CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2015_11.166
id sigradi2015_11.166
authors Calixto, Victor; Celani, Gabriela
year 2015
title A literature review for space planning optimization using an evolutionary algorithm approach: 1992-2014
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 662-671.
summary Space planning in architecture is a field of research in which the process of arranging a set of space elements is the main concern. This paper presents a survey of 31 papers among applications and reviews of space planning method using evolutionary algorithms. The objective of this work was to organize, classify and discuss about twenty-two years of SP based on an evolutionary approach to orient future research in the field.
keywords Space Planning, Evolutionary algorithms, Generative System
series SIGRADI
email
last changed 2016/03/10 09:47

_id 7e68
authors Holland, J.
year 1992
title Genetic Algorithms
source Scientific America, July 1992
summary Living organisms are consummate problem solvers. They exhibit a versatility that puts the best computer programs to shame. This observation is especially galling for computer scientists, who may spend months or years of intellectual effort on an algorithm, whereas organisms come by their abilities through the apparently undirected mechanism of evolution and natural selection. Pragmatic researchers see evolution's remarkable power as something to be emulated rather than envied. Natural selection eliminates one of the greatest hurdles in software design: specifying in advance all the features of a problem and the actions a program should take to deal with them. By harnessing the mechanisms of evolution, researchers may be able to "breed" programs that solve problems even when no person can fully understand their structure. Indeed, these so-called genetic algorithms have already demonstrated the ability to made breakthroughs in the design of such complex systems as jet engines. Genetic algorithms make it possible to explore a far greater range of potential solutions to a problem than do conventional programs. Furthermore, as researchers probe the natural selection of programs under controlled an well-understood conditions, the practical results they achieve may yield some insight into the details of how life and intelligence evolve in the natural world.
series journal paper
last changed 2003/04/23 15:50

_id 8488
authors Liggett, Robin S.
year 1992
title A Designer-Automated Algorithm Partnership : An Interactive Graphic Approach to Facility Layout
source New York: John Wiley & Sons, 1992. pp. 101-123 : ill. includes bibliography
summary Automated solution technique for spatial allocation problems have long been an interest of researchers in computer-aided design. This paper describes research focusing on the use of an interactive graphic interface for the solution of facility layout problems which have quantifyable but sometimes competing criteria. The ideas presented in the paper have been implemented in a personal computer system
keywords algorithms, user interface, layout, synthesis, floor plans, architecture, facilities planning, automation, space allocation, optimization
series CADline
email
last changed 2003/06/02 13:58

_id a3f5
authors Zandi-Nia, Abolfazl
year 1992
title Topgene: An artificial Intelligence Approach to a Design Process
source Delft University of Technology
summary This work deals with two architectural design (AD) problems at the topological level and in presence of the social norms community, privacy, circulation-cost, and intervening opportunity. The first problem concerns generating a design with respect to a set of above mentioned norms, and the second problem requires evaluation of existing designs with respect to the same set of norms. Both problems are based on the structural-behavioral relationship in buildings. This work has challenged above problems in the following senses: (1) A working system, called TOPGENE (The TOpological Pattern GENErator) has been developed. (2) Both problems may be vague and may lack enough information in their statement. For example, an AD in the presence of the social norms requires the degrees of interactions between the location pairs in the building. This information is not always implicitly available, and must be explicated from the design data. (3) An AD problem at topological level is intractable with no fast and efficient algorithm for its solution. To reduce the search efforts in the process of design generation, TOPGENE uses a heuristic hill climbing strategy that takes advantage of domain specific rules of thumbs to choose a path in the search space of a design. (4) TOPGENE uses the Q-analysis method for explication of hidden information, also hierarchical clustering of location-pairs with respect to their flow generation potential as a prerequisite information for the heuristic reasoning process. (5) To deal with a design of a building at topological level TOPGENE takes advantage of existing graph algorithms such as path-finding and planarity testing during its reasoning process. This work also presents a new efficient algorithm for keeping track of distances in a growing graph. (6) This work also presents a neural net implementation of a special case of the design generation problem. This approach is based on the Hopfield model of neural networks. The result of this approach has been used test TOPGENE approach in generating designs. A comparison of these two approaches shows that the neural network provides mathematically more optimal designs, while TOPGENE produces more realistic designs. These two systems may be integrated to create a hybrid system.
series thesis:PhD
last changed 2003/02/12 22:37

_id d919
authors Heckbert, P.S.
year 1992
title Discontinuity Meshing for Radiosity
source Eurographics Workshop on Rendering. May 1992, pp. 203-216
summary The radiosity method is the most popular algorithm for simulating interreflection of light between diffuse surfaces. Most existing radiosity algorithms employ simple meshes and piecewise constant approximations, thereby constraining the radiosity function to be constant across each polygonal element. Much more accurate simulations are possible if linear, quadratic, or higher degree approximations are used. In order to realize the potential accuracy of higher-degree approximations, however, it is necessary for the radiosity mesh to resolve discontinuities such as shadow edges in the radiosity function. A discontinuity meshing algorithm is presented that places mesh boundaries directly along discontinuities. Such algorithms offer the potential of faster, more accurate simulations. Results are shown for three-dimensional scenes.
series other
last changed 2003/04/23 15:14

_id f1f2
authors Watt, Alan
year 1992
title Advanced animation and rendering techniques
source New York: ACM Press
summary This book is an exposition of state-of-the-art techniques in rendering and animation. It provides a unique synthesis of techniques and theory. Four sections describe: Basics, Theoretical Foundations, Advanced Rendering Techniques, and Advanced Animation Techniques. Each technique is illustrated with a series of full color frames showing the development of the example. Many code examples and some complete implementations are given in C for interesting and advanced algorithms such as soft shadows and marching cubes.
series other
last changed 2003/04/23 15:14

_id 60e7
authors Bailey, Rohan
year 2000
title The Intelligent Sketch: Developing a Conceptual Model for a Digital Design Assistant
doi https://doi.org/10.52842/conf.acadia.2000.137
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 137-145
summary The computer is a relatively new tool in the practice of Architecture. Since its introduction, there has been a desire amongst designers to use this new tool quite early in the design process. However, contrary to this desire, most Architects today use pen and paper in the very early stages of design to sketch. Architects solve problems by thinking visually. One of the most important tools that the Architect has at his disposal in the design process is the hand sketch. This iterative way of testing ideas and informing the design process with images fundamentally directs and aids the architect’s decision making. It has been said (Schön and Wiggins 1992) that sketching is about the reflective conversation designers have with images and ideas conveyed by the act of drawing. It is highly dependent on feedback. This “conversation” is an area worthy of investigation. Understanding this “conversation” is significant to understanding how we might apply the computer to enhance the designer’s ability to capture, manipulate and reflect on ideas during conceptual design. This paper discusses sketching and its relation to design thinking. It explores the conversations that designers engage in with the media they use. This is done through the explanation of a protocol analysis method. Protocol analysis used in the field of psychology, has been used extensively by Eastman et al (starting in the early 70s) as a method to elicit information about design thinking. In the pilot experiment described in this paper, two persons are used. One plays the role of the “hand” while the other is the “mind”- the two elements that are involved in the design “conversation”. This variation on classical protocol analysis sets out to discover how “intelligent” the hand should be to enhance design by reflection. The paper describes the procedures entailed in the pilot experiment and the resulting data. The paper then concludes by discussing future intentions for research and the far reaching possibilities for use of the computer in architectural studio teaching (as teaching aids) as well as a digital design assistant in conceptual design.
keywords CAAD, Sketching, Protocol Analysis, Design Thinking, Design Education
series ACADIA
last changed 2022/06/07 07:54

_id aa78
authors Bayazit, Nigan
year 1992
title Requirements of an Expert System for Design Studios
doi https://doi.org/10.52842/conf.ecaade.1992.187
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 187-194
summary The goal of this paper is to study problems of the transition from traditional architectural studio teaching to CAAD studio teaching which requires a CAAD expert system as studio tutor, and to study the behavior of the student in this new environment. The differences between the traditional and computerized studio teaching and the experiences in this field are explained referring to the requirements for designing time in relation to the expertise of the student in the application of a CAD program. Learning styles and the process of design in computerized and non-computerized studio teaching are discussed. Design studio requirements of the students in traditional studio environment while doing design works are clarified depending on the results of an empirical study which explained the relations between the tutor and the student while they were doing studio critiques. Main complaints of the students raised in the empirical study were the lack of data in the specific design problem area, difficulties of realization of ideas and thoughts, not knowing the starting point of design, having no information about the references to be used for the specific design task, having difficulties in the application of presentation techniques. In the concluding parts of the paper are discussed the different styles of teaching and their relation to the CAAD environment, the transformation of the instructional programs for the new design environment, the future expectations from the CAAD programs, properties of the new teaching environment and the roles of the expert systems in design studio education.

keywords CAAD Education, Expert System, Architectural Design Studio, Knowledge Acquisition
series eCAADe
email
last changed 2022/06/07 07:54

_id ddss9219
id ddss9219
authors Bourdakis, V. and Fellows, R.F.
year 1993
title A model appraising the performance of structural systems used in sports hall and swimming pool buildings in greece
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary The selection of the best performing structural system (among steel, timber laminated, concrete, fabric tents) for medium span (30-50m) sports halls and swimming pools in Greece formed the impetus for this research. Decision-making concerning selection of the structural system is difficult in this sector of construction, as was explained in the "Long Span Structures" conference (November 1990, Athens. Greece). From the literature it has been found that most building appraisals end up at the level of data analysis and draw conclusions on the individual aspects they investigate. These approaches usually focus on a fraction of the problem, examining it very deeply and theoretically. Their drawback is loss of comprehensiveness and ability to draw conclusions on an overall level and consequently being applicable to the existing conditions. Research on an inclusive level is sparse. In this particular research project, an inclusive appraisal approach was adopted, leading to the identification of three main variables: resources, human-user-satisfaction, and technical. Consequently, this led to a combination of purely quantitative and qualitative data. Case studies were conducted on existing buildings in order to assess the actual performance of the various alternative structural systems. This paper presents the procedure followed for the identification of the research variables and the focus on the development of the model of quantification. The latter is of vital importance if the problem of incompatibility of data is to be solved, overall relation of findings is to be achieved and holistic conclusions are to be drawn.
series DDSS
last changed 2003/11/21 15:16

_id cef3
authors Bridges, Alan H.
year 1992
title Computing and Problem Based Learning at Delft University of Technology Faculty of Architecture
doi https://doi.org/10.52842/conf.ecaade.1992.289
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 289-294
summary Delft University of Technology, founded in 1842, is the oldest and largest technical university in the Netherlands. It provides education for more than 13,000 students in fifteen main subject areas. The Faculty of Architecture, Housing, Urban Design and Planning is one of the largest faculties of the DUT with some 2000 students and over 500 staff members. The course of study takes four academic years: a first year (Propaedeuse) and a further three years (Doctoraal) leading to the "ingenieur" qualification. The basic course material is delivered in the first two years and is taken by all students. The third and fourth years consist of a smaller number of compulsory subjects in each of the department's specialist areas together with a wide range of option choices. The five main subject areas the students may choose from for their specialisation are Architecture, Building and Project Management, Building Technology, Urban Design and Planning, and Housing.

The curriculum of the Faculty has been radically revised over the last two years and is now based on the concept of "Problem-Based Learning". The subject matter taught is divided thematically into specific issues that are taught in six week blocks. The vehicles for these blocks are specially selected and adapted case studies prepared by teams of staff members. These provide a focus for integrating specialist subjects around a studio based design theme. In the case of second year this studio is largely computer-based: many drawings are produced by computer and several specially written computer applications are used in association with the specialist inputs.

This paper describes the "block structure" used in second year, giving examples of the special computer programs used, but also raises a number of broader educational issues. Introduction of the block system arose as a method of curriculum integration in response to difficulties emerging from the independent functioning of strong discipline areas in the traditional work groups. The need for a greater level of selfdirected learning was recognised as opposed to the "passive information model" of student learning in which the students are seen as empty vessels to be filled with knowledge - which they are then usually unable to apply in design related contexts in the studio. Furthermore, the value of electives had been questioned: whilst enabling some diversity of choice, they may also be seen as diverting attention and resources from the real problems of teaching architecture.

series eCAADe
email
last changed 2022/06/07 07:54

_id cf5c
authors Carpenter, B.
year 1992
title The logic of typed feature structures with applications to unification grammars, logic programs and constraint resolution
source Cambridge Tracts in Theoretical Computer Science, Cambridge University Press
summary This book develops the theory of typed feature structures, a new form of data structure that generalizes both the first-order terms of logic programs and feature-structures of unification-based grammars to include inheritance, typing, inequality, cycles and intensionality. It presents a synthesis of many existing ideas into a uniform framework, which serves as a logical foundation for grammars, logic programming and constraint-based reasoning systems. Throughout the text, a logical perspective is adopted that employs an attribute-value description language along with complete equational axiomatizations of the various systems of feature structures. Efficiency concerns are discussed and complexity and representability results are provided. The application of feature structures to phrase structure grammars is described and completeness results are shown for standard evaluation strategies. Definite clause logic programs are treated as a special case of phrase structure grammars. Constraint systems are introduced and an enumeration technique is given for solving arbitrary attribute-value logic constraints. This book with its innovative approach to data structures will be essential reading for researchers in computational linguistics, logic programming and knowledge representation. Its self-contained presentation makes it flexible enough to serve as both a research tool and a textbook.
series other
last changed 2003/04/23 15:14

_id 91c4
authors Checkland, P.
year 1981
title Systems Thinking, Systems Practice
source John Wiley & Sons, Chichester
summary Whether by design, accident or merely synchronicity, Checkland appears to have developed a habit of writing seminal publications near the start of each decade which establish the basis and framework for systems methodology research for that decade."" Hamish Rennie, Journal of the Operational Research Society, 1992 Thirty years ago Peter Checkland set out to test whether the Systems Engineering (SE) approach, highly successful in technical problems, could be used by managers coping with the unfolding complexities of organizational life. The straightforward transfer of SE to the broader situations of management was not possible, but by insisting on a combination of systems thinking strongly linked to real-world practice Checkland and his collaborators developed an alternative approach - Soft Systems Methodology (SSM) - which enables managers of all kinds and at any level to deal with the subtleties and confusions of the situations they face. This work established the now accepted distinction between hard systems thinking, in which parts of the world are taken to be systems which can be engineered, and soft systems thinking in which the focus is on making sure the process of inquiry into real-world complexity is itself a system for learning. Systems Thinking, Systems Practice (1981) and Soft Systems Methodology in Action (1990) together with an earlier paper Towards a Systems-based Methodology for Real-World Problem Solving (1972) have long been recognized as classics in the field. Now Peter Checkland has looked back over the three decades of SSM development, brought the account of it up to date, and reflected on the whole evolutionary process which has produced a mature SSM. SSM: A 30-Year Retrospective, here included with Systems Thinking, Systems Practice closes a chapter on what is undoubtedly the most significant single research programme on the use of systems ideas in problem solving. Now retired from full-time university work, Peter Checkland continues his research as a Leverhulme Emeritus Fellow. "
series other
last changed 2003/04/23 15:14

_id c434
authors Colajanni, B., Pellitteri, G. and Scianna, A.
year 1992
title Two Approaches to Teaching Computers in Architecture: The Experience in the Faculty of Engineering in Palermo, Italy
doi https://doi.org/10.52842/conf.ecaade.1992.295
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 295-306
summary Teaching the use of computers in architecture poses the same kind of problems as teaching mathematics. To both there are two possible approaches. The first presents the discipline as a tool of which the merely instrumental aspect is emphasized. Teaching is limited to show the results obtainable by existing programs and how to get them. The second approach, on the contrary emphasizes the autonomous nature of the discipline, mathematics as much as computing, on the basis of the convincement that the maximum of instrumental usefulness can be obtained through the knowledge at the highest degree of generality and, then, of abstraction. The first approach changes little in the mind of the student. He simply learns that is possible, and then worthy doing, a certain amount of operations, mainly checks of performances (and not only the control of the aspect, now easy with one of the many existing CAD) or searches of technical informations in some database. The second approach gives the student the consciousness of the manageability of abstract structures of relationships. He acquires then the idea of creating by himself particular structures of relationships and managing them. This can modify the very idea of the design procedure giving the student the consciousness that he can intervene directly in every segment of the design procedure, reshaping it to some extent in a way better suited to the particular problem he is dealing with. Of course this second approach implies learning not only a language but also the capability of coming to terms with languages. And again it is a cultural acquisition that can be very useful when referred to the languages of architecture. Furthermore the capability of simulating on the computer also a small segment of the design process gives the student a better understanding both of the particular problem he is dealing with and of the very nature of design. As for the first effect, it happens whenever a translation is done from a language to another one. One is obliged to get to the core of the matter in order to overcome the difficulties rising from the different bias of the two languages. The second effect comes from the necessity of placing the studied segment in the general flow of the design process. The organisation in a linear sequence of action to be accomplished recursively in an order always varying in any design occasion is an extremely useful exercise to understand the signification and the techniques of formalisation of design problems.
series eCAADe
email
last changed 2022/06/07 07:56

_id 6ea4
authors Eastman, C.M.
year 1992
title A Data Model Analysis of Modularity and Extensibility in Building Databases
source Building and Environment, Vol 27, No: 2, pp. 135-148
summary This paper uses data modeling techniques to define how database schemas for an intelligent integrated architectural CAD system can be made extensible. It reviews the product data modeling language EDM, then applies it to define a part of an architectural data model. Extensions are then investigated, regarding how users could integrate various design-specific packages into a uniquely configured system. Both, extension by substituting one technology for another and by adding a new evaluation application, are considered. Data modeling allows specification of a CAD database and identification of the kind of modularization that will work and what problems may arise.''
series journal paper
email
last changed 2003/04/23 15:14

_id esaulov02_paper_eaea2007
id esaulov02_paper_eaea2007
authors Esaulov, G.V.
year 2008
title Videomodeling in Architecture. Introduction into Concerned Problems
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary Since the very 1st year Russian Academy of Architecture and building sciences that was established in 1992 by the Presidents’ decree as the higher scientific and creative organization in the country has always paid much attention to supporting and developing fundamental investigations in architecture, town-planning, building sciences, professional education and creative practice. Study of the birth process of the architectural idea and searching for tools assisting the architect’s creative activity and opportunities for adequate transfer of architectural image to potential consumer – relate to the number of problems which constantly bother the architectural community. Before turning to the conference, let us set certain conditions that have a significant impact on the development of architectural and construction activity in modern Russia.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id 4857
authors Escola Tecnica Superior D'arquitectura de Barcelona (Ed.)
year 1992
title CAAD Instruction: The New Teaching of an Architect?
doi https://doi.org/10.52842/conf.ecaade.1992
source eCAADe Conference Proceedings / Barcelona (Spain) 12-14 November 1992, 551 p.
summary The involvement of computer graphic systems in the transmission of knowledge in the areas of urban planning and architectural design will bring a significant change to the didactic programs and methods of those schools which have decided to adopt these new instruments. Workshops of urban planning and architectural design will have to modify their structures, and teaching teams will have to revise their current programs. Some european schools and faculties of architecture have taken steps in this direction. Others are willing to join them.

This process is only delayed by the scarcity of material resources, and by the slowness with which a sufficient number of teachers are adopting these methods.

ECAADE has set out to analyze the state of this issue during its next conference, and it will be discussed from various points of view. From this confrontation of ideas will come, surely, the guidelines for progress in the years to come.

The different sessions will be grouped together following these four themes:

(A.) Multimedia and Course Work / State of the art of the synthesis of graphical and textual information favored by new available multimedia computer programs. Their repercussions on academic programs. (B.) The New Design Studio / Physical characteristics, data concentration and accessibility of a computerized studio can be better approached in a computerized workshop. (C.) How to manage the new education system / Problems and possibilities raised, from the practical and organizational points of view, of architectural education by the introduction of computers in the classrooms. (D.) CAAI. Formal versus informal structure / How will the traditional teaching structure be affected by the incidence of these new systems in which the access to knowledge and information can be obtained in a random way and guided by personal and subjective criteria.

series eCAADe
email
last changed 2022/06/07 07:49

_id e51d
authors Fazio, P., Bedard, C. and Gowri, K.
year 1992
title Constraints for Generating Building Envelope Design Alternatives
source New York: John Wiley & Sons, 1992. pp. 145-155 : charts. includes bibliography
summary The building envelope design process involves selecting materials and constructional types for envelope components. Many different materials need to be combined together for wall and roof assemblies to meet the various performance requirements such as thermal efficiency, cost, acoustic and fire resistances. The number of performance attributes to be considered in the design process is large. Lack of information, time limitations and the large number of feasible design alternatives generally force the designer to rely on past experience and practical judgement to make rapid design decisions. Current work at the Centre for Buildings Studies focuses on the development of knowledge-based synthesis and evaluation techniques for reducing the problems of information handling and decision making in building envelope design. The generation of design alternatives is viewed as a search process that identifies feasible combinations of building envelope components satisfying a set of performance requirements, material compatibility, practicality of design, etc. This paper discusses knowledge acquisition and representation issues involved in the definition of constraints to guide the generation of feasible combinations of envelope components
keywords envelope, knowledge base, knowledge acquisition, representation, performance, design, structures, architecture, evaluation
series CADline
last changed 2003/06/02 14:41

_id ascaad2006_paper18
id ascaad2006_paper18
authors Huang, Chie-Chieh
year 2006
title An Approach to 3D Conceptual Modelling
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This article presents a 3D user interface required by the development of conceptual modeling. This 3D user interface provides a new structure for solving the problems of difficult interface operations and complicated commands due to the application of CAD 2D interface for controlling 3D environment. The 3D user interface integrates the controlling actions of “seeing – moving –seeing” while designers are operating CAD (Schön and Wiggins, 1992). Simple gestures are used to control the operations instead. The interface also provides a spatial positioning method which helps designers to eliminate the commands of converting a coordinate axis. The study aims to discuss the provision of more intuitively interactive control through CAD so as to fulfil the needs of designers. In our practices and experiments, a pair of LED gloves equipped with two CCD cameras for capturing is used to sense the motions of hands and positions in 3D. In addition, circuit design is applied to convert the motions of hands including selecting, browsing, zoom in / zoom out and rotating to LED switches in different colours so as to identify images.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ab4d
authors Huang, Tao-Kuang, Degelman, Larry O., and Larsen, Terry R.
year 1992
title A Visualization Model for Computerized Energy Evaluation During the Conceptual Design Stage (ENERGRAPH)
doi https://doi.org/10.52842/conf.acadia.1992.195
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 195-206
summary Energy performance is a crucial step toward responsible design. Currently there are many tools that can be applied to reach this goal with reasonable accuracy. Often times, however, major flaws are not discovered until the final stage of design when it is too late to change. Not only are existing simulation models complicated to apply at the conceptual design stage, but energy principles and their applications are also abstract and hard to visualize. Because of the lack of suitable tools to visualize energy analysis output, energy conservation concepts fail to be integrated into the building design. For these reasons, designers tend not to apply energy conservation concepts at the early design stage. However, since computer graphics is a new phase of visual communication in design process, the above problems might be solved properly through a computerized graphical interface in the conceptual design stage.

The research described in this paper is the result of exploring the concept of using computer graphics to support energy efficient building designs. It focuses on the visualization of building energy through a highly interactive graphical interface in the early design stage.

series ACADIA
email
last changed 2022/06/07 07:50

_id 56e9
authors Huang, Tao-Kuang
year 1992
title A Graphical Feedback Model for Computerized Energy Analysis during the Conceptual Design Stage
source Texas A&M University
summary During the last two decades, considerable effort has been placed on the development of building design analysis tools. Architects and designers have begun to take advantage of computers to generate and examine design alternatives. However, because it has been difficult to adapt computer technologies to the visual orientation of the building designer, the majority of computer applications have been limited to numerical analysis and office automation tasks. Only recently, because of advances in hardware and software techniques, computers have entered into a new phase in the development of architectural design. haveters are now able to interactively display graphics solutions to architectural related problems, which is fundamental to the design process. The majority of research programs in energy efficient design have sharpened people's understanding of energy principles and their application of those principles. Energy conservation concepts, however, have not been widely used. A major problem in the implementation of these principles is that energy principles their applications are abstract, hard to visualize and separated from the architectural design process. Furthermore, one aspect of energy analysis may contain thousands of pieces of numerical information which often leads to confusion on the part of designers. If these difficulties can be overcome, it would bring a great benefit to the advancement of energy conservation concepts. This research explores the concept of an integrated computer graphics program to support energy efficient design. It focuses on (1) the integration of energy efficiently and architectural design, and (2) the visualization of building energy use through graphical interfaces during the conceptual design stage. It involves (1) the discussion of frameworks of computer-aided architectural design and computer-aided energy efficient building design, and (2) the development of an integrated computer prototype program with a graphical interface that helps the designer create building layouts, analyze building energy interactively and receive visual feedbacks dynamically. The goal is to apply computer graphics as an aid to visualize the effects of energy related decisions and therefore permit the designer to visualize and understand energy conservation concepts in the conceptual phase of architectural design.
series thesis:PhD
last changed 2003/02/12 22:37

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