CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 14 of 14

_id 68c8
authors Flemming, U., Coyne, R. and Fenves, S. (et al.)
year 1994
title SEED: A Software Environment to Support the Early Phases in Building Design
source Proceeding of IKM '94, Weimar, Germany, pp. 5-10
summary The SEED project intends to develop a software environment that supports the early phases in building design (Flemming et al., 1993). The goal is to provide support, in principle, for the preliminary design of buildings in all aspects that can gain from computer support. This includes using the computer not only for analysis and evaluation, but also more actively for the generation of designs, or more accurately, for the rapid generation of design representations. A major motivation for the development of SEED is to bring the results of two multi-generational research efforts focusing on `generative' design systems closer to practice: 1. LOOS/ABLOOS, a generative system for the synthesis of layouts of rectangles (Flemming et al., 1988; Flemming, 1989; Coyne and Flemming, 1990; Coyne, 1991); 2. GENESIS, a rule-based system that supports the generation of assemblies of 3-dimensional solids (Heisserman, 1991; Heisserman and Woodbury, 1993). The rapid generation of design representations can take advantage of special opportunities when it deals with a recurring building type, that is, a building type dealt with frequently by the users of the system. Design firms - from housing manufacturers to government agencies - accumulate considerable experience with recurring building types. But current CAD systems capture this experience and support its reuse only marginally. SEED intends to provide systematic support for the storing and retrieval of past solutions and their adaptation to similar problem situations. This motivation aligns aspects of SEED closely with current work in Artificial Intelligence that focuses on case-based design (see, for example, Kolodner, 1991; Domeshek and Kolodner, 1992; Hua et al., 1992).
series other
email
last changed 2003/04/23 15:14

_id 1076
authors Gero, John S. and Saunders, Robert
year 2000
title Constructed Representations and Their Functions in Computational Models of Designing
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 215-224
doi https://doi.org/10.52842/conf.caadria.2000.215
summary This paper re-examines the conclusions made by Schön and Wiggins in 1992 that computers were unable to reproduce processes crucial to designing. We propose that recent developments in artificial intelligence and design computing put us in a position where we can begin to computationally model designing as conceived by Schön and Wiggins. We present a computational model of designing using situated processes that construct representations. We show how constructed representations support computational processes that model the different kinds of seeing reported in designing. We also present recently developed computational processes that can identify unexpected consequences of design actions using adaptive novelty detection.
series CAADRIA
email
last changed 2022/06/07 07:51

_id e7c8
authors Kalisperis, Loukas N., Steinman, Mitch and Summers, Luis H.
year 1992
title Design Knowledge, Environmental Complexity in Nonorthogonal Space
source New York: John Wiley & Sons, 1992. pp. 273-291 : ill. includes bibliography
summary Mechanization and industrialization of society has resulted in most people spending the greater part of their lives in enclosed environments. Optimal design of indoor artificial climates is therefore of increasing importance. Wherever artificial climates are created for human occupation, the aim is that the environment be designed so that individuals are in thermal comfort. Current design methodologies for radiant panel heating systems do not adequately account for the complexities of human thermal comfort, because they monitor air temperature alone and do not account for thermal neutrality in complex enclosures. Thermal comfort for a person is defined as that condition of mind which expresses satisfaction with the thermal environment. Thermal comfort is dependent on Mean Radiant Temperature and Operative Temperature among other factors. In designing artificial climates for human occupancy the interaction of the human with the heated surfaces as well the surface-to-surface heat exchange must be accounted for. Early work in the area provided an elaborate and difficult method for calculating radiant heat exchange for simplistic and orthogonal enclosures. A new improved method developed by the authors for designing radiant panel heating systems based on human thermal comfort and mean radiant temperature is presented. Through automation and elaboration this method overcomes the limitations of the early work. The design procedure accounts for human thermal comfort in nonorthogonal as well as orthogonal spaces based on mean radiant temperature prediction. The limitation of simplistic orthogonal geometries has been overcome with the introduction of the MRT-Correction method and inclined surface-to-person shape factor methodology. The new design method increases the accuracy of calculation and prediction of human thermal comfort and will allow designers to simulate complex enclosures utilizing the latest design knowledge of radiant heat exchange to increase human thermal comfort
keywords applications, architecture, building, energy, systems, design, knowledge
series CADline
last changed 2003/06/02 10:24

_id 2c22
authors O'Neill, Michael J.
year 1992
title Neural Network Simulation as a Computer- Aided design Tool For Predicting Wayfinding Performance
source New York: John Wiley & Sons, 1992. pp. 347-366 : ill. includes bibliography
summary Complex public facilities such as libraries, hospitals, and governmental buildings often present problems to users who must find their way through them. Research shows that difficulty in wayfinding has costs in terms of time, money, public safety, and stress that results from being lost. While a wide range of architectural research supports the notion that ease of wayfinding should be a criterion for good design, architects have no method for evaluating how well their building designs will support the wayfinding task. People store and retrieve information about the layout of the built environment in a knowledge representation known as the cognitive map. People depend on the information stored in the cognitive map to find their way through buildings. Although there are numerous simulations of the cognitive map, the mechanisms of these models are not constrained by what is known about the neurophysiology of the brain. Rather, these models incorporate search mechanisms that act on semantically encoded information about the environment. In this paper the author describes the evaluation and application of an artificial neural network simulation of the cognitive map as a means of predicting wayfinding behavior in buildings. This simulation is called NAPS-PC (Network Activity Processing Simulator--PC version). This physiologically plausible model represents knowledge about the layout of the environment through a network of inter-connected processing elements. The performance of NAPS-PC was evaluated against actual human wayfinding performance. The study found that the simulation generated behavior that matched the performance of human participants. After the validation, NAPS-PC was modified so that it could read environmental information directly from AutoCAD (a popular micro-computer-based CAD software package) drawing files, and perform 'wayfinding' tasks based on that environmental information. This prototype tool, called AutoNet, is conceptualized as a means of allowing designers to predict the wayfinding performance of users in a building before it is actually built
keywords simulation, cognition, neural networks, evaluation, floor plans, applications, wayfinding, layout, building
series CADline
last changed 2003/06/02 13:58

_id 6f8a
authors Pittioni, Gernot
year 1992
title Concepts of CAAD-Instruction
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 363-376
doi https://doi.org/10.52842/conf.ecaade.1992.363
summary Today we can look back on several years of data processing support in architecture. When computer aided architectural design - CAAD - entered the field there was a lot of utter confusion in the beginning, a lot more than usually in other more technical application-fields of CAD. The architect is a very special CAD-user, as he is a very special member of all those other very analytical and scientific faculties around. There is a lot of tradition involved, tradition that has got its roots far back in medieval and classic periods and is rich of art and creativity and intuition. Mostly lots more of this than scientific analysis, exact research, and similar stuff. We could spot a large number of architects who would have been horrified when they are confronted with the analytic research of the very basic problem as how architects are designing - the methods, the procedures and the ways of thinking. And there CAAD was entering the architects' studios. No question that this caused a lot of trouble. CAD in architecture is a very provoking subject as the new tool is going to gain ground against the tradition of centuries of handmade architectural designs and drawings. And there we don't even touch the future aspects of the computer's architectural design support - what about the imminent threat of computer support in the holy domain of architectural creativity and intuition. What about the uneasy idea of CAAD in connection with artificial intelligence? The problem of CAAD-education has been largely neglected through a number of years. If there existed a certain horror looking at the mere idea of CAD-support in architecture, horror became to outrage, when university education was discussed. In our days we can stay a good deal more relaxed, when we speak of CAAD education - we not only got used to it, we are convinced, that the whole subject is of high importance.

keywords Concepts of Education
series eCAADe
email
last changed 2022/06/07 08:00

_id a3f5
authors Zandi-Nia, Abolfazl
year 1992
title Topgene: An artificial Intelligence Approach to a Design Process
source Delft University of Technology
summary This work deals with two architectural design (AD) problems at the topological level and in presence of the social norms community, privacy, circulation-cost, and intervening opportunity. The first problem concerns generating a design with respect to a set of above mentioned norms, and the second problem requires evaluation of existing designs with respect to the same set of norms. Both problems are based on the structural-behavioral relationship in buildings. This work has challenged above problems in the following senses: (1) A working system, called TOPGENE (The TOpological Pattern GENErator) has been developed. (2) Both problems may be vague and may lack enough information in their statement. For example, an AD in the presence of the social norms requires the degrees of interactions between the location pairs in the building. This information is not always implicitly available, and must be explicated from the design data. (3) An AD problem at topological level is intractable with no fast and efficient algorithm for its solution. To reduce the search efforts in the process of design generation, TOPGENE uses a heuristic hill climbing strategy that takes advantage of domain specific rules of thumbs to choose a path in the search space of a design. (4) TOPGENE uses the Q-analysis method for explication of hidden information, also hierarchical clustering of location-pairs with respect to their flow generation potential as a prerequisite information for the heuristic reasoning process. (5) To deal with a design of a building at topological level TOPGENE takes advantage of existing graph algorithms such as path-finding and planarity testing during its reasoning process. This work also presents a new efficient algorithm for keeping track of distances in a growing graph. (6) This work also presents a neural net implementation of a special case of the design generation problem. This approach is based on the Hopfield model of neural networks. The result of this approach has been used test TOPGENE approach in generating designs. A comparison of these two approaches shows that the neural network provides mathematically more optimal designs, while TOPGENE produces more realistic designs. These two systems may be integrated to create a hybrid system.
series thesis:PhD
last changed 2003/02/12 22:37

_id 7291
authors Arvesen, Liv
year 1992
title Measures and the Unmeasurable
source Proceedings of the 4rd European Full-Scale Modelling Conference / Lausanne (Switzerland) 9-12 September 1992, Part C, pp. 11-16
summary Nowhere do we ever find a similar environment as the one related to the tea ceremony. We may learn from the teamasters as we may learn from our masters of architecture. Directly and indirectly we are influenced by our surroundings which have been proved by research and which we ourselves experience in our daily life. The full scale experiments have been made on this subject. Related to the nervous mind the experiments were concentrated of form expressing safety and peace.
keywords Full-scale Modeling,Model Simulation, Real Environments
series other
more http://info.tuwien.ac.at/efa
last changed 2003/08/25 10:12

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id 91c4
authors Checkland, P.
year 1981
title Systems Thinking, Systems Practice
source John Wiley & Sons, Chichester
summary Whether by design, accident or merely synchronicity, Checkland appears to have developed a habit of writing seminal publications near the start of each decade which establish the basis and framework for systems methodology research for that decade."" Hamish Rennie, Journal of the Operational Research Society, 1992 Thirty years ago Peter Checkland set out to test whether the Systems Engineering (SE) approach, highly successful in technical problems, could be used by managers coping with the unfolding complexities of organizational life. The straightforward transfer of SE to the broader situations of management was not possible, but by insisting on a combination of systems thinking strongly linked to real-world practice Checkland and his collaborators developed an alternative approach - Soft Systems Methodology (SSM) - which enables managers of all kinds and at any level to deal with the subtleties and confusions of the situations they face. This work established the now accepted distinction between hard systems thinking, in which parts of the world are taken to be systems which can be engineered, and soft systems thinking in which the focus is on making sure the process of inquiry into real-world complexity is itself a system for learning. Systems Thinking, Systems Practice (1981) and Soft Systems Methodology in Action (1990) together with an earlier paper Towards a Systems-based Methodology for Real-World Problem Solving (1972) have long been recognized as classics in the field. Now Peter Checkland has looked back over the three decades of SSM development, brought the account of it up to date, and reflected on the whole evolutionary process which has produced a mature SSM. SSM: A 30-Year Retrospective, here included with Systems Thinking, Systems Practice closes a chapter on what is undoubtedly the most significant single research programme on the use of systems ideas in problem solving. Now retired from full-time university work, Peter Checkland continues his research as a Leverhulme Emeritus Fellow. "
series other
last changed 2003/04/23 15:14

_id ea96
authors Hacfoort, Eek J. and Veldhuisen, Jan K.
year 1992
title A Building Design and Evaluation System
source New York: John Wiley & Sons, 1992. pp. 195-211 : ill. table. includes bibliography
summary Within the field of architectural design there is a growing awareness of imbalance among the professionalism, the experience, and the creativity of the designers' response to the up-to-date requirements of all parties interested in the design process. The building design and evaluating system COSMOS makes it possible for various participants to work within their own domain, so that separated but coordinated work can be done. This system is meant to organize the initial stage of the design process, where user-defined functions, geometry, type of construction, and building materials are decided. It offers a tool to design a building to calculate a number of effects and for managing the information necessary to evaluate the design decisions. The system is provided with data and sets of parameters for describing the conditions, along with their properties, of the main building functions of a selection of well-known building types. The architectural design is conceptualized as being a hierarchy of spatial units, ranking from building blocks down to specific rooms or spaces. The concept of zoning is used as a means of calculating and directly evaluating the structure of the design without working out the details. A distinction is made between internal and external calculations and evaluations during the initial design process. During design on screen, an estimation can be recorded of building costs, energy costs, acoustics, lighting, construction, and utility. Furthermore, the design can be exported to a design application program, in this case AutoCAD, to make and show drawings in more detail. Through the medium of a database, external calculation and evaluation of building costs, life-cycle costs, energy costs, interior climate, acoustics, lighting, construction, and utility are possible in much more advanced application programs
keywords evaluation, applications, integration, architecture, design, construction, building, energy, cost, lighting, acoustics, performance
series CADline
last changed 2003/06/02 13:58

_id 7e68
authors Holland, J.
year 1992
title Genetic Algorithms
source Scientific America, July 1992
summary Living organisms are consummate problem solvers. They exhibit a versatility that puts the best computer programs to shame. This observation is especially galling for computer scientists, who may spend months or years of intellectual effort on an algorithm, whereas organisms come by their abilities through the apparently undirected mechanism of evolution and natural selection. Pragmatic researchers see evolution's remarkable power as something to be emulated rather than envied. Natural selection eliminates one of the greatest hurdles in software design: specifying in advance all the features of a problem and the actions a program should take to deal with them. By harnessing the mechanisms of evolution, researchers may be able to "breed" programs that solve problems even when no person can fully understand their structure. Indeed, these so-called genetic algorithms have already demonstrated the ability to made breakthroughs in the design of such complex systems as jet engines. Genetic algorithms make it possible to explore a far greater range of potential solutions to a problem than do conventional programs. Furthermore, as researchers probe the natural selection of programs under controlled an well-understood conditions, the practical results they achieve may yield some insight into the details of how life and intelligence evolve in the natural world.
series journal paper
last changed 2003/04/23 15:50

_id 2467
authors Jockusch, Peter R.A.
year 1992
title How Can We Achieve a Good Building?
source New York: John Wiley & Sons, 1992. pp. 51-65 : ill. includes bibliography
summary This paper is concerned with the reasons and purposes for which we evaluate and predict building performance. The discussion is based on the author's experience, gained through the preparation and evaluation of more than 50 major architectural competitions
keywords An attempt is made to discover for whom and in what respect a building can be considered a 'good building,' by asking the following questions: What can prediction and evaluation of building performance achieve? How well can we assess the performance and value of an existing building within its socio-technical context? For what purposes and with what degree of confidence can the eventual performance of a designed and specified building be predicted? How do these evaluations compare to actual post occupancy performance? To what extent do the roles and motivations of assessors, evaluators, and decision makers affect the value-stating process? prediction, evaluation, performance, building, life cycle, design, architecture
series CADline
last changed 2003/06/02 13:58

_id 46c7
id 46c7
authors Ozel, Filiz
year 1992
title Data Modeling Needs of Life Safety Code (LSC) Compliance Applications
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 177-185
doi https://doi.org/10.52842/conf.acadia.1992.177
summary One of the most complex code compliance issues originates from the conformance of designs to Life Safety Code (NFPA 101). The development of computer based code compliance checking programs attracted the attention of building researchers and practitioners alike. These studies represent a number of approaches ranging from CAD based procedural approaches to rule based, non graphic ones, but they do not address the interaction of the rule base of such systems with graphic data bases that define the geometry of architectural objects. Automatic extraction of the attributes and the configuration of building systems requires 11 architectural object - graphic entity" data models that allow access and retrieval of the necessary data for code compliance checking. This study aims to specifically focus on the development of such a data model through the use of AutoLISP feature of AutoCAD (Autodesk Inc.) graphic system. This data model is intended to interact with a Life Safety Code rule base created through Level5-Object (Focus Inc.) expert system.

Assuming the availability of a more general building data model, one must define life and fire safety features of a building before any automatic checking can be performed. Object oriented data structures are beginning to be applied to design objects, since they allow the type versatility demanded by design applications. As one generates a functional view of the main data model, the software user must provide domain specific information. A functional view is defined as the process of generating domain specific data structures from a more general purpose data model, such as defining egress routes from wall or room object data structure. Typically in the early design phase of a project, these are related to the emergency egress design features of a building. Certain decisions such as where to provide sprinkler protection or the location of protected egress ways must be made early in the process.

series ACADIA
email
last changed 2022/06/07 08:00

_id 427b
authors Ozel, Filiz
year 1993
title A Computerized Fire Safety Evaluation System for Business Occupancies
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 241-251
summary The development of computer-based code compliance checking programs has been the focus of many studies. While some of these investigated the procedural aspects of building codes, others focused more on their rule base. On the other hand, due to the complexity of the codes, the process of identifying which sections apply to a given problem, and in which order to access them requires a meta-knowledge structuring system. National Fire Protection Association (NFPA) 101M, Alternative Approaches to Life Safety (1992) provides a framework through which code sections can be systematically accessed by means of a set of checklists. The study presented here primarily focuses on the development of a computer based fire safety code checking system called ARCHCode/Business for business occupancies following the guidelines and the methodology described in Chapter 7 of NFPA 101M.
keywords Fire Safety Expert System, Business Occupancies, CAD Interface
series CAAD Futures
last changed 1999/04/07 12:03

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