CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 215

_id ga0024
id ga0024
authors Ferrara, Paolo and Foglia, Gabriele
year 2000
title TEAnO or the computer assisted generation of manufactured aesthetic goods seen as a constrained flux of technological unconsciousness
source International Conference on Generative Art
summary TEAnO (Telematica, Elettronica, Analisi nell'Opificio) was born in Florence, in 1991, at the age of 8, being the direct consequence of years of attempts by a group of computer science professionals to use the digital computers technology to find a sustainable match among creation, generation (or re-creation) and recreation, the three basic keywords underlying the concept of “Littérature potentielle” deployed by Oulipo in France and Oplepo in Italy (see “La Littérature potentielle (Créations Re-créations Récréations) published in France by Gallimard in 1973). During the last decade, TEAnO has been involving in the generation of “artistic goods” in aesthetic domains such as literature, music, theatre and painting. In all those artefacts in the computer plays a twofold role: it is often a tool to generate the good (e.g. an editor to compose palindrome sonnets of to generate antonymic music) and, sometimes it is the medium that makes the fruition of the good possible (e.g. the generator of passages of definition literature). In that sense such artefacts can actually be considered as “manufactured” goods. A great part of such creation and re-creation work has been based upon a rather small number of generation constraints borrowed from Oulipo, deeply stressed by the use of the digital computer massive combinatory power: S+n, edge extraction, phonetic manipulation, re-writing of well known masterpieces, random generation of plots, etc. Regardless this apparently simple underlying generation mechanisms, the systematic use of computer based tools, as weel the analysis of the produced results, has been the way to highlight two findings which can significantly affect the practice of computer based generation of aesthetic goods: ? the deep structure of an aesthetic work persists even through the more “desctructive” manipulations, (such as the antonymic transformation of the melody and lyrics of a music work) and become evident as a sort of profound, earliest and distinctive constraint; ? the intensive flux of computer generated “raw” material seems to confirm and to bring to our attention the existence of what Walter Benjamin indicated as the different way in which the nature talk to a camera and to our eye, and Franco Vaccari called “technological unconsciousness”. Essential references R. Campagnoli, Y. Hersant, “Oulipo La letteratura potenziale (Creazioni Ri-creazioni Ricreazioni)”, 1985 R. Campagnoli “Oupiliana”, 1995 TEAnO, “Quaderno n. 2 Antologia di letteratura potenziale”, 1996 W. Benjiamin, “Das Kunstwerk im Zeitalter seiner technischen Reprodizierbarkeit”, 1936 F. Vaccari, “Fotografia e inconscio tecnologico”, 1994
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 7508
authors Montgomery, D.C.
year 1991
title Design and Analysis of Experiments
source John Wiley, Chichester
summary Learn How to Achieve Optimal Industrial Experimentation Through four editions, Douglas Montgomery has provided statisticians, engineers, scientists, and managers with the most effective approach for learning how to design, conduct, and analyze experiments that optimize performance in products and processes. Now, in this fully revised and enhanced Fifth Edition, Montgomery has improved his best-selling text by focusing even more sharply on factorial and fractional factorial design and presenting new analysis techniques (including the generalized linear model). There is also expanded coverage of experiments with random factors, response surface methods, experiments with mixtures, and methods for process robustness studies. The book also illustrates two of today's most powerful software tools for experimental design: Design-Expert(r) and Minitab(r). Throughout the text, You'll find output from these two programs, along with detailed discussion on how computers are currently used in the analysis and design of experiments. You'll also learn how to use statistically designed experiments to: * Obtain information for characterization and optimization of systems * Improve manufacturing processes * Design and develop new processes and products * Evaluate material alternatives in product design * Improve the field performance, reliability, and manufacturing aspects of products * Learn how to conduct experiments effectively and efficiently Other important textbook features: * Student version of Design-Expert(r) software is available. * Web site (www.wiley.com/college/montgomery) offers supplemental text material for each chapter, a sample syllabus, and sample student projects from the author's Design of Experiments course at Arizona State University.
series other
last changed 2003/04/23 15:14

_id caadria2007_659
id caadria2007_659
authors Chen, Zi-Ru
year 2007
title The Combination of Design Media and Design Creativity _ Conventional and Digital Media
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.w5x
summary Creativity is always interested in many fields, in particular, creativity and design creativity have many interpretations (Boden, 1991; Gero and Maher, 1992, 1993; Kim, 1990; Sternberg, 1988; Weisberg, 1986). In early conceptual design process, designers used large number of sketches and drawings (Purcell and Gero, 1998). The sketch can inspire the designer to increase the creativity of the designer’s creations(Schenk, 1991; Goldschmidt, 1994; Suwa and Tversky, 1997). The freehand sketches by conventional media have been believed to play important roles in processes of the creative design thinking(Goldschmidt, 1991; Schon and Wiggins, 1992; Goel, 1995; Suwa et al., 2000; Verstijnen et al., 1998; Elsas van and Vergeest, 1998). Recently, there are many researches on inspiration of the design creativity by digital media(Liu, 2001; Sasada, 1999). The digital media have been used to apply the creative activities and that caused the occurrenssce of unexpected discovery in early design processes(Gero and Maher, 1993; Mitchell, 1993; Schmitt, 1994; Gero, 1996, 2000; Coyne and Subrahmanian, 1993; Boden, 1998; Huang, 2001; Chen, 2001; Manolya et al. 1998; Verstijinen et al., 1998; Lynn, 2001). In addition, there are many applications by combination of conventional and digital media in the sketches conceptual process. However, previous works only discussed that the individual media were related to the design creativity. The cognitive research about the application of conceptual sketches design by integrating both conventional and digital media simultaneously is absent.
series CAADRIA
email
last changed 2022/06/07 07:50

_id a6be
authors Doyle, J.
year 1991
title Static and Dynamic Analysis of Structures, with an emphasis on mechanics and computer methods
source Kluwer Academic Pub., Dordrecht
summary This book is concerned with the static and dynamic analysis of structures. Specifically, it uses the stiffness formulated matrix methods for use on computers to tackle some of the fundamental problems facing engineers in structural mechanics. This is done by covering the Mechanics of Structures, its rephrasing in terms of the Matrix Methods and then their Computational implementation, all within a cohesive setting. Although the book is designed primarily as a text for use at the upper-graduate and beginning graduate level, many practising structural engineers will find it useful as a reference and self-study guide. Each chapter is supplemented with a collection of pertinent problems that indicate extensions of the theory and the applications. These problems, combined with selected references to relevant literature, can form the basis for further study. The book sets as its goal the treatment of structural dynamics starting with the basic mechanics and going all the way to their implementation on digital computers. Rather than discuss particular commercial packages, Professor Doyle has developed STADYN: a complete (but lean) program to perform each of the standard procedures used in commercial programs. Each module in the program is reasonably complete in itself, and all were written with the sole aim of clarity plus a modicum of efficiency, compactness and elegance.
series other
last changed 2003/04/23 15:14

_id 2b39
authors Duarte, Rovenir Bertola
year 2000
title O Uso do Computador no Ensino de Projeto: (por) uma Avaliação (Or Use do Computer nonEnsino de Project: (by) uma Avaliaction)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 361-363
summary The computer approaches to the discipline of project near the fifties, with the idea that all the systems and processes can be object of mathematical simulation. However in the last times, the computers were used more in drawings than in the projects, “CADrafting is uncommon (...) and CADesign is almost nonexistent...” (STEVEN, 1991). At the same time it happened a surprising approach with to architecture schools. It stimulated more methodological approaches, and the subject moved, placing the computer as element transformer. The computers have really been changing the production and generation of documents, but the question is if it has been altering the method or process of elaboration of ideas. After so much search in direction to the computers it is time of thinking what was gotten with them and the problems that accompanies him. The work search to discuss the subjects where the computer influences in the learning and the students’ development.
series SIGRADI
email
last changed 2016/03/10 09:50

_id fd70
authors Goldman, Glenn and Zdepski, Michael Stephen (Eds.)
year 1991
title Reality and Virtual Reality [Conference Proceedings]
source ACADIA Conference Proceedings / ISBN 1-880250-00-4 / Los Angeles (California - USA) October 1991, 236 p.
doi https://doi.org/10.52842/conf.acadia.1991
summary During the past ten years computers in architecture have evolved from machines used for analytic and numeric calculation, to machines used for generating dynamic images, permitting the creation of photorealistic renderings, and now, in a preliminary way, permitting the simulation of virtual environments. Digital systems have evolved from increasing the speed of human operations, to providing entirely new means for creating, viewing and analyzing data. The following essays illustrate the growing spectrum of computer applications in architecture. They discuss developments in the simulation of future environments on the luminous screen and in virtual space. They investigate new methods and theories for the generation of architectural color, texture, and form. Authors address the complex technical issues of "intelligent" models and their associated analytic contents. There are attempts to categorize and make accessible architects' perceptions of various models of "reality". Much of what is presented foreshadows changes that are taking place in the areas of design theory, building sciences, architectural graphics, and computer research. The work presented is both developmental, evolving from the work done before or in other fields, and unique, exploring new themes and concepts. The application of computer technology to the practice of architecture has had a cross disciplinary effect, as computer algorithms used to generate the "unreal" environments and actors of the motion picture industry are applied to the prediction of buildings and urban landscapes not yet in existence. Buildings and places from history are archeologically "re-constructed" providing digital simulations that enable designers to study that which has previously (or never) existed. Applications of concepts from scientific visualization suggest new methods for understanding the highly interrelated aspects of the architectural sciences: structural systems, environmental control systems, building economics, etc. Simulation systems from the aerospace industry and computer media fields propose new non-physical three-dimensional worlds. Video compositing technology from the television industry and the practice of medicine are now applied to the compositing of existing environments with proposed buildings. Whether based in architectural research or practice, many authors continue to question the development of contemporary computer systems. They seek new interfaces between human and machine, new methods for simulating architectural information digitally, and new ways of conceptualizing the process of architectural design. While the practice of architecture has, of necessity, been primarily concerned with increasing productivity - and automation for improved efficiency, it is clear that university based studies and research continue to go beyond the electronic replication of manual tasks and study issues that can change the processes of architectural design - and ultimately perhaps, the products.
series ACADIA
email
more http://www.acadia.org
last changed 2022/06/07 07:49

_id 43
authors Horacio A. Torres. Lic. Geog. Cesira Morano. Guillermo Tella
year 1998
title Utilización de un Sig Para la Formulacion de un Diagnostico Socioterritorial de la Ciudad de Buenos Aires (Use of a GIS for the Formulation of a Socio-territorial Diagnostic of the City of Buenos Aires)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 324-331
summary The use of a GIS to assist the elaboration of a socioterritorial diagnosis of the City of Buenos Aires. This paper is based on the result of two research projects sponsored by the University of Buenos Aires (Project AR01 0 and Project Cl-94). From the beginning of 1998 onwards these results have been applied to the development of a "socio-territorial diagnosis" of the City of Buenos Aires, an applied research project funded by the Government of the City of Buenos Aires and carried out by the Facultad de Arquitectura, Diseho y Urbanismo, Universidad de Buenos Aires (Research Unit: PROHAB). The main goal of the analysis was the identification of the spatial distribution pattern of of the selected variables, directed to the delimitation of "social areas". The facilities provided by the GIS allowed us to perform this task in an exploratory manner. An analysis of the 3405 census tracts of the City of Buenos Aires (the central part of the agglomeration) is presented here. A great number of indices were constructed based on variables of the Argentine National Census of Population and Housing referred to housing conditions, housing type, provision of services, origin of the population, educational level, etc. This paper describes the various steps necessary for the application of a GIS, including the digitizing of the cartographic base and the statistical elaboration of the census information (provided by the INDEC in magnetic medium). A colour cartographic output that can be considered a first approximation of the "social map" of the city in 1991 is presented.
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2013r_005
id ecaade2013r_005
authors Pickersgill, S.
year 2013
title Digital ontology and the architectural monstrous
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 71-82
summary This paper aims to connect a reading of Francisco Goya’s painting Vuelo de Brujo with Marco Frascari’s metaphorical exploration of the idea of ‘monstrosity’ in architecture in Monsters of Architecture (1991). It also seeks to connect these works to contemporary forms of digital monstrosity and the proposition that the existential anxiety explored within current digital representations of the monstrous have both their basis in the technical apparatus within which they are created, and current thinking on material realism in ontology. Given the emergence of complex forms of ‘life’ within Cellular Automata studies and the speculations regarding digital ontology stemming from Stephen Wolfram’s New Kind of Science, the paper also asks what the consequences of large-scale expansions of these capabilities will entail in a post-Singularity scenario.
keywords Monsters, Architecture, Digital Modelling, Singularity, Digital Ontology
email
last changed 2013/10/07 19:08

_id ecaade2023_281
id ecaade2023_281
authors Prokop, Šimon, Kubalík, Jiøí and Kurilla, Lukáš
year 2023
title Neural Networks for Estimating Wind Pressure on Complex Double-Curved Facades
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 639–647
doi https://doi.org/10.52842/conf.ecaade.2023.2.639
summary Due to their complex geometry, it is challenging to assess wind effects on the freeform, double-curved building facades. The traditional building code EN 1991-1-4 (730035) only accounts for basic shapes such as cubes, spheres, and cylinders. Moreover, even though wind tunnel measurements are considered to be more precise than other methods, they are still limited by the number of measurement points that can be taken. This limitation, combined with the time and resources required for the analysis, can limit the ability to fully capture detailed wind effects on the whole complex freeform shape of the building. In this study, we propose the use of neural network models trained to predict wind pressure on complex double-curved facades. The neural network is a powerful data-driven machine learning technique that can, in theory, learn an approximation of any function from data, making it well-suited for this application. Our approach was empirically evaluated using a set of 31 points measured in the wind tunnel on a 3D printed model in 1:300 scale of the real architectural design of a concert hall in Ostrava. The results of this evaluation demonstrate the effectiveness of our neural network method in estimating wind pressures on complex freeform facades.
keywords wind pressure, double-curved façade, neural network
series eCAADe
email
last changed 2023/12/10 10:49

_id 792a
authors Blaschke, Thomas and Tiede, Dirk
year 2003
title Bridging GIS-based landscape analysis/modelling and 3D-simulation.Is this already 4D?
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Several studies have used remote sensing to map patterns of e.g. deforestation or to analyse the rates of land use change. Thesestudies have proven useful for interpreting the causes of urbanization, deforestation etc. and the impact of such changes on theregion. Monitoring of change (e.g. deforestation or reforestation) is frequently perceived as one of the most important contributionsof remote sensing technology to the study of global ecological and environmental change (Roughgarden et al. 1991). Manyresearchers believe that the integration of remote sensing techniques within analysis of environmental change is essential if ecologistsare to meet the challenges of the future, specifically issues relating to global change; however, in practice, this integration has so farbeen limited (Griffiths & Mather 2000). Considerable difficulties are encountered in linking, on the one hand, the biologies oforganisms and the ecologies of populations to the fluxes of material and energy quantifiable at the level of ecosystems. In this paper,we concentrate on the methodological aspects of the delineation of landscape objects and touch the ecological application onlysuperficially but we elucidate the potential of the proposed methodology for several ecological applications briefly.
series other
email
last changed 2003/11/21 15:16

_id ca47
authors Lee, Shu Wan
year 1996
title A Cognitive Approach to Architectural Style Several Characteristics of Design Thinking in Architecture
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 223-226
doi https://doi.org/10.52842/conf.caadria.1996.223
summary Designing is a complicated human behaviour and method, and is often treated as a mysterious "black box” operation in human mind. In the early period as for theory-studying of design thinking, the way of thinking that the researchers took were mostly descriptive discussions. Therefore, they lacked direct and empirical evidence although those studies provided significant exploration of design thinking (Wang, 1995). In recent years as for the study of cognitive science, they have tried to make design "glass box”. That is to try to make the thinking processes embedded in designers publicized. That is also to externalize the design procedure which provided the design studies another theoretical basis of more accurate and deeply researched procedure (Jones, 1992). Hence the studying of design thinking has become more important and the method of designing has also progressed a lot. For example, the classification of the nature of design problem such as ill-defined and well-defined (Newell, Shaw, and Simon, 1967), and different theoretical procedure modes for different disciplines, such as viewing architectural models as conjecture-analysis models and viewing engineering models as analysis-synthesis (Cross, 1991).
series CAADRIA
last changed 2022/06/07 07:52

_id 0e34
authors Rumbaugh J., Blaha M., Premerlani W., Eddy F., Lorenson W.
year 1991
title Object-Oriented Modelling and Design
source Englewood Cliffs, NJ: Prentice Hall
summary Object-oriented modelling and design promote better understanding of requirements, cleaner designs and more maintainable systems. Often, books on related subjects rely on programming and coding, forcing readers to think in terms of the computer, and not the application. "Object-oriented Modeling and Design" emphasizes that object-oriented technology is more that just a way of programming. It applies techniques to the entire software development cycle. This volume presents a new object-oriented software development methodology - from analysis, through design, to implementation. Key features of the book include a focus on high-level, front-end conceptual processes of analysis and design, rather than just on the low-level, back-end implementation steps of programming; coverage of the entire development life cycle - analysis, design, implementation without a change of notation at each stage; a presentation of graphical notation and methodology independent of any particular programming language; case studies of industrial object-oriented applications developed by the authors; and examples and exercises that bring out fine points, summary lists of concepts and methodology steps, and almost 300 diagrams.
series other
last changed 2003/04/23 15:14

_id cdb1
authors Cornick, T., Noble, B. and Hallahan, C.
year 1991
title The Limitations of Current Working Practices on the Development of Computer Integrating Modelling in Construction
source computer Integrated Future, CIB W78 Seminar. Calibre, The Netherlands: Eindhoven University of Technology, september, 1991. Unnumbered. includes bibliography
summary For the construction Industry to improve its processes through the application computer-based systems, traditional working practices must first change to support the integrated control of design and construction. Current manual methods of practice accept the limitations of man to process a wide range of building performance and production information simultaneously. However when these limitations are removed, through the applications of computer systems, the constraints of manual methods need no longer apply. The first generation of computer applications to the Construction Industry merely modelled the divided and sequential processes of manual methods i.e. drafting, specification writing, engineering and quantity calculations, estimating, billing, material ordering data-bases and activity planning. Use of these systems raises expectations that connections within the computer between the processes modelled can actually be made and faster and more integrated information processing be achieved. 'Linking' software is then developed. The end result of this approach was that users were able to produce information faster, present it in an impressive manner but, in reality, no perceived improvement in actual building performance, production economy or efficiency was realized. A current government sponsored Teaching Company Programme with a UK design and build company is addressing the problem of how real economic benefit can be realized through improvement in, amongst other things, their existing computer applications. This work is being carried out by both considering an academic conceptual model of how 'designing for production' can be achieved in computer applications and what is immediately realizable in practice by modelling the integration of a limited number of knowledge domains to which computers are already being applied. i.e. billing from design, estimating and buying. This paper describes each area of work and how they are impacting on each other
keywords construction, building process, integration
series CADline
last changed 2003/06/02 13:58

_id 019c
authors Beyer, Horst A. and Streilein, André
year 1991
title Data Generation for CAAD with Digital Photogrammetry
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 583-594
summary The rapid advances in sensor technology and processing hardware make the development of a Digital Photogrammetric System for Architectural Photogrammetry possible. This system is able to acquire images with sufficient resolution for Architectural Photogrammetry. Geometric and topologic information for a CAAD-System can be derived with manual and/or semi-automated methods. This paper describes the current status of such a system which is under development at the Institute of Geodesy and Photogrammetry in cooperation with the Chair of Architecture and CAAD, both at the Swiss Federal Institute of Technology in Zurich.
series CAAD Futures
last changed 2003/11/21 15:16

_id ascaad2014_002
id ascaad2014_002
authors Burry, Mark
year 2014
title BIM and the Building Site: Assimilating digital fabrication within craft traditions
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 27-36
summary This paper outlines a particular component of very well known project: Antoni Gaudí’s Sagrada Família Basilica in Barcelona (1882– on-going but scheduled for completion in 2026). At the time of writing the realisation of the project has proceeded for 87 years since Gaudí's death (1852-1926). As a building site it has been a living laboratory for the nexus between traditional construction offsite manufacturing and digital fabrication since the computers were first introduced to the project:CAD in 1989 closely followed by CAAD two years later. More remarkably CAD/CAM commenced its significant influence in 1991 with the take-up of sem robotised stone cutting and carving. The subject of this paper is an elevated auditorium space that is one of the relatively few ‘sketchy’ areas that Gaudí bequeathed the successors for the design of his magnum opus.
series ASCAAD
email
last changed 2016/02/15 13:09

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id sigradi2016_710
id sigradi2016_710
authors Duarte, Rovenir Bertola; Lepri, Louisa Savignon; Sanches, Malu Magalh?es
year 2016
title Objectile e o projeto paramétrico [Objectile and parametric design]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.149-156
summary The objectile was a concept developed by Deleuze and Cache in the 80s. It treats the object as a variable and anticipates the society of obsolescence, an inquiry about the contemporary life of the object (marketing, function, representation, modeling, production and consumption). This concept deals with the object where“... fluctuation of the norm replaces the permanence of a law; where the object assumes a place in a continuum by variation” (Deleuze, 1991, p.38). This paper proposes to think objectile as the object of the architectural design, on three types of approximations between design and objectile: (a) Objectile as variable of the design, (b) Objectile as a design variable, and (c) Objectile as architecture (variable architecture). The second approximation (b) enables to discuss the conception of continuous design with power to cross other projects - a meta-design. The main aspect of this meta-design is the variability, another way of control based on concepts of patterns and modulations; however, objectile can mean the release of mind for new types of thought and new kinds of design based on “continuum by variation”: meta-design.
keywords Objectile; parametric design; Gilles Deleuze; Modulado; Digital design
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2003_026
id sigradi2003_026
authors Flanagan, Robert
year 2003
title Persistence of Perception: Encoding Reality
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary "Liquid architecture makes liquid cities, cities that change at the shift of value, where visitors with different backgrounds see different landmarks, where neighborhoods vary with ideas held in common, and evolve as the ideas mature or dissolve." In 1991, Marcos Novak in 'Liquid Architectures in Cyberspace' projected a future of individual and blended realities of things perceived and perceived things - a place of "fertile dreams". In the cathedral, "The dream and making were one." In the present he concludes, "Curiously the practice of architecture has become increasingly disengaged from those dreams." This paper addresses inherent limitations in today's digital technology that restrict its ability to participate in the future design of the "fertile dream." It does not address the technology required, but the requirements of the technology.
series SIGRADI
email
last changed 2016/03/10 09:52

_id 673a
authors Fukuda, T., Nagahama, R. and Sasada, T.
year 1997
title Networked Interactive 3-D design System for Collaboration
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 429-437
doi https://doi.org/10.52842/conf.caadria.1997.429
summary The concept of ODE (Open Design Environment) and corresponding system were presented in 1991. Then the new concept of NODE. which is networked version of ODE. was generated to make wide area collaboration in 1994. The aim of our research is to facilitate the collaboration among the various people involved in the design process of an urban or architectural project. This includes various designers and engineers, the client and the citizens who may be affected by such a project. With the new technologies of hyper medium, network, and component architecture, we have developed NODE system and applied in practical use of the collaboration among the various people. This study emphasizes the interactive 3-D design tool of NODE which is able to make realistic and realtime presentation with interactive interface. In recent years, ProjectFolder of NODE system, which is a case including documents, plans, and tools to proceed project., is created in the World Wide Web (WWW) and makes hyper links between a 3-D object and a text, an image. and other digital data.
series CAADRIA
email
last changed 2022/06/07 07:50

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