CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 78

_id 22d6
authors Ballheim, F. and Leppert, J.
year 1991
title Architecture with Machines, Principles and Examples of CAAD-Education at the Technische Universität München
doi https://doi.org/10.52842/conf.ecaade.1991.x.h3w
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary "Design tools affect the results of the design process" - this is the starting point of our considerations about the efficient use of CAAD within architecture. To give you a short overview about what we want to say with this thesis lets have a short - an surely incomplete - trip through the fourth dimension back into the early time of civil engineering. As CAD in our faculty is integrated in the "Lehrstuhl für Hochbaustatik und Tragwerksplanung" (if we try to say it in English it would approximately be "institute of structural design"), we chose an example we are very familiar with because of its mathematical background - the cone sections: Circle, ellipse, parabola and hyperbola. If we start our trip two thousand years ago we only find the circle - or in very few cases the ellipse - in their use for the ground plan of greek or roman theaters - if you think of Greek amphitheaters or the Colosseum in Rome - or for the design of the cross section of a building - for example the Pantheon, roman aqueducts or bridges. With the rediscovery of the perspective during the Renaissance the handling of the ellipse was brought to perfection. May be the most famous example is the Capitol in Rome designed by Michelangelo Buonarotti with its elliptical ground plan that looks like a circle if the visitor comes up the famous stairway. During the following centuries - caused by the further development of the natural sciences and the use of new construction materials, i.e. cast-iron, steel or concrete - new design ideas could be realized. With the growing influence of mathematics on the design of buildings we got the division into two professions: Civil engineering and architecture. To the regret of the architects the most innovative constructions were designed by civil engineers, e.g. the early iron bridges in Britain or the famous bridges of Robert Maillard. Nowadays we are in the situation that we try to reintegrate the divided professions. We will return to that point later discussing possible solutions of this problem. But let us continue our 'historical survey demonstrating the state of the art we have today. As the logical consequence of the parabolic and hyperbolic arcs the hyperbolic parabolic shells were developed using traditional design techniques like models and orthogonal sections. Now we reach the point where the question comes up whether complex structures can be completely described by using traditional methods. A question that can be answered by "no" if we take the final step to the completely irregular geometry of cable- net-constructions or deconstructivistic designs. What we see - and what seems to support our thesis of the connection between design tools and the results of the design process - is, that on the one hand new tools enabled the designer to realize new ideas and on the other hand new ideas affected the development of new tools to realize them.

series eCAADe
more http://www.mediatecture.at/ecaade/91/ballheim_leppert.pdf
last changed 2022/06/07 07:50

_id c900
authors Wake, Warren K. and McCullough, Malcolm
year 1991
title Architectural Tours through Texture Space
doi https://doi.org/10.52842/conf.acadia.1991.053
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 53-62
summary One challenge to the computer-aided designer is to portray physical realities using only visual, logical, or numerical representations. Recently there has been a lot of speculation about meeting this challenge with a new dimension of tools which couples physical interaction to animated output: cyberspace. However, so long as certain inherent limitations remain in the physical part of cyberspace prototypes, there is more to be gained in improving our graphics independently. One aspect of graphics for portraying physicality which we can address right now is texture.
series ACADIA
email
last changed 2022/06/07 07:58

_id a220
authors Roozenburg, N.F.M. and Cross, N.G.
year 1991
title Models of the design process: integrating across the disciplines
source Design Studies, Vol 12, No 4, 215-220
summary Models of the design process in engineering have converged to a consensus, represented for example by the VDI model. However, after starting from common origins, models of the design process in architectural and industrial design have diverged from the engineering consensus, in response to criticisms from both theorists and practitioners. There now appear to be significant differences between the engineering and architectural/industrial design models. Criticisms of the consensus model of engineering design have also been made, in part reflecting the earlier criticisms of architectural and industrial design models. We discuss the similarities and differences between the two consensus models -- in engineering and architectural/industrial design -- and identify prescriptive versus descriptive emphases. We suggest that attempts should be made to re-integrate the two consensus models, in order to improve education and practice across the disciplines.
series journal paper
last changed 2003/04/23 15:14

_id b04c
authors Goerger, S., Darken, R., Boyd, M., Gagnon, T., Liles, S., Sullivan, J. and Lawson, J.
year 1996
title Spatial Knowledge Acquisition from Maps and Virtual Environments in Complex Architectural Space
source Proc. 16 th Applied Behavioral Sciences Symposium, 22-23 April, U.S. Airforce Academy, Colorado Springs, CO., 1996, 6-10
summary It has often been suggested that due to its inherent spatial nature, a virtual environment (VE) might be a powerful tool for spatial knowledge acquisition of a real environment, as opposed to the use of maps or some other two-dimensional, symbolic medium. While interesting from a psychological point of view, a study of the use of a VE in lieu of a map seems nonsensical from a practical point of view. Why would the use of a VE preclude the use of a map? The more interesting investigation would be of the value added of the VE when used with a map. If the VE could be shown to substantially improve navigation performance, then there might be a case for its use as a training tool. If not, then we have to assume that maps continue to be the best spatial knowledge acquisition tool available. An experiment was conducted at the Naval Postgraduate School to determine if the use of an interactive, three-dimensional virtual environment would enhance spatial knowledge acquisition of a complex architectural space when used in conjunction with floor plan diagrams. There has been significant interest in this research area of late. Witmer, Bailey, and Knerr (1995) showed that a VE was useful in acquiring route knowledge of a complex building. Route knowledge is defined as the procedural knowledge required to successfully traverse paths between distant locations (Golledge, 1991). Configurational (or survey) knowledge is the highest level of spatial knowledge and represents a map-like internal encoding of the environment (Thorndyke, 1980). The Witmer study could not confirm if configurational knowledge was being acquired. Also, no comparison was made to a map-only condition, which we felt is the most obvious alternative. Comparisons were made only to a real world condition and a symbolic condition where the route is presented verbally.
series other
last changed 2003/04/23 15:50

_id f9bd
authors Amor, R.W.
year 1991
title ICAtect: Integrating Design Tools for Preliminary Architectural Design
source Wellington, New Zealand: Computer Science Department, Victoria University
summary ICAtect is a knowledge based system that provides an interface between expert systems, simulation packages and CAD systems used for preliminary architectural design. This thesis describes its structure and development.The principal work discussed in this thesis involves the formulation of a method for representing a building. This is developed through an examination of a number of design tools used in architectural design, and the ways in which each of these describe a building.Methods of enabling data to be transferred between design tools are explored. A Common Building Model (CBM), forming the core of the ICAtect system, is developed to represent the design tools knowledge of a building. This model covers the range of knowledge required by a large set of disparate design tools used by architects at the initial design stage.Standard methods of integrating information from the tools were examined, but required augmentation to encompass the unusual constraints found in some of the design tools. The integration of the design tools and the CBM is discussed in detail, with example methods developed for each type of design tool. These example methods provide a successful way of moving information between the different representations. Some problems with mapping data between very different representations were encountered in this process, and the solutions or ideas for remedies are detailed. A model for control and use of ICAtect is developed in the thesis, and the extensions to enable a graphical user interface are discussed.The methods developed in this thesis demonstrate the feasibility of an integrated system of this nature, while the discussion of future work indicates the scope and potential power of ICAtect.
series other
last changed 2003/04/23 15:14

_id 019c
authors Beyer, Horst A. and Streilein, André
year 1991
title Data Generation for CAAD with Digital Photogrammetry
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 583-594
summary The rapid advances in sensor technology and processing hardware make the development of a Digital Photogrammetric System for Architectural Photogrammetry possible. This system is able to acquire images with sufficient resolution for Architectural Photogrammetry. Geometric and topologic information for a CAAD-System can be derived with manual and/or semi-automated methods. This paper describes the current status of such a system which is under development at the Institute of Geodesy and Photogrammetry in cooperation with the Chair of Architecture and CAAD, both at the Swiss Federal Institute of Technology in Zurich.
series CAAD Futures
last changed 2003/11/21 15:16

_id 792a
authors Blaschke, Thomas and Tiede, Dirk
year 2003
title Bridging GIS-based landscape analysis/modelling and 3D-simulation.Is this already 4D?
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Several studies have used remote sensing to map patterns of e.g. deforestation or to analyse the rates of land use change. Thesestudies have proven useful for interpreting the causes of urbanization, deforestation etc. and the impact of such changes on theregion. Monitoring of change (e.g. deforestation or reforestation) is frequently perceived as one of the most important contributionsof remote sensing technology to the study of global ecological and environmental change (Roughgarden et al. 1991). Manyresearchers believe that the integration of remote sensing techniques within analysis of environmental change is essential if ecologistsare to meet the challenges of the future, specifically issues relating to global change; however, in practice, this integration has so farbeen limited (Griffiths & Mather 2000). Considerable difficulties are encountered in linking, on the one hand, the biologies oforganisms and the ecologies of populations to the fluxes of material and energy quantifiable at the level of ecosystems. In this paper,we concentrate on the methodological aspects of the delineation of landscape objects and touch the ecological application onlysuperficially but we elucidate the potential of the proposed methodology for several ecological applications briefly.
series other
email
last changed 2003/11/21 15:16

_id 0b1c
authors Bridges, Alan
year 1991
title Computer Exercises in Architectural Design Theory
doi https://doi.org/10.52842/conf.ecaade.1991.x.f9w
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary This paper discusses how architectural theory may be taught using computer based exercises to explore the practical application of those theories. The particular view of architecture developed is, necessarily, a restricted one but the objectives behind the exercises are slightly different to those that a pure architectural theorist or historian might have The formal teaching of architectural theory and composition has not been very fashionable in Schools of Architecture for several years now: indeed there is a considerable inbuilt resistance in students to the application of any form of rules or procedures. There is however a general interest in computing and this can be utilised to advantage. In concentrating on computer applications in design eclectic use has been made of a number of architectural examples ranging from Greek temples to the work of modern deconstructionists. Architectural theory since Vitruvius is littered with attempts to define universal theories of design and this paper certainly does not presume to anything so grand: I have merely looked at buildings, compared them and noted what they have in common and how that might relate to computer-aided design. I have ignored completely any sociological, philosophical or phenomenological questions but would readily agree with the criticism that Cartesian rationality is not, on its own, a sufficient base upon which to build a theory of design. However I believe there is merit in articulating design by separating it from other concerns and making it a subject of study in its own right. Work in design research will provide the models and intellectual structures to facilitate discourse about design and might be expected to benefit the development of design skills by providing material that could be formally taught and debated in a way that is removed from the ephemeral "fashionable designer" debate. Of course, some of the ideas discussed here may prove to be equally ephemeral but that does not entirely negate their value.

series eCAADe
email
last changed 2022/06/07 07:50

_id 8fb9
authors Bridges, Alan H.
year 1991
title DAC or Design and Computers
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 65-76
summary This paper describes the use of simple computer draughting techniques to explore elements of architectural design theory and suggests that this relatively neglected subject could be liberated by computing to once again play an important part in architectural design education.
series CAAD Futures
email
last changed 2003/11/21 15:16

_id ddss2006-hb-487
id DDSS2006-HB-487
authors Chien-Tung Chen and Teng-Wen Chang
year 2006
title 1:1 Spatially Augmented Reality Design Environment
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 487-499
summary With the development of ubiquitous computing (Weiser, 1991), what will become of the traditional media such as pen and sketches, especially in the design education environment? Or what will they be transformed into? In this research, we focus on the interior design process with a particular type of media-1:1 spatially augmented reality design environment (SARDE). In this research, we tried to implement SARDE and have a scenario experiment to check how designers interact with such design media. Furthermore, through this research, we have come to know more about how designers use design media to represent their design dream.
keywords Design & Decision Support Systems, Spatially Augmented Reality, Architecture Education, and Computer Visualization
series DDSS
last changed 2006/08/29 12:55

_id cdb1
authors Cornick, T., Noble, B. and Hallahan, C.
year 1991
title The Limitations of Current Working Practices on the Development of Computer Integrating Modelling in Construction
source computer Integrated Future, CIB W78 Seminar. Calibre, The Netherlands: Eindhoven University of Technology, september, 1991. Unnumbered. includes bibliography
summary For the construction Industry to improve its processes through the application computer-based systems, traditional working practices must first change to support the integrated control of design and construction. Current manual methods of practice accept the limitations of man to process a wide range of building performance and production information simultaneously. However when these limitations are removed, through the applications of computer systems, the constraints of manual methods need no longer apply. The first generation of computer applications to the Construction Industry merely modelled the divided and sequential processes of manual methods i.e. drafting, specification writing, engineering and quantity calculations, estimating, billing, material ordering data-bases and activity planning. Use of these systems raises expectations that connections within the computer between the processes modelled can actually be made and faster and more integrated information processing be achieved. 'Linking' software is then developed. The end result of this approach was that users were able to produce information faster, present it in an impressive manner but, in reality, no perceived improvement in actual building performance, production economy or efficiency was realized. A current government sponsored Teaching Company Programme with a UK design and build company is addressing the problem of how real economic benefit can be realized through improvement in, amongst other things, their existing computer applications. This work is being carried out by both considering an academic conceptual model of how 'designing for production' can be achieved in computer applications and what is immediately realizable in practice by modelling the integration of a limited number of knowledge domains to which computers are already being applied. i.e. billing from design, estimating and buying. This paper describes each area of work and how they are impacting on each other
keywords construction, building process, integration
series CADline
last changed 2003/06/02 13:58

_id eb51
authors Coyne, Richard
year 1996
title CAAD, Curriculum and Controversy
doi https://doi.org/10.52842/conf.ecaade.1996.121
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 121-130
summary This paper brings some of the debate within educational theory to bear on CAAD teaching, outlining the contributions of conservatism, critical theory, radical hermeneutics and pragmatism. The paper concludes by recommending that CAAD teaching move away from conservative concepts of teaching, design and technology to integrate it into the studio. In a highly illuminating book on education theory, Shaun Gallagher (1991) outlines four current views on education that correspond to four major positions in contemporary social theory and philosophy. I will extend these categories to a consideration of attitudes to information technology, and the teaching of computing in architecture. These four positions are conservatism, critical theory, radical hermeneutics, and pragmatism. I will show how certain issues cluster around them, how each position provides the focus of various discursive practices, or intellectual conversations in contemporary thinking, and how information technology is caught up in those conversations. These four positions are not "cognitive styles," but vigorously argued domains of debate involving writers such as Gadamer, Habermas and Derrida about the theory of interpretation. The field of interpretation is known as hermeneutics, which is concerned less with epistemology and knowledge than with understanding. Interpretation theory applies to reading texts, interpreting the law, and appreciating art, but also to the application of any practical task, such as making art, drawing, defining and solving problems, and design (Coyne and Snodgrass, 1995). Hermeneutics provides a coherent focus for considering many contemporary issues and many domains of practice. I outline what these positions in education mean in terms of CAAD (computer-aided architectural design) in the curriculum.

series eCAADe
email
more http://www.caad.ac.uk/~richard
last changed 2022/06/07 07:56

_id 8570
authors Danahy, John
year 1991
title The Computer-Aided Studio Critic: Gaining Control of What We Look At
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 121-138
summary This paper presents an approach to teaching that put computer resources in the hands of a studio instructor. A design professor or tutor that is expert in the use of the tool. The studio master used the computer to "study" the propositions of students. This was done as an extension of his current teaching practice. The critic used the computer as another tool additional to discussion, pencil and paper, and working models. Computer walk-throughs and visual representations of concepts were used by the professor to convey his interpretation of the work to students. In this model the students did not have to use the computer. The model recognized the years of experience and expensive equipment required to create an adequate representation of a design scheme and view it in the very short time period available during desk critiques. This approach for studio teaching has not been identified and discussed in any depth in recent literature on CAD studio teaching. The emphasis of papers presented at CAD conferences has been on how to provide students with better software and skills needed to make effective use of computers in their studio work.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id c1ca
authors Daru, Roel
year 1991
title Sketch as Sketch Can - Design Sketching with Imperfect Aids and Sketchpads of the Future
doi https://doi.org/10.52842/conf.ecaade.1991.x.k1t
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary Sketching plays a manifold role in design and design education now as much as it did in the computerless days. Design sketching is indispensable during the early phases of the architectural design process. But if we ask architects and design educators alike what they are doing with computers, idea sketching is the least mentioned answer if not left out entirely. It is not because they are computer-illiterates, as the computer industry would tend to imply, but because their computers are not offering an adequate environment for design sketching. In education this means that those trying to create computeraided design sketching courses are confronted with the choice of either working with imperfect tools, or waiting for better tools. But by exploring the possibilities in available surrogates we will build the necessary experiences for specifying what is really useful for idea-sketching. Without such exercises, we will never go beyond the electronic metaphor of the sketchbook with pencil or marker.

series eCAADe
email
last changed 2022/06/07 07:50

_id eaca
authors Davis, L. (ed.)
year 1991
title Handbook of genetic algorithms
source Van Nostrand Reinhold, New York
summary This book sets out to explain what genetic algorithms are and how they can be used to solve real-world problems. The first objective is tackled by the editor, Lawrence Davis. The remainder of the book is turned over to a series of short review articles by a collection of authors, each explaining how genetic algorithms have been applied to problems in their own specific area of interest. The first part of the book introduces the fundamental genetic algorithm (GA), explains how it has traditionally been designed and implemented and shows how the basic technique may be applied to a very simple numerical optimisation problem. The basic technique is then altered and refined in a number of ways, with the effects of each change being measured by comparison against the performance of the original. In this way, the reader is provided with an uncluttered introduction to the technique and learns to appreciate why certain variants of GA have become more popular than others in the scientific community. Davis stresses that the choice of a suitable representation for the problem in hand is a key step in applying the GA, as is the selection of suitable techniques for generating new solutions from old. He is refreshingly open in admitting that much of the business of adapting the GA to specific problems owes more to art than to science. It is nice to see the terminology associated with this subject explained, with the author stressing that much of the field is still an active area of research. Few assumptions are made about the reader's mathematical background. The second part of the book contains thirteen cameo descriptions of how genetic algorithmic techniques have been, or are being, applied to a diverse range of problems. Thus, one group of authors explains how the technique has been used for modelling arms races between neighbouring countries (a non- linear, dynamical system), while another group describes its use in deciding design trade-offs for military aircraft. My own favourite is a rather charming account of how the GA was applied to a series of scheduling problems. Having attempted something of this sort with Simulated Annealing, I found it refreshing to see the authors highlighting some of the problems that they had encountered, rather than sweeping them under the carpet as is so often done in the scientific literature. The editor points out that there are standard GA tools available for either play or serious development work. Two of these (GENESIS and OOGA) are described in a short, third part of the book. As is so often the case nowadays, it is possible to obtain a diskette containing both systems by sending your Visa card details (or $60) to an address in the USA.
series other
last changed 2003/04/23 15:14

_id a84c
authors De Haemer Jr., M., J. and Zyda, M. J.
year 1991
title Simplification of objects rendered by polygonal approximations
source Computers and Graphics, 15(2):175-184
summary Current technology provides a means to obtain sampled data that digitally describes three-dimensional surfaces and objects. Three-dimensional digitizing cameras can be used to obtain sampled data that maps the surface of three dimensional figures and models. Data obtained from such sources enable accurate renderings of the original surface. However, the digitizing process often provides much more data than is needed to accurately recreate the surface or object. In order to use such data in real-time visual simulators, a significant reduction in the data needed to accurately render the sampled surfaces is required. The techniques presented were developed to drastically reduce the number of data points required to depict an object without sacrificing the detail and accuracy inherent in the digitizing process.
series journal paper
last changed 2003/04/23 15:50

_id 2b39
authors Duarte, Rovenir Bertola
year 2000
title O Uso do Computador no Ensino de Projeto: (por) uma Avaliação (Or Use do Computer nonEnsino de Project: (by) uma Avaliaction)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 361-363
summary The computer approaches to the discipline of project near the fifties, with the idea that all the systems and processes can be object of mathematical simulation. However in the last times, the computers were used more in drawings than in the projects, “CADrafting is uncommon (...) and CADesign is almost nonexistent...” (STEVEN, 1991). At the same time it happened a surprising approach with to architecture schools. It stimulated more methodological approaches, and the subject moved, placing the computer as element transformer. The computers have really been changing the production and generation of documents, but the question is if it has been altering the method or process of elaboration of ideas. After so much search in direction to the computers it is time of thinking what was gotten with them and the problems that accompanies him. The work search to discuss the subjects where the computer influences in the learning and the students’ development.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 0faa
authors Duelund Mortensen, Peder
year 1991
title THE FULL-SCALE MODEL WORKSHOP
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 10-11
summary The workshop is an institution, available for use by the public and established at the Laboratory of Housing in the Art Academy's school of Architecture for a 3 year trial period beginning April 1985. This resumé contains brief descriptions of a variety of representative model projects and an overview of all projects carried out so far, including the pilot projects from 1983 and planned projects to and including January 1987. The Full Scale Model Workshop builds full size models of buildings, rooms and parts of buildings. The purpose of the Full Scale Model Workshop is to promote communication among building's users. The workshop is a tool in an attempt to build bridges between theory and practice in research, experimentation and communication of research results. New ideas and experiments of various sorts can be tried out cheaply, quickly and efficiently through the building of full scale models. Changes can be done on the spot as a planned part of the project and on the basis of ideas and experiments achieved through the model work itself. Buildings and their space can thus be communicated directly to all involved persons, regardless of technical background or training in evaluation of building projects.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id e4b3
authors Eastman, Charles M.
year 1991
title Use of Data Modeling in the Conceptual Structuring of Design Problems
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 225-244
summary An approach is presented for defining the information needed or used in a design task, based on data modeling techniques. Called EDM, it allows representation of the information complexity imposed both from the performances or technologies involved as well as imposed criteria, such as aesthetic intentions. Here, EDM is applied to the design of chairs, a design domain with highly diverse technologies and information structures. The relation is shown between the information considered and the class of designs possible. Also shown is the complexity of different design structures and the implication of information structures for conventional and creative design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 218a
authors Ervin, Stephen M.
year 1991
title Intra-Medium and Inter-Media Constraints
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 365-380
summary Designers work with multiple representations in a variety of media to express and explore different kinds of knowledge. The advantages of multi-media in design are well- known, and exemplified by the current interest in 'hyper-media' approaches to knowledge exploration. A principal activity in working between views in one medium (e.g. plan, section and perspective drawings), or between different representations (diagrams, maps, graphs, pictures, e.g.) is extrapolating decisions made in one view or medium over to others, so that some consistency is maintained, and implications can be explored. The former kind of consistency maintenance (intra-medium) is beginning to be well understood techniques for constraint expression., satisfaction and propagation are starting to appear in 'smart CAD' systems. The latter kind of consistency maintenance inter-media.) is different, less well understood, and will require new mechanisms for constraint management and exploration. Experiments, hypotheses, and solutions in this direction will be central to any effort that seeks to explain, emulate or assist the integrative, synthetic reasoning that characterizes environmental design and planning. This paper examines some of the characteristics and advantages of intra and inter-media constraint exploration, describes a prototype "designers workstation" and some experiments in the context of landscape planning and design, and lays out some directions for development of these ideas in future computer aided design systems.
series CAAD Futures
last changed 1999/04/07 12:03

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