CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 219

_id 0d72
authors Millet, M.S., Hildebrand, G., Cohan, P. and Read, M.
year 1991
title ArchiMedia Case Studies: Integrative Architectural Education
doi https://doi.org/10.52842/conf.acadia.1991.127
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 127-134
summary Few people would argue that architectural education, ideally a complex holistic experience, completely integrates the many aspects and concerns that contribute to the design and realization of a building. This is hardly surprising given the vast array of information that architecture schools with limited resources attempt to present to students within constricted time frames. One may argue that in attempting to approach such a holistic educational goal, representations of reality on a computer screen are no more useful or provocative than conventional communication devices: slides, photographs, drawings, the spoken and printed word, moving pictures (film, video), and various combinations of all of these. The opportunities offered by computer-driven multimedia presentations, however, lie in the speed and relevance of connections made between associated ideas in various media formats. In particular, a multimedia presentation, if carefully authored and developed, can provide a wide range of interactive information gathering pathways. The approach called ArchiMedia offers a means for presenting a wide variety of information about a range of building types in an interactive format with the goal of supporting the creative and practical processes of communication among teachers and students.
series ACADIA
last changed 2022/06/07 07:59

_id 26ef
authors Seebohm, Thomas
year 1991
title A Possible Palladian Villa
doi https://doi.org/10.52842/conf.acadia.1991.135
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 135-166
summary Ever since Wittkower published Architectural Principles in the Age of Humanism in 1949, in which he showed that Palladio's villa plans are based on a tartan grid, it seemed that Palladio's design principles had been encapsulated. When subsequently, in 1978, Mitchell and Stiny enunciated all the topological possibilities for Palladian villa plans, it appeared that the case was closed. Freedman and Hersey have since shown that it is precisely in the application of specific building dimensions and proportions that additional design rules come into play, however. The present study builds on the work of Freedman and Hersey. It uses and extends their method which involves incorporation of the known design principles for Palladian villas, as given implicitly in Palladio's Four Books of Architecture and in his built works, into a computer program capable of generating schematic plans and elevations based on those principles and visually comparing the generated plans and elevations with the known works of Palladio. In cases of disagreement, the reasons for the disagreement help formulate further design rules.
series ACADIA
email
last changed 2022/06/07 07:56

_id fd70
authors Goldman, Glenn and Zdepski, Michael Stephen (Eds.)
year 1991
title Reality and Virtual Reality [Conference Proceedings]
doi https://doi.org/10.52842/conf.acadia.1991
source ACADIA Conference Proceedings / ISBN 1-880250-00-4 / Los Angeles (California - USA) October 1991, 236 p.
summary During the past ten years computers in architecture have evolved from machines used for analytic and numeric calculation, to machines used for generating dynamic images, permitting the creation of photorealistic renderings, and now, in a preliminary way, permitting the simulation of virtual environments. Digital systems have evolved from increasing the speed of human operations, to providing entirely new means for creating, viewing and analyzing data. The following essays illustrate the growing spectrum of computer applications in architecture. They discuss developments in the simulation of future environments on the luminous screen and in virtual space. They investigate new methods and theories for the generation of architectural color, texture, and form. Authors address the complex technical issues of "intelligent" models and their associated analytic contents. There are attempts to categorize and make accessible architects' perceptions of various models of "reality". Much of what is presented foreshadows changes that are taking place in the areas of design theory, building sciences, architectural graphics, and computer research. The work presented is both developmental, evolving from the work done before or in other fields, and unique, exploring new themes and concepts. The application of computer technology to the practice of architecture has had a cross disciplinary effect, as computer algorithms used to generate the "unreal" environments and actors of the motion picture industry are applied to the prediction of buildings and urban landscapes not yet in existence. Buildings and places from history are archeologically "re-constructed" providing digital simulations that enable designers to study that which has previously (or never) existed. Applications of concepts from scientific visualization suggest new methods for understanding the highly interrelated aspects of the architectural sciences: structural systems, environmental control systems, building economics, etc. Simulation systems from the aerospace industry and computer media fields propose new non-physical three-dimensional worlds. Video compositing technology from the television industry and the practice of medicine are now applied to the compositing of existing environments with proposed buildings. Whether based in architectural research or practice, many authors continue to question the development of contemporary computer systems. They seek new interfaces between human and machine, new methods for simulating architectural information digitally, and new ways of conceptualizing the process of architectural design. While the practice of architecture has, of necessity, been primarily concerned with increasing productivity - and automation for improved efficiency, it is clear that university based studies and research continue to go beyond the electronic replication of manual tasks and study issues that can change the processes of architectural design - and ultimately perhaps, the products.
series ACADIA
email
more http://www.acadia.org
last changed 2022/06/07 07:49

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 86c7
authors Schallhammer, J. and Wenz, F.
year 1991
title Workshop Report: From CAD Graphics to an Art Exhibition
doi https://doi.org/10.52842/conf.ecaade.1991.x.f4k
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary The results that will be outlined have been reached at the University of Munich, Faculty of Architecture, Institute for Structural Analysis of Buildings. It started in September 1990 when a group of students decided to focus on questions raised by CAD generated renderings and plots. At that point it seemed to be obvious that CAD systems were about to fundamentally change architectural representation as we know it, which relies heavily on formal, visual and aesthetic qualities, and was developed over hundreds of years. At the same time computers are creating new realities as in high-resolution realistic renderings, animation or virtual reality systems. It was necessary to explore the resulting new techniques and possibilities while applying them to architectural projects.

series eCAADe
last changed 2022/06/07 07:50

_id ascaad2007_026
id ascaad2007_026
authors Sarji, E.A.; A. Rafi and R. Mat Rani
year 2007
title Preparing a multimedia-based gallery for institute of higher learning: A case study of Malaysian experience
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 305-316
summary While the majority of medium and small sized institutions still rely on their physical or traditional content, it has been observed a pre-disposition usually by major, recently founded or contemporary art institutions to display net-based projects (Buiani, 2001) and to some extent established as a permanent display. This changing of exhibitions has penetrated in many Asian galleries and as a result many schools trying to re-position and present in such a way that it can be easily changed and adapted to host multimedia, Internet, interactive and computer-based content. This funded research project investigates the functions of gallery in IHL in Malaysia. A triangulated study was conducted to understand the potentials and issues faced by galleries in public and private universities focusing on design schools that include art and design, and architecture. This research starts with the understanding of gallery design theories. It is then followed by a qualitative method survey to all galleries in the IHL. This research continues with an in depth study and a survey on Electronic Gallery (e-Gallery), Faculty of Creative Multimedia (FCM), Multimedia University (MMU) to understand between the theories and design ideas. A set of questionnaires was developed based on Mathews (1991) and Stewart’s (2002) principles and guidelines on research methods and distributed to visitors throughout a period of time consisting of open-ended, close-ended, Likert Summated Rating Scale and Multiple-choice. This involved a controlled group of visitors comprises students and staff of the faculty. The results of these studies will be used as a reference to further conduct a wider scope of galleries worldwide towards designing a multimedia-based gallery framework for Institute of Higher Learning.
series ASCAAD
email
last changed 2008/01/21 22:00

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id c967
authors Fantacone, Enrico
year 1994
title Exporting CAD Teaching into Developing Countries
doi https://doi.org/10.52842/conf.ecaade.1994.x.t3s
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 222
summary In 1986 the Faculty of Architecture was established in Maputo. It is financed by the Italian Ministry of Foreign Affairs and managed by a Scientific Council of the Faculty of Architecture of "Università La Sapienza" of Rome. The need to create human technical resources beeing able to work profesionally as soon as they finish their studies, made the teaching basis for lab exercises and design. The new architects (the first six students graduated in 1991), need to design and make very important decisions without any control by more experienced local technical institutions. The creation of a CAAD laboratory, and the teaching of information technologies and metodologies in architectural designing aimes to achieve a double goal: (-) to make the new architects able to manage on their own, because of the lack of qualified human resources, large quantity of data, and difficult design problems; (-) to make University, the most important scientific center in the country, an information exchange center between developped countries, and Moçambique.
series eCAADe
last changed 2022/06/07 07:50

_id e336
authors Achten, H., Roelen, W., Boekholt, J.-Th., Turksma, A. and Jessurun, J.
year 1999
title Virtual Reality in the Design Studio: The Eindhoven Perspective
doi https://doi.org/10.52842/conf.ecaade.1999.169
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 169-177
summary Since 1991 Virtual Reality has been used in student projects in the Building Information Technology group. It started as an experimental tool to assess the impact of VR technology in design, using the environment of the associated Calibre Institute. The technology was further developed in Calibre to become an important presentation tool for assessing design variants and final design solutions. However, it was only sporadically used in student projects. A major shift occurred in 1997 with a number of student projects in which various computer technologies including VR were used in the whole of the design process. In 1998, the new Design Systems group started a design studio with the explicit aim to integrate VR in the whole design process. The teaching effort was combined with the research program that investigates VR as a design support environment. This has lead to increasing number of innovative student projects. The paper describes the context and history of VR in Eindhoven and presents the current set-UP of the studio. It discusses the impact of the technology on the design process and outlines pedagogical issues in the studio work.
keywords Virtual Reality, Design Studio, Student Projects
series eCAADe
email
last changed 2022/06/07 07:54

_id 728f
authors Gross, Mark D.
year 1991
title Grids in Design and CAD
doi https://doi.org/10.52842/conf.acadia.1991.033
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 33-43
summary The grid is a useful device for expressing design rules about the placement of elements in a layout. By expressing position rules for elements in relation to a grid, a designer can systematically organize decisions in a layout design problem. Grids and placement rules offer a discipline that can help a designer work effectively to lay out complex designs, and it can also facilitate group design work. Unfortunately, computer supported drawing systems often cannot support this way of working because they lack a sufficiently rich implementation of grids. The Grid Manager module of the CoDraw program shows enhancements useful for architectural Computer Assisted Design. These enhancements would enable more effective ways of using the computer as a design tool.
series ACADIA
email
last changed 2022/06/07 07:51

_id maver_070
id maver_070
authors Maver, T.W. and Petric, J.
year 1991
title Computer Aided Architectural Design: The Next Generation
source Proceedings of ICOGRAPHICS 91, Milan
summary Currently there is very rapid progress in the development of computer based techniques for the visual simulation of those environments which are physically inaccessible. Three such developments are discussed advanced lighting models, interactive animation and virtual reality. The paper then proposes, in the context of building design, a more technically comprehensive approach to experiencing architectural space.
series other
email
last changed 2003/09/03 15:01

_id 2619
authors Otero, E.
year 1996
title EVALUATION OF THE OSLD HOUSING SYSTEM
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary In the production of low-income housing, one of the factors that most affects the low cost of each unit is its mass production. When it comes to building a proposed design it must have been sufficiently studied and evaluated. When designing low-income housing it is convenient to exhaust all the possibilities of simulation in order to produce a prototype that, once built, has reduced the risk of errors. Simulations allow to improve the prototype before proceeding to build it. The Real Scale Model (RSM) has proved to be a better simulation tool than computer generated models or 1:10 scale models. It allows to reproduce and evaluate perceptual experiences as well as being user friendly because most of the spatial variables can be represented. This research is another example of the use and effectiveness of the RSM in the field of design and architectural research.

A Real Scale Model of the basic unit was built by the students of the course Spatial Design Ability dictated by the LEE. The model was first evaluated empty and then a furnishing solution was proposed, built and evaluated. These evaluations were done by another group of students of the Faculty of Architecture and Planning using the Psychological Impressions Measuring Test (IMIP) developed by Luis La Scalea (1991). This test was designed to measure people’s psychological impressions produced by a space, and consists of a semantic differential structured by eleven pairs of opposing adjectives set on a scale of seven levels. The results of this first evaluation were analysed used to modify the prototype which was evaluated again in order to produce a final layout.

keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa/
last changed 2004/05/04 14:41

_id c12b
authors Sakr, Yasser H. and Johnson, Robert E.
year 1991
title Computer-Aided Architectural Design Strategies: One Size Does Not Fit All
doi https://doi.org/10.52842/conf.acadia.1991.015
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 15-31
summary The practice of architecture is in the midst of significant change and an increasingly uncertain future. Socio-economic factors external to the profession are forcing firms to develop new strategies for delivering design services. Overlaying these external changes is the uncertainty resulting from the inevitable introduction of information technology, which is only beginning to have an impact on the profession. Some advocates see the emergence of a new form of design firm -the computerized design firm - as an intelligent organization structured around electronic work groups with powerful computation and communications tools (Catalano 1990). On the other hand, many practitioners still see CADD as an expensive technology whose primary result leads to an increase in overhead costs. But some practitioners and researchers (Coyne, 1991) recognize both the potential and, problems that computer-aided design presents to the profession. This research presents a framework for understanding how changing information technology might be appropriately integrated into the design firm. It argues that design is an increasingly diverse enterprise, and that this diversity must be understood in order to effectively integrate information technology. The study is divided into three sections. The first section develops an overview of major social, economic, and structural changes within the profession. The second section discusses two alternative approaches that have been utilized to integrate information technology into firms. The third part presents a framework for understanding how information technology may have an impact on strategies for structuring and organizing architectural firms.
series ACADIA
last changed 2022/06/07 07:56

_id 58cd
authors Schnoedt, Heinrich
year 1991
title Cultural Parametrics
doi https://doi.org/10.52842/conf.acadia.1991.223
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 223-234
summary The human desire for automation of repetitive processes offers opportunities for the employment of binary computing for these procedures. Architecture and the design of buildings is no exception. With an increase in industrial prefabrication of moderately variable building components, the focus of the practising architect shifts from the individual design process toward a selection process of parts or components with a defined parametric extent. While this concept of parameterized parts has been used by architects since the first repetitive part was available, the advent of modern CAAD systems, with a growing number of parametric components and parts already integrated, is likely to greatly amplify the impact of predefined parts on buildings. Both industry and research institutions continue to make a great effort to utilize building codes and organizational structures as the basis to develop sophisticated algorithms of rule based design. Their purpose of the parameterization of parts or concepts is twofold: to reduce the time frame of human labor on the design of pieces and concepts which are considered repetitive,. and, to install a control mechanism to eliminate mistakes which lay outside of the parametric framework. The implementation of these algorithms in architectural practice and in the educational environment suggests consequences on many levels. In the following, an attempt is made to cast some light on the history of parametrics in respect to computing and the problems associated with a predominantly numerically encoded parametric approach.
series ACADIA
email
last changed 2022/06/07 07:56

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 9e10
authors Tobin, Kenneth L.
year 1991
title Constraint-Based Three-Dimensional Modeling as a Design Tool
doi https://doi.org/10.52842/conf.acadia.1991.193
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 193-209
summary Architectural design knowledge which may take the form of constraints and how it can be incorporated into the solid modeling process is explored and discussed. This theoretical exploration leads to an illustration of a Rinctional general purpose three-dimensional solid modeler which utilizes design knowledge as constraints upon the interactive solid modeling process. From this illustration, it is shown that the incorporation of constraints into ComputerAided Architectural Design can effectively assist in the early stages of the design process. A prototypical application is presented which provides an example in which the definition and implementation of specific design knowledge constrains or characterizes the generative and interactive behavior of user definable threedimensional entities. The basis of this work lies in the ability to create a design space, or building envelope, and to allow the interactive modeling of conceptual elements within, and constrained to, that design space, including the realistic interaction between the entities themselves.
series ACADIA
email
last changed 2022/06/07 07:58

_id c900
authors Wake, Warren K. and McCullough, Malcolm
year 1991
title Architectural Tours through Texture Space
doi https://doi.org/10.52842/conf.acadia.1991.053
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 53-62
summary One challenge to the computer-aided designer is to portray physical realities using only visual, logical, or numerical representations. Recently there has been a lot of speculation about meeting this challenge with a new dimension of tools which couples physical interaction to animated output: cyberspace. However, so long as certain inherent limitations remain in the physical part of cyberspace prototypes, there is more to be gained in improving our graphics independently. One aspect of graphics for portraying physicality which we can address right now is texture.
series ACADIA
email
last changed 2022/06/07 07:58

_id 66b4
authors Smeltzer, Geert
year 1991
title Design Model Image Presentation
doi https://doi.org/10.52842/conf.ecaade.1991.x.l1n
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary CAD systems offer new and improved techniques for the presentation of designs. This paper presents several of these techniques that are based upon computer-generated images of a 3-dimensional computer model of a design. These new techniques include holography, animating and virtual reality. Some of the techniques that can be improved by CAD systems are paper scale modelling and stereoscopy.
series eCAADe
last changed 2022/06/07 07:50

_id 2560
authors Alkhoven, Patricia
year 1991
title The Reconstruction of the Past: The Application of New Techniques for Visualization and Research in Architectural History
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 549-566
summary This paper focuses on the visualization of historical architecture. The application of new Computer-Aided- Architectural-Design techniques for visualization on micro computers provides a technique for reconstructing and analyzing architectural objects from the past. The pilot project describes a case study in which the historical transformation of a town will be analyzed by using three- dimensional CAD models in combination with bitmap textures. The transformation of the historic town will be visualized in a space-time computer model in which bitmap textures enable us to display complex and relatively large architectural objects in detail. This three-dimensional descriptive model allows us to survey and analyze the history of architecture in its reconstructed context. It also provides a medium for researching the dynamics of urban management, since new combinations and arrangements with the individual architectural objects can be created. In this way, a new synthesis of the graphic material can reveal typologies and the architectural ordering system of a town.
keywords 3D City modeling
series CAAD Futures
last changed 2003/11/21 15:15

_id f85d
authors Geraedts, Rob P and Pollalis, Spiro N.
year 2001
title Remote Teaching in Design Education - Educational and Organizational Issues and Experiences
doi https://doi.org/10.52842/conf.ecaade.2001.305
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 305-310
summary The Department of Real Estate and Project Management (BMVB) of the Faculty of Architecture at the Delft University of Technology has been working closely with Professor Spiro N. Pollalis of Harvard University, Graduate School of Design in Cambridge, USA since 1991. His case-based interactive seminars about the management of the design & construction process have been highly appreciated by many generations of students. In Spring 2000, Pollalis suggested to extend the scope of his involvement by introducing a remote teaching component, the subject of his research in the last few years. As Information and Communication Technology (ICT) in the Design and Construction Industry is part of his lectures, it was appropriate to provide the students with a first hand experience on the subject. In the following experiment, the teacher would remain in his office at Harvard while the interactive work and discussion sessions with 130 students in a full lecture room would take place in Delft as planned. The consequences this experiment has had for the course, for the techniques and facilities used, how teachers and students experienced these, and which conclusions and recommendations can be made, are the topics of this paper.
keywords Remote Teaching, Design & Construction Education, And ICT
series eCAADe
last changed 2022/06/07 07:51

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