CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf5c
authors Carpenter, B.
year 1992
title The logic of typed feature structures with applications to unification grammars, logic programs and constraint resolution
source Cambridge Tracts in Theoretical Computer Science, Cambridge University Press
summary This book develops the theory of typed feature structures, a new form of data structure that generalizes both the first-order terms of logic programs and feature-structures of unification-based grammars to include inheritance, typing, inequality, cycles and intensionality. It presents a synthesis of many existing ideas into a uniform framework, which serves as a logical foundation for grammars, logic programming and constraint-based reasoning systems. Throughout the text, a logical perspective is adopted that employs an attribute-value description language along with complete equational axiomatizations of the various systems of feature structures. Efficiency concerns are discussed and complexity and representability results are provided. The application of feature structures to phrase structure grammars is described and completeness results are shown for standard evaluation strategies. Definite clause logic programs are treated as a special case of phrase structure grammars. Constraint systems are introduced and an enumeration technique is given for solving arbitrary attribute-value logic constraints. This book with its innovative approach to data structures will be essential reading for researchers in computational linguistics, logic programming and knowledge representation. Its self-contained presentation makes it flexible enough to serve as both a research tool and a textbook.
series other
last changed 2003/04/23 15:14

_id 2312
authors Carrara, G., Kalay Y.E. and Novembri, G.
year 1992
title Multi-modal Representation of Design Knowledge
doi https://doi.org/10.52842/conf.ecaade.1992.055
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 55-66
summary Explicit representation of design knowledge is needed if scientific methods are to be applied in design research, and if computers are to be used in the aid of design education and practice. The representation of knowledge in general, and design knowledge in particular, have been the subject matter of computer science, design methods, and computer-aided design research for quite some time. Several models of design knowledge representation have been developed over the last 30 years, addressing specific aspects of the problem. This paper describes a different approach to design knowledge representation that recognizes the multimodal nature of design knowledge. It uses a variety of computational tools to encode different kinds of design knowledge, including the descriptive (objects), the prescriptive (goals) and the operational (methods) kinds. The representation is intended to form a parsimonious, communicable and presentable knowledge-base that can be used as a tool for design research and education as well as for CAAD.
keywords Design Methods, Design Process Goals, Knowledge Representation, Semantic Networks
series eCAADe
email
last changed 2022/06/07 07:55

_id 4bd2
authors Carrara, G., Kalay, Y.E. and Novembri, G.
year 1992
title A Computational Framework for Supporting Creative Architectural Design
source New York: John Wiley & Sons, 1992. pp. 17-34 : ill. includes Bibliography
summary Design can be considered a process leading to the definition of a physical form that achieves a certain predefined set of performance criteria. The process comprises three distinct operations: (1) Definition of the desired set of performance criteria (design goals); (2) generation of alternative design solutions; (3) evaluation of the expected performances of alternative design solutions, and comparing them to the predefined criteria. Difficulties arise in performing each one of the three operations, and in combining them into a purposeful unified process. Computational techniques were developed to assist each of the three operations. A comprehensive and successful computational design assistant will have to recognize the limitations of current computational techniques, and incorporate a symbiosis between the machine and the human designer. This symbiosis comprises allocating design tasks between the designer and the computer in a manner that is most appropriate for the task at hand. The task allocation must, therefore, be done dynamically, responding to the changing circumstances of the design process. This report proposes a framework for such a symbiotic partnership, which comprises four major components: (1) User interface and design process control; (2) design goals; (3) evaluators; (4) database
keywords architecture, knowledge base, systems, design process, control
series CADline
email
last changed 2003/06/02 14:41

_id 6ef4
authors Carrara, Gianfranco and Kalay, Yehuda E.
year 1992
title Multi-Model Representation of Design Knowledge
doi https://doi.org/10.52842/conf.acadia.1992.077
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 77-88
summary Explicit representation of design knowledge is needed if scientific methods are to be applied in design research, and if comPuters are to be used in the aid of design education and practice. The representation of knowledge in general, and design knowledge in particular, have been the subject matter of computer science, design methods, and computer- aided design research for quite some time. Several models of design knowledge representation have been developed over the last 30 years, addressing specific aspects of the problem. This paper describes a different approach to design knowledge representation that recognizes the Multi-modal nature of design knowledge. It uses a variety of computational tools to encode different kinds of design knowledge, including the descriptive (objects), the prescriptive (goals) and the operational (methods) kinds. The representation is intended to form a parsimonious, communicable and presentable knowledge-base that can be used as a tool for design research and education as well as for CAAD.
keywords Design Methods, Design Process, Goals, Knowledge Representation, Semantic Networks
series ACADIA
email
last changed 2022/06/07 07:55

_id 6cfd
authors Harfmann, Anton C. and Majkowski, Bruce R.
year 1992
title Component-Based Spatial Reasoning
doi https://doi.org/10.52842/conf.acadia.1992.103
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 103-111
summary The design process and ordering of individual components through which architecture is realized relies on the use of abstract "models" to represent a proposed design. The emergence and use of these abstract "models" for building representation has a long history and tradition in the field of architecture. Models have been made and continue to be made for the patron, occasionally the public, and as a guide for the builders. Models have also been described as a means to reflect on the design and to allow the design to be in dialogue with the creator.

The term "model" in the above paragraph has been used in various ways and in this context is defined as any representation through which design intent is expressed. This includes accurate/ rational or abstract drawings (2- dimensional and 3-dimensional), physical models (realistic and abstract) and computer models (solid, void and virtual reality). The various models that fall within the categories above have been derived from the need to "view" the proposed design in various ways in order to support intuitive reasoning about the proposal and for evaluation purposes. For example, a 2-dimensional drawing of a floor plan is well suited to support reasoning about spatial relationships and circulation patterns while scaled 3-dimensional models facilitate reasoning about overall form, volume, light, massing etc. However, the common denominator of all architectural design projects (if the intent is to construct them in actual scale, physical form) are the discrete building elements from which the design will be constructed. It is proposed that a single computational model representing individual components supports all of the above "models" and facilitates "viewing"' the design according to the frame of reference of the viewer.

Furthermore, it is the position of the authors that all reasoning stems from this rudimentary level of modeling individual components.

The concept of component representation has been derived from the fact that a "real" building (made from individual components such as nuts, bolts and bar joists) can be "viewed" differently according to the frame of reference of the viewer. Each individual has the ability to infer and abstract from the assemblies of components a variety of different "models" ranging from a visceral, experiential understanding to a very technical, physical understanding. The component concept has already proven to be a valuable tool for reasoning about assemblies, interferences between components, tracing of load path and numerous other component related applications. In order to validate the component-based modeling concept this effort will focus on the development of spatial understanding from the component-based model. The discussions will, therefore, center about the representation of individual components and the development of spatial models and spatial reasoning from the component model. In order to frame the argument that spatial modeling and reasoning can be derived from the component representation, a review of the component-based modeling concept will precede the discussions of spatial issues.

series ACADIA
email
last changed 2022/06/07 07:49

_id 49bf
authors Johnson, Robert E.
year 1992
title Design Inquiry and Resource Allocation
source New York: John Wiley & Sons, 1992. pp. 51-65 : ill. tables. includes bibliography
summary This paper proposes that the primary role of resource allocation in design is to assist design decision makers in ordering preferences and exploring trade-offs. Most existing cost evaluation paradigms focus on assessing costs after design decisions are made. This view unnecessarily restricts the active participation of economic knowledge in design decision-making. The approach described in this research suggests that the exploration and definition of values and references should be the major focus of economic analysis within the design process. A conceptual framework for this approach is presented along with several examples that illustrate the use of this framework. Computational approaches are suggested which play a central role in clarifying preference and exploring trade-offs during design
keywords economics, architecture, building, construction, resource allocation, design, cost, evaluation
series CADline
last changed 2003/06/02 13:58

_id ed4a
authors Kalisperis, Loukas N. and Groninger, Randal L.
year 1992
title Design Philosophy: Implications for Computer Integration in the Practice of Architecture
doi https://doi.org/10.52842/conf.acadia.1992.027
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 27-37
summary The growing complexities of modern environments and the socioeconomic pressures to maintain efficient design/build cycles have forced architects to seek new tools and methods to help them manage the processes that have developed as a result of new knowledge in architectural design. This trend has accelerated in the past few decades because of developments in both cognitive and computer sciences. In allied disciplines, the introduction and use of comPuters have significantly improved design practices. Yet at best, in disciplines such as architectural design, computational aids have attained marginal improvements in the design process despite efforts by universities in the professional education of architects.
series ACADIA
email
last changed 2022/06/07 07:52

_id 1992
authors Russell, Peter
year 2002
title Using Higher Level Programming in Interdisciplinary teams as a means of training for Concurrent Engineering
doi https://doi.org/10.52842/conf.ecaade.2002.014
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 14-19
summary The paper explains a didactical method for training students that has been run three times to date. The premise of the course is to combine students from different faculties into interdisciplinary teams. These teams then have a complex problem to resolve within an extremely short time span. In light of recent works from Joy and Kurzweil, the theme Robotics was chosen as an exercise that is timely, interesting and related, but not central to the studies of the various faculties. In groups of 3 to 5, students from faculties of architecture, computer science and mechanical engineering are entrusted to design, build and program a robot which must successfully execute a prescribed set of actions in a competitive atmosphere. The entire course lasts ten days and culminates with the competitive evaluation. The robots must navigate a labyrinth, communicate with on another and be able to cover longer distances with some speed. In order to simplify the resources available to the students, the Lego Mindstorms Robotic syshed backgrounds instaed of synthetic ones. The combination of digitally produced (scanned) sperical images together with the use of HDR open a wide range of new implementation in the field of architecture, especially in combining synthetic elements in existing buildings, e.g. new interior elements in an existing historical museum).ural presentations in the medium of computer animation. These new forms of expression of design thoughts and ideas go beyond mere model making, and move more towards scenemaking and storytelling. The latter represents new methods of expression within computational environments for architects and designers.its boundaries. The project was conducted using the pedagogical framework of the netzentwurf.de; a relatively well established Internet based communication platform. This means that the studio was organised in the „traditional“ structure consisting of an initial 3 day workshop, a face to face midterm review, and a collective final review, held 3,5 months later in the Museum of Communication in Frankfurt am Main, Germany. In teams of 3 (with each student from a different university and a tutor located at a fourth) the students worked over the Internet to produce collaborative design solutions. The groups ended up with designs that spanned a range of solutions between real and virtual architecture. Examples of the student’s work (which is all available online) as well as their working methods are described. It must be said that the energy invested in the studio by the organisers of the virtual campus (as well as the students who took part) was considerably higher than in normal design studios and the paper seeks to look critically at the effort in relation to the outcomes achieved. The range and depth of the student’s work was surprising to many in the project, especially considering the initial hurdles (both social and technological) that had to overcome. The self-referential nature of the theme, the method and the working environment encouraged the students to take a more philosg and programming a winning robot. These differences became apparent early in the sessions and each group had to find ways to communicate their ideas and to collectively develop them by building on the strengths of each team member.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:56

_id 2db4
authors Schmitt, Gerhard
year 1992
title Design for Performance
source New York: John Wiley & Sons, 1992. pp. 83-100 : ill. includes bibliography Design for performance describes a generative approach toward fulfilling qualitative and quantitative design requirements based on specification and existing cases. The term design applies to the architectural domain: the term performance includes the aesthetic, quantitative, and qualitative behavior of an artifact. In achieving architectural quality while adhering to measurable criteria, design for performance has representational, computational, and practical advantages over traditional methods, in particular over post-facto single- and multicriteria analysis and evaluation. In this paper a proposal for a working model and a partial implementation of this model are described. architecture / evaluation / performance / synthesis / design / representation / prediction / integration. Ô h)0*0*0*°° ÔŒ21. Schneekloth, Lynda H., Rajendra K. Jain and Gary E. Day. 'Wind Study of Pedestrian Environments.' February, 1989. 30, [2] p. : ill. includes bibliography and index.
summary This report summarizes Part 1 of the research on wind conditions affecting pedestrian environments for the State University of New York at Buffalo. Part 1 reports on existing conditions in the main part of the North Campus in Amherst. Procedures and methods are outlined, the profile of the current situation reported, and a special study on the proposed Natural Science and Math Building are included
keywords architecture, research, evaluation, analysis, simulation, hardware
series CADline
last changed 1999/02/12 15:09

_id fd02
authors Tsou, Jin-Yeu
year 1992
title Using conceptual modelling and an object-oriented environment to support building cost control during early design
source College of Architecture and Urban Planning, University of Michigan
summary This research investigated formal information modelling techniques and the object-oriented knowledge representation on the domain of building cost control during early design stages. The findings contribute to an understanding of the advantages and disadvantages of applying formal modelling techniques to the analysis of architectural problems and the representation of domain knowledge in an object-oriented environment. In this study, information modelling techniques were reviewed, formal information analysis was performed, a conceptual model based on the cost control problem domain was created, a computational model based on the object-oriented approach was developed, a mechanism to support information broadcasting for representing interrelationships was implemented, and an object-oriented cost analysis system for early design (OBCIS) was demonstrated. The conceptual model, based on the elemental proposition analysis of NIAM, supports a formal approach for analyzing the problem domain; the analysis results are represented by high-level graphical notations, based on the AEC Building System Model, to visually display the information framework of the domain. The conceptual model provides an intermediate step between the system designer's view of the domain and the internal representation of the implementation platform. The object-oriented representation provides extensive data modelling abilities to help system designers intuitively represent the semantics of the problem domain. The object-oriented representation also supports more structured and integrated modules than conventional programming approaches. Although there are many advantages to applying this technique to represent the semantics of cost control knowledge, there are several issues which need to be considered: no single satisfactory classification method can be directly applied; object-oriented systems are difficult to learn; and designing reusable classes is difficult. The dependency graph and information broadcasting implemented in this research is an attempt to represent the interrelationships between domain objects. The mechanism allows users to explicitly define the interrelationships, based on semantic requirements, among domain objects. In the conventional approach, these relationships are directly interpreted by system designers and intertwined into the programming code. There are several issues which need to be studied further: indirect dependency relationship, conflict resolution, and request-update looping based on least-commitment approach.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 56e9
authors Huang, Tao-Kuang
year 1992
title A Graphical Feedback Model for Computerized Energy Analysis during the Conceptual Design Stage
source Texas A&M University
summary During the last two decades, considerable effort has been placed on the development of building design analysis tools. Architects and designers have begun to take advantage of computers to generate and examine design alternatives. However, because it has been difficult to adapt computer technologies to the visual orientation of the building designer, the majority of computer applications have been limited to numerical analysis and office automation tasks. Only recently, because of advances in hardware and software techniques, computers have entered into a new phase in the development of architectural design. haveters are now able to interactively display graphics solutions to architectural related problems, which is fundamental to the design process. The majority of research programs in energy efficient design have sharpened people's understanding of energy principles and their application of those principles. Energy conservation concepts, however, have not been widely used. A major problem in the implementation of these principles is that energy principles their applications are abstract, hard to visualize and separated from the architectural design process. Furthermore, one aspect of energy analysis may contain thousands of pieces of numerical information which often leads to confusion on the part of designers. If these difficulties can be overcome, it would bring a great benefit to the advancement of energy conservation concepts. This research explores the concept of an integrated computer graphics program to support energy efficient design. It focuses on (1) the integration of energy efficiently and architectural design, and (2) the visualization of building energy use through graphical interfaces during the conceptual design stage. It involves (1) the discussion of frameworks of computer-aided architectural design and computer-aided energy efficient building design, and (2) the development of an integrated computer prototype program with a graphical interface that helps the designer create building layouts, analyze building energy interactively and receive visual feedbacks dynamically. The goal is to apply computer graphics as an aid to visualize the effects of energy related decisions and therefore permit the designer to visualize and understand energy conservation concepts in the conceptual phase of architectural design.
series thesis:PhD
last changed 2003/02/12 22:37

_id 4b2a
id 4b2a
authors Jabi, Wassim
year 2004
title A FRAMEWORK FOR COMPUTER-SUPPORTED COLLABORATION IN ARCHITECTURAL DESIGN
source University of Michigan
summary The development of appropriate research frameworks and guidelines for the construction of software aids in the area of architectural design can lead to a better understanding of designing and computer support for designing (Gero and Maher 1997). The field of research and development in computer-supported collaborative architectural design reflects that of the early period in the development of the field of computersupported cooperative work (CSCW). In the early 1990s, the field of CSCW relied on unsystematic attempts to generate software that increases the productivity of people working together (Robinson 1992). Furthermore, a shift is taking place by which researchers in the field of architecture are increasingly becoming consumers of rather than innovators of technology (Gero and Maher . In particular, the field of architecture is rapidly becoming dependent on commercial software implementations that are slow to respond to new research or to user demands. Additionally, these commercial systems force a particular view of the domain they serve and as such might hinder rather than help its development. The aim of this dissertation is to provide information to architects and others to help them build their own tools or, at a minimum, be critical of commercial solutions.
series thesis:PhD
type normal paper
email
last changed 2004/10/24 22:35

_id b4c4
authors Carrara, G., Fioravanti, A. and Novembri, G.
year 2000
title A framework for an Architectural Collaborative Design
doi https://doi.org/10.52842/conf.ecaade.2000.057
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 57-60
summary The building industry involves a larger number of disciplines, operators and professionals than other industrial processes. Its peculiarity is that the products (building objects) have a number of parts (building elements) that does not differ much from the number of classes into which building objects can be conceptually subdivided. Another important characteristic is that the building industry produces unique products (de Vries and van Zutphen, 1992). This is not an isolated situation but indeed one that is spreading also in other industrial fields. For example, production niches have proved successful in the automotive and computer industries (Carrara, Fioravanti, & Novembri, 1989). Building design is a complex multi-disciplinary process, which demands a high degree of co-ordination and co-operation among separate teams, each having its own specific knowledge and its own set of specific design tools. Establishing an environment for design tool integration is a prerequisite for network-based distributed work. It was attempted to solve the problem of efficient, user-friendly, and fast information exchange among operators by treating it simply as an exchange of data. But the failure of IGES, CGM, PHIGS confirms that data have different meanings and importance in different contexts. The STandard for Exchange of Product data, ISO 10303 Part 106 BCCM, relating to AEC field (Wix, 1997), seems to be too complex to be applied to professional studios. Moreover its structure is too deep and the conceptual classifications based on it do not allow multi-inheritance (Ekholm, 1996). From now on we shall adopt the BCCM semantic that defines the actor as "a functional participant in building construction"; and we shall define designer as "every member of the class formed by designers" (architects, engineers, town-planners, construction managers, etc.).
keywords Architectural Design Process, Collaborative Design, Knowledge Engineering, Dynamic Object Oriented Programming
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:55

_id 9f8a
authors Davidow, William H.
year 1992
title The Virtual Corporation: Structuring and Revitalizing the Corporation for the 21St Century
source New York: Harper Collins Publishers
summary The great value of this timely, important book is that it provides an integrated picture of the customer-driven company of the future. We have begun to learn about lean production technology, stripped-down management, worker empowerment, flexible customized manufacturing, and other modern strategies, but Davidow and Malone show for the first time how these ideas are fitting together to create a new kind of corporation and a worldwide business revolution. Their research is fascinating. The authors provide illuminating case studies of American, Japanese, and European companies that have discovered the keys to improved competitiveness, redesigned their businesses and their business relationships, and made extraordinary gains. They also write bluntly and critically about a number of American corporations that are losing market share by clinging to outmoded thinking. Business success in the global marketplace of the future is going to depend upon corporations producing "virtual" products high in added value, rich in variety, and available instantly in response to customer needs. At the heart of this revolution will be fast new information technologies; increased emphasis on quality; accelerated product development; changing management practices, including new alignments between management and labor; and new linkages between company, supplier, and consumer, and between industry and government. The Virtual Corporation is an important cutting-edge book that offers a creative synthesis of the most influential ideas in modern business theory. It has already fired excitement and debate in industry, academia, and government, and it is essential reading for anyone involved in the leadership of America's business and the shaping of America's economic future.
series other
last changed 2003/04/23 15:14

_id ddss9202
id ddss9202
authors Koutamanis, A. and Mitossi, V.
year 1993
title Architectural computer vision: Automated recognition of architectural drawings
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary Computer vision offers the ability to transform digitized drawings into documents that can be used with computer systems. Recognition of digitized drawings can occur at the levels of (a) geometric elements, (b) building elements, and (c) spatial articulation. The last two levels apply not only to digitized images but also to computer-produced ones. The enormous burden placed on the user for inputting and manipulating CAD drawings suggests that automated recognition can add to the capabilities of CAD by making the computer more flexible with respect to inputting design information and more responsive to the actual concerns of the designer.
series DDSS
last changed 2003/08/07 16:36

_id c915
authors Weber, Bendicht
year 1992
title TOOLS RECONSIDERED: SIX AFFIRMATIONS
source Proceedings of the 4rd European Full-Scale Modelling Conference / Lausanne (Switzerland) 9-12 September 1992, Part B, pp. 49-54
summary This paper intends to formulate and discuss some unavoidable questions about the use of drawings, models and other tools by architects and other people concerned with architectural projects. These questions are presented as provocative affirmations: Every tool is an obstacle. Every tool is a trap. There is no complete tool. Fast tools shorten the time for reflection. Better tools don't automatically produce better architecture. Every real building betrays previous drawings, models, etc.The article shows that the choice of tools and the manner of their application are not innocent, that - independantly from the working-situation - tools must be considered from a critical standpoint and with particular attention to complementarities between several tools. We finally identify the development, discussion and valuation of concrete spatial qualities as the most difficult stake of such indirect working methods.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:41

_id a3f5
authors Zandi-Nia, Abolfazl
year 1992
title Topgene: An artificial Intelligence Approach to a Design Process
source Delft University of Technology
summary This work deals with two architectural design (AD) problems at the topological level and in presence of the social norms community, privacy, circulation-cost, and intervening opportunity. The first problem concerns generating a design with respect to a set of above mentioned norms, and the second problem requires evaluation of existing designs with respect to the same set of norms. Both problems are based on the structural-behavioral relationship in buildings. This work has challenged above problems in the following senses: (1) A working system, called TOPGENE (The TOpological Pattern GENErator) has been developed. (2) Both problems may be vague and may lack enough information in their statement. For example, an AD in the presence of the social norms requires the degrees of interactions between the location pairs in the building. This information is not always implicitly available, and must be explicated from the design data. (3) An AD problem at topological level is intractable with no fast and efficient algorithm for its solution. To reduce the search efforts in the process of design generation, TOPGENE uses a heuristic hill climbing strategy that takes advantage of domain specific rules of thumbs to choose a path in the search space of a design. (4) TOPGENE uses the Q-analysis method for explication of hidden information, also hierarchical clustering of location-pairs with respect to their flow generation potential as a prerequisite information for the heuristic reasoning process. (5) To deal with a design of a building at topological level TOPGENE takes advantage of existing graph algorithms such as path-finding and planarity testing during its reasoning process. This work also presents a new efficient algorithm for keeping track of distances in a growing graph. (6) This work also presents a neural net implementation of a special case of the design generation problem. This approach is based on the Hopfield model of neural networks. The result of this approach has been used test TOPGENE approach in generating designs. A comparison of these two approaches shows that the neural network provides mathematically more optimal designs, while TOPGENE produces more realistic designs. These two systems may be integrated to create a hybrid system.
series thesis:PhD
last changed 2003/02/12 22:37

_id 1076
authors Gero, John S. and Saunders, Robert
year 2000
title Constructed Representations and Their Functions in Computational Models of Designing
doi https://doi.org/10.52842/conf.caadria.2000.215
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 215-224
summary This paper re-examines the conclusions made by Schön and Wiggins in 1992 that computers were unable to reproduce processes crucial to designing. We propose that recent developments in artificial intelligence and design computing put us in a position where we can begin to computationally model designing as conceived by Schön and Wiggins. We present a computational model of designing using situated processes that construct representations. We show how constructed representations support computational processes that model the different kinds of seeing reported in designing. We also present recently developed computational processes that can identify unexpected consequences of design actions using adaptive novelty detection.
series CAADRIA
email
last changed 2022/06/07 07:51

_id 6df3
authors Gross, Mark D. and Zimring, Craig
year 1992
title Predicting Wayfinding Behavior in Buildings : A Schema-Based Approach
source New York: John Wiley & Sons, 1992. pp. 367-377 : ill. includes bibliography
summary Postoccupancy evaluations of large buildings often reveal significant wayfinding problems caused by poor floor-plan layout. Predicting wayfinding problems early in the design process could avoid costly remodeling and make better buildings. However, we lack formal, predictive models of human wayfinding behavior. Computational models of wayfinding in buildings have addressed constructing a topological and geometric representations of the plan layout incrementally during exploration. The authors propose to combine this with a schema model of building memory. It is argued that people orient themselves and wayfind in new buildings using schemas, or generic expectations about building layout. In this paper the authors give their preliminary thoughts toward developing a computational model of wayfinding based on this approach
keywords wayfinding, evaluation, applications, architecture, floor plans, layout, building, prediction
series CADline
email
last changed 2002/09/05 15:02

_id 88ca
authors Kane, Andy and Szalapaj, Peter
year 1992
title Teaching Design By Analysis of Precedents
doi https://doi.org/10.52842/conf.ecaade.1992.477
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 477-496
summary Designers, using their intuitive understanding of the decomposition of particular design objects, whether in terms of structural, functional, or some other analytical framework, should be able to interact with computational environments such that the understanding they achieve in turn invokes changes or transformations to the spatial properties of design proposals. Decompositions and transformations of design precedents can be a very useful method of enabling design students to develop analytical strategies. The benefit of an analytical approach is that it can lead to a structured understanding of design precedents. This in turn allows students to develop their own insights and ideas which are central to the activity of designing. The creation of a 3-D library of user-defined models of precedents in a computational environment permits an under-exploited method of undertaking analysis, since by modelling design precedents through the construction of 3-D Computer-Aided Architectural Design (CAAD) models, and then analytically decomposing them in terms of relevant features, significant insights into the nature of designs can be achieved. Using CAAD systems in this way, therefore, runs counter to the more common approach of detailed modelling, rendering and animation; which produces realistic pictures that do not reflect the design thinking that went into their production. The significance of the analytical approach to design teaching is that it encourages students to represent design ideas, but not necessarily the final form of design objects. The analytical approach therefore, allows students to depict features and execute tasks that are meaningful with respect to design students' own knowledge of particular domains. Such computational interaction can also be useful in helping students explore the consequences of proposed actions in actual design contexts.
series eCAADe
last changed 2022/06/07 07:52

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