CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 216

_id 46ce
id 46ce
authors Gero, J. S.
year 1991
title Ten problems for AI in design
source Workshop on AI in Design, IJCAI-91, un-numbered
summary Modern design research dates back to the end of the eighteenth century when French theorists attempted to describe design as a process. The notion of process in design dates back to the Roman engineer/architect/writer Vitruvius who described both process and performance aspects of designing. Since the 1940s there has been a variety of attempts to provide formal models of design ranging from prescriptive algorithmic-like descriptions through mathematical model and systems theoretic descriptions to the current paradigm based on the precepts and notions of artificial intelligence. All of these, including the current work, is primarily concerned with treating the process aspects of design.
series other
type normal paper
email
more http://www.arch.usyd.edu.au/~john/
last changed 2006/05/27 18:38

_id a233
authors Rosenman, M.A., Gero, J.S. and Oxman, R.E.
year 1991
title What's in a Case: The Use of Case Bases, Knowledge Bases, and Databases in Design
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 285-300
summary Design experience can be classified into generalized or compiled knowledge and specific knowledge. Generalized design knowledge has been introduced into computer-aided design in the form of rules, frames and more recently, design prototypes. Case-based reasoning is a well-defined paradigm in artificial intelligence and has obvious scope for its use in design reasoning. This paper explores case-based reasoning in design and argues for the integration of both specific and generalized design knowledge. This integration allows for characterizing what is in a case by drawing upon the schema developed for design prototypes. Finally, the paper argues that the addition of precedent knowledge, in the form of case bases, to knowledge bases and CAD databases will further extend the experience-based capabilities of design systems.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 2344
authors White, Richard
year 1991
title Recognizing Structures: Some Problems in Reasoning with Drawings
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 381-394
summary This paper describes work on our current project aimed at developing a generalized system for performing automated reasoning tasks in various domains, using information extracted from drawings. It briefly describes the MOLE representation system, a frame-like formalism which can be used to build both description and inheritance hierarchies. The use of MOLE for representing graphical objects as well as the objects they represent is also described.The paper goes on to discuss some of the problems faced in the development of systems which can perform reasoning tasks on such representations. In particular, problems arising from the need to map the structures required by the application domain to the drawing description are outlined and a model which adapts existing Artificial Intelligence (AI) techniques to solve these problems is proposed.
series CAAD Futures
last changed 1999/04/07 12:03

_id c93d
authors Zreik, Khaldoun
year 1991
title What Could Artificial Intelligence Know about the Knowledge Involved in the Design Process?
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 395-410
summary The nature of the knowledge involved in the design process is very specific and it is incompletely known. Its control becomes very complicated owing to the large number of dynamic parameters and functions which define the relationships between one another. So we consider two relevant facts: 1.) all knowledge involved in the design process could not have been foreseen; 2.) the help of computer technology in this domain is badly oriented. Two major questions will be posed here: a. what kind of design knowledge do designers explicitly master? b. and which parts of it can computer technology represent today? // This paper aims to build a simple panorama of the knowledge involved in the architectural design process. Actors, resources and corresponding classifications of this knowledge and also its dynamic distribution will be presented. This paper also throws light upon how important are artificial intelligence sciences and tools for the improvement of the design process computability.
series CAAD Futures
last changed 1999/04/07 12:03

_id 85f9
authors Brisson, E., Debras, P. and Poyet, Patrice
year 1991
title A First Step Towards an Intelligent Integrated Design System in the Building Field
source computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered pages : ill. includes bibliography
summary This article presents the work the Knowledge Base Group is achieving towards the integration of Artificial Intelligence based facilities in the Building design process. After an overview of the current state of the integrated design process, the context and the technical guidelines to realize computer integrated software in the building design field is described. Then some tools are presented to model the knowledge (the HBDS method) and to implement such model in our Mips home-made knowledge modeling software platform (including object-oriented database management facilities, expert system reasoning facilities, hypertext edition facilities, 3D-design and 3D-view modules...). Finally the authors describe the Quakes application devoted to assess detached house anti-seismic capabilities during the design process. A deep conceptual model considers all the semantic entities (columns, resistant panels, openings, ...) involved in the anti-seismic expertise. Using both this conceptual model description of a detached house and the 3D design tool, they input the project. Then the seismic expertise is driven in a divide and conquer approach and records the alleged configuration recognized automatically linked to the corresponding section of the building regulation
keywords AI, design, knowledge, software, integration, building, CAD, structures
series CADline
last changed 2003/06/02 13:58

_id 00bc
authors Chen, Chen-Cheng
year 1991
title Analogical and inductive reasoning in architectural design computation
source Swiss Federal Institute of Technology, ETH Zurich
summary Computer-aided architectural design technology is now a crucial tool of modern architecture, from the viewpoint of higher productivity and better products. As technologies advance, the amount of information and knowledge that designers can apply to a project is constantly increasing. This requires development of more advanced knowledge acquisition technology to achieve higher functionality, flexibility, and efficient performance of the knowledge-based design systems in architecture. Human designers do not solve design problems from scratch, they utilize previous problem solving episodes for similar design problems as a basis for developmental decision making. This observation leads to the starting point of this research: First, we can utilize past experience to solve a new problem by detecting the similarities between the past problem and the new problem. Second, we can identify constraints and general rules implied by those similarities and the similar parts of similar situations. That is, by applying analogical and inductive reasoning we can advance the problem solving process. The main objective of this research is to establish the theory that (1) design process can be viewed as a learning process, (2) design innovation involves analogical and inductive reasoning, and (3) learning from a designer's previous design cases is necessary for the development of the next generation in a knowledge-based design system. This thesis draws upon results from several disciplines, including knowledge representation and machine learning in artificial intelligence, and knowledge acquisition in knowledge engineering, to investigate a potential design environment for future developments in computer-aided architectural design. This thesis contains three parts which correspond to the different steps of this research. Part I, discusses three different ways - problem solving, learning and creativity - of generating new thoughts based on old ones. In Part II, the problem statement of the thesis is made and a conceptual model of analogical and inductive reasoning in design is proposed. In Part III, three different methods of building design systems for solving an architectural design problem are compared rule-based, example-based, and case-based. Finally, conclusions are made based on the current implementation of the work, and possible future extensions of this research are described. It reveals new approaches for knowledge acquisition, machine learning, and knowledge-based design systems in architecture.
series thesis:PhD
email
last changed 2003/05/10 05:42

_id a607
authors Durisch, Peter and Anderheggen, Edoardo
year 1991
title Leaving the Planar Universe
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 521-534
summary A computer program is presented which generates realistic images of planned buildings embedded in their future environment through photomontage. The planar universe of conventional photomontaging is extended to three dimensions. During an interactive preprocessing step, a three- dimensional model of the building's environment is created: Geometrical data is retrieved photogrammetrically from a number of site photographs. Atmospheric parameters and the relative weights of the components of natural daylight are also retrieved from the photographs. The final image, combining the artificial model of the building and the photographs of its surroundings, is rendered by an extended ray-tracing algorithm in three-dimensional object space.
series CAAD Futures
last changed 1999/04/07 12:03

_id 68c8
authors Flemming, U., Coyne, R. and Fenves, S. (et al.)
year 1994
title SEED: A Software Environment to Support the Early Phases in Building Design
source Proceeding of IKM '94, Weimar, Germany, pp. 5-10
summary The SEED project intends to develop a software environment that supports the early phases in building design (Flemming et al., 1993). The goal is to provide support, in principle, for the preliminary design of buildings in all aspects that can gain from computer support. This includes using the computer not only for analysis and evaluation, but also more actively for the generation of designs, or more accurately, for the rapid generation of design representations. A major motivation for the development of SEED is to bring the results of two multi-generational research efforts focusing on `generative' design systems closer to practice: 1. LOOS/ABLOOS, a generative system for the synthesis of layouts of rectangles (Flemming et al., 1988; Flemming, 1989; Coyne and Flemming, 1990; Coyne, 1991); 2. GENESIS, a rule-based system that supports the generation of assemblies of 3-dimensional solids (Heisserman, 1991; Heisserman and Woodbury, 1993). The rapid generation of design representations can take advantage of special opportunities when it deals with a recurring building type, that is, a building type dealt with frequently by the users of the system. Design firms - from housing manufacturers to government agencies - accumulate considerable experience with recurring building types. But current CAD systems capture this experience and support its reuse only marginally. SEED intends to provide systematic support for the storing and retrieval of past solutions and their adaptation to similar problem situations. This motivation aligns aspects of SEED closely with current work in Artificial Intelligence that focuses on case-based design (see, for example, Kolodner, 1991; Domeshek and Kolodner, 1992; Hua et al., 1992).
series other
email
last changed 2003/04/23 15:14

_id ecaade2020_139
id ecaade2020_139
authors Zwierzycki, Mateusz
year 2020
title On AI Adoption Issues in Architectural Design - Identifying the issues based on an extensive literature review.
doi https://doi.org/10.52842/conf.ecaade.2020.1.515
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 515-524
summary An analysis of AI in design literature, compiled from almost 200 publications from the 1980s onwards. The majority of the sources are proceedings from various conferences. This work is inspired by the Ten Problems for AI in Design (Gero 1991) workshop report, which listed the problems to be tackled in design with AI. Almost 30 years since the publication, it seems most of the Ten Problems cannot be considered solved or even addressed. One of this paper's goals is to identify, categorize and examine the bottlenecks in the adoption of AI in design. The collected papers were analysed to obtain the following data: Problem, Tool, Solution, Stage and Future work. The conclusions drawn from the analysis are used to define a range of existing problems with AI adoption, further illustrated with an update to the Ten Problems. Ideally this paper will spark a discussion on the quality of research, methodology and continuity in research.
keywords artificial intelligence; review; design automation; knowledge representation; machine learning; expert system
series eCAADe
email
last changed 2022/06/07 07:57

_id ga9921
id ga9921
authors Coates, P.S. and Hazarika, L.
year 1999
title The use of genetic programming for applications in the field of spatial composition
source International Conference on Generative Art
summary Architectural design teaching using computers has been a preoccupation of CECA since 1991. All design tutors provide their students with a set of models and ways to form, and we have explored a set of approaches including cellular automata, genetic programming ,agent based modelling and shape grammars as additional tools with which to explore architectural ( and architectonic) ideas.This paper discusses the use of genetic programming (G.P.) for applications in the field of spatial composition. CECA has been developing the use of Genetic Programming for some time ( see references ) and has covered the evolution of L-Systems production rules( coates 1997, 1999b), and the evolution of generative grammars of form (Coates 1998 1999a). The G.P. was used to generate three-dimensional spatial forms from a set of geometrical structures .The approach uses genetic programming with a Genetic Library (G.Lib) .G.P. provides a way to genetically breed a computer program to solve a problem.G. Lib. enables genetic programming to define potentially useful subroutines dynamically during a run .* Exploring a shape grammar consisting of simple solid primitives and transformations. * Applying a simple fitness function to the solid breeding G.P.* Exploring a shape grammar of composite surface objects. * Developing grammarsfor existing buildings, and creating hybrids. * Exploring the shape grammar of abuilding within a G.P.We will report on new work using a range of different morphologies ( boolean operations, surface operations and grammars of style ) and describe the use of objective functions ( natural selection) and the "eyeball test" ( artificial selection) as ways of controlling and exploring the design spaces thus defined.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ga0010
id ga0010
authors Moroni, A., Zuben, F. Von and Manzolli, J.
year 2000
title ArTbitrariness in Music
source International Conference on Generative Art
summary Evolution is now considered not only powerful enough to bring about the biological entities as complex as humans and conciousness, but also useful in simulation to create algorithms and structures of higher levels of complexity than could easily be built by design. In the context of artistic domains, the process of human-machine interaction is analyzed as a good framework to explore creativity and to produce results that could not be obtained without this interaction. When evolutionary computation and other computational intelligence methodologies are involved, every attempt to improve aesthetic judgement we denote as ArTbitrariness, and is interpreted as an interactive iterative optimization process. ArTbitrariness is also suggested as an effective way to produce art through an efficient manipulation of information and a proper use of computational creativity to increase the complexity of the results without neglecting the aesthetic aspects [Moroni et al., 2000]. Our emphasis will be in an approach to interactive music composition. The problem of computer generation of musical material has received extensive attention and a subclass of the field of algorithmic composition includes those applications which use the computer as something in between an instrument, in which a user "plays" through the application's interface, and a compositional aid, which a user experiments with in order to generate stimulating and varying musical material. This approach was adopted in Vox Populi, a hybrid made up of an instrument and a compositional environment. Differently from other systems found in genetic algorithms or evolutionary computation, in which people have to listen to and judge the musical items, Vox Populi uses the computer and the mouse as real-time music controllers, acting as a new interactive computer-based musical instrument. The interface is designed to be flexible for the user to modify the music being generated. It explores evolutionary computation in the context of algorithmic composition and provides a graphical interface that allows to modify the tonal center and the voice range, changing the evolution of the music by using the mouse[Moroni et al., 1999]. A piece of music consists of several sets of musical material manipulated and exposed to the listener, for example pitches, harmonies, rhythms, timbres, etc. They are composed of a finite number of elements and basically, the aim of a composer is to organize those elements in an esthetic way. Modeling a piece as a dynamic system implies a view in which the composer draws trajectories or orbits using the elements of each set [Manzolli, 1991]. Nonlinear iterative mappings are associated with interface controls. In the next page two examples of nonlinear iterative mappings with their resulting musical pieces are shown.The mappings may give rise to attractors, defined as geometric figures that represent the set of stationary states of a non-linear dynamic system, or simply trajectories to which the system is attracted. The relevance of this approach goes beyond music applications per se. Computer music systems that are built on the basis of a solid theory can be coherently embedded into multimedia environments. The richness and specialty of the music domain are likely to initiate new thinking and ideas, which will have an impact on areas such as knowledge representation and planning, and on the design of visual formalisms and human-computer interfaces in general. Above and bellow, Vox Populi interface is depicted, showing two nonlinear iterative mappings with their resulting musical pieces. References [Manzolli, 1991] J. Manzolli. Harmonic Strange Attractors, CEM BULLETIN, Vol. 2, No. 2, 4 -- 7, 1991. [Moroni et al., 1999] Moroni, J. Manzolli, F. Von Zuben, R. Gudwin. Evolutionary Computation applied to Algorithmic Composition, Proceedings of CEC99 - IEEE International Conference on Evolutionary Computation, Washington D. C., p. 807 -- 811,1999. [Moroni et al., 2000] Moroni, A., Von Zuben, F. and Manzolli, J. ArTbitration, Las Vegas, USA: Proceedings of the 2000 Genetic and Evolutionary Computation Conference Workshop Program – GECCO, 143 -- 145, 2000.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 2560
authors Alkhoven, Patricia
year 1991
title The Reconstruction of the Past: The Application of New Techniques for Visualization and Research in Architectural History
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 549-566
summary This paper focuses on the visualization of historical architecture. The application of new Computer-Aided- Architectural-Design techniques for visualization on micro computers provides a technique for reconstructing and analyzing architectural objects from the past. The pilot project describes a case study in which the historical transformation of a town will be analyzed by using three- dimensional CAD models in combination with bitmap textures. The transformation of the historic town will be visualized in a space-time computer model in which bitmap textures enable us to display complex and relatively large architectural objects in detail. This three-dimensional descriptive model allows us to survey and analyze the history of architecture in its reconstructed context. It also provides a medium for researching the dynamics of urban management, since new combinations and arrangements with the individual architectural objects can be created. In this way, a new synthesis of the graphic material can reveal typologies and the architectural ordering system of a town.
keywords 3D City modeling
series CAAD Futures
last changed 2003/11/21 15:15

_id 849b
authors Amiel, Maurice
year 1991
title NOTES ON IN-SITU – FULL-SCALE EXPERIMENTATION AND THE DESIGN PROFESSIONS
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 40-43
summary In the north american academic context a workshop is different from a paper session in that it is simply an opportunity to exchange ideas and to raise questions among colleagues who can bring to bear in their discussion various points of view and experiences otherwise unavailable.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:18

_id 9964
authors Augenbroe, G. and Winkelmann, F.
year 1991
title Integration of Simulation into the Building Design Process
source J.A. Clarke, J.W. Mitchell, and R.C. Van de Perre (eds.), Proceedings, Building Simulation '91 IBPSA Conference, pp. 367-374
summary We describe the need for a joint effort between design researchers and simulation tool developers in formulating procedures and standards for integrating simulation into the building design process. We review and discuss current efforts in the US and Europe in the development of next-generation simulation tools and design integration techniques. In particular, we describe initiatives in object-oriented simulation environments (including the US Energy 'Kernel System, the Swedish Ida system, the UK Energy Kernel System, and the French ZOOM program.) and consider the relationship of these environments to recent R&D initiatives in design integration (the COMBINE project in Europe and the AEDOT project in the US).
series other
last changed 2003/11/21 15:16

_id ca50
authors Ayrle, Hartmut
year 1991
title XNET2 - Methodical Design of Local Area Networks in Buildings - An Application of the A4 Intelligent Design Tool
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 443-450
summary XNET2 is a prototype program, that helps network planners to design Ethernet-conform data-networks for sites and buildings. It is implemented as an example application of the ARMILLA4 Intelligent Design Tool under Knowledge Craft. It is based on a knowledge acquisition phase with experts from DECsite, the network-branch of DEC. The ARMILLA Design Tool is developed on the basis of Fritz Haller's ARMILLA ' a set of geometrical and operational rules for the integration of technical ductwork into a building's construction.
series CAAD Futures
last changed 2003/11/21 15:16

_id 22d6
authors Ballheim, F. and Leppert, J.
year 1991
title Architecture with Machines, Principles and Examples of CAAD-Education at the Technische Universität München
doi https://doi.org/10.52842/conf.ecaade.1991.x.h3w
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary "Design tools affect the results of the design process" - this is the starting point of our considerations about the efficient use of CAAD within architecture. To give you a short overview about what we want to say with this thesis lets have a short - an surely incomplete - trip through the fourth dimension back into the early time of civil engineering. As CAD in our faculty is integrated in the "Lehrstuhl für Hochbaustatik und Tragwerksplanung" (if we try to say it in English it would approximately be "institute of structural design"), we chose an example we are very familiar with because of its mathematical background - the cone sections: Circle, ellipse, parabola and hyperbola. If we start our trip two thousand years ago we only find the circle - or in very few cases the ellipse - in their use for the ground plan of greek or roman theaters - if you think of Greek amphitheaters or the Colosseum in Rome - or for the design of the cross section of a building - for example the Pantheon, roman aqueducts or bridges. With the rediscovery of the perspective during the Renaissance the handling of the ellipse was brought to perfection. May be the most famous example is the Capitol in Rome designed by Michelangelo Buonarotti with its elliptical ground plan that looks like a circle if the visitor comes up the famous stairway. During the following centuries - caused by the further development of the natural sciences and the use of new construction materials, i.e. cast-iron, steel or concrete - new design ideas could be realized. With the growing influence of mathematics on the design of buildings we got the division into two professions: Civil engineering and architecture. To the regret of the architects the most innovative constructions were designed by civil engineers, e.g. the early iron bridges in Britain or the famous bridges of Robert Maillard. Nowadays we are in the situation that we try to reintegrate the divided professions. We will return to that point later discussing possible solutions of this problem. But let us continue our 'historical survey demonstrating the state of the art we have today. As the logical consequence of the parabolic and hyperbolic arcs the hyperbolic parabolic shells were developed using traditional design techniques like models and orthogonal sections. Now we reach the point where the question comes up whether complex structures can be completely described by using traditional methods. A question that can be answered by "no" if we take the final step to the completely irregular geometry of cable- net-constructions or deconstructivistic designs. What we see - and what seems to support our thesis of the connection between design tools and the results of the design process - is, that on the one hand new tools enabled the designer to realize new ideas and on the other hand new ideas affected the development of new tools to realize them.

series eCAADe
more http://www.mediatecture.at/ecaade/91/ballheim_leppert.pdf
last changed 2022/06/07 07:50

_id 019c
authors Beyer, Horst A. and Streilein, André
year 1991
title Data Generation for CAAD with Digital Photogrammetry
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 583-594
summary The rapid advances in sensor technology and processing hardware make the development of a Digital Photogrammetric System for Architectural Photogrammetry possible. This system is able to acquire images with sufficient resolution for Architectural Photogrammetry. Geometric and topologic information for a CAAD-System can be derived with manual and/or semi-automated methods. This paper describes the current status of such a system which is under development at the Institute of Geodesy and Photogrammetry in cooperation with the Chair of Architecture and CAAD, both at the Swiss Federal Institute of Technology in Zurich.
series CAAD Futures
last changed 2003/11/21 15:16

_id ea6b
authors Boeve, Eddy
year 1991
title Modelling Interaction Tools in the Views Architecture IV. Design Tools
source First Moscow International HCI'91 Workshop Proceedings 1991 p.183
summary Views is a user-interface system in which the user interface is a layer above applications, guaranteeing consistency of the interface, and with a data-layer implementing external object representations, allowing exchange of objects between applications without loss of structure. Although Views offers an architecture to deal with user-interface aspects on a high level, in this report is shown that also low level interaction can be modelled with the architecture provided.
series other
last changed 2002/07/07 16:01

_id 8fb9
authors Bridges, Alan H.
year 1991
title DAC or Design and Computers
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 65-76
summary This paper describes the use of simple computer draughting techniques to explore elements of architectural design theory and suggests that this relatively neglected subject could be liberated by computing to once again play an important part in architectural design education.
series CAAD Futures
email
last changed 2003/11/21 15:16

_id 0aba
authors Carrara, Gianfranco, Kalay, Yehuda E. and Novembri, Gabriele
year 1991
title Intelligent Systems for Supporting Architectural Design
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 191-202
summary Design can be considered a process leading to the definition of a physical form that achieves a certain predefined set of objectives. The process comprises three distinct operations: (1) definition of the desired set of performance criteria (design goals); (2) production of alternative design solutions; (3) evaluation of the expected performances of alternative design solutions, and comparing them to predefined criteria. Difficulties arise in performing each one of the three operations, as well as in combining them into a purposeful, unified process. First, it is difficult to define the desired performance criteria prior to and independently of, the search for an acceptable solution that achieves them, since many aspects of the desired criteria can only be discovered through the search for an acceptable solution. Furthermore, the search for such a solution may well alter the definition of these criteria, as new criteria and incompatibilities between existing criteria are discovered. Second the generation of a design solution is a task demanding creativity, judgement, and experience, all three of which are difficult to define, teach, and otherwise capture in some explicit manner. Third, it is difficult to evaluate the expected performances of alternative design solutions and to compare them to the predefined criteria. Design parameters interact with each other in complex ways, which cause effects and side effects. Predicting the expected performances of even primary effects involves extrapolating non-physical characteristics from the proposed solution's physical organization, a process which relies on a host of assumptions (physical, sociological, psychological, etc.) and hence is seldom a reliable measure. A fourth problem arises from the need to coordinate the three operations in an iterative process that will converge on an acceptable design solution in reasonable time. Computational techniques that were developed in the past to assist designers in performing the above mentioned activities have shown limitations and proved inadequate to a large degree. In this paper we discuss the work in progress aimed at developing an intelligent support system for building and architectural design, which will be able to play a decisive role in the definition, evaluation and putting into effect of the design choices.
series CAAD Futures
email
last changed 2003/05/16 20:58

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 10HOMELOGIN (you are user _anon_452617 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002