phase of the CAAD design. Pattern grammar is a generally employable aid (underlying pattern) for conceptual and material designs. On the basis of rules of symmetry and substitution, ordering principles have been worked out, which can be used for formal design methods as well as detailing systems (e.g. modular coordination). Through the realization of a pattern grammar a wider range of underlying patterns can be offered and a choice from these can be made in a more fundamental manner. At a subsequent stage the collection of "empty boxes" can be filled with (architectural) elements in such a way that another option is created between either filling up the boxes completely, filling them partly, or filling them in such a way that they overflow. It is self-evident that underlying patterns can also be used for details and decoration in a design. Concerning the materialisation of the concept design, within the 3D CAAD environment, substitution methods are partially developed. Further theoretical developments concerning the materialisation phase constantly backed up through feed-back with specialist matters (such as e.g. by means of expert systems, decision-support systems), must be worked out. As feed-back of the research, the possibilities of the design with 3D patterns have been tested and the procedures are explained. (*) Working with 3D patterns gives a designer more inspirations to develop new ideas and new concepts and gives the opportunity to handle the complexity. (*) The formal, structural and symmetrical qualities of geometrical patterns has a positive influence on the industrialisation of the building components. (*) Working with 3D tools which are able to handle complex geometry have a result because of the accuracy of the information, that there has hardly been a mistake made during the preparation and the assembly of the building components. This has also positive results concerning the financial aspects of the building process.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id ddss9483
id ddss9483
authors Shyi, Gary C.-W. and Huang, Tina S.-T.
year 1994
title Constructing Three-Dimensional Mental Models from Two-Dimensional Displays
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In the present study we adopted the tasks and the experimental procedures used in a recent series of study by Cooper (1990, 1991) for the purpose of examining how we utilized two-dimensional information in a line-drawing of visual objects to construct the corresponding three-dimensional mental structure represented by the 2-D displays. We expected that the stimulus materials we used avoided some of the problems that Cooper's stimuli had, and with that we examined the effect of complexity on the process of constructing 3-D models from 2-D displays. Such a manipulation helps to elucidate the difficulties of solving problems that require spatial abilities. We also investigated whether or not providing information representing an object viewed from different standpoints would affect the construction of the object's 3-D model. Some researchers have argued that 3-D models, once constructed, should be viewer-independent or viewpoint-invariant, while others have suggested that 3-D models are affected by the viewpoint of observation. Data pertinent to this issue are presented and discussed.
series DDSS
last changed 2003/08/07 16:36

_id 870b
authors Sivaloganathan, Sangarappillai
year 1991
title Sketching input for computer aided engineering
source City University, Department of Mechanical Engineering and Aeronautics
summary The design process often begins with a graphical description of the proposed device or system and sketching is the physical expression of the design engineer's thinking process. Computer Aided Design is a technique in which man and machine are blended into a problem solving team, intimately coupling the best characteristics of each. Solid modelling is developed to act as the common medium between man and the computer. At present it is achieved mainly by designing with volumes and hence does not leave much room for sketching input, the traditional physical expression of the thinking process of the design engineer. This thesis describes a method of accepting isometric free hand sketching as the input to a solid model. The design engineer is allowed to make a sketch on top of a digitizer indicating (i) visible lines; (ii) hidden lines; (iii) construction lines; (iv) centre lines; (v) erased lines; and (vi) redundant lines as the input. The computer then processes this sketch by identifying the line segments, fitting the best possible lines, removing the erased lines, ignoring the redundant lines and finally merging the hidden lines and visible lines to form the lines in the solid in an interactive manner. The program then uses these lines and the information about the three dimensional origin of the object and produces three dimensional information such as the faces, loops, holes, rings, edges and vertices which are sufficient to build a solid model. This is achieved in the following manner. The points in the sketch are first written into a file. The computer than reads this file, breaks the group of points into sub-groups belonging to individual line segments, fits the best lines and identify the vertices in two dimensions. These improved lines in two dimensions are then merged to form the lines and vertices in the solid. These lines are then used together with the three dimensional origin (or any other point) to produce the wireframe model in three dimensions. The loops in the wireframe models are then identified and surface equations are fitted to these loops. Finally all the necessary inputs to build a B-rep solid model are produced.
series thesis:PhD
last changed 2003/02/12 22:37

_id b5be
authors Stok, Leon
year 1991
title Architectural synthesis and optimization of digital systems
source Eindhoven University of Technology
summary High level synthesis means going from an functional specification of a digits-system at the algorithmic level to a register transfer level structure. Different appli-cations will ask for different design styles. Despite this diversity in design styles many tasks in the synthesis will be similar. There is no need to write a new synthesis system for each design style. The best way to go seems a decomposition of the high level synthesis problems in several well defined subproblems. How the problem is decomposed depends heavily on a) the type of network architecture chosen, b) the constraints applied to the design and c) on the functional description itself. From this architecture style, the constraints and the functional description a synthesis scheme can be derived. Once this scheme is fixed, algorithms can be chosen which fit into this scheme and solve the subproblems in a fast and, when possible, optimal way. To support such a synthesis philosophy, a framework is needed in which all design information can be stored in a unique way during the various phases of the design process. This asks for a design data base capable of handling all design information with a formally defined interface to all design tools. This thesis gives a formal way to describe both the functional representation, the register transfer level structure and the controller and the relations between all three of them. Special attention has been paid to the efficient representation of mutual exclusive operations and array accesses. The scheduling and allocation problems are defined as mappings between these formal representations. Both the existing synthesis algorithms and the new algorithms described in this thesis fit into this framework. Three new allocation algorithms are presented in this thesis: an algorithm for optimal register allocation in cyclic data flow graphs, an exact polynomial algorithm to do the module allocation and a new scheme to minimize the number of interconnections during all stages of the data path allocation. Cyclic data flow graphs result from high level behavioral descriptions that contain loops. Algorithms for register allocation in high level synthesis published up till now, only considered loop free data flow graphs, When these algorithms are applied to data flow graphs with loops, unnecessary register transfer operations are introduced. A new algorithm is presented that performs a minimal register allocation and eliminates all superfluous register transfer operations. The problem is reformulated as a multicommodity network flow problem for which very efficient solutions exist. Experiments on a benchmark set have shown that in all test cases all register transfers could be eliminated at no increase in register cost. Only heuristic algorithms appeared in literature to solve the module allocation problem. The module allocation problem is usually defined as a clique cover problem on a so-called module allocation graph. It is shown that, under certain conditions, the module allocation graph belongs to the special class of comparability graphs. A polynomial time algorithm can optimally find a clique cover of such a graph. Even when interconnect weights are taken into account, this can be solved exactly. This problem can be transformed into a maximal cost network flow problem, which can be solved exactly in polynomial time. An algorithm is described which solves the module allocation problem with interconnect weights exactly, with a complexity O(kn2), where n is the number of operations In previous research, interconnection was optimized when the module allocation for the operations and the register allocation for the variables already had been done. However, the amount of multiplexing and interconnect are crucial factors to both the delay and the area of a circuit. A new scheme is presented to minimize the number of interconnections during the data path allocation. This scheme first groups all values based on their read and write times. Values belonging to the same group can share a register file. This minimizes the number of data transfers with different sources and destinations. Secondly, registers are allocated for each group separately. Finally the interconnect allocation is done. During the interconnect allocation, the module allocation is determined. The value grouping is based on edge coloring algorithms providing a sharp upper bound on the number of colors needed two techniques: splitting read and write phases of values and introducing serial (re-)write operations for the same value, make that even more efficient exact edge coloring algorithms can be used. It is shown that when variables are grouped into register files and operations are assigned to modules during the interconnection minimization, significant savings (20%) can be obtained in the number of local interconnections and the amount of global interconnect, at the expense of only slightly more register area.
keywords Digital Systems; Digital Systems
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 82a2
authors Streich, Bernd
year 1991
title The Conception of Education in CAD
doi https://doi.org/10.52842/conf.ecaade.1991.x.p4b
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary In February 1990 the University of Kaiserslautern founded the new teaching and research department "Computer-Aided Design and Construction in Environmental Planning and Architecture". Unlike other German universities, the speciality of the new teaching department is in the common education of architects and environmental planners (including urban planning), so that a wide range of computer systems is at their disposal: computer-aided architectural design systems just as geographic information systems, picture processing or information systems to support urban planning etc. No other German university disposes of this kind of common education in a single teaching department. The following aspects will be discussed: (-) The general concept of education in three dimensions, viz. a dimension of application concerning architecture and urban planning, a dimension of technical features concerning computer applications and a dimension of critical judgement. (-) Contents of education and teaching concept including examples and students' resonance. (-) Research fields in urban planning and architecture which are necessary for a practical-oriented education concept. (-) Experience with the educational background furnished by the students of architecture and environmental planning and general consequences for the teaching concept.

series eCAADe
email
last changed 2022/06/07 07:50

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