CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 17 of 17

_id df56
authors Brath, Richard
year 1991
title Information Architecture
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 63-69
doi https://doi.org/10.52842/conf.acadia.1991.063
summary There now exists an identical realm situated in an entirely new context: computer simulation. Information architecture is a meaningful spatial environment. It is created by transforming existing social, cultural and technological computer data through theoretical and technical skills.
series ACADIA
last changed 2022/06/07 07:54

_id b6b3
authors Brown, J.S. and Duguid, P.
year 1991
title Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation
source Organization Science, 2(1), 40-57
summary Recent ethnographic studies of workplace practices indicate that the ways people actually work usually differ fundamentally from the ways organizations describe that work in manuals, training programs, organizational charts, and job descriptions. Organizations tend to rely on the latter in their attempts to understand and improve work practice. We relate the conclusions of one study of work practices to compatible investigations of learning and innovation to argue that conventional descriptions of jobs mask not only the ways people work, but also the learning and innovation generated in the informal communities-of-practice in which they work. By reassessing the apparently conflicting triad of work, learning, and innovation in the context of actual communities and actual practices, we suggest that the synergistic connections between these three become apparent. With a unified view of working, learning, and innovating, it should be possible to reconceive of and redesign organizations to improve all three.
series journal paper
last changed 2003/04/23 15:14

_id 00bc
authors Chen, Chen-Cheng
year 1991
title Analogical and inductive reasoning in architectural design computation
source Swiss Federal Institute of Technology, ETH Zurich
summary Computer-aided architectural design technology is now a crucial tool of modern architecture, from the viewpoint of higher productivity and better products. As technologies advance, the amount of information and knowledge that designers can apply to a project is constantly increasing. This requires development of more advanced knowledge acquisition technology to achieve higher functionality, flexibility, and efficient performance of the knowledge-based design systems in architecture. Human designers do not solve design problems from scratch, they utilize previous problem solving episodes for similar design problems as a basis for developmental decision making. This observation leads to the starting point of this research: First, we can utilize past experience to solve a new problem by detecting the similarities between the past problem and the new problem. Second, we can identify constraints and general rules implied by those similarities and the similar parts of similar situations. That is, by applying analogical and inductive reasoning we can advance the problem solving process. The main objective of this research is to establish the theory that (1) design process can be viewed as a learning process, (2) design innovation involves analogical and inductive reasoning, and (3) learning from a designer's previous design cases is necessary for the development of the next generation in a knowledge-based design system. This thesis draws upon results from several disciplines, including knowledge representation and machine learning in artificial intelligence, and knowledge acquisition in knowledge engineering, to investigate a potential design environment for future developments in computer-aided architectural design. This thesis contains three parts which correspond to the different steps of this research. Part I, discusses three different ways - problem solving, learning and creativity - of generating new thoughts based on old ones. In Part II, the problem statement of the thesis is made and a conceptual model of analogical and inductive reasoning in design is proposed. In Part III, three different methods of building design systems for solving an architectural design problem are compared rule-based, example-based, and case-based. Finally, conclusions are made based on the current implementation of the work, and possible future extensions of this research are described. It reveals new approaches for knowledge acquisition, machine learning, and knowledge-based design systems in architecture.
series thesis:PhD
email
last changed 2003/05/10 05:42

_id 2b39
authors Duarte, Rovenir Bertola
year 2000
title O Uso do Computador no Ensino de Projeto: (por) uma Avaliaçăo (Or Use do Computer nonEnsino de Project: (by) uma Avaliaction)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 361-363
summary The computer approaches to the discipline of project near the fifties, with the idea that all the systems and processes can be object of mathematical simulation. However in the last times, the computers were used more in drawings than in the projects, “CADrafting is uncommon (...) and CADesign is almost nonexistent...” (STEVEN, 1991). At the same time it happened a surprising approach with to architecture schools. It stimulated more methodological approaches, and the subject moved, placing the computer as element transformer. The computers have really been changing the production and generation of documents, but the question is if it has been altering the method or process of elaboration of ideas. After so much search in direction to the computers it is time of thinking what was gotten with them and the problems that accompanies him. The work search to discuss the subjects where the computer influences in the learning and the students’ development.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 2a0e
authors Jacobs, Stephen Paul
year 1991
title The CAD Design Studio: 3D modeling as a fundamental design skill
source McGraw-Hill, New York
summary Until now, books on CAD aimed at architects have addressed the use of computer-aided design and drafting as a recording tool, a faster means of producing and storing finished working drawings-and not as an adjunctive creative tool for the design process. Without being software specific, this book will guide the professional and student architect and graphics designer in how to use the computer as an electronic modelling tool, exploring graphic and geometric forms and systems with the freedom and speed of the computer. The reader will be led through a progression of design exercises and design problems, learning how to come up with multiple solutions to a given program. Beautifully illustrated throughout, including 10 four-color CAD drawings!
series other
last changed 2003/04/23 15:14

_id diss_kuo
id diss_kuo
authors Kuo, C.J.
year 1999
title Unsupervised Dynamic Concurrent Computer-Aided Design Assistant
source Los Angeles: UCLA
summary The increasing capability of computer-aided architectural design systems has strengthened the role that the computer plays in the workplace. Due to the complexity of developing new techniques and research, these systems are undertaken mostly by scientists and engineers without significant architectural input (Willey, 1991). The design concept of these systems may be based on a well-defined and well-understood process, which is not yet realized in architectural design (Galle, 1994). The output of such research may not be easily adapted into the design process. Most of the techniques assume a complete understanding of the design space (Gero and Maher, 1987) (Willey, 1991). The description or construction of the design space is always time and space consuming, and the result can never be complete due to the ever-changing nature of architectural design. This research intends to initiate a solution for the above problems. The proposed system is an unsupervised-dynamic-concurrent-computer-aided-design assistant. The “unsupervised” means the learning process is not supervised by the user because it is against the designer's nature to “think-aloud” in the design studio and it also increases the work load. It is dynamic because the size of the knowledge base is constantly changing. Concurrent means that there are multiple procedures active simultaneously. This research focuses on learning the operational knowledge from an individual designer and reapplying it in future designs. A computer system for this experiment is constructed. It is capable of The preliminary result shows a positive feedback from test subjects. The purpose of this research is to suggest a potent computational frame within which future developments may flourish.
series thesis:PhD
last changed 2003/11/28 07:37

_id 7508
authors Montgomery, D.C.
year 1991
title Design and Analysis of Experiments
source John Wiley, Chichester
summary Learn How to Achieve Optimal Industrial Experimentation Through four editions, Douglas Montgomery has provided statisticians, engineers, scientists, and managers with the most effective approach for learning how to design, conduct, and analyze experiments that optimize performance in products and processes. Now, in this fully revised and enhanced Fifth Edition, Montgomery has improved his best-selling text by focusing even more sharply on factorial and fractional factorial design and presenting new analysis techniques (including the generalized linear model). There is also expanded coverage of experiments with random factors, response surface methods, experiments with mixtures, and methods for process robustness studies. The book also illustrates two of today's most powerful software tools for experimental design: Design-Expert(r) and Minitab(r). Throughout the text, You'll find output from these two programs, along with detailed discussion on how computers are currently used in the analysis and design of experiments. You'll also learn how to use statistically designed experiments to: * Obtain information for characterization and optimization of systems * Improve manufacturing processes * Design and develop new processes and products * Evaluate material alternatives in product design * Improve the field performance, reliability, and manufacturing aspects of products * Learn how to conduct experiments effectively and efficiently Other important textbook features: * Student version of Design-Expert(r) software is available. * Web site (www.wiley.com/college/montgomery) offers supplemental text material for each chapter, a sample syllabus, and sample student projects from the author's Design of Experiments course at Arizona State University.
series other
last changed 2003/04/23 15:14

_id 3105
authors Novak, T.P., Hoffman, D.L., and Yung, Y.-F.
year 1996
title Modeling the structure of the flow experience
source INFORMS Marketing Science and the Internet Mini-Conference, MIT
summary The flow construct (Csikszentmihalyi 1977) has recently been proposed by Hoffman and Novak (1996) as essential to understanding consumer navigation behavior in online environments such as the World Wide Web. Previous researchers (e.g. Csikszentmihalyi 1990; Ghani, Supnick and Rooney 1991; Trevino and Webster 1992; Webster, Trevino and Ryan 1993) have noted that flow is a useful construct for describing more general human-computer interactions. Hoffman and Novak define flow as the state occurring during network navigation which is: 1) characterized by a seamless sequence of responses facilitated by machine interactivity, 2) intrinsically enjoyable, 3) accompanied by a loss of self-consciousness, and 4) selfreinforcing." To experience flow while engaged in an activity, consumers must perceive a balance between their skills and the challenges of the activity, and both their skills and challenges must be above a critical threshold. Hoffman and Novak (1996) propose that flow has a number of positive consequences from a marketing perspective, including increased consumer learning, exploratory behavior, and positive affect."
series other
last changed 2003/04/23 15:50

_id ecaade2023_281
id ecaade2023_281
authors Prokop, Šimon, Kubalík, Jiří and Kurilla, Lukáš
year 2023
title Neural Networks for Estimating Wind Pressure on Complex Double-Curved Facades
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 639–647
doi https://doi.org/10.52842/conf.ecaade.2023.2.639
summary Due to their complex geometry, it is challenging to assess wind effects on the freeform, double-curved building facades. The traditional building code EN 1991-1-4 (730035) only accounts for basic shapes such as cubes, spheres, and cylinders. Moreover, even though wind tunnel measurements are considered to be more precise than other methods, they are still limited by the number of measurement points that can be taken. This limitation, combined with the time and resources required for the analysis, can limit the ability to fully capture detailed wind effects on the whole complex freeform shape of the building. In this study, we propose the use of neural network models trained to predict wind pressure on complex double-curved facades. The neural network is a powerful data-driven machine learning technique that can, in theory, learn an approximation of any function from data, making it well-suited for this application. Our approach was empirically evaluated using a set of 31 points measured in the wind tunnel on a 3D printed model in 1:300 scale of the real architectural design of a concert hall in Ostrava. The results of this evaluation demonstrate the effectiveness of our neural network method in estimating wind pressures on complex freeform facades.
keywords wind pressure, double-curved façade, neural network
series eCAADe
email
last changed 2023/12/10 10:49

_id 82c6
authors Sabater, Txatxo
year 1991
title Learning from Volume Processing
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
doi https://doi.org/10.52842/conf.ecaade.1991.x.o9t
summary We will expose a kind of chosen curriculum about the activities we have been working on, basically at the Politechnical University of Barcelona Valles School of Architecture. Our activities, in the realm of Apple Macintosh, involve undergraduate students and a Master degree as well. The way we use graphic computers and 3D software has been formulated gradually through a continuous and progressive use. Dedicating work with Apple Macintosh computers doesn't concern to teaching drawing programmes, but we try to "normalize" its use. How? Integrating it in different tasks and suggesting its use in a range of programmes. And, sometimes, letting the visual transcriptions suggest new arguments. The visual system of values developed by the Modernists (now history) and through the mass media, especially photography, cinema, video, are, nowadays, part of our visual language.
series eCAADe
last changed 2022/06/07 07:50

_id ascaad2007_026
id ascaad2007_026
authors Sarji, E.A.; A. Rafi and R. Mat Rani
year 2007
title Preparing a multimedia-based gallery for institute of higher learning: A case study of Malaysian experience
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 305-316
summary While the majority of medium and small sized institutions still rely on their physical or traditional content, it has been observed a pre-disposition usually by major, recently founded or contemporary art institutions to display net-based projects (Buiani, 2001) and to some extent established as a permanent display. This changing of exhibitions has penetrated in many Asian galleries and as a result many schools trying to re-position and present in such a way that it can be easily changed and adapted to host multimedia, Internet, interactive and computer-based content. This funded research project investigates the functions of gallery in IHL in Malaysia. A triangulated study was conducted to understand the potentials and issues faced by galleries in public and private universities focusing on design schools that include art and design, and architecture. This research starts with the understanding of gallery design theories. It is then followed by a qualitative method survey to all galleries in the IHL. This research continues with an in depth study and a survey on Electronic Gallery (e-Gallery), Faculty of Creative Multimedia (FCM), Multimedia University (MMU) to understand between the theories and design ideas. A set of questionnaires was developed based on Mathews (1991) and Stewart’s (2002) principles and guidelines on research methods and distributed to visitors throughout a period of time consisting of open-ended, close-ended, Likert Summated Rating Scale and Multiple-choice. This involved a controlled group of visitors comprises students and staff of the faculty. The results of these studies will be used as a reference to further conduct a wider scope of galleries worldwide towards designing a multimedia-based gallery framework for Institute of Higher Learning.
series ASCAAD
email
last changed 2008/01/21 22:00

_id e8ec
authors Weber, Benz
year 1991
title LEARNING FROM THE FULL-SCALE LABORATORY
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 12-19
summary The team from the LEA at Lausanne was not actually involved in the construction of the laboratory itself. During the past five years we have been discovering the qualities and limitations of the lab step by step through the experiments we performed. The method in which we use it is quite different from that of its creators. Since 1985 the external services has been limited to clients coming to the laboratory alone. We help them only with basic instructions for the use of the equipment. Most of these experiments are motivated by the excellent possibilities to discuss the design of a new hospital or home for elderly with the people directly affected by it, such as patients, nurses, doctors and specialists for the technical equipment. The main issues discussed in these meetings are of the dimensions and functional organisation of the spaces. The entire process for a normal room including construction, discussions and dismantling of the full-scale model is between three and five days. Today these types of experiments are occupying the lab only about twenty days a year.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id ecaade2020_139
id ecaade2020_139
authors Zwierzycki, Mateusz
year 2020
title On AI Adoption Issues in Architectural Design - Identifying the issues based on an extensive literature review.
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 515-524
doi https://doi.org/10.52842/conf.ecaade.2020.1.515
summary An analysis of AI in design literature, compiled from almost 200 publications from the 1980s onwards. The majority of the sources are proceedings from various conferences. This work is inspired by the Ten Problems for AI in Design (Gero 1991) workshop report, which listed the problems to be tackled in design with AI. Almost 30 years since the publication, it seems most of the Ten Problems cannot be considered solved or even addressed. One of this paper's goals is to identify, categorize and examine the bottlenecks in the adoption of AI in design. The collected papers were analysed to obtain the following data: Problem, Tool, Solution, Stage and Future work. The conclusions drawn from the analysis are used to define a range of existing problems with AI adoption, further illustrated with an update to the Ten Problems. Ideally this paper will spark a discussion on the quality of research, methodology and continuity in research.
keywords artificial intelligence; review; design automation; knowledge representation; machine learning; expert system
series eCAADe
email
last changed 2022/06/07 07:57

_id dfec
authors Hornyanszky-Dalholm, Elisabeth and Rydberg-Mitchell, Birgitta
year 1991
title THE FULL-SCALE METHOD AS A TOOL FOR PARTICIPATION
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 23-30
summary In Lund the full-scale laboratory is mainly used as a tool for citizen or user participation. Our intention is to develop the full-scale method further for this purpose. For several years now, we have carried through projects together with different users - mainly people from various types of working-places but recently also with dwellers. Most of our work has been financed by our clients, i.e. private enterprises, trade unions, county councils or municipalities, but since this summer we also receive support from the Swedish Council for Building Research. We have worked with many types of environments and their specific problems, but thanks to the research money we will now have an opportunity to develop our method in a more conscious manner. The purpose of our research is to increase the awareness of the different mechanisms involved in the participant/user process. We want to improve and refine our method and evaluate its advantages and disadvantages compared to other media for spatial communication. In our research program we will now present some criteria that have developed from our previous experiences and which we find essential to our future work.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
email
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:16

_id a6d4
authors Krueger, Myron W.
year 1991
title Artificial Reality II
source Reading, Massachusetts: Addison-Wesley Publishing. 2nd.ed.
summary The focus of Myron Krueger in Artificial Reality II is the interaction between humans and machines, both in the immediate interface and the associated cultural relationships. He uses the concept of artificial reality as a medium of experience and as a tool to examine the relationships between people and machines. When he first coined the term in the mid-1970s, his 'goal was full-body participation in computer events that were so compelling that they would be accepted as real experience.' He wanted to create an artificial reality that would perceive human actions in a simulated world of sight, sounds, and other sensations and would make the experience of this illusion convincing. His focus was to create unencumbered, artificial realities where the humans could participate with their entire body without wearing any special instruments (be they sensors or displays) in an experience created by the computer. The environment could be controlled by preexisting programs, or could have operators intervene and use the computer to amplify their ability to interact with people. The intention was not to reproduce conventional reality but to create synthetic realities.
series other
last changed 2003/04/23 15:14

_id e714
authors Lawrence, Roderick J.
year 1991
title SIMULATIONS OF ARCHITECTURAL PROJECTS: METHODS AND APPLICATIONS AT FULL-SCALE
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 53-64
summary This paper briefly examines five interrelated themes concerning the use of full-scale simulation models in architectural projects, in the context of research and professional practice. First, the meaning of design is discussed. Second, a multi-functional interpretation of building performance is presented. Third, the main reasons for simulating design projects, in general, and for using full-scale models, in particular, are summarized. Then the antecedent or prerequisite conditions for public participation to occur effectively are discussed. Finally, an overview of the use of full-scale simulation models in European workshops enables us to table four ma n classes of functions for full-scale models.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
email
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:18

_id 9e4e
authors Minneman, S. and Bly, S.
year 1991
title Managing a Trois: a study of a multi-user drawing tool in distributed design work
source Proceedings of the Conference on Computer Human Interaction (CHI) '91, pp. 217-224,1991
summary A multi-user drawing tool was used by participants in a distributed design exercise conducted in a multi-media working environment. The goal of the study was to explore how observations from our earlier studies of shared drawing in two-person design activity would hold up when three participants worked together. Additionally, the study provided opportunities to contrast video/audio connections with audio-only connections and to discover new behaviors that emerge in the use of new technologies. Participants successfully used the shared drawing system with no observed difficulties attributable to the addition of a third user. Audio-only connections appeared to adequately suppofi this work activity, but details of the participants' interactions in the exercise raised questions that deserve further study. Finally, observations suggest that drawing tools such as the one reported here may offer support for alternative forms of participation in collaborative work.
series other
last changed 2003/04/23 15:50

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