CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 27

_id 0aba
authors Carrara, Gianfranco, Kalay, Yehuda E. and Novembri, Gabriele
year 1991
title Intelligent Systems for Supporting Architectural Design
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 191-202
summary Design can be considered a process leading to the definition of a physical form that achieves a certain predefined set of objectives. The process comprises three distinct operations: (1) definition of the desired set of performance criteria (design goals); (2) production of alternative design solutions; (3) evaluation of the expected performances of alternative design solutions, and comparing them to predefined criteria. Difficulties arise in performing each one of the three operations, as well as in combining them into a purposeful, unified process. First, it is difficult to define the desired performance criteria prior to and independently of, the search for an acceptable solution that achieves them, since many aspects of the desired criteria can only be discovered through the search for an acceptable solution. Furthermore, the search for such a solution may well alter the definition of these criteria, as new criteria and incompatibilities between existing criteria are discovered. Second the generation of a design solution is a task demanding creativity, judgement, and experience, all three of which are difficult to define, teach, and otherwise capture in some explicit manner. Third, it is difficult to evaluate the expected performances of alternative design solutions and to compare them to the predefined criteria. Design parameters interact with each other in complex ways, which cause effects and side effects. Predicting the expected performances of even primary effects involves extrapolating non-physical characteristics from the proposed solution's physical organization, a process which relies on a host of assumptions (physical, sociological, psychological, etc.) and hence is seldom a reliable measure. A fourth problem arises from the need to coordinate the three operations in an iterative process that will converge on an acceptable design solution in reasonable time. Computational techniques that were developed in the past to assist designers in performing the above mentioned activities have shown limitations and proved inadequate to a large degree. In this paper we discuss the work in progress aimed at developing an intelligent support system for building and architectural design, which will be able to play a decisive role in the definition, evaluation and putting into effect of the design choices.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id c12b
authors Sakr, Yasser H. and Johnson, Robert E.
year 1991
title Computer-Aided Architectural Design Strategies: One Size Does Not Fit All
doi https://doi.org/10.52842/conf.acadia.1991.015
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 15-31
summary The practice of architecture is in the midst of significant change and an increasingly uncertain future. Socio-economic factors external to the profession are forcing firms to develop new strategies for delivering design services. Overlaying these external changes is the uncertainty resulting from the inevitable introduction of information technology, which is only beginning to have an impact on the profession. Some advocates see the emergence of a new form of design firm -the computerized design firm - as an intelligent organization structured around electronic work groups with powerful computation and communications tools (Catalano 1990). On the other hand, many practitioners still see CADD as an expensive technology whose primary result leads to an increase in overhead costs. But some practitioners and researchers (Coyne, 1991) recognize both the potential and, problems that computer-aided design presents to the profession. This research presents a framework for understanding how changing information technology might be appropriately integrated into the design firm. It argues that design is an increasingly diverse enterprise, and that this diversity must be understood in order to effectively integrate information technology. The study is divided into three sections. The first section develops an overview of major social, economic, and structural changes within the profession. The second section discusses two alternative approaches that have been utilized to integrate information technology into firms. The third part presents a framework for understanding how information technology may have an impact on strategies for structuring and organizing architectural firms.
series ACADIA
last changed 2022/06/07 07:56

_id 0b1c
authors Bridges, Alan
year 1991
title Computer Exercises in Architectural Design Theory
doi https://doi.org/10.52842/conf.ecaade.1991.x.f9w
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary This paper discusses how architectural theory may be taught using computer based exercises to explore the practical application of those theories. The particular view of architecture developed is, necessarily, a restricted one but the objectives behind the exercises are slightly different to those that a pure architectural theorist or historian might have The formal teaching of architectural theory and composition has not been very fashionable in Schools of Architecture for several years now: indeed there is a considerable inbuilt resistance in students to the application of any form of rules or procedures. There is however a general interest in computing and this can be utilised to advantage. In concentrating on computer applications in design eclectic use has been made of a number of architectural examples ranging from Greek temples to the work of modern deconstructionists. Architectural theory since Vitruvius is littered with attempts to define universal theories of design and this paper certainly does not presume to anything so grand: I have merely looked at buildings, compared them and noted what they have in common and how that might relate to computer-aided design. I have ignored completely any sociological, philosophical or phenomenological questions but would readily agree with the criticism that Cartesian rationality is not, on its own, a sufficient base upon which to build a theory of design. However I believe there is merit in articulating design by separating it from other concerns and making it a subject of study in its own right. Work in design research will provide the models and intellectual structures to facilitate discourse about design and might be expected to benefit the development of design skills by providing material that could be formally taught and debated in a way that is removed from the ephemeral "fashionable designer" debate. Of course, some of the ideas discussed here may prove to be equally ephemeral but that does not entirely negate their value.

series eCAADe
email
last changed 2022/06/07 07:50

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 9c37
id 9c37
authors Coates P, Derix C, Krakhofer S and Karanouh A
year 2005
title Generating Architectural Spatial Configurations: two approaches using voronoi tessellations and particle systems
source Proceedings of the Generative Arts conference, Milan, 2005
summary It was one of the primary goals of the original Master’s programme in Computing and design at UEL in 1991 that we should work towards defining morphological generative processes for the conceptual design of architectural objects. These two papers offer a range of techniques which have been developed by two of this years MSc students (04-05) which show that we are getting close to this. The approaches range from computational geometric approaches (3d parametrics and voronoi diagrams) to emergent spatial organisation using agent based modelling. In many cases the resultant geometry is defined to the point where it can be transferred to advanced evaluation and fabrication systems, thus making this work sufficiently developed to begin to form a useful part in practical design processes.
keywords morphology, computational geometry, particle systems, physical simulation, voronoi diagrams
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/20 18:39

_id ga9921
id ga9921
authors Coates, P.S. and Hazarika, L.
year 1999
title The use of genetic programming for applications in the field of spatial composition
source International Conference on Generative Art
summary Architectural design teaching using computers has been a preoccupation of CECA since 1991. All design tutors provide their students with a set of models and ways to form, and we have explored a set of approaches including cellular automata, genetic programming ,agent based modelling and shape grammars as additional tools with which to explore architectural ( and architectonic) ideas.This paper discusses the use of genetic programming (G.P.) for applications in the field of spatial composition. CECA has been developing the use of Genetic Programming for some time ( see references ) and has covered the evolution of L-Systems production rules( coates 1997, 1999b), and the evolution of generative grammars of form (Coates 1998 1999a). The G.P. was used to generate three-dimensional spatial forms from a set of geometrical structures .The approach uses genetic programming with a Genetic Library (G.Lib) .G.P. provides a way to genetically breed a computer program to solve a problem.G. Lib. enables genetic programming to define potentially useful subroutines dynamically during a run .* Exploring a shape grammar consisting of simple solid primitives and transformations. * Applying a simple fitness function to the solid breeding G.P.* Exploring a shape grammar of composite surface objects. * Developing grammarsfor existing buildings, and creating hybrids. * Exploring the shape grammar of abuilding within a G.P.We will report on new work using a range of different morphologies ( boolean operations, surface operations and grammars of style ) and describe the use of objective functions ( natural selection) and the "eyeball test" ( artificial selection) as ways of controlling and exploring the design spaces thus defined.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 403c
authors Coyne, Richard
year 1991
title The Impact of Computer Use on Design Practice
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 413-424
summary This paper presents a critical review of the impact of computing on design practice. It presents an overview of - the impact as it relates to the intrusion of a highly technical resources into organizations. This involves a discussion of the changing nature of computing, the implications of training, management, and perceptions about the compatibility of computers and design. This leads to a consideration of less direct implications in terms of power structures, how computers influence the way we carry out intellectual tasks, the emphasis instilled by computers on form in design, and the influence of computers on attitudes of self worth.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 2e56
authors Coyne, Robert Francis
year 1991
title ABLOOS : an evolving hierarchical design framework
source Carnegie Mellon University, Department of Architecture
summary The research reported in this thesis develops an approach toward a more effective use of hierarchical decomposition in computational design systems. The approach is based on providing designers a convenient interactive means to specify and experiment with the decompositional structure of design problems, rather than having decompositions pre-specified and encoded in the design system. Following this approach, a flexible decomposition capability is combined with an underlying design method to form the basis for an extensible and evolving framework for cooperative (humdcomputer) design. As a testbed for this approach, the ABLOOS framework for layout design is designed and constructed as a hierarchical extension of LOOS.’The framework enables a layout task to be hierarchically decomposed, and for the LOOS methodology to be applied recursively to layout subtasks at appropriate levels of abstraction within the hierarchy; layout solutions for the subtasks are then recomposed to achieve an overall solution, Research results thus far are promising: ABLOOS has produced high quality solutions for a class of industrial layout design tasks (an analog power board layout with 60 components that have multiple complex constraints on their placement); the adaptability of the framework across domains and disciplines has been demonstrated; and, further development of ABLOOS is underway including its extension to layouts in 2 1/2D space and truly 3D arrangements. The contribution of this work is in demonstrating an effective, flexible and extensible capability for hierarchical decomposition in design. It has also produced a more comprehensive layout system that can serve as a foundation for the further investigation of hierarchical decomposition in a variety of design domains.
series thesis:PhD
last changed 2003/02/12 22:37

_id a6be
authors Doyle, J.
year 1991
title Static and Dynamic Analysis of Structures, with an emphasis on mechanics and computer methods
source Kluwer Academic Pub., Dordrecht
summary This book is concerned with the static and dynamic analysis of structures. Specifically, it uses the stiffness formulated matrix methods for use on computers to tackle some of the fundamental problems facing engineers in structural mechanics. This is done by covering the Mechanics of Structures, its rephrasing in terms of the Matrix Methods and then their Computational implementation, all within a cohesive setting. Although the book is designed primarily as a text for use at the upper-graduate and beginning graduate level, many practising structural engineers will find it useful as a reference and self-study guide. Each chapter is supplemented with a collection of pertinent problems that indicate extensions of the theory and the applications. These problems, combined with selected references to relevant literature, can form the basis for further study. The book sets as its goal the treatment of structural dynamics starting with the basic mechanics and going all the way to their implementation on digital computers. Rather than discuss particular commercial packages, Professor Doyle has developed STADYN: a complete (but lean) program to perform each of the standard procedures used in commercial programs. Each module in the program is reasonably complete in itself, and all were written with the sole aim of clarity plus a modicum of efficiency, compactness and elegance.
series other
last changed 2003/04/23 15:14

_id fd70
authors Goldman, Glenn and Zdepski, Michael Stephen (Eds.)
year 1991
title Reality and Virtual Reality [Conference Proceedings]
doi https://doi.org/10.52842/conf.acadia.1991
source ACADIA Conference Proceedings / ISBN 1-880250-00-4 / Los Angeles (California - USA) October 1991, 236 p.
summary During the past ten years computers in architecture have evolved from machines used for analytic and numeric calculation, to machines used for generating dynamic images, permitting the creation of photorealistic renderings, and now, in a preliminary way, permitting the simulation of virtual environments. Digital systems have evolved from increasing the speed of human operations, to providing entirely new means for creating, viewing and analyzing data. The following essays illustrate the growing spectrum of computer applications in architecture. They discuss developments in the simulation of future environments on the luminous screen and in virtual space. They investigate new methods and theories for the generation of architectural color, texture, and form. Authors address the complex technical issues of "intelligent" models and their associated analytic contents. There are attempts to categorize and make accessible architects' perceptions of various models of "reality". Much of what is presented foreshadows changes that are taking place in the areas of design theory, building sciences, architectural graphics, and computer research. The work presented is both developmental, evolving from the work done before or in other fields, and unique, exploring new themes and concepts. The application of computer technology to the practice of architecture has had a cross disciplinary effect, as computer algorithms used to generate the "unreal" environments and actors of the motion picture industry are applied to the prediction of buildings and urban landscapes not yet in existence. Buildings and places from history are archeologically "re-constructed" providing digital simulations that enable designers to study that which has previously (or never) existed. Applications of concepts from scientific visualization suggest new methods for understanding the highly interrelated aspects of the architectural sciences: structural systems, environmental control systems, building economics, etc. Simulation systems from the aerospace industry and computer media fields propose new non-physical three-dimensional worlds. Video compositing technology from the television industry and the practice of medicine are now applied to the compositing of existing environments with proposed buildings. Whether based in architectural research or practice, many authors continue to question the development of contemporary computer systems. They seek new interfaces between human and machine, new methods for simulating architectural information digitally, and new ways of conceptualizing the process of architectural design. While the practice of architecture has, of necessity, been primarily concerned with increasing productivity - and automation for improved efficiency, it is clear that university based studies and research continue to go beyond the electronic replication of manual tasks and study issues that can change the processes of architectural design - and ultimately perhaps, the products.
series ACADIA
email
more http://www.acadia.org
last changed 2022/06/07 07:49

_id ea2f
authors Heisserman, Jeff A.
year 1991
title Generative geometric design and boundary solid grammars
source Carnegie Mellon University, Department of Architecture
summary This thesis explores the automatic generation of solid models based on a grammatical paradigm. It introduces a formalism, boundary solid grammars, for this purpose. In this formalism, a set of geometric rules is applied to an initial solid model to generate a language or family of solids. A rule may match on a portion of the boundary of a solid, and then modify the solid or add new solids. Genesis is presented as an implementation of the formalism. A number of grammars have been constructed to demonstrate the concepts and usefulness of the formalism. These grammars generate simple geometric forms including snodakes, recursive octahedra, “fractal” mountains, and spirals. Another grammar generates stereo lithography support structures. Queen Anne houses have been characterized with a more extensive grammar. Grammars are also being developed to generate housings for small computers and structural designs for high rise buildings. The thesis introduces the unary shape operations and a new paradigm for solid modeling, The unary shape operations take models that may have self-intersections, interpret the models consid- ering the given geometry and face orientations, and produce valid models. Local operations, the unary shape operations, and Boolean operations are used together within a valid modeling scheme. The thesis introduces a new boundary representation for manifold and nonmanifold solids, the generalized split-edge representation. It describes generalized Euler operations which manipulate the topology of the nonmanifold representation. Finally, the thesis presents a form of the Euler- Poincare equation that characterizes the relationship between elements of nonmanifold surfaces of solids.
series thesis:PhD
last changed 2003/02/12 22:37

_id 84a7
authors Kalay, Yehuda E.
year 1991
title Multi-Faceted, Dynamic Representation of Design Knowledge
source ARCC Conference on Reflections on Representations. September, 1991. [16] p. : ill. includes bibliography
summary Explicit representation of design knowledge is needed if scientific methods are to be applied in design research, and if computers are to be used in the aid of design education and practice. The representation of knowledge in general, and design knowledge in particular, have been the subject matter of computer science, design methods, and computer-aided design research for quite some time. Several models of design knowledge representation have been developed over the last 30 years, addressing specific aspects of the problem. This paper describes an approach that recognizes the multiplicity of design knowledge representation modalities and the dynamic nature of the represented knowledge. It uses a variety of computational tools to encode different aspects of design knowledge, including the realities, perceptions and the intentions it comprises. The representation is intended to form a parsimonious, communicable and presentable knowledge- base that can be used as a tool for design research and education
keywords design, knowledge, representation, architecture, integration
series CADline
email
last changed 2003/06/02 10:24

_id acca
authors McManus, Maureen
year 1991
title The Message of Multimedia
source MCN. April, 1991. vol. 6: pp. 25-30
summary Multimedia computing is the integration and use of different types of computer data: text, images, photos, animation, sound and video. The addition of the last two types of data to the information equation distinguishes multimedia from other form of computing. The article discusses the market, hardware platforms and technology
keywords multimedia, business, practice, hardware, technology
series CADline
last changed 1999/02/12 15:09

_id 2ecf
authors Oxman, R. and Oxman, R.
year 1991
title Building Form Modelling in Architectural Design Education
doi https://doi.org/10.52842/conf.ecaade.1991.x.k4c
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary The paper describes an approach to architectural design education within the tradition of grammatical studies. It exploits certain attributes of computer modelling and computer graphics programs as an environment to convey architectural knowledge. The formal representation of designs and the manipulation of these representations are proposed as architectural knowledge and one of the foundations of design. Computer-based three-dimensional formal analysis of designs is employed as a technique for the acquisition of knowledge of classes of designs. Through formal analysis certain general models of building form are postulated. The classes of building form models in architecture are elaborated, and their relation to the concept of architectural syntax is discussed. The computational significance of building form modelling is considered, and the relevance of formal modelling in design education is discussed.

series eCAADe
email
last changed 2022/06/07 07:50

_id e2d1
authors Oxman, Rivka E. and Oxman, Robert M.
year 1991
title Refinement and Adaptation: Two Paradigms of Form Generation in CAAD
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 313-328
summary Within a transformational paradigm of form generation, refinement and adaptation are presented as two distinct concepts which can provide formalisms for encoding design knowledge. Refinement and adaptation are treated as syntactical models of form generation. Computational formal analysis is proposed as a method for the study and modelling of refinement and adaptation in design. Employing the analytical method we demonstrate that formal transformations are dependent upon their membership in classes of architectural designs. Computational issues inform generation through refinement and adaptation are identified.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 4196
authors Pols, Albert A.J.
year 1991
title Conceptual Modelling of Building Assemblies : Bridging the Gap Between Building Data and Design Integrity
source The Computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered : ill. includes bibliography
summary Improved models and methods for building representation are needed for more effective support of design integrity checking and control. A 'generic' object-oriented approach to product modelling allows multiple design representations to be described as different views of a common, gradually evolving building product model. The product model provides the capability to generate, in successive design iterations, a coherent description of the form, structure and dimensions of the building and its assemblies and components. Associated technological and administrative data can be included in or associated with the product description
keywords product modeling, building, database, semantics, integration
series CADline
last changed 2003/06/02 13:58

_id a233
authors Rosenman, M.A., Gero, J.S. and Oxman, R.E.
year 1991
title What's in a Case: The Use of Case Bases, Knowledge Bases, and Databases in Design
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 285-300
summary Design experience can be classified into generalized or compiled knowledge and specific knowledge. Generalized design knowledge has been introduced into computer-aided design in the form of rules, frames and more recently, design prototypes. Case-based reasoning is a well-defined paradigm in artificial intelligence and has obvious scope for its use in design reasoning. This paper explores case-based reasoning in design and argues for the integration of both specific and generalized design knowledge. This integration allows for characterizing what is in a case by drawing upon the schema developed for design prototypes. Finally, the paper argues that the addition of precedent knowledge, in the form of case bases, to knowledge bases and CAD databases will further extend the experience-based capabilities of design systems.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 870b
authors Sivaloganathan, Sangarappillai
year 1991
title Sketching input for computer aided engineering
source City University, Department of Mechanical Engineering and Aeronautics
summary The design process often begins with a graphical description of the proposed device or system and sketching is the physical expression of the design engineer's thinking process. Computer Aided Design is a technique in which man and machine are blended into a problem solving team, intimately coupling the best characteristics of each. Solid modelling is developed to act as the common medium between man and the computer. At present it is achieved mainly by designing with volumes and hence does not leave much room for sketching input, the traditional physical expression of the thinking process of the design engineer. This thesis describes a method of accepting isometric free hand sketching as the input to a solid model. The design engineer is allowed to make a sketch on top of a digitizer indicating (i) visible lines; (ii) hidden lines; (iii) construction lines; (iv) centre lines; (v) erased lines; and (vi) redundant lines as the input. The computer then processes this sketch by identifying the line segments, fitting the best possible lines, removing the erased lines, ignoring the redundant lines and finally merging the hidden lines and visible lines to form the lines in the solid in an interactive manner. The program then uses these lines and the information about the three dimensional origin of the object and produces three dimensional information such as the faces, loops, holes, rings, edges and vertices which are sufficient to build a solid model. This is achieved in the following manner. The points in the sketch are first written into a file. The computer than reads this file, breaks the group of points into sub-groups belonging to individual line segments, fits the best lines and identify the vertices in two dimensions. These improved lines in two dimensions are then merged to form the lines and vertices in the solid. These lines are then used together with the three dimensional origin (or any other point) to produce the wireframe model in three dimensions. The loops in the wireframe models are then identified and surface equations are fitted to these loops. Finally all the necessary inputs to build a B-rep solid model are produced.
series thesis:PhD
last changed 2003/02/12 22:37

_id 83b4
authors Tan, Milton
year 1991
title Themes for Schemes: Design Creativity as the Conceptualization, Transformation, and Representation of Emergent Forms
source Harvard University, Graduate School of Design
summary Architects, graphic designers, and others frequently develop designs by picking out and transforming subshapes of two-dimensional or three-dimensional shapes. Shape grammars formalize this aspect of design by specifying rules of the form $a /to b$: the left-hand side a describes a type of subshape that may be picked out, while the right-hand side b describes what that type of subshape may become. Designs in the language specified by a shape grammar are derived by recursively applying the shape transformation rules to a starting shape. To apply a shape-transformation rule automatically, a computer system, must have the capacity to recognize instances of the type of subshape specified on the left-hand side of the rule. Sometimes such instances are explicitly input by the designer, and explicitly represented in a data structure: in this case, recognition is a relatively straightforward task. But there may also be 'emergent' instances that were not explicitly input, and are only indirectly represented in the data structure. These emergent instances are potentially numerous, and may be extremely difficult to discover. This thesis focuses on mechanisms for picking out and transforming subshapes. The first three chapters place the issue in its broadest context by arguing that different designers--bringing different knowledge and attitudes to the task--will pick out and pay attention to different subshapes in a drawing. This contention is supported by introducing some of the relevant literature on perception, problem-solving, and creativity. Chapter 4 introduces shape grammars to provide a more formal framework for investigating this topic. Chapter 5 describes the properties and limitations of Topdown--a computer program which supports design by applying the rules of a shape grammar, but does not provide for recognition of emergent subshapes. Chapter 6 introduces ECART, a computer program which supports efficient recognition and transformation of emergent subshapes, and demonstrates how its performance transcends that of Topdown. Examination of the results produced by ECART suggest that a designer's conceptual filter--the repertoire of subshape types that he or she can recognize in a drawing--plays a crucial role in the development of design ideas.  
keywords Computer Graphics; Computer Software; Development
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 9e10
authors Tobin, Kenneth L.
year 1991
title Constraint-Based Three-Dimensional Modeling as a Design Tool
doi https://doi.org/10.52842/conf.acadia.1991.193
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 193-209
summary Architectural design knowledge which may take the form of constraints and how it can be incorporated into the solid modeling process is explored and discussed. This theoretical exploration leads to an illustration of a Rinctional general purpose three-dimensional solid modeler which utilizes design knowledge as constraints upon the interactive solid modeling process. From this illustration, it is shown that the incorporation of constraints into ComputerAided Architectural Design can effectively assist in the early stages of the design process. A prototypical application is presented which provides an example in which the definition and implementation of specific design knowledge constrains or characterizes the generative and interactive behavior of user definable threedimensional entities. The basis of this work lies in the ability to create a design space, or building envelope, and to allow the interactive modeling of conceptual elements within, and constrained to, that design space, including the realistic interaction between the entities themselves.
series ACADIA
email
last changed 2022/06/07 07:58

For more results click below:

this is page 0show page 1HOMELOGIN (you are user _anon_259129 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002