CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 204

_id f9bd
authors Amor, R.W.
year 1991
title ICAtect: Integrating Design Tools for Preliminary Architectural Design
source Wellington, New Zealand: Computer Science Department, Victoria University
summary ICAtect is a knowledge based system that provides an interface between expert systems, simulation packages and CAD systems used for preliminary architectural design. This thesis describes its structure and development.The principal work discussed in this thesis involves the formulation of a method for representing a building. This is developed through an examination of a number of design tools used in architectural design, and the ways in which each of these describe a building.Methods of enabling data to be transferred between design tools are explored. A Common Building Model (CBM), forming the core of the ICAtect system, is developed to represent the design tools knowledge of a building. This model covers the range of knowledge required by a large set of disparate design tools used by architects at the initial design stage.Standard methods of integrating information from the tools were examined, but required augmentation to encompass the unusual constraints found in some of the design tools. The integration of the design tools and the CBM is discussed in detail, with example methods developed for each type of design tool. These example methods provide a successful way of moving information between the different representations. Some problems with mapping data between very different representations were encountered in this process, and the solutions or ideas for remedies are detailed. A model for control and use of ICAtect is developed in the thesis, and the extensions to enable a graphical user interface are discussed.The methods developed in this thesis demonstrate the feasibility of an integrated system of this nature, while the discussion of future work indicates the scope and potential power of ICAtect.
series other
last changed 2003/04/23 15:14

_id 0ab2
authors Amor, R., Hosking, J., Groves, L. and Donn, M.
year 1993
title Design Tool Integration: Model Flexibility for the Building Profession
source Proceedings of Building Systems Automation - Integration, University of Wisconsin-Madison
summary The development of ICAtect, as discussed in the Building Systems Automation and Integration Symposium of 1991, provides a way of integrating simulation tools through a common building model. However, ICAtect is only a small step towards the ultimate goal of total integration and automation of the building design process. In this paper we investigate the next steps on the path toward integration. We examine how models structured to capture the physical attributes of the building, as required by simulation tools, can be used to converse with knowledge-based systems. We consider the types of mappings that occur in the often different views of a building held by these two classes of design tools. This leads us to examine the need for multiple views of a common building model. We then extend our analysis from the views required by simulation and knowledge-based systems, to those required by different segments of the building profession (e.g. architects, engineers, developers, etc.) to converse with such an integrated system. This indicates a need to provide a flexible method of accessing data in the common building model to facilitate use by different building professionals with varying specialities and levels of expertise.
series journal paper
email
last changed 2003/05/15 21:22

_id 9964
authors Augenbroe, G. and Winkelmann, F.
year 1991
title Integration of Simulation into the Building Design Process
source J.A. Clarke, J.W. Mitchell, and R.C. Van de Perre (eds.), Proceedings, Building Simulation '91 IBPSA Conference, pp. 367-374
summary We describe the need for a joint effort between design researchers and simulation tool developers in formulating procedures and standards for integrating simulation into the building design process. We review and discuss current efforts in the US and Europe in the development of next-generation simulation tools and design integration techniques. In particular, we describe initiatives in object-oriented simulation environments (including the US Energy 'Kernel System, the Swedish Ida system, the UK Energy Kernel System, and the French ZOOM program.) and consider the relationship of these environments to recent R&D initiatives in design integration (the COMBINE project in Europe and the AEDOT project in the US).
series other
last changed 2003/11/21 15:16

_id 6f3e
authors Eastman, Charles M. and Lang, Jurg
year 1991
title Experiments in Architectural Design Development Using CAD
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 49-64
summary The need to explore development techniques in computer-based design is reviewed. Some premises are given for design development using computers, including integrating multiple representations, the use of object-based modeling and the importance of visual analysis and 3-D modeling. We then present techniques used in a UCLA design studio that explored methods of computer-based design development based on these premises. The two main methods used were hierarchical object structures and multi-representational coordination. They were applied using conventional CAD systems. Some lessons learned from this class are reviewed.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 39e0
id 39e0
authors Jablonski, Allen D.
year 1991
title Integrated Component-based Computer Design Modeling System: The Implications of Control Parameters on the Design Process
source New Jersey Institute of Technology, Newark, NJ Graduate Thesis - Master's Program College of Architecture
summary The design process is dependent on a clear order of integrating and managing all of the control parameters that impact on a building's design. All component elements of a building must be defined by their: Physical and functional relations; Quantitative and calculable properties; Component and/or system functions. This requires a means of representation to depict a model of a building that can be viewed and interpreted by a variety of interested parties. These parties need different types of representation to address their individual control parameters, as each component instance has specific implications on all of the control parameters.

Representations are prepared for periodic design review either manually through hand-drawn graphics and handcrafted models; or with the aid of computer aided design programs. Computer programs can profoundly increase the speed and accuracy of the process', as well as provide a level of integration, graphic representation and simulation, untenable through a manual process.

By maintaining a single control model in an Integrated Component-based Computer Design Modeling System (ICCDMS), interested parties could access the design model at any point during the process. Each party could either: 1. Analyze individual components, or constraints of the model, for interferences against parameters within that party's control; or 2. Explore design alternatives to modify the model, and verify the integration of the components or functions, within the design model, as allowable in relation to other control parameters.

keywords Architectural Design; Data Processing
series thesis:MSc
type extended abstract
email
more http://www.library.njit.edu/etd/1990s/1990/njit-etd1990-005/njit-etd1990-005.html
last changed 2006/09/25 09:04

_id a220
authors Roozenburg, N.F.M. and Cross, N.G.
year 1991
title Models of the design process: integrating across the disciplines
source Design Studies, Vol 12, No 4, 215-220
summary Models of the design process in engineering have converged to a consensus, represented for example by the VDI model. However, after starting from common origins, models of the design process in architectural and industrial design have diverged from the engineering consensus, in response to criticisms from both theorists and practitioners. There now appear to be significant differences between the engineering and architectural/industrial design models. Criticisms of the consensus model of engineering design have also been made, in part reflecting the earlier criticisms of architectural and industrial design models. We discuss the similarities and differences between the two consensus models -- in engineering and architectural/industrial design -- and identify prescriptive versus descriptive emphases. We suggest that attempts should be made to re-integrate the two consensus models, in order to improve education and practice across the disciplines.
series journal paper
last changed 2003/04/23 15:14

_id 27d2
authors Ayrle, Hartmut
year 1991
title Computers for Architects - Only a Tool?
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
doi https://doi.org/10.52842/conf.ecaade.1991.x.i9j
summary The paper states that, as a result of the schism between architecture as art and engineering as rationalism, the architectural community underestimates the computer as tool with a potential to substantially enlarge the possibilities of building design. It is claimed that the computer could serve as coordination tool for the ruptured design process, as a virtual workbench where all design disciplines sit together and develop their designs in enhanced conscience of what the whole design demands. The paper then concludes, that to develop such software tools, architects must participate in the development of software and may no longer be restricted to the role of applicants, especially during their universitary instruction. The corresponding research and training facilities at the University of Karlsruhe, Faculty of Architecture are described.

series eCAADe
last changed 2022/06/07 07:50

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id ga9921
id ga9921
authors Coates, P.S. and Hazarika, L.
year 1999
title The use of genetic programming for applications in the field of spatial composition
source International Conference on Generative Art
summary Architectural design teaching using computers has been a preoccupation of CECA since 1991. All design tutors provide their students with a set of models and ways to form, and we have explored a set of approaches including cellular automata, genetic programming ,agent based modelling and shape grammars as additional tools with which to explore architectural ( and architectonic) ideas.This paper discusses the use of genetic programming (G.P.) for applications in the field of spatial composition. CECA has been developing the use of Genetic Programming for some time ( see references ) and has covered the evolution of L-Systems production rules( coates 1997, 1999b), and the evolution of generative grammars of form (Coates 1998 1999a). The G.P. was used to generate three-dimensional spatial forms from a set of geometrical structures .The approach uses genetic programming with a Genetic Library (G.Lib) .G.P. provides a way to genetically breed a computer program to solve a problem.G. Lib. enables genetic programming to define potentially useful subroutines dynamically during a run .* Exploring a shape grammar consisting of simple solid primitives and transformations. * Applying a simple fitness function to the solid breeding G.P.* Exploring a shape grammar of composite surface objects. * Developing grammarsfor existing buildings, and creating hybrids. * Exploring the shape grammar of abuilding within a G.P.We will report on new work using a range of different morphologies ( boolean operations, surface operations and grammars of style ) and describe the use of objective functions ( natural selection) and the "eyeball test" ( artificial selection) as ways of controlling and exploring the design spaces thus defined.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id c1ca
authors Daru, Roel
year 1991
title Sketch as Sketch Can - Design Sketching with Imperfect Aids and Sketchpads of the Future
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
doi https://doi.org/10.52842/conf.ecaade.1991.x.k1t
summary Sketching plays a manifold role in design and design education now as much as it did in the computerless days. Design sketching is indispensable during the early phases of the architectural design process. But if we ask architects and design educators alike what they are doing with computers, idea sketching is the least mentioned answer if not left out entirely. It is not because they are computer-illiterates, as the computer industry would tend to imply, but because their computers are not offering an adequate environment for design sketching. In education this means that those trying to create computeraided design sketching courses are confronted with the choice of either working with imperfect tools, or waiting for better tools. But by exploring the possibilities in available surrogates we will build the necessary experiences for specifying what is really useful for idea-sketching. Without such exercises, we will never go beyond the electronic metaphor of the sketchbook with pencil or marker.

series eCAADe
email
last changed 2022/06/07 07:50

_id 673a
authors Fukuda, T., Nagahama, R. and Sasada, T.
year 1997
title Networked Interactive 3-D design System for Collaboration
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 429-437
doi https://doi.org/10.52842/conf.caadria.1997.429
summary The concept of ODE (Open Design Environment) and corresponding system were presented in 1991. Then the new concept of NODE. which is networked version of ODE. was generated to make wide area collaboration in 1994. The aim of our research is to facilitate the collaboration among the various people involved in the design process of an urban or architectural project. This includes various designers and engineers, the client and the citizens who may be affected by such a project. With the new technologies of hyper medium, network, and component architecture, we have developed NODE system and applied in practical use of the collaboration among the various people. This study emphasizes the interactive 3-D design tool of NODE which is able to make realistic and realtime presentation with interactive interface. In recent years, ProjectFolder of NODE system, which is a case including documents, plans, and tools to proceed project., is created in the World Wide Web (WWW) and makes hyper links between a 3-D object and a text, an image. and other digital data.
series CAADRIA
email
last changed 2022/06/07 07:50

_id fd70
authors Goldman, Glenn and Zdepski, Michael Stephen (Eds.)
year 1991
title Reality and Virtual Reality [Conference Proceedings]
source ACADIA Conference Proceedings / ISBN 1-880250-00-4 / Los Angeles (California - USA) October 1991, 236 p.
doi https://doi.org/10.52842/conf.acadia.1991
summary During the past ten years computers in architecture have evolved from machines used for analytic and numeric calculation, to machines used for generating dynamic images, permitting the creation of photorealistic renderings, and now, in a preliminary way, permitting the simulation of virtual environments. Digital systems have evolved from increasing the speed of human operations, to providing entirely new means for creating, viewing and analyzing data. The following essays illustrate the growing spectrum of computer applications in architecture. They discuss developments in the simulation of future environments on the luminous screen and in virtual space. They investigate new methods and theories for the generation of architectural color, texture, and form. Authors address the complex technical issues of "intelligent" models and their associated analytic contents. There are attempts to categorize and make accessible architects' perceptions of various models of "reality". Much of what is presented foreshadows changes that are taking place in the areas of design theory, building sciences, architectural graphics, and computer research. The work presented is both developmental, evolving from the work done before or in other fields, and unique, exploring new themes and concepts. The application of computer technology to the practice of architecture has had a cross disciplinary effect, as computer algorithms used to generate the "unreal" environments and actors of the motion picture industry are applied to the prediction of buildings and urban landscapes not yet in existence. Buildings and places from history are archeologically "re-constructed" providing digital simulations that enable designers to study that which has previously (or never) existed. Applications of concepts from scientific visualization suggest new methods for understanding the highly interrelated aspects of the architectural sciences: structural systems, environmental control systems, building economics, etc. Simulation systems from the aerospace industry and computer media fields propose new non-physical three-dimensional worlds. Video compositing technology from the television industry and the practice of medicine are now applied to the compositing of existing environments with proposed buildings. Whether based in architectural research or practice, many authors continue to question the development of contemporary computer systems. They seek new interfaces between human and machine, new methods for simulating architectural information digitally, and new ways of conceptualizing the process of architectural design. While the practice of architecture has, of necessity, been primarily concerned with increasing productivity - and automation for improved efficiency, it is clear that university based studies and research continue to go beyond the electronic replication of manual tasks and study issues that can change the processes of architectural design - and ultimately perhaps, the products.
series ACADIA
email
more http://www.acadia.org
last changed 2022/06/07 07:49

_id diss_kuo
id diss_kuo
authors Kuo, C.J.
year 1999
title Unsupervised Dynamic Concurrent Computer-Aided Design Assistant
source Los Angeles: UCLA
summary The increasing capability of computer-aided architectural design systems has strengthened the role that the computer plays in the workplace. Due to the complexity of developing new techniques and research, these systems are undertaken mostly by scientists and engineers without significant architectural input (Willey, 1991). The design concept of these systems may be based on a well-defined and well-understood process, which is not yet realized in architectural design (Galle, 1994). The output of such research may not be easily adapted into the design process. Most of the techniques assume a complete understanding of the design space (Gero and Maher, 1987) (Willey, 1991). The description or construction of the design space is always time and space consuming, and the result can never be complete due to the ever-changing nature of architectural design. This research intends to initiate a solution for the above problems. The proposed system is an unsupervised-dynamic-concurrent-computer-aided-design assistant. The “unsupervised” means the learning process is not supervised by the user because it is against the designer's nature to “think-aloud” in the design studio and it also increases the work load. It is dynamic because the size of the knowledge base is constantly changing. Concurrent means that there are multiple procedures active simultaneously. This research focuses on learning the operational knowledge from an individual designer and reapplying it in future designs. A computer system for this experiment is constructed. It is capable of The preliminary result shows a positive feedback from test subjects. The purpose of this research is to suggest a potent computational frame within which future developments may flourish.
series thesis:PhD
last changed 2003/11/28 07:37

_id 0ed4
authors Kusama, H., Fukuda, T., Park, J.W. and Sasada, T.
year 1996
title Networked CAD System for Designer Group
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 153-161
doi https://doi.org/10.52842/conf.caadria.1996.153
summary Open Design Environment (ODE), the concept of which was proposed in 1991, is a platform on computers to support synthetic to proceed design. We have applied ODE in practical use of design, design review and presentation to make collaboration by using CG in design participants. Recent linkage between LAN and Wide Area Network, just as the Internet, gave ODE a new progress to make wide area collaboration. It leads to generate the concept of Network ODE (NODE). However, we have found some problems on system to proceed the wide area collaboration by using ODE’s Design Tools. Since they are developed on the specific computer system, they can not correspond to the wide area collaboration on various network environments. As a result, the re-arrangement of design environment and the development of Design Tools are needed, which are rather flexible and general purpose, i.e. independent of machine sort and network adaptive. In this paper, to proceed collaboration in a designer group, how to create the system of NODE is demonstrated with the new Key Technologies of network and CG.
series CAADRIA
last changed 2022/06/07 07:52

_id 2e3b
authors Kvan, Thomas and Kvan, Erik
year 1997
title Is Design Really Social
source Creative Collaboration in Virtual Communities 1997, ed. A. Cicognani. VC'97. Sydney: Key Centre of Design Computing, Department of Architectural and Design Science, University of Sydney, 8 p.
summary There are many who will readily agree with Mitchell’s assertion that “the most interesting new directions (for computer-aided design) are suggested by the growing convergence of computation and telecommunication. This allows us to treat designing not just as a technical process... but also as a social process.” [Mitchell 1995]. The assumption is that design was a social process until users of computer-aided design systems were distracted into treating it as a merely technical process. Most readers will assume that this convergence must and will lead to increased communication between design participants; that better social interaction leads to be better design. The unspoken assumption appears to be that putting the participants into an environment with maximal communication channels will result in design collaboration. The tools provided; therefore; must permit the best communication and the best social interaction. We think it essential to examine the foundations and assumptions on which software and environments are designed to support collaborative design communication. Of particular interest to us in this paper is the assumption about the “social” nature of design. Early research in computer-assisted design collaborations has jumped immediately into conclusions about communicative models which lead to high-bandwidth video connections as the preferred channel of collaboration. The unstated assumption is that computer-supported design environments are not adequate until they replicate in full the sensation of being physically present in the same space as the other participants (you are not there until you are really there). It is assumed that the real social process of design must include all the signals used to establish and facilitate face-to-face communication; including gestures; body language and all outputs of drawing (e.g. Tang [1991]). In our specification of systems for virtual design communities; are we about to fall into the same traps as drafting systems did?
keywords CSCW; Virtual Community; Architectural Design; Computer-Aided Design
series other
email
last changed 2002/11/15 18:29

_id a113
authors Milne, Murray
year 1991
title Design Tools: Future Design Environments for Visualizing Building Performance
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 485-496
summary In the future of Computer Aided Architectural Design (CAAD), architects clearly need more than just computer aided design and drafting systems (CAD). Unquestionably CAD systems continue to become increasingly powerful, but there is more to designing a good building than its three-dimensional existence, especially in the eyes of all the non-architects of the world: users, owners, contractors, regulators, environmentalists. The ultimate measure of a building's quality has something to do with how well it behaves over time. Predictions about its performance have many different dimensions; how much it costs to build, to operate, and to demolish; how comfortable it is; how effectively people can perform their functions in it; how much energy it uses or wastes. Every year dozens of building performance simulation programs are being written that can predict performance over time along any of these dimensions. That is why the need for both CAD systems and performance predictors can be taken for granted, and why instead it may be more interesting to speculate about the need for 'design tools'. A design tool can be defined as a piece of software that is easy and natural for architects to use, that easily accommodates three-dimensional representations of the building, and that-predicts something useful about a building's performance. There are at least five different components of design tools that will be needed for the design environment of the future.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id a40d
authors Paoluzzi, Alberto and Sansoni, Claudio
year 1991
title Solid Modeling of Architectural Design with PLASM Language
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 203-224
summary PLASM (Programming LAnguage for Solid Modeling) is a prototype, high level, user oriented, functional design language currently being developed at the University of Rome "La Sapienza". A PLASM "program" is the symbolic definition of a complex of variational polyhedra depending on some unbound variable, and therefore allows for the description of a whole set of geometric solutions to a design problem. In our view the language should be used, possibly with the assistance of a graphical user interface, both in the first steps of the design process as well in the detailed design. In the paper the guide-lines are shown for the preliminary definition of the syntax of the language. The paper also contains the definition of some new and very powerful solid operators.
series CAAD Futures
last changed 1999/04/07 12:03

_id c12b
authors Sakr, Yasser H. and Johnson, Robert E.
year 1991
title Computer-Aided Architectural Design Strategies: One Size Does Not Fit All
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 15-31
doi https://doi.org/10.52842/conf.acadia.1991.015
summary The practice of architecture is in the midst of significant change and an increasingly uncertain future. Socio-economic factors external to the profession are forcing firms to develop new strategies for delivering design services. Overlaying these external changes is the uncertainty resulting from the inevitable introduction of information technology, which is only beginning to have an impact on the profession. Some advocates see the emergence of a new form of design firm -the computerized design firm - as an intelligent organization structured around electronic work groups with powerful computation and communications tools (Catalano 1990). On the other hand, many practitioners still see CADD as an expensive technology whose primary result leads to an increase in overhead costs. But some practitioners and researchers (Coyne, 1991) recognize both the potential and, problems that computer-aided design presents to the profession. This research presents a framework for understanding how changing information technology might be appropriately integrated into the design firm. It argues that design is an increasingly diverse enterprise, and that this diversity must be understood in order to effectively integrate information technology. The study is divided into three sections. The first section develops an overview of major social, economic, and structural changes within the profession. The second section discusses two alternative approaches that have been utilized to integrate information technology into firms. The third part presents a framework for understanding how information technology may have an impact on strategies for structuring and organizing architectural firms.
series ACADIA
last changed 2022/06/07 07:56

_id f14c
authors Sariyildiz, Sevil
year 1991
title Conceptual Design by Means of Islamic-Geometric-Patterns within a CAAD-Environment
source Delft University of Technology
summary The starting point in this research was to develop a 3D grammar theory on top of existing 2D Islamic-geometric-patterns, trying to rescue their fundamental geometry contents to be applied in contemporary architecture without compromising any architectural style. As it is self evident the architectural design process consists of clearly distinct stages namely conceptual design, materialisation and further completion. A this conceptual stage the innovative item of the research deals with pattern grammars on 3D complex geometrical patterns, considering them as polyhedra and polytopes, for their use as an underlayer to a concept design, like architects use 2D rectangular and triangular grids by the conventional way. Handling these complex 3D patterns requires a special environment which is possible with CAAD. Within the CAAD environment, the handling of these complex patterns is easily done by means of 3D tools, because the 3D tools permit the user to make any possible manipulations and geometrical transformations in an easier way in space. To a geometrical patterns, there is some attention paid during the last 50 years by some scholars. The most complex geometrical patterns are highly developed in Islamic architecture because it is forbidden in Muslim religion to use man's portraits or sculptures of human beings in the religious buildings. All these approaches to complex patterns are analysed and studied as 2D elements. The question was how could we consider them in 3rd dimensions and use them instead of 2D underlayer, as 3D underlayers in the conceptual phase of the CAAD design. Pattern grammar is a generally employable aid (underlying pattern) for conceptual and material designs. On the basis of rules of symmetry and substitution, ordering principles have been worked out, which can be used for formal design methods as well as detailing systems (e.g. modular coordination). Through the realization of a pattern grammar a wider range of underlying patterns can be offered and a choice from these can be made in a more fundamental manner. At a subsequent stage the collection of "empty boxes" can be filled with (architectural) elements in such a way that another option is created between either filling up the boxes completely, filling them partly, or filling them in such a way that they overflow. It is self-evident that underlying patterns can also be used for details and decoration in a design. Concerning the materialisation of the concept design, within the 3D CAAD environment, substitution methods are partially developed. Further theoretical developments concerning the materialisation phase constantly backed up through feed-back with specialist matters (such as e.g. by means of expert systems, decision-support systems), must be worked out. As feed-back of the research, the possibilities of the design with 3D patterns have been tested and the procedures are explained. (*) Working with 3D patterns gives a designer more inspirations to develop new ideas and new concepts and gives the opportunity to handle the complexity. (*) The formal, structural and symmetrical qualities of geometrical patterns has a positive influence on the industrialisation of the building components. (*) Working with 3D tools which are able to handle complex geometry have a result because of the accuracy of the information, that there has hardly been a mistake made during the preparation and the assembly of the building components. This has also positive results concerning the financial aspects of the building process.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id b5be
authors Stok, Leon
year 1991
title Architectural synthesis and optimization of digital systems
source Eindhoven University of Technology
summary High level synthesis means going from an functional specification of a digits-system at the algorithmic level to a register transfer level structure. Different appli-cations will ask for different design styles. Despite this diversity in design styles many tasks in the synthesis will be similar. There is no need to write a new synthesis system for each design style. The best way to go seems a decomposition of the high level synthesis problems in several well defined subproblems. How the problem is decomposed depends heavily on a) the type of network architecture chosen, b) the constraints applied to the design and c) on the functional description itself. From this architecture style, the constraints and the functional description a synthesis scheme can be derived. Once this scheme is fixed, algorithms can be chosen which fit into this scheme and solve the subproblems in a fast and, when possible, optimal way. To support such a synthesis philosophy, a framework is needed in which all design information can be stored in a unique way during the various phases of the design process. This asks for a design data base capable of handling all design information with a formally defined interface to all design tools. This thesis gives a formal way to describe both the functional representation, the register transfer level structure and the controller and the relations between all three of them. Special attention has been paid to the efficient representation of mutual exclusive operations and array accesses. The scheduling and allocation problems are defined as mappings between these formal representations. Both the existing synthesis algorithms and the new algorithms described in this thesis fit into this framework. Three new allocation algorithms are presented in this thesis: an algorithm for optimal register allocation in cyclic data flow graphs, an exact polynomial algorithm to do the module allocation and a new scheme to minimize the number of interconnections during all stages of the data path allocation. Cyclic data flow graphs result from high level behavioral descriptions that contain loops. Algorithms for register allocation in high level synthesis published up till now, only considered loop free data flow graphs, When these algorithms are applied to data flow graphs with loops, unnecessary register transfer operations are introduced. A new algorithm is presented that performs a minimal register allocation and eliminates all superfluous register transfer operations. The problem is reformulated as a multicommodity network flow problem for which very efficient solutions exist. Experiments on a benchmark set have shown that in all test cases all register transfers could be eliminated at no increase in register cost. Only heuristic algorithms appeared in literature to solve the module allocation problem. The module allocation problem is usually defined as a clique cover problem on a so-called module allocation graph. It is shown that, under certain conditions, the module allocation graph belongs to the special class of comparability graphs. A polynomial time algorithm can optimally find a clique cover of such a graph. Even when interconnect weights are taken into account, this can be solved exactly. This problem can be transformed into a maximal cost network flow problem, which can be solved exactly in polynomial time. An algorithm is described which solves the module allocation problem with interconnect weights exactly, with a complexity O(kn2), where n is the number of operations In previous research, interconnection was optimized when the module allocation for the operations and the register allocation for the variables already had been done. However, the amount of multiplexing and interconnect are crucial factors to both the delay and the area of a circuit. A new scheme is presented to minimize the number of interconnections during the data path allocation. This scheme first groups all values based on their read and write times. Values belonging to the same group can share a register file. This minimizes the number of data transfers with different sources and destinations. Secondly, registers are allocated for each group separately. Finally the interconnect allocation is done. During the interconnect allocation, the module allocation is determined. The value grouping is based on edge coloring algorithms providing a sharp upper bound on the number of colors needed two techniques: splitting read and write phases of values and introducing serial (re-)write operations for the same value, make that even more efficient exact edge coloring algorithms can be used. It is shown that when variables are grouped into register files and operations are assigned to modules during the interconnection minimization, significant savings (20%) can be obtained in the number of local interconnections and the amount of global interconnect, at the expense of only slightly more register area.
keywords Digital Systems; Digital Systems
series thesis:PhD
email
last changed 2003/02/12 22:37

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