CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 49

_id 4eed
authors Benedickt, Michael (ed.)
year 1991
title Cyberspace: First Steps
source The MIT Press, Cambridge, MA and London, UK
summary Cyberspace has been defined as "an infinite artificial world where humans navigate in information-based space" and as "the ultimate computer-human interface." These original contributions take up the philosophical basis for cyberspace in virtual realities, basic communications principles, ramifications of cyberspace for future workplaces, and more.
series other
last changed 2003/04/23 15:14

_id 227a
authors Bourdeau, L., Dubois, A.-M. and Poyet, P.
year 1991
title A Common Data Model for Computer Integrated Building
source computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered : some ill. includes bibliography
summary The connection of various building performance evaluation tools in a collaborative way is an essential request to develop true CAD systems. It is a basic requirement for the future of integrated information systems for building projects, where data concerning multiple aspects of the project can be exchanged during the different design steps. This paper deals with the on-going research concerning the generation of a common data model in the framework of a European collaborative action, the COMBINE Project, which is supported by the CEC, General Directorate XII for Research Science and Development, within the JOULE programme. The first step of the research concerns the progressive construction of a conceptual model and the paper focuses on the development of this Integrated Data Model (IDM). The paper reports on the definition of the architecture of the IDM. The main issues and the methodology of the IDM development are presented. The IDM development methodology is based on successive steps dealing with the identification of the data and context which are considered by the Design Tool Prototypes (DTP) to be connected through the IDM, the conceptual integration of this knowledge, and the implementation of the model on an appropriate software environment
keywords standards, integration, communication, building, evaluation, modeling
series CADline
last changed 2003/06/02 14:41

_id 00bc
authors Chen, Chen-Cheng
year 1991
title Analogical and inductive reasoning in architectural design computation
source Swiss Federal Institute of Technology, ETH Zurich
summary Computer-aided architectural design technology is now a crucial tool of modern architecture, from the viewpoint of higher productivity and better products. As technologies advance, the amount of information and knowledge that designers can apply to a project is constantly increasing. This requires development of more advanced knowledge acquisition technology to achieve higher functionality, flexibility, and efficient performance of the knowledge-based design systems in architecture. Human designers do not solve design problems from scratch, they utilize previous problem solving episodes for similar design problems as a basis for developmental decision making. This observation leads to the starting point of this research: First, we can utilize past experience to solve a new problem by detecting the similarities between the past problem and the new problem. Second, we can identify constraints and general rules implied by those similarities and the similar parts of similar situations. That is, by applying analogical and inductive reasoning we can advance the problem solving process. The main objective of this research is to establish the theory that (1) design process can be viewed as a learning process, (2) design innovation involves analogical and inductive reasoning, and (3) learning from a designer's previous design cases is necessary for the development of the next generation in a knowledge-based design system. This thesis draws upon results from several disciplines, including knowledge representation and machine learning in artificial intelligence, and knowledge acquisition in knowledge engineering, to investigate a potential design environment for future developments in computer-aided architectural design. This thesis contains three parts which correspond to the different steps of this research. Part I, discusses three different ways - problem solving, learning and creativity - of generating new thoughts based on old ones. In Part II, the problem statement of the thesis is made and a conceptual model of analogical and inductive reasoning in design is proposed. In Part III, three different methods of building design systems for solving an architectural design problem are compared rule-based, example-based, and case-based. Finally, conclusions are made based on the current implementation of the work, and possible future extensions of this research are described. It reveals new approaches for knowledge acquisition, machine learning, and knowledge-based design systems in architecture.
series thesis:PhD
email
last changed 2003/05/10 05:42

_id 43
authors Horacio A. Torres. Lic. Geog. Cesira Morano. Guillermo Tella
year 1998
title Utilización de un Sig Para la Formulacion de un Diagnostico Socioterritorial de la Ciudad de Buenos Aires (Use of a GIS for the Formulation of a Socio-territorial Diagnostic of the City of Buenos Aires)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 324-331
summary The use of a GIS to assist the elaboration of a socioterritorial diagnosis of the City of Buenos Aires. This paper is based on the result of two research projects sponsored by the University of Buenos Aires (Project AR01 0 and Project Cl-94). From the beginning of 1998 onwards these results have been applied to the development of a "socio-territorial diagnosis" of the City of Buenos Aires, an applied research project funded by the Government of the City of Buenos Aires and carried out by the Facultad de Arquitectura, Diseho y Urbanismo, Universidad de Buenos Aires (Research Unit: PROHAB). The main goal of the analysis was the identification of the spatial distribution pattern of of the selected variables, directed to the delimitation of "social areas". The facilities provided by the GIS allowed us to perform this task in an exploratory manner. An analysis of the 3405 census tracts of the City of Buenos Aires (the central part of the agglomeration) is presented here. A great number of indices were constructed based on variables of the Argentine National Census of Population and Housing referred to housing conditions, housing type, provision of services, origin of the population, educational level, etc. This paper describes the various steps necessary for the application of a GIS, including the digitizing of the cartographic base and the statistical elaboration of the census information (provided by the INDEC in magnetic medium). A colour cartographic output that can be considered a first approximation of the "social map" of the city in 1991 is presented.
series SIGRADI
email
last changed 2016/03/10 09:53

_id a40d
authors Paoluzzi, Alberto and Sansoni, Claudio
year 1991
title Solid Modeling of Architectural Design with PLASM Language
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 203-224
summary PLASM (Programming LAnguage for Solid Modeling) is a prototype, high level, user oriented, functional design language currently being developed at the University of Rome "La Sapienza". A PLASM "program" is the symbolic definition of a complex of variational polyhedra depending on some unbound variable, and therefore allows for the description of a whole set of geometric solutions to a design problem. In our view the language should be used, possibly with the assistance of a graphical user interface, both in the first steps of the design process as well in the detailed design. In the paper the guide-lines are shown for the preliminary definition of the syntax of the language. The paper also contains the definition of some new and very powerful solid operators.
series CAAD Futures
last changed 1999/04/07 12:03

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id e924
authors Willems, P.H., Kuiper, P. and Luiten, G.T. (et al)
year 1991
title A Framework for Evolutionary Information Model Development
source The Computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered :ill. includes bibliography
summary Large scale information modelling projects, like the development of ISO/STEP, require a modelling approach that does not develop a new model from scratch, but rather base it on a more generic model which, in turn, is based on an even more abstract model, etc. The resulting structure shows a layered framework. On top of which can be found the most generic concepts and downward the more specific concepts with increased semantics. The benefits of such a model development approach are improvements in: version management, object orientated modelling, concurrent model development, controlled change, standardized interfaces, conformance testing etc. This paper describes an environment which supports the development of a new model out of one or more generic parent models. The generation process consists of two steps. In the first step entities of the parent models can be instanciated while constraining the inherited behavior and introducing new behavior. In fact this process is identical with instanciating run time objects from class templates in the object oriented paradigm. However, in the authors' development environment an important (inherited) property of each entity is self-reproduction. In the second step, therefore, each instance is forced to represent its run time state into some kind of information modelling language specification. Appropriate measures are taken to guarantee that the resulting model will conform the behavior of its parent model(s). The paper demonstrates this approach in a multi-layered example currently being implemented and explores several implementation issues
keywords product modeling, standards, integration, abstraction, OOPS
series CADline
last changed 2003/06/02 13:58

_id sigradi2003_026
id sigradi2003_026
authors Flanagan, Robert
year 2003
title Persistence of Perception: Encoding Reality
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary "Liquid architecture makes liquid cities, cities that change at the shift of value, where visitors with different backgrounds see different landmarks, where neighborhoods vary with ideas held in common, and evolve as the ideas mature or dissolve." In 1991, Marcos Novak in 'Liquid Architectures in Cyberspace' projected a future of individual and blended realities of things perceived and perceived things - a place of "fertile dreams". In the cathedral, "The dream and making were one." In the present he concludes, "Curiously the practice of architecture has become increasingly disengaged from those dreams." This paper addresses inherent limitations in today's digital technology that restrict its ability to participate in the future design of the "fertile dream." It does not address the technology required, but the requirements of the technology.
series SIGRADI
email
last changed 2016/03/10 09:52

_id c900
authors Wake, Warren K. and McCullough, Malcolm
year 1991
title Architectural Tours through Texture Space
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 53-62
doi https://doi.org/10.52842/conf.acadia.1991.053
summary One challenge to the computer-aided designer is to portray physical realities using only visual, logical, or numerical representations. Recently there has been a lot of speculation about meeting this challenge with a new dimension of tools which couples physical interaction to animated output: cyberspace. However, so long as certain inherent limitations remain in the physical part of cyberspace prototypes, there is more to be gained in improving our graphics independently. One aspect of graphics for portraying physicality which we can address right now is texture.
series ACADIA
email
last changed 2022/06/07 07:58

_id a620
authors Asanowicz, Alexander
year 1991
title Unde et Quo
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
doi https://doi.org/10.52842/conf.ecaade.1991.x.t1s
summary To begin with, I would like to say a few words about the problem of alienation of modern technologies which we also inevitably faced while starting teaching CAD at our department. Quite often nowadays a technology becomes a fetish as a result of lack of clear goals in human mind. There are multiple technologies without sense of purpose which turned into pure experiments. There is always the danger of losing purposeness and drifting toward alienation. The cause of the danger lies in forgetting about original goals while mastering and developing the technology. Eventually the original idea is ignored and a great gap appears between technical factors and creativity. We had the danger of alienation in mind when preparing the CAAD curriculum. Trying to avoid the tension between technical and creative elements we agreed not to introduce CAD too soon then the fourth year of studies and continue it for two semesters. One thing was clear - we should not teach the technique of CAD but how to design using a computer as a medium. Then we specified projects. The first was called "The bathroom I dream of" and meant to be a 2D drawing. The four introductory meetings were in fact teaching foundations of DOS, then a specific design followed with the help of AutoCAD program. In the IX semester, for example, it was "A family house" (plans, facades, perspective). "I have to follow them - I am their leader" said L.J. Peter in "The Peter's Prescription". This quotation reflects exactly the situation we find ourselves in teaching CAAD at our department. It means that ever growing students interest in CAAD made us introduce changes in the curriculum. According to the popular saying, "The more one gets the more one wants", so did we and the students feel after the first semester of teaching CAD. From autumn 1991 CAAD classes will be carried from the third year of studying for two consecutive years. But before further planning one major steep had to be done - we decided to reverse the typical of the seventies approach to the problem when teaching programming languages preceded practical goals hence discouraging many learners.

series eCAADe
email
last changed 2022/06/07 07:50

_id 8b1e
authors Blinn, James F.
year 1991
title A Trip Down the Graphics Pipeline: Line Clipping
source IEEE Computer Graphics and Applications January, 1991. vol. 11: pp. 98-105 : ill. includes bibliography.
summary The classic computer graphics pipeline is an assembly-line like process that geometric objects must experience on their journey to becoming pixels on the screen. This is a first of a series of columns on the graphics pipeline. In this column the author concentrate on the algorithm aspects of the line- clipping part of the pipeline
keywords clipping, algorithms, computer graphics
series CADline
last changed 2003/06/02 13:58

_id ea6b
authors Boeve, Eddy
year 1991
title Modelling Interaction Tools in the Views Architecture IV. Design Tools
source First Moscow International HCI'91 Workshop Proceedings 1991 p.183
summary Views is a user-interface system in which the user interface is a layer above applications, guaranteeing consistency of the interface, and with a data-layer implementing external object representations, allowing exchange of objects between applications without loss of structure. Although Views offers an architecture to deal with user-interface aspects on a high level, in this report is shown that also low level interaction can be modelled with the architecture provided.
series other
last changed 2002/07/07 16:01

_id 85f9
authors Brisson, E., Debras, P. and Poyet, Patrice
year 1991
title A First Step Towards an Intelligent Integrated Design System in the Building Field
source computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered pages : ill. includes bibliography
summary This article presents the work the Knowledge Base Group is achieving towards the integration of Artificial Intelligence based facilities in the Building design process. After an overview of the current state of the integrated design process, the context and the technical guidelines to realize computer integrated software in the building design field is described. Then some tools are presented to model the knowledge (the HBDS method) and to implement such model in our Mips home-made knowledge modeling software platform (including object-oriented database management facilities, expert system reasoning facilities, hypertext edition facilities, 3D-design and 3D-view modules...). Finally the authors describe the Quakes application devoted to assess detached house anti-seismic capabilities during the design process. A deep conceptual model considers all the semantic entities (columns, resistant panels, openings, ...) involved in the anti-seismic expertise. Using both this conceptual model description of a detached house and the 3D design tool, they input the project. Then the seismic expertise is driven in a divide and conquer approach and records the alleged configuration recognized automatically linked to the corresponding section of the building regulation
keywords AI, design, knowledge, software, integration, building, CAD, structures
series CADline
last changed 2003/06/02 13:58

_id ascaad2014_002
id ascaad2014_002
authors Burry, Mark
year 2014
title BIM and the Building Site: Assimilating digital fabrication within craft traditions
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 27-36
summary This paper outlines a particular component of very well known project: Antoni Gaudí’s Sagrada Família Basilica in Barcelona (1882– on-going but scheduled for completion in 2026). At the time of writing the realisation of the project has proceeded for 87 years since Gaudí's death (1852-1926). As a building site it has been a living laboratory for the nexus between traditional construction offsite manufacturing and digital fabrication since the computers were first introduced to the project:CAD in 1989 closely followed by CAAD two years later. More remarkably CAD/CAM commenced its significant influence in 1991 with the take-up of sem robotised stone cutting and carving. The subject of this paper is an elevated auditorium space that is one of the relatively few ‘sketchy’ areas that Gaudí bequeathed the successors for the design of his magnum opus.
series ASCAAD
email
last changed 2016/02/15 13:09

_id 0aba
authors Carrara, Gianfranco, Kalay, Yehuda E. and Novembri, Gabriele
year 1991
title Intelligent Systems for Supporting Architectural Design
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 191-202
summary Design can be considered a process leading to the definition of a physical form that achieves a certain predefined set of objectives. The process comprises three distinct operations: (1) definition of the desired set of performance criteria (design goals); (2) production of alternative design solutions; (3) evaluation of the expected performances of alternative design solutions, and comparing them to predefined criteria. Difficulties arise in performing each one of the three operations, as well as in combining them into a purposeful, unified process. First, it is difficult to define the desired performance criteria prior to and independently of, the search for an acceptable solution that achieves them, since many aspects of the desired criteria can only be discovered through the search for an acceptable solution. Furthermore, the search for such a solution may well alter the definition of these criteria, as new criteria and incompatibilities between existing criteria are discovered. Second the generation of a design solution is a task demanding creativity, judgement, and experience, all three of which are difficult to define, teach, and otherwise capture in some explicit manner. Third, it is difficult to evaluate the expected performances of alternative design solutions and to compare them to the predefined criteria. Design parameters interact with each other in complex ways, which cause effects and side effects. Predicting the expected performances of even primary effects involves extrapolating non-physical characteristics from the proposed solution's physical organization, a process which relies on a host of assumptions (physical, sociological, psychological, etc.) and hence is seldom a reliable measure. A fourth problem arises from the need to coordinate the three operations in an iterative process that will converge on an acceptable design solution in reasonable time. Computational techniques that were developed in the past to assist designers in performing the above mentioned activities have shown limitations and proved inadequate to a large degree. In this paper we discuss the work in progress aimed at developing an intelligent support system for building and architectural design, which will be able to play a decisive role in the definition, evaluation and putting into effect of the design choices.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id cdb1
authors Cornick, T., Noble, B. and Hallahan, C.
year 1991
title The Limitations of Current Working Practices on the Development of Computer Integrating Modelling in Construction
source computer Integrated Future, CIB W78 Seminar. Calibre, The Netherlands: Eindhoven University of Technology, september, 1991. Unnumbered. includes bibliography
summary For the construction Industry to improve its processes through the application computer-based systems, traditional working practices must first change to support the integrated control of design and construction. Current manual methods of practice accept the limitations of man to process a wide range of building performance and production information simultaneously. However when these limitations are removed, through the applications of computer systems, the constraints of manual methods need no longer apply. The first generation of computer applications to the Construction Industry merely modelled the divided and sequential processes of manual methods i.e. drafting, specification writing, engineering and quantity calculations, estimating, billing, material ordering data-bases and activity planning. Use of these systems raises expectations that connections within the computer between the processes modelled can actually be made and faster and more integrated information processing be achieved. 'Linking' software is then developed. The end result of this approach was that users were able to produce information faster, present it in an impressive manner but, in reality, no perceived improvement in actual building performance, production economy or efficiency was realized. A current government sponsored Teaching Company Programme with a UK design and build company is addressing the problem of how real economic benefit can be realized through improvement in, amongst other things, their existing computer applications. This work is being carried out by both considering an academic conceptual model of how 'designing for production' can be achieved in computer applications and what is immediately realizable in practice by modelling the integration of a limited number of knowledge domains to which computers are already being applied. i.e. billing from design, estimating and buying. This paper describes each area of work and how they are impacting on each other
keywords construction, building process, integration
series CADline
last changed 2003/06/02 13:58

_id eaca
authors Davis, L. (ed.)
year 1991
title Handbook of genetic algorithms
source Van Nostrand Reinhold, New York
summary This book sets out to explain what genetic algorithms are and how they can be used to solve real-world problems. The first objective is tackled by the editor, Lawrence Davis. The remainder of the book is turned over to a series of short review articles by a collection of authors, each explaining how genetic algorithms have been applied to problems in their own specific area of interest. The first part of the book introduces the fundamental genetic algorithm (GA), explains how it has traditionally been designed and implemented and shows how the basic technique may be applied to a very simple numerical optimisation problem. The basic technique is then altered and refined in a number of ways, with the effects of each change being measured by comparison against the performance of the original. In this way, the reader is provided with an uncluttered introduction to the technique and learns to appreciate why certain variants of GA have become more popular than others in the scientific community. Davis stresses that the choice of a suitable representation for the problem in hand is a key step in applying the GA, as is the selection of suitable techniques for generating new solutions from old. He is refreshingly open in admitting that much of the business of adapting the GA to specific problems owes more to art than to science. It is nice to see the terminology associated with this subject explained, with the author stressing that much of the field is still an active area of research. Few assumptions are made about the reader's mathematical background. The second part of the book contains thirteen cameo descriptions of how genetic algorithmic techniques have been, or are being, applied to a diverse range of problems. Thus, one group of authors explains how the technique has been used for modelling arms races between neighbouring countries (a non- linear, dynamical system), while another group describes its use in deciding design trade-offs for military aircraft. My own favourite is a rather charming account of how the GA was applied to a series of scheduling problems. Having attempted something of this sort with Simulated Annealing, I found it refreshing to see the authors highlighting some of the problems that they had encountered, rather than sweeping them under the carpet as is so often done in the scientific literature. The editor points out that there are standard GA tools available for either play or serious development work. Two of these (GENESIS and OOGA) are described in a short, third part of the book. As is so often the case nowadays, it is possible to obtain a diskette containing both systems by sending your Visa card details (or $60) to an address in the USA.
series other
last changed 2003/04/23 15:14

_id e717
authors De Vries, Mark and Wagter, Harry
year 1991
title The First CAAD Package (sketch based cad)
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 497-510
summary In this paper a theory will be presented that can be used to develop a new type of CAD program. It supports architectural design and can be applied to the earliest stages of the design process. The theory is based on architectural knowledge and describes how sketched input can be used for CAAD programs. The theoretical backgrounds will be explained briefly.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id caadria2020_231
id caadria2020_231
authors Doe, Robert
year 2020
title sensMOD - Computational Design through the lens of Henri Lefebvre's Spatial Theory
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 701-710
doi https://doi.org/10.52842/conf.caadria.2020.1.701
summary Spatial productivity is the first of the elements comprising sensMOD, a student elective that implemented a methodology addressing the exigent need of our time for transformation in the architecture, engineering and construction (AEC) sector. The second and third elements of sensMOD are parts and interaction which focus attention on the nature of complexity and connectivity in our networked world. The paper proposes a methodology that was used to guide the teaching of an elective for third year architecture students at a UK university. Its wider purpose is to contribute to discussion concerning the dysfunctional state of an AEC sector that needs to consider its productivity as projections of wider networks of resource and energy relationships. Henri Lefebvre's spatial theory (1991) guides the narrative and formulation of sensMOD.
keywords computational design; spatial productivity; modularity; interaction design
series CAADRIA
email
last changed 2022/06/07 07:55

_id ddss9426
id ddss9426
authors Duijvestein, Kees
year 1994
title Integrated Design and Sustainable Building
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In the international student-project "European Environmental Campus 91 TU Delft Dordrecht" 20 students from 13 European countries worked in september 1991, during three weeks on "EcologicalSketches for the Island of Dordrecht". They worked on four different scales: the region isle of Dordt / the district Stadspolders / the neighbourhood I the house and the block. The environmentaltheme's Energy, Water, Traffic & Noise, Landscape & Soil were together with spatial analyses combined with the different scales. This combination was organised following the scheme mentioned below. The characters stand for the students. During the first period they worked in research groups, during the last period more in design groups. For instance: student L works in the beginning with the students B, G and Q in the research group water. In the last period sheworks with K, M, N and 0 in the design group Neighbourhood. Those students worked earlier in the other research-groups and contribute now in the design-group their thematic environmental knowledge. The results were presented to the Dordrecht council, officials and press. In the next project in september and october 1993 we started earlier with the design groups. Ten Dutch and ten "Erasmus" students worked for six weeks on proposals for the Vinex location Wateringenthe Hague. Each morning they worked in the research groups each afternoon in the design groups. The research groups used the EcoDesign Tools, small applications in Excel on Apple Macintoshto quantify the environmental pressure.
series DDSS
last changed 2003/08/07 16:36

For more results click below:

this is page 0show page 1show page 2HOMELOGIN (you are user _anon_123947 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002