CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 176

_id 00bc
authors Chen, Chen-Cheng
year 1991
title Analogical and inductive reasoning in architectural design computation
source Swiss Federal Institute of Technology, ETH Zurich
summary Computer-aided architectural design technology is now a crucial tool of modern architecture, from the viewpoint of higher productivity and better products. As technologies advance, the amount of information and knowledge that designers can apply to a project is constantly increasing. This requires development of more advanced knowledge acquisition technology to achieve higher functionality, flexibility, and efficient performance of the knowledge-based design systems in architecture. Human designers do not solve design problems from scratch, they utilize previous problem solving episodes for similar design problems as a basis for developmental decision making. This observation leads to the starting point of this research: First, we can utilize past experience to solve a new problem by detecting the similarities between the past problem and the new problem. Second, we can identify constraints and general rules implied by those similarities and the similar parts of similar situations. That is, by applying analogical and inductive reasoning we can advance the problem solving process. The main objective of this research is to establish the theory that (1) design process can be viewed as a learning process, (2) design innovation involves analogical and inductive reasoning, and (3) learning from a designer's previous design cases is necessary for the development of the next generation in a knowledge-based design system. This thesis draws upon results from several disciplines, including knowledge representation and machine learning in artificial intelligence, and knowledge acquisition in knowledge engineering, to investigate a potential design environment for future developments in computer-aided architectural design. This thesis contains three parts which correspond to the different steps of this research. Part I, discusses three different ways - problem solving, learning and creativity - of generating new thoughts based on old ones. In Part II, the problem statement of the thesis is made and a conceptual model of analogical and inductive reasoning in design is proposed. In Part III, three different methods of building design systems for solving an architectural design problem are compared rule-based, example-based, and case-based. Finally, conclusions are made based on the current implementation of the work, and possible future extensions of this research are described. It reveals new approaches for knowledge acquisition, machine learning, and knowledge-based design systems in architecture.
series thesis:PhD
email
last changed 2003/05/10 05:42

_id c5ad
authors Shaviv, Edna and Peleg, Uriel J.
year 1991
title An Integrated KB-CAAD System for the Design of Solar and Low Energy Buildings
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 465-484
summary A knowledge-based computer-aided architectural design system (KB-CAAD) for the design and evaluation of solar and low energy buildings is presented. The KB-CAAD system is based on the, integration of knowledge-based and procedural simulation methods with any available CAAD system for building representation. The knowledge base contains the heuristic rules for the design of passive solar buildings. Whenever possible, the knowledge base guides the designer through the decision making process. Yet, if the rules of thumb are not acceptable for the particular design problem, the KB-CAAD system guides the architect by using a procedural simulation model. We demonstrate by means of a case study, that not only does the KB-CAAD system lead to the design of better solar buildings, but that this process requires less time and labor than the process of building presentations by means of standard available CAAD systems.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 86c1
authors Shih, Shen-Guan
year 1991
title Case-based Representation and Adaptation in Design
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 301-312
summary By attempting to model the raw memory of experts, case-based reasoning is distinguished from traditional expert systems, which compile experts' knowledge into rules before new problems are given. A case-based reasoning system processes new problems with the most similar prior experiences available, and adapts the prior solutions to solve new problems. Case-based representation, of design knowledge utilizes the desirable features of the selected case as syntax rules to adapt the case to a new context. As a central issue of the paper, three types of adaptation aimed at topological modifications are described. The first type - casebased search - can be viewed as a localized search process. It follows the syntactical structure of the case to search for variations which provide the required functionality. Regarding the complexity of computation, it is recognized that when a context sensitive grammar is used to describe the desirable features, the search process become intractable. The second type of adaptation can be viewed as a process of self-organization, in which context-sensitive grammars play an essential role. Evaluations have to be simulated by local interaction among design primitives. The third type is called direct transduction. A case is translated directly to another structure according to its syntax by some translation functions. A direct transduction is not necessarily a composition of design operators and thus, a crosscontextual mapping is possible. As a perspective use of these adaptation methods, a CAD system which provides designers with the ability to modify the syntactical structure of a group of design elements, according to some concerned semantics, would support designers better than current CAD systems.
series CAAD Futures
last changed 1999/04/07 12:03

_id 83b4
authors Tan, Milton
year 1991
title Themes for Schemes: Design Creativity as the Conceptualization, Transformation, and Representation of Emergent Forms
source Harvard University, Graduate School of Design
summary Architects, graphic designers, and others frequently develop designs by picking out and transforming subshapes of two-dimensional or three-dimensional shapes. Shape grammars formalize this aspect of design by specifying rules of the form $a /to b$: the left-hand side a describes a type of subshape that may be picked out, while the right-hand side b describes what that type of subshape may become. Designs in the language specified by a shape grammar are derived by recursively applying the shape transformation rules to a starting shape. To apply a shape-transformation rule automatically, a computer system, must have the capacity to recognize instances of the type of subshape specified on the left-hand side of the rule. Sometimes such instances are explicitly input by the designer, and explicitly represented in a data structure: in this case, recognition is a relatively straightforward task. But there may also be 'emergent' instances that were not explicitly input, and are only indirectly represented in the data structure. These emergent instances are potentially numerous, and may be extremely difficult to discover. This thesis focuses on mechanisms for picking out and transforming subshapes. The first three chapters place the issue in its broadest context by arguing that different designers--bringing different knowledge and attitudes to the task--will pick out and pay attention to different subshapes in a drawing. This contention is supported by introducing some of the relevant literature on perception, problem-solving, and creativity. Chapter 4 introduces shape grammars to provide a more formal framework for investigating this topic. Chapter 5 describes the properties and limitations of Topdown--a computer program which supports design by applying the rules of a shape grammar, but does not provide for recognition of emergent subshapes. Chapter 6 introduces ECART, a computer program which supports efficient recognition and transformation of emergent subshapes, and demonstrates how its performance transcends that of Topdown. Examination of the results produced by ECART suggest that a designer's conceptual filter--the repertoire of subshape types that he or she can recognize in a drawing--plays a crucial role in the development of design ideas.  
keywords Computer Graphics; Computer Software; Development
series thesis:PhD
email
last changed 2003/02/12 22:37

_id b04c
authors Goerger, S., Darken, R., Boyd, M., Gagnon, T., Liles, S., Sullivan, J. and Lawson, J.
year 1996
title Spatial Knowledge Acquisition from Maps and Virtual Environments in Complex Architectural Space
source Proc. 16 th Applied Behavioral Sciences Symposium, 22-23 April, U.S. Airforce Academy, Colorado Springs, CO., 1996, 6-10
summary It has often been suggested that due to its inherent spatial nature, a virtual environment (VE) might be a powerful tool for spatial knowledge acquisition of a real environment, as opposed to the use of maps or some other two-dimensional, symbolic medium. While interesting from a psychological point of view, a study of the use of a VE in lieu of a map seems nonsensical from a practical point of view. Why would the use of a VE preclude the use of a map? The more interesting investigation would be of the value added of the VE when used with a map. If the VE could be shown to substantially improve navigation performance, then there might be a case for its use as a training tool. If not, then we have to assume that maps continue to be the best spatial knowledge acquisition tool available. An experiment was conducted at the Naval Postgraduate School to determine if the use of an interactive, three-dimensional virtual environment would enhance spatial knowledge acquisition of a complex architectural space when used in conjunction with floor plan diagrams. There has been significant interest in this research area of late. Witmer, Bailey, and Knerr (1995) showed that a VE was useful in acquiring route knowledge of a complex building. Route knowledge is defined as the procedural knowledge required to successfully traverse paths between distant locations (Golledge, 1991). Configurational (or survey) knowledge is the highest level of spatial knowledge and represents a map-like internal encoding of the environment (Thorndyke, 1980). The Witmer study could not confirm if configurational knowledge was being acquired. Also, no comparison was made to a map-only condition, which we felt is the most obvious alternative. Comparisons were made only to a real world condition and a symbolic condition where the route is presented verbally.
series other
last changed 2003/04/23 15:50

_id 2344
authors White, Richard
year 1991
title Recognizing Structures: Some Problems in Reasoning with Drawings
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 381-394
summary This paper describes work on our current project aimed at developing a generalized system for performing automated reasoning tasks in various domains, using information extracted from drawings. It briefly describes the MOLE representation system, a frame-like formalism which can be used to build both description and inheritance hierarchies. The use of MOLE for representing graphical objects as well as the objects they represent is also described.The paper goes on to discuss some of the problems faced in the development of systems which can perform reasoning tasks on such representations. In particular, problems arising from the need to map the structures required by the application domain to the drawing description are outlined and a model which adapts existing Artificial Intelligence (AI) techniques to solve these problems is proposed.
series CAAD Futures
last changed 1999/04/07 12:03

_id 0b1c
authors Bridges, Alan
year 1991
title Computer Exercises in Architectural Design Theory
doi https://doi.org/10.52842/conf.ecaade.1991.x.f9w
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary This paper discusses how architectural theory may be taught using computer based exercises to explore the practical application of those theories. The particular view of architecture developed is, necessarily, a restricted one but the objectives behind the exercises are slightly different to those that a pure architectural theorist or historian might have The formal teaching of architectural theory and composition has not been very fashionable in Schools of Architecture for several years now: indeed there is a considerable inbuilt resistance in students to the application of any form of rules or procedures. There is however a general interest in computing and this can be utilised to advantage. In concentrating on computer applications in design eclectic use has been made of a number of architectural examples ranging from Greek temples to the work of modern deconstructionists. Architectural theory since Vitruvius is littered with attempts to define universal theories of design and this paper certainly does not presume to anything so grand: I have merely looked at buildings, compared them and noted what they have in common and how that might relate to computer-aided design. I have ignored completely any sociological, philosophical or phenomenological questions but would readily agree with the criticism that Cartesian rationality is not, on its own, a sufficient base upon which to build a theory of design. However I believe there is merit in articulating design by separating it from other concerns and making it a subject of study in its own right. Work in design research will provide the models and intellectual structures to facilitate discourse about design and might be expected to benefit the development of design skills by providing material that could be formally taught and debated in a way that is removed from the ephemeral "fashionable designer" debate. Of course, some of the ideas discussed here may prove to be equally ephemeral but that does not entirely negate their value.

series eCAADe
email
last changed 2022/06/07 07:50

_id eb51
authors Coyne, Richard
year 1996
title CAAD, Curriculum and Controversy
doi https://doi.org/10.52842/conf.ecaade.1996.121
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 121-130
summary This paper brings some of the debate within educational theory to bear on CAAD teaching, outlining the contributions of conservatism, critical theory, radical hermeneutics and pragmatism. The paper concludes by recommending that CAAD teaching move away from conservative concepts of teaching, design and technology to integrate it into the studio. In a highly illuminating book on education theory, Shaun Gallagher (1991) outlines four current views on education that correspond to four major positions in contemporary social theory and philosophy. I will extend these categories to a consideration of attitudes to information technology, and the teaching of computing in architecture. These four positions are conservatism, critical theory, radical hermeneutics, and pragmatism. I will show how certain issues cluster around them, how each position provides the focus of various discursive practices, or intellectual conversations in contemporary thinking, and how information technology is caught up in those conversations. These four positions are not "cognitive styles," but vigorously argued domains of debate involving writers such as Gadamer, Habermas and Derrida about the theory of interpretation. The field of interpretation is known as hermeneutics, which is concerned less with epistemology and knowledge than with understanding. Interpretation theory applies to reading texts, interpreting the law, and appreciating art, but also to the application of any practical task, such as making art, drawing, defining and solving problems, and design (Coyne and Snodgrass, 1995). Hermeneutics provides a coherent focus for considering many contemporary issues and many domains of practice. I outline what these positions in education mean in terms of CAAD (computer-aided architectural design) in the curriculum.

series eCAADe
email
more http://www.caad.ac.uk/~richard
last changed 2022/06/07 07:56

_id c886
authors Graham, Ian
year 1991
title Object oriented methods
source Addison Wesley
summary This is another book aimed at helping those making decisions to arrive at better informed ones. This is a second (and substantially updated)edition of a book that was deservedly well reviewed when it was originally published. Those who have to give advice on the choice of any aspect of OO technology from design to programming and testing will know that they are faced with attempting to make decisions based on ill-informed and often biased sources of information. Ian Graham attempts to survey the whole field, laying out your choices for you rather than making them for you. In each aspect of the subject the result of reading Object-Oriented Methods will be to allow you to reach decisions based on an understanding of the problems and the current range of tools aimed at helping you solve them. If you have a serious decision to make this would be a good place to start before proceeding to a more detailed investigation of what seem the potentially best choices for you and your needs. The other group of people who will benefit from reading this book are those that want or need a general overview of the OO arena. This is a good text that should be read by students of Computing, those who recognise that good advice is based on a comprehensive knowledge of the field and those who have to make a practical commercial decision about which OO route to take.
series other
last changed 2003/04/23 15:14

_id 8658
authors Matas, Bellot
year 1991
title BECOC : A Knowledge Bank and its Use in Construction and CAD Systems
source The Computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered : ill. include some bibliographical references
summary The Development of the BECOC prototype (Structured Knowledge Bank for Construction Elements) was undertaken in order to test the integration of Data and Knowledge using the SITEC model (Construction Technology Information System). After the graphical definition of a building exterior, the assignment of the construction solutions is dynamically controlled using the Knowledge Bank for real time decision making. To represent the knowledge that acts on the data the knowledge bank consists of an Object Oriented Data Base and a Rule System, developed using the NEXPERT/OBJECT package. In this manner it is possible to establish relationships among properties, concepts, restrictions in values, structural relations and the control of standards compliance, which in this case has been limited to thermal, acoustic and weight requirements. The system helps the user to make decisions and it analyzes the context in order to make the deductions needed to maintain internal data consistency. The positive results of this work indicate the way for further developments, and demonstrate that expert systems and traditional technologies coupled together can be effective and give the desired answers in monitoring design in the everyday problems in construction technology
keywords construction, expert systems, knowledge base, design, building, envelope, applications, integration, architecture
series CADline
last changed 2003/06/02 13:58

_id 040e
authors Simovic, Dejan
year 1991
title URBIS: A Tool for City-Planners
doi https://doi.org/10.52842/conf.ecaade.1991.x.q8l
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary URBIS is a computer program built for AutoCAD environment (AutoLisp) which purpose is to help in urban planning's education and practice. Motives for program creation are: (1) Needs of education at the Faculty of Architecture of the Belgrade University. (2) Exploring the AutoCAD's capabilities in managing urban planning data bases. (3) Providing a tool for creation and manipulation of urban environment computer model. (4) Making a base for knowledge based system creation. (5) Computer based evaluation of the results of the competition "Future of New Belgrade". // The program consists of: (1) Module for model creation. (2) Module for model manipulation - remodeling. (3) Module for obtaining data from the model. // Some commands and procedures from these three modules are organized as ARCHIGAME module - a kind of game for architects. The computer model of New Belgrade was created using this program, and three remodelations were done on the model, as the test-examples.

series eCAADe
last changed 2022/06/07 07:50

_id ca50
authors Ayrle, Hartmut
year 1991
title XNET2 - Methodical Design of Local Area Networks in Buildings - An Application of the A4 Intelligent Design Tool
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 443-450
summary XNET2 is a prototype program, that helps network planners to design Ethernet-conform data-networks for sites and buildings. It is implemented as an example application of the ARMILLA4 Intelligent Design Tool under Knowledge Craft. It is based on a knowledge acquisition phase with experts from DECsite, the network-branch of DEC. The ARMILLA Design Tool is developed on the basis of Fritz Haller's ARMILLA ' a set of geometrical and operational rules for the integration of technical ductwork into a building's construction.
series CAAD Futures
last changed 2003/11/21 15:16

_id ea2f
authors Heisserman, Jeff A.
year 1991
title Generative geometric design and boundary solid grammars
source Carnegie Mellon University, Department of Architecture
summary This thesis explores the automatic generation of solid models based on a grammatical paradigm. It introduces a formalism, boundary solid grammars, for this purpose. In this formalism, a set of geometric rules is applied to an initial solid model to generate a language or family of solids. A rule may match on a portion of the boundary of a solid, and then modify the solid or add new solids. Genesis is presented as an implementation of the formalism. A number of grammars have been constructed to demonstrate the concepts and usefulness of the formalism. These grammars generate simple geometric forms including snodakes, recursive octahedra, “fractal” mountains, and spirals. Another grammar generates stereo lithography support structures. Queen Anne houses have been characterized with a more extensive grammar. Grammars are also being developed to generate housings for small computers and structural designs for high rise buildings. The thesis introduces the unary shape operations and a new paradigm for solid modeling, The unary shape operations take models that may have self-intersections, interpret the models consid- ering the given geometry and face orientations, and produce valid models. Local operations, the unary shape operations, and Boolean operations are used together within a valid modeling scheme. The thesis introduces a new boundary representation for manifold and nonmanifold solids, the generalized split-edge representation. It describes generalized Euler operations which manipulate the topology of the nonmanifold representation. Finally, the thesis presents a form of the Euler- Poincare equation that characterizes the relationship between elements of nonmanifold surfaces of solids.
series thesis:PhD
last changed 2003/02/12 22:37

_id 2eb4
authors Johnson, Robert E.
year 1991
title ESP - An Expert System for Property Revitalization
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 425-442
summary This paper reports on the development of a knowledge based system that can help to assess the reuse potential of idle industrial property. It does not take the place of the architect or engineer, but allows for strategic design factors to be considered in very early and important property redesign and revitalization decisions. The idea is predicated on the judgment that there is a relatively systematic approach to evaluating the reuse potential of vacant property. A frame based approach together with a series of "if-then" rules are used to represent the knowledge domain and procedures required to perform a feasibility analysis. Rules for assessing the impact of the regional economy, industrial market trends, building configuration, building design strategies and the impact of building codes are included in this manner. A prototype of this system system has been implemented on both an Apple Macintosh computer using AAIS Prolog and an IBM AT compatible using Arity/Prolog.
series CAAD Futures
last changed 1999/04/07 12:03

_id 098a
authors Perron, Richard and Miller, Deron
year 1991
title Landscape of the Mind
doi https://doi.org/10.52842/conf.acadia.1991.071
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 71-86
summary The focus of this article is the exploration of landscape and the question of representation, more specifically how landscape principles can be represented through computation. It is a quest for essential qualities, through an application of philosophical questioning, and a response to a human perception of reality. Reality, as an invention of the human mind, is often thought of as a set of accepted conventions and constructs. Such a reality has an inherent dependency upon cognition where spatial and temporal principles may be defined within the natural and built environment, and further embraced within a cultural context. However, there also exist rules or relations that are neither invented nor formulated by the participants understanding. In effect these relations may not have been effectively articulated, a result perhaps of unfamiliar cues. Therefore, to the participant, these relations reside in the realm of the unknown or even the mystic. The aesthetic often resides in the realm of the mystic. The discovery of the aesthetic, is often an experience that comes from encountering physical and essential beauty where it has been produced through unconscious relations, perceived, yet transcending human understanding. The aspects of space and time, spatial and temporal properties and relations of things and events, are generally accepted conventions. Yet, the existence of a time order, is often not perceived. An understanding of spatial temporal properties may involve a temporal detachment from convention, allowing the release of previously unknown patterns and relations. Virtual realities are well constructed simulations of our environments, yet they may lack the embedded essential qualities of place. Virtual reality should transcend human perception and traditional modes of understanding, and most importantly our limited notions of the temporal nature of our environment. A desire to reach beyond the limits of perceived time order, may take us beyond existing sets of cultural values, and lead to the realization of new spatial/temporal conventions with the assistance of the computer.
series ACADIA
last changed 2022/06/07 08:00

_id a233
authors Rosenman, M.A., Gero, J.S. and Oxman, R.E.
year 1991
title What's in a Case: The Use of Case Bases, Knowledge Bases, and Databases in Design
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 285-300
summary Design experience can be classified into generalized or compiled knowledge and specific knowledge. Generalized design knowledge has been introduced into computer-aided design in the form of rules, frames and more recently, design prototypes. Case-based reasoning is a well-defined paradigm in artificial intelligence and has obvious scope for its use in design reasoning. This paper explores case-based reasoning in design and argues for the integration of both specific and generalized design knowledge. This integration allows for characterizing what is in a case by drawing upon the schema developed for design prototypes. Finally, the paper argues that the addition of precedent knowledge, in the form of case bases, to knowledge bases and CAD databases will further extend the experience-based capabilities of design systems.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 8db6
authors Bijl, Aart
year 1991
title On Knowing - Feeling and Expression
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 157-176
summary The basic assumptions for CAD, and for any use of computers, are re-examined. They refer to how we know things, how we think of knowledge being represented, and the impact of representation techniques on evolution of knowledge. Japan offers stimulating clues on how we might regard the usefulness of computers, and these are explained. Evocative illustrations are presented, to show a direction for future developments.
series CAAD Futures
last changed 2003/11/21 15:16

_id 84a7
authors Kalay, Yehuda E.
year 1991
title Multi-Faceted, Dynamic Representation of Design Knowledge
source ARCC Conference on Reflections on Representations. September, 1991. [16] p. : ill. includes bibliography
summary Explicit representation of design knowledge is needed if scientific methods are to be applied in design research, and if computers are to be used in the aid of design education and practice. The representation of knowledge in general, and design knowledge in particular, have been the subject matter of computer science, design methods, and computer-aided design research for quite some time. Several models of design knowledge representation have been developed over the last 30 years, addressing specific aspects of the problem. This paper describes an approach that recognizes the multiplicity of design knowledge representation modalities and the dynamic nature of the represented knowledge. It uses a variety of computational tools to encode different aspects of design knowledge, including the realities, perceptions and the intentions it comprises. The representation is intended to form a parsimonious, communicable and presentable knowledge- base that can be used as a tool for design research and education
keywords design, knowledge, representation, architecture, integration
series CADline
email
last changed 2003/06/02 10:24

_id ga0010
id ga0010
authors Moroni, A., Zuben, F. Von and Manzolli, J.
year 2000
title ArTbitrariness in Music
source International Conference on Generative Art
summary Evolution is now considered not only powerful enough to bring about the biological entities as complex as humans and conciousness, but also useful in simulation to create algorithms and structures of higher levels of complexity than could easily be built by design. In the context of artistic domains, the process of human-machine interaction is analyzed as a good framework to explore creativity and to produce results that could not be obtained without this interaction. When evolutionary computation and other computational intelligence methodologies are involved, every attempt to improve aesthetic judgement we denote as ArTbitrariness, and is interpreted as an interactive iterative optimization process. ArTbitrariness is also suggested as an effective way to produce art through an efficient manipulation of information and a proper use of computational creativity to increase the complexity of the results without neglecting the aesthetic aspects [Moroni et al., 2000]. Our emphasis will be in an approach to interactive music composition. The problem of computer generation of musical material has received extensive attention and a subclass of the field of algorithmic composition includes those applications which use the computer as something in between an instrument, in which a user "plays" through the application's interface, and a compositional aid, which a user experiments with in order to generate stimulating and varying musical material. This approach was adopted in Vox Populi, a hybrid made up of an instrument and a compositional environment. Differently from other systems found in genetic algorithms or evolutionary computation, in which people have to listen to and judge the musical items, Vox Populi uses the computer and the mouse as real-time music controllers, acting as a new interactive computer-based musical instrument. The interface is designed to be flexible for the user to modify the music being generated. It explores evolutionary computation in the context of algorithmic composition and provides a graphical interface that allows to modify the tonal center and the voice range, changing the evolution of the music by using the mouse[Moroni et al., 1999]. A piece of music consists of several sets of musical material manipulated and exposed to the listener, for example pitches, harmonies, rhythms, timbres, etc. They are composed of a finite number of elements and basically, the aim of a composer is to organize those elements in an esthetic way. Modeling a piece as a dynamic system implies a view in which the composer draws trajectories or orbits using the elements of each set [Manzolli, 1991]. Nonlinear iterative mappings are associated with interface controls. In the next page two examples of nonlinear iterative mappings with their resulting musical pieces are shown.The mappings may give rise to attractors, defined as geometric figures that represent the set of stationary states of a non-linear dynamic system, or simply trajectories to which the system is attracted. The relevance of this approach goes beyond music applications per se. Computer music systems that are built on the basis of a solid theory can be coherently embedded into multimedia environments. The richness and specialty of the music domain are likely to initiate new thinking and ideas, which will have an impact on areas such as knowledge representation and planning, and on the design of visual formalisms and human-computer interfaces in general. Above and bellow, Vox Populi interface is depicted, showing two nonlinear iterative mappings with their resulting musical pieces. References [Manzolli, 1991] J. Manzolli. Harmonic Strange Attractors, CEM BULLETIN, Vol. 2, No. 2, 4 -- 7, 1991. [Moroni et al., 1999] Moroni, J. Manzolli, F. Von Zuben, R. Gudwin. Evolutionary Computation applied to Algorithmic Composition, Proceedings of CEC99 - IEEE International Conference on Evolutionary Computation, Washington D. C., p. 807 -- 811,1999. [Moroni et al., 2000] Moroni, A., Von Zuben, F. and Manzolli, J. ArTbitration, Las Vegas, USA: Proceedings of the 2000 Genetic and Evolutionary Computation Conference Workshop Program – GECCO, 143 -- 145, 2000.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 2ecf
authors Oxman, R. and Oxman, R.
year 1991
title Building Form Modelling in Architectural Design Education
doi https://doi.org/10.52842/conf.ecaade.1991.x.k4c
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary The paper describes an approach to architectural design education within the tradition of grammatical studies. It exploits certain attributes of computer modelling and computer graphics programs as an environment to convey architectural knowledge. The formal representation of designs and the manipulation of these representations are proposed as architectural knowledge and one of the foundations of design. Computer-based three-dimensional formal analysis of designs is employed as a technique for the acquisition of knowledge of classes of designs. Through formal analysis certain general models of building form are postulated. The classes of building form models in architecture are elaborated, and their relation to the concept of architectural syntax is discussed. The computational significance of building form modelling is considered, and the relevance of formal modelling in design education is discussed.

series eCAADe
email
last changed 2022/06/07 07:50

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