CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 221

_id 0e34
authors Rumbaugh J., Blaha M., Premerlani W., Eddy F., Lorenson W.
year 1991
title Object-Oriented Modelling and Design
source Englewood Cliffs, NJ: Prentice Hall
summary Object-oriented modelling and design promote better understanding of requirements, cleaner designs and more maintainable systems. Often, books on related subjects rely on programming and coding, forcing readers to think in terms of the computer, and not the application. "Object-oriented Modeling and Design" emphasizes that object-oriented technology is more that just a way of programming. It applies techniques to the entire software development cycle. This volume presents a new object-oriented software development methodology - from analysis, through design, to implementation. Key features of the book include a focus on high-level, front-end conceptual processes of analysis and design, rather than just on the low-level, back-end implementation steps of programming; coverage of the entire development life cycle - analysis, design, implementation without a change of notation at each stage; a presentation of graphical notation and methodology independent of any particular programming language; case studies of industrial object-oriented applications developed by the authors; and examples and exercises that bring out fine points, summary lists of concepts and methodology steps, and almost 300 diagrams.
series other
last changed 2003/04/23 15:14

_id 83b4
authors Tan, Milton
year 1991
title Themes for Schemes: Design Creativity as the Conceptualization, Transformation, and Representation of Emergent Forms
source Harvard University, Graduate School of Design
summary Architects, graphic designers, and others frequently develop designs by picking out and transforming subshapes of two-dimensional or three-dimensional shapes. Shape grammars formalize this aspect of design by specifying rules of the form $a /to b$: the left-hand side a describes a type of subshape that may be picked out, while the right-hand side b describes what that type of subshape may become. Designs in the language specified by a shape grammar are derived by recursively applying the shape transformation rules to a starting shape. To apply a shape-transformation rule automatically, a computer system, must have the capacity to recognize instances of the type of subshape specified on the left-hand side of the rule. Sometimes such instances are explicitly input by the designer, and explicitly represented in a data structure: in this case, recognition is a relatively straightforward task. But there may also be 'emergent' instances that were not explicitly input, and are only indirectly represented in the data structure. These emergent instances are potentially numerous, and may be extremely difficult to discover. This thesis focuses on mechanisms for picking out and transforming subshapes. The first three chapters place the issue in its broadest context by arguing that different designers--bringing different knowledge and attitudes to the task--will pick out and pay attention to different subshapes in a drawing. This contention is supported by introducing some of the relevant literature on perception, problem-solving, and creativity. Chapter 4 introduces shape grammars to provide a more formal framework for investigating this topic. Chapter 5 describes the properties and limitations of Topdown--a computer program which supports design by applying the rules of a shape grammar, but does not provide for recognition of emergent subshapes. Chapter 6 introduces ECART, a computer program which supports efficient recognition and transformation of emergent subshapes, and demonstrates how its performance transcends that of Topdown. Examination of the results produced by ECART suggest that a designer's conceptual filter--the repertoire of subshape types that he or she can recognize in a drawing--plays a crucial role in the development of design ideas.  
keywords Computer Graphics; Computer Software; Development
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 227a
authors Bourdeau, L., Dubois, A.-M. and Poyet, P.
year 1991
title A Common Data Model for Computer Integrated Building
source computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered : some ill. includes bibliography
summary The connection of various building performance evaluation tools in a collaborative way is an essential request to develop true CAD systems. It is a basic requirement for the future of integrated information systems for building projects, where data concerning multiple aspects of the project can be exchanged during the different design steps. This paper deals with the on-going research concerning the generation of a common data model in the framework of a European collaborative action, the COMBINE Project, which is supported by the CEC, General Directorate XII for Research Science and Development, within the JOULE programme. The first step of the research concerns the progressive construction of a conceptual model and the paper focuses on the development of this Integrated Data Model (IDM). The paper reports on the definition of the architecture of the IDM. The main issues and the methodology of the IDM development are presented. The IDM development methodology is based on successive steps dealing with the identification of the data and context which are considered by the Design Tool Prototypes (DTP) to be connected through the IDM, the conceptual integration of this knowledge, and the implementation of the model on an appropriate software environment
keywords standards, integration, communication, building, evaluation, modeling
series CADline
last changed 2003/06/02 14:41

_id 00bc
authors Chen, Chen-Cheng
year 1991
title Analogical and inductive reasoning in architectural design computation
source Swiss Federal Institute of Technology, ETH Zurich
summary Computer-aided architectural design technology is now a crucial tool of modern architecture, from the viewpoint of higher productivity and better products. As technologies advance, the amount of information and knowledge that designers can apply to a project is constantly increasing. This requires development of more advanced knowledge acquisition technology to achieve higher functionality, flexibility, and efficient performance of the knowledge-based design systems in architecture. Human designers do not solve design problems from scratch, they utilize previous problem solving episodes for similar design problems as a basis for developmental decision making. This observation leads to the starting point of this research: First, we can utilize past experience to solve a new problem by detecting the similarities between the past problem and the new problem. Second, we can identify constraints and general rules implied by those similarities and the similar parts of similar situations. That is, by applying analogical and inductive reasoning we can advance the problem solving process. The main objective of this research is to establish the theory that (1) design process can be viewed as a learning process, (2) design innovation involves analogical and inductive reasoning, and (3) learning from a designer's previous design cases is necessary for the development of the next generation in a knowledge-based design system. This thesis draws upon results from several disciplines, including knowledge representation and machine learning in artificial intelligence, and knowledge acquisition in knowledge engineering, to investigate a potential design environment for future developments in computer-aided architectural design. This thesis contains three parts which correspond to the different steps of this research. Part I, discusses three different ways - problem solving, learning and creativity - of generating new thoughts based on old ones. In Part II, the problem statement of the thesis is made and a conceptual model of analogical and inductive reasoning in design is proposed. In Part III, three different methods of building design systems for solving an architectural design problem are compared rule-based, example-based, and case-based. Finally, conclusions are made based on the current implementation of the work, and possible future extensions of this research are described. It reveals new approaches for knowledge acquisition, machine learning, and knowledge-based design systems in architecture.
series thesis:PhD
email
last changed 2003/05/10 05:42

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 9c37
id 9c37
authors Coates P, Derix C, Krakhofer S and Karanouh A
year 2005
title Generating Architectural Spatial Configurations: two approaches using voronoi tessellations and particle systems
source Proceedings of the Generative Arts conference, Milan, 2005
summary It was one of the primary goals of the original Master’s programme in Computing and design at UEL in 1991 that we should work towards defining morphological generative processes for the conceptual design of architectural objects. These two papers offer a range of techniques which have been developed by two of this years MSc students (04-05) which show that we are getting close to this. The approaches range from computational geometric approaches (3d parametrics and voronoi diagrams) to emergent spatial organisation using agent based modelling. In many cases the resultant geometry is defined to the point where it can be transferred to advanced evaluation and fabrication systems, thus making this work sufficiently developed to begin to form a useful part in practical design processes.
keywords morphology, computational geometry, particle systems, physical simulation, voronoi diagrams
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/20 18:39

_id cdb1
authors Cornick, T., Noble, B. and Hallahan, C.
year 1991
title The Limitations of Current Working Practices on the Development of Computer Integrating Modelling in Construction
source computer Integrated Future, CIB W78 Seminar. Calibre, The Netherlands: Eindhoven University of Technology, september, 1991. Unnumbered. includes bibliography
summary For the construction Industry to improve its processes through the application computer-based systems, traditional working practices must first change to support the integrated control of design and construction. Current manual methods of practice accept the limitations of man to process a wide range of building performance and production information simultaneously. However when these limitations are removed, through the applications of computer systems, the constraints of manual methods need no longer apply. The first generation of computer applications to the Construction Industry merely modelled the divided and sequential processes of manual methods i.e. drafting, specification writing, engineering and quantity calculations, estimating, billing, material ordering data-bases and activity planning. Use of these systems raises expectations that connections within the computer between the processes modelled can actually be made and faster and more integrated information processing be achieved. 'Linking' software is then developed. The end result of this approach was that users were able to produce information faster, present it in an impressive manner but, in reality, no perceived improvement in actual building performance, production economy or efficiency was realized. A current government sponsored Teaching Company Programme with a UK design and build company is addressing the problem of how real economic benefit can be realized through improvement in, amongst other things, their existing computer applications. This work is being carried out by both considering an academic conceptual model of how 'designing for production' can be achieved in computer applications and what is immediately realizable in practice by modelling the integration of a limited number of knowledge domains to which computers are already being applied. i.e. billing from design, estimating and buying. This paper describes each area of work and how they are impacting on each other
keywords construction, building process, integration
series CADline
last changed 2003/06/02 13:58

_id 4196
authors Pols, Albert A.J.
year 1991
title Conceptual Modelling of Building Assemblies : Bridging the Gap Between Building Data and Design Integrity
source The Computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered : ill. includes bibliography
summary Improved models and methods for building representation are needed for more effective support of design integrity checking and control. A 'generic' object-oriented approach to product modelling allows multiple design representations to be described as different views of a common, gradually evolving building product model. The product model provides the capability to generate, in successive design iterations, a coherent description of the form, structure and dimensions of the building and its assemblies and components. Associated technological and administrative data can be included in or associated with the product description
keywords product modeling, building, database, semantics, integration
series CADline
last changed 2003/06/02 13:58

_id 9e10
authors Tobin, Kenneth L.
year 1991
title Constraint-Based Three-Dimensional Modeling as a Design Tool
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 193-209
doi https://doi.org/10.52842/conf.acadia.1991.193
summary Architectural design knowledge which may take the form of constraints and how it can be incorporated into the solid modeling process is explored and discussed. This theoretical exploration leads to an illustration of a Rinctional general purpose three-dimensional solid modeler which utilizes design knowledge as constraints upon the interactive solid modeling process. From this illustration, it is shown that the incorporation of constraints into ComputerAided Architectural Design can effectively assist in the early stages of the design process. A prototypical application is presented which provides an example in which the definition and implementation of specific design knowledge constrains or characterizes the generative and interactive behavior of user definable threedimensional entities. The basis of this work lies in the ability to create a design space, or building envelope, and to allow the interactive modeling of conceptual elements within, and constrained to, that design space, including the realistic interaction between the entities themselves.
series ACADIA
email
last changed 2022/06/07 07:58

_id 0b1c
authors Bridges, Alan
year 1991
title Computer Exercises in Architectural Design Theory
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
doi https://doi.org/10.52842/conf.ecaade.1991.x.f9w
summary This paper discusses how architectural theory may be taught using computer based exercises to explore the practical application of those theories. The particular view of architecture developed is, necessarily, a restricted one but the objectives behind the exercises are slightly different to those that a pure architectural theorist or historian might have The formal teaching of architectural theory and composition has not been very fashionable in Schools of Architecture for several years now: indeed there is a considerable inbuilt resistance in students to the application of any form of rules or procedures. There is however a general interest in computing and this can be utilised to advantage. In concentrating on computer applications in design eclectic use has been made of a number of architectural examples ranging from Greek temples to the work of modern deconstructionists. Architectural theory since Vitruvius is littered with attempts to define universal theories of design and this paper certainly does not presume to anything so grand: I have merely looked at buildings, compared them and noted what they have in common and how that might relate to computer-aided design. I have ignored completely any sociological, philosophical or phenomenological questions but would readily agree with the criticism that Cartesian rationality is not, on its own, a sufficient base upon which to build a theory of design. However I believe there is merit in articulating design by separating it from other concerns and making it a subject of study in its own right. Work in design research will provide the models and intellectual structures to facilitate discourse about design and might be expected to benefit the development of design skills by providing material that could be formally taught and debated in a way that is removed from the ephemeral "fashionable designer" debate. Of course, some of the ideas discussed here may prove to be equally ephemeral but that does not entirely negate their value.

series eCAADe
email
last changed 2022/06/07 07:50

_id 2e56
authors Coyne, Robert Francis
year 1991
title ABLOOS : an evolving hierarchical design framework
source Carnegie Mellon University, Department of Architecture
summary The research reported in this thesis develops an approach toward a more effective use of hierarchical decomposition in computational design systems. The approach is based on providing designers a convenient interactive means to specify and experiment with the decompositional structure of design problems, rather than having decompositions pre-specified and encoded in the design system. Following this approach, a flexible decomposition capability is combined with an underlying design method to form the basis for an extensible and evolving framework for cooperative (humdcomputer) design. As a testbed for this approach, the ABLOOS framework for layout design is designed and constructed as a hierarchical extension of LOOS.’The framework enables a layout task to be hierarchically decomposed, and for the LOOS methodology to be applied recursively to layout subtasks at appropriate levels of abstraction within the hierarchy; layout solutions for the subtasks are then recomposed to achieve an overall solution, Research results thus far are promising: ABLOOS has produced high quality solutions for a class of industrial layout design tasks (an analog power board layout with 60 components that have multiple complex constraints on their placement); the adaptability of the framework across domains and disciplines has been demonstrated; and, further development of ABLOOS is underway including its extension to layouts in 2 1/2D space and truly 3D arrangements. The contribution of this work is in demonstrating an effective, flexible and extensible capability for hierarchical decomposition in design. It has also produced a more comprehensive layout system that can serve as a foundation for the further investigation of hierarchical decomposition in a variety of design domains.
series thesis:PhD
last changed 2003/02/12 22:37

_id fd70
authors Goldman, Glenn and Zdepski, Michael Stephen (Eds.)
year 1991
title Reality and Virtual Reality [Conference Proceedings]
source ACADIA Conference Proceedings / ISBN 1-880250-00-4 / Los Angeles (California - USA) October 1991, 236 p.
doi https://doi.org/10.52842/conf.acadia.1991
summary During the past ten years computers in architecture have evolved from machines used for analytic and numeric calculation, to machines used for generating dynamic images, permitting the creation of photorealistic renderings, and now, in a preliminary way, permitting the simulation of virtual environments. Digital systems have evolved from increasing the speed of human operations, to providing entirely new means for creating, viewing and analyzing data. The following essays illustrate the growing spectrum of computer applications in architecture. They discuss developments in the simulation of future environments on the luminous screen and in virtual space. They investigate new methods and theories for the generation of architectural color, texture, and form. Authors address the complex technical issues of "intelligent" models and their associated analytic contents. There are attempts to categorize and make accessible architects' perceptions of various models of "reality". Much of what is presented foreshadows changes that are taking place in the areas of design theory, building sciences, architectural graphics, and computer research. The work presented is both developmental, evolving from the work done before or in other fields, and unique, exploring new themes and concepts. The application of computer technology to the practice of architecture has had a cross disciplinary effect, as computer algorithms used to generate the "unreal" environments and actors of the motion picture industry are applied to the prediction of buildings and urban landscapes not yet in existence. Buildings and places from history are archeologically "re-constructed" providing digital simulations that enable designers to study that which has previously (or never) existed. Applications of concepts from scientific visualization suggest new methods for understanding the highly interrelated aspects of the architectural sciences: structural systems, environmental control systems, building economics, etc. Simulation systems from the aerospace industry and computer media fields propose new non-physical three-dimensional worlds. Video compositing technology from the television industry and the practice of medicine are now applied to the compositing of existing environments with proposed buildings. Whether based in architectural research or practice, many authors continue to question the development of contemporary computer systems. They seek new interfaces between human and machine, new methods for simulating architectural information digitally, and new ways of conceptualizing the process of architectural design. While the practice of architecture has, of necessity, been primarily concerned with increasing productivity - and automation for improved efficiency, it is clear that university based studies and research continue to go beyond the electronic replication of manual tasks and study issues that can change the processes of architectural design - and ultimately perhaps, the products.
series ACADIA
email
more http://www.acadia.org
last changed 2022/06/07 07:49

_id diss_hensen
id diss_hensen
authors Hensen, J.L.M.
year 1991
title On the Thermal Interaction of Building Structure and Heating and Ventilating System
source Eindhoven University of Technology
summary In this dissertation, developments in the field of building performance evaluation tools are described. The subject of these tools is the thermal interaction of building structure and heating and ventilating system. The employed technique is computer simulation of the integrated, dynamic system comprising the occupants, the building and its heating and ventilating system. With respect to buildings and the heating and ventilating systems which service them, the practical objective is ensuring thermal comfort while using an optimum amount of fuel. While defining the optimum had to be left for other workers, the issue of thermal comfort is addressed here. The conventional theory of thermal comfort in conditions characteristic for dwellings and offices assumes steady-state conditions. Yet thermal conditions in buildings are seldom steady, due to the thermal interaction between building structure, climate, occupancy, and auxiliary systems. A literature rewiew is presented regarding work on thermal comfort specifically undertaken to examine what fluctuations in indoor climate may be acceptable. From the results, assessment criteria are defined. Although its potentials reach beyond the area of Computer Aided Building Design, a description is given of building and plant energy simulation within the context of the CABD field of technology. Following an account of the present state-of-the-art, the choice for starting from an existing energy simulation environment (ESPR) is justified. The main development areas of this software platform - within the present context - are identified as: fluid flow simulation, plant simulation, and their integration with the building side of the overall problem domain. In the field of fluid flow simulation, a fluid flow network simulation module is described. The module is based on the mass balance approach, and may be operated either in standalone mode or from within the integrated building and plant energy simulation system. The program is capable of predicting pressures and mass flows in a user-defined building / plant network comprising nodes (ie building zones, plant components, etc) and connections (ie air leakages, fans, pipes, ducts, etc), when subjected to flow control (eg thermostatic valves) and / or to transient boundary conditions (eg due to wind). The modelling and simulation techniques employed to predict the dynamic behaviour of the heating and ventilating system, are elaborated. The simultaneous approach of the plant and its associated control is described. The present work involved extensions to the ESPR energy simulation environment with respect to robustness of the program, and with respect to additional plant simulation features, supported plant component models and control features. The coupling of fluid flow, plant side energy and mass, and building side energy simulation into one integrated program is described. It is this "modular-simultaneous" technique for the simulation of combined heat and fluid flow in a building / plant context, which enables an integral approach of the thermal interaction of building structure and heating and ventilating system.

A multi stage verification and validation methodology is described, and its applicability to the present work is demonstrated by a number of examples addressing each successive step of the methodology. A number of imaginary and real world case studies are described to demonstrate application of the present work both in a modelling orientated context and in a building engineering context. Then the general conclusions of the present work are summarized. Next and finally, there are recommendations towards possible future work in the areas of: theory, user interface, software structure, application, and technology transfer.

series thesis:PhD
last changed 2003/12/15 14:43

_id bbdc
authors Tang, J.C.
year 1991
title Findings from observational studies of collaborative work
source international Joumal of Man-Machine Studies, 34(2), 143-160
summary The work activity of small groups of three to four people was videotaped and analyzed in order to understand collaborative work and to guide the development of tools to support it. The software tools we currently have are often based on a single user model. Even those that are based on multiple user models define structures of interaction that restrict fluid collaboration. We need observe how people collaborate then build software that facilitates collaboration based on those observations, giving the users the tools" that are "naturally" defined in face-to-face interaction. In this experiment small groups of people were observed in a collaborative design task using a shared drawing space. Specific features of collaborative work activity that raise design implications for collaborative technology: 1. collaborators use hand gestures to uniquely communicate significant information 2. the process of creating and using drawings conveys much information not contained in the resulting drawings 3. the drawing space is an important resource for the group in mediating their collaboration 4. there is a fluent mix of activity in the drawing space 5. the spatial orientation among the collaborators and the drawing space has a role in structuring their activity
series other
last changed 2003/04/23 15:14

_id 85f9
authors Brisson, E., Debras, P. and Poyet, Patrice
year 1991
title A First Step Towards an Intelligent Integrated Design System in the Building Field
source computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered pages : ill. includes bibliography
summary This article presents the work the Knowledge Base Group is achieving towards the integration of Artificial Intelligence based facilities in the Building design process. After an overview of the current state of the integrated design process, the context and the technical guidelines to realize computer integrated software in the building design field is described. Then some tools are presented to model the knowledge (the HBDS method) and to implement such model in our Mips home-made knowledge modeling software platform (including object-oriented database management facilities, expert system reasoning facilities, hypertext edition facilities, 3D-design and 3D-view modules...). Finally the authors describe the Quakes application devoted to assess detached house anti-seismic capabilities during the design process. A deep conceptual model considers all the semantic entities (columns, resistant panels, openings, ...) involved in the anti-seismic expertise. Using both this conceptual model description of a detached house and the 3D design tool, they input the project. Then the seismic expertise is driven in a divide and conquer approach and records the alleged configuration recognized automatically linked to the corresponding section of the building regulation
keywords AI, design, knowledge, software, integration, building, CAD, structures
series CADline
last changed 2003/06/02 13:58

_id caadria2007_659
id caadria2007_659
authors Chen, Zi-Ru
year 2007
title The Combination of Design Media and Design Creativity _ Conventional and Digital Media
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.w5x
summary Creativity is always interested in many fields, in particular, creativity and design creativity have many interpretations (Boden, 1991; Gero and Maher, 1992, 1993; Kim, 1990; Sternberg, 1988; Weisberg, 1986). In early conceptual design process, designers used large number of sketches and drawings (Purcell and Gero, 1998). The sketch can inspire the designer to increase the creativity of the designer’s creations(Schenk, 1991; Goldschmidt, 1994; Suwa and Tversky, 1997). The freehand sketches by conventional media have been believed to play important roles in processes of the creative design thinking(Goldschmidt, 1991; Schon and Wiggins, 1992; Goel, 1995; Suwa et al., 2000; Verstijnen et al., 1998; Elsas van and Vergeest, 1998). Recently, there are many researches on inspiration of the design creativity by digital media(Liu, 2001; Sasada, 1999). The digital media have been used to apply the creative activities and that caused the occurrenssce of unexpected discovery in early design processes(Gero and Maher, 1993; Mitchell, 1993; Schmitt, 1994; Gero, 1996, 2000; Coyne and Subrahmanian, 1993; Boden, 1998; Huang, 2001; Chen, 2001; Manolya et al. 1998; Verstijinen et al., 1998; Lynn, 2001). In addition, there are many applications by combination of conventional and digital media in the sketches conceptual process. However, previous works only discussed that the individual media were related to the design creativity. The cognitive research about the application of conceptual sketches design by integrating both conventional and digital media simultaneously is absent.
series CAADRIA
email
last changed 2022/06/07 07:50

_id e4b3
authors Eastman, Charles M.
year 1991
title Use of Data Modeling in the Conceptual Structuring of Design Problems
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 225-244
summary An approach is presented for defining the information needed or used in a design task, based on data modeling techniques. Called EDM, it allows representation of the information complexity imposed both from the performances or technologies involved as well as imposed criteria, such as aesthetic intentions. Here, EDM is applied to the design of chairs, a design domain with highly diverse technologies and information structures. The relation is shown between the information considered and the class of designs possible. Also shown is the complexity of different design structures and the implication of information structures for conventional and creative design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 403a
authors Karstila, K., Björk, B.C. and Hannus, M.
year 1991
title A Conceptual Framework for Design and Construction Information
source The Computer Integrated Future, CIB W78 Seminar. september, 1991. Unnumbered : ill. includes bibliography
summary This paper tries to sketch out a conceptual framework model for design and construction information. This conceptual model is formed by extending the Finnish RATAS building product data model to include also construction activities, resources, costs, organizations, contracts, etc. and relationships between them. The overall conceptual framework model can be used to extract conceptual submodels related to the information needs of particular participants of the construction process. As an example of different views to design and construction information the views of design, cost estimating and production planning discussed in the paper. The framework model can also be used to define the position of traditional classification systems and general databases in the construction information process
keywords construction, product modeling, building, information, design process
series CADline
email
last changed 2003/06/02 14:41

_id a9d7
authors Mitchell, J.W. and McCullough, M.
year 1991
title Digital Design Media: A Handbook for Architects and Design Professionals
source Van Nostrand Reinhold, New York, pp. 421-422
summary In Digital Design Media architects and related design professionals will find a complete conceptual guide to the multidimensional world of computer-aided design. In contrast to the many books that describe how to use particular programs (and which therefore go out of date very quickly), Digital Design Media constructs a lasting theoretical framework, which will make it easier to understand a great number of programs-existing and future-as a whole. Clear structure, numerous historical references, and hundreds of illustrations make this framework both accessible to the nontechnical professional and broadening for the experienced computer-aided designer. The book will be especially valuable to anyone who is ready to expand their work in CAD beyond production drafting systems. The new second edition adds chapters one merging technologies, such as the Internet, but the book's original content is as valid as ever. Thousands of design students and practitioners have made this book a standard.
series other
email
last changed 2003/04/23 15:14

_id f14c
authors Sariyildiz, Sevil
year 1991
title Conceptual Design by Means of Islamic-Geometric-Patterns within a CAAD-Environment
source Delft University of Technology
summary The starting point in this research was to develop a 3D grammar theory on top of existing 2D Islamic-geometric-patterns, trying to rescue their fundamental geometry contents to be applied in contemporary architecture without compromising any architectural style. As it is self evident the architectural design process consists of clearly distinct stages namely conceptual design, materialisation and further completion. A this conceptual stage the innovative item of the research deals with pattern grammars on 3D complex geometrical patterns, considering them as polyhedra and polytopes, for their use as an underlayer to a concept design, like architects use 2D rectangular and triangular grids by the conventional way. Handling these complex 3D patterns requires a special environment which is possible with CAAD. Within the CAAD environment, the handling of these complex patterns is easily done by means of 3D tools, because the 3D tools permit the user to make any possible manipulations and geometrical transformations in an easier way in space. To a geometrical patterns, there is some attention paid during the last 50 years by some scholars. The most complex geometrical patterns are highly developed in Islamic architecture because it is forbidden in Muslim religion to use man's portraits or sculptures of human beings in the religious buildings. All these approaches to complex patterns are analysed and studied as 2D elements. The question was how could we consider them in 3rd dimensions and use them instead of 2D underlayer, as 3D underlayers in the conceptual phase of the CAAD design. Pattern grammar is a generally employable aid (underlying pattern) for conceptual and material designs. On the basis of rules of symmetry and substitution, ordering principles have been worked out, which can be used for formal design methods as well as detailing systems (e.g. modular coordination). Through the realization of a pattern grammar a wider range of underlying patterns can be offered and a choice from these can be made in a more fundamental manner. At a subsequent stage the collection of "empty boxes" can be filled with (architectural) elements in such a way that another option is created between either filling up the boxes completely, filling them partly, or filling them in such a way that they overflow. It is self-evident that underlying patterns can also be used for details and decoration in a design. Concerning the materialisation of the concept design, within the 3D CAAD environment, substitution methods are partially developed. Further theoretical developments concerning the materialisation phase constantly backed up through feed-back with specialist matters (such as e.g. by means of expert systems, decision-support systems), must be worked out. As feed-back of the research, the possibilities of the design with 3D patterns have been tested and the procedures are explained. (*) Working with 3D patterns gives a designer more inspirations to develop new ideas and new concepts and gives the opportunity to handle the complexity. (*) The formal, structural and symmetrical qualities of geometrical patterns has a positive influence on the industrialisation of the building components. (*) Working with 3D tools which are able to handle complex geometry have a result because of the accuracy of the information, that there has hardly been a mistake made during the preparation and the assembly of the building components. This has also positive results concerning the financial aspects of the building process.
series thesis:PhD
email
last changed 2003/02/12 22:37

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