CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id a607
authors Durisch, Peter and Anderheggen, Edoardo
year 1991
title Leaving the Planar Universe
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 521-534
summary A computer program is presented which generates realistic images of planned buildings embedded in their future environment through photomontage. The planar universe of conventional photomontaging is extended to three dimensions. During an interactive preprocessing step, a three- dimensional model of the building's environment is created: Geometrical data is retrieved photogrammetrically from a number of site photographs. Atmospheric parameters and the relative weights of the components of natural daylight are also retrieved from the photographs. The final image, combining the artificial model of the building and the photographs of its surroundings, is rendered by an extended ray-tracing algorithm in three-dimensional object space.
series CAAD Futures
last changed 1999/04/07 12:03

_id c65f
authors Littlefair, P.J.
year 1991
title Site Layout Planning for Daylight and Sunlight
source Building Research Establishment Report
summary This guide gives advice on site layout planning to achieve good sunlight and daylight within buildings and adjacent open spaces such as gardens. It includes methods that allow for the calculation of sunlight or daylight levels at 4 different latitudes within the UK and for different times of the year. An additional section discusses the subject of site layout and design for obtaining maximum solar energy. This guide supersedes the original Department of the Environment document Sunlight and Daylight. BRE 209 has sections for the following:- * Light from the Sky. * New development. * Existing Buildings. * Adjoining development land. * Sunlighting. * New development. * Existing Buildings. * Gardens & open spaces. * Passive solar design. * Other issues. * View. * Privacy. * Security. * Access. * Enclosure. * Microclimate. * Solar dazzle. * Appendix A. Indicators to calculate access to sunlight, skylight and solar radiation. * Appendix B. A waldram diagram to calculate vertical sky component. * Appendix C. Interior daylighting recommendations. * Appendix D. Plotting the no-sky line. * Appendix E. Rights to light. * Appendix F. Setting alternative target values for skylight access. * Appendix G. Calculation of sun on the ground. * Appendix H. Definitions.
series report
last changed 2003/04/23 15:14

_id 56d5
authors Paranandi, Murali
year 1991
title Observations on daylighting as demonstrated by the work of Alvar Aalto
source Kent State University
summary Daylight plays a dominant role in the works of Finnish architect Alvar Aalto. This thesis project investigates the role played by the natural light in his architectural works. One of the major concerns of this paper is to discover his intent behind the use of daylight, as well as to identify some of the techniques he devised to handle daylight. Literature research and physical model simulation studies have been incorporated as a method for the study. Significant works of Aalto have been surveyed. It has been observed that the use of daylight has been one of the preoccupations of Aalto since the design of Viipuri Library and Paimio Sanatorium. It was also observed that skylights play a prominent role in Aalto's architecture and that they are well developed and sophisticated devices. Some of the technical components and contributing factors of Aalto's skylights have been identified. Three case-studies were conducted through literature research and simulations. It was concluded that Aalto treats daylighting as one of the elements to embody sufficient psychological factors in man's built environment. It was discovered that the selection and the detailing of the skylights in each case has been predominantly guided by the climate, function, personal relationships, and the visual task of the individual space. Physical model simulations proved to be extremely helpful in understanding the modeling of the daylight and the spatial quality.
series thesis:MSc
email
last changed 2003/03/03 09:14

_id c455
authors Sumption, Brian, Haglund, Bruce and Zabrodsky, Alexander
year 1991
title Imagining Light: A Visualization of Daylighting Data
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 97-104
summary The task of designing effective lighting for buildings requires both artistic and technical competence. In this way it is archetypical of the discipline of architectural design. The interaction of buildings with solar lighting is complex and ever-changing. Added complexity comes with the use of electric lights and their daylight-sensitive control systems. State-of-the-art daylight prediction tools most often provide precision data that is in obscure numerical formats hindering the communication and perception of information hidden within. We are exploring the use of scientific visualization to transform incomprehensible tables of data into images that visually oriented designers will find more accessible. By representing lighting data and their interactions with the environment visually, students and design professionals may be able to "imagine the light" in ways that will help them understand and solve complex lighting design problems.
series CAAD Futures
last changed 1999/04/07 12:03

_id 792a
authors Blaschke, Thomas and Tiede, Dirk
year 2003
title Bridging GIS-based landscape analysis/modelling and 3D-simulation.Is this already 4D?
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Several studies have used remote sensing to map patterns of e.g. deforestation or to analyse the rates of land use change. Thesestudies have proven useful for interpreting the causes of urbanization, deforestation etc. and the impact of such changes on theregion. Monitoring of change (e.g. deforestation or reforestation) is frequently perceived as one of the most important contributionsof remote sensing technology to the study of global ecological and environmental change (Roughgarden et al. 1991). Manyresearchers believe that the integration of remote sensing techniques within analysis of environmental change is essential if ecologistsare to meet the challenges of the future, specifically issues relating to global change; however, in practice, this integration has so farbeen limited (Griffiths & Mather 2000). Considerable difficulties are encountered in linking, on the one hand, the biologies oforganisms and the ecologies of populations to the fluxes of material and energy quantifiable at the level of ecosystems. In this paper,we concentrate on the methodological aspects of the delineation of landscape objects and touch the ecological application onlysuperficially but we elucidate the potential of the proposed methodology for several ecological applications briefly.
series other
email
last changed 2003/11/21 15:16

_id ac81
authors Brown, A.G.P.
year 1991
title Review of Building IT 2000
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
doi https://doi.org/10.52842/conf.ecaade.1991.x.q2c
summary Building IT2000 is a Building and Information Technology database which is presented in Hypertextformat. Its production has been co-ordinated by the CICA (the Construction Industry Computer Association), an independent association serving the needs of computer users, specifiers and suppliers in the Construction Industry. The stack is a collection of structured information prepared by a group of experts in computing and the construction industry. As such it represents an interesting advance from two points of view: (1.) It is a valuable source of information in its own right. It could provide a resource for students of architecture which could be used as a self-teaching package. (2.) It points a possible way forward for the development of similar hypertext based teaching packages which could be developed by academics within the European teaching community.
series eCAADe
email
more http://www.mediatecture.at/ecaade/91/brown.pdf
last changed 2022/06/07 07:50

_id b6b3
authors Brown, J.S. and Duguid, P.
year 1991
title Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation
source Organization Science, 2(1), 40-57
summary Recent ethnographic studies of workplace practices indicate that the ways people actually work usually differ fundamentally from the ways organizations describe that work in manuals, training programs, organizational charts, and job descriptions. Organizations tend to rely on the latter in their attempts to understand and improve work practice. We relate the conclusions of one study of work practices to compatible investigations of learning and innovation to argue that conventional descriptions of jobs mask not only the ways people work, but also the learning and innovation generated in the informal communities-of-practice in which they work. By reassessing the apparently conflicting triad of work, learning, and innovation in the context of actual communities and actual practices, we suggest that the synergistic connections between these three become apparent. With a unified view of working, learning, and innovating, it should be possible to reconceive of and redesign organizations to improve all three.
series journal paper
last changed 2003/04/23 15:14

_id 0aba
authors Carrara, Gianfranco, Kalay, Yehuda E. and Novembri, Gabriele
year 1991
title Intelligent Systems for Supporting Architectural Design
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 191-202
summary Design can be considered a process leading to the definition of a physical form that achieves a certain predefined set of objectives. The process comprises three distinct operations: (1) definition of the desired set of performance criteria (design goals); (2) production of alternative design solutions; (3) evaluation of the expected performances of alternative design solutions, and comparing them to predefined criteria. Difficulties arise in performing each one of the three operations, as well as in combining them into a purposeful, unified process. First, it is difficult to define the desired performance criteria prior to and independently of, the search for an acceptable solution that achieves them, since many aspects of the desired criteria can only be discovered through the search for an acceptable solution. Furthermore, the search for such a solution may well alter the definition of these criteria, as new criteria and incompatibilities between existing criteria are discovered. Second the generation of a design solution is a task demanding creativity, judgement, and experience, all three of which are difficult to define, teach, and otherwise capture in some explicit manner. Third, it is difficult to evaluate the expected performances of alternative design solutions and to compare them to the predefined criteria. Design parameters interact with each other in complex ways, which cause effects and side effects. Predicting the expected performances of even primary effects involves extrapolating non-physical characteristics from the proposed solution's physical organization, a process which relies on a host of assumptions (physical, sociological, psychological, etc.) and hence is seldom a reliable measure. A fourth problem arises from the need to coordinate the three operations in an iterative process that will converge on an acceptable design solution in reasonable time. Computational techniques that were developed in the past to assist designers in performing the above mentioned activities have shown limitations and proved inadequate to a large degree. In this paper we discuss the work in progress aimed at developing an intelligent support system for building and architectural design, which will be able to play a decisive role in the definition, evaluation and putting into effect of the design choices.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 00bc
authors Chen, Chen-Cheng
year 1991
title Analogical and inductive reasoning in architectural design computation
source Swiss Federal Institute of Technology, ETH Zurich
summary Computer-aided architectural design technology is now a crucial tool of modern architecture, from the viewpoint of higher productivity and better products. As technologies advance, the amount of information and knowledge that designers can apply to a project is constantly increasing. This requires development of more advanced knowledge acquisition technology to achieve higher functionality, flexibility, and efficient performance of the knowledge-based design systems in architecture. Human designers do not solve design problems from scratch, they utilize previous problem solving episodes for similar design problems as a basis for developmental decision making. This observation leads to the starting point of this research: First, we can utilize past experience to solve a new problem by detecting the similarities between the past problem and the new problem. Second, we can identify constraints and general rules implied by those similarities and the similar parts of similar situations. That is, by applying analogical and inductive reasoning we can advance the problem solving process. The main objective of this research is to establish the theory that (1) design process can be viewed as a learning process, (2) design innovation involves analogical and inductive reasoning, and (3) learning from a designer's previous design cases is necessary for the development of the next generation in a knowledge-based design system. This thesis draws upon results from several disciplines, including knowledge representation and machine learning in artificial intelligence, and knowledge acquisition in knowledge engineering, to investigate a potential design environment for future developments in computer-aided architectural design. This thesis contains three parts which correspond to the different steps of this research. Part I, discusses three different ways - problem solving, learning and creativity - of generating new thoughts based on old ones. In Part II, the problem statement of the thesis is made and a conceptual model of analogical and inductive reasoning in design is proposed. In Part III, three different methods of building design systems for solving an architectural design problem are compared rule-based, example-based, and case-based. Finally, conclusions are made based on the current implementation of the work, and possible future extensions of this research are described. It reveals new approaches for knowledge acquisition, machine learning, and knowledge-based design systems in architecture.
series thesis:PhD
email
last changed 2003/05/10 05:42

_id eb51
authors Coyne, Richard
year 1996
title CAAD, Curriculum and Controversy
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 121-130
doi https://doi.org/10.52842/conf.ecaade.1996.121
summary This paper brings some of the debate within educational theory to bear on CAAD teaching, outlining the contributions of conservatism, critical theory, radical hermeneutics and pragmatism. The paper concludes by recommending that CAAD teaching move away from conservative concepts of teaching, design and technology to integrate it into the studio. In a highly illuminating book on education theory, Shaun Gallagher (1991) outlines four current views on education that correspond to four major positions in contemporary social theory and philosophy. I will extend these categories to a consideration of attitudes to information technology, and the teaching of computing in architecture. These four positions are conservatism, critical theory, radical hermeneutics, and pragmatism. I will show how certain issues cluster around them, how each position provides the focus of various discursive practices, or intellectual conversations in contemporary thinking, and how information technology is caught up in those conversations. These four positions are not "cognitive styles," but vigorously argued domains of debate involving writers such as Gadamer, Habermas and Derrida about the theory of interpretation. The field of interpretation is known as hermeneutics, which is concerned less with epistemology and knowledge than with understanding. Interpretation theory applies to reading texts, interpreting the law, and appreciating art, but also to the application of any practical task, such as making art, drawing, defining and solving problems, and design (Coyne and Snodgrass, 1995). Hermeneutics provides a coherent focus for considering many contemporary issues and many domains of practice. I outline what these positions in education mean in terms of CAAD (computer-aided architectural design) in the curriculum.

series eCAADe
email
more http://www.caad.ac.uk/~richard
last changed 2022/06/07 07:56

_id 2e56
authors Coyne, Robert Francis
year 1991
title ABLOOS : an evolving hierarchical design framework
source Carnegie Mellon University, Department of Architecture
summary The research reported in this thesis develops an approach toward a more effective use of hierarchical decomposition in computational design systems. The approach is based on providing designers a convenient interactive means to specify and experiment with the decompositional structure of design problems, rather than having decompositions pre-specified and encoded in the design system. Following this approach, a flexible decomposition capability is combined with an underlying design method to form the basis for an extensible and evolving framework for cooperative (humdcomputer) design. As a testbed for this approach, the ABLOOS framework for layout design is designed and constructed as a hierarchical extension of LOOS.’The framework enables a layout task to be hierarchically decomposed, and for the LOOS methodology to be applied recursively to layout subtasks at appropriate levels of abstraction within the hierarchy; layout solutions for the subtasks are then recomposed to achieve an overall solution, Research results thus far are promising: ABLOOS has produced high quality solutions for a class of industrial layout design tasks (an analog power board layout with 60 components that have multiple complex constraints on their placement); the adaptability of the framework across domains and disciplines has been demonstrated; and, further development of ABLOOS is underway including its extension to layouts in 2 1/2D space and truly 3D arrangements. The contribution of this work is in demonstrating an effective, flexible and extensible capability for hierarchical decomposition in design. It has also produced a more comprehensive layout system that can serve as a foundation for the further investigation of hierarchical decomposition in a variety of design domains.
series thesis:PhD
last changed 2003/02/12 22:37

_id a84c
authors De Haemer Jr., M., J. and Zyda, M. J.
year 1991
title Simplification of objects rendered by polygonal approximations
source Computers and Graphics, 15(2):175-184
summary Current technology provides a means to obtain sampled data that digitally describes three-dimensional surfaces and objects. Three-dimensional digitizing cameras can be used to obtain sampled data that maps the surface of three dimensional figures and models. Data obtained from such sources enable accurate renderings of the original surface. However, the digitizing process often provides much more data than is needed to accurately recreate the surface or object. In order to use such data in real-time visual simulators, a significant reduction in the data needed to accurately render the sampled surfaces is required. The techniques presented were developed to drastically reduce the number of data points required to depict an object without sacrificing the detail and accuracy inherent in the digitizing process.
series journal paper
last changed 2003/04/23 15:50

_id 2c12
authors De Vries, Bauke
year 1991
title The Minimal Approach
source Computer Integrated Future, CIB W78 Seminar. September, 1991
summary Unnumbered. A distinction is made between data-exchange within a system and between systems. For the latter a datamodel is defined with a clear limited domain called: the minimal model. Moreover a procedure is shown for exchanging data using the minimal model
keywords communication, standards, modeling, construction
series CADline
last changed 1999/02/12 15:08

_id ga0024
id ga0024
authors Ferrara, Paolo and Foglia, Gabriele
year 2000
title TEAnO or the computer assisted generation of manufactured aesthetic goods seen as a constrained flux of technological unconsciousness
source International Conference on Generative Art
summary TEAnO (Telematica, Elettronica, Analisi nell'Opificio) was born in Florence, in 1991, at the age of 8, being the direct consequence of years of attempts by a group of computer science professionals to use the digital computers technology to find a sustainable match among creation, generation (or re-creation) and recreation, the three basic keywords underlying the concept of “Littérature potentielle” deployed by Oulipo in France and Oplepo in Italy (see “La Littérature potentielle (Créations Re-créations Récréations) published in France by Gallimard in 1973). During the last decade, TEAnO has been involving in the generation of “artistic goods” in aesthetic domains such as literature, music, theatre and painting. In all those artefacts in the computer plays a twofold role: it is often a tool to generate the good (e.g. an editor to compose palindrome sonnets of to generate antonymic music) and, sometimes it is the medium that makes the fruition of the good possible (e.g. the generator of passages of definition literature). In that sense such artefacts can actually be considered as “manufactured” goods. A great part of such creation and re-creation work has been based upon a rather small number of generation constraints borrowed from Oulipo, deeply stressed by the use of the digital computer massive combinatory power: S+n, edge extraction, phonetic manipulation, re-writing of well known masterpieces, random generation of plots, etc. Regardless this apparently simple underlying generation mechanisms, the systematic use of computer based tools, as weel the analysis of the produced results, has been the way to highlight two findings which can significantly affect the practice of computer based generation of aesthetic goods: ? the deep structure of an aesthetic work persists even through the more “desctructive” manipulations, (such as the antonymic transformation of the melody and lyrics of a music work) and become evident as a sort of profound, earliest and distinctive constraint; ? the intensive flux of computer generated “raw” material seems to confirm and to bring to our attention the existence of what Walter Benjamin indicated as the different way in which the nature talk to a camera and to our eye, and Franco Vaccari called “technological unconsciousness”. Essential references R. Campagnoli, Y. Hersant, “Oulipo La letteratura potenziale (Creazioni Ri-creazioni Ricreazioni)”, 1985 R. Campagnoli “Oupiliana”, 1995 TEAnO, “Quaderno n. 2 Antologia di letteratura potenziale”, 1996 W. Benjiamin, “Das Kunstwerk im Zeitalter seiner technischen Reprodizierbarkeit”, 1936 F. Vaccari, “Fotografia e inconscio tecnologico”, 1994
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 68c8
authors Flemming, U., Coyne, R. and Fenves, S. (et al.)
year 1994
title SEED: A Software Environment to Support the Early Phases in Building Design
source Proceeding of IKM '94, Weimar, Germany, pp. 5-10
summary The SEED project intends to develop a software environment that supports the early phases in building design (Flemming et al., 1993). The goal is to provide support, in principle, for the preliminary design of buildings in all aspects that can gain from computer support. This includes using the computer not only for analysis and evaluation, but also more actively for the generation of designs, or more accurately, for the rapid generation of design representations. A major motivation for the development of SEED is to bring the results of two multi-generational research efforts focusing on `generative' design systems closer to practice: 1. LOOS/ABLOOS, a generative system for the synthesis of layouts of rectangles (Flemming et al., 1988; Flemming, 1989; Coyne and Flemming, 1990; Coyne, 1991); 2. GENESIS, a rule-based system that supports the generation of assemblies of 3-dimensional solids (Heisserman, 1991; Heisserman and Woodbury, 1993). The rapid generation of design representations can take advantage of special opportunities when it deals with a recurring building type, that is, a building type dealt with frequently by the users of the system. Design firms - from housing manufacturers to government agencies - accumulate considerable experience with recurring building types. But current CAD systems capture this experience and support its reuse only marginally. SEED intends to provide systematic support for the storing and retrieval of past solutions and their adaptation to similar problem situations. This motivation aligns aspects of SEED closely with current work in Artificial Intelligence that focuses on case-based design (see, for example, Kolodner, 1991; Domeshek and Kolodner, 1992; Hua et al., 1992).
series other
email
last changed 2003/04/23 15:14

_id c882
authors Gantz, John
year 1991
title The Market at Large
source Computer Graphics World. April, 1991. vol. 14: pp. 27-33 : tables
summary The computer graphics market has embarked on a long journey that began somewhere in the 1970s and won't end until the turn of the century. As the worldwide economy experiences a recession, deals with war in the Middle East and the restoration of an Eastern Europe market, the graphics market is in great shape to weather anything the economy throws at it. The article discusses the reasons for that
keywords business, computer graphics
series CADline
last changed 1999/02/12 15:08

_id 01c8
authors Gross, Mark D.
year 1991
title Programming 2-Way Constraints in CODRAW
source 1991. [8] p. : ill. includes bibliography
summary Constraints based drawing programs require users to understand and manage relationships between drawing elements. By establishing constraint relationship among elements the user effectively programs the drawing's behavior. This programming task requires a more sophisticated visual interface than conventional drawing programs provide. Users must have available - in a convenient format - information about the structure of the constraints that determine the drawing's interactive edit behavior. This format must support editing and debugging. CoDraw is a constraint based drawing program that can be interactively extended by its users. This paper describes the CoDraw program and its programming interface
keywords constraints, drafting, user interface
series CADline
last changed 2003/06/02 10:24

_id 8f20
authors Hannus, Matti, Jarvinen, Heikki and Astrom, Gunnar
year 1991
title Exchange of Product Data of Prefabricated Concrete Structures
source The Computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered : ill
summary As part of efforts to adopt manufacturing automation in a scattered organizational structure the Finnish precast concrete industry has initiated the development of a number of solutions for data exchange. Guidelines concerning various aspects of using computers in the design/manufacturing process were defined in a manual which was widely distributed to involved parties. Standardized neutral file formats for data exchange between dissimilar computer systems were developed for three kinds of data: 1) drawings, 2) tables (e.g. bills of materials) and 3) product model-based data. Translator programs were developed for a number of common CAD-systems as well as a set of software tools to the users of standardized exchange files and software developers. The result of these developments have been widely adopted by fabricators, designers and software developers
keywords CAD, communication, product modeling, standards
series CADline
last changed 2003/06/02 13:58

_id ad7b
authors Hannus, Matti
year 1991
title Implementation of Object Oriented Product Model Applications
source The Computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered : ill. includes bibliography
summary The paper describes implementation aspects of object oriented applications using different software tools such as a CAD- system, a relational data base management system and an object oriented programming language. The different implementations are based on a common generic product model and are integrated by means of neutral file transfer. The modules make up a toolbox from which various specific applications can be derived by adding application specific subclasses. The described development aims to provide steps along an evolutionary path from the dominating design tools of today towards the envisioned object oriented systems of tomorrow
keywords integration, OOPS, CAD, product modeling
series CADline
last changed 1999/02/12 15:08

_id 869d
authors Howard, Rob
year 1991
title Building IT 2000 -- A Hypertext Database of Predictions on the Use of Information Technology in Building
source The Computer Integrated Future, CIB W78 Seminar September, 1991. Unnumbered : ill.
summary Hypertext is a medium particularly suitable for providing easy access to diverse information and maintaining it. It was used for a database of papers on the future of many aspects of information technology and their likely use by the year 2000. The recommendations include the development of project databases to integrate the use of computers by all parties to a building project, and the establishment of a building IT forum in the UK. CICA acted as research coordinator for the project and already carries out many of the functions of the building IT forum which will also need to include other organizations in the UK and in other countries. The data in Building IT 2000 will be maintained on hypertext and will take advantage of future developments in hypermedia. These new techniques, with the ability to provide selective access to, and payment for, digital data could help solve the problems of managing building project data. Building IT 2000 will be demonstrated at this conference to show its flexibility. It is available as a printed report or on disk for Macintosh or PC Windows 3.0 computers
keywords hypertext, database, construction, building process, information, hypermedia
series CADline
last changed 1999/02/12 15:08

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