CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 220

_id e336
authors Achten, H., Roelen, W., Boekholt, J.-Th., Turksma, A. and Jessurun, J.
year 1999
title Virtual Reality in the Design Studio: The Eindhoven Perspective
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 169-177
doi https://doi.org/10.52842/conf.ecaade.1999.169
summary Since 1991 Virtual Reality has been used in student projects in the Building Information Technology group. It started as an experimental tool to assess the impact of VR technology in design, using the environment of the associated Calibre Institute. The technology was further developed in Calibre to become an important presentation tool for assessing design variants and final design solutions. However, it was only sporadically used in student projects. A major shift occurred in 1997 with a number of student projects in which various computer technologies including VR were used in the whole of the design process. In 1998, the new Design Systems group started a design studio with the explicit aim to integrate VR in the whole design process. The teaching effort was combined with the research program that investigates VR as a design support environment. This has lead to increasing number of innovative student projects. The paper describes the context and history of VR in Eindhoven and presents the current set-UP of the studio. It discusses the impact of the technology on the design process and outlines pedagogical issues in the studio work.
keywords Virtual Reality, Design Studio, Student Projects
series eCAADe
email
last changed 2022/06/07 07:54

_id 0ab2
authors Amor, R., Hosking, J., Groves, L. and Donn, M.
year 1993
title Design Tool Integration: Model Flexibility for the Building Profession
source Proceedings of Building Systems Automation - Integration, University of Wisconsin-Madison
summary The development of ICAtect, as discussed in the Building Systems Automation and Integration Symposium of 1991, provides a way of integrating simulation tools through a common building model. However, ICAtect is only a small step towards the ultimate goal of total integration and automation of the building design process. In this paper we investigate the next steps on the path toward integration. We examine how models structured to capture the physical attributes of the building, as required by simulation tools, can be used to converse with knowledge-based systems. We consider the types of mappings that occur in the often different views of a building held by these two classes of design tools. This leads us to examine the need for multiple views of a common building model. We then extend our analysis from the views required by simulation and knowledge-based systems, to those required by different segments of the building profession (e.g. architects, engineers, developers, etc.) to converse with such an integrated system. This indicates a need to provide a flexible method of accessing data in the common building model to facilitate use by different building professionals with varying specialities and levels of expertise.
series journal paper
email
last changed 2003/05/15 21:22

_id f9bd
authors Amor, R.W.
year 1991
title ICAtect: Integrating Design Tools for Preliminary Architectural Design
source Wellington, New Zealand: Computer Science Department, Victoria University
summary ICAtect is a knowledge based system that provides an interface between expert systems, simulation packages and CAD systems used for preliminary architectural design. This thesis describes its structure and development.The principal work discussed in this thesis involves the formulation of a method for representing a building. This is developed through an examination of a number of design tools used in architectural design, and the ways in which each of these describe a building.Methods of enabling data to be transferred between design tools are explored. A Common Building Model (CBM), forming the core of the ICAtect system, is developed to represent the design tools knowledge of a building. This model covers the range of knowledge required by a large set of disparate design tools used by architects at the initial design stage.Standard methods of integrating information from the tools were examined, but required augmentation to encompass the unusual constraints found in some of the design tools. The integration of the design tools and the CBM is discussed in detail, with example methods developed for each type of design tool. These example methods provide a successful way of moving information between the different representations. Some problems with mapping data between very different representations were encountered in this process, and the solutions or ideas for remedies are detailed. A model for control and use of ICAtect is developed in the thesis, and the extensions to enable a graphical user interface are discussed.The methods developed in this thesis demonstrate the feasibility of an integrated system of this nature, while the discussion of future work indicates the scope and potential power of ICAtect.
series other
last changed 2003/04/23 15:14

_id 9964
authors Augenbroe, G. and Winkelmann, F.
year 1991
title Integration of Simulation into the Building Design Process
source J.A. Clarke, J.W. Mitchell, and R.C. Van de Perre (eds.), Proceedings, Building Simulation '91 IBPSA Conference, pp. 367-374
summary We describe the need for a joint effort between design researchers and simulation tool developers in formulating procedures and standards for integrating simulation into the building design process. We review and discuss current efforts in the US and Europe in the development of next-generation simulation tools and design integration techniques. In particular, we describe initiatives in object-oriented simulation environments (including the US Energy 'Kernel System, the Swedish Ida system, the UK Energy Kernel System, and the French ZOOM program.) and consider the relationship of these environments to recent R&D initiatives in design integration (the COMBINE project in Europe and the AEDOT project in the US).
series other
last changed 2003/11/21 15:16

_id 27d2
authors Ayrle, Hartmut
year 1991
title Computers for Architects - Only a Tool?
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
doi https://doi.org/10.52842/conf.ecaade.1991.x.i9j
summary The paper states that, as a result of the schism between architecture as art and engineering as rationalism, the architectural community underestimates the computer as tool with a potential to substantially enlarge the possibilities of building design. It is claimed that the computer could serve as coordination tool for the ruptured design process, as a virtual workbench where all design disciplines sit together and develop their designs in enhanced conscience of what the whole design demands. The paper then concludes, that to develop such software tools, architects must participate in the development of software and may no longer be restricted to the role of applicants, especially during their universitary instruction. The corresponding research and training facilities at the University of Karlsruhe, Faculty of Architecture are described.

series eCAADe
last changed 2022/06/07 07:50

_id 22d6
authors Ballheim, F. and Leppert, J.
year 1991
title Architecture with Machines, Principles and Examples of CAAD-Education at the Technische Universität München
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
doi https://doi.org/10.52842/conf.ecaade.1991.x.h3w
summary "Design tools affect the results of the design process" - this is the starting point of our considerations about the efficient use of CAAD within architecture. To give you a short overview about what we want to say with this thesis lets have a short - an surely incomplete - trip through the fourth dimension back into the early time of civil engineering. As CAD in our faculty is integrated in the "Lehrstuhl für Hochbaustatik und Tragwerksplanung" (if we try to say it in English it would approximately be "institute of structural design"), we chose an example we are very familiar with because of its mathematical background - the cone sections: Circle, ellipse, parabola and hyperbola. If we start our trip two thousand years ago we only find the circle - or in very few cases the ellipse - in their use for the ground plan of greek or roman theaters - if you think of Greek amphitheaters or the Colosseum in Rome - or for the design of the cross section of a building - for example the Pantheon, roman aqueducts or bridges. With the rediscovery of the perspective during the Renaissance the handling of the ellipse was brought to perfection. May be the most famous example is the Capitol in Rome designed by Michelangelo Buonarotti with its elliptical ground plan that looks like a circle if the visitor comes up the famous stairway. During the following centuries - caused by the further development of the natural sciences and the use of new construction materials, i.e. cast-iron, steel or concrete - new design ideas could be realized. With the growing influence of mathematics on the design of buildings we got the division into two professions: Civil engineering and architecture. To the regret of the architects the most innovative constructions were designed by civil engineers, e.g. the early iron bridges in Britain or the famous bridges of Robert Maillard. Nowadays we are in the situation that we try to reintegrate the divided professions. We will return to that point later discussing possible solutions of this problem. But let us continue our 'historical survey demonstrating the state of the art we have today. As the logical consequence of the parabolic and hyperbolic arcs the hyperbolic parabolic shells were developed using traditional design techniques like models and orthogonal sections. Now we reach the point where the question comes up whether complex structures can be completely described by using traditional methods. A question that can be answered by "no" if we take the final step to the completely irregular geometry of cable- net-constructions or deconstructivistic designs. What we see - and what seems to support our thesis of the connection between design tools and the results of the design process - is, that on the one hand new tools enabled the designer to realize new ideas and on the other hand new ideas affected the development of new tools to realize them.

series eCAADe
more http://www.mediatecture.at/ecaade/91/ballheim_leppert.pdf
last changed 2022/06/07 07:50

_id 85f9
authors Brisson, E., Debras, P. and Poyet, Patrice
year 1991
title A First Step Towards an Intelligent Integrated Design System in the Building Field
source computer Integrated Future, CIB W78 Seminar. September, 1991. Unnumbered pages : ill. includes bibliography
summary This article presents the work the Knowledge Base Group is achieving towards the integration of Artificial Intelligence based facilities in the Building design process. After an overview of the current state of the integrated design process, the context and the technical guidelines to realize computer integrated software in the building design field is described. Then some tools are presented to model the knowledge (the HBDS method) and to implement such model in our Mips home-made knowledge modeling software platform (including object-oriented database management facilities, expert system reasoning facilities, hypertext edition facilities, 3D-design and 3D-view modules...). Finally the authors describe the Quakes application devoted to assess detached house anti-seismic capabilities during the design process. A deep conceptual model considers all the semantic entities (columns, resistant panels, openings, ...) involved in the anti-seismic expertise. Using both this conceptual model description of a detached house and the 3D design tool, they input the project. Then the seismic expertise is driven in a divide and conquer approach and records the alleged configuration recognized automatically linked to the corresponding section of the building regulation
keywords AI, design, knowledge, software, integration, building, CAD, structures
series CADline
last changed 2003/06/02 13:58

_id 0aba
authors Carrara, Gianfranco, Kalay, Yehuda E. and Novembri, Gabriele
year 1991
title Intelligent Systems for Supporting Architectural Design
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 191-202
summary Design can be considered a process leading to the definition of a physical form that achieves a certain predefined set of objectives. The process comprises three distinct operations: (1) definition of the desired set of performance criteria (design goals); (2) production of alternative design solutions; (3) evaluation of the expected performances of alternative design solutions, and comparing them to predefined criteria. Difficulties arise in performing each one of the three operations, as well as in combining them into a purposeful, unified process. First, it is difficult to define the desired performance criteria prior to and independently of, the search for an acceptable solution that achieves them, since many aspects of the desired criteria can only be discovered through the search for an acceptable solution. Furthermore, the search for such a solution may well alter the definition of these criteria, as new criteria and incompatibilities between existing criteria are discovered. Second the generation of a design solution is a task demanding creativity, judgement, and experience, all three of which are difficult to define, teach, and otherwise capture in some explicit manner. Third, it is difficult to evaluate the expected performances of alternative design solutions and to compare them to the predefined criteria. Design parameters interact with each other in complex ways, which cause effects and side effects. Predicting the expected performances of even primary effects involves extrapolating non-physical characteristics from the proposed solution's physical organization, a process which relies on a host of assumptions (physical, sociological, psychological, etc.) and hence is seldom a reliable measure. A fourth problem arises from the need to coordinate the three operations in an iterative process that will converge on an acceptable design solution in reasonable time. Computational techniques that were developed in the past to assist designers in performing the above mentioned activities have shown limitations and proved inadequate to a large degree. In this paper we discuss the work in progress aimed at developing an intelligent support system for building and architectural design, which will be able to play a decisive role in the definition, evaluation and putting into effect of the design choices.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 00bc
authors Chen, Chen-Cheng
year 1991
title Analogical and inductive reasoning in architectural design computation
source Swiss Federal Institute of Technology, ETH Zurich
summary Computer-aided architectural design technology is now a crucial tool of modern architecture, from the viewpoint of higher productivity and better products. As technologies advance, the amount of information and knowledge that designers can apply to a project is constantly increasing. This requires development of more advanced knowledge acquisition technology to achieve higher functionality, flexibility, and efficient performance of the knowledge-based design systems in architecture. Human designers do not solve design problems from scratch, they utilize previous problem solving episodes for similar design problems as a basis for developmental decision making. This observation leads to the starting point of this research: First, we can utilize past experience to solve a new problem by detecting the similarities between the past problem and the new problem. Second, we can identify constraints and general rules implied by those similarities and the similar parts of similar situations. That is, by applying analogical and inductive reasoning we can advance the problem solving process. The main objective of this research is to establish the theory that (1) design process can be viewed as a learning process, (2) design innovation involves analogical and inductive reasoning, and (3) learning from a designer's previous design cases is necessary for the development of the next generation in a knowledge-based design system. This thesis draws upon results from several disciplines, including knowledge representation and machine learning in artificial intelligence, and knowledge acquisition in knowledge engineering, to investigate a potential design environment for future developments in computer-aided architectural design. This thesis contains three parts which correspond to the different steps of this research. Part I, discusses three different ways - problem solving, learning and creativity - of generating new thoughts based on old ones. In Part II, the problem statement of the thesis is made and a conceptual model of analogical and inductive reasoning in design is proposed. In Part III, three different methods of building design systems for solving an architectural design problem are compared rule-based, example-based, and case-based. Finally, conclusions are made based on the current implementation of the work, and possible future extensions of this research are described. It reveals new approaches for knowledge acquisition, machine learning, and knowledge-based design systems in architecture.
series thesis:PhD
email
last changed 2003/05/10 05:42

_id caadria2007_659
id caadria2007_659
authors Chen, Zi-Ru
year 2007
title The Combination of Design Media and Design Creativity _ Conventional and Digital Media
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.w5x
summary Creativity is always interested in many fields, in particular, creativity and design creativity have many interpretations (Boden, 1991; Gero and Maher, 1992, 1993; Kim, 1990; Sternberg, 1988; Weisberg, 1986). In early conceptual design process, designers used large number of sketches and drawings (Purcell and Gero, 1998). The sketch can inspire the designer to increase the creativity of the designer’s creations(Schenk, 1991; Goldschmidt, 1994; Suwa and Tversky, 1997). The freehand sketches by conventional media have been believed to play important roles in processes of the creative design thinking(Goldschmidt, 1991; Schon and Wiggins, 1992; Goel, 1995; Suwa et al., 2000; Verstijnen et al., 1998; Elsas van and Vergeest, 1998). Recently, there are many researches on inspiration of the design creativity by digital media(Liu, 2001; Sasada, 1999). The digital media have been used to apply the creative activities and that caused the occurrenssce of unexpected discovery in early design processes(Gero and Maher, 1993; Mitchell, 1993; Schmitt, 1994; Gero, 1996, 2000; Coyne and Subrahmanian, 1993; Boden, 1998; Huang, 2001; Chen, 2001; Manolya et al. 1998; Verstijinen et al., 1998; Lynn, 2001). In addition, there are many applications by combination of conventional and digital media in the sketches conceptual process. However, previous works only discussed that the individual media were related to the design creativity. The cognitive research about the application of conceptual sketches design by integrating both conventional and digital media simultaneously is absent.
series CAADRIA
email
last changed 2022/06/07 07:50

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id ddss2006-hb-487
id DDSS2006-HB-487
authors Chien-Tung Chen and Teng-Wen Chang
year 2006
title 1:1 Spatially Augmented Reality Design Environment
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 487-499
summary With the development of ubiquitous computing (Weiser, 1991), what will become of the traditional media such as pen and sketches, especially in the design education environment? Or what will they be transformed into? In this research, we focus on the interior design process with a particular type of media-1:1 spatially augmented reality design environment (SARDE). In this research, we tried to implement SARDE and have a scenario experiment to check how designers interact with such design media. Furthermore, through this research, we have come to know more about how designers use design media to represent their design dream.
keywords Design & Decision Support Systems, Spatially Augmented Reality, Architecture Education, and Computer Visualization
series DDSS
last changed 2006/08/29 12:55

_id cdb1
authors Cornick, T., Noble, B. and Hallahan, C.
year 1991
title The Limitations of Current Working Practices on the Development of Computer Integrating Modelling in Construction
source computer Integrated Future, CIB W78 Seminar. Calibre, The Netherlands: Eindhoven University of Technology, september, 1991. Unnumbered. includes bibliography
summary For the construction Industry to improve its processes through the application computer-based systems, traditional working practices must first change to support the integrated control of design and construction. Current manual methods of practice accept the limitations of man to process a wide range of building performance and production information simultaneously. However when these limitations are removed, through the applications of computer systems, the constraints of manual methods need no longer apply. The first generation of computer applications to the Construction Industry merely modelled the divided and sequential processes of manual methods i.e. drafting, specification writing, engineering and quantity calculations, estimating, billing, material ordering data-bases and activity planning. Use of these systems raises expectations that connections within the computer between the processes modelled can actually be made and faster and more integrated information processing be achieved. 'Linking' software is then developed. The end result of this approach was that users were able to produce information faster, present it in an impressive manner but, in reality, no perceived improvement in actual building performance, production economy or efficiency was realized. A current government sponsored Teaching Company Programme with a UK design and build company is addressing the problem of how real economic benefit can be realized through improvement in, amongst other things, their existing computer applications. This work is being carried out by both considering an academic conceptual model of how 'designing for production' can be achieved in computer applications and what is immediately realizable in practice by modelling the integration of a limited number of knowledge domains to which computers are already being applied. i.e. billing from design, estimating and buying. This paper describes each area of work and how they are impacting on each other
keywords construction, building process, integration
series CADline
last changed 2003/06/02 13:58

_id c1ca
authors Daru, Roel
year 1991
title Sketch as Sketch Can - Design Sketching with Imperfect Aids and Sketchpads of the Future
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
doi https://doi.org/10.52842/conf.ecaade.1991.x.k1t
summary Sketching plays a manifold role in design and design education now as much as it did in the computerless days. Design sketching is indispensable during the early phases of the architectural design process. But if we ask architects and design educators alike what they are doing with computers, idea sketching is the least mentioned answer if not left out entirely. It is not because they are computer-illiterates, as the computer industry would tend to imply, but because their computers are not offering an adequate environment for design sketching. In education this means that those trying to create computeraided design sketching courses are confronted with the choice of either working with imperfect tools, or waiting for better tools. But by exploring the possibilities in available surrogates we will build the necessary experiences for specifying what is really useful for idea-sketching. Without such exercises, we will never go beyond the electronic metaphor of the sketchbook with pencil or marker.

series eCAADe
email
last changed 2022/06/07 07:50

_id e717
authors De Vries, Mark and Wagter, Harry
year 1991
title The First CAAD Package (sketch based cad)
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 497-510
summary In this paper a theory will be presented that can be used to develop a new type of CAD program. It supports architectural design and can be applied to the earliest stages of the design process. The theory is based on architectural knowledge and describes how sketched input can be used for CAAD programs. The theoretical backgrounds will be explained briefly.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 2e03
authors Diederiks, H.J. and van Staveren, R.J.
year 1991
title Dynamic Information System for Modelling of Design Processes
source Computer Integrated Future, CIB W78 Seminar. september, 1991
summary Unnumbered : ill. DINAMO is a Dynamic Information System for Modelling of Design Processes. It is intended for use along with product models, data management systems and existing applications. In DINAMO a programming user can define processes. These processes are represented by graphs. The graphs are characterized by nodes and relations between nodes. Each node in a graph represents a task, and each relation can be restricted to conditions. So the way in which a process is actually being performed, that is, the actual path to be evaluated through the graph, can depend on certain conditions. Processes and functions (=software modules) are available to the user as tasks. A consuming user can activate tasks; the DINAMO system regulates the dispatch of the tasks, conform the process and function definitions. Tasks are collected on sheets; sheets are collected in a task box. A task box can be regarded as a certain environment, determined by the programming user. A consuming user can choose between the environments which are available at that moment. With the DINAMO system software and process definitions can be re-used in a simple way
keywords design process, modeling, graphs, information, relations, software
series CADline
last changed 2003/06/02 13:58

_id ecaade2007_073
id ecaade2007_073
authors Francis, Sabu
year 2007
title Web Based Collaborative Architectural Practice Using a Fractal System
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 727-734
doi https://doi.org/10.52842/conf.ecaade.2007.727
summary I have been working on an architecture representation system in India since 1991; that markedly deviates from the need of traditional drawings as we know. Over three million square feet of work has been done that took advantage of this system as it was being developed. The system has now matured sufficiently to be put into practice as a comprehensive architectural system of practice. It takes advantage of creation of just-in-time dynamic multi-organizations that can get formed (and dismantled) over the Internet on a project to project basis. The raison d’être of the representation system is that it would expose the “source-code” (metaphorically) of any work of architecture to stakeholders, much the same way as an open-source software project exposes the internal representation to fellow developers. I believe the design of architecture must go through an “open source” process in order to produce socially responsible designs. Such a stance is explained in this paper. The paper also explains the system in detail; its mathematical basis and justifies the need for such an approach. It also explores how a collaborative practice can be put into place using the system in the context of Internet technologies.
keywords Collaborative practice, fractals, representation system
series eCAADe
email
last changed 2022/06/07 07:50

_id 673a
authors Fukuda, T., Nagahama, R. and Sasada, T.
year 1997
title Networked Interactive 3-D design System for Collaboration
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 429-437
doi https://doi.org/10.52842/conf.caadria.1997.429
summary The concept of ODE (Open Design Environment) and corresponding system were presented in 1991. Then the new concept of NODE. which is networked version of ODE. was generated to make wide area collaboration in 1994. The aim of our research is to facilitate the collaboration among the various people involved in the design process of an urban or architectural project. This includes various designers and engineers, the client and the citizens who may be affected by such a project. With the new technologies of hyper medium, network, and component architecture, we have developed NODE system and applied in practical use of the collaboration among the various people. This study emphasizes the interactive 3-D design tool of NODE which is able to make realistic and realtime presentation with interactive interface. In recent years, ProjectFolder of NODE system, which is a case including documents, plans, and tools to proceed project., is created in the World Wide Web (WWW) and makes hyper links between a 3-D object and a text, an image. and other digital data.
series CAADRIA
email
last changed 2022/06/07 07:50

_id f586
authors Gabriel, G. and Maher, M.L.
year 2000
title Analysis of design communication with and without computer mediation
source Proceedings of Co-designing 2000, pp. 329-337
summary With recent developments in CAD and communication technologies, the way we visualise and communicate design representations is changing. A matter of great interest to architects, practitioners and researchers alike, is how computer technology might affect the way they think and work. The concern is not about the notion of 'support' alone, but about ensuring that computers do not disrupt the design process and collaborative activity already going on (Bannon and Schmidt, 1991). Designing new collaborative tools will then have to be guided by a better understanding of how collaborative work is accomplished and by understanding what resources the collaborators use and what hindrances they encounter in their work (Finholt et al., 1990). Designing, as a more abstract notion, is different than having a business meeting using video conferencing. In design it is more important to 'see' what is being discussed rather than 'watch' the other person(s) involved in the discussion. In other words the data being conveyed might be of more importance than the method with which it is communicated (See Kvan, 1994). Similarly, we believe that by using text instead of audio as a medium for verbal communication, verbal representations can then be recorded alongside graphical representations for later retrieval and use. In this paper we present the results of a study on collaborative design in three different environments: face-to-face (FTF), computer-mediated using video conferencing (CMCD-a), and computer-mediated using "talk by typing" (CMCD-b). The underlying aim is to establish a clearer notion of the collaborative needs of architects using computer-mediation. In turn this has the potential in assisting developers when designing new collaborative tools and in assisting designers when selecting an environment for a collaborative session.
series other
last changed 2003/04/23 15:50

_id f85d
authors Geraedts, Rob P and Pollalis, Spiro N.
year 2001
title Remote Teaching in Design Education - Educational and Organizational Issues and Experiences
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 305-310
doi https://doi.org/10.52842/conf.ecaade.2001.305
summary The Department of Real Estate and Project Management (BMVB) of the Faculty of Architecture at the Delft University of Technology has been working closely with Professor Spiro N. Pollalis of Harvard University, Graduate School of Design in Cambridge, USA since 1991. His case-based interactive seminars about the management of the design & construction process have been highly appreciated by many generations of students. In Spring 2000, Pollalis suggested to extend the scope of his involvement by introducing a remote teaching component, the subject of his research in the last few years. As Information and Communication Technology (ICT) in the Design and Construction Industry is part of his lectures, it was appropriate to provide the students with a first hand experience on the subject. In the following experiment, the teacher would remain in his office at Harvard while the interactive work and discussion sessions with 130 students in a full lecture room would take place in Delft as planned. The consequences this experiment has had for the course, for the techniques and facilities used, how teachers and students experienced these, and which conclusions and recommendations can be made, are the topics of this paper.
keywords Remote Teaching, Design & Construction Education, And ICT
series eCAADe
last changed 2022/06/07 07:51

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